Re: [Audyssey] godville game

2012-07-24 Thread dark

Hi Alan.

The game looks interesting, and though i've been taken up with Ce it's 
always worth trying something new, however that is the worst audio catprue 
I've ever heard in my life!


usually I can get round audio captures myself by using a good pare of 
headphones, but that one is abominable! and I don't unfortunately have any 
sighted assistance.


I've mailed the support staff of the game, to see if this can be fixed, (if 
not, I won't be adding it to the db).


Beware the grue!

Dark.
- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: gamers discussion list Gamers@audyssey.org
Sent: Tuesday, July 24, 2012 1:55 AM
Subject: [Audyssey] godville game



Hi Gang,
This game is kind of hard to explain. Essentially, the player has the role 
of a diety over a automated hero who goes on Mud like quests to kill 
monsters, loot theier bodies and increase in levels, equipment and skills.
The player actually only has the power, if they wish, to interact with the 
hero thru using a limited amount of power to positively or negatively 
influence their minion.
As the minion increases in power, so does the players ability to influence 
and use their minion to go on quests, build a temple, go to the arena to 
duel other player's minions, spar with other players minions without 
consequences or reward, and probably a whole lot of other things as well.
The game is free, and can be played on a web browser, or on an IOS product 
using voice over, and I think also android products but unsure.
When it comes to the web browser, some of the buttons and controls are 
wonky. Playing around with the virtual cursor to get to the punishment 
button, and trying to activate artifacts has been problematic but not 
unsurmountable. On the iPhone 4s, everything worked really well with voice 
over.


One last thing. You have to register. While it is free, the registration 
process requires the input from one of those hateful capta things. Both my 
son who is sighted, and myself trying to use the audio one found it very 
difficult and it took a bit to get registered. That was on the web browser 
however, using a laptop, windows xp sp3 and jaws 11.and internet explorer 
8.
I am not sure how easy or hard registering on the iPhone is. It does 
require apple id of course, and the game center as well, but that was 
about it from what I could tell.


Anyway, the link is below for anyone interested.
al
Welcome to Godville: http://godvillegame.com/


The truth will set you free
Jesus Christ of Nazareth 33A.D.
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[Audyssey] BGT Version 1.2 Released!

2012-07-24 Thread Philip Bennefall
Hi all!

I am happy to announce that BGT version 1.2 is now available for download! 
Aside from introducing joystick support which has been a long requested 
feature, this is also a very important security upgrade for several reasons. I 
recommend all of you to recompile your existing games with this version as soon 
as you can. Now, let's have a peak at the change log as always:

Version 1.2 (revision 1):
* Modified the internal encryption key scheme to be considerably more secure.
IMPORTANT! The encryption functions are not backwards compatible. You will not 
be able to decrypt any data encrypted with earlier revisions of BGT, using this 
version. These measures were taken to make it harder for hackers to steal keys 
from memory dumps.
* Updated the script interpreter to the latest version which fixes some more 
bugs found by users, and adds the following features:
1. A method called reserve to the array object which is useful for optimizing 
performance because it preallocates memory for future elements.
2. A method called is_empty to the string, the array and the dictionary objects 
which sometimes is a more efficient shortcut than checking the length.
3. A method called get_size to the string, the array and the dictionary 
objects. In the two former cases, get_size is the same as the length method.
4. Some great optimizations to the array methods that call user defined 
functions internally, such as find and sort_ascending/sort_descending.
* Added joystick support.
* Added some new functions to perform script code profiling.
* Added an instance object that allows you to ensure that only one copy of your 
game is running (thanks Damien).
* Aded a function called set_error_output which enables you to have internal 
engine errors automatically printed to a file throughout the execution of the 
program, along with some other information such as the script call stack when 
the error happened.
* Added a method called get_headers to the http object that retrieves only the 
headers from a given location on an http server (thanks Nikola).
* Added two functions (set_sound_master_volume and get_sound_master_volume) to 
adjust the volume of the entire sound output in a given game.
* Added two functions (screen_reader_set_library_path and 
screen_reader_unload_library) which provide you with more control over how BGT 
uses the dll files for System Access and NVDA (sponsored by Lukás Hosnedl).
* Added an optional parameter to the input_box function to fill the box with 
some initial text (thanks Claudio).
* Added a global script property called SCRIPT_EXECUTABLE which retrieves the 
full path to the program (sponsored by Lukás Hosnedl).
* The set_sound_decryption_key method now opens the default audio device 
implicitly if a device isn't already open.
* Reduced the size of precompiled game executables a little more.
* The maximum stack size has been increased from 2000 to 1 functions.
* Updated the performance optimization tutorial with a section on reserving 
memory in arrays.
* Added support for progress bars with beeps to the audio_form include class 
(thanks Christopher).
* Added an optional parameter to the non-extended play methods in the sound 
pool class, to allow these to create persistent sounds as well (thanks Ryan).
* Added support for multiselection enabled listboxes in the audio_form include 
class (Thanks Damien).
* Added several new methods and constants for retrieving, setting and managing 
control information in the audio_form include class (Thanks Damien).
* Added support for additional keys such as right control and NumPad Enter to 
be used in the audio_form class (Thanks Damien).
* Improved several speech and keyboard behaviors in the audio_form class 
(Thanks Damien).
* Changed a behavior in the audio_form so that now only one progress bar in the 
form may be flagged as global (Thanks Damien).
* Changed the name of the redist/screen-readers directory to 
redist/screen_readers, as it was originally supposed to be.
* Fixed a crash in the load_from_memory method of the sound object if invalid 
input is given (thanks Nikola).
* Fixed a bug that would cause sound cloning to be performed incorrectly if a 
file with the same name was loaded both from a pack file and from disk.
* Fixed a bug in the write method of the logger class where a file would still 
be written to even if the log was empty (Thanks Damien).
* Fixed a bug in the logger class that caused line breaks not to be written 
correctly (Thanks Damien).
* Fixed several crashes in the audio_form class (Thanks Damien).
* Fixed a bug in the audio_form include class where the cursor of a listbox 
would reset if adding an item to a list (Thanks Damien).
* fixed a bug in the audio_form class whereby the set_tts_object method would 
fail if the form was active (Thanks Damien).
* Fixed a bug in the audio_form class that pasted multiline text into a single 
line field (Thanks Damien).
* Notice: Failed to document the additional parameters in 

[Audyssey] Spam solvingj

2012-07-24 Thread blindndangerous
Hello all,
I am trying to solve the spamming of email lists problem. I've change my 
password twice now, and I'm going to do it again.

Sent from my iPhone

On Jul 17, 2012, at 12:19 PM, shaun everiss sm.ever...@gmail.com wrote:

 Thats a point.
 I think there should be rules in a file somewhere.
 I myself havn't played or heard any baseball broadcasts.
 I have just muddled through.
 
 At 05:50 p.m. 17/07/2012 +0100, you wrote:
 It aint that easy: if you aint played the games, you don't know the rules.
 And if you don't know the rules, you can't play the games. If you see what
 I'm getting at.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: 17 July 2012 17:21
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Ideas for Championship Baseball by Jim Kitchen.
 
 Hi Jim,
 
 Yes, in deed. Both your Baseball and Football game do a good job of
 handling the rules and specifics for the game player. Although, I am
 familiar with both I haven't had to actually had to know anything
 about Baseball or Football to play them. So someone from the U.K. or
 somewhere else should just be able to pick up and play without much
 experience with the sport itself.
 
 Cheers!
 
 
 On 7/17/12, Jim Kitchen j...@kitchensinc.net wrote:
  Hi Ben,
 
  I don't think that you really need to know all of the rules of baseball to
  play my game.  When you are in the field you basically just pick which
 pitch
  to throw.  And then when you are up to bat, all you do is to try to hit
 the
  ball.  The game pretty much takes care of all of the rules.  I believe
  pretty much the same goes for my game of American football.
 
  BFN
 
   Jim
 
  If you play by the rules, you're gonna miss all the fun.
 
  j...@kitchensinc.net
  http://www.kitchensinc.net
  (440) 286-6920
  Chardon Ohio USA
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 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.2197 / Virus Database: 2437/5136 - Release Date: 07/16/12
 
 
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[Audyssey] Seeking tips how to jump over the bomgs in Danger city?

2012-07-24 Thread Gerardo Corripio
HI listers: Firstly I'm Gerardo from Mexico and into audiogames, thus
joining the list to learn new tips/tricks!

I'd like to start off by asking for any ideas how to jump over bombs in
Danger City?

Thanks for any ideas and really looking forward to learning!

Gerardo

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Re: [Audyssey] X-Wheel 1.0.2

2012-07-24 Thread Gerardo Corripio
Wow if it's the rendition of Wheel of fortune I'd like to know where to
download? I've always wanted to play!
Thanks for any info.
Gerardo

-Mensaje original-
De: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] En
nombre de Charles Rivard
Enviado el: viernes, 06 de julio de 2012 01:57 p.m.
Para: Gamers Discussion list
Asunto: Re: [Audyssey] X-Wheel 1.0.2

Stay tuned to your inbox.  I need some assistance and have sent you an 
Email.  For now, though, what is the site for downloading?  My reason for 
asking is explained in the off list Email.  Thanks.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Damien C. Pendleton dam...@x-sight-interactive.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 06, 2012 5:00 AM
Subject: [Audyssey] X-Wheel 1.0.2


   Hey folks,
 X-Wheel 1.0.2 is now up and ready. The main fix is the bug Kelly kindly 
 brought to my attention last night regarding vowels that could still be 
 purchased with all vowels used. There are some other minor bugfixes as 
 well.
 Thanks.
 Regards,
 Damien.

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[Audyssey] Accessible Wheel of Fortune? was x wheel how can this be a charged game?

2012-07-24 Thread Gerardo Corripio
Wow is there an accessible Wheel of Fortune game? Where can one download? I
think it's called Freedom Wheel of Fortune?
Thanks for any info.
Gerardo

-Mensaje original-
De: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] En
nombre de Thomas Ward
Enviado el: viernes, 06 de julio de 2012 02:19 p.m.
Para: Gamers Discussion list
Asunto: Re: [Audyssey] x wheel how can this be a charged game?

Hi Charles,

Agreed. X-Wheel is a superior product. No argument from me on that. I
was just offering up the point that some people might feel $15 is too
high when there is already an accessible Wheel of Fortune game. The
fact X-Wheel is better may be lost on them. :D

On 7/6/12, Charles Rivard wee1s...@fidnet.com wrote:
 JMO, but the current price of roughly $15 isn't too high, when you compare
 how the game performs, and it's features and sound, to what was produced
 probably 5 or 6 years ago as a free product that has not been updated
since,

 and that has a small database of puzzles.  Thanks.

 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] X-Wheel 1.0.3 released

2012-07-24 Thread Gerardo Corripio
OK but what's the download site for the game? And what can you and cannot do
with the demo version of the game?

-Mensaje original-
De: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] En
nombre de Damien C. Pendleton
Enviado el: viernes, 06 de julio de 2012 03:15 p.m.
Para: Gamers Discussion list
Asunto: Re: [Audyssey] X-Wheel 1.0.3 released

Hi Charles,
You can get an indication as to what version is released by looking on the 
download page of the game. In the basic information it gives you the current

version number. Additionally, something which I actually forgot to document 
is that you can press v from the main menu in order to figure out what 
version you are using.
Also let's not forget the change log in the documentation which gives you 
all the latest bug fixes and changes etc.
Hope that helps.
Regards,
Damien.



- Original Message - 
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 06, 2012 9:12 PM
Subject: Re: [Audyssey] X-Wheel 1.0.3 released


 Teething problems?  Maybe if you and my Yellow Lab get into a tug of war 
 using teeth and no hands, there would be a teething problem.  He cheats by

 working his way around the ring to where you grab it.  He does have sharp 
 people chewers!  Although he only weighs 70 pounds, I'll bet he would win 
 the battle!  (ornery grin)

 As for the download that includes all current bug fixes, is there an 
 indication that this is the newest file?  If not, how recently was this 
 made available?  Come to think of it, this might be a suggestion for the 
 future: Put some kind of explanation to indicate that this is the latest 
 version, and when it was made available.  This will eliminate possible 
 confusion. Thanks.

 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message - 
 From: Damien C. Pendleton dam...@x-sight-interactive.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 06, 2012 2:59 PM
 Subject: [Audyssey] X-Wheel 1.0.3 released


 Hi folks,
 Due to yet more bug reports I've received today I felt it necessary to 
 post a 1.0.3 update. This fixes a few issues, one of which was that the 
 local scoreboard wasn't working. Since that is one of the things you guys

 are paying for, I thought that was a pretty urgent update. Grin.
 Please redownload at the usual address.
 Thanks, and apologies for the teething problems!
 Regards,
 Damien.
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[Audyssey] Alter Aeon advice and suggestions

2012-07-24 Thread Jesse Gaona
Hi all,

I’m fairly new to the blind gaming world, but have been intrigued by
some of the postings on the Alter Aeon discussion list. I do; however,
have some questions. I have read quite a bit about this game Alter
Aeon, but haven’t the sliest idea of which client is best to run with
the game. I am running Windows 7 home premium with JAWS 13. I have
visited the website, and like I said, “I find it very intriguing.” I
will greatly appreciate any advice or suggestions on which client to
run and installation of such client.

Thanks,
Jesse G.

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[Audyssey] free on-line or downloadable games that work with JAWS

2012-07-24 Thread Annabelle Waller

Hi everyone
Can anyone give me some tips on where to find accessable on-line or 
downloadable games that can be played wwith JAWS? I am new to the list 
so unaware of if this has already been discussed.

Thanks Annabelle

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Re: [Audyssey] Seeking tips how to jump over the bomgs in Danger city?

2012-07-24 Thread Damien C. Pendleton

Hi Gerardo,
In my experience, it is mainly a question of guesswork. Since the owner of 
Danger City stopped producing games and passed over the rights to myself, I 
have found it impossible to maintain and have therefore had to abandon it 
and thus the assistance I can provide is only minimal.

Sorry I couldn't be of more help.
Regards,
Damien.




-Original Message- 
From: Gerardo Corripio

Sent: Friday, July 06, 2012 8:02 PM
To: gamers@audyssey.org
Subject: [Audyssey] Seeking tips how to jump over the bomgs in Danger city?

HI listers: Firstly I'm Gerardo from Mexico and into audiogames, thus
joining the list to learn new tips/tricks!

I'd like to start off by asking for any ideas how to jump over bombs in
Danger City?

Thanks for any ideas and really looking forward to learning!

Gerardo

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Re: [Audyssey] Accessible Wheel of Fortune? was x wheel how can this bea charged game?

2012-07-24 Thread Damien C. Pendleton

Hi Gerardo,
Freedom Wheel of Fortune can be downloaded at themillionweb.net. However, in 
my experience I have found it very buggy and has pretty much been abandoned, 
hence the reason I made my own version.

Regards,
Damien.


-Original Message- 
From: Gerardo Corripio

Sent: Friday, July 06, 2012 8:30 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Accessible Wheel of Fortune? was x wheel how can this 
bea charged game?


Wow is there an accessible Wheel of Fortune game? Where can one download? I
think it's called Freedom Wheel of Fortune?
Thanks for any info.
Gerardo

-Mensaje original-
De: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] En
nombre de Thomas Ward
Enviado el: viernes, 06 de julio de 2012 02:19 p.m.
Para: Gamers Discussion list
Asunto: Re: [Audyssey] x wheel how can this be a charged game?

Hi Charles,

Agreed. X-Wheel is a superior product. No argument from me on that. I
was just offering up the point that some people might feel $15 is too
high when there is already an accessible Wheel of Fortune game. The
fact X-Wheel is better may be lost on them. :D

On 7/6/12, Charles Rivard wee1s...@fidnet.com wrote:

JMO, but the current price of roughly $15 isn't too high, when you compare
how the game performs, and it's features and sound, to what was produced
probably 5 or 6 years ago as a free product that has not been updated

since,


and that has a small database of puzzles.  Thanks.

---
Shepherds are the best beasts, but Labs are a close second.


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Re: [Audyssey] X-Wheel 1.0.2

2012-07-24 Thread Damien C. Pendleton

Hi Gerardo,
X-Wheel can be downloaded at x-sight-interactive.net.
Hope this helps.
Regards,
Damien.




-Original Message- 
From: Gerardo Corripio

Sent: Friday, July 06, 2012 8:04 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] X-Wheel 1.0.2

Wow if it's the rendition of Wheel of fortune I'd like to know where to
download? I've always wanted to play!
Thanks for any info.
Gerardo

-Mensaje original-
De: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] En
nombre de Charles Rivard
Enviado el: viernes, 06 de julio de 2012 01:57 p.m.
Para: Gamers Discussion list
Asunto: Re: [Audyssey] X-Wheel 1.0.2

Stay tuned to your inbox.  I need some assistance and have sent you an
Email.  For now, though, what is the site for downloading?  My reason for
asking is explained in the off list Email.  Thanks.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Damien C. Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 06, 2012 5:00 AM
Subject: [Audyssey] X-Wheel 1.0.2



  Hey folks,
X-Wheel 1.0.2 is now up and ready. The main fix is the bug Kelly kindly
brought to my attention last night regarding vowels that could still be
purchased with all vowels used. There are some other minor bugfixes as
well.
Thanks.
Regards,
Damien.

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[Audyssey] Muds: Re: Alter Aeon advice and suggestions

2012-07-24 Thread Damien C. Pendleton

Hi Jesse,
I personally use VIPMud to access Alter Aeon.
Speaking of muds, does anyone have any other titles to recommend? I'm pretty 
new to them and am having trouble with some of the more complex ones. Alter 
Aeon is OK but I'm even struggling with some aspects of that one.

Thanks.
Regards,
Damien.




-Original Message- 
From: Jesse Gaona

Sent: Thursday, July 19, 2012 11:39 PM
To: gamers@audyssey.org
Subject: [Audyssey] Alter Aeon advice and suggestions

Hi all,

I’m fairly new to the blind gaming world, but have been intrigued by
some of the postings on the Alter Aeon discussion list. I do; however,
have some questions. I have read quite a bit about this game Alter
Aeon, but haven’t the sliest idea of which client is best to run with
the game. I am running Windows 7 home premium with JAWS 13. I have
visited the website, and like I said, “I find it very intriguing.” I
will greatly appreciate any advice or suggestions on which client to
run and installation of such client.

Thanks,
Jesse G.

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Re: [Audyssey] X-Sight Interactive announces the release of X-Wheel

2012-07-24 Thread Gerardo Corripio
Wow that's how good business is done! By empathy. Great game! In the process
of buying to take advantage of the entire game.

-Mensaje original-
De: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] En
nombre de Damien C. Pendleton
Enviado el: lunes, 09 de julio de 2012 10:48 a.m.
Para: Gamers Discussion list
Asunto: Re: [Audyssey] X-Sight Interactive announces the release of X-Wheel

Hi Lisa,
Thanks. I do this because I know how I feel when I come across a bug myself.
Regards,
Damien.

- Original Message - 
From: Lisa Hayes lhay...@internode.on.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 09, 2012 4:29 PM
Subject: Re: [Audyssey] X-Sight Interactive announces the release of X-Wheel


 NIcole id just like to say how prompt you are in fixing any bugs folk 
 report to you. Thanks for being as prompt and for being receptive to 
 suggestions and bug fixes.
 Lisa Hayes


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Re: [Audyssey] X-Wheel 1.0.5 Released

2012-07-24 Thread Gerardo Corripio
HI Danian and listers: When wanting to update the game how's it done? Do I
need to uninstall and reinstall the game from scratch?

-Mensaje original-
De: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] En
nombre de Damien C. Pendleton
Enviado el: lunes, 09 de julio de 2012 05:22 a.m.
Para: Gamers Discussion list
Asunto: [Audyssey] X-Wheel 1.0.5 Released

Hi folks,
X-Wheel 1.0.5 has been released.
This fixes a few performance issues and also allows for Alt+Tab on Mac
keyboards. Also the AI has been slightly changed to make it appear slightly
more intelligent in its guesses.
Thanks.
Regards,
Damien.
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Re: [Audyssey] X-Sight Interactive announces the release of X-Wheel

2012-07-24 Thread Gerardo Corripio
Yes there is; it allows you to be hooked to the game by letting you play
only the first round. It's awesome!

-Mensaje original-
De: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] En
nombre de Nicol
Enviado el: lunes, 09 de julio de 2012 08:58 a.m.
Para: 'Gamers Discussion list'
Asunto: Re: [Audyssey] X-Sight Interactive announces the release of X-Wheel

Hi Damien
Congrachulations on your new game!
Is there a demo that I can try out before purchasing to get a foretaste?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Pendleton
Sent: 05 July 2012 07:31 PM
To: gamers@audyssey.org
Subject: [Audyssey] X-Sight Interactive announces the release of X-Wheel

Welcome to X-Wheel, a spinoff of the popular TV game show Wheel of Fortune!
Put on your thinking caps as you face a challenging mixture of luck and
skill in the hot seat of our virtual television studios inside your
computer. Your team mate is ready, the host has set up his gear, the
cameramen are poised for action, and the viewers and spectators are
anxiously awaiting your arrival. After all, you have to spin it in order to
win it!

X-Wheel includes:

* Two normal rounds and two intense rounds of game play.
* Play against an intelligent computer opponent.
* Online scoreboards to compete with other winners.
* Local scoreboard to track your own progress and that of local users.
* 12 category banks totaling over 2300 puzzles.
* Choose from either Microsoft SAPI or one of four supported screen readers
as your host.
* Microsoft SAPI settings are totally customisable.
* High quality sound effects and music.
* All the excitement of the original Wheel of Fortune plus a few extras.

System Requirements:

* A PC running Microsoft Windows XP or later
* 512MB ram
* 1.6GHZ processor
* A screen reader or Microsoft Sapi 5.1 or later for spoken output
* DirectX 8 or later
* A DirectX compatible sound card with speakers or headphones

The game is priced at $19.95 USD with an initial release discount of 25%,
making a new total of $14.95 USD!

If the game is well received we will add other features such as online game
play, difficulty levels, user customisable puzzles and a few extra options.
This upgrade will be free of charge.

To find out more, please visit our website at www.x-sight-interactive.net
and navigate to the Games page!

Happy spinning!

Kind regards,
Damien Pendleton
Head of X-Sight Interactive
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Re: [Audyssey] new swamp version

2012-07-24 Thread Gerardo Corripio
OK so what's this Swamp game all about? I've thought it was regarding a
swamp and killing animals within?

-Mensaje original-
De: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] En
nombre de Dakotah Rickard
Enviado el: lunes, 09 de julio de 2012 08:37 p.m.
Para: Gamers Discussion list
Asunto: Re: [Audyssey] new swamp version

I am personally quite thrilled, and chilled, to see a flamer might go up.

I'm telling you, as awful as this sounds, if I had to pick the manner
of my death, via machinegun or flamethrower, machinegun any day. And
the weirdest part of all of this is that flame throwers are not at all
illegal in the U.S., and they're not even hard to build.

Frankly, I know it's a little weird, but I'd love to see a flamer as a
random loot in map 1, because they are so easy to build. I know that's
kind of crap, but honestly I'd like to see specialty stuff on any and
every map besides mission maps.

Signed:
Dakotah Rickard

On 7/9/12, john jpcarnemo...@comcast.net wrote:
 They, and several others, are already in the swamp 2.6 folder.

  - Original Message -
 From: Johnny Tai johnnyti...@shaw.ca
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Sun, 8 Jul 2012 14:00:30 -0700
 Subject: Re: [Audyssey] new swamp version

 Just grabbed the patch- I don't see the new sound files for the
 two new weapons? lol
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[Audyssey] Moderator reminder: Trimming messages

2012-07-24 Thread Damien C. Pendleton
Hey folks,
I have just tended to all the moderated messages and have had to reject a 
rather large number of them due to excessive size. Please could I gently remind 
you all to trim your messages before sending them, unless it is under special 
circumstances and your message is consulted with and approved by the moderators.
Cheers.
Kind regards,
Damien C. Pendleton,
Co-Moderator of the Audyssey list.
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[Audyssey] demo vs regular? was X-Wheel suggestion - Re: X-Wheel 1.0.3 released

2012-07-24 Thread Gerardo Corripio
OK so what can you guys do with the demo that you can't do with the regular
game? Sounds fun!

-Mensaje original-
De: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] En
nombre de Charles Rivard
Enviado el: viernes, 06 de julio de 2012 06:47 p.m.
Para: Gamers Discussion list
Asunto: [Audyssey] X-Wheel suggestion - Re: X-Wheel 1.0.3 released

I am a user of JAWS.  I have a braille display.  For puzzle viewing, I would

like to read it in braille rather than listening to speech.  Would it be a 
lot of work, not possible, or possible to incorporate this feature?  Thanks.

This game is darned fun!
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Damien C. Pendleton dam...@x-sight-interactive.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 06, 2012 2:59 PM
Subject: [Audyssey] X-Wheel 1.0.3 released


 Hi folks,
 Due to yet more bug reports I've received today I felt it necessary to 
 post a 1.0.3 update. This fixes a few issues, one of which was that the 
 local scoreboard wasn't working. Since that is one of the things you guys 
 are paying for, I thought that was a pretty urgent update. Grin.
 Please redownload at the usual address.
 Thanks, and apologies for the teething problems!
 Regards,
 Damien.
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Re: [Audyssey] X-Wheel, solving the puzzle

2012-07-24 Thread Gerardo Corripio
Yes! The same thing happened to me! Great to have these instructions fixed.

-Mensaje original-
De: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] En
nombre de Phil Vlasak
Enviado el: domingo, 08 de julio de 2012 06:32 a.m.
Para: Gamers Discussion list
Asunto: [Audyssey] X-Wheel, solving the puzzle

Hi Damien,
Here is a case for not reading the instructions.
I assumed that you needed to type in the entire answer and not just replace 
the stars.
Then I read the directions below.
For people like me could you have the game check to see if the person was 
typing the first letter of the puzzle that was already filled in and not the

first missing letter?
Or when trying to solve the puzzle, the game could say, only type in the 
missing letters.

Solving the Puzzle
When you think you know the puzzle, you can solve it without having filled 
the entire puzzle through spinning the wheel and guessing letters. To do 
this, press the solve Puzzle button. You will hear a high beep, meaning the 
game is waiting for your guess.

To enter letters into the puzzle, simply press the corresponding letters on 
the keyboard. It doesn't matter where you are in the form, as the letters 
will still appear in the puzzle.
It is important to note that when solving the puzzle, you should not write 
out the whole puzzle character by character. The puzzle will remain with 
letters filled in from previous guesses, and therefore you should only fill 
in the remaining asterisks.
To make this easier, move to the puzzle information field and read through 
character by character so you can get an idea of what letter should come 
next and where your remaining asterisks are.
Once all the letters are filled in, the game will tell you whether the 
puzzle is correct or not. With this in mind it is essential to check 
carefully through the puzzle as you are solving if you are uncertain.
As you are filling in letters, each letter is only filled in once, at the 
point of the next asterisk, unlike guessing letters in the game which could 
potentially fill multiple spaces.
if you enter a letter that's incorrect and you wish to reenter your guess, 
you can press delete from anywhere in the form. You will hear the sound of 
crumpling paper and the puzzle board will be reset to the state it was in 
before you solved the puzzle.
Once you have filled out the remaining blank areas, the game will notify you

as to whether you are correct or not. If you are incorrect, play passes to 
your opponent. If you are correct, you advance to, and are the first to 
play, the next round, and you receive the solve bonus for that round.


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Re: [Audyssey] bugs in keyboard crazy

2012-07-24 Thread Gerardo Corripio
Wow is Keyboard crazy free? And also for those of us using Spanish keyboards
is there a setting to change, or will it detect our keyboards?

-Mensaje original-
De: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] En
nombre de Nicol
Enviado el: sábado, 07 de julio de 2012 02:58 p.m.
Para: gamers@audyssey.org
Asunto: [Audyssey] bugs in keyboard crazy

Hi list
I've written to supp...@vipgameszone.com quite long ago  about 2 bugs I've
came across in keyboard crazy but thus far I haven't heard anything from
them.
For those of you who played keyboard crazy from www.vipgameszone.com lately,
I'd like to know if you have experienced the following 2 bugs:
First, Quite often, in  the middle of a game, I only hear a ping sound, I
don't hear the voice announcing the letter I must press.
In other words, in keyboard crazy say for instance I hear a voice coming
from my left ear saying A,   it means I have to press the letter A and then
hit control because I heard it from the left, or space if I heard it from
the middle or enter if the voice came from my right ear.
So now, quite often,  in the middle of a game session, there is no voice
saying which letter I must press, I only hear a ping sound from left, middle
or right.
So I wait to see what happens.
And so a bomb explodes telling me I pressed the wrong key, but actually I
didn't press anything as I only heard a ping sound, no voice telling me what
to press.
This doesn't happen every single time I play keyboard crazy but it does
happen quite  often.
The second bug:
Sometimes the voice tells me I must press a punctuation key requiring the
shift  key  like is less than .
Let's  say I heard the voice coming from the left ear.
So I hold down the shift key and hit the comma and then release the shift
key as the less than symbol is shift together with comma,.
Now I hit the control key as I heard the voice saying,  is less than,  from
the left ear.
But the bomb explodes which means its wrong.
The next time I heard the voice saying is less than from the left, this
time I hit shift on its own.
This time I'm not holding down shift, I tap shift and then I tap the comma
and I hit the control key as it came from the left ear but again I hear the
bomb exploding  which means  its wrong.
The next time I hear the voice saying is less than, from the left ear, this
time I hit comma and then I hit shift without holding it down, and I press
control as I heard it from the left ear.
But again the bomb explodes letting me know its wrong.\
This means that punctuation signs that requires the shift key doesn't work.
Regardless of which way I press it, the bomb explodes.
It happens quite often during a game session that I must press a punctuation
sign that requires shift.
After 3 bombs, its game over.
So this problem that I can't press a punctuation key that requires shift,
causes me easily to lose the game.
Has anyone experienced this?   


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Re: [Audyssey] X-Wheel, solving the puzzle

2012-07-24 Thread Gerardo Corripio
Yes! Especially to have a list in which I'd see the used letters! Great game
on the works! Really wanting to buy it! It'll be one of my first pc games
since some of the others have been presents, or free games.
Gerardo
-Mensaje original-
De: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] En
nombre de Damien C. Pendleton
Enviado el: domingo, 08 de julio de 2012 06:44 a.m.
Para: Gamers Discussion list
Asunto: Re: [Audyssey] X-Wheel, solving the puzzle

Hi Phil,
One of the things I hope to add to my extended version is the ability to 
customise different game options, such as solving method, track used letters

etc. The solving method will allow you to choose whether you fill out the 
missing letters or type in the whole puzzle. I originally made it so letters

should be filled in to make it easier for people who may not know how to 
spell the puzzles and thus have more chance of getting them wrong.
Hope this helps.
Regards,
Damien.


- Original Message - 
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 08, 2012 12:31 PM
Subject: [Audyssey] X-Wheel, solving the puzzle


 Hi Damien,
 Here is a case for not reading the instructions.
 I assumed that you needed to type in the entire answer and not just 
 replace the stars.
 Then I read the directions below.
 For people like me could you have the game check to see if the person was 
 typing the first letter of the puzzle that was already filled in and not 
 the first missing letter?
 Or when trying to solve the puzzle, the game could say, only type in the 
 missing letters.

 Solving the Puzzle
 When you think you know the puzzle, you can solve it without having filled

 the entire puzzle through spinning the wheel and guessing letters. To do 
 this, press the solve Puzzle button. You will hear a high beep, meaning 
 the game is waiting for your guess.

 To enter letters into the puzzle, simply press the corresponding letters 
 on the keyboard. It doesn't matter where you are in the form, as the 
 letters will still appear in the puzzle.
 It is important to note that when solving the puzzle, you should not write

 out the whole puzzle character by character. The puzzle will remain with 
 letters filled in from previous guesses, and therefore you should only 
 fill in the remaining asterisks.
 To make this easier, move to the puzzle information field and read through

 character by character so you can get an idea of what letter should come 
 next and where your remaining asterisks are.
 Once all the letters are filled in, the game will tell you whether the 
 puzzle is correct or not. With this in mind it is essential to check 
 carefully through the puzzle as you are solving if you are uncertain.
 As you are filling in letters, each letter is only filled in once, at the 
 point of the next asterisk, unlike guessing letters in the game which 
 could potentially fill multiple spaces.
 if you enter a letter that's incorrect and you wish to reenter your guess,

 you can press delete from anywhere in the form. You will hear the sound of

 crumpling paper and the puzzle board will be reset to the state it was in 
 before you solved the puzzle.
 Once you have filled out the remaining blank areas, the game will notify 
 you as to whether you are correct or not. If you are incorrect, play 
 passes to your opponent. If you are correct, you advance to, and are the 
 first to play, the next round, and you receive the solve bonus for that 
 round.


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Re: [Audyssey] Swamp version 2.7

2012-07-24 Thread Gerardo Corripio
Where can I download the Swamp game, and what's it about? Rather where can I
read the manual to get an idea?
Gerardo

-Mensaje original-
De: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] En
nombre de Scott Chesworth
Enviado el: lunes, 09 de julio de 2012 03:30 a.m.
Para: Gamers Discussion list
Asunto: Re: [Audyssey] Swamp version 2.7

Thanks as always for the work Aprone! With new guns as an added
insentive to reach map 3, I'll likely be Swamp-ing like a mad thing
and popping my head around the door of real life every now and then
when there's downtime for the next few levels, hehehe.

Scott

On 7/8/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Version 2.7 is posted but I have not yet uploaded the entire game as a
zip.
 People who already have version 2.6 or 2.6b can download this very small
 patch to upgrade themselves to 2.7.


[url=http://www.kaldobsky.com/audiogames/SwampPatch.zip]www.kaldobsky.com/au
diogames/SwampPatch.zip[/url]
 Patch to update version 2.6 or 2.6b to version 2.7 (2 MB) Last updated
 7-8-12 at 3:18pm EST.

 Changes from version 2.6b to 2.7
 -

 - Accounts that have not been played in 2 months are subject to deletion,
to
 make room for new players.  I've been deleting old accounts that were 5 or
6
 months old, but we are running out of those so I'm raising the bar.  As of
 7/1/2012 at 6:00pm we appear to have 1269 unique players and 1921
 characters!
 - The where command has been added.  Type /where followed by a player's
name
 and the game will tell you where they are.
 - The pwchange command has been added.  If you currently hate your
password,
 type /pwchange followed by your current password and then the new password
 you want to have.  Don't forget your new password since I still didn't put
 in a way to retrieve lost passwords.
 - The pwchange command was adjusted to prevent people from assigning
 password that are too long to enter from the main log-in menu.
 - Tired of wondering if a new mission is being led?  The commands /Alert
ON
 and /Alert Off have been added.  Turning alerts on will notify you
whenever
 someone is leading a new mission.  Turn the alerts back off if the
messages
 begin to annoy you, haha.
 - The types of zombies that you encounter on map 3 has been adjusted.
Some
 types will show up more often now, and others will show up less.
 - The typo that broke the /channel command has been fixed.
 - An official Japanese channel has been added, after being requested by
our
 growing number of Japanese players.
 - Added in new code for handling inventory and character transfer between
 the server and client.  I think this will help solve the issues where some
 higher level players must try to connect over and over before it finally
 lets them in.
 - Wind sounds have been added to the multi1, multi2, and sub2 maps.
 - Fire that was already present in the maps, has now been updated to cause
 burn damage like how it does in the new warehouse.
 - Forts have been added in preparation for the new content that will
 hopefully be added soon.
 - Fixed several small bugs.
 - Rearranged the message which lists the players currently online.  Before
 listing the names, it will list the number of players on the current map
and
 in other areas.
 - Adjusted the border of the outpost in map 3.  It was giving some players
 some trouble entering the outpost menu.
 - The AA12 and M240 guns have been added.  They can only be found on map
3.

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[Audyssey] Which letters used? was X-Wheel suggestion - Re: X-Wheel 1.0.3 released

2012-07-24 Thread Gerardo Corripio
OK is it possible to see what letters are used? I?m really liking the game!
But here from Mexico it's not possible to buy; too bad; I'll have to stick
with the demo.
Gerardo

-Mensaje original-
De: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] En
nombre de Damien C. Pendleton
Enviado el: sábado, 07 de julio de 2012 12:24 a.m.
Para: Gamers Discussion list
Asunto: Re: [Audyssey] X-Wheel suggestion - Re: X-Wheel 1.0.3 released

Hi Charles,
Braille support isn't added to BGT yet as far as I am aware, but of course 
if Philip decides to implement that feature I will gladly honour it for 
X-Wheel.
Regards,
Damien.



- Original Message - 
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 07, 2012 12:47 AM
Subject: [Audyssey] X-Wheel suggestion - Re: X-Wheel 1.0.3 released


I am a user of JAWS.  I have a braille display.  For puzzle viewing, I 
would like to read it in braille rather than listening to speech.  Would it

be a lot of work, not possible, or possible to incorporate this feature? 
Thanks. This game is darned fun!
 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message - 
 From: Damien C. Pendleton dam...@x-sight-interactive.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 06, 2012 2:59 PM
 Subject: [Audyssey] X-Wheel 1.0.3 released


 Hi folks,
 Due to yet more bug reports I've received today I felt it necessary to 
 post a 1.0.3 update. This fixes a few issues, one of which was that the 
 local scoreboard wasn't working. Since that is one of the things you guys

 are paying for, I thought that was a pretty urgent update. Grin.
 Please redownload at the usual address.
 Thanks, and apologies for the teething problems!
 Regards,
 Damien.
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Re: [Audyssey] new swamp version

2012-07-24 Thread Phil Vlasak

Hi Gerardo,
If you want some information about recent game releases,you should try going 
to my game list,

http://www.pcsgames.net/game-co.htm
or to the Audio Games Forum,
http://forum.audiogames.net/

Phil 



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Re: [Audyssey] X-Wheel 1.0.4 released

2012-07-24 Thread Gerardo Corripio
OK so how to update from version 1.3 to the new one?

-Mensaje original-
De: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] En
nombre de Damien C. Pendleton
Enviado el: sábado, 07 de julio de 2012 01:54 p.m.
Para: Gamers Discussion list
Asunto: [Audyssey] X-Wheel 1.0.4 released

Hi folks,
Yet another update of X-Wheel is on the site ready for download.
This version actually has a number of improvements. Its change log is listed
after this message.
Thanks.
Damien.

* Added: Speech options now work in real-time in the menu.
* Added: Saved configuration options are now initially highlighted in menus.
* Added: Updated the documentation with the fact that you could press v in
the menu to access the version number (Thanks Charles).
* Added: Allowed the right control key to be used for navigation in forms
(Thanks Peter and Philip).
* Bug fix: Sometimes the AI would attempt guessing a letter without spinning
the wheel, causing a fatal error (Thanks Ryan).
* Bug fix: Pressing v in the menu would always speak the version number with
Jaws.
* Bug fix: The SAPI voice menu would return to main menu rather than
configuration.
* Bug fix: The form would paste multiline text in a single line field,
making copying and pasting registration information difficult at times.
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Re: [Audyssey] X-Wheel 1.0.5 Released

2012-07-24 Thread Damien C. Pendleton

Hi Gerardo,
To update the game, simply redownload from the website and install. 
Installing over the top of the previous version should work in most cases.

Thanks.
Regards,
Damien.




-Original Message- 
From: Gerardo Corripio

Sent: Monday, July 09, 2012 2:31 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] X-Wheel 1.0.5 Released

HI Danian and listers: When wanting to update the game how's it done? Do I
need to uninstall and reinstall the game from scratch?

-Mensaje original-
De: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] En
nombre de Damien C. Pendleton
Enviado el: lunes, 09 de julio de 2012 05:22 a.m.
Para: Gamers Discussion list
Asunto: [Audyssey] X-Wheel 1.0.5 Released

Hi folks,
X-Wheel 1.0.5 has been released.
This fixes a few performance issues and also allows for Alt+Tab on Mac
keyboards. Also the AI has been slightly changed to make it appear slightly
more intelligent in its guesses.
Thanks.
Regards,
Damien.
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[Audyssey] Anyway to add to Freedom Wheel of Fortune?

2012-07-24 Thread Gerardo Corripio
HI guys: I really llike Freedom Game's Wheel of fortune but would like for
some improvements:

1.- When a game ends I'd like to ask if I want to play again rather than
having the game close and having to manually reopen again.

2.-To be able to add Puzzles, thus I'd be able to translate the game into
Spanish.

3.-I'd like for the game to add shortcut keys rather than having to tab to
Spin, Solve Puzzle and so forth, or does anyone know if the game does indeed
have shortcut keys? I've looked in Programs Files Fredom, but only see,
under Wheel of Fortune, a bunch of wav files, and the puzzle folder, thus
can't find any documentation.

Gerardo

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Re: [Audyssey] free on-line or downloadable games that work with JAWS

2012-07-24 Thread Allan Thompson
Hi,
Here is a link to  a site that holds a list with links of hundreds of audio 
games of all types.

AudioGames, your resource for audiogames, games for the blind, games for the 
visually impaired!: http://www.audiogames.net/


Below is a link to a site that gets updated regularly about new games coming 
out, again the games are listed with links to either the games themselves or to 
the websites where the games can be found.

Hope that helps.

al


fantastic links: http://www.pcsgames.net/game-co.htm


The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Annabelle Waller 
  To: gamers@audyssey.org 
  Sent: Sunday, July 08, 2012 2:19 AM
  Subject: [Audyssey] free on-line or downloadable games that work with JAWS


  Hi everyone
  Can anyone give me some tips on where to find accessable on-line or 
  downloadable games that can be played wwith JAWS? I am new to the list 
  so unaware of if this has already been discussed.
  Thanks Annabelle

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[Audyssey] To Dark regarding godville

2012-07-24 Thread Allan Thompson
Hey Dark,
I got trimmed (I am so ashamed) so I just wanted to say that I agree with you 
completely on that score. 
I am also thinking about contacting the game developers about certain things on 
the web browser side of the game about some of   the controls, although I have 
no idea how to tell them the proper way  to fix it to make it more accessible. 
Any hints on that?

al 



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Re: [Audyssey] new swamp version

2012-07-24 Thread simon dowling
hi gerardo, i have to tell you that swamp is just awsom, you start out
with an axe and pistol, and you can get bigger and better weapons
along the way, i thought it would be quite hard at first as you
control your char with the mouse, but i liked it that much, i got me a
laser mouse for even greater precision control. it is pretty addicting
to say the least, you have to kill zombie humans and zombie dogs at
the moment. i would suggest downloading it and give it ago. oh forgot
to add its multi player so you can play online with your friends. hth

On 24/07/2012, Phil Vlasak phi...@bex.net wrote:
 Hi Gerardo,
 If you want some information about recent game releases,you should try going

 to my game list,
 http://www.pcsgames.net/game-co.htm
 or to the Audio Games Forum,
 http://forum.audiogames.net/

 Phil


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Re: [Audyssey] To Dark regarding godville

2012-07-24 Thread dark

Hi Al.


i've had a word with the developers. The bad news is they can't change the 
capture, sinse it's a standard google one and it's google who've changed 
their system. I've attempted to contact google about this, sinse while I 
found their old captures doable with decent headphones, their new ones 
aren't, and an accessibility option that is utterly unusuable is no good at 
all.


it was a pain in the kneck to track down google's contact address though, 
and their phone number wasn't working at all so i don't hold out great hopes 
there,  quite ironic as I rememb er at one time E-mailing google support 
was incredibly easy.


As to Godville though, the developers are willing to invite people to create 
accounts, which avoids the capture, so that's a good way around.


As to the game, i think I see the problem, sinse rather than using standard 
controls on the pages they've simply got text that can be clicked on, so for 
instance to encourage you literally need to just mouse click on the word 
encourage it's not a button or a link or anything. With Hal this is 
doable, but I can see why it would be a problem with other programs.


i suggest you just tell them in as honest a way as possible what is not 
working, and suggest a fix,  particularly if you've seen a similar sight 
that does the same thing and so can give a reference.


In general the game sort of reminds me of progress quest, but a more serious 
version.


All the best,

Dark.
- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: gamers discussion list Gamers@audyssey.org
Sent: Tuesday, July 24, 2012 4:26 PM
Subject: [Audyssey] To Dark regarding godville



Hey Dark,
I got trimmed (I am so ashamed) so I just wanted to say that I agree with 
you completely on that score.
I am also thinking about contacting the game developers about certain 
things on the web browser side of the game about some of   the controls, 
although I have no idea how to tell them the proper way  to fix it to make 
it more accessible. Any hints on that?


al



The truth will set you free
Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] Alter Aeon advice and suggestions

2012-07-24 Thread Michael Taboada

Hi,
There's an alter aeon list? Where is the address so I can subscribe?
Thanks,
-Michael.


-Original Message- 
From: Jesse Gaona

Sent: Thursday, July 19, 2012 5:39 PM
To: gamers@audyssey.org
Subject: [Audyssey] Alter Aeon advice and suggestions

Hi all,

I’m fairly new to the blind gaming world, but have been intrigued by
some of the postings on the Alter Aeon discussion list. I do; however,
have some questions. I have read quite a bit about this game Alter
Aeon, but haven’t the sliest idea of which client is best to run with
the game. I am running Windows 7 home premium with JAWS 13. I have
visited the website, and like I said, “I find it very intriguing.” I
will greatly appreciate any advice or suggestions on which client to
run and installation of such client.

Thanks,
Jesse G.

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Re: [Audyssey] free on-line or downloadable games that work with JAWS

2012-07-24 Thread Thomas Ward
Hi Annabelle,

Welcome to the list. There are a number of audio game developers with
their own websites where accessible games can be found. However,
before I list some of the more popular ones you should look at
http://www.audiogames.net
which has an extensive database of audio games with links to go to the
developer's websites to download. Also PCS Games
http://www.pcsgames.net
has a fairly extensive list of audio games with information on how
much they cost and where they can befound.

Besides those two sites there are a number of audio game websites that
are worth mentioning for one reason or another.

First, there is the Kitchen's Inc. website
http://www.kitchensinc.net.
 Jim Kitchen has the largest collection of free games around. He has
created free accessible versions of Monopoly, Yatzi,Poker, Blackjack,
Life, and more. Its a great place to start if yu want some free games
to get started with.

Next, is my own website
http://www.usagamesinteractive.com
which also has a number of free games. My collection is nowhere as
extensive as Jim Kitchen's collection, but I've collected a number of
free and/or abandoned games and made them available for download on my
free games page.

Third, there is Draconis Entertainment. Formally, ESP Softworks and
Adora Entertainment they have an extensive catalog of great games.
Some of the most popular games you'll find is ESP Pinball, ESP Pinball
Extreme,  Dynaman, Monkey Business, Alien Outback, and more.

Fourth, there is
http://www.blindsoftware.com
formally BSC Games. They have a few games such as Troopenum, Pipe II
Blast Chamber, and Hunter that are well worth looking at if you are
into classic arcade type games.

Last, but certainly not least, is GMA Games. If you go to
http://www.gmagames.com
you'll find a number of great games such as Shades of Doom, which is
loosely based on the Doom series, Tank Commander, which is similar to
games like Metal of Honor, Lone Wolf, which is similar to Aces of the
Deep, etc. If you are into real time military and strategy games GMA
Games seems to be the industry leader when it comes to that genre. Of
course, GMA has a few other games such as Solitaire, Dice Roller, Mine
Buster, etc that are worth a rainy day as well.

Cheers!


On 7/8/12, Annabelle Waller missymo...@westnet.com.au wrote:
 Hi everyone
 Can anyone give me some tips on where to find accessable on-line or
 downloadable games that can be played wwith JAWS? I am new to the list
 so unaware of if this has already been discussed.
 Thanks Annabelle

 ---
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Re: [Audyssey] Swamp version 2.7

2012-07-24 Thread simon dowling
www.kaldobsky.com/audiogames/

you will find it all on that site.

On 09/07/2012, Gerardo Corripio gera1...@gmail.com wrote:
 Where can I download the Swamp game, and what's it about? Rather where can
 I
 read the manual to get an idea?
 Gerardo

 -Mensaje original-
 De: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] En
 nombre de Scott Chesworth
 Enviado el: lunes, 09 de julio de 2012 03:30 a.m.
 Para: Gamers Discussion list
 Asunto: Re: [Audyssey] Swamp version 2.7

 Thanks as always for the work Aprone! With new guns as an added
 insentive to reach map 3, I'll likely be Swamp-ing like a mad thing
 and popping my head around the door of real life every now and then
 when there's downtime for the next few levels, hehehe.

 Scott

 On 7/8/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Version 2.7 is posted but I have not yet uploaded the entire game as a
 zip.
 People who already have version 2.6 or 2.6b can download this very small
 patch to upgrade themselves to 2.7.


 [url=http://www.kaldobsky.com/audiogames/SwampPatch.zip]www.kaldobsky.com/au
 diogames/SwampPatch.zip[/url]
 Patch to update version 2.6 or 2.6b to version 2.7 (2 MB) Last updated
 7-8-12 at 3:18pm EST.

 Changes from version 2.6b to 2.7
 -

 - Accounts that have not been played in 2 months are subject to deletion,
 to
 make room for new players.  I've been deleting old accounts that were 5
 or
 6
 months old, but we are running out of those so I'm raising the bar.  As
 of
 7/1/2012 at 6:00pm we appear to have 1269 unique players and 1921
 characters!
 - The where command has been added.  Type /where followed by a player's
 name
 and the game will tell you where they are.
 - The pwchange command has been added.  If you currently hate your
 password,
 type /pwchange followed by your current password and then the new
 password
 you want to have.  Don't forget your new password since I still didn't
 put
 in a way to retrieve lost passwords.
 - The pwchange command was adjusted to prevent people from assigning
 password that are too long to enter from the main log-in menu.
 - Tired of wondering if a new mission is being led?  The commands /Alert
 ON
 and /Alert Off have been added.  Turning alerts on will notify you
 whenever
 someone is leading a new mission.  Turn the alerts back off if the
 messages
 begin to annoy you, haha.
 - The types of zombies that you encounter on map 3 has been adjusted.
 Some
 types will show up more often now, and others will show up less.
 - The typo that broke the /channel command has been fixed.
 - An official Japanese channel has been added, after being requested by
 our
 growing number of Japanese players.
 - Added in new code for handling inventory and character transfer between
 the server and client.  I think this will help solve the issues where
 some
 higher level players must try to connect over and over before it finally
 lets them in.
 - Wind sounds have been added to the multi1, multi2, and sub2 maps.
 - Fire that was already present in the maps, has now been updated to
 cause
 burn damage like how it does in the new warehouse.
 - Forts have been added in preparation for the new content that will
 hopefully be added soon.
 - Fixed several small bugs.
 - Rearranged the message which lists the players currently online.
 Before
 listing the names, it will list the number of players on the current map
 and
 in other areas.
 - Adjusted the border of the outpost in map 3.  It was giving some
 players
 some trouble entering the outpost menu.
 - The AA12 and M240 guns have been added.  They can only be found on map
 3.

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Re: [Audyssey] Anyway to add to Freedom Wheel of Fortune?

2012-07-24 Thread Thomas Ward
Hi Gerardo,

Sorry to say, but I believe the original developer abandoned Freedom
Wheel of Fortune. It hasn't been updated in a very long time. Since
the developer hasn't released the source code to the game there is no
way for anyone to implement or add the features you request without a
total rewrite from scratch. Since Damien has recently released X-Wheel
it makes such a project unnecessary.

Cheers!


On 7/6/12, Gerardo Corripio gera1...@gmail.com wrote:
 HI guys: I really llike Freedom Game's Wheel of fortune but would like for
 some improvements:

 1.- When a game ends I'd like to ask if I want to play again rather than
 having the game close and having to manually reopen again.

 2.-To be able to add Puzzles, thus I'd be able to translate the game into
 Spanish.

 3.-I'd like for the game to add shortcut keys rather than having to tab to
 Spin, Solve Puzzle and so forth, or does anyone know if the game does
 indeed
 have shortcut keys? I've looked in Programs Files Fredom, but only see,
 under Wheel of Fortune, a bunch of wav files, and the puzzle folder, thus
 can't find any documentation.

 Gerardo

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Re: [Audyssey] Thank you tom.

2012-07-24 Thread Thomas Ward
Hi Ron,

Sorry, you can't adjust the volume globally from the control panel. If
you want to raise or lower the volume of the voices you have to do
that specifically from within your application. If your game or
application doesn't offer volume adjustments then you are pretty much
out of luck.

Cheers!


On 7/22/12, Ron Kolesar kolesar16...@roadrunner.com wrote:
 ok tom.
 I went to
 C:\Windows\SysWOW64\Speech\SpeechUX\sapi.cpl
 I see audio output, but no where do I see to adjust the volume.
 Any advice on where I can find the volume setings for the voices?
 Thanks.




 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.

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Re: [Audyssey] free on-line or downloadable games that work withJAWS

2012-07-24 Thread Fred Olver
How nice of you Thomas. Hmmm, couldn't this information be part of an 
introductory message for newbys?


Just a thought.

Fred Olver

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 24, 2012 11:08 AM
Subject: Re: [Audyssey] free on-line or downloadable games that work 
withJAWS




Hi Annabelle,

Welcome to the list. There are a number of audio game developers with
their own websites where accessible games can be found. However,
before I list some of the more popular ones you should look at
http://www.audiogames.net
which has an extensive database of audio games with links to go to the
developer's websites to download. Also PCS Games
http://www.pcsgames.net
has a fairly extensive list of audio games with information on how
much they cost and where they can befound.

Besides those two sites there are a number of audio game websites that
are worth mentioning for one reason or another.

First, there is the Kitchen's Inc. website
http://www.kitchensinc.net.
Jim Kitchen has the largest collection of free games around. He has
created free accessible versions of Monopoly, Yatzi,Poker, Blackjack,
Life, and more. Its a great place to start if yu want some free games
to get started with.

Next, is my own website
http://www.usagamesinteractive.com
which also has a number of free games. My collection is nowhere as
extensive as Jim Kitchen's collection, but I've collected a number of
free and/or abandoned games and made them available for download on my
free games page.

Third, there is Draconis Entertainment. Formally, ESP Softworks and
Adora Entertainment they have an extensive catalog of great games.
Some of the most popular games you'll find is ESP Pinball, ESP Pinball
Extreme,  Dynaman, Monkey Business, Alien Outback, and more.

Fourth, there is
http://www.blindsoftware.com
formally BSC Games. They have a few games such as Troopenum, Pipe II
Blast Chamber, and Hunter that are well worth looking at if you are
into classic arcade type games.

Last, but certainly not least, is GMA Games. If you go to
http://www.gmagames.com
you'll find a number of great games such as Shades of Doom, which is
loosely based on the Doom series, Tank Commander, which is similar to
games like Metal of Honor, Lone Wolf, which is similar to Aces of the
Deep, etc. If you are into real time military and strategy games GMA
Games seems to be the industry leader when it comes to that genre. Of
course, GMA has a few other games such as Solitaire, Dice Roller, Mine
Buster, etc that are worth a rainy day as well.

Cheers!


On 7/8/12, Annabelle Waller missymo...@westnet.com.au wrote:

Hi everyone
Can anyone give me some tips on where to find accessable on-line or
downloadable games that can be played wwith JAWS? I am new to the list
so unaware of if this has already been discussed.
Thanks Annabelle

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Re: [Audyssey] Message for Thomas

2012-07-24 Thread Thomas Ward
Hi Lori,

I strongly doubt it. After numerous service packs and patches Windows
XP is extremely stable and accessible. Probably the best Windows OS
ever produced by Microsoft. Whatever the problem is I doubt XP is the
cause.

It could be something simple like your headphones don't show up in the
Safely Remove Hardware Wizard and you don't have any other USB devices
connected so the icon is grayed out or hidden. Therefore you wouldn't
be able to interact with it. Try plugging an external USB hard drive
or USB flash drive into your computer and see if the icon appears on
your System Tray. If it does your problem is that your headphones
don't show up in the Safely Remove Hardware Wizard, and it was simply
hidden or grayed out.

Cheers!

On 7/23/12, Lori Duncan lori_dunca...@hotmail.com wrote:

 Yup, it's the unlucky 13.  I pressed the context menu key and none of the
 options seem to be very helpful, maybe it's something to do with my windows

 xp.


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[Audyssey] Live Action improvisational Role Play

2012-07-24 Thread Kim Friedman
Hi, I propose to do live-action improvisational role play via Skype. It
would be a conference calling situation with regular meetings. If anyone
is interested in this idea of mine and would like to be involved, please
contact me or Ron Schamerhorn. We would like to brainstorm and and start
something really fun and interesting. If you like to act or write, do
contact us so it won't just be a blink in our brains. Regards, Kim
Friedman.


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Re: [Audyssey] Live Action improvisational Role Play

2012-07-24 Thread Phil Vlasak

Hi Kim,
I am part of a Dungeons and Dragons live-action role playing adventure Game. 
It has been played for twelve years and currently has seven players.
We developed a Windows dice roller,  that GMA has as a free download. The 
Dungeon Master has spent years creating a wiki of the world that we play in 
with hundreds of characters and locations.

If interested check out,
http://www.pcsgames.net/dungeons.htm




- Original Message - 
From: Kim Friedman kimfr...@verizon.net

To: gamers@audyssey.org
Sent: Tuesday, July 24, 2012 12:50 PM
Subject: [Audyssey] Live Action improvisational Role Play



Hi, I propose to do live-action improvisational role play via Skype. It
would be a conference calling situation with regular meetings. If anyone
is interested in this idea of mine and would like to be involved, please
contact me or Ron Schamerhorn. We would like to brainstorm and and start
something really fun and interesting. If you like to act or write, do
contact us so it won't just be a blink in our brains. Regards, Kim
Friedman.




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Re: [Audyssey] Muds: Re: Alter Aeon advice and suggestions

2012-07-24 Thread Dennis Towne
Jesse,

What parts of Alter Aeon are giving you trouble?  We've been working
on simplifying some of the commands and adding extra help text, and if
you've found specific areas that have problems, let me know so we can
take a look.

There's also big soundpack for VIPMud over on nerdball.net that might
make things easier:

http://www.nerdball.net/2011/12/15/alter-aeon-vipmud-sound-pack-v1-30-public-link/

Good luck!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Tue, Jul 24, 2012 at 10:00 AM, Damien C. Pendleton
dam...@dcpendleton.co.uk wrote:
 Hi Jesse,
 I personally use VIPMud to access Alter Aeon.
 Speaking of muds, does anyone have any other titles to recommend? I'm pretty
 new to them and am having trouble with some of the more complex ones. Alter
 Aeon is OK but I'm even struggling with some aspects of that one.
 Thanks.
 Regards,
 Damien.




 -Original Message- From: Jesse Gaona
 Sent: Thursday, July 19, 2012 11:39 PM
 To: gamers@audyssey.org
 Subject: [Audyssey] Alter Aeon advice and suggestions

 Hi all,

 I’m fairly new to the blind gaming world, but have been intrigued by
 some of the postings on the Alter Aeon discussion list. I do; however,
 have some questions. I have read quite a bit about this game Alter
 Aeon, but haven’t the sliest idea of which client is best to run with
 the game. I am running Windows 7 home premium with JAWS 13. I have
 visited the website, and like I said, “I find it very intriguing.” I
 will greatly appreciate any advice or suggestions on which client to
 run and installation of such client.

 Thanks,
 Jesse G.

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Re: [Audyssey] Alter Aeon advice and suggestions

2012-07-24 Thread Dennis Towne
He might be talking about the forum thread on audiogames.net or
klango.  We don't currently have an official Alter Aeon mailing list.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Tue, Jul 24, 2012 at 12:02 PM, Michael Taboada
mich...@speedofsoundgaming.com wrote:
 Hi,
 There's an alter aeon list? Where is the address so I can subscribe?
 Thanks,
 -Michael.


 -Original Message- From: Jesse Gaona
 Sent: Thursday, July 19, 2012 5:39 PM
 To: gamers@audyssey.org
 Subject: [Audyssey] Alter Aeon advice and suggestions


 Hi all,

 I’m fairly new to the blind gaming world, but have been intrigued by
 some of the postings on the Alter Aeon discussion list. I do; however,
 have some questions. I have read quite a bit about this game Alter
 Aeon, but haven’t the sliest idea of which client is best to run with
 the game. I am running Windows 7 home premium with JAWS 13. I have
 visited the website, and like I said, “I find it very intriguing.” I
 will greatly appreciate any advice or suggestions on which client to
 run and installation of such client.

 Thanks,
 Jesse G.

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Re: [Audyssey] Muds: Re: Alter Aeon advice and suggestions

2012-07-24 Thread Damien C. Pendleton

Dennis,
It was actually me who sent the message on the difficulties of Alter Aeon. 
You may have got confused since I replied to Jesse's original email.
I will send you a message off list about it, since my difficulties are quite 
extensive, being new to mudding.

Thanks.
Damien.


-Original Message- 
From: Dennis Towne

Sent: Tuesday, July 24, 2012 7:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Muds: Re: Alter Aeon advice and suggestions

Jesse,

What parts of Alter Aeon are giving you trouble?  We've been working
on simplifying some of the commands and adding extra help text, and if
you've found specific areas that have problems, let me know so we can
take a look.

There's also big soundpack for VIPMud over on nerdball.net that might
make things easier:

http://www.nerdball.net/2011/12/15/alter-aeon-vipmud-sound-pack-v1-30-public-link/

Good luck!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


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Re: [Audyssey] Live Action improvisational Role Play

2012-07-24 Thread Allan Thompson
Hi Kim,
Is this like tabletop gaming with dice, character sheets, scores and 
statistics...or is it more just acting and talking? 
Just kind of curious.  

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Kim Friedman 
  To: gamers@audyssey.org 
  Sent: Tuesday, July 24, 2012 12:50 PM
  Subject: [Audyssey] Live Action improvisational Role Play


  Hi, I propose to do live-action improvisational role play via Skype. It
  would be a conference calling situation with regular meetings. If anyone
  is interested in this idea of mine and would like to be involved, please
  contact me or Ron Schamerhorn. We would like to brainstorm and and start
  something really fun and interesting. If you like to act or write, do
  contact us so it won't just be a blink in our brains. Regards, Kim
  Friedman.


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Re: [Audyssey] godville game

2012-07-24 Thread Nicol
Hi all
Web visum is a great help to solve captias.
I don't have the address but I'm sure you would be able to get web visum by
googling it.
Web visum is a plug in for fire fox.
Currently  it doesn't work in internet explorer, only fire fox.
But solving captias with web visum is very easy.
hth

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 24 July 2012 11:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] godville game

Hi Alan.

The game looks interesting, and though i've been taken up with Ce it's
always worth trying something new, however that is the worst audio catprue
I've ever heard in my life!

usually I can get round audio captures myself by using a good pare of
headphones, but that one is abominable! and I don't unfortunately have any
sighted assistance.

I've mailed the support staff of the game, to see if this can be fixed, (if
not, I won't be adding it to the db).

Beware the grue!

Dark.


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Re: [Audyssey] Moderator reminder: Trimming messages

2012-07-24 Thread Dakotah Rickard
I don't mind the idea, except I'm curious as to why there's a message
length restriction. If someone doesn't want to read the entire
message, they can either delete it then and there or move to the next
name in the thread, depending on their client and mail reading
preferences. What's more, most e-mail services give what is now an
incredible amount of e-mail storage. Trimming messages is no longer a
technical necessity.

On those grounds, I submit that the list itself offer complaints over
messages which are too long.

When I write a long message, I try to give people a heads up at the
beginning, and I also expect that plenty won't read it. I view long
messages as essential, however, as there are many instances where I
could break up a message into multiple parts, but what's the point if
I can write a single, flowing missive to the group.

I hope this is well-received.

Signed:
Dakotah Rickard

On 7/24/12, Damien C. Pendleton dam...@dcpendleton.co.uk wrote:
 Hey folks,
 I have just tended to all the moderated messages and have had to reject a
 rather large number of them due to excessive size. Please could I gently
 remind you all to trim your messages before sending them, unless it is under
 special circumstances and your message is consulted with and approved by the
 moderators.
 Cheers.
 Kind regards,
 Damien C. Pendleton,
 Co-Moderator of the Audyssey list.
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Re: [Audyssey] Moderator reminder: Trimming messages

2012-07-24 Thread Damien C. Pendleton

Hi Dakotah,
To be honest, I'm not altogether sure why this rule applies myself. My 
logical guess would be that the mailing list has to send each message out to 
each member, which takes up bandwidth and therefore increases the site 
admin's running costs. This would be especially obvious during times when 
the list is rather high-traffic.
Imagine if a thread had been going for quite a while and had generated a 
whole list of replies so that the messages became 100KB. Then imagine that 
there were 100 such messages. Not only would a single user have to download 
10 megabytes of emails, the bulk of which are other portions of the same 
topic, but also the mail server would have to process 2 gigabytes of 
messages in sending those 100 large messages to a list with, let's say, 250 
members.
Even if this is not the main reason, it probably contributes, and other 
reasons are obviously logical hence the restriction's existence. All I know 
is, as moderator I have to enforce these rules, and I satisfy myself with 
that. Grin.

Kind regards,
Damien.





-Original Message- 
From: Dakotah Rickard

Sent: Tuesday, July 24, 2012 11:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderator reminder: Trimming messages

I don't mind the idea, except I'm curious as to why there's a message
length restriction. If someone doesn't want to read the entire
message, they can either delete it then and there or move to the next
name in the thread, depending on their client and mail reading
preferences. What's more, most e-mail services give what is now an
incredible amount of e-mail storage. Trimming messages is no longer a
technical necessity.

On those grounds, I submit that the list itself offer complaints over
messages which are too long.

When I write a long message, I try to give people a heads up at the
beginning, and I also expect that plenty won't read it. I view long
messages as essential, however, as there are many instances where I
could break up a message into multiple parts, but what's the point if
I can write a single, flowing missive to the group.

I hope this is well-received.

Signed:
Dakotah Rickard

On 7/24/12, Damien C. Pendleton dam...@dcpendleton.co.uk wrote:

Hey folks,
I have just tended to all the moderated messages and have had to reject a
rather large number of them due to excessive size. Please could I gently
remind you all to trim your messages before sending them, unless it is 
under
special circumstances and your message is consulted with and approved by 
the

moderators.
Cheers.
Kind regards,
Damien C. Pendleton,
Co-Moderator of the Audyssey list.
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list,

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Re: [Audyssey] Moderator reminder: Trimming messages

2012-07-24 Thread john
As far as I remember, the reason referenced was people on dialup 
connections or with limited bandwith.


- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 24 Jul 2012 18:07:52 -0400
Subject: Re: [Audyssey] Moderator reminder: Trimming messages

I don't mind the idea, except I'm curious as to why there's a 
message

length restriction. If someone doesn't want to read the entire
message, they can either delete it then and there or move to the 
next

name in the thread, depending on their client and mail reading
preferences. What's more, most e-mail services give what is now 
an
incredible amount of e-mail storage. Trimming messages is no 
longer a

technical necessity.

On those grounds, I submit that the list itself offer complaints 
over

messages which are too long.

When I write a long message, I try to give people a heads up at 
the
beginning, and I also expect that plenty won't read it. I view 
long
messages as essential, however, as there are many instances where 
I
could break up a message into multiple parts, but what's the 
point if

I can write a single, flowing missive to the group.

I hope this is well-received.

Signed:
Dakotah Rickard

On 7/24/12, Damien C. Pendleton dam...@dcpendleton.co.uk wrote:
Hey folks,
I have just tended to all the moderated messages and have had to 
reject a
rather large number of them due to excessive size. Please could 
I gently
remind you all to trim your messages before sending them, unless 
it is under
special circumstances and your message is consulted with and 
approved by the

moderators.
Cheers.
Kind regards,
Damien C. Pendleton,
Co-Moderator of the Audyssey list.
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[Audyssey] working Holodeck game

2012-07-24 Thread Phil Vlasak

USC Students building a working Holodeck
Project Holodeck makes use of Oculus Rift, PlayStation Move, and Razer Hydra 
to create virtual-reality gaming.



by Eric Mack
July 24, 2012
Welcome to Project Holodeck, would you like to make my day?

Infiltrating the Borg or having dinner with Deanna Troi are just a few of 
things that could soon become a (virtual) reality with some help from a team 
based at the University of Southern California.


Project Holodeck is exactly what it sounds like -- a very serious effort to 
make the iconic virtual-reality room from Star Trek an actual reality.


Unlike on the U.S.S. Enterprise, where Lt. Cmdr. Data might just stroll into 
a wild west casino in his regular uniform with no extra equipment, Project 
Holodeck relies on an Oculus Rift headset for visuals, PlayStation Move for 
head tracking, and the Razer Hydra to monitor body movements. The current 
holodeck room is at least a little bit interactive, as well, with fans who 
are jacked into the system to simulate wind.


The team is also developing a game to show off the setup called Wild Skies, 
which will require players to fly an airship and also engage in a little 
combat using swords and guns. They plan to go on the road with their 
Holodeck system, hitting venues like Maker Faire in the near future.


Until then, you can see the system in action in the video below -- this 
early demo features footage from the Sega Dreamcast game Skies of Arcadia, 
which Wild Skies seems to be roughly modeled on. Sadly, Cmdr. Troi is 
nowhere to be seen in this one.

http://www.projectholodeck.com/



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Re: [Audyssey] Moderator reminder: Trimming messages

2012-07-24 Thread Dennis Towne
I would prefer that the rule be kept.  While bandwidth and storage
really isn't an issue anymore, trimming conversations is just plain
polite, and keeping them trimmed helps keep conversations on track.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Tue, Jul 24, 2012 at 6:46 PM, john jpcarnemo...@comcast.net wrote:
 As far as I remember, the reason referenced was people on dialup connections
 or with limited bandwith.


 - Original Message -
 From: Dakotah Rickard dakotah.rick...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Tue, 24 Jul 2012 18:07:52 -0400
 Subject: Re: [Audyssey] Moderator reminder: Trimming messages

 I don't mind the idea, except I'm curious as to why there's a message
 length restriction. If someone doesn't want to read the entire
 message, they can either delete it then and there or move to the next
 name in the thread, depending on their client and mail reading
 preferences. What's more, most e-mail services give what is now an
 incredible amount of e-mail storage. Trimming messages is no longer a
 technical necessity.

 On those grounds, I submit that the list itself offer complaints over
 messages which are too long.

 When I write a long message, I try to give people a heads up at the
 beginning, and I also expect that plenty won't read it. I view long
 messages as essential, however, as there are many instances where I
 could break up a message into multiple parts, but what's the point if
 I can write a single, flowing missive to the group.

 I hope this is well-received.

 Signed:
 Dakotah Rickard

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Re: [Audyssey] godville game

2012-07-24 Thread Allan Thompson
I never heard of firefox. Is that another type of internet browser? Does it 
work better for games too? or should I say works better with Jaws  perhaps. 
Thanks,
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Nicol 
  To: 'Gamers Discussion list' 
  Sent: Tuesday, July 24, 2012 4:56 PM
  Subject: Re: [Audyssey] godville game


  Hi all
  Web visum is a great help to solve captias.
  I don't have the address but I'm sure you would be able to get web visum by
  googling it.
  Web visum is a plug in for fire fox.
  Currently  it doesn't work in internet explorer, only fire fox.
  But solving captias with web visum is very easy.
  hth

  -Original Message-
  From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
  Behalf Of dark
  Sent: 24 July 2012 11:31 AM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] godville game

  Hi Alan.

  The game looks interesting, and though i've been taken up with Ce it's
  always worth trying something new, however that is the worst audio catprue
  I've ever heard in my life!

  usually I can get round audio captures myself by using a good pare of
  headphones, but that one is abominable! and I don't unfortunately have any
  sighted assistance.

  I've mailed the support staff of the game, to see if this can be fixed, (if
  not, I won't be adding it to the db).

  Beware the grue!

  Dark.


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Re: [Audyssey] working Holodeck game

2012-07-24 Thread Allan Thompson
This sounds really fascinating! I only wish there really was a star trek 
holodeck! 

al 
  

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Phil Vlasak 
  To: Gamers Discussion list 
  Sent: Tuesday, July 24, 2012 7:18 PM
  Subject: [Audyssey] working Holodeck game


  USC Students building a working Holodeck
  Project Holodeck makes use of Oculus Rift, PlayStation Move, and Razer Hydra 
  to create virtual-reality gaming.


  by Eric Mack
  July 24, 2012
  Welcome to Project Holodeck, would you like to make my day?

  Infiltrating the Borg or having dinner with Deanna Troi are just a few of 
  things that could soon become a (virtual) reality with some help from a team 
  based at the University of Southern California.

  Project Holodeck is exactly what it sounds like -- a very serious effort to 
  make the iconic virtual-reality room from Star Trek an actual reality.

  Unlike on the U.S.S. Enterprise, where Lt. Cmdr. Data might just stroll into 
  a wild west casino in his regular uniform with no extra equipment, Project 
  Holodeck relies on an Oculus Rift headset for visuals, PlayStation Move for 
  head tracking, and the Razer Hydra to monitor body movements. The current 
  holodeck room is at least a little bit interactive, as well, with fans who 
  are jacked into the system to simulate wind.

  The team is also developing a game to show off the setup called Wild Skies, 
  which will require players to fly an airship and also engage in a little 
  combat using swords and guns. They plan to go on the road with their 
  Holodeck system, hitting venues like Maker Faire in the near future.

  Until then, you can see the system in action in the video below -- this 
  early demo features footage from the Sega Dreamcast game Skies of Arcadia, 
  which Wild Skies seems to be roughly modeled on. Sadly, Cmdr. Troi is 
  nowhere to be seen in this one.
  http://www.projectholodeck.com/



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Re: [Audyssey] working Holodeck game

2012-07-24 Thread Zachary Kline
You and me both, and one that didn't require such probably bulky equipment. I 
pay good money to play around in that for a while.

Sent from my iPhone

On Jul 24, 2012, at 5:01 PM, Allan Thompson allan1.thomp...@cox.net wrote:

 This sounds really fascinating! I only wish there really was a star trek 
 holodeck! 
 
 al 
 
 
 The truth will set you free
 Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Phil Vlasak 
  To: Gamers Discussion list 
  Sent: Tuesday, July 24, 2012 7:18 PM
  Subject: [Audyssey] working Holodeck game
 
 
  USC Students building a working Holodeck
  Project Holodeck makes use of Oculus Rift, PlayStation Move, and Razer Hydra 
  to create virtual-reality gaming.
 
 
  by Eric Mack
  July 24, 2012
  Welcome to Project Holodeck, would you like to make my day?
 
  Infiltrating the Borg or having dinner with Deanna Troi are just a few of 
  things that could soon become a (virtual) reality with some help from a team 
  based at the University of Southern California.
 
  Project Holodeck is exactly what it sounds like -- a very serious effort to 
  make the iconic virtual-reality room from Star Trek an actual reality.
 
  Unlike on the U.S.S. Enterprise, where Lt. Cmdr. Data might just stroll into 
  a wild west casino in his regular uniform with no extra equipment, Project 
  Holodeck relies on an Oculus Rift headset for visuals, PlayStation Move for 
  head tracking, and the Razer Hydra to monitor body movements. The current 
  holodeck room is at least a little bit interactive, as well, with fans who 
  are jacked into the system to simulate wind.
 
  The team is also developing a game to show off the setup called Wild Skies, 
  which will require players to fly an airship and also engage in a little 
  combat using swords and guns. They plan to go on the road with their 
  Holodeck system, hitting venues like Maker Faire in the near future.
 
  Until then, you can see the system in action in the video below -- this 
  early demo features footage from the Sega Dreamcast game Skies of Arcadia, 
  which Wild Skies seems to be roughly modeled on. Sadly, Cmdr. Troi is 
  nowhere to be seen in this one.
  http://www.projectholodeck.com/
 
 
 
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Re: [Audyssey] godville game

2012-07-24 Thread Thomas Ward
Hi Allan,

I'm a bit surprised you haven't heard of Firefox. It is a free and
open source web browser developed by Mozilla and is considered to be
the most widely used web browser currently. There are versions of
Firefox for Windows, Mac OS, and Linux. As well as a number of other
Unix based platforms like FreeBSD, Solaris, and so on. Basically, the
point is it has a very large user base.

Anyway, as far as accessibility goes that depends on which version of
Firefox you have and if your Jaws scripts etc are up to date. Since I
don't have or use Jaws I can't comment about Firefox and Jaws
accessibility goes. I do have NVDA 2012 and I can say I have no
accessibility issues using Firefox 13 with NVDA. On Linux Orca 3.4.2
also seems to handle Firefox 13 pretty well so the web browser is
pretty accessible all things considered. However, if your Jaws is
slightly out of date you might have to use an older version of Firefox
as I don't know if older versions of Jaws supports the latest and
greatest versions of Firefox. Firefox has had quite a lot of upgrades
the last year or so and some screen readers tend to fall behind since
they tend not to upgrade as often as Firefox does.

As far as playing browser based games with Firefox its about the same
as with Internet Explorer. Weather a person likes Firefox or Internet
Explorer really comes down to personal preference. Personally I am a
huge fan of Firefox, could give you all kinds of reasons why Firefox
is a superior web  browser, but in the end the most important thing is
what a person is comfortable with.

Cheers!


On 7/24/12, Allan Thompson allan1.thomp...@cox.net wrote:
 I never heard of firefox. Is that another type of internet browser? Does it
 work better for games too? or should I say works better with Jaws  perhaps.

 Thanks,
 al
 The truth will set you free
 Jesus Christ of Nazareth 33A.D.

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Re: [Audyssey] Moderator reminder: Trimming messages

2012-07-24 Thread kevin lyon
hi all, it's also to encourage people to think about what their posting and
take responsibility for it.
 
the rule's been there since the year dot, so people really should be aware
of it by now. 
and i won't be removing the size limit on messages.
so take responsibility for your posts because those that do exceed the size
limit will be deleted and you'll only have to post your message again, thus
creating more work for the moderators, and yourselves. :)

it's not difficult to do really folks! :)

kevin
kr...@eklyon.co.uk


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: 25 July 2012 00:18
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderator reminder: Trimming messages

I would prefer that the rule be kept.  While bandwidth and storage really
isn't an issue anymore, trimming conversations is just plain polite, and
keeping them trimmed helps keep conversations on track.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


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Re: [Audyssey] working Holodeck game

2012-07-24 Thread Thomas Ward
Hi Phil,

This sounds awesome! However, it still comes as a bit of a
disappointment, because it requires a lot of balky equipment. What I'd
really love to see is a true holodeck like the one on the Enterprise
that allows for the freedom of movement, sounds, smells, and so on.
Ah, well, I guess we will get there eventually. :D

On 7/24/12, Phil Vlasak p...@pcsgames.net wrote:
 USC Students building a working Holodeck
 Project Holodeck makes use of Oculus Rift, PlayStation Move, and Razer Hydra

 to create virtual-reality gaming.


 by Eric Mack
 July 24, 2012
 Welcome to Project Holodeck, would you like to make my day?

 Infiltrating the Borg or having dinner with Deanna Troi are just a few of
 things that could soon become a (virtual) reality with some help from a team

 based at the University of Southern California.

 Project Holodeck is exactly what it sounds like -- a very serious effort to

 make the iconic virtual-reality room from Star Trek an actual reality.

 Unlike on the U.S.S. Enterprise, where Lt. Cmdr. Data might just stroll into

 a wild west casino in his regular uniform with no extra equipment, Project
 Holodeck relies on an Oculus Rift headset for visuals, PlayStation Move for

 head tracking, and the Razer Hydra to monitor body movements. The current
 holodeck room is at least a little bit interactive, as well, with fans who
 are jacked into the system to simulate wind.

 The team is also developing a game to show off the setup called Wild Skies,

 which will require players to fly an airship and also engage in a little
 combat using swords and guns. They plan to go on the road with their
 Holodeck system, hitting venues like Maker Faire in the near future.

 Until then, you can see the system in action in the video below -- this
 early demo features footage from the Sega Dreamcast game Skies of Arcadia,
 which Wild Skies seems to be roughly modeled on. Sadly, Cmdr. Troi is
 nowhere to be seen in this one.
 http://www.projectholodeck.com/



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Re: [Audyssey] working Holodeck game

2012-07-24 Thread Allan Thompson
What?! I thought USA Games was already building a holodeck prototype! grin. 
I just love the idea of something like that. It wouldn't be for just games 
though. It could help in some situations dealing with mental stress like PTSD. 
I watched a show a while back that immersed  soldiers suffering from this  in a 
holodeck like simulation of combat. Apparently, being put into that situation 
again, and letting the soldiers respond in that simulation allowed them to get 
past the stress and anxiety, effectively curing them. So a holodeck like in 
Star trek could do wonders for people beyond games...although I would just love 
it for the games lol.
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message 
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Re: [Audyssey] godville game

2012-07-24 Thread Allan Thompson
Hey Tom,
I tend to be suspicious of anything new or diffrent since going blind. I have 
had situations come up all the time in the past that caused me large headaches 
due to an accessible program or game becoming suddenly unaccessible. So I have 
simply stuck to that which works and haven't gone crazy with upgrades, updates 
and the like. Maybe not the best way to move forward, but  like you said, I am 
kind of comfortable  now with what I got, and probably won't upgrade to 
something if there is no real need to.
Thank you for explaining about firefox though. I did notice something called a 
godville UI offered during a google search and I think firefox was mentioned 
that went with it or was needed for it. Maybe I will check out firefox and see 
what that Ui is all about. 
Thanks Thomas,
al 
The truth will set you free
Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] working Holodeck game

2012-07-24 Thread Dakotah Rickard
The equipment isn't really that bulky. There's a little headset thing,
a head tracker, and a little body monitor.

It reminds me of the project game Demor on Audiogames.net. I wish I
could have played that one. Music's good though. I use it in my own
roleplay projects from time to time.

Signed:
Dakotah Rickard

On 7/24/12, Allan Thompson allan1.thomp...@cox.net wrote:
 What?! I thought USA Games was already building a holodeck prototype! grin.

 I just love the idea of something like that. It wouldn't be for just games
 though. It could help in some situations dealing with mental stress like
 PTSD. I watched a show a while back that immersed  soldiers suffering from
 this  in a holodeck like simulation of combat. Apparently, being put into
 that situation again, and letting the soldiers respond in that simulation
 allowed them to get past the stress and anxiety, effectively curing them. So
 a holodeck like in Star trek could do wonders for people beyond
 games...although I would just love it for the games lol.
 al
 The truth will set you free
 Jesus Christ of Nazareth 33A.D.
   - Original Message
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Re: [Audyssey] Moderator reminder: Trimming messages

2012-07-24 Thread Dakotah Rickard
I do object, only because, as I said, a person may have a single long
idea which is valid. I've had to split up messages before, and it
isn't so bad, but one difficulty I've had is that sometimes I'll
exceed the size limit, but I lose my message, because it isn't
referenced or resent in the rejection. If it was resent, then I could
find a good place to split it up, or I could reread it to see if it
could be modified by me.

Signed:
Dakotah Rickard

On 7/24/12, kevin lyon kr...@eklyon.co.uk wrote:
 hi all, it's also to encourage people to think about what their posting and
 take responsibility for it.

 the rule's been there since the year dot, so people really should be aware
 of it by now.
 and i won't be removing the size limit on messages.
 so take responsibility for your posts because those that do exceed the size
 limit will be deleted and you'll only have to post your message again, thus
 creating more work for the moderators, and yourselves. :)

 it's not difficult to do really folks! :)

 kevin
 kr...@eklyon.co.uk


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Dennis Towne
 Sent: 25 July 2012 00:18
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Moderator reminder: Trimming messages

 I would prefer that the rule be kept.  While bandwidth and storage really
 isn't an issue anymore, trimming conversations is just plain polite, and
 keeping them trimmed helps keep conversations on track.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com


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Re: [Audyssey] godville game

2012-07-24 Thread dark

Hi nickle.

the problem is for me, firefox itself crashes so often as to be unusable, 
besides webvision as I understand it won't do all captures.


That's why no game that requires a capture will get an audiogames.net entry 
unless there is an alternative way around.


Beware the Grue!

Dark.
- Original Message - 
From: Nicol nicoljaco...@telkomsa.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, July 24, 2012 9:56 PM
Subject: Re: [Audyssey] godville game



Hi all
Web visum is a great help to solve captias.
I don't have the address but I'm sure you would be able to get web visum 
by

googling it.
Web visum is a plug in for fire fox.
Currently  it doesn't work in internet explorer, only fire fox.
But solving captias with web visum is very easy.
hth

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 24 July 2012 11:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] godville game

Hi Alan.

The game looks interesting, and though i've been taken up with Ce it's
always worth trying something new, however that is the worst audio catprue
I've ever heard in my life!

usually I can get round audio captures myself by using a good pare of
headphones, but that one is abominable! and I don't unfortunately have any
sighted assistance.

I've mailed the support staff of the game, to see if this can be fixed, 
(if

not, I won't be adding it to the db).

Beware the grue!

Dark.


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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] godville game

2012-07-24 Thread dark

Hi Alan.

firefox is indeed an alternative internet brouser to ie, however I myself 
find it to be so unstable it's utterly unusable, crashing every five 
minutes, so I can't recommend it at all.


I've tried it on both my desktop and laptop, and tried the latsest version, 
I've also tried without Hal, but it crashes in all those circumstances, even 
with something like google, and friends I've spoken to do say it has errors.


Frankly I'd never recommend it to anyone, though your welcome to give it a 
try sinse it might cooperate a bit more for you than it does for me.


beware the grue!

Dark.
- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 25, 2012 12:45 AM
Subject: Re: [Audyssey] godville game


I never heard of firefox. Is that another type of internet browser? Does it 
work better for games too? or should I say works better with Jaws  perhaps.

Thanks,
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
 - Original Message - 
 From: Nicol

 To: 'Gamers Discussion list'
 Sent: Tuesday, July 24, 2012 4:56 PM
 Subject: Re: [Audyssey] godville game


 Hi all
 Web visum is a great help to solve captias.
 I don't have the address but I'm sure you would be able to get web visum 
by

 googling it.
 Web visum is a plug in for fire fox.
 Currently  it doesn't work in internet explorer, only fire fox.
 But solving captias with web visum is very easy.
 hth

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: 24 July 2012 11:31 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] godville game

 Hi Alan.

 The game looks interesting, and though i've been taken up with Ce it's
 always worth trying something new, however that is the worst audio 
catprue

 I've ever heard in my life!

 usually I can get round audio captures myself by using a good pare of
 headphones, but that one is abominable! and I don't unfortunately have 
any

 sighted assistance.

 I've mailed the support staff of the game, to see if this can be fixed, 
(if

 not, I won't be adding it to the db).

 Beware the grue!

 Dark.


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Re: [Audyssey] working Holodeck game

2012-07-24 Thread dark
One interesting thing though, is that the closer to real life it is, 
probably the less accessible it would be.


For instance, it mentions that students are developing a game with real time 
combat where you swing swords and shoot guns,  well sinse in real life 
fencing is pretty difficult for a vi person, that's accessibility gone 
straight off. I remember a virtual reality 3d plane sim my brother played in 
an arcade in the 90's, and being extremely disappointed that it was utterly 
unplayable for me, sinse I could only see what I'd see in a real cockpit, 
which was not much.


indeed I've noticed myself that low vision access has decreased as games 
have become more graphically real.


So, while I think it's an intereting bit of technology, unless we're all 
going to get vizers like Jordi laforge, I don't think it's one that will be 
really a good thing for vi gamers.

Beware the greu!

Dark. 



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Re: [Audyssey] working Holodeck game

2012-07-24 Thread Thomas Ward
Hi Al,

Lol! Oh, yes, USA Games has built the worlds first holodeck prototype.
Like Barkly I can act out all my fantasies with Deanna Troi. :D

Seriously though I think the concept of a holodeck could and would
have enormous medical benefits to people beyond just games. For one
thing it would provide people with a great way to exorcize.

For example, in Nora Robberts' In Death series it is set in the late
2050's and early 2060's. Like Star Trek mankind has invented a
holodeck where people can relax, play games, and do other things. In
one of the books Eve Dallas, the main character in the series, decides
to go for a run. She walks into the holodeck, activates a beach
program, and goes running on the beach. Something like that would make
it possible for a person to run any program they wanted in order to
exorcize on a regular basis.

Plus as you pointed out people with psychological disorders like PTSD,
fobias, etc can go back and experience that situation and face it in a
safe environment.It might help people deal with stress and other
issues as well.

Then, the gaming possibilities would be fantastic.  Imagine creating a
fantasy world, something like Dungeons and Dragons, where you roam
around the world fighting monsters, enemy warriors, and act out your
game in real time. That would be so cool there aren't words to
describe it. :D

Cheers!


On 7/24/12, Allan Thompson allan1.thomp...@cox.net wrote:
 What?! I thought USA Games was already building a holodeck prototype! grin.

 I just love the idea of something like that. It wouldn't be for just games
 though. It could help in some situations dealing with mental stress like
 PTSD. I watched a show a while back that immersed  soldiers suffering from
 this  in a holodeck like simulation of combat. Apparently, being put into
 that situation again, and letting the soldiers respond in that simulation
 allowed them to get past the stress and anxiety, effectively curing them. So
 a holodeck like in Star trek could do wonders for people beyond
 games...although I would just love it for the games lol.
 al
 The truth will set you free
 Jesus Christ of Nazareth 33A.D.

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Re: [Audyssey] Moderator reminder: Trimming messages

2012-07-24 Thread Michael Taboada

Hi,
You would think that if your message was all yours, no one elses or at least 
at the maximum one or two other messages to show the context, then the 
moderators would let it go through. I mean... afaik the purpose of this rule 
is not to stop people from posting long messages, but to stop people from 
posting 20 old replies when only the latest one is relevant.

Thanks,
-Michael.


-Original Message- 
From: Dakotah Rickard

Sent: Tuesday, July 24, 2012 9:34 PM
To: kr...@eklyon.co.uk ; Gamers Discussion list
Subject: Re: [Audyssey] Moderator reminder: Trimming messages

I do object, only because, as I said, a person may have a single long
idea which is valid. I've had to split up messages before, and it
isn't so bad, but one difficulty I've had is that sometimes I'll
exceed the size limit, but I lose my message, because it isn't
referenced or resent in the rejection. If it was resent, then I could
find a good place to split it up, or I could reread it to see if it
could be modified by me.

Signed:
Dakotah Rickard

On 7/24/12, kevin lyon kr...@eklyon.co.uk wrote:
hi all, it's also to encourage people to think about what their posting 
and

take responsibility for it.

the rule's been there since the year dot, so people really should be aware
of it by now.
and i won't be removing the size limit on messages.
so take responsibility for your posts because those that do exceed the 
size
limit will be deleted and you'll only have to post your message again, 
thus

creating more work for the moderators, and yourselves. :)

it's not difficult to do really folks! :)

kevin
kr...@eklyon.co.uk


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: 25 July 2012 00:18
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderator reminder: Trimming messages

I would prefer that the rule be kept.  While bandwidth and storage really
isn't an issue anymore, trimming conversations is just plain polite, and
keeping them trimmed helps keep conversations on track.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


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Re: [Audyssey] working Holodeck game

2012-07-24 Thread Thomas Ward
Hi Dark,

Well, yes and no. Using real fencing swords is difficult for someone
who can't see, but there are ways to do it and make it accessible.
I'll use myself as an example here.

My son and I have a couple of battery operated light sabers we got at
Wal-Mart. They vibrate, hum, and light up like the real thing but the
blades are nothing more than a long plastic tube. To make a long story
short I've gotten good at blocking his attacks and finding openings
simply by listening to the hum and voom, voom, voom of the light
sabers. Point being if the enemy sword has some sound source a blind
person can fence well enough, and therefore the game could be made
accessible.

However, you are right adding accessibility to any vr gaming is the
last thing the developers will think of in the initial stages. Most of
it will be highly graphical and audio will be there as special effects
rather than as an accessibility aid. Sadly we are always the last to
be included in any kind of new development like this.

Cheers!


On 7/24/12, dark d...@xgam.org wrote:
 One interesting thing though, is that the closer to real life it is,
 probably the less accessible it would be.

 For instance, it mentions that students are developing a game with real time

 combat where you swing swords and shoot guns,  well sinse in real life
 fencing is pretty difficult for a vi person, that's accessibility gone
 straight off. I remember a virtual reality 3d plane sim my brother played in

 an arcade in the 90's, and being extremely disappointed that it was utterly

 unplayable for me, sinse I could only see what I'd see in a real cockpit,
 which was not much.

 indeed I've noticed myself that low vision access has decreased as games
 have become more graphically real.

 So, while I think it's an intereting bit of technology, unless we're all
 going to get vizers like Jordi laforge, I don't think it's one that will be

 really a good thing for vi gamers.
 Beware the greu!

 Dark.


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Re: [Audyssey] Moderator reminder: Trimming messages

2012-07-24 Thread Thomas Ward
Hi Dakotah,

We usually don't just reject messages out of hand. At least I don't at
any rate. I've personally approved a number of messages that were
larger than the size limitation if it is a case of a single message
too long to fit in the standard 10 KB limit. Such examples include
news letters, the Audyssey Magazine,and various other posts that were
trimmed but still too big. However, if I see a one or two line message
with two or three posts attached to it I reject those immediately
because its obvious the person composing the message made no attempt
to trim the message. They just hit reply and expected it to go
through. Bottom line, we try to use some judgment here when deciding
which messages do and don't get rejected.

As for the messages you are speaking of that got rejected I'd have to
see them to explain why they may have been rejected. Usually its not
just because it is too big. There may be other reasons besides that,
or the moderator who rejected it was simply treating the size
limitation rule more strictly than I generally do.

Cheers!



On 7/24/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 I do object, only because, as I said, a person may have a single long
 idea which is valid. I've had to split up messages before, and it
 isn't so bad, but one difficulty I've had is that sometimes I'll
 exceed the size limit, but I lose my message, because it isn't
 referenced or resent in the rejection. If it was resent, then I could
 find a good place to split it up, or I could reread it to see if it
 could be modified by me.

 Signed:
 Dakotah Rickard


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Re: [Audyssey] Moderator reminder: Trimming messages

2012-07-24 Thread Thomas Ward
Hi Michael,

That is what we generally do. As I said in my prior post we often
don't just reject a post because it is too large. There are plenty of
posts such as news letters from game developers that are too big to go
through, but we obviously approve them right away since the author
wasn't responding to a million posts but just creating a very long
e-mail. The same would hold for a reply that was properly trimmed but
ended up being too large. I go ahead and approve them because the
author made the attempt to trim. Sometimes a message is like half a KB
over the 10 KB limit. That amount is so small that I generally approve
them anyway simply because its possible it went over the limit by
accident, and if it wasn't, well, its not a huge amount over the
limit. No matter how you look at it we try to use our personal
judgment when rejecting messages rather than just rejecting messages
out of hand because it is x KB over the limit.

Cheers!

On 7/24/12, Michael Taboada mich...@speedofsoundgaming.com wrote:
 Hi,
 You would think that if your message was all yours, no one elses or at least

 at the maximum one or two other messages to show the context, then the
 moderators would let it go through. I mean... afaik the purpose of this rule

 is not to stop people from posting long messages, but to stop people from
 posting 20 old replies when only the latest one is relevant.
 Thanks,
 -Michael.


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Re: [Audyssey] godville game

2012-07-24 Thread Thomas Ward
Hi Dark,

Interesting. I've been using Firefox since 3.0 and it rarely crashes
for me.Perhaps you are using some incompatible add-ons and/or
extentions that are causing it to crash. I do know a lot of people who
have problems like this discover its one or two add-ons that is
incompatible with the latest version that introduces instability into
the browser. One way to find out is to launch Firefox with all add-ons
disabled and see if it crashes. If not then you have an incompatible
add-on screwing up the browser.

Another common problem is sometimes if you upgrade via the upgrade
wizard sometimes the update doesn't get installed properly and that
could be causing problems. The quickest way to fix that problem is to
press the shift key when llaunching Firefox and tell it to reset
everything back to defaults. That will clear out all your old settings
etc and refresh the browser back to a clean install.

Cheers!


On 7/24/12, dark d...@xgam.org wrote:
 Hi nickle.

 the problem is for me, firefox itself crashes so often as to be unusable,
 besides webvision as I understand it won't do all captures.

 That's why no game that requires a capture will get an audiogames.net entry

 unless there is an alternative way around.

 Beware the Grue!

 Dark.

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Re: [Audyssey] godville game

2012-07-24 Thread Thomas Ward
Hi Dark,

For some reason you seem to get all the bad luck. I'm finding it hard
to believe that Firefox crashes every five minutes unless there is
something totally screwed with your machines. I have Firefox both on
Windows and on Linux and it runs fine. I personally can recommend it
as a great alternative to Internet Explorer when it works properly,
but am hard pressed to explain your rather unsatisfactory experiences.
Did you try and reset Firefox to defaults, disable add-ons, etc and
try and debug the problem?

Cheers!

On 7/24/12, dark d...@xgam.org wrote:
 Hi Alan.

 firefox is indeed an alternative internet brouser to ie, however I myself
 find it to be so unstable it's utterly unusable, crashing every five
 minutes, so I can't recommend it at all.

 I've tried it on both my desktop and laptop, and tried the latsest version,

 I've also tried without Hal, but it crashes in all those circumstances, even

 with something like google, and friends I've spoken to do say it has
 errors.

 Frankly I'd never recommend it to anyone, though your welcome to give it a
 try sinse it might cooperate a bit more for you than it does for me.

 beware the grue!

 Dark.

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Re: [Audyssey] godville game

2012-07-24 Thread Thomas Ward
Hi Dark,

Yeah, Webvision doesn't always work all the time. For what it does do
it is darn helpful in working with capchas, but I've encountered a few
where webvision failed to correctly obtain the correct capcha and I
basically was screwed. Still webvision is still better than nothing
and far more than Internet Exploder can do in that situation. :D

On 7/24/12, dark d...@xgam.org wrote:
 Hi nickle.

 the problem is for me, firefox itself crashes so often as to be unusable,
 besides webvision as I understand it won't do all captures.

 That's why no game that requires a capture will get an audiogames.net entry

 unless there is an alternative way around.

 Beware the Grue!

 Dark.

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Re: [Audyssey] godville game

2012-07-24 Thread Thomas Ward
Hi Al,

Sure. That is perfectly reasonable. I can certainly understand that
point of view.

I myself tend to be something of a mavric. That is to say I'll try
anything once to see if I like it or not. I love to tinker,
experiment, and don't let the grass grow under my feet when it comes
to software. That is why I've got several computers here running a
huge a variety of software. Some free and some commercial.

I've got a desktop PC from about 2005 or so running Windows XP SP3,
NVDA 2012, several audio games, as well as many older apps that won't
run as well on Windows 7.

I have a fairly new Toshiba notebook computer running Windows 7 64-bit
with a bunch of the latest software on one partition. The other
partition is running Ubuntu Linux 12.04, the Orca screen reader, as
well as a huge list of Linux apps.

Then, I have a four year old Compaq computer that came with Vista,
later updated to Windows 7, that has a mixture of new and old apps on
it. It also has a Linux partition which was recently upgraded to
Ubuntu 12.04 as well.

Bottom line,   I'm not someone who sticks to any specific comfort
zone. I have apps I like and don't like, but I tend to experiment, try
new things, and don't stick to one thing all the time. So that's where
I'm coming from in a lot of cases.

Cheers!


On 7/24/12, Allan Thompson allan1.thomp...@cox.net wrote:
 Hey Tom,
 I tend to be suspicious of anything new or diffrent since going blind. I
 have had situations come up all the time in the past that caused me large
 headaches due to an accessible program or game becoming suddenly
 unaccessible. So I have simply stuck to that which works and haven't gone
 crazy with upgrades, updates and the like. Maybe not the best way to move
 forward, but  like you said, I am kind of comfortable  now with what I got,
 and probably won't upgrade to something if there is no real need to.
 Thank you for explaining about firefox though. I did notice something called
 a godville UI offered during a google search and I think firefox was
 mentioned that went with it or was needed for it. Maybe I will check out
 firefox and see what that Ui is all about.
 Thanks Thomas,
 al
 The truth will set you free
 Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] working Holodeck game

2012-07-24 Thread dark

Hi Tom.

The problem I see it is that where as in a game with pure sound or with less 
realistic graphics there is no access issue, the closer things get to 
reality, the more the access is needed.


to take the fensing example. yes, you can use light sabers that make noises 
and practice, but the effort will always be more than for a sighted person 
when attaining the same level of skill, and when the point of a game is to 
test your skill your on to a none starter really when the effort for access 
is so radically different.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 25, 2012 4:05 AM
Subject: Re: [Audyssey] working Holodeck game



Hi Dark,

Well, yes and no. Using real fencing swords is difficult for someone
who can't see, but there are ways to do it and make it accessible.
I'll use myself as an example here.

My son and I have a couple of battery operated light sabers we got at
Wal-Mart. They vibrate, hum, and light up like the real thing but the
blades are nothing more than a long plastic tube. To make a long story
short I've gotten good at blocking his attacks and finding openings
simply by listening to the hum and voom, voom, voom of the light
sabers. Point being if the enemy sword has some sound source a blind
person can fence well enough, and therefore the game could be made
accessible.

However, you are right adding accessibility to any vr gaming is the
last thing the developers will think of in the initial stages. Most of
it will be highly graphical and audio will be there as special effects
rather than as an accessibility aid. Sadly we are always the last to
be included in any kind of new development like this.

Cheers!


On 7/24/12, dark d...@xgam.org wrote:

One interesting thing though, is that the closer to real life it is,
probably the less accessible it would be.

For instance, it mentions that students are developing a game with real 
time


combat where you swing swords and shoot guns,  well sinse in real 
life

fencing is pretty difficult for a vi person, that's accessibility gone
straight off. I remember a virtual reality 3d plane sim my brother played 
in


an arcade in the 90's, and being extremely disappointed that it was 
utterly


unplayable for me, sinse I could only see what I'd see in a real cockpit,
which was not much.

indeed I've noticed myself that low vision access has decreased as games
have become more graphically real.

So, while I think it's an intereting bit of technology, unless we're all
going to get vizers like Jordi laforge, I don't think it's one that will 
be


really a good thing for vi gamers.
Beware the greu!

Dark.


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Re: [Audyssey] godville game

2012-07-24 Thread dark

Hi Tom.

the crash I experienced was directly from the start, after installing 
firefox 10, indeed I barely got to look at the settings let alone any adons 
or downloads. I've tried reinstalling several times but still I get the 
crash, even when just using google or the audiogames.net forums.


I'm not sure what the problem is, as I said it happened with both my 
machines. Frankly, firefox just seems utterly unstable and useless, so I'll 
stick to Ie 8.


Beware the grue!

Dark. 



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Re: [Audyssey] godville game

2012-07-24 Thread dark

Hi Tom.

Well sinse firefox seems bad enough I've never tried webvision. I tried a 
thing called solona once which was supposed to send a screenshot to a 
volunteer who would tell you the capture, but that didn't work at all, sinse 
when I sent the screenshot the volunteer person complained there was no 
capture on screen, got extremely unpleasant threatened to ban me from the 
service.


I used! to find googles sound captures doable through a good enough paire of 
headphones, but they've now increased the level of background distortion to 
such a ridiculous level the words are inaudible, also they now use a synth 
instead of human style voices which are pretty hard to here anyway.


i've actually tried to contact google about this, sinse if their so called 
accessible alternative is no good, it's not really serving any purpose, 
but I'm not sure if the mail I sent got through and I couldn't find any 
other method of contact,  which is totally the opposite of google in the 
past sinse I remember when i contacted them a few years ago they were very 
good about access and easy to get hold of.


It does however bother me that someone set sup an alternative for vi web 
users, which obviously nobody actually tested to see if it was usable


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 25, 2012 4:51 AM
Subject: Re: [Audyssey] godville game



Hi Dark,

Yeah, Webvision doesn't always work all the time. For what it does do
it is darn helpful in working with capchas, but I've encountered a few
where webvision failed to correctly obtain the correct capcha and I
basically was screwed. Still webvision is still better than nothing
and far more than Internet Exploder can do in that situation. :D

On 7/24/12, dark d...@xgam.org wrote:

Hi nickle.

the problem is for me, firefox itself crashes so often as to be unusable,
besides webvision as I understand it won't do all captures.

That's why no game that requires a capture will get an audiogames.net 
entry


unless there is an alternative way around.

Beware the Grue!

Dark.


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Re: [Audyssey] godville game

2012-07-24 Thread Keith S

I agree.

Keith
- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 24, 2012 8:40 PM
Subject: Re: [Audyssey] godville game



Hey Tom,
I tend to be suspicious of anything new or diffrent since going blind. I 
have had situations come up all the time in the past that caused me large 
headaches due to an accessible program or game becoming suddenly 
unaccessible. So I have simply stuck to that which works and haven't gone 
crazy with upgrades, updates and the like. Maybe not the best way to move 
forward, but  like you said, I am kind of comfortable  now with what I 
got, and probably won't upgrade to something if there is no real need to.
Thank you for explaining about firefox though. I did notice something 
called a godville UI offered during a google search and I think firefox 
was mentioned that went with it or was needed for it. Maybe I will check 
out firefox and see what that Ui is all about.

Thanks Thomas,
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] godville game

2012-07-24 Thread Keith S
I've had similar problems with firefox, and it seems very slow to me, where 
as IE 8 seems to zip around the net like no one's business.


Keith
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 24, 2012 9:37 PM
Subject: Re: [Audyssey] godville game



Hi nickle.

the problem is for me, firefox itself crashes so often as to be unusable, 
besides webvision as I understand it won't do all captures.


That's why no game that requires a capture will get an audiogames.net 
entry unless there is an alternative way around.


Beware the Grue!

Dark.
- Original Message - 
From: Nicol nicoljaco...@telkomsa.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, July 24, 2012 9:56 PM
Subject: Re: [Audyssey] godville game



Hi all
Web visum is a great help to solve captias.
I don't have the address but I'm sure you would be able to get web visum 
by

googling it.
Web visum is a plug in for fire fox.
Currently  it doesn't work in internet explorer, only fire fox.
But solving captias with web visum is very easy.
hth

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 24 July 2012 11:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] godville game

Hi Alan.

The game looks interesting, and though i've been taken up with Ce it's
always worth trying something new, however that is the worst audio 
catprue

I've ever heard in my life!

usually I can get round audio captures myself by using a good pare of
headphones, but that one is abominable! and I don't unfortunately have 
any

sighted assistance.

I've mailed the support staff of the game, to see if this can be fixed, 
(if

not, I won't be adding it to the db).

Beware the grue!

Dark.


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