Re: [Audyssey] Multiple playable characters
Hi Decota. I think part of the reason is that most modern games either have characters who are hugely different in every way to the point where playing the game becomes an utterly different experience, as in fact is the case with a lot of modern beat em ups where everyone has their own style and moves, or modern games have characters that are so customizeable as to be ridiculous, with lots of different equipment, skills to learn etc. In a lot of the 16 or 8 bit era games though, even a very simple game just changed a couple of properties to create more characters, eg, jump high or distance, whether a weapon could hit up and down or side to side, number and uses of special weapons, health etc. As I said, even with a very basic game of the Superliam type it'd be possible to have more characters by just playing with some properties. Of course on the down side, this does require a different programming architecture that might be more complex, - for instance instead of having a function that alters a players' position by one step everytime right arrow is pushed, you would have to have a function that alters' a players position by the number of steps in each characters' movement range when the arrow is pushed. If however it was built in from the ground up I could see it working. Beware the grue! DArk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Multiple playable characters
Hi Tom. That's good to know, sinse I rather assumed the lack of it in audio games thus far, even in the more simple games that might stil bennifit from such a feature was primarily due to coding trouble. Beware the gRue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 15, 2012 11:00 PM Subject: Re: [Audyssey] Multiple playable characters Hi, Actually, its not all that hard to do. It might take a few extra lines of coding, but its not difficult to add multiple main characters to a game. It just takes a little extra time and perhaps some forethought how each characters basic stats can be modified to give the player a wide range of eexperiences. Cheers! On 1/15/12, Dakotah Rickard dakotah.rick...@gmail.com wrote: I strongly agree with you on this. It doesn't take a lot to turn a game, whether for the audio or video genre, into a smash hit, when you take minor things, like simple differences in character, and make them noticeable. I'd love to see different characters with different stats. It's my favorite part of gaming, and it is usually lacking. I understand that it may not be the simplest thing ever, but it shouldn't be that hard to implement, though this does come from my limited knowledge of programming. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Eamon delux news and thoughts
Hi Decota. As I said, I personally don't really play If anymore sinse I just got rather sick of getting stuck with exactly those sorts of issues. Even when there is a commands command, it's not always clear, and in fact use/put is one of the worst problems. The Eamon games though have a very limited set of commands. All item interactions are handled by basic use or examine commands, which speeds things up know end. For example, while testing one eamon adventure I found a bottle of gunpouder and a flint and steel. There was a bricked up door I needed to enter so the solution was pretty obvious. Simply use bottle, with the flint in my inventory did the job perfectl. no worries even about using what on what. This is indeed why I'm very much in favour of a limited parza of verbs in such puzzles, sinse then the player only has to frame what he/she wants to do in terms of using something with something else, not finding the right verb or exactly the command that the if author wants. in fact the only irritating thing about the Eamon parza is that it doesn't recognize a lot of text adventure conventions. For example, though you can shorten commands to one or two letters, and type in only a few letters of the name of the monster or thing your acting on, eg, a zo instead of attack zombie, for examine you need to use e x or e x a instead of the more usual x. You also need to use the terms to and from when doing multiple object opperations, for instance remove gold from box.(though you can abbreviate from to fr). Once I got used to working this way though it wasn't a problem at all! Beware te grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Eamon delux news and thoughts
Hi Decota. The current downloadable is the old one. The new version (with vi compatibility mode), is in beta testing and will hopefully be out soon, - obviously muggins is one of the testers. The version on audiogames.net requires quite a lot of shenanigans to get to run correctly, (see the attached thread on that page for information), which are some of the things that are being fixed in the new version, as well as a lot of general stablization and adding all! the original Eamon adventures as well as some new ones. Your welcome to try the original sinse running it is possible, but the new version should be out extremely soon. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 16, 2012 12:50 AM Subject: Re: [Audyssey] Eamon delux news and thoughts Oh darn. I forgot one more question. Is the downloadable on Audiogames.net the new one or the old one? Signed: Dakotah Rickard On 1/15/12, Dakotah Rickard dakotah.rick...@gmail.com wrote: Wow, guys. I'm sorry for the blank message. How's that for spell-check. No mistakes. Also, I think it's funny and ironic that we're talking of spelling while also discussing text adventures. Anyhow, on to something more serious. I played Miriani at one point, and one of the most useful commands that I saw on the entire game was the commands command. This command listed all commands for a given object. I suggest this is implemented, if the verb list contains any more than just a few simple verbs. I love interactive fiction stuff, but one of my most frustrating times of it is when I know the answer, but I can't make it happen, because of use versus put versus, in one memorable case, just examining the item to trigger an action. Signed: Dakotah Rickard On 1/15/12, Dakotah Rickard dakotah.rick...@gmail.com wrote: On 1/9/12, Jim Kitchen j...@kitchensinc.net wrote: Hi Dark, Not to pile on, but, ATT Crystal reads my Email and she will often spell words that are miss spelled, you know such as stil instead of still. And puzle sure gets pronounced strangely. But that spelling words in the middle of reading is disturbing. But you are by no means the only major poster on the list that doesn't use a spell checker. BFN Jim I wouldn't even write Email without a spell checker. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for games.
Unfortunately Michael sinse the games are stil on sale, posting them for download would be rather illegal. Beware the grue! Dark. - Original Message - From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 16, 2012 2:46 AM Subject: Re: [Audyssey] Looking for games. I got them fine. Follow me on twitter www.twitter.com/greenmellissa - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Sunday, January 15, 2012 9:42 PM Subject: Re: [Audyssey] Looking for games. Thanks for the info! But from what I heard if you buy a software from them you would never recieve your items. That is why I am asking for help getting them from somewhere. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Multiple playable characters
Hi Dark, Yeah, its not a coding issue. As long as you plan to have multiple playable characters you can easily create some generic stat variables that are set depending on which character you are playing. For example, I do this very thing in my WWE wrestling game. I've currently about 40 super stars in the database, and when you select a super star from the database it loads the stats for that specific super star and from then on out every function uses the values stored in the generic stat variables. The game doesn't care if you are playing as CM Punk, Randy Orton, or Big Show, because after the stats are stored in my generic variables who the character is no longer is an issue. Its how it uses those stats that effect the game play. For example,someone like Mark Henry would have very high strength stats, but his speed stats would be lower than average. Someone else like Daniel Bryan wouldn't have strength stats as high as Mark Henry, but because he is smaller, lighter, and faster he would have a higher speed stat. In this way you can play to a wrestlers advantages and have a match where speed verses brute strength would come into play. I've in fact played a few divas matches where these very factors made a big difference even though there might be a couple of stats different. In a match up between Eve Torres and Beth Phoenix Eve Torres is both faster and more athletic of the two. She has a greater success of pulling off acrobatic moves like moonsaults and flying headscissor takedowns. Beth Phoenix on the other hand might not be as likely to pull off the acrobatic moves, but because of her high strength stats she can put a lot of power into throwing moves like press slams, powerslams, suplexes, etc which will take their toll quite quickly if you are unfortunate enough to take one of Beth's infamous beat downs in the ring. The heck of it all is just a few different stats and we get a fairly different super star with advantages and disadvantages. Cheers! On 1/16/12, dark d...@xgam.org wrote: Hi Tom. That's good to know, sinse I rather assumed the lack of it in audio games thus far, even in the more simple games that might stil bennifit from such a feature was primarily due to coding trouble. Beware the gRue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp needs some volunteer testers
Hi Jeremy, the update is good. I especially like being able to hear other players shooting and footsteps better. This gives the feeling of multi player and not feeling like i am alone. But at times i wish to silent players footsteps especially when many players and zombies are around the same area. I suggest when tracking players is off, footsteps also off. A small problem is i didn't get the points to customize my character when i lvl up. I am lvl 4 now. Look forward to try out the missions. when ky was about to start 1, i got killed. haha! no power to help out. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Monday, January 16, 2012 1:24 PM Subject: [Audyssey] Swamp needs some volunteer testers The version 1.9b update is still being finished up, but in the mean time I am looking for volunteers to help search for bugs. A separate test server has been set up and it is running a test version of 1.9. I only plan to maintain this test server for a day or two while I clear up the few remaining code issues. If anyone is interested in giving this a try, here is the download link. Be warned that the character you play during this test will be gone once the testing is finished, so don't get too attached to it Haha. Also, because this test would overwrite many files, keep it in a separate folder from your normal Swamp game! http://dl.dropbox.com/u/6855861/SwampTest.zip You'll notice new options when you browse through the Safe zone menu. Once you reach level 10, the next area can be accessed from the blown up building that is south on Green lane. You'll go into the entrance sewer pipe and press Enter. The instance missions are working but don't try to cancel a mission after you've created it. That's the part I'm still working on so it will just end up giving you a bunch of garbage messages. Because this is just a test, I will pop in to give people weapons and ammo in order to help everyone level up faster. I'm heading to bed right now though, so that extra help won't show up until the morning. :) Once I've finished up the code and fixed any problems this test reveals, I'll officially switch things over and update Swamp to this version. Good luck and thanks in advance to anyone willing to test! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Multiple playable characters
Hi Tom. That is perfectly true and in fact the way you've built the wrestling game sounds extremely logical, however this wasn't exactly what I was thinking of when I raised the topic of multiple characters, sinse your wrestling game, even though it is obviously themed around wrestling, sounds like it uses character stats and combat far more like an rpg, indeed what you've said about strength and speed could be equally well represented in Entombed, DD, 7th sea or any other reasonably good turn based combat system. In such systems as you said, it's the differences in the characters' stats and what combat actions the player decides upon in order to most prominantly bennifit from those differences that will win the day, whether it's a wrestling match, a fight with swords and magic, or (as in the weekly mutants game I play), a fight in a modern day setting betwene super heroes and villains. When i speak about different characters in games, I was rather more thinking about action based 2D or fps games, that usually have just the one character. there, the environment and dangers faced by the character will be the same, but it is the players own reactions, ability to learn the game and also learn how that character handles from an instinctive basis that will make as much difference as the inherent difference betwene the character and enemies. For instance, in Mega man x4, you can play as either x or zero. X fights with the usual mega man style buster, which can fire either several small bullits or be charged to fire a larger and more powerful shot. he also gets different projectile weapons by defeating each boss, and can gain armour created for him by Dr. Light that gives him several advantages such as taking half damage, enhancing his buster or letting him dash in mid air. Zero however fights with his Z saber (similar to a light saber). This is only a close range weapon and has no charge attack (he doesn't get that until the Mega man zero series), but can cover a wider area vertically as well as do combos. Zero can also perform a double jump, letting him be more mobile in the air than X, and instead of projectile weapons, he gets techniques with his sword such as a spinning slash attack in the air or a rising slash. Thus, while X remains at a distance, avoiding projectiles and chucking in powerful shots, Zero needs to mix things up, gett in close and use his techniques to play in a far more fluid style, chaining the rising slash into an areal slash for instance. It's also interesting that some sections or enemies that one character has trouble with, are absolutely destroyed by the other. For instance most bosses are far harder with Zero because you need to get in close and because he doesn't always have an obvious weapon weakness to do super damage like X, however the final form of Sigma I found incredibly easy with Zero thanks to his ability to block shots with his sabre and double jump. This is the sort of thing I mean, two characters in an action setting that go through largely the same environment, but possess overall different properties or weapons that mean the gameplay completely changes. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Multiple playable characters
is this weekly mutant game online? If so, is there some way to join? Sounds like something like X-men or Teenage mutant ninja turtles (both of which I love, roleplaying games (pen and paper), and old video games when I could see) Keith - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 16, 2012 5:03 AM Subject: Re: [Audyssey] Multiple playable characters Hi Tom. That is perfectly true and in fact the way you've built the wrestling game sounds extremely logical, however this wasn't exactly what I was thinking of when I raised the topic of multiple characters, sinse your wrestling game, even though it is obviously themed around wrestling, sounds like it uses character stats and combat far more like an rpg, indeed what you've said about strength and speed could be equally well represented in Entombed, DD, 7th sea or any other reasonably good turn based combat system. In such systems as you said, it's the differences in the characters' stats and what combat actions the player decides upon in order to most prominantly bennifit from those differences that will win the day, whether it's a wrestling match, a fight with swords and magic, or (as in the weekly mutants game I play), a fight in a modern day setting betwene super heroes and villains. When i speak about different characters in games, I was rather more thinking about action based 2D or fps games, that usually have just the one character. there, the environment and dangers faced by the character will be the same, but it is the players own reactions, ability to learn the game and also learn how that character handles from an instinctive basis that will make as much difference as the inherent difference betwene the character and enemies. For instance, in Mega man x4, you can play as either x or zero. X fights with the usual mega man style buster, which can fire either several small bullits or be charged to fire a larger and more powerful shot. he also gets different projectile weapons by defeating each boss, and can gain armour created for him by Dr. Light that gives him several advantages such as taking half damage, enhancing his buster or letting him dash in mid air. Zero however fights with his Z saber (similar to a light saber). This is only a close range weapon and has no charge attack (he doesn't get that until the Mega man zero series), but can cover a wider area vertically as well as do combos. Zero can also perform a double jump, letting him be more mobile in the air than X, and instead of projectile weapons, he gets techniques with his sword such as a spinning slash attack in the air or a rising slash. Thus, while X remains at a distance, avoiding projectiles and chucking in powerful shots, Zero needs to mix things up, gett in close and use his techniques to play in a far more fluid style, chaining the rising slash into an areal slash for instance. It's also interesting that some sections or enemies that one character has trouble with, are absolutely destroyed by the other. For instance most bosses are far harder with Zero because you need to get in close and because he doesn't always have an obvious weapon weakness to do super damage like X, however the final form of Sigma I found incredibly easy with Zero thanks to his ability to block shots with his sabre and double jump. This is the sort of thing I mean, two characters in an action setting that go through largely the same environment, but possess overall different properties or weapons that mean the gameplay completely changes. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Multiple playable characters
No Kieth, I'm afraid the mutants game I play is deffinately offline. It's what I believe in your post you refer to as a pen and paper game, though more properly is usually called a tabletop game (both myself and the gm use laptops and I use the gma dice program). We use the Mutants and masterminds system, which is an rp systekm loosly based on DD, but with rules specific to playing super heroes and villains. I must confess, I'm less interested generally in rping on line myself, and much prefer to do it live in a tabletop setting, sinse for me it's just not the same. There's something wonderfully spontanius and immediate that you can only physically get when your around a table with actual players, and while superheroes aren't my favourite genre, (originally the group was going to play more normal DD but then the gm changed his mind), it has been a lot of fun, particularly sinse we've been playing a long running campainge that has gone on for the last few years with a very complex and interweaving storyline. At the moment we're in the middle of a major confrontation with Hern the hunter and his wild hunt that has gone on for the last two sessions, though thanks to some very instant magic, some lucky mind manipulations and I have to confess partly to my own characters'machine guns (he wears battle armour ala Iron man), we've managed to floor Hern. If you could find a group who play locally I can strongly recommend live rp, indeed it might be possible to play over a voice chat system and get the same sort of feeling, which is I believe what Phil's group does. Beware the grue! dArk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp 1.9 test first impressions.
No bugs so far. I love the player ping feature and can't wait to try out the player customization. I think the fly sound may be a bit softer and harder to localize sometimes, though in a swarm, the individual bodies do seem a bit easier to pick out. More as I test further. Chris --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp needs some volunteer testers
the one thing i noticed, was although i have leveled, and gotten my points, and spent them, ... after quitting the game and logging back in, no points are on the things i spent them on. also, the amount of reputation i have didn't seem to hold. logged out with over 700, came back in to find i had only 400 some. and the only other thing that was noticed when testing missions, was that the person who came out alive, was treeted as a death. those are the only things that i have found so far. dallas On 1/16/2012 20:58, Steady Goh wrote: Hi Jeremy, the update is good. I especially like being able to hear other players shooting and footsteps better. This gives the feeling of multi player and not feeling like i am alone. But at times i wish to silent players footsteps especially when many players and zombies are around the same area. I suggest when tracking players is off, footsteps also off. A small problem is i didn't get the points to customize my character when i lvl up. I am lvl 4 now. Look forward to try out the missions. when ky was about to start 1, i got killed. haha! no power to help out. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Monday, January 16, 2012 1:24 PM Subject: [Audyssey] Swamp needs some volunteer testers The version 1.9b update is still being finished up, but in the mean time I am looking for volunteers to help search for bugs. A separate test server has been set up and it is running a test version of 1.9. I only plan to maintain this test server for a day or two while I clear up the few remaining code issues. If anyone is interested in giving this a try, here is the download link. Be warned that the character you play during this test will be gone once the testing is finished, so don't get too attached to it Haha. Also, because this test would overwrite many files, keep it in a separate folder from your normal Swamp game! http://dl.dropbox.com/u/6855861/SwampTest.zip You'll notice new options when you browse through the Safe zone menu. Once you reach level 10, the next area can be accessed from the blown up building that is south on Green lane. You'll go into the entrance sewer pipe and press Enter. The instance missions are working but don't try to cancel a mission after you've created it. That's the part I'm still working on so it will just end up giving you a bunch of garbage messages. Because this is just a test, I will pop in to give people weapons and ammo in order to help everyone level up faster. I'm heading to bed right now though, so that extra help won't show up until the morning. :) Once I've finished up the code and fixed any problems this test reveals, I'll officially switch things over and update Swamp to this version. Good luck and thanks in advance to anyone willing to test! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp needs some volunteer testers
Good ideas Steady. I'll look in to the points problem. --- On Mon, 1/16/12, Steady Goh stea...@gmail.com wrote: From: Steady Goh stea...@gmail.com Subject: Re: [Audyssey] Swamp needs some volunteer testers To: Gamers Discussion list gamers@audyssey.org Date: Monday, January 16, 2012, 5:58 AM Hi Jeremy, the update is good. I especially like being able to hear other players shooting and footsteps better. This gives the feeling of multi player and not feeling like i am alone. But at times i wish to silent players footsteps especially when many players and zombies are around the same area. I suggest when tracking players is off, footsteps also off. A small problem is i didn't get the points to customize my character when i lvl up. I am lvl 4 now. Look forward to try out the missions. when ky was about to start 1, i got killed. haha! no power to help out. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Monday, January 16, 2012 1:24 PM Subject: [Audyssey] Swamp needs some volunteer testers The version 1.9b update is still being finished up, but in the mean time I am looking for volunteers to help search for bugs. A separate test server has been set up and it is running a test version of 1.9. I only plan to maintain this test server for a day or two while I clear up the few remaining code issues. If anyone is interested in giving this a try, here is the download link. Be warned that the character you play during this test will be gone once the testing is finished, so don't get too attached to it Haha. Also, because this test would overwrite many files, keep it in a separate folder from your normal Swamp game! http://dl.dropbox.com/u/6855861/SwampTest.zip You'll notice new options when you browse through the Safe zone menu. Once you reach level 10, the next area can be accessed from the blown up building that is south on Green lane. You'll go into the entrance sewer pipe and press Enter. The instance missions are working but don't try to cancel a mission after you've created it. That's the part I'm still working on so it will just end up giving you a bunch of garbage messages. Because this is just a test, I will pop in to give people weapons and ammo in order to help everyone level up faster. I'm heading to bed right now though, so that extra help won't show up until the morning. :) Once I've finished up the code and fixed any problems this test reveals, I'll officially switch things over and update Swamp to this version. Good luck and thanks in advance to anyone willing to test! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp needs some volunteer testers
I'm looking in to the problem with the points and rep. I think they are actually there but just not showing up. I hope to have it fixed soon. the one thing i noticed, was although i have leveled, and gotten my points, and spent them, ... after quitting the game and logging back in, no points are on the things i spent them on. also, the amount of reputation i have didn't seem to hold. logged out with over 700, came back in to find i had only 400 some. and the only other thing that was noticed when testing missions, was that the person who came out alive, was treeted as a death. those are the only things that i have found so far. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp needs some volunteer testers
The problem I'm having at the moment is staying alive long enough to level, but sinse I've not played the game too much I imagine that's practice. The zombies do however seem a lot quieter now than when I last played it, and often I don't seem to find any until I run into a hole bunch of them all at once and get munched. A doctor in the safe zone would be nice and in keeping with the setting I think. To avoid it being spammed by people, have it on a timer so that the doctor could heal you say once per one real world hour. That would make building up rep and kills much easier, especially if death is going to be so perminant in the game. beware the grue! dArk. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 16, 2012 2:24 PM Subject: Re: [Audyssey] Swamp needs some volunteer testers I'm looking in to the problem with the points and rep. I think they are actually there but just not showing up. I hope to have it fixed soon. the one thing i noticed, was although i have leveled, and gotten my points, and spent them, ... after quitting the game and logging back in, no points are on the things i spent them on. also, the amount of reputation i have didn't seem to hold. logged out with over 700, came back in to find i had only 400 some. and the only other thing that was noticed when testing missions, was that the person who came out alive, was treeted as a death. those are the only things that i have found so far. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mars game
Hi list. Does anyone have any hints on the mars game? Like how to repeat the last prompt and how to get more oxygen when you're out of your ship on the astroyds? Thanks much. Jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mars game
Hey, Jess. No there is no way of doing that. However here is the path that I always take each time I land starting from within the ship. West two times, north one time, east three times, south three times, west one time, north one time, west one time, south one time, west two times, north one time, east one time, north one time, east one time. You should be back in your ship. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mars game
A predefined path don't always work on all asteroids. Sometimes you have barriers, and I have the impression that sometimes you can't go back to your ship... To get new oxygen, you just have to go back to your ship. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bakura language problem
Hi, I tried that already, it doesn't work either. No idea what the problem is here. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bakura language problem
Hi Clement, the game is still in japanese. The third option in the main menue is the update thing, not the settings. And when I select sapi just nothing happens, which I guess is because my Windows version can't properly display the japanese characters. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bakura language problem
Hi Ben, thanks, I'll try that and report back. Maybe this shouldn't happen when using the english patch. Is this only the first time when starting the game or do I have to do this every time? Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bakura language problem
Hi Yohandi ok, I'll try and turn of the updates also. Hopefully it will work then without constantly updating itself and going back to japanese. *grins* Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Technical questions about the Mars game
I've just tried the mars game. Nice, and rather fun, but that's actually not why I'm writing this message. one problem the developer of Eamon deluxe is having is that sinse Eamon deluxe needs to use a doss like interface to run the eamon games, the only option for running it in windows 7 is using dosbox, which is obviously not accessible, because windows 7 doesn't have a console window mode for launching 16 bit applications. yet Mars does! seem to run in a console window, or something very like it, and obviously the original was made for Dos, yet this version now works on post xp windows. has Richard desteno got some sort of code to run doss programs in windows? could this be added to other games? If I am utterly wrong and in fact mars is has been completely and utterly rewritten so as to be a windows application, and doesn't in fact use the console window at all just let me know. if however there is a way round this it could be a great way for running Eamon deluxe accessibly in windows 7, and maybe some other doss games too assuming Richard would be willing to share his knolidge. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Technical questions about the Mars game
Hey, Dark. I'm not sure. You would need to email Richard and ask him. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Technical questions about the Mars game
I may well do that, I just wondered if perhaps Phil, Tom or one of the more technical people here could let me know before I go asking Richard. Beware the grue! Dark. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Monday, January 16, 2012 5:03 PM Subject: Re: [Audyssey] Technical questions about the Mars game Hey, Dark. I'm not sure. You would need to email Richard and ask him. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Technical questions about the Mars game
Hi Dark, Rich de steno wrote his DOS games in Borland Turbo C in the 1990's He has re-written the two games in C Plus Plus for Windows. Phil - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Monday, January 16, 2012 11:58 AM Subject: [Audyssey] Technical questions about the Mars game I've just tried the mars game. Nice, and rather fun, but that's actually not why I'm writing this message. one problem the developer of Eamon deluxe is having is that sinse Eamon deluxe needs to use a doss like interface to run the eamon games, the only option for running it in windows 7 is using dosbox, which is obviously not accessible, because windows 7 doesn't have a console window mode for launching 16 bit applications. yet Mars does! seem to run in a console window, or something very like it, and obviously the original was made for Dos, yet this version now works on post xp windows. has Richard desteno got some sort of code to run doss programs in windows? could this be added to other games? If I am utterly wrong and in fact mars is has been completely and utterly rewritten so as to be a windows application, and doesn't in fact use the console window at all just let me know. if however there is a way round this it could be a great way for running Eamon deluxe accessibly in windows 7, and maybe some other doss games too assuming Richard would be willing to share his knolidge. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1416 / Virus Database: 2109/4146 - Release Date: 01/16/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Technical questions about the Mars game
Ah Phil, in that case probably not much help to the Eamon deluxe situation, even though the windows port does look uncommonly like the dos one just with sfx and better gameplay, but this is obviously not because of any reused code or some magic way of producing a dos style console window in windows. Sadly converting the entire Eamon library from basic to C++ isn't something I think would be at all possible. Beware the grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 16, 2012 5:23 PM Subject: Re: [Audyssey] Technical questions about the Mars game Hi Dark, Rich de steno wrote his DOS games in Borland Turbo C in the 1990's He has re-written the two games in C Plus Plus for Windows. Phil - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Monday, January 16, 2012 11:58 AM Subject: [Audyssey] Technical questions about the Mars game I've just tried the mars game. Nice, and rather fun, but that's actually not why I'm writing this message. one problem the developer of Eamon deluxe is having is that sinse Eamon deluxe needs to use a doss like interface to run the eamon games, the only option for running it in windows 7 is using dosbox, which is obviously not accessible, because windows 7 doesn't have a console window mode for launching 16 bit applications. yet Mars does! seem to run in a console window, or something very like it, and obviously the original was made for Dos, yet this version now works on post xp windows. has Richard desteno got some sort of code to run doss programs in windows? could this be added to other games? If I am utterly wrong and in fact mars is has been completely and utterly rewritten so as to be a windows application, and doesn't in fact use the console window at all just let me know. if however there is a way round this it could be a great way for running Eamon deluxe accessibly in windows 7, and maybe some other doss games too assuming Richard would be willing to share his knolidge. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1416 / Virus Database: 2109/4146 - Release Date: 01/16/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Technical questions about the Mars game
Hi Dark, There was a converter program that turned a DOS turbo C program into a Window c plus plus for windows program. It takes a little adjusting but it is easier than writing the game from scratch. Carl tried using it for all our DOS games and said there was too much he would have to change to make it work. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 16, 2012 12:32 PM Subject: Re: [Audyssey] Technical questions about the Mars game Ah Phil, in that case probably not much help to the Eamon deluxe situation, even though the windows port does look uncommonly like the dos one just with sfx and better gameplay, but this is obviously not because of any reused code or some magic way of producing a dos style console window in windows. Sadly converting the entire Eamon library from basic to C++ isn't something I think would be at all possible. Beware the grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 16, 2012 5:23 PM Subject: Re: [Audyssey] Technical questions about the Mars game Hi Dark, Rich de steno wrote his DOS games in Borland Turbo C in the 1990's He has re-written the two games in C Plus Plus for Windows. Phil - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Monday, January 16, 2012 11:58 AM Subject: [Audyssey] Technical questions about the Mars game I've just tried the mars game. Nice, and rather fun, but that's actually not why I'm writing this message. one problem the developer of Eamon deluxe is having is that sinse Eamon deluxe needs to use a doss like interface to run the eamon games, the only option for running it in windows 7 is using dosbox, which is obviously not accessible, because windows 7 doesn't have a console window mode for launching 16 bit applications. yet Mars does! seem to run in a console window, or something very like it, and obviously the original was made for Dos, yet this version now works on post xp windows. has Richard desteno got some sort of code to run doss programs in windows? could this be added to other games? If I am utterly wrong and in fact mars is has been completely and utterly rewritten so as to be a windows application, and doesn't in fact use the console window at all just let me know. if however there is a way round this it could be a great way for running Eamon deluxe accessibly in windows 7, and maybe some other doss games too assuming Richard would be willing to share his knolidge. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1416 / Virus Database: 2109/4146 - Release Date: 01/16/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1416 / Virus Database: 2109/4146 - Release Date: 01/16/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Time to submit applications to join the BGT competition!
Hi all! Based on all the positive feedback I received, I've decided to go ahead with the BGT game creation contest! I have really done my best to incorporate all of your suggestions in the final terms and conditions, which you may read by visiting blastbay.com and navigating to the BGT page under software. There you may also read all the details about how to go about submitting an application to join. Applications are accepted until January 30, so you still have some time to come up with ideas for your title. I hope everyone else is looking forward to this as much as I am! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Technical questions about the Mars game
Hello, I think he has completly rewritten the program, or at least recompiled it under a modern compiler. An element in favor of my claim: there are 2 version of the game available for download: one for windows and one for DOS. A positive note though: if the game was written in standard C90, or C99, or C++ 91, required changes might not be so huge. A simple recompilation with a recent version of MinGW or MSVC might be sufficient. It depends on how far the game goes with specific hardware or multimedia functions. A text game which is strictly only text shouldn't be to hard to port, including on mac and linux. However, if there was sounds and/or graphics, that's infortunately another story... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] chess chat gets the OK!
We got the Go ahead, so here's the news: Chess Chat Hosted by Charles Rivard, and Alan Dicey Yes, Blind and Visually Impaired People, Can, and Do, Play Chess! We will tell you How You Can Learn to Play Chess Absolutely free of cost, including receiving a free full size highest quality Adaptive Chess Set! The Gymnastics of the Brain or The Martial Arts of the Mind feel the Thrill of Victory and the Agony of Defeat or just have lots of fun, a fantastic hobby, wonderful inexpensive recreation, playing Blind or sighted people alike. A great way to meet others, take this games of Kings to whatever level you like! Each Week, We will be discussing all aspects of this great Sport, from how to get started, to improving your game if you play already! Each Wednesday at 2 PM EST in the USBCA #1 Yes, blind people can, and do play chess! Chat Room. Hope to see you there! If you're not currently a member of the Out of Sight community, signing up is free and painless. A chat client might need to be installed on your PC, but it's a snap to do. To sign up to receive a user name and password, and to download and install the chat client, go to: www.Out-Of-Sight.net Catch the vision, it's Out of Sight! --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Monday's Out of Sight events
Here are the events scheduled for Monday, January 16th: Zilch 8:00 PM eastern Hosted by Patti W. Location: Game Zone Roll the dice and take your chances! Try to snag as many points as possible but you better know when to quit otherwise, you'll lose it all and Zilch out! Drop by for some fun and excitement because you never know who will win until the final dice roll! No software to download and it only takes a few minutes to get the hang of the game. Polished Zilch players and new folk are most welcome! OOS News 9:15 PM eastern Hosted by Rick Location: Entertainment Center Join Rick in the Entertainment Center room, Monday nights at 9:15 PM eastern for inter active discussions on news and other issue's that are important to us all. There will be a variety of subjects discussed to include the weeks biggest news, the stock market and how it affects us all. New medical findings, Medicare, Social Security and any other topics of interest. Have a great day! --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Technical questions about the Mars game
Thanks for letting me know Phil. While I'm glad destination mars is now playable in windows, I'm slightly sorry the process can't work for other dos titles too sinse there are some good games around. Beware the Grue! dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 16, 2012 5:37 PM Subject: Re: [Audyssey] Technical questions about the Mars game Hi Dark, There was a converter program that turned a DOS turbo C program into a Window c plus plus for windows program. It takes a little adjusting but it is easier than writing the game from scratch. Carl tried using it for all our DOS games and said there was too much he would have to change to make it work. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 16, 2012 12:32 PM Subject: Re: [Audyssey] Technical questions about the Mars game Ah Phil, in that case probably not much help to the Eamon deluxe situation, even though the windows port does look uncommonly like the dos one just with sfx and better gameplay, but this is obviously not because of any reused code or some magic way of producing a dos style console window in windows. Sadly converting the entire Eamon library from basic to C++ isn't something I think would be at all possible. Beware the grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 16, 2012 5:23 PM Subject: Re: [Audyssey] Technical questions about the Mars game Hi Dark, Rich de steno wrote his DOS games in Borland Turbo C in the 1990's He has re-written the two games in C Plus Plus for Windows. Phil - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Monday, January 16, 2012 11:58 AM Subject: [Audyssey] Technical questions about the Mars game I've just tried the mars game. Nice, and rather fun, but that's actually not why I'm writing this message. one problem the developer of Eamon deluxe is having is that sinse Eamon deluxe needs to use a doss like interface to run the eamon games, the only option for running it in windows 7 is using dosbox, which is obviously not accessible, because windows 7 doesn't have a console window mode for launching 16 bit applications. yet Mars does! seem to run in a console window, or something very like it, and obviously the original was made for Dos, yet this version now works on post xp windows. has Richard desteno got some sort of code to run doss programs in windows? could this be added to other games? If I am utterly wrong and in fact mars is has been completely and utterly rewritten so as to be a windows application, and doesn't in fact use the console window at all just let me know. if however there is a way round this it could be a great way for running Eamon deluxe accessibly in windows 7, and maybe some other doss games too assuming Richard would be willing to share his knolidge. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1416 / Virus Database: 2109/4146 - Release Date: 01/16/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1416 / Virus Database: 2109/4146 - Release Date: 01/16/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
[Audyssey] a message for the developer of windows attack wrote with BGT
hello I played the windows attack game and I love it. When new updates become availlable please email me thanks. email: josephweakl...@att.net skype: joeweakland1027 msn: josephweakl...@gmail.com yahoo messenger: joseph_weakl...@yahoo.com google phone number: 6304470709 aim: joeweakland1027 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bakura language problem
Hmm. Well, that is strange... it's possibly because the link to the file is the same but is a different file associated with that dropbox link. However, if you can at least find a Japanese tts, I've made a walkthrough translating most of the things in the game... and you could refer to that. - Original Message - From: Sarah Haake ti...@gmx.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 16, 2012 8:44 AM Subject: Re: [Audyssey] Bakura language problem Hi Clement, the game is still in japanese. The third option in the main menue is the update thing, not the settings. And when I select sapi just nothing happens, which I guess is because my Windows version can't properly display the japanese characters. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp questions
Hi. I'm playing swamp again. Bare in mind I've not tried too many previous versions, so am probably stil relatively new at the game. I do however have some questions which may or may not count as bug reports. Firstly, I'm having trouble hereing the zombies footsteps over other players, sinse other players footsteps are so fast and the zombies are correspondingly slower. secondly (and more seriously), I often can't here how close zombies are to me. This comes into play both with me wasting a lot of amo trying to shoot a zombie out of range, and with me dying a lot because I think a zombie is more distant than it actually is. Indeed I've usually got killed because while I'm concentrating on shooting one zombie a hole bunch of others literally sneak in. I'm not sure why, but zombies don't seem to grone as much as they used to in the older versions of the game, which means I'm doing a lot more standing stil and listening, and consequently getting caught by a bunch of the, indeed it seems the tracking of distance to relative volume of footsteps sounds on the zombies isn't as I would've expected or whyat I'm used to in a game like shades, sinse the difference in volume betwene a dzombie that is a long way away and a close up one doesn't seem particularly great. Am I doing something wrong? or is it something in the game that needs fixing. I genuinely don't know which at this point, but I do seem to be dying a heck of a lot simply because I don't know where zombies are, which isn't a good thing. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for all of 2011 part 1
I am way behind on my messages here so I am just now seeing this. Thanks for the year-long report. Christina - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Audyssey Gamers@audyssey.org Sent: Sunday, January 01, 2012 8:48 AM Subject: [Audyssey] Audyssey babble report for all of 2011 part 1 285 people posted 18016 messages. 2480 From, Thomas Ward. 1475 From, dark. 993 From, shaun everiss. 748 From, Jeremy Kaldobsky. 656 From, Hayden Presley. 567 From, Charles Rivard. 540 From, Bryan Peterson. 444 From, Jim Kitchen. 442 From, Clement Chou. 408 From, Shane Lowe. 363 From, michael barnes. 327 From, Shiny protector. 303 From, Darren Duff. 292 From, Phil Vlasak. 278 From, burakyuksek. 264 From, Christopher Bartlett. 247 From, john. 217 From, Alfredo_The_Music_maker. 213 From, Yohandy. 169 From, Lori Duncan. 162 From, Trouble. 162 From, william lomas. 154 From, Charles Rivard. 144 From, Philip Bennefall. 143 From, Jacob Kruger. 142 From, The Addictor. 135 From, Ken the Crazy. 128 From, Ian McNamara. 125 From, Valiant8086. 121 From, Christina. 120 From, Dakotah Rickard. 117 From, Damien Pendleton. 114 From, darren harris. 112 From, Ron Kolesar. 110 From, Pitermach. 100 From, Johnny Tai. 98 From, Tommy. 95 From, Kai. 91 From, Frost. 86 From, Jack F. 85 From, Che. 80 From, alex wallis. 80 From, NIcol. 78 From, Karl Belanger. 77 From, Imbar Golt. 77 From, Tom Randall. 72 From, Ben. 67 From, Richard Sherman. 65 From, Michael Gauler. 64 From, Dallas O'Brien. 64 From, Ron Schamerhorn. 63 From, Darren Harris. 63 From, Sarah Haake. 62 From, fred olver. 61 From, lenron brown. 61 From, Liam Erven. 61 From, Zachary Kline. 60 From, Dennis Towne. 58 From, Orin. 57 From, Lisa Hayes. 57 From, Willem. 55 From, Mich. 54 From, Steady Goh. 53 From, Harmony Neil. 53 From, QuentinC. 51 From, Brandon Misch. 51 From, Greg Steel. 50 From, Ryan Conroy. 49 From, Willem Venter. 47 From, Oriol Gómez. 46 From, Lelia Struve. 43 From, Milos Przic. 42 From, David Mehler. 40 From, Kelvin Tan. 39 From, Curt Taubert. 39 From, jason. 38 From, Ryan Strunk. 38 From, Scott Chesworth. 38 From, Shard Workshop. 37 From, Dallas O'Brien. 37 From, mike maslo. 37 From, Tj Squires. 36 From, joseph weakland. 36 From, Nick Helms. 35 From, Raul A. Gallegos. 34 From, Angela Lerma. 34 From, Jess Varnell. 33 From, Damien C. Pendleton. 33 From, dan cook. 29 From, Davy Kager. 29 From, Mich. 27 From, dhruv kumar. 27 From, Jorge Gonçalves. 27 From, Matheus r.c. souza. 27 From, Mike Maslo. 26 From, Kelly Sapergia. 25 From, Amanda Burt. 25 From, william lomas. 24 From, Mauricio Almeida. 23 From, GreyMatter Info. 23 From, Raul A. Gallegos. 22 From, Arianna Sepulveda. 22 From, Eleanor Robinson. 22 From, Sky Mundell. 21 From, Matheus Rheine. 21 From, Michael Feir. 21 From, Michael Taboada \(AI5HF\). 21 From, pitermach. 20 From, Curt Taubert. 20 From, djc. 20 From, Richard Claridge. 20 From, ryan chou. 20 From, Tim Kilgore. 18 From, brice mellen. 18 From, David Rose. 18 From, Shane Davidson. 17 From, Allen. 17 From, enes. 16 From, Casey Mathews. 16 From, michael maslo. 16 From, Sylvester Thomas. 15 From, bryant walker. 15 From, peter Mahach. 15 From, simon dowling. 14 From, Allison Mervis. 14 From, Bogdan Muresan. 14 From, Hayri Tulumcu. 14 From, Joseph Weaver. 14 From, Laurel. 14 From, Loravara. 14 From, Louis Bryant. 14 From, Stephen. 14 From, THANHVINH. 13 From, austin pinto. 13 From, BlindLee55. 13 From, Cary. 13 From, Gary Whittington. 13 From, reinhard stebner. 12 From, Alex Kenny. 12 From, Alfredo. 12 From, Anouk Radix. 12 From, Connor Moser. Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bakura language problem
Every time, I'm afraid. Besides, who listens to the intros ... lol. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Sarah Haake Sent: 16 January 2012 16:51 To: Gamers Discussion list Subject: Re: [Audyssey] Bakura language problem Hi Ben, thanks, I'll try that and report back. Maybe this shouldn't happen when using the english patch. Is this only the first time when starting the game or do I have to do this every time? Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1901 / Virus Database: 2109/4746 - Release Date: 01/16/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1901 / Virus Database: 2109/4746 - Release Date: 01/16/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
The player footsteps are a new thing, but the volume and range v. volume for zombies seems to be the same from version to version. I don't think this is a bug from the new version. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, January 16, 2012 3:13 PM To: Gamers@audyssey.org Subject: [Audyssey] Swamp questions Hi. I'm playing swamp again. Bare in mind I've not tried too many previous versions, so am probably stil relatively new at the game. I do however have some questions which may or may not count as bug reports. Firstly, I'm having trouble hereing the zombies footsteps over other players, sinse other players footsteps are so fast and the zombies are correspondingly slower. secondly (and more seriously), I often can't here how close zombies are to me. This comes into play both with me wasting a lot of amo trying to shoot a zombie out of range, and with me dying a lot because I think a zombie is more distant than it actually is. Indeed I've usually got killed because while I'm concentrating on shooting one zombie a hole bunch of others literally sneak in. I'm not sure why, but zombies don't seem to grone as much as they used to in the older versions of the game, which means I'm doing a lot more standing stil and listening, and consequently getting caught by a bunch of the, indeed it seems the tracking of distance to relative volume of footsteps sounds on the zombies isn't as I would've expected or whyat I'm used to in a game like shades, sinse the difference in volume betwene a dzombie that is a long way away and a close up one doesn't seem particularly great. Am I doing something wrong? or is it something in the game that needs fixing. I genuinely don't know which at this point, but I do seem to be dying a heck of a lot simply because I don't know where zombies are, which isn't a good thing. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
hi dark, it simply takes a bit of practive. i found it hard at first to, but you just need to get used to it. once you do, you will start noticing the different volumes more readily. dallas On 1/17/2012 6:13, dark wrote: Hi. I'm playing swamp again. Bare in mind I've not tried too many previous versions, so am probably stil relatively new at the game. I do however have some questions which may or may not count as bug reports. Firstly, I'm having trouble hereing the zombies footsteps over other players, sinse other players footsteps are so fast and the zombies are correspondingly slower. secondly (and more seriously), I often can't here how close zombies are to me. This comes into play both with me wasting a lot of amo trying to shoot a zombie out of range, and with me dying a lot because I think a zombie is more distant than it actually is. Indeed I've usually got killed because while I'm concentrating on shooting one zombie a hole bunch of others literally sneak in. I'm not sure why, but zombies don't seem to grone as much as they used to in the older versions of the game, which means I'm doing a lot more standing stil and listening, and consequently getting caught by a bunch of the, indeed it seems the tracking of distance to relative volume of footsteps sounds on the zombies isn't as I would've expected or whyat I'm used to in a game like shades, sinse the difference in volume betwene a dzombie that is a long way away and a close up one doesn't seem particularly great. Am I doing something wrong? or is it something in the game that needs fixing. I genuinely don't know which at this point, but I do seem to be dying a heck of a lot simply because I don't know where zombies are, which isn't a good thing. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bakura language problem
The dev just created a new English version, since the old one was having issues. check out the last page of the thread for the link. let us know if that one works for you. that's such a strange problem though. -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 - Original Message - From: Sarah Haake ti...@gmx.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 16, 2012 11:42 AM Subject: Re: [Audyssey] Bakura language problem Hi, I tried that already, it doesn't work either. No idea what the problem is here. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp needs some volunteer testers
Is there another link to the setup file? Dropbox has temporarily blocked downloads. Thanks, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, January 16, 2012 8:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp needs some volunteer testers I'm looking in to the problem with the points and rep. I think they are actually there but just not showing up. I hope to have it fixed soon. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp needs some volunteer testers
Yeah I'm facing the same problem Sent from my iPhone On Jan 16, 2012, at 5:45 PM, Ryan Strunk ryan.str...@gmail.com wrote: Is there another link to the setup file? Dropbox has temporarily blocked downloads. Thanks, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, January 16, 2012 8:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp needs some volunteer testers I'm looking in to the problem with the points and rep. I think they are actually there but just not showing up. I hope to have it fixed soon. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Multiple playable characters
Hi Dark, Yeah, I understood what you were getting at. My basic point of using my wrestling game as an example is that the programming techniques are identical to those I'd use for Megaman, Golden Ax, Ninja Turtles, Mario, or any other game where there are multiple playable characters. You start out by creating a generic player class object and set all the initial values to 0. If the end user selects the Zero character from the menu the player object is then initialized with the default weapons and stats for the Zero character. If the end user decided to use X instead you'd Initialize the player object with the X character's default stats and weapons. From that point on when your program accesses the player object it will respond accordingly to whatever stats are stored in the player object. There is no need to program the game to react differently from character to character because the player object acts as a global interface to all the characters in the game. Since BGT is becoming quite popular I'll demonstrate this concept in Angelscript. #include player.bgt // Include player class Player g_player; // Initialized player object void Select Character (int character) { // player selected X if (character == 1) { g_player.SetJumpDistance (6); } // player selected Zero if (character == 2) { g_player.SetJumpDistance (4); } } void PlayerJump () { // Declare local variables bool blocked = false; int distance = 0; double direction = g_player.IsDirection (); double x = g_player.IsX (); double y = g_player.IsY (); double z = g_player.IsZ (); // Jump as far as the // player character can go while (distance = g_player.IsJumpDistance ()) { // update the player's location x = GetX (direction, x, 1); y = GetY (0, y, 1); z = GetZ (direction, z, 1); // Find out if the player's way is blocked blocked = EncounteredObject (x, y, z); // If the player's way is blocked // exit the jump loop if (blocked) { distance = g_player.IsJumpDistance (); } // If the player's way is clear // update the player's location else { g_player.SetLocation (x, y, z); } // Update the loop distance++; } // Drop back to the ground PlayerLand (); } Although, this tiny example is far from complete the basic point I outlined here is that after I set the jump distance for the player character when we go into the while loop it will stop jumping when the maximum distance is reached or the character plows face first into a wall, force field, or some other object that will block his/her path. If the max distance is 4 when the distance counter reaches 4 it will end the loop and the player will fall to the ground. If it is set to 6 same thing only you get a chance to jump a little further along the x/y/z axis. This is standard programming 101. By not hard coding the values and using an interface like a player object to set maximum jump distance I don't have to write a separate jump function for X and Zero. This way I can use the same jump function for either, and the program will react according to the default stats. Hope that makes sense. This is why it is so easy to write games with multiple playable characters. As long as you structure your program properly it doesn't matter what the game is or what style. The programming conceptually is identical. You can have one or one hundred characters because once you initialize your player object with the initial stats the game simply doesnt care who you are. All it cares about is what values are stored in your object. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Multiple playable characters
where can I find out more about BGT? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 16, 2012 9:00 PM Subject: Re: [Audyssey] Multiple playable characters Hi Dark, Yeah, I understood what you were getting at. My basic point of using my wrestling game as an example is that the programming techniques are identical to those I'd use for Megaman, Golden Ax, Ninja Turtles, Mario, or any other game where there are multiple playable characters. You start out by creating a generic player class object and set all the initial values to 0. If the end user selects the Zero character from the menu the player object is then initialized with the default weapons and stats for the Zero character. If the end user decided to use X instead you'd Initialize the player object with the X character's default stats and weapons. From that point on when your program accesses the player object it will respond accordingly to whatever stats are stored in the player object. There is no need to program the game to react differently from character to character because the player object acts as a global interface to all the characters in the game. Since BGT is becoming quite popular I'll demonstrate this concept in Angelscript. #include player.bgt // Include player class Player g_player; // Initialized player object void Select Character (int character) { // player selected X if (character == 1) { g_player.SetJumpDistance (6); } // player selected Zero if (character == 2) { g_player.SetJumpDistance (4); } } void PlayerJump () { // Declare local variables bool blocked = false; int distance = 0; double direction = g_player.IsDirection (); double x = g_player.IsX (); double y = g_player.IsY (); double z = g_player.IsZ (); // Jump as far as the // player character can go while (distance = g_player.IsJumpDistance ()) { // update the player's location x = GetX (direction, x, 1); y = GetY (0, y, 1); z = GetZ (direction, z, 1); // Find out if the player's way is blocked blocked = EncounteredObject (x, y, z); // If the player's way is blocked // exit the jump loop if (blocked) { distance = g_player.IsJumpDistance (); } // If the player's way is clear // update the player's location else { g_player.SetLocation (x, y, z); } // Update the loop distance++; } // Drop back to the ground PlayerLand (); } Although, this tiny example is far from complete the basic point I outlined here is that after I set the jump distance for the player character when we go into the while loop it will stop jumping when the maximum distance is reached or the character plows face first into a wall, force field, or some other object that will block his/her path. If the max distance is 4 when the distance counter reaches 4 it will end the loop and the player will fall to the ground. If it is set to 6 same thing only you get a chance to jump a little further along the x/y/z axis. This is standard programming 101. By not hard coding the values and using an interface like a player object to set maximum jump distance I don't have to write a separate jump function for X and Zero. This way I can use the same jump function for either, and the program will react according to the default stats. Hope that makes sense. This is why it is so easy to write games with multiple playable characters. As long as you structure your program properly it doesn't matter what the game is or what style. The programming conceptually is identical. You can have one or one hundred characters because once you initialize your player object with the initial stats the game simply doesnt care who you are. All it cares about is what values are stored in your object. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT was Multiple playable characters
Hi Keith, The BGT toolkit and related documentation and forums can all be found on http://www.blastbay.com Cheers! On 1/16/12, Keith S hea...@mchsi.com wrote: where can I find out more about BGT? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] New Java Speech API
Hi all, Tonight while chatting on the Audiogames.net forum a guy passed on a link to a free open source Java speech API for VI Java developers. This is definitely something we could use. Here is the information. = Phonemic version 1.0, June 1, 2011 = == Introduction == This is the first official release of the Phonemic speech library. Phonemic is a Java library that allows its users to write cross-platform speaking applications. == Big Features == * Support for many major speech systems, including Microsoft SAPI, JAWS, NVDA, VoiceOver and ORCA. * Provides a single API to communicate with all engines. * Support for various types of speech modifications (when available): * Volume control * Pitch control (either manually or automatically through the speakChar functions). * Speed control * Speech modifications are consistent across engines. * Support for blocking speech calls (when available). * Ability to query an engine for its features. * Ability to switch engines on the fly (Windows and Mac OS X only). * A queuing system that enables the use of speech priorities, even when not supported natively by the engine. * A speech processing mechanism to enable advanced pre-processing of speech before it is sent to an engine. * Ability to query for / change voice when supported by the engine. == Supported Engines == Phonemic currently supports the following platforms and speech engines: * Windows XP, Windows Vista and Windows 7: * Microsoft Speech API (SAPI) * JAWS * NVDA * Mac OS X * Carbon (on Intel Macs only), the same speech interface used by VoiceOver. * The `say' command * Linux * speech-dispatcher (available by default on Vinux and Ubuntu), the same speech interface used by ORCA. == Home Page http://sourceforge.net/projects/phonemic/files/ Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp problem with ammo count when unloading
Hi Jeremy, When i start the game with no field kit and med kit, and collect a field kit outside, it will have a med kit in it. but when i unload, my med kit count becomes 0. but if i already have med kits at the start, the count is correct. Not sure but i think this also happened to the 2 short gun shells that were in my short gun. I think this has got to do with if we start the game and collect a weapon, it is loaded. but if we donate it and collect again, it is empty. This is also 1 reason people exit game and re-enter a lot. Whether the weapon is empty or loaded i am ok, but i think it should be standardised. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Monday, January 16, 2012 1:24 PM Subject: [Audyssey] Swamp needs some volunteer testers The version 1.9b update is still being finished up, but in the mean time I am looking for volunteers to help search for bugs. A separate test server has been set up and it is running a test version of 1.9. I only plan to maintain this test server for a day or two while I clear up the few remaining code issues. If anyone is interested in giving this a try, here is the download link. Be warned that the character you play during this test will be gone once the testing is finished, so don't get too attached to it Haha. Also, because this test would overwrite many files, keep it in a separate folder from your normal Swamp game! http://dl.dropbox.com/u/6855861/SwampTest.zip You'll notice new options when you browse through the Safe zone menu. Once you reach level 10, the next area can be accessed from the blown up building that is south on Green lane. You'll go into the entrance sewer pipe and press Enter. The instance missions are working but don't try to cancel a mission after you've created it. That's the part I'm still working on so it will just end up giving you a bunch of garbage messages. Because this is just a test, I will pop in to give people weapons and ammo in order to help everyone level up faster. I'm heading to bed right now though, so that extra help won't show up until the morning. :) Once I've finished up the code and fixed any problems this test reveals, I'll officially switch things over and update Swamp to this version. Good luck and thanks in advance to anyone willing to test! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Java Speech API
Hello, Thank you, I will have a look at that. I could look at that to see how they do with VoiceOver. And they could look at ScreenReaderAPI.dll to see how they could add support for window eyes, supernova and system access. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Java Speech API
Hi Quentin, Yes, in deed. I had pretty much the same thought. I was looking at seeing how they wrote their interface to Carbon and Speech-Dispatcher and was going to see if I could include support for those speech APIs in my engine. As far as Window-Eyes goes though the way you are doing it through GWSpeak.dll is technically deprecated. Window-Eyes 7.2 and above requires that you use their app interface and the Window-Eyes SDK. Both can be found on the Window-Eyes developer pages. I would recommend probably rewriting and updating your Window-Eyes support to better support 7.2 and 7.5 as there is some question as to how long GWSpeak.dll will remain backward compatible now that the new API has replaced it. Cheers! On 1/17/12, QuentinC quent...@cfardel.net wrote: Hello, Thank you, I will have a look at that. I could look at that to see how they do with VoiceOver. And they could look at ScreenReaderAPI.dll to see how they could add support for window eyes, supernova and system access. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
Hi dallas. That is probably true as well. As I said I'm not sure how much is my inexperience and how much is identifyable problems with the game. beware the gRue! Dark. - Original Message - From: Dallas O'Brien dallas-obr...@bigpond.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 16, 2012 10:10 PM Subject: Re: [Audyssey] Swamp questions hi dark, it simply takes a bit of practive. i found it hard at first to, but you just need to get used to it. once you do, you will start noticing the different volumes more readily. dallas On 1/17/2012 6:13, dark wrote: Hi. I'm playing swamp again. Bare in mind I've not tried too many previous versions, so am probably stil relatively new at the game. I do however have some questions which may or may not count as bug reports. Firstly, I'm having trouble hereing the zombies footsteps over other players, sinse other players footsteps are so fast and the zombies are correspondingly slower. secondly (and more seriously), I often can't here how close zombies are to me. This comes into play both with me wasting a lot of amo trying to shoot a zombie out of range, and with me dying a lot because I think a zombie is more distant than it actually is. Indeed I've usually got killed because while I'm concentrating on shooting one zombie a hole bunch of others literally sneak in. I'm not sure why, but zombies don't seem to grone as much as they used to in the older versions of the game, which means I'm doing a lot more standing stil and listening, and consequently getting caught by a bunch of the, indeed it seems the tracking of distance to relative volume of footsteps sounds on the zombies isn't as I would've expected or whyat I'm used to in a game like shades, sinse the difference in volume betwene a dzombie that is a long way away and a close up one doesn't seem particularly great. Am I doing something wrong? or is it something in the game that needs fixing. I genuinely don't know which at this point, but I do seem to be dying a heck of a lot simply because I don't know where zombies are, which isn't a good thing. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp needs some volunteer testers
Hi ryan. Because of the dropbox trouble, and because it seemed a shame if people couldn't download the game, I stuck it on sendspace at http://www.sendspace.com/file/epqhoz Hth. Beware the grue! dark. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, January 16, 2012 11:45 PM Subject: Re: [Audyssey] Swamp needs some volunteer testers Is there another link to the setup file? Dropbox has temporarily blocked downloads. Thanks, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, January 16, 2012 8:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp needs some volunteer testers I'm looking in to the problem with the points and rep. I think they are actually there but just not showing up. I hope to have it fixed soon. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Multiple playable characters
Ah fair enough Tom, and that does indeed make sense and work as I expected. I'm actually rather surprised as I said that we haven't in fact sene more games with multiple characters for this exact reason. Beware the Grue! Dark - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 17, 2012 3:00 AM Subject: Re: [Audyssey] Multiple playable characters Hi Dark, Yeah, I understood what you were getting at. My basic point of using my wrestling game as an example is that the programming techniques are identical to those I'd use for Megaman, Golden Ax, Ninja Turtles, Mario, or any other game where there are multiple playable characters. You start out by creating a generic player class object and set all the initial values to 0. If the end user selects the Zero character from the menu the player object is then initialized with the default weapons and stats for the Zero character. If the end user decided to use X instead you'd Initialize the player object with the X character's default stats and weapons. From that point on when your program accesses the player object it will respond accordingly to whatever stats are stored in the player object. There is no need to program the game to react differently from character to character because the player object acts as a global interface to all the characters in the game. Since BGT is becoming quite popular I'll demonstrate this concept in Angelscript. #include player.bgt // Include player class Player g_player; // Initialized player object void Select Character (int character) { // player selected X if (character == 1) { g_player.SetJumpDistance (6); } // player selected Zero if (character == 2) { g_player.SetJumpDistance (4); } } void PlayerJump () { // Declare local variables bool blocked = false; int distance = 0; double direction = g_player.IsDirection (); double x = g_player.IsX (); double y = g_player.IsY (); double z = g_player.IsZ (); // Jump as far as the // player character can go while (distance = g_player.IsJumpDistance ()) { // update the player's location x = GetX (direction, x, 1); y = GetY (0, y, 1); z = GetZ (direction, z, 1); // Find out if the player's way is blocked blocked = EncounteredObject (x, y, z); // If the player's way is blocked // exit the jump loop if (blocked) { distance = g_player.IsJumpDistance (); } // If the player's way is clear // update the player's location else { g_player.SetLocation (x, y, z); } // Update the loop distance++; } // Drop back to the ground PlayerLand (); } Although, this tiny example is far from complete the basic point I outlined here is that after I set the jump distance for the player character when we go into the while loop it will stop jumping when the maximum distance is reached or the character plows face first into a wall, force field, or some other object that will block his/her path. If the max distance is 4 when the distance counter reaches 4 it will end the loop and the player will fall to the ground. If it is set to 6 same thing only you get a chance to jump a little further along the x/y/z axis. This is standard programming 101. By not hard coding the values and using an interface like a player object to set maximum jump distance I don't have to write a separate jump function for X and Zero. This way I can use the same jump function for either, and the program will react according to the default stats. Hope that makes sense. This is why it is so easy to write games with multiple playable characters. As long as you structure your program properly it doesn't matter what the game is or what style. The programming conceptually is identical. You can have one or one hundred characters because once you initialize your player object with the initial stats the game simply doesnt care who you are. All it cares about is what values are stored in your object. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Java Speech API
nice tom. There are several applicatinos I've seen with java, especially the gamebook related ones that really should! interact with screen reeaders but work very badly. I doubt this api could be included in them, but if anyone is making something similar in future it might be a good thing. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 17, 2012 4:56 AM Subject: [Audyssey] New Java Speech API Hi all, Tonight while chatting on the Audiogames.net forum a guy passed on a link to a free open source Java speech API for VI Java developers. This is definitely something we could use. Here is the information. = Phonemic version 1.0, June 1, 2011 = == Introduction == This is the first official release of the Phonemic speech library. Phonemic is a Java library that allows its users to write cross-platform speaking applications. == Big Features == * Support for many major speech systems, including Microsoft SAPI, JAWS, NVDA, VoiceOver and ORCA. * Provides a single API to communicate with all engines. * Support for various types of speech modifications (when available): * Volume control * Pitch control (either manually or automatically through the speakChar functions). * Speed control * Speech modifications are consistent across engines. * Support for blocking speech calls (when available). * Ability to query an engine for its features. * Ability to switch engines on the fly (Windows and Mac OS X only). * A queuing system that enables the use of speech priorities, even when not supported natively by the engine. * A speech processing mechanism to enable advanced pre-processing of speech before it is sent to an engine. * Ability to query for / change voice when supported by the engine. == Supported Engines == Phonemic currently supports the following platforms and speech engines: * Windows XP, Windows Vista and Windows 7: * Microsoft Speech API (SAPI) * JAWS * NVDA * Mac OS X * Carbon (on Intel Macs only), the same speech interface used by VoiceOver. * The `say' command * Linux * speech-dispatcher (available by default on Vinux and Ubuntu), the same speech interface used by ORCA. == Home Page http://sourceforge.net/projects/phonemic/files/ Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.