Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Devin Prater
Well if all this fails, I think the best way to go about things is to make an engine like BGT that works with multiple platforms. Perhaps Swift would be a good choice, or perhaps that thing Irion made would work, although I rather doubt it, and haven't heard of anything new in that for quite a w

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Devin Prater
Ah, I see your point, Lord Dentin. But you yourself have made your game, ... supposedly I'd think firstly made for sighted players, accessible. I know, text is a lot easier to work with than graphics, but still, there are other devs who have done things for us. Look at Injustice, gods among us,

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Devin Prater
4 hours on one thing? I admit to having played entombed for maybe 10 hours straight, but I could never do something as frustrating as learn to program for that long. Sent from my iPhone > On Jun 19, 2015, at 1:03 AM, Thomas Ward wrote: > > Hi Shaun, > > It sounds to me you are describing att

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Devin Prater
Yes but I think that kind of battle of ideas have been what makes up history. Do you think there was one singular idea about how America should be ran? Sent from my iPhone > On Jun 16, 2015, at 7:30 AM, Thomas Ward wrote: > > Hi Dark, > > Yeah, I know what you meant. However, I wanted to spec

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Thomas Ward
Hi Daniele, Upon re reading your message I must confess I don't really understand what you are after and what it is specifically about Unity that is so great. You mentioned if I knew Unity, its community, its assets store, etc that I wouldn't say what I did. Well, I'm here to confess I know little

[Audyssey] screen reader feedback for unity game engine survey

2015-07-01 Thread Marvin Hunkin
Hi. Will paste a link about the unity game engine and a screen reader feedback survey. Please post. The more feedback, the more pressure, that they will build screen reader support. Not accessible. A lady named Danniell , who was sighted and working in the game industry, lost her sight. And s

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Devin Prater
Well guess what guys. We can either make our own, or make those that are already made accessible, sort of like the mario the audio edition. Sent from my iPhone > On Jun 15, 2015, at 1:33 AM, Thomas Ward wrote: > > Hi Mohsin , > > I can definitely understand where you are coming from because

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Devin Prater
If the game were on mac or iOS, in-app purchases could be good for expanding the game, and giving the dev a reason to. Sent from my iPhone > On Jun 13, 2015, at 1:03 AM, Thomas Ward wrote: > > Hi Mohsin , > > Honestly most of our games seem more on par with mainstream games from > 20 years ag

Re: [Audyssey] Audyssey babble report for June 2015

2015-07-01 Thread Christina
Thanks, Jim. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Wednesday, July 01, 2015 2:50 PM To: Audyssey Subject: [Audyssey] Audyssey babble report for June 2015 53 people posted 440 messages. 71 From, dark. 52 From, Thomas Wa

Re: [Audyssey] baseball

2015-07-01 Thread Jim Kitchen
Hi Ishan, If you choose hit and run, and hit the ball, the base runner or runners will advance one or two bases more than usual. They start running sooner. Actually as the pitcher winds up and pitches. Hopefully the batter will hit the ball. If you choose steal and hit the ball it will be p

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Bryan Peterson
Excellent points there. Focus your powers and prepare for buttle. -Original Message- From: Dennis Towne Sent: Wednesday, July 01, 2015 11:53 AM To: Gamers Discussion list Subject: Re: [Audyssey] info AudioGames Game Engine As a programmer, I have to agree with Thomas, and I won't be

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Thomas Ward
Thanks, Dennis. Yes, I agree. It is not that I am outright apposed to making Unity accessible so much as I am very doubtful to what extent that accessibility would really help. We are talking about two completely different concepts. Unity was designed to create highly graphical visual games, and w

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Dennis Towne
I agree Dark, and I'd never say you couldn't do it. Rather, my whole thrust was that if you're going to spend the time on it, it would be best to use tools designed for that purpose, and target the games at the people likely to be playing them. Again, while it's completely possible to attach a ba

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Thomas Ward
Hi Scott, Yes, cross-platform support is definitely one reason people may want to use Unity. Anyone who has tried doing cross-platform development learns early on that it is pretty difficult and a tool like Unity obviously helps ease a developer in the transition from one platform to another becau

[Audyssey] Audyssey thread report for June 2015

2015-07-01 Thread Jim Kitchen
There were 93 thread titles. Here are the top 50. info AudioGames Game Engine 90. braille/large print/other media for audio games (wasinfo games game engines) 68. New discussion forum 14. tips for playing bg chess 12. audio files (was large print/braille/other media etc) 11. low cost canut

[Audyssey] Audyssey babble report for June 2015

2015-07-01 Thread Jim Kitchen
53 people posted 440 messages. 71 From, dark. 52 From, Thomas Ward. 49 From, Josh K. 42 From, Charles Rivard. 30 From, shaun everiss. 24 From, john. 18 From, Jeremy Brown. 12 From, Scott Chesworth. 9 From, Travis Siegel. 8 From, Danielle Ledet. 8 From, Jim Kitchen. 8 From, Ron Schamer

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Thomas Ward
Hello Daniele , You are right. One method does not exclude the other. I was merely pointing out that for me personally it isn't something I'd be interested in per suing as a developer. I was not, however, suggesting that someone else such as yourself should follow the path I have taken. That said

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread dark
Hi Dennis. I don't have enough knolidge of unity one way or the other, however I will say audiogames have been developed with it previously. Firstlyy, extant by the creative heroes tame who run audiogames.net, it's still a beta but has a rather unique design for an fps game, sinse it's comp

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Scott Chesworth
Whether I agree or not, I think it's worth pointing out early on in the discussion that cross platform compatibility is probably a big draw when it comes to reasons that this chap would like to see Unity improve accessibility. BGT is great, but it doesn't help anyone compile games on iOS or any of

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Dennis Towne
As a programmer, I have to agree with Thomas, and I won't be signing it either. The biggest reason I have is that Unity is primarily a graphical development engine. Sure, it has a lot of infrastructure, and sure there's a lot of utility in there - but fundamentally, it's designed for and used by

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Daniele Casarola
I'm sorry Thomas to read your words, above all after reading in this list about the real big lack between video games and audio games development. Someone who knows indeed Unity, its community, its asset store and its potentially wouldn't say something like that. In truth I don't believe you "under

Re: [Audyssey] baseball

2015-07-01 Thread Thomas Ward
Hi Ishan, You are over thinking the process. To run a player you do not have to do anything.If you hit the ball when it is your turn at bat the game will automatically run the batter to the bases. So in answer to your question to run all you have to do is hit the ball. As for your question about

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-07-01 Thread Thomas Ward
Hi Aaron, Well, I don't think we have progressed that far, but definitely wait and see what Dark cooks up for us in the way of an announcement/pamphlet. I'm sure most would agree with me a West Virginian southern accent is better than the robotic voice of a TTS voice. Cheers! On 6/30/15, valian

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Thomas Ward
Hi Daniele , \ While I understand you personally and a few others would like to see Unity become accessible I personally do not see a need. As a fully qualified programmer myself I'm not in a position to require or desire such a tool. So probably won't be adding my name to the feedback to encoura

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Josh K
the i agree checkbox was not accessible i had to have my son click it for me. follow me on twitter @joshknnd1982 On 7/1/2015 10:28 AM, Daniele Casarola wrote: It should be quite easy, at this address: https://accounts.unity3d.com/sign-up Maybe they have some problems, try later if you can. Pl

Re: [Audyssey] AlterAeonquestion

2015-07-01 Thread Devin Prater
Lol I don't mean porting mush-z directly, just sort of copying its functionality to mudrammer or some iOS or mac client. Sent from my iPhone > On Jul 1, 2015, at 9:46 AM, john wrote: > > This is correct - mush client uses windows specific calls, and cannot be > ported to other platforms. > >

Re: [Audyssey] chess was Re: info AudioGames Game Engine

2015-07-01 Thread Devin Prater
Well, I'm kinda stuck in games as it were. What I want is perhaps a text-based game, that works with frotz or tads or whatever works on iOS, that has a lot of adventuring and doing quests, a storyline that is pretty endepth, and good battle mechanics. Something, perhaps, like chrono trigger or f

Re: [Audyssey] AlterAeonquestion

2015-07-01 Thread john
This is correct - mush client uses windows specific calls, and cannot be ported to other platforms. -- From: "dark" Sent: Tuesday, June 30, 2015 22:06 To: "Gamers Discussion list" Subject: Re: [Audyssey] AlterAeonquestion Actually Devin, sinse my

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Daniele Casarola
It should be quite easy, at this address: https://accounts.unity3d.com/sign-up Maybe they have some problems, try later if you can. Please share the feedback link to other could interest to. There's no other way to ask Unity Developers for this feature. Thank you man. 2015-07-01 16:19 GMT+02:00

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Josh K
I want to vote but it is not letting me create an account. follow me on twitter @joshknnd1982 On 7/1/2015 9:37 AM, Daniele Casarola wrote: Please guys, support the project to make Unity Accessible. Put your Vote to this feedback: http://feedback.unity3d.com/suggestions/screen-reader-accessibil

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Daniele Casarola
Please guys, support the project to make Unity Accessible. Put your Vote to this feedback: http://feedback.unity3d.com/suggestions/screen-reader-accessibility More Votes, more visibility to Unity Developers. Thomas, in one of your last posts you wrote that people usually say only what they want,

Re: [Audyssey] AlterAeonquestion

2015-07-01 Thread dark
Glad you like Ron, you actually make me want to get started in the game again and sort my character out. I will say Alter isn't the only extremely good mud out there, albeit it is one of the best and it's the only one I know that functions essentially as an audiogame rather than a text game. O

Re: [Audyssey] AlterAeonquestion

2015-07-01 Thread Ron Schamerhorn
Hey Dark Just logged off I hope properly, mind blowing! Mume (multi users of Middle Earth) is a tolkien based. However cudos or bunny kiss kiss to those doing the Mush z! The various audio is fantabulous! Also have to say the mud on it's own merits is tremendous! the beginning area is