Well if all this fails, I think the best way to go about things is to make an
engine like BGT that works with multiple platforms. Perhaps Swift would be a
good choice, or perhaps that thing Irion made would work, although I rather
doubt it, and haven't heard of anything new in that for quite a w
Ah, I see your point, Lord Dentin. But you yourself have made your game, ...
supposedly I'd think firstly made for sighted players, accessible. I know, text
is a lot easier to work with than graphics, but still, there are other devs who
have done things for us. Look at Injustice, gods among us,
4 hours on one thing? I admit to having played entombed for maybe 10 hours
straight, but I could never do something as frustrating as learn to program for
that long.
Sent from my iPhone
> On Jun 19, 2015, at 1:03 AM, Thomas Ward wrote:
>
> Hi Shaun,
>
> It sounds to me you are describing att
Yes but I think that kind of battle of ideas have been what makes up history.
Do you think there was one singular idea about how America should be ran?
Sent from my iPhone
> On Jun 16, 2015, at 7:30 AM, Thomas Ward wrote:
>
> Hi Dark,
>
> Yeah, I know what you meant. However, I wanted to spec
Hi Daniele,
Upon re reading your message I must confess I don't really understand
what you are after and what it is specifically about Unity that is so
great. You mentioned if I knew Unity, its community, its assets store,
etc that I wouldn't say what I did. Well, I'm here to confess I know
little
Hi.
Will paste a link about the unity game engine and a screen reader feedback
survey.
Please post.
The more feedback, the more pressure, that they will build screen reader
support.
Not accessible.
A lady named Danniell , who was sighted and working in the game industry,
lost her sight.
And s
Well guess what guys. We can either make our own, or make those that are
already made accessible, sort of like the mario the audio edition.
Sent from my iPhone
> On Jun 15, 2015, at 1:33 AM, Thomas Ward wrote:
>
> Hi Mohsin ,
>
> I can definitely understand where you are coming from because
If the game were on mac or iOS, in-app purchases could be good for expanding
the game, and giving the dev a reason to.
Sent from my iPhone
> On Jun 13, 2015, at 1:03 AM, Thomas Ward wrote:
>
> Hi Mohsin ,
>
> Honestly most of our games seem more on par with mainstream games from
> 20 years ag
Thanks, Jim.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Wednesday, July 01, 2015 2:50 PM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for June 2015
53 people posted 440 messages.
71 From, dark.
52 From, Thomas Wa
Hi Ishan,
If you choose hit and run, and hit the ball, the base runner or runners will
advance one or two bases more than usual. They start running sooner. Actually
as the pitcher winds up and pitches. Hopefully the batter will hit the ball.
If you choose steal and hit the ball it will be p
Excellent points there.
Focus your powers and prepare for buttle.
-Original Message-
From: Dennis Towne
Sent: Wednesday, July 01, 2015 11:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] info AudioGames Game Engine
As a programmer, I have to agree with Thomas, and I won't be
Thanks, Dennis.
Yes, I agree. It is not that I am outright apposed to making Unity
accessible so much as I am very doubtful to what extent that
accessibility would really help. We are talking about two completely
different concepts. Unity was designed to create highly graphical
visual games, and w
I agree Dark, and I'd never say you couldn't do it. Rather, my whole
thrust was that if you're going to spend the time on it, it would be
best to use tools designed for that purpose, and target the games at
the people likely to be playing them.
Again, while it's completely possible to attach a ba
Hi Scott,
Yes, cross-platform support is definitely one reason people may want
to use Unity. Anyone who has tried doing cross-platform development
learns early on that it is pretty difficult and a tool like Unity
obviously helps ease a developer in the transition from one platform
to another becau
There were 93 thread titles. Here are the top 50.
info AudioGames Game Engine 90.
braille/large print/other media for audio games (wasinfo games game engines) 68.
New discussion forum 14.
tips for playing bg chess 12.
audio files (was large print/braille/other media etc) 11.
low cost canut
53 people posted 440 messages.
71 From, dark.
52 From, Thomas Ward.
49 From, Josh K.
42 From, Charles Rivard.
30 From, shaun everiss.
24 From, john.
18 From, Jeremy Brown.
12 From, Scott Chesworth.
9 From, Travis Siegel.
8 From, Danielle Ledet.
8 From, Jim Kitchen.
8 From, Ron Schamer
Hello Daniele ,
You are right. One method does not exclude the other. I was merely
pointing out that for me personally it isn't something I'd be
interested in per suing as a developer. I was not, however, suggesting
that someone else such as yourself should follow the path I have
taken.
That said
Hi Dennis.
I don't have enough knolidge of unity one way or the other, however I will
say audiogames have been developed with it previously.
Firstlyy, extant by the creative heroes tame who run audiogames.net, it's
still a beta but has a rather unique design for an fps game, sinse it's
comp
Whether I agree or not, I think it's worth pointing out early on in
the discussion that cross platform compatibility is probably a big
draw when it comes to reasons that this chap would like to see Unity
improve accessibility. BGT is great, but it doesn't help anyone
compile games on iOS or any of
As a programmer, I have to agree with Thomas, and I won't be signing it either.
The biggest reason I have is that Unity is primarily a graphical
development engine. Sure, it has a lot of infrastructure, and sure
there's a lot of utility in there - but fundamentally, it's designed
for and used by
I'm sorry Thomas to read your words, above all after reading in this list
about the real big lack between video games and audio games development.
Someone who knows indeed Unity, its community, its asset store and its
potentially wouldn't say something like that.
In truth I don't believe you "under
Hi Ishan,
You are over thinking the process. To run a player you do not have to
do anything.If you hit the ball when it is your turn at bat the game
will automatically run the batter to the bases. So in answer to your
question to run all you have to do is hit the ball.
As for your question about
Hi Aaron,
Well, I don't think we have progressed that far, but definitely wait
and see what Dark cooks up for us in the way of an
announcement/pamphlet. I'm sure most would agree with me a West
Virginian southern accent is better than the robotic voice of a TTS
voice.
Cheers!
On 6/30/15, valian
Hi Daniele ,
\
While I understand you personally and a few others would like to see
Unity become accessible I personally do not see a need. As a fully
qualified programmer myself I'm not in a position to require or desire
such a tool. So probably won't be adding my name to the feedback to
encoura
the i agree checkbox was not accessible i had to have my son click it
for me.
follow me on twitter @joshknnd1982
On 7/1/2015 10:28 AM, Daniele Casarola wrote:
It should be quite easy, at this address:
https://accounts.unity3d.com/sign-up
Maybe they have some problems, try later if you can.
Pl
Lol I don't mean porting mush-z directly, just sort of copying its
functionality to mudrammer or some iOS or mac client.
Sent from my iPhone
> On Jul 1, 2015, at 9:46 AM, john wrote:
>
> This is correct - mush client uses windows specific calls, and cannot be
> ported to other platforms.
>
>
Well, I'm kinda stuck in games as it were. What I want is perhaps a text-based
game, that works with frotz or tads or whatever works on iOS, that has a lot of
adventuring and doing quests, a storyline that is pretty endepth, and good
battle mechanics. Something, perhaps, like chrono trigger or f
This is correct - mush client uses windows specific calls, and cannot be
ported to other platforms.
--
From: "dark"
Sent: Tuesday, June 30, 2015 22:06
To: "Gamers Discussion list"
Subject: Re: [Audyssey] AlterAeonquestion
Actually Devin, sinse my
It should be quite easy, at this address:
https://accounts.unity3d.com/sign-up
Maybe they have some problems, try later if you can.
Please share the feedback link to other could interest to.
There's no other way to ask Unity Developers for this feature.
Thank you man.
2015-07-01 16:19 GMT+02:00
I want to vote but it is not letting me create an account.
follow me on twitter @joshknnd1982
On 7/1/2015 9:37 AM, Daniele Casarola wrote:
Please guys, support the project to make Unity Accessible.
Put your Vote to this feedback:
http://feedback.unity3d.com/suggestions/screen-reader-accessibil
Please guys, support the project to make Unity Accessible.
Put your Vote to this feedback:
http://feedback.unity3d.com/suggestions/screen-reader-accessibility
More Votes, more visibility to Unity Developers.
Thomas, in one of your last posts you wrote that people usually say only
what they want,
Glad you like Ron, you actually make me want to get started in the game
again and sort my character out.
I will say Alter isn't the only extremely good mud out there, albeit it is
one of the best and it's the only one I know that functions essentially as
an audiogame rather than a text game.
O
Hey Dark
Just logged off I hope properly, mind blowing! Mume (multi users of
Middle Earth) is a tolkien based. However cudos or bunny kiss kiss to
those doing the Mush z! The various audio is fantabulous! Also have to
say the mud on it's own merits is tremendous! the beginning area is
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