Re: [Audyssey] From a newby to the list!

2013-05-06 Thread Tyler
Thanks for subscribing! I'm glad that I didn't join alone. Tyler Z On Mon, 6 May 2013 22:34:54 -0700, Cara Quinn wrote: >Hi Shirley! nice to have you with us! > >Have a lovely day and happy gaming! > >Smiles, > >Cara :) >--- >View my Online Portfolio at: > >http://www.onemodelplace.com/CaraQuinn

Re: [Audyssey] From a newby to the list!

2013-05-06 Thread Thomas Ward
Hi Shirley, Welcome to the list. Hope you have a good time here. Cheers! On 5/6/13, Shirley and guide dog nitro wrote: > I'm new. My name is Shirley and I live in Ireland. I am just getting into > computer games. I use my iphone for playing games a lot and have a few for > the iphone. Clever c

Re: [Audyssey] From a newby to the list!

2013-05-06 Thread Cara Quinn
Hi Shirley! nice to have you with us! Have a lovely day and happy gaming! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 6, 2013, at 12:32 PM, Shirley and guide dog nitro wrote: I'm new. My

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries oftheAncientsConsiderations

2013-05-06 Thread Cara Quinn
Hi Dakotah, As I'd mentioned to Ken, the beeps were only ever meant to be placeholders and were supposed to be replaced with other ways of communicating the same data. Yes, the way Swamp communicates targets is something I've been sort of keeping an eye on as I was curious about it as I love 3D

Re: [Audyssey] From a newby to the list!

2013-05-06 Thread Lisa Hayes
shirley yOu're here. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Shirley and guide dog nitro" To: Sent: Tuesday, May 07, 2013 5:32 AM Subject: [Audyssey] From a newby to the list! I'm new. My name is Shirley and I live in Ireland. I am just getting i

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries oftheAncientsConsiderations

2013-05-06 Thread Cara Quinn
Hi Ken, yes, there are actually three mods because Audio Quake itself is a mod. So the two other mods besides AQ itself are mine (Jedi Quake) and Overkill from Derek London, which is an excellent mod. So in this case, coding mods for Audio Quake is basically coding Audio quake itself. This le

[Audyssey] From a newby to the list!

2013-05-06 Thread Shirley and guide dog nitro
I'm new. My name is Shirley and I live in Ireland. I am just getting into computer games. I use my iphone for playing games a lot and have a few for the iphone. Clever clues is one of my favourites, now if only I was good at solving the clues! I also like hanging with friends! I am 32 years old.

Re: [Audyssey] Wondering about the size of the audio gaming community

2013-05-06 Thread Dallas O'Brien
hi. i know exactly what you mean. I, for example, would love a flight sim of some type, and online playable at that. for example. when you log in, you could be asigned randomly to a team, and you have to fly together with a wing man, to fight against other teams. and each team would be flying out o

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-06 Thread Dakotah Rickard
I'm going to skip all the responses that have come down the pipe, which may mean I'm asking a question that has already been asked, but I wonder how different the data is from the Sea Monkey to something with similar functions, say a Wiimote. I mean, are the protocols you've designed capable of bei

[Audyssey] freedom millionaire

2013-05-06 Thread Nicole white
Click on what? Wht is Aqy? Where is that and what is that? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audys

[Audyssey] iDevice chess

2013-05-06 Thread Charles Rivard
While looking for a good chess game for my iPhone, I found the following when I typed "Shredder Chess Pro", without the quotation marks, into my search query: There is a version that will work with an iPhone. It is Voice-Over friendly, and I highly recommend it. Here are the results of the se

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-06 Thread Scott Chesworth
So this is what happens when I step away from the list for a few days; Aprone reinvents the definition of awesome, provided of course that your awesomeness threshold can be reached without the thing you're rating as reinventing awesome being edible. It was a stretch, but apparently mine can. I kno

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-06 Thread Ken The PionEar
There you go Jeremy, let's see pirates try to crack this! I guess there's an upside to making your own hardware lol. This is something I'll be saving up for. I was trying to find a way to use the iPhone in just such a manner, but there's really nothing out there except custom controllers for spe

Re: [Audyssey] Wondering about the size of the audio gaming community

2013-05-06 Thread Thomas Ward
Hi Dakotah, As to your point about a survey that is something I've been planning to do for Audyssey. The only issue is I'm currently tied up working on my own game projects right now and let the survey slide. However, I'll try to find a bit of time to write a survey form and post it for people to

[Audyssey] New Version of... whatever this is going to be

2013-05-06 Thread Ken The PionEar
Fixed more bugs. The program shouldn't sound so crackly now. You're notified when you kill all enemies You can press c to get your current kill count You can destroy the band for a new weapon since fists get old after a while https://dl.dropboxusercontent.com/u/96692612/SoundscapeExplorer.zip What

Re: [Audyssey] Wondering about the size of the audio gaming community

2013-05-06 Thread Dakotah Rickard
The thing to remember is that we can afford any of the audiogames. In my humble opinion, and I refuse point blank to point fingers or accept the blame for others' finger pointing, some people have charged more than I feel is reasonable for their games, especially when you consider how much entertai

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries oftheAncientsConsiderations

2013-05-06 Thread Dakotah Rickard
I have to say, having played and gotten pretty good at both Swamp and AudioQuake, I have to say that I like the immersion of Swamp. There aren't as many beeps in Swamp. None of the targets beep, and that's amazing. There are ways of producing or providing sounds that aren't beeping. For example, if

Re: [Audyssey] to the alter aeon players, intro

2013-05-06 Thread Mike Wassel
My characters names are phalange, silenced and japhrimel. Feel free to send me a tell if you need help. I'm a member of clan Dominion. Mike. On May 5, 2013, at 11:29 AM, "Keith" wrote: > Hi, my character's name is Jedeye, (at least my current chracter). I > restarted the character, didn't li

Re: [Audyssey] Magicassette, new text adventure game, out now

2013-05-06 Thread Charles Rivard
Just as in beta testing of a game, when two or more people, independently, report the same bug, there is no doubt that it exists. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Thomas Ward" To: "Tyler" ; "Gamers Discussion list" Sent: Sun

Re: [Audyssey] Magicassette, new text adventure game, out now

2013-05-06 Thread Sarah Haake
Hi, exactly, I also already reported the exact same thing. Just try it yourself if you don't believe it, but ignorance won't solve the problem. We don't send those message for fun or something, and saying I don't believe it is not a good way to deal with problems for a game developer. If every

Re: [Audyssey] 3D Velocity and workouts in games -was- Re: Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-06 Thread Ron Kolesar
Hey Tom, this would be awsome if we could pring the wii to the blind. My brother Matt and I won a wii system about three years ago now. But as we know, the wii system isn't for the blind. I know that the people at the Navata univerity with the vi fit program are working on a project to have physi

Re: [Audyssey] shades of doom and gtc and windows7

2013-05-06 Thread Thomas Ward
Hi Shaun, That's a bit strong don't you think? I wouldn't go as far to say games using Directsound are crap just outdated as are a lot of the APIs and technologies on Windows XP. That said, I haven't upgraded to XAudio2 myself for the primary reason although XAudio2 is newer and resolves some iss

[Audyssey] Thank you

2013-05-06 Thread Chris H
I just would like to thank everyone for this great list. Without you I wouldn't have heard of games from http://www.x-sight-interactive.net/ and so on. Although I have heard of and played games from the infamous Draconis Entertainment, Gma Games, etc, before I was even on this list, I wasn't ac

Re: [Audyssey] Looking for Wheel of fortune games

2013-05-06 Thread Chris H
This is actually another top class game! Am definitely considering purchasing it. Cheers! P.S. Reminds me of my childhood when Wheel of Fortune was on Uk Terestrial Television. Christopher Hallsworth E-mail and Facebook: challswor...@sky.com Skype: chrishallsworth7266 Twitter: http://www.twitt

Re: [Audyssey] shades of doom and gtc and windows7

2013-05-06 Thread shaun everiss
Well I do hope it comes soon phill. Yes I fully admit that while I was secure with my xp box I was content to think that everything newer was a bunch of crap because I had not the need to play games on anything bar my personal pc. Now that I have another pc and all that I realise that direct sou

Re: [Audyssey] shades of doom and gtc and windows7

2013-05-06 Thread shaun everiss
I have no problem with the new libs, the only thing I liked about direct sound was that panning especially the panning for side scrolers worked quite well though I only had mota as a base mode when you were fiddling with sfml and other things. At 07:50 PM 5/6/2013, you wrote: Hi Shaun, Now,

Re: [Audyssey] R: freedom Millionaire

2013-05-06 Thread Kaveinthran Pulanthran
hi, click on link below http://www.themillionweb.net/games/index.html thanks On 5/6/13, Angela Delicata wrote: > Hi, > Where can i find the game please? > Thanks in advance. > Angela from Italy. > > > -Messaggio originale- > Da: Gamers [mailto:gamers-boun...@audyssey.org] Per conto di N

Re: [Audyssey] sapi5 voice

2013-05-06 Thread Philip Bennefall
Hi Thomas, Just a couple of tips that apply whether you choose the speech markup or not: 1. Avoid the direct interface from C++ to Sapi. Use IDispatch. This is a little harder, but when you call Sapi directly from the provided C++ API a lot of commercial voices don't work for whatever reason

Re: [Audyssey] sapi5 voice

2013-05-06 Thread Thomas Ward
Hi Philip, Thanks. Now, that makes sense, and unfortunately I am not running Visual Studio Pro. All I have here is the express versions so I don't have ATL. Gr. Anyway, your assessment was right on the money. SAPI 5.3 and above are Com based, and that is why I can't just pass a value like

Re: [Audyssey] sapi5 voice

2013-05-06 Thread Philip Bennefall
Hi Thomas, Without knowing the issue first hand, I just wanted to mention that if Sapi 5.3 and above is COM and is structured in a similar fashion to 5.1, you can't just say rate=5. Managed code probably gives you a wrapper that causes a function invokation to occur internally. In C++ you have

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries oftheAncientsConsiderations

2013-05-06 Thread Ken The PionEar
Three mods? I only know about your mod and Derek London's mod. What's the third one? I did a little modding myself a while back by the way. I created a low-level, slow-moving rocket that would find the nearest enemy. It didn't do much damage, because that wasn't the intent. The intent was to use

Re: [Audyssey] learning alley: was Re: Programming Resources was Suggestion to the Developer ofSoundscape Explorer

2013-05-06 Thread Thomas Ward
Hi Ken, Well, Learning Alley does have programming materials, but I'm not sure what they have these days. Back when I used their programming materials for college, which was like 10 years ago, all they had were tapes which made learning difficult because I couldn't go back and review it line by li

Re: [Audyssey] shades of doom and gtc and windows7

2013-05-06 Thread Thomas Ward
Hi Phil, Yeah, I heard he was working on a possible fix, and I'm glad to hear it. I'll definitely stay tuned. :D Cheers! On 5/6/13, Phil Vlasak wrote: > Hi Thomas, > David is working on a fix for the way sounds pan in Shades of Doom, Tank > Commander and yes, my Sarah game for Vista and newer v

[Audyssey] learning ally: was Re: Programming Resources was Suggestion to the Developer ofSoundscape Explorer

2013-05-06 Thread Ken The PionEar
I never even thought about it, but i bet Learning Ally has some good stuff too? Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or writ

Re: [Audyssey] sapi5 voice

2013-05-06 Thread Thomas Ward
Hi Jim, I'm using the Windows 7 Platform SDK. The SAPI 5 SDK was discontinued and rolled into newer versions of the Windows Platform SDK which makes sense. Anyway, for some reason every time I try to do something like g_voice->Rate = 5; in C++ it gives me an error. However, it works fine in C# .N

[Audyssey] sapi5 voice

2013-05-06 Thread Jim Kitchen
Hi Thomas, I'm not sure about the sapi5 SDK that you are using, but the one that I am using has such commands as Voice.Speak g$ Voice.Speak g$, SVSFlagsAsync Voice.Volume = 100 Voice.Rate = 0 So with the rate command you can change the rate of the speech from within the game and don't need to

[Audyssey] programming games

2013-05-06 Thread Jim Kitchen
Hi James, Sounds cool that you plan to learn how to and then program games. I was going to ask, are you thinking of using the BGT tool kit, or learn a full programming language? Good luck. BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.

Re: [Audyssey] shades of doom and gtc and windows7

2013-05-06 Thread Phil Vlasak
Hi Thomas, David is working on a fix for the way sounds pan in Shades of Doom, Tank Commander and yes, my Sarah game for Vista and newer versions of Windows. Even in the stereo setting the distance from far left to far right is half what it should be. He is in the process of testing the new eng

[Audyssey] R: freedom Millionaire

2013-05-06 Thread Angela Delicata
Hi, Where can i find the game please? Thanks in advance. Angela from Italy. -Messaggio originale- Da: Gamers [mailto:gamers-boun...@audyssey.org] Per conto di Nicole white Inviato: domenica 5 maggio 2013 22:01 A: Games list\ Oggetto: [Audyssey] freedom Millionaire Does anyone know how to

Re: [Audyssey] shades of doom and gtc and windows7

2013-05-06 Thread Thomas Ward
Hi Shaun, Now, you know why I am encouraging audio game developers to switch to XAudio2 or something else. Directsound is broken on Windows 7 and Windows 8, and the only real world solution for that problem is to scrap Directsound and switch to something else such as XAudio2 which is Microsoft's n