[Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread Phil Vlasak
Shades of Doom Beta version 20015: From David Greenwood on 7 July: Hi all, Fixed many of the problems mentioned such as the toilet that doesn't give up its ammo, or even give up its blob, the problem with the crate and several other things. They were all related. A few people asked to

Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread Darren Harris
Hi, I've missed this update. Has david made the game bigger? What are the real differences between this and the 1.2 version? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 11 July 2014 14:15 To: Gamers Discussion list Subject:

Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread tim
You can find all that info from the GMA web site. At 09:28 AM 7/11/2014, you wrote: Hi, I've missed this update. Has david made the game bigger? What are the real differences between this and the 1.2 version? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On

Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread Scott Chesworth
Just taking a run through the demo. I love being able to play with my screen reader or Sapi, but the output to native screen readers could probably use some refinement. At the moment, the speech is very jerky, presumably because David is sending the exact same instructions to the various screen

Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread Charles Rivard
To me, the speech coming from JAWS 14 using ScanSoft Tom is not jerky at all. It may be so with other screen readers, but this one is just fine. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From:

Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread Scott Chesworth
Ooh, the plot thickens! If you get a chance Charles, it'd be interesting to see how Sapi set to the same voice performs for you. On 7/11/14, Charles Rivard wee1s...@fidnet.com wrote: To me, the speech coming from JAWS 14 using ScanSoft Tom is not jerky at all. It may be so with other screen

Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread Charles Rivard
It'll be done some time today. I don't need any excuse to play this beta, but now I've got one anyway. Truth is, SOD is a game that I like, but for some reason that I can't put a thumb on, I haven't played it all that much. I think this beta has cured the issue. Now that I've worked with it

[Audyssey] boches

2014-07-11 Thread mattias
how to actually do fire to create food --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

[Audyssey] Fw: Two New Games! Heroes Rise: HeroFall and Life of a Mobster

2014-07-11 Thread dark
Two New Games! Heroes Rise: HeroFall and Life of a Mobster - Original Message - From: Choice of Games To: d...@xgam.org Sent: Friday, July 11, 2014 6:22 PM Subject: Two New Games! Heroes Rise: HeroFall and Life of a Mobster Download Heroes Rise: HeroFall and Life of

Re: [Audyssey] games we'd like to play: circus charlie

2014-07-11 Thread Charles Rivard
Firstly, as I have never created a game, I'll say that what is below are just thoughts. Here goes: In the first stage Charlie rides on the back of a lion and must jump through rings of fire. The difficulty here is to center Charlie so he could jump through the rings without being burned. As

[Audyssey] Perilous Hearts

2014-07-11 Thread mattias
how to create fire to create food and excuse for the first mail --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread Scott Chesworth
Something else I've just noticed, key interrupt seems a bit wonky. For example, if I'm running along and I hit V to check whether I've been down this passage before, that stops me running. I'm pretty sure that wasn't the case in SOD1.2, and it's already making movement around monsters a bit fiddly

[Audyssey] Test Message

2014-07-11 Thread Teresa Cochran
Hi, all, I've been having some problems sending and receiving messages on this list. I just saw a few come in, so thought I'd try a test. Teresa We're made of star stuff.--Carl Sagan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Test Message

2014-07-11 Thread Teresa Cochran
I didn't see the message I sent out a few minutes ago. I'm following up on it from my sent messages folder. I don't think that server likes me anymore. Ha. I may try with another email address if this keeps up. Sorry about the bandwidth wastage with these messages. Teresa We're made of star

Re: [Audyssey] Perilous Hearts

2014-07-11 Thread hayden presley
I wont' give you the answer, but consider what you have in your inventory, and what kind of animal (in a slightly different form) might make a tasty lunch. Also consider the weapons you have--they aren't all just for killing things. Best Regards, Hayden -Original Message- From: Gamers

Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread hayden presley
My big issue with JAWS isnt' jerky speech, but the fact that JAWS insists on saying blank every time I hit a control left, right, ro down arrow, and that it says selected when shift is used in conjunction with the aforementioned keys. Also, JAWS seems to be intercepting the keys as usual, so