Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Christina
It does.
You can listen to the demo on the KS page or on the game's website.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua
Kennedy
Sent: Friday, January 13, 2017 11:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game Under
development.

does it have sound and music and stuff? if so I'll surely buy it.



On 1/13/2017 9:01 PM, Christopher Bartlett wrote:
> I'm a tester for this game and have followed its development for over a
> year.  Without giving away any trade secrets, I can say that the controls
> are quite intuitive, and the number of options scales with the advancement
> of the characters, so that at the beginning you have a manageable number
of
> choices, while further on, there are more complex things you can do.  The
> devs have also included in-game tutorial text that is quite good at
> teaching you the basics, while leaving plenty of scope for you to discover
> little tricks of your own.
> As I said, I've been testing this game and would likely have received a
> copy when all was said and done, but I am sufficiently pleased with the
> product, and even more with the willingness of the devs to respond to
> feedback, and even add new features as an experiment that I have backed
> this project at a significant level.
>
>
> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
> wrote:
>
>> If you go to outofsightgames.com and look through the audio demos or look
>> at the channel of out of sight games on Youtube, there are demos for
>> equipment, radar, and a full quest demo. I believe they're working on
more
>> to post. I'd go ahead and contribute. This game's going to be huge and
the
>> extras for Kickstarter backers are pretty nice. Discussion over how such
a
>> game could be made has gone on as long as Audyssey Magazine and the blind
>> gaming community has existed. Now, it's actually being created. What a
>> grand start to 2017.  The devs seem very responsive to questions and a
bit
>> stunned by the intense interest their project has received. Even better,
>> they experienced the kind of games we all wanted to play but couldn't due
>> to blindnesss before they lost their sight. This is going to be
>> stupifyingly good gaming for us.
>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
>> wrote:
>>
>>> That looks pretty damn impressive, actually. I watched the demo on
>>>
>>> YouTube, but I still am not sure how it controls. That is what is
>>>
>>> making me hesitate to contribute to the game.
>>>
>>>
>>>
>>> On 1/13/17, Phil Vlasak  wrote:
>>>
 A Hero's Call, from Out of Sight Games.
 An Accessible Fantasy Role Playing Game.
 Under development, the premier title from Out of Sight Games,
 you are a traveler thrust into a world of possibilities
 when you find the city of Farhaven under attack by a mysterious enemy.
 Along with a small band of allies, you must explore the surrounding
>>> lands,
>>>
 discover the identity of your enigmatic foe, and save Farhaven from
>>> certain
>>>
 conquest.
 Do you have what it takes to answer a hero?s call?
 Discover an expansive world, Venture forth from the town of Farhaven to
 explore mysterious forests, goblin-infested tunnels, haunted catacombs,
>>> and
>>>
 much
 more.
 With 17 unique maps, you'll always have new lands to explore.
 Follow a turn-by-turn beacon system to locations you've already
>>> discovered,
>>>
 or venture out on your own, you never know what you might find!
 Build your characters, Choose from one of six different classes, each
>>> with
>>>
 unique skills, and tailor your attributes for your specific style of
>>> play.
>>>
 Will you use melee or ranged weapons?
 Will you strike down your opponents with the power of the elements? Or
>>> will
>>>
 you attack from the shadows?
 Will you heal and defend with holy magic?
 Or strike terror with the powers of necromancy?
 Expand your party with four unique allies.
 Engage with a dynamic world, Meet over 40 NonPlayer characters, with
>>> dynamic
>>>
 behaviors and dialogues affected by your choices and actions.
 Some will fight alongside you, while others may have secrets to reveal.
 Test your might as you explore and encounter over 70 different enemies,
 from bandits and wolves to giant spiders, golems, and dragons,
 you will never be lacking for foes to vanquish.
 Turn-based combat provides comfort for players of all skill levels,
 while positional audio puts you in the center of visceral,
>> action-packed
 battles.
 http://outofsightgames.com/a-heros-call/
 A Hero's Call KickStarter project.
 This project will only be funded if it reaches its goal by Friday,
>>> February
>>>
 3 2017.
>>> https://www.kickstarter.com/projects/1112411595/a-heros-
>> call-an-accessible-fantasy-rpg?ref=discovery
 ---
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 If y

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Christina
This looks awesome!
Thanks for the info.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: Friday, January 13, 2017 7:01 PM
To: Gamers Discussion list
Subject: [Audyssey] A Hero's Call, an Accessible Windows game Under
development.

A Hero's Call, from Out of Sight Games.
An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious enemy.
Along with a small band of allies, you must explore the surrounding lands,
discover the identity of your enigmatic foe, and save Farhaven from certain 
conquest.
Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven to 
explore mysterious forests, goblin-infested tunnels, haunted catacombs, and 
much
more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already discovered,
or venture out on your own, you never know what you might find!
Build your characters, Choose from one of six different classes, each with 
unique skills, and tailor your attributes for your specific style of play.
Will you use melee or ranged weapons?
Will you strike down your opponents with the power of the elements? Or will 
you attack from the shadows?
Will you heal and defend with holy magic?
Or strike terror with the powers of necromancy?
Expand your party with four unique allies.
Engage with a dynamic world, Meet over 40 NonPlayer characters, with dynamic

behaviors and dialogues affected by your choices and actions.
Some will fight alongside you, while others may have secrets to reveal.
Test your might as you explore and encounter over 70 different enemies,
from bandits and wolves to giant spiders, golems, and dragons,
you will never be lacking for foes to vanquish.
Turn-based combat provides comfort for players of all skill levels,
while positional audio puts you in the center of visceral, action-packed 
battles.
http://outofsightgames.com/a-heros-call/
A Hero's Call KickStarter project.
This project will only be funded if it reaches its goal by Friday, February 
3 2017.
https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-f
antasy-rpg?ref=discovery



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Re: [Audyssey] cast aways 2 help

2016-09-09 Thread Christina
Hi, Dark,
Cool.
Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, September 09, 2016 2:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] cast aways 2 help

Hi christina.

Nope, there is a castaways 2, but it's a fairly early beta version thus far,

for more nformation see the topic in the new releases room of 
audiogames.net.

All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Christina" 
To: "'Gamers Discussion list'" 
Sent: Friday, September 09, 2016 2:15 AM
Subject: Re: [Audyssey] cast aways 2 help


> Hi,
> Do you mean the second mission in Castaways or is there actually a whole 
> new
> game out since the first one with the seven missions?
> Thanks.
> Christina
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of darren 
> harris
> Sent: Thursday, September 08, 2016 7:01 AM
> To: 'Gamers Discussion list'
> Subject: [Audyssey] cast aways 2 help
>
> Hi there,
>
>
>
> I have just started playing the game. I'm rather enjoying it so far.
>
>
>
> I can't work out though how to do things like change land tiles. How is 
> this
> done? The readme supplied with the game doesn't really give this
> information.
>
>
>
> There doesn't really seem to be a manual in the about section of the game
> I've read through that but well unless there's a way of paging to extra
> pages that I can't see it's not that fourth coming.
>
>
>
> Any help/tips and tricks would be greatful especially in how to sell stuff
> on the markets.
>
> ---
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>
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>
> -
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Re: [Audyssey] cast aways 2 help

2016-09-08 Thread Christina
Hi,
Do you mean the second mission in Castaways or is there actually a whole new
game out since the first one with the seven missions?
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of darren harris
Sent: Thursday, September 08, 2016 7:01 AM
To: 'Gamers Discussion list'
Subject: [Audyssey] cast aways 2 help

Hi there,

 

I have just started playing the game. I'm rather enjoying it so far.

 

I can't work out though how to do things like change land tiles. How is this
done? The readme supplied with the game doesn't really give this
information. 

 

There doesn't really seem to be a manual in the about section of the game
I've read through that but well unless there's a way of paging to extra
pages that I can't see it's not that fourth coming.

 

Any help/tips and tricks would be greatful especially in how to sell stuff
on the markets. 

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Re: [Audyssey] I'm getting married in about five hours

2016-07-03 Thread Christina
Congrats, Dark!


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, July 03, 2016 12:41 PM
To: Gamers@audyssey.org
Subject: [Audyssey] I'm getting married in about five hours

Hi. 
First, yes this message is offtopic because it has bugger all to do with
games, other than to report I'll be away and not doing anything even vaguely
game related for the next couple of days. 

I'm getting married in roughly five hours now, and frankly, I'm feeling a
bit stunned, and slightly scared, for all that this is an absolutely
wonderful experience and something that I literally couldn't live without. 

So  appologies in advance for my absense, and my ot  message. 

All the best, 

Dark.
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Re: [Audyssey] Away and weddings

2016-06-03 Thread Christina
Hi, Dark,
Have a wonderful wedding.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, June 03, 2016 8:32 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Away and weddings

Hi Everyone. 

This is just to let people know, as of Monday I'll be away for a while. I'm
going to America with my lady in order to get married and won't be back
until august. For some really weerd reason I can't fathom,  when I was there
over christmas I could receieve email and not send, so you probably won't
bhear from me for a bit. 
If I'm wrong and the mails work, fare enough, though if not, bare in mind
I'll still be reading list traffic, I just won't be responding (I'll still
be on audiogames.net though, so you can always reach me on the forums there
or by pm). 

I'll be around until monday, but as I'm busy with leave preparations, I
thought I'd tell everyone now. 

If I don't speak again, hope everyone has a nice summer. 

All the best, 

Dark.
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Re: [Audyssey] Seasons greetings

2016-05-01 Thread Christina
Hi, Dark.
Thank you.
That was very thoughtful.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, May 01, 2016 6:08 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Seasons greetings

Hi. 

Just a quick message to say Seasons greetings to any Pagans, Druids or
others celibrating Beltane today, may the new season bring lots of good
things. 


All the best, 

Dark.
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Re: [Audyssey] For those using Dropbox on older computers

2016-04-26 Thread Christina
Thanks for this info.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Tuesday, April 26, 2016 7:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] For those using Dropbox on older computers

Oh wow. Good to know. Thanks for passing this along.

--
From: "Karl Belanger" 
Sent: Tuesday, April 26, 2016 7:16
To: 
Subject: [Audyssey] For those using Dropbox on older computers

Hi all,

As some people use Dropbox for sharing betas and other game related things I
felt this was relevant to the list. Over the summer Dropbox will be ending
desktop support for Windows XP computers. On June 26, you will no longer be
able to download the desktop app on windows xp or create an account with it.
Then, on August 29, Dropbox will sign all XP users out of the desktop app
and they will no longer be able to sign in from that system. The account
will still be accessible from the online site or other devices.

Here is the page on dropbox.com with more info:

https://www.dropbox.com/help/9227

Karl

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Re: [Audyssey] Great game for Ios, Nano empire

2016-03-27 Thread Christina
Thanks.
I consider King of Dragon Pass fairly text-based which is why I checked.
*Smile*


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, March 27, 2016 10:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Great game for Ios, Nano empire

Nope, that's why I said "text based" but it's a really fun game anyway, all 
about making your own empire with nanobots.
Actually I've just finished and got one of the endings which is cool.

Beware the Grue!

Dark.
- Original Message - 
From: "Christina" 
To: "'Gamers Discussion list'" 
Sent: Sunday, March 27, 2016 1:00 PM
Subject: Re: [Audyssey] Great game for Ios, Nano empire


> Thanks, Dark.
> Are there music and sound effects in this one as well?
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
> Sent: Sunday, March 27, 2016 3:34 AM
> To: Gamers@audyssey.org
> Subject: [Audyssey] Great game for Ios, Nano empire
>
> Hi.
>
> This is just to let people know about a new game released for Ios, 
> entitled
> Nano Empire.
>
> Enspired by A dark room, the game is a text based single player stratogy,
> but is extremely unique. It' set in a future where humans create nanobots
> that can build anything and give them nearly god like powers.
> The game begins with you able to build various locations, from a spaceport
> to a rain forest, using resources that increase over time.
>
> Each location you build gives you more resources, and also has various 
> tasks
> you can do in it. Over time a campaign button shows up where you can go 
> and
> battle enemies who have their own worlds, though they will also come and
> battle you too, then later a story mode shows up as well (I won't say
> anything more about this, but it's fun).
>
> The game is available in the ap store and the developer in Jsenter.
>
> For more information, and to play an online version of the game (which is
> apparently accessible though I've not tried it), go to www.nanoempire.net.
> though you can just dive streight in and start playing sinse all the
> instructions are contained in the game and most things are fun to discover
> for yourself.
>
> Note that there is currently a very nasty bug in the game if you click the
> fight button too quickly in battle and then lose, you wind up with 
> negative
> defence value which can screw up the game and give a perminant crash that
> means it's necessary to redownload and restart the hole thing.
>
> Tthe developer has sent off  a fix to apple, but obviously it'll take a
> while to clear, the bug is howeve avoidable if you don't hammer the fight
> button too much (when using vo battles are turn based).
>
> Enjoy, i rather like this one.
>
> all the best,
>
> Dark.
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>
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Re: [Audyssey] Great game for Ios, Nano empire

2016-03-27 Thread Christina
Nice.
Thanks, Phil.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: Sunday, March 27, 2016 9:13 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Great game for Ios, Nano empire

Christina,
It has no music or sounds. This is James Senter's first game.
It costs $0.99 USD and he says if he makes any money he will think about 
adding them.
Here is the Apple app link:
https://itunes.apple.com/ky/app/nano-empire/id994354970?mt=8

A network of nano robots gives humans godlike power. What will you do with 
yours?
-Create your own world! Build, upgrade, and explore a unique combination of 
glorious locations. No two worlds are the same!
-Wage war against 10 enemy personalities, from giant scorpion matriarchs to 
ruthless space pirates!
-Embark on secret missions, discover dark truths, and take action. Many 
lives will depend on your choices!
An incremental strategy game designed for depth and replayability.
No Ads, No In-App Purchases.
Accessible with VoiceOver.
IMPORTANT NOTE IF USING VOICEOVER: A crash can occur if you press buttons 
too quickly during combat.
Please wait at least 1 second between pressing buttons.
TAP THE FIGHT BUTTON SLOWLY!
WHEN COMBAT IS ABOUT TO END, WAIT FOR AN ALERT AFTER EVERY TIME YOU TAP A 
BUTTON, BEFORE TAPPING AGAIN!
This bug will be fixed as soon as possible!
You start with a blank world, waiting for you to create something.
Tap the "Create" button to see the creation menu. There are five locations 
available for you to create
(you might have to scroll). Tap a location to read about it.
Once you've picked one, choose "Yes" to create it in your world!
You'll see that your location is now producing resources. Before long,
you'll 
be able to use these resources to create more locations!
There are four resources in Nano Empire:
Energy is used to create and level up locations.
Followers are used in a variety of location actions, often to increase 
resource production.
Attack is your strength in offensive combat.
Defense is your strength in defensive combat.
Each resource has a production value equal to the amount of this resource 
you produce per second.
Increase production by creating and leveling up locations, and by taking 
certain actions at locations.
The main "My World" view shows a list of locations you've created. Tap a 
location's name to visit that location.
A location name turns gray if you can't currently do anything at that 
location,
but you can still visit at any time.
Each location increases the production of certain resources and/or provides 
a special bonus, which you can see in the location's description.
Each location also offers unique actions for you to take. Choose an action 
from the menu and find out what happens!
After taking an action, you must wait a while before taking that action 
again.
Select "Level Up" and pay the required energy to level up your location.
Leveling up increases the resources produced by that location and unlocks a 
new action!
Before long, enemies will start to notice your world. Tap "Campaign" to see 
your current enemy's information. The enemy has an Attack and Defense value
just like you do.
The enemy will attack your world at random intervals, or you can tap 
"Attack!" to attack the enemy's world.
If you attack the enemy, your hit points in battle will be equal to your 
Attack value, and your enemy's hit points will be their Defense. Vice-versa 
if
the enemy attacks you.
In the combat view, your goal is to reduce the enemy's hit points (red) to 
zero before they reduce yours (blue).
To reduce the enemy's hit points, tap the "Fight!" button fast but not too 
fast! Drumming with multiple fingers is recommended.
You can also use the special abilities "Zap" and "Recruit" once per battle.
"Zap" consumes 20% of your Energy and reduces your enemy's hit points by the

same amount,
plus any bonuses you have acquired.
"Recruit" consumes 20% of your Followers and adds the same amount to your 
hit points, plus any bonuses.
Beware: enemies sometimes use these abilities as well!
If you win a battle, you plunder 2 resources for every enemy hit point you 
destroyed. If you lose, the enemy plunders 2 resources for every surviving 
hit
point,
so it pays to fight as hard as you can even if you are doomed.
If you keep losing, don't give up! The enemy can never steal more than half 
of your resources.
Also, if the enemy wins they will grow complacent and their strength will 
not increase significantly,
so you'll be able to get revenge eventually.
Finally, keep in mind that attacking and plundering the enemy is a great way

to recover lost defense.
Once you successfully attack an enemy 5 times, that enemy will be defeated, 
you will receive a bonus, and a tougher enemy will be revealed!
You can

Re: [Audyssey] Great game for Ios, Nano empire

2016-03-27 Thread Christina
Thanks, Dark.
Are there music and sound effects in this one as well?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, March 27, 2016 3:34 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Great game for Ios, Nano empire

Hi. 

This is just to let people know about a new game released for Ios, entitled
Nano Empire. 

Enspired by A dark room, the game is a text based single player stratogy,
but is extremely unique. It' set in a future where humans create nanobots
that can build anything and give them nearly god like powers. 
The game begins with you able to build various locations, from a spaceport
to a rain forest, using resources that increase over time. 

Each location you build gives you more resources, and also has various tasks
you can do in it. Over time a campaign button shows up where you can go and
battle enemies who have their own worlds, though they will also come and
battle you too, then later a story mode shows up as well (I won't say
anything more about this, but it's fun). 

The game is available in the ap store and the developer in Jsenter. 

For more information, and to play an online version of the game (which is
apparently accessible though I've not tried it), go to www.nanoempire.net.
though you can just dive streight in and start playing sinse all the
instructions are contained in the game and most things are fun to discover
for yourself.

Note that there is currently a very nasty bug in the game if you click the
fight button too quickly in battle and then lose, you wind up with negative
defence value which can screw up the game and give a perminant crash that
means it's necessary to redownload and restart the hole thing.

Tthe developer has sent off  a fix to apple, but obviously it'll take a
while to clear, the bug is howeve avoidable if you don't hammer the fight
button too much (when using vo battles are turn based).

Enjoy, i rather like this one. 

all the best, 

Dark.
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Re: [Audyssey] more darkness? - Re: the future of this list and the audyssey domain.

2016-03-04 Thread Christina
Congratulations, Dark!  May you both be very happy together.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Friday, March 04, 2016 9:46 AM
To: Gamers Discussion list
Subject: [Audyssey] more darkness? - Re: the future of this list and the
audyssey domain.

I'm going through my inbox this morning and have found a flood of mail 
concerning the apparent death of Thomas Ward???  I'm sure that I will find 
more pertaining to this thread, as well as some that does not.  With this in

mind, I have changed to an appropriate subject line before saying a hearty 
congrats to Dark and, apparently, an addition to the Darkness.  You always 
say, "All the best.", so I hope that's exactly what you receive.




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark
Sent: Friday, March 04, 2016 6:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] the future of this list and the audyssey domain.

Hi Ron.

Well legally she isn't mrs. Dark yet, but we got engaged three days before
Christmas and have been living together practically sinse November.
That's one reason I've been less around of late sinse my time is  rather
taken up with other things.

It's frankly a miracle and I am amazed every morning by my lady, actually I
am particularly sad about Tom sinse on audiogams.net we often discussed
relationships and I'm certain he'd be pleased.

Either way, thanks for the congratulations.

All the best,

Dark.
- Original Message - 
From: "Ron Schamerhorn" 
To: "Gamers Discussion list" 
Sent: Friday, March 04, 2016 12:12 PM
Subject: Re: [Audyssey] the future of this list and the audyssey domain.


> Holy wow there's a Mrs Dark?  *l* Congrats my man!
>
>
> On 3/4/2016 6:45 AM, dark wrote:
>> Hi Shane.
>>
>> If possible, I'd love to see the liust carry on as is, perhaps with some 
>> different moderators.
>> I am quite happy to help with a small financial contribution to the 
>> server costs if that would make a difference, though unfortunately with 
>> my responsabilities for audiogames.net I don't really feel I can take on 
>> more moderating, particularly with getting married this year and the 
>> natural extra time I spend with the future Mrs. Dark, (while it doesn't 
>> stop me gaming, it does change the dynamics a bit).
>>
>> So, my vote goes first on continuing things as is, though perhaps with 
>> more than a couple of mods to keep order and make sure things remain 
>> amicable.
>>
>> All the best,
>>
>> Dark.
>> - Original Message - From: "Shane Davidson" 
>> 
>> To: 
>> Sent: Friday, March 04, 2016 11:29 AM
>> Subject: [Audyssey] the future of this list and the audyssey domain.
>>
>>
>>> Hello all,
>>> When Thomas went into the hospital some month's ago I was tasked with 
>>> moderation of this list, but the day-to-day operations and maintenance 
>>> fees associated with keeping the list alive were still his 
>>> responsibility.
>>> With his passing, it falls to me as the one that was in charge to decide

>>> next steps for this really really awesome list and how we wish to 
>>> proceed from hear on out. But since their are so many members on this 
>>> list, I look to you, the membership for your ideas and suggestions. 
>>> Running a list of this size requires time, (of witch I have plenty of), 
>>> and financial cost both for archive disk space, downloads that may be on

>>> audyssey and bandwidth for it all.
>>> SO I look forward to your suggestions and ideas.
>>> Sincerely,
>>> Shane Davidson
>>>
>>> ---
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>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the 
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>
>>> -
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2015.0.6189 / Virus Database: 4537/11745 - Release Date: 
>>> 03/04/16
>>>
>>
>>
>> ---
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Re: [Audyssey] Some sad news.

2016-03-04 Thread Christina
This is very sad.
Thank you for telling us.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson
Sent: Friday, March 04, 2016 12:20 AM
To: gamers@audyssey.org
Subject: [Audyssey] Some sad news.

I was just browsing Facebook and I’m sad to report the passing of our dear 
friend Thomas Ward. I don’t know the exact circumstances or time, but I saw the 
post from his mother and friends. He’ll certainly be missed.
Focus your powers and prepare for buttle.
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Re: [Audyssey] Any news on Thomas?

2016-01-24 Thread Christina Stolze
Thomas, 
Glad to hear from you and to see that you are doing as well as can be
expected. I will continue to keep you in my prayers and continue to pray for
you. I look forward to your return. 
Warmest wishes, 
Christina

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Sunday, January 24, 2016 5:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Any news on Thomas?

Hi Lisa and all,

I have been in the hospital for the last two months and am currently
on various antibbiotics for a serious infection. The surgery went well
though and the large tumor in my brain was removed successfully. I am
ccurrently in a nursing home and am recovering.



On 1/16/16, Lisa Hayes  wrote:
> HI all, just wondering how Thomas is doing.
> Lisa Hayes
> www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] Important Message About Me and the List

2015-11-10 Thread Christina Stolze
Thomas, 
Thank you for sharing your health concerns with the list. Well you keep
doing what you have been doing and I would like to wish you a speedy
recovery. I think the list is somewhat self-sustaining it seems to be
somewhat of a quiet and calm list and there seems to be enough knowledgeable
and helpful people on the list to help each other out while you take care of
your health. 
Christina

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Tuesday, November 10, 2015 7:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important Message About Me and the List

Hi Christina and all,

Thanks. That will be greatly appreciated. These last few months have
certainly been trying ones for me not knowing from one day to the next
what my future holds so any thoughts, prayers, and anything else
anyone wants to send my way are certainly welcome.

As you said my health and well being is the most important thing right
now, and that is what I have to focus on right now. While I'd
certainly love doing other things like writing and playing games, for
example, it just isn't that feasible given my medical problems at the
moment. So I have been taking things one day at a time living minute
to minute the best way that I can.



On 11/10/15, Christina Stolze  wrote:
> Thomas,
> I am sad to hear about your health. I will keep you in my prayers. Your
> health and well-being is the most important thing.
> Best Regards,
> Christina
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
> Sent: Tuesday, November 10, 2015 5:52 AM
> To: Gamers Discussion list
> Subject: [Audyssey] Important Message About Me and the List
>
> Hello everyone,
>
> This is a very important message from your friendly neighborhood
> moderator and list owner to let you know what to expect over the next
> few weeks. Unfortunately, I have some very bad news to share, and to
> be frank about it I have held off way too long without saying
> anything. The news essentially is this.
>
> For quite some time my health has been in serious decline. I've been
> tied up with medical tests, doctor appointments, and other things
> dealing with my medical situation thus have virtually no time to
> attend to the Audyssey List, working on writing games, or about
> anything else outside of my day to day situation. I had intended to
> promote one or two moderators in my place to look after the list, but
> unfortunately my life has been so utterly crazy of late I have not
> even managed to do that. So I hope that all of you can get along and
> bare with me as it is likely or even possible over the next few weeks
> this list will not have any hands on moderation or oversight as I go
> into and out of the hospital for various operations, testing, and so
> on. If I can I will try and assign a moderator before I go into the
> hospital, but given the time frame I'm thinking that is doubtful. Plus
> I would hate to just dump the list on him or her and leave for x
> amount of time anyway.
>
> In any case here is the scoop. Thursday I'll be going into the
> hospital all day for various tests. The following Tuesday I will be
> going into the hospital for an operation, and will probably not have
> internet access for a few days as I recover So I do expect at least a
> week or so in mid November without a list moderator to look after
> things here. I Can see that probably won't be a problem, nor am I
> expecting one, but I thought you all should know Justin case you try
> to reach me and I am totally unreachable over the next two or three
> weeks.
>
> Thanks.
>
> Sincerely,
> Thomas Ward
> Owner-Moderator of the Audyssey Mailing List
>
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Re: [Audyssey] Important Message About Me and the List

2015-11-10 Thread Christina Stolze
Thomas, 
I am sad to hear about your health. I will keep you in my prayers. Your
health and well-being is the most important thing. 
Best Regards, 
Christina

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Tuesday, November 10, 2015 5:52 AM
To: Gamers Discussion list
Subject: [Audyssey] Important Message About Me and the List

Hello everyone,

This is a very important message from your friendly neighborhood
moderator and list owner to let you know what to expect over the next
few weeks. Unfortunately, I have some very bad news to share, and to
be frank about it I have held off way too long without saying
anything. The news essentially is this.

For quite some time my health has been in serious decline. I've been
tied up with medical tests, doctor appointments, and other things
dealing with my medical situation thus have virtually no time to
attend to the Audyssey List, working on writing games, or about
anything else outside of my day to day situation. I had intended to
promote one or two moderators in my place to look after the list, but
unfortunately my life has been so utterly crazy of late I have not
even managed to do that. So I hope that all of you can get along and
bare with me as it is likely or even possible over the next few weeks
this list will not have any hands on moderation or oversight as I go
into and out of the hospital for various operations, testing, and so
on. If I can I will try and assign a moderator before I go into the
hospital, but given the time frame I'm thinking that is doubtful. Plus
I would hate to just dump the list on him or her and leave for x
amount of time anyway.

In any case here is the scoop. Thursday I'll be going into the
hospital all day for various tests. The following Tuesday I will be
going into the hospital for an operation, and will probably not have
internet access for a few days as I recover So I do expect at least a
week or so in mid November without a list moderator to look after
things here. I Can see that probably won't be a problem, nor am I
expecting one, but I thought you all should know Justin case you try
to reach me and I am totally unreachable over the next two or three
weeks.

Thanks.

Sincerely,
Thomas Ward
Owner-Moderator of the Audyssey Mailing List

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Re: [Audyssey] blindfold breakout is now available fromkidfriendlysoftware

2015-11-04 Thread Christina Stolze
Well I actually have one of those high priced I phones but my thing is I
don't know how to use it for anything other than making and receiving phone
calls and sending and receiving text messages and that is just fine with me
as that is all I want to do with my phone I like things to be simple. I
would much rather play games on my computer. I wish there was some of the
old Atari games like bowling that I could play on my computer. 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Kolesar
Sent: Tuesday, November 03, 2015 10:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] blindfold breakout is now availlable
fromkidfriendlysoftware

I'm glad someone agrees with me.
Living on either a SSI or a SSDI once a month check granted we all need a 
phone.
But not the over price plans that come with them.
My brother finally found a voice output track phone and I hopefully will be 
picking up mine this coming weekend.
We've already recommended it to a friend and she's loving it.
So many Thanks for the support.



Ron and current Leader Dog boz who states
"that a service dog beats a cane paws down any day of the week."
-Original Message- 
From: Shaun Everiss
Sent: Tuesday, November 03, 2015 10:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] blindfold breakout is now availlable 
fromkidfriendlysoftware

I agree.
I don't mind eventually getting a tablet but my main device will always
be my pc.



On 4/11/2015 4:32 p.m., Ron Kolesar wrote:
> I too would love to have windows 10 version of some of these interesting
> games.
> Not everyone can afford the over priced I phones and or smart phones
> with the over priced $40 and $50 per month plans that has to come with
> them.
>
> Ron and current Leader Dog boz who states
> "that a service dog beats a cane paws down any day of the week."
> -Original Message- From: Shaun Everiss
> Sent: Tuesday, November 03, 2015 10:09 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] blindfold breakout is now availlable
> fromkidfriendlysoftware
>
> Hmmm I'd like to know this to, I really like some of the ios games but I
> do wish there weere pc ports.
> To be honest the next step in gaming is the multi device approach both
> for tablets and for windows.
> The only 2 games right now are the audazzle titles in testing, and the
> heart of winter games some of which are out in final test but um.
> I really should repost those somewhere.
> http://heartofwintergames.wordpress.com
> should have some links maybe but I havn't updated that blog in ages
> because nothing is going on at all!
>
>
>
> On 4/11/2015 1:40 p.m., Ron Kolesar wrote:
>> Is there a windows version of these games for pc users?
>> Or are they just for phone users?
>> Thanks.
>>
>>
>>
>> Ron and current Leader Dog boz who states
>> "that a service dog beats a cane paws down any day of the week."
>> -Original Message- From: Charles Rivard
>> Sent: Tuesday, November 03, 2015 6:29 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] blindfold breakout is now availlable
>> fromkidfriendlysoftware
>>
>> So that you don't have to, here's sort of a description.  You launch the
>> ball using your paddle after positioning it across the playing area.
>> There
>> are 8 rows of bricks, side by side, listed numerically from left to
>> right, 1
>> to 8 respectively.  The ball rolls toward the bricks and breaks them.
>> When
>> it is rolling back to your paddle at the bottom of the playing area, you
>> hear where it is, in relation to where your paddle is.  Keep the sound of
>> the ball in the center of your headset or ear buds.  If the ball hits
>> your
>> paddle near the edge, it will beer to that side.  As it is coming back to
>> you, you can steer it using this method with practice.  It may bounce
>> off of
>> either side and roll toward the bottom at an angle.  Swing your arm or
>> move
>> your finger on the screen.  Which way you move your paddle is set in the
>> game settings.  If you break all of the bricks, you continue to the next
>> lever, receiving an extra ball as you do.  It's a great game!
>>
>> ---
>> Be positive!  When it comes to being defeated, if you think you're
>> finished,
>> you! really! are! finished!
>> - Original Message - From: "joseph weakland"
>> 
>> To: "'audyssey games'" 
>> Sent: Tuesday, November 03, 2015 12:06 PM
>> Subject: [Audyssey] blindfold breakout is now availlable from
>> kidfriendlysoftware
>>
>>
>>> Hello folks blindfold breakout for IOS is now available in the IOS app
>>> store.
>>>
>>> In the game you snmash rows of bricks and each level is more difficult
>>> then
>>> the last. To read full description look for
>>>
>>> Blindfold breakout
>>>
>>> In IOS appstore.
>>>
>>>
>>>
>>> ---
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>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audys

Re: [Audyssey] for christina

2015-10-19 Thread Christina
Cool.
Thanks very much.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of maureen
McEntee
Sent: Monday, October 19, 2015 6:47 AM
To: gamers@audyssey.org
Subject: [Audyssey] for christina

Hi Go to www.audiogames.net their you'll find a link that says quick 
links, go in their and arrow or tab arround their their. I don't have 
them either, but i know they're their

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Re: [Audyssey] Bari Bari games.

2015-10-19 Thread Christina Stolze
Can someone tell me more about these baribari games like some of the titles
or where I can go to check them out and does anyone know where I can go to
check out the spoonbill games and or games like bg boggle? Thank you in
advance. 
Christina

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Conroy
Sent: Monday, October 19, 2015 5:35 AM
To: gamers@audyssey.org
Subject: [Audyssey] Bari Bari games.

Hi there,

I have all the Bari Bari games. I try to help him make the instructions more
under standable for us English folks. If you need any help with the games,
please feel free to ask me on here or off list.
Bari Bari Racing will be coming out soon.
Ryan

A Balance Transfer Card With An Outrageously Long Intro Rate And No Balance
Transfer Fees That Can Save You Thousands
http://thirdpartyoffers.juno.com/TGL3131/5624b99b2a43b399a5c73st04vuc

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[Audyssey] QR Codes

2015-10-18 Thread Christina
Hello.  I just got a game and accessibility kit from 64-OZ Games.  Some of
the cards have QR codes on them that I can scan with my iPhone.  What is a
good app that will do this?
Thanks.
Christina



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Re: [Audyssey] Test Letter.

2015-10-17 Thread Christina Stolze
Ron, 
It looks like you have a following. I am glad that worked for you. I look
forward to being a part of this list. 
Christina

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Saturday, October 17, 2015 10:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Test Letter.

Hi Ron,
]
Glad to see your message went through with no problems. Welcome back
to the list.

Cheers!


On 10/17/15, Ron Kolesar  wrote:
> I am finally back.
> Hi Chrinsina.
> Thanks to your letter that you shipped to me I too am on this list.
> You'll enjoy this list.
> It is the largest for finding blind friendly games.
> Ron who's glad that he finally loooks like he solved his problems and is
> finally back on the gaming list.
>
> Ron and current Leader Dog boz who states
> "that a service dog beats a cane paws down any day of the week."
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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[Audyssey] New member looking for where to go to play games

2015-10-16 Thread Christina Stolze
Good afternoon, 

I am a new member and I am looking for game sites like rs game client and
Quinten c game which I already am a member of I would like to find some
where to play games like Atari type games like bowling and Othello I would
also like to find a game place to play games like hangman, word searches,
crossword puzzles and any and all types of games along those lines. Thank
you in advance for any and all suggestions and or help. 

Best Regards, 

Christina Stolze

 

"Life is either a daring adventure or nothing".

Helen Keller

 



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Re: [Audyssey] U-Mart, a new business strategy game.

2015-09-22 Thread Christina
Yay!  Another Aprone game.
Thanks!
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
jer...@kaldobsky.com
Sent: Tuesday, September 22, 2015 5:46 PM
To: Gamers Discussion list
Subject: [Audyssey] U-Mart, a new business strategy game.

I don't know if there are already other games of this style floating around the 
community, but I put together a game centered around running a store.  Because 
this might not be a type of game people have already played, I really don't 
know if it will be met with praise or ridicule.  I guess there's no real way to 
know without posting it.  U-mart is a store managing game which focuses on 
spotting market trends.  Players must pay utility bills, loan payments, 
employee wages, and of course keep their store stocked with merchandise.  Spy 
on your rival stores, pay your market research team to check on new products, 
and adjust your wages so that everyone wants to come work for you!Enjoy!U-Mart
http://www.kaldobsky.com/audiogames/umart.zip
(1.5 MB v0.5d, last updated 9/22/2015 at 5:30 PM EST)
Changes from 0.5c to 0.5d- Fixed a bug in the loans menu that was listing the 
loans of your opponents instead of your own loans.  
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Re: [Audyssey] cast aways question

2015-09-09 Thread Christina
Hi.  It's really hard to grow crops in 2.  The farms don't yield as much.
To send out raiding parties against the yetti, you go to the space where
your wartent is.  Hit enter and then go through the selections and pick how
many of each type of fighter you want to send.  Then, send out your raiding
party.  Some of them will get killed or injured.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of loriduncan
Sent: Wednesday, September 09, 2015 5:15 AM
To: gamers@audyssey.org
Subject: [Audyssey] cast aways question

Hi everyone, I'm trying out mission 2 in castaways, but my people keep being

killed.  I have 5 soldiers, but am unable to keep the enimies down very 
well.  They attack the goblins fine, but keep being killed when the other 
enimie soldiers show up, and it says I can only send 5 soldiers out at once.

I have built a war tent and a guard tower, but the goblins keep returning to

the same squares, so we don't seem to be making any headway and I'm fast 
running out of people.  I'm also having problems with pesants standing 
around doing nothing, and messages about my people on the verdge of 
starvation.  I'm not sure how to make my pesants work, and wish I could 
asign them to certain tasks, like so many on tavern duty etc.  I have a cook

and bar tender, and it tells me both are working, I also have a fisherman a 
hunter and 2 farmers, so amn't sure what I'm missing.

I'd be grateful for any tips on mission 2.  Thanks from Lori. 


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Re: [Audyssey] Help needed with Castaways

2015-08-18 Thread Christina
Hi.  No problem.  I did that too and died.  LOL


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of loriduncan
Sent: Tuesday, August 18, 2015 11:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Help needed with Castaways

Hi, thanks, you hit on the problem, for some reason I only ended up with the

1 pesant lol.

Thanks from Lori.

-Original Message- 
From: Christina
Sent: Tuesday, August 18, 2015 1:53 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Help needed with Castaways

Hi.  Do you have enough peasants to bring your food to the tavern?
A butcher's shop also helps process the meat from the hunters.  Good luck.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of loriduncan
Sent: Tuesday, August 18, 2015 5:56 AM
To: gamers@audyssey.org
Subject: [Audyssey] Help needed with Castaways

Hi everyone, I'm playing Castaways at the moment, and although I have all my

buildings established, like my farms, as well as 2 fisherman and 1 hunter, a

cook and bar tender and a baker, I'm being told some of my people are
starving.  I checked the cook, and he's prepairing food, so I'm not sure
what I'm doing wrong?  I've tried to keep all my farms in the same place,
close to the tavern and my storehouse, so it's not like people have to
travle a great way to reach them.  I wish I could send my game file to
someone who could perhaps take a look and tell me where I'm going wrong.  I
don't know whether to keep on playing or whether to start over?

>From Lori.


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Re: [Audyssey] Help needed with Castaways

2015-08-18 Thread Christina
Hi.  Do you have enough peasants to bring your food to the tavern?
A butcher's shop also helps process the meat from the hunters.  Good luck.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of loriduncan
Sent: Tuesday, August 18, 2015 5:56 AM
To: gamers@audyssey.org
Subject: [Audyssey] Help needed with Castaways

Hi everyone, I'm playing Castaways at the moment, and although I have all my

buildings established, like my farms, as well as 2 fisherman and 1 hunter, a

cook and bar tender and a baker, I'm being told some of my people are 
starving.  I checked the cook, and he's prepairing food, so I'm not sure 
what I'm doing wrong?  I've tried to keep all my farms in the same place, 
close to the tavern and my storehouse, so it's not like people have to 
travle a great way to reach them.  I wish I could send my game file to 
someone who could perhaps take a look and tell me where I'm going wrong.  I 
don't know whether to keep on playing or whether to start over?

>From Lori. 


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Re: [Audyssey] Castaways Question

2015-08-17 Thread Christina
Hi, Dark.  Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, August 17, 2015 2:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways Question

Hi christina.

Nope that is not what I meant, I mean they finish one raid, ten either go 
back to the settlement or the nearest watch tower  then do another, but what

square is chosen is  their location, hence why watchtwoers can help, though 
of course with enough fighters doing constant attacks you don't need to 
worry.

All the best,

Dark.
- Original Message - 
From: "Christina" 
To: "'Gamers Discussion list'" 
Sent: Sunday, August 16, 2015 2:42 PM
Subject: Re: [Audyssey] Castaways Question


> Hi.  So, when the fighters finish one raid, they don't come back to the
> settlement; they just attack the next nearest enemies?
> Thanks for explaining that.
> I'm doing the mission where you have to breed twenty odiette.
> Thanks.
> Christina
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
> Sent: Sunday, August 16, 2015 1:44 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Castaways Question
>
> Hi Christina.
>
> Your best off just not getting into that situation. The way fighting works
> is rather than you directing your fighters, they'll leave your buildings 
> and
>
> go after what are at that point the closest goblins, and only when they 
> get
> back from that raid will they launch another.
> You can protect specific sections of the map by building watchtowers that
> let your soldiers and knights  launch raids from those rather than having 
> to
>
> come back to your settlement each time, however at least on maps 1 and 2,
> your best off not getting into that sort of situation, by creating lots of
> soldiers and knights who can keep the goblins in check while you build 
> your
> ship, indeed I'd recommend building the mine and smithy as early as you 
> can
> sinse it takes a long time to make weapons.
>
> All the best,
>
> Dark.
> - Original Message - 
> From: "Christina" 
> To: "'Gamers Discussion list'" 
> Sent: Sunday, August 16, 2015 5:48 AM
> Subject: [Audyssey] Castaways Question
>
>
>> Hi.  How can you get your fighters to kill the enemies closest to your
>> buildings?  I'm playing Mission 6 again and goblins swarmed my buildings.
>> However, my fighters went after goblins half way across the map.
>> Thanks.
>> Christina
>>
>>
>>
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>>
>
>
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Re: [Audyssey] Castaways Question

2015-08-16 Thread Christina
Ah, ok.  So, for the best effect, I need to have all my buildings close 
together.  I usually have my production buildings in a group and my houses 
further away so I have room for either the residents or the official buildings 
to expand.
Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky
Sent: Sunday, August 16, 2015 12:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways Question

They do come back to your settlement before going back out to fight again.  
They will return to the nearest storehouse, barracks, or guard tower.  Once at 
that location, they choose a new enemy to attack.  You don't get to pick where 
they attack, but it will be the nearest enemy to one of your buildings.
- Aprone
  From: Christina 
 To: 'Gamers Discussion list'  
 Sent: Sunday, August 16, 2015 9:42 AM
 Subject: Re: [Audyssey] Castaways Question
   
Hi.  So, when the fighters finish one raid, they don't come back to the
settlement; they just attack the next nearest enemies?
Thanks for explaining that.
I'm doing the mission where you have to breed twenty odiette.
Thanks.
Christina

  
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Re: [Audyssey] Castaways Question

2015-08-16 Thread Christina
Hi.
Thanks for responding anyway.  *Smile*


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Sunday, August 16, 2015 3:58 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Castaways Question

I never could figure that out unfortunately.



Focus your powers and prepare for buttle.
-Original Message----- 
From: Christina
Sent: Saturday, August 15, 2015 10:48 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Castaways Question

Hi.  How can you get your fighters to kill the enemies closest to your
buildings?  I'm playing Mission 6 again and goblins swarmed my buildings.
However, my fighters went after goblins half way across the map.
Thanks.
Christina



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Re: [Audyssey] Castaways Question

2015-08-16 Thread Christina
Hi.  So, when the fighters finish one raid, they don't come back to the
settlement; they just attack the next nearest enemies?
Thanks for explaining that.
I'm doing the mission where you have to breed twenty odiette.
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, August 16, 2015 1:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways Question

Hi Christina.

Your best off just not getting into that situation. The way fighting works 
is rather than you directing your fighters, they'll leave your buildings and

go after what are at that point the closest goblins, and only when they get 
back from that raid will they launch another.
You can protect specific sections of the map by building watchtowers that 
let your soldiers and knights  launch raids from those rather than having to

come back to your settlement each time, however at least on maps 1 and 2, 
your best off not getting into that sort of situation, by creating lots of 
soldiers and knights who can keep the goblins in check while you build your 
ship, indeed I'd recommend building the mine and smithy as early as you can 
sinse it takes a long time to make weapons.

All the best,

Dark.
- Original Message ----- 
From: "Christina" 
To: "'Gamers Discussion list'" 
Sent: Sunday, August 16, 2015 5:48 AM
Subject: [Audyssey] Castaways Question


> Hi.  How can you get your fighters to kill the enemies closest to your
> buildings?  I'm playing Mission 6 again and goblins swarmed my buildings.
> However, my fighters went after goblins half way across the map.
> Thanks.
> Christina
>
>
>
> ---
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[Audyssey] Castaways Question

2015-08-15 Thread Christina
Hi.  How can you get your fighters to kill the enemies closest to your
buildings?  I'm playing Mission 6 again and goblins swarmed my buildings.
However, my fighters went after goblins half way across the map.
Thanks.
Christina



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Re: [Audyssey] jim kitchen obituary

2015-08-07 Thread Christina
This is very sad news.  He will be deeply missed.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: Friday, August 07, 2015 3:27 PM
To: Gamers Discussion list
Subject: [Audyssey] jim kitchen obituary

James H. Kitchen Jr., 58, of Chardon passed away August 2, 2015 at Tri Point

Medical Center in Concord.
He was born in East Cleveland, the son of the late James H. Kitchen Sr. and 
Martha (Booth) Kitchen of Kirtland.
Jim was a self taught computer programmer who was internationally known. He 
worked full time on his own website where he designed and programmed 
computer
games that were accessible to the blind. He was an extraordinary person who 
used his own disabilities to bring joy to those facing similar hardships. He
could always bring a smile to your face with his quirky sense of humor, 
random jokes and comical taglines. Jim also served as Vice Chairman for the 
Geauga
Metropolitan Housing Authority Board of Commissioners for many years.
Surviving in addition to his mother are his step mother Ginny Wagstaff; his 
sister Cynthia Kitchen; brother Glenn Kitchen; and numerous nieces, nephews
and cousins.
He was preceded in death by his father; his sister Katherine Ewing and his 
beloved companion Marcie Brown.
A memorial service to celebrate Jims' life will be held at a later date.
In lieu of flowers memorial contributions may be made to the Cleveland Sight

Center 1909 East 101st St. Cleveland, OH 44106.
Arrangements are entrusted to the Brunner Sanden Deitrick Funeral Home & 
Cremation Center 8466 Mentor Ave., Mentor, OH 44060.
Offer condolences at
www.brunners.com


- Original Message - 
From: "Greg Wocher" 
To: "Gamers Discussion list" 
Sent: Friday, August 07, 2015 2:52 PM
Subject: Re: [Audyssey] jim kitchen passes away


> Hello,
> I went out and found a link for his obituary. Here is the link:
>
http://www.legacy.com/obituaries/news-herald/obituary.aspx?n=james-h-kitchen
&pid=175455371&fhid=5093


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Re: [Audyssey] Audyssey babble report for June 2015

2015-07-01 Thread Christina
Thanks, Jim.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Wednesday, July 01, 2015 2:50 PM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for June 2015

 
 53 people posted 440 messages.
 
 71 From, dark. 
 52 From, Thomas Ward. 
 49 From, Josh K. 
 42 From, Charles Rivard. 
 30 From, shaun everiss. 
 24 From, john. 
 18 From, Jeremy Brown. 
 12 From, Scott Chesworth. 
 9 From, Travis Siegel. 
 8 From, Danielle Ledet. 
 8 From, Jim Kitchen. 
 8 From, Ron Schamerhorn. 
 7 From, Katie Epperson. 
 7 From, Valiant Galaxy Associates. 
 6 From, Darren Harris. 
 6 From, Shaun Everiss. 
 5 From, Bryan Peterson. 
 5 From, ishan dhami. 
 5 From, joseph weakland. 
 4 From, darren harris. 
 4 From, Dennis Towne. 
 4 From, Mohsin Ali. 
 4 From, Phil Vlasak. 
 3 From, Anouk Radix. 
 3 From, Eleanor. 
 3 From, Jacob Kruger. 
 3 From, lenron brown. 
 3 From, loriduncan. 
 3 From, Marvin Hunkin. 
 3 From, sm.everiss. 
 3 From, valiant8086. 
 2 From, Dakotah Rickard. 
 2 From, Devin Prater. 
 2 From, Kenny. 
 2 From, Nick Adamson. 
 2 From, Ron hopkins. 
 2 From, Teresa Cochran. 
 1 From, ann. 
 1 From, Brice Mellen. 
 1 From, Christina. 
 1 From, dacia.luck. 
 1 From, Daniele Casarola. 
 1 From, Danielle Antoine. 
 1 From, Dorothy Martin. 
 1 From, Gamers List Guidelines Robot. 
 1 From, goshawk on horseback. 
 1 From, Grace. 
 1 From, James Howard. 
 1 From, Jesse Gaona. 
 1 From, Johnny Tai. 
 1 From, Leo  Cantos. 
 1 From, Lisa Hayes. 
 1 From, Tyler. 
 
Archive file size 2042656 bytes 
 
 Jim

Check my web site for my 36 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey babble report for May 2015

2015-06-01 Thread Christina
Thanks, Jim.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Monday, June 01, 2015 8:10 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for May 2015

 
 54 people posted 391 messages.
 
 56 From, Thomas Ward. 
 50 From, dark. 
 46 From, Josh K. 
 22 From, Jim Kitchen. 
 21 From, Bryan Peterson. 
 21 From, shaun everiss. 
 18 From, Charles Rivard. 
 10 From, ishan dhami. 
 10 From, Leo  Cantos. 
 8 From, john. 
 8 From, Lisa Hayes. 
 7 From, Christina. 
 7 From, lenron brown. 
 6 From, Cara Quinn. 
 6 From, darren harris. 
 6 From, Ron hopkins. 
 5 From, Dennis Towne. 
 5 From, Desiree Oudinot. 
 5 From, King Meade. 
 5 From, Marvin Hunkin. 
 5 From, Phil Vlasak. 
 4 From, Jeremy Brown. 
 4 From, nicol. 
 3 From, Dacia Cole. 
 3 From, Daniele Casarola. 
 3 From, Dorothy Martin. 
 3 From, Jacob Kruger. 
 3 From, joseph weakland. 
 3 From, Katie Epperson. 
 3 From, Mohsin Ali. 
 3 From, Paul Lemm. 
 3 From, Ron Schamerhorn. 
 2 From, Edgar Lozano. 
 2 From, Eleanor. 
 2 From, Greg Wocher. 
 2 From, Lanie Molinar. 
 2 From, mattias. 
 2 From, Sarah Haake. 
 2 From, Scott Chesworth. 
 1 From, Appleman. 
 1 From, Danielle Antoine. 
 1 From, Gmail. 
 1 From, Joe Quinn. 
 1 From, Kelly Sapergia. 
 1 From, Michael Feir. 
 1 From, Paul Lemm. 
 1 From, Philip Bennefall. 
 1 From, Piotr Machacz. 
 1 From, Ryan Conroy. 
 1 From, Stephen. 
 1 From, Teresa Cochran. 
 1 From, Travis Siegel. 
 1 From, Valiant Galaxy Associates. 
 1 From, valiant8086. 
 
Archive file size 1168170 bytes 
 
 Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] psycho strike

2015-05-25 Thread Christina
Hi.  You've got to either use a first aid kit on that character to heal him
up or let him sit at the base for while.  He'll heal something like ten
points or so every thirty seconds.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of mattias
Sent: Monday, May 25, 2015 1:50 PM
To: Gamers Discussion list
Subject: [Audyssey] psycho strike

how can it whas so bad
if you have lets say 100 in health
and the max health are 1000
you die so easy



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Re: [Audyssey] Jim?

2015-05-08 Thread Christina
Hi, Jim.  I hope you get to feeling better soon and that the doctor will be
as helpful as he was a few months ago.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Friday, May 08, 2015 5:31 AM
To: Christina
Subject: Re: [Audyssey] Jim?

Hi Christina,

Yeah as Dorothy said, I Been having some problems that make it hard to work
on the computer.  I did see my doctor.  He gave me some steroids and pain
pills.  And I have an appointment Monday to see doctor Barns who manipulated
me a few months ago and made me feel allot better at that time.  I also am
going to start some physical therapy.

Yes, my phone number is in my signature, on my web site and in the game text
files.

Chardon is a bit east of Cleveland Ohio in northeast Ohio.

I have a friend who messes with Siri.  He just asks her things like "Siri,
who's your daddy"

Thanks! everyone.

BFN

 Jim

I changed my car horn to gunshot sounds. People move out of the way much
faster now.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey babble report for April 2015

2015-05-08 Thread Christina
Hi, Jim.  Glad to hear from you!
Thanks as always for the Babble Report.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Friday, May 08, 2015 3:50 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for April 2015

 
 65 people posted 427 messages.
 
 64 From, dark. 
 56 From, Thomas Ward. 
 49 From, Charles Rivard. 
 25 From, Josh K. 
 23 From, Bryan Peterson. 
 20 From, ishan dhami. 
 17 From, john. 
 12 From, Aaron Baker. 
 11 From, shaun everiss. 
 10 From, Christina. 
 10 From, Desiree Oudinot. 
 10 From, Katie Epperson. 
 7 From, Cara Quinn. 
 6 From, nicol. 
 6 From, Travis Siegel. 
 5 From, Jim Kitchen. 
 4 From, Darren Harris. 
 4 From, Dorothy Martin. 
 4 From, Jeremy Brown. 
 4 From, lenron brown. 
 4 From, michael maslo. 
 4 From, Phil Vlasak. 
 4 From, Scott Chesworth. 
 4 From, tim. 
 4 From, Tobias Vinteus. 
 3 From, Jody McKinniss. 
 3 From, Philip Bennefall. 
 3 From, Ron hopkins. 
 3 From, Stephen. 
 2 From, Allison Passino. 
 2 From, Dacia Cole. 
 2 From, darren harris. 
 2 From, Dennis Towne. 
 2 From, Devin Prater. 
 2 From, Eleanor. 
 2 From, fabi gonzalez. 
 2 From, Ian McNamara. 
 2 From, Jason Allen. 
 2 From, Jesse Gaona. 
 2 From, joseph weakland. 
 2 From, Paul Lemm. 
 1 From, Appleman. 
 1 From, Bogdan Muresan. 
 1 From, Brice Mellen. 
 1 From, Dakotah Rickard. 
 1 From, Damien C. S. Pendleton. 
 1 From, Darren Duff. 
 1 From, Denny Schwab. 
 1 From, Gamers List Guidelines Robot. 
 1 From, Hayri Tulumcu. 
 1 From, Keith S. 
 1 From, Kelly Sapergia. 
 1 From, lcantos421. 
 1 From, Lisa Hayes. 
 1 From, lucky. 
 1 From, Lukáš Kakara. 
 1 From, mattias. 
 1 From, Milos Przic. 
 1 From, Piotr Machacz. 
 1 From, Sarah Haake. 
 1 From, Shannon Dyer. 
 1 From, Teresa Cochran. 
 1 From, Valiant Galaxy Associates. 
 1 From, valiant8086. 
 1 From, wayne coles. 
 
Archive file size 1591979 bytes 
 
 Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Glass Bottles in Psycho Strike

2015-05-08 Thread Christina
Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Friday, May 08, 2015 2:47 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Glass Bottles in Psycho Strike

You can apparently use them to stun enemies temporarily. Of course they can 
be used against you for the same purpose.



We are the Knights who say...Ni!
-Original Message----- 
From: Christina
Sent: Thursday, May 07, 2015 7:09 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Glass Bottles in Psycho Strike

Hello.  What are the glass bottles from the bar used for?
Thanks.
Christina



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Re: [Audyssey] Glass Bottles in Psycho Strike

2015-05-07 Thread Christina
Oh, fun. Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Conroy
Sent: Thursday, May 07, 2015 9:22 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Glass Bottles in Psycho Strike

You can hit people with them.

-- Original Message --
From: "Christina" 
To: "'Gamers Discussion list'" 
Subject: [Audyssey] Glass Bottles in Psycho Strike
Date: Thu, 7 May 2015 21:09:06 -0400

Hello.  What are the glass bottles from the bar used for?
Thanks.
Christina



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Old School Yearbook Pics
View Class Yearbooks Online Free. Search by School & Year. Look Now!
http://thirdpartyoffers.juno.com/TGL3131/554c10255df9b102405cest01vuc
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[Audyssey] Glass Bottles in Psycho Strike

2015-05-07 Thread Christina
Hello.  What are the glass bottles from the bar used for?
Thanks.
Christina



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[Audyssey] Jim?

2015-05-06 Thread Christina
Hi.  Is Jim ok?  I haven't heard from him this month.
Christina



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Re: [Audyssey] psycho strike game

2015-04-30 Thread Christina
Hi.  I use mines to kill some of them and beat down the doors.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh K
Sent: Thursday, April 30, 2015 8:02 PM
To: Gamers Discussion list
Subject: [Audyssey] psycho strike game

hey guys in psycho strike how do you avoid the police? it seems like in 
the prison there are too many of them and I jump over them and fight 
some but eventually always get caught. so what do you guys do?

follow me on twitter @joshknnd1982

On 4/30/2015 6:53 PM, Thomas Ward wrote:
> Hi Charles and Dark,
>
> Please, take the debate over how to pronounce Lager off list. It
> really has no place here.
>
> Apparently from what I heard of Dark's mp3 people in the UK pronounce
> lager differently than we do so deal with it. There are a lot of
> things we say differently and as long as we can understand what a
> person means debates as this one have no place on this or any other
> entertainment list.
>
> Cheers!
>
>
> On 4/30/15, dark  wrote:
>> @Charlse, you are directly incorrect, and to be honest I'm getting a
little
>>
>> tired of you making this constant point about the way myself, and most
>> people in England speak.
>>
>> So, I have recorded this file, which is me saying the words lager and
>> logger, and then reading your previous mail with Orphius (my appologies
for
>>
>> the speaker bit, I didn't have time to put my quad speakers into optimum
>> mike position but it should be audible).
>>
>> Hopefully this will finally knock this silly linguistic idea on the head.
>>
>> https://www.sendspace.com/pro/zyccve
>>
>> Dark.
>> There is always more to know, more to see, more to learn. The world is
vast
>>
>> and wondrous strange and there are more things benieth the stars than
even
>> the archmaesters of the citadel can dream.
>> - Original Message -
>> From: "Charles Rivard" 
>> To: "Gamers Discussion list" 
>> Sent: Thursday, April 30, 2015 7:16 PM
>> Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions
>>
>>
>>> Maybe this is where speech synthesis comes into play, because a logger
>>> might drink a lager.  You cannot hear the difference, because there
isn't
>>>
>>> any audible difference.  Braille beats speech hands down.
>>>
>>> ---
>>> Be positive!  When it comes to being defeated, if you think you're
>>> finished, you! really! are! finished!
> ---
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Re: [Audyssey] A Couple Questions Regarding Psycho Strike

2015-04-30 Thread Christina
Hi.  When you get additional characters and take more than one on a mission,
the computer controlls the others.  You can have up to three people on a
mission and you only controll one of them.  At some point, I don't know how,
you unlock the ability to have the computer controll everyone on a mission.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh K
Sent: Thursday, April 30, 2015 2:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Couple Questions Regarding Psycho Strike

how do you activate the AI?

follow me on twitter @joshknnd1982

On 4/30/2015 1:55 PM, Desiree Oudinot wrote:
> Wow, there are different shields other than the steel shield? I'm 
> going to assume that they can be found in the weapons shop. Time to 
> try and raid that some more, I suppose. I did pick up a couple of cool 
> weapons there already.
>
> On 4/30/2015 10:15 AM, Aaron Baker wrote:
>> Hello,
>> You can, in addition to better shields, get better weapons as your
>> level increases. For example, where pistols are harder to get early
>> on, they are easy to get at level ten. Just keep playing and you
>> should be able to get better and better weaponry. Having the ai help
>> you out by rescuing a prisoner helps a lot, too!
>> Regards,
>> Aaron
>>
>> On 4/30/15, Christina  wrote:
>>> Hi, Kelly.
>>> 1.  The prisoners are freed when you break down the door and they 
>>> run back
>>> to your base.  You don't get to use them until you return to base.
>>> For the vault, you hear breaking glass for a while while you're 
>>> pounding on
>>> the door and then it completely shatters.  There's an announcement 
>>> when you
>>> get the cash but it's impossible to hear over all the other noises.
>>> 2.  The shieleds you can buy go up when your level does.  So, the 
>>> higher
>>> your level, the higher the cost of the shield and the higher its 
>>> defensive
>>> level.
>>>
>>> 3.  I think you have to kill the gunshop owner in the weapons shop 
>>> or kill
>>> cops in other places.  I'm not completely sure about this one.  I 
>>> only got
>>> weapons when I let the computer control my main character.
>>> HTH,
>>> Christina
>>>
>>>
>>>
>>> -Original Message-
>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly
>>> Sapergia
>>> Sent: Thursday, April 30, 2015 2:51 AM
>>> To: gamers@audyssey.org
>>> Subject: [Audyssey] A Couple Questions Regarding Psycho Strike
>>>
>>> Hi,
>>>
>>> I started playing Psycho Strike today, and ended up purchasing it. 
>>> It works
>>>
>>> great on my Windows 7 64-bit machine, but contrary to the manual, I
>>> couldn't
>>>
>>> get it to run on my XP system. (I get a message saying "This program 
>>> is not
>>>
>>> a Win32-compatible program", or something to that effect.) Other 
>>> than that,
>>>
>>> it's a lot of fun, but I have a few questions about the gameplay.
>>>
>>> 1. Presumably, you have to release prisoners before you can recruit any
>>> other characters. As far as I can tell, I've broken down some doors, 
>>> but am
>>>
>>> not told if anyone has been set free. Is there a way to know if 
>>> anyone has
>>> been released? Same thing with the bank vaults. I'll go up to one 
>>> and take
>>> out my frustrations on it until glass begins breaking. Do I have to 
>>> keep
>>> hitting it before I can get the cash, or do I automatically get it 
>>> when the
>>>
>>> glass breaks?
>>>
>>> 2. I've noticed that in the black market there's a defensive shield.
>>> However, the price keeps changing, and I can't seem to buy it even if I
>>> have
>>>
>>> the right amount of cash. As an example, I was first told it would 
>>> cost 149
>>>
>>> cash. I managed to get up to 160 cash or something like that, but 
>>> when I
>>> went to buy the shield, it said it was now available with an increased
>>> defensive level for 400 cash. Obviously, I now can't get it. Is this 
>>> a bug
>>> with the game, or do you have to be very precise as far as cash goes?
>>>
>>> 3. Where can I find guns to use the pistol cartridges? I've been in the
>>> Weapons shop, but usually keep getting ei

Re: [Audyssey] A Couple Questions Regarding Psycho Strike

2015-04-30 Thread Christina
Hi, Kelly.
1.  The prisoners are freed when you break down the door and they run back
to your base.  You don't get to use them until you return to base.
For the vault, you hear breaking glass for a while while you're pounding on
the door and then it completely shatters.  There's an announcement when you
get the cash but it's impossible to hear over all the other noises.
2.  The shieleds you can buy go up when your level does.  So, the higher
your level, the higher the cost of the shield and the higher its defensive
level.

3.  I think you have to kill the gunshop owner in the weapons shop or kill
cops in other places.  I'm not completely sure about this one.  I only got
weapons when I let the computer control my main character.
HTH,
Christina



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly
Sapergia
Sent: Thursday, April 30, 2015 2:51 AM
To: gamers@audyssey.org
Subject: [Audyssey] A Couple Questions Regarding Psycho Strike

Hi,

I started playing Psycho Strike today, and ended up purchasing it. It works 
great on my Windows 7 64-bit machine, but contrary to the manual, I couldn't

get it to run on my XP system. (I get a message saying "This program is not 
a Win32-compatible program", or something to that effect.) Other than that, 
it's a lot of fun, but I have a few questions about the gameplay.

1. Presumably, you have to release prisoners before you can recruit any 
other characters. As far as I can tell, I've broken down some doors, but am 
not told if anyone has been set free. Is there a way to know if anyone has 
been released? Same thing with the bank vaults. I'll go up to one and take 
out my frustrations on it until glass begins breaking. Do I have to keep 
hitting it before I can get the cash, or do I automatically get it when the 
glass breaks?

2. I've noticed that in the black market there's a defensive shield. 
However, the price keeps changing, and I can't seem to buy it even if I have

the right amount of cash. As an example, I was first told it would cost 149 
cash. I managed to get up to 160 cash or something like that, but when I 
went to buy the shield, it said it was now available with an increased 
defensive level for 400 cash. Obviously, I now can't get it. Is this a bug 
with the game, or do you have to be very precise as far as cash goes?

3. Where can I find guns to use the pistol cartridges? I've been in the 
Weapons shop, but usually keep getting either a long knife or pistol 
cartridge, but no actual pistol.

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
http://www.theglobalvoice.info

Personal Website: http://www.ksapergia.net
Business Website (KJS Productions): http://www.kjsproductions.com
Follow me on Twitter at: kjsapergia 


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Re: [Audyssey] Psycho Strike - New Action/Strategy Game

2015-04-28 Thread Christina
I saw the stages but I somehow also missed anything about hitting the doors
to break them open.  I only knew because someone discussed it on the list.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Tuesday, April 28, 2015 5:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game

When it talks about stages.



We are the Knights who say...Ni!
-Original Message- 
From: john
Sent: Tuesday, April 28, 2015 3:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game

Could you please specify where? I've read through it three or four times and
haven't been able to find the info.
I saw the shift enter to leave a mission here on list, but I'm not sure
where it was figured out.

--
From: "Bryan Peterson" 
Sent: Tuesday, April 28, 2015 14:33
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game

The manual actually does explain those things.



We are the Knights who say...Ni!
-Original Message- 
From: john
Sent: Tuesday, April 28, 2015 12:20 PM
To: phi...@blastbay.com ; Gamers Discussion list
Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game

This is an interesting idea.
My thoughts:
The voice acting is awesome! Great work on it!
It'd be nice to have the game work with screen readers if possible (though
this is mostly because my sapi voices are nothing to write home about).
Claiming "fps" was a bit of a misnomer - this is most certainly a
sidescroller.
The manual is missing some info (how to get out of missions, how to break
into bank vaults). It'd also be nice if we could get some more details on
what the stats (strength/defense) do.

Overall, I think this has a lot of potential to be a neat game, and look
forward to seeing where it goes in the future. I don't think I'd buy it in
its current form, but the possibility is there for future versions.

--
From: "Philip Bennefall" 
Sent: Sunday, April 26, 2015 15:51
To: "Gamers Discussion list" 
Subject: [Audyssey] Psycho Strike - New Action/Strategy Game

Hi all!

VGStorm.com and Blastbay Studios are happy to announce the availability
of our new game, Psycho Strike!

Psycho Strike is a mix between an RPG, a first person shooter and an
adventure game. It captures the best parts of each genre in order to
create a truly unique and groundbreaking gaming experience.

In Psycho Strike, you take the roll of a gangster leader. Throughout
your adventure you will have the opportunity to collect weapons, recruit
new criminals for your team of violent outlaws, collect more and more
powerful items to fortify your base, and just terrorize the city in general.

The game is available for download and purchase from www.vgstorm.com.
The demo has no time limit, but restricts some areas and ends when any
of the people in your team reach experience level 8. The game can be
purchased for 24.95 USD.

A word of warning: The game features violence, drugs, and other themes
not suitable for younger players. We advise that no children under the
age of 16 play the game without parental approval.

We hope you enjoy this title and look forward to hearing your thoughts!
Please direct any questions, bug reports or other comments to
vgstorm.com, or respond directly here. Thanks for reading!

Kind regards,

Philip Bennefall


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Re: [Audyssey] Sounds in Psycho Strike

2015-04-28 Thread Christina
Cool.  Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron Baker
Sent: Tuesday, April 28, 2015 9:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sounds in Psycho Strike

Hi Christina,
The cash register noise plays when either you or an enemy picks up an item.
Best,
Aaron

On 4/28/15, Christina  wrote:
> Hello.  What does the cash register sound mean?  If it indicates an item,
> is
> there a key I should press to get it or do I move to where I think the
> sound
> was and then collect the item?
> I know other sounds indicate items.  However, the cash register sound
> occurs
> once and then stops; it doesn't repeat like the weapon or door sounds on
> the
> missions.
> I checked the manual and didn't see anything there.  If I missed it,
please
> let me know.
> Thanks.
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip
> Bennefall
> Sent: Sunday, April 26, 2015 3:51 PM
> To: Gamers Discussion list
> Subject: [Audyssey] Psycho Strike - New Action/Strategy Game
>
> Hi all!
>
> VGStorm.com and Blastbay Studios are happy to announce the availability
> of our new game, Psycho Strike!
>
> Psycho Strike is a mix between an RPG, a first person shooter and an
> adventure game. It captures the best parts of each genre in order to
> create a truly unique and groundbreaking gaming experience.
>
> In Psycho Strike, you take the roll of a gangster leader. Throughout
> your adventure you will have the opportunity to collect weapons, recruit
> new criminals for your team of violent outlaws, collect more and more
> powerful items to fortify your base, and just terrorize the city in
> general.
>
> The game is available for download and purchase from www.vgstorm.com.
> The demo has no time limit, but restricts some areas and ends when any
> of the people in your team reach experience level 8. The game can be
> purchased for 24.95 USD.
>
> A word of warning: The game features violence, drugs, and other themes
> not suitable for younger players. We advise that no children under the
> age of 16 play the game without parental approval.
>
> We hope you enjoy this title and look forward to hearing your thoughts!
> Please direct any questions, bug reports or other comments to
> vgstorm.com, or respond directly here. Thanks for reading!
>
> Kind regards,
>
> Philip Bennefall
>
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[Audyssey] Sounds in Psycho Strike

2015-04-28 Thread Christina
Hello.  What does the cash register sound mean?  If it indicates an item, is
there a key I should press to get it or do I move to where I think the sound
was and then collect the item?
I know other sounds indicate items.  However, the cash register sound occurs
once and then stops; it doesn't repeat like the weapon or door sounds on the
missions.
I checked the manual and didn't see anything there.  If I missed it, please
let me know.
Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip
Bennefall
Sent: Sunday, April 26, 2015 3:51 PM
To: Gamers Discussion list
Subject: [Audyssey] Psycho Strike - New Action/Strategy Game

Hi all!

VGStorm.com and Blastbay Studios are happy to announce the availability 
of our new game, Psycho Strike!

Psycho Strike is a mix between an RPG, a first person shooter and an 
adventure game. It captures the best parts of each genre in order to 
create a truly unique and groundbreaking gaming experience.

In Psycho Strike, you take the roll of a gangster leader. Throughout 
your adventure you will have the opportunity to collect weapons, recruit 
new criminals for your team of violent outlaws, collect more and more 
powerful items to fortify your base, and just terrorize the city in general.

The game is available for download and purchase from www.vgstorm.com. 
The demo has no time limit, but restricts some areas and ends when any 
of the people in your team reach experience level 8. The game can be 
purchased for 24.95 USD.

A word of warning: The game features violence, drugs, and other themes 
not suitable for younger players. We advise that no children under the 
age of 16 play the game without parental approval.

We hope you enjoy this title and look forward to hearing your thoughts! 
Please direct any questions, bug reports or other comments to 
vgstorm.com, or respond directly here. Thanks for reading!

Kind regards,

Philip Bennefall

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Re: [Audyssey] Psycho Strike - New Action/Strategy Game

2015-04-27 Thread Christina
Hi.  I'd rather not install a game if it doesn't have music and sounds which
is why I check first.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Monday, April 27, 2015 12:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game

So many such questions could probably be answered by checking the site or 
trying the game??  Things like "Does it have music and sounds?"  "Will it 
work with Windows XP?" are probably right at people's fingertips if only 
they would reach out just a bit!

---
Be positive!  When it comes to being defeated, if you think you're finished,

you! really! are! finished!
- Original Message - 
From: "Darren Harris" 
To: "Gamers Discussion list" 
Sent: Monday, April 27, 2015 10:42 AM
Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game


> Is this game compatible with xp?
>
> Sent from my iPhone
>
>> On 27 Apr 2015, at 16:34, Sarah Haake  wrote:
>>
>> Hi,
>>
>> vaults and prison door need some beating up with a melee weapon before 
>> they really break. When you break a vault the money is just there for you

>> to take. When you break a prison door, the prisoner runs to your base, so

>> you have to get out of the prison and check your base to find him.
>>
>> Best regards
>> Sarah
>>
>>
>>> Am 27.04.2015 um 15:07 schrieb Bryan Peterson:
>>> I'm guessing you didn't read the manual. It says each mission, the only 
>>> exception being the party, has an exit that you can use whenever you 
>>> wish. It's on the left side. Walk uup to it and press Shift+Enter. As 
>>> for your money you don't raise it all in one session. The part I'm not 
>>> lear about is robbing vaults and getting allies. I've tried both levels 
>>> and it sounded like I broke down a few doors but nothing seemed to 
>>> happen afterwards.
>>>
>>>
>>>
>>> We are the Knights who say...Ni!
>>> -Original Message- From: Bogdan Muresan
>>> Sent: Monday, April 27, 2015 4:45 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game
>>>
>>> Hi all. I have a question regarding the game. How to finish the mission?
>>> I think that is so much to collect 1 in a session.
>>>
>>>> On 4/27/2015 3:32 AM, michael maslo wrote:
>>>> It has both. It is so much fun
>>>>
>>>> -Original Message-
>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
>>>> Christina
>>>> Sent: Sunday, April 26, 2015 4:18 PM
>>>> To: phi...@blastbay.com; 'Gamers Discussion list'
>>>> Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game
>>>>
>>>> Hi.  Does this have music and sound effects or is it text only?
>>>> Thanks.
>>>> Christina
>>>>
>>>>
>>>> -Original Message-
>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip
>>>> Bennefall
>>>> Sent: Sunday, April 26, 2015 4:45 PM
>>>> To: dark; Gamers Discussion list
>>>> Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game
>>>>
>>>> Hi Dark,
>>>>
>>>> No, the game uses keyboard input only. There are quite a few 
>>>> keystrokes,
>>>> but they are fairly easy to memorize. Good luck and have fun!
>>>>
>>>> Kind regards,
>>>>
>>>> Philip Bennefall
>>>>> On 4/26/2015 10:37 PM, dark wrote:
>>>>> This is sounding very awsome indeed!
>>>>>
>>>>> Just one question. Does it involve mouse control? I have no problem if
>>>>> it does, indeed mouse control is cool, however if so I'll need to wait
>>>>> until tuesday before playing because currently I'm on my laptop at my
>>>>> parents which doesn't have a mouse (it has a touch pad but some rather
>>>>> bad swamp experiments prove I am no good with this for gaming).
>>>>>
>>>>> I will say gangsters aren't a favourite theme of mine, but on the
>>>>> other hand I love exploring, rpgs, stratogy and action games, so I'm
>>>>> certainly looking forward to giving this one a try, indeed I very much
>>>>> suspect I'll end up buying it as I did paladin of the skies.
>>>>

Re: [Audyssey] Psycho Strike - New Action/Strategy Game

2015-04-26 Thread Christina
I've gotten very excited about games before, only to discover they're
text-adventures.  I really enjoy the emmursive experience of music and
soundtracks and voice-actors.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, April 26, 2015 5:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game

Try it and find out?

---
Be positive!  When it comes to being defeated, if you think you're finished,

you! really! are! finished!
- Original Message - 
From: "Christina" 
To: ; "'Gamers Discussion list'" 
Sent: Sunday, April 26, 2015 4:17 PM
Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game


> Hi.  Does this have music and sound effects or is it text only?
> Thanks.
> Christina
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip
> Bennefall
> Sent: Sunday, April 26, 2015 4:45 PM
> To: dark; Gamers Discussion list
> Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game
>
> Hi Dark,
>
> No, the game uses keyboard input only. There are quite a few keystrokes,
> but they are fairly easy to memorize. Good luck and have fun!
>
> Kind regards,
>
> Philip Bennefall
> On 4/26/2015 10:37 PM, dark wrote:
>> This is sounding very awsome indeed!
>>
>> Just one question. Does it involve mouse control? I have no problem if
>> it does, indeed mouse control is cool, however if so I'll need to wait
>> until tuesday before playing because currently I'm on my laptop at my
>> parents which doesn't have a mouse (it has a touch pad but some rather
>> bad swamp experiments prove I am no good with this for gaming).
>>
>> I will say gangsters aren't a favourite theme of mine, but on the
>> other hand I love exploring, rpgs, stratogy and action games, so I'm
>> certainly looking forward to giving this one a try, indeed I very much
>> suspect I'll end up buying it as I did paladin of the skies.
>>
>> All the best,
>>
>> Dark.
>> - Original Message - From: "Philip Bennefall"
>> 
>> To: "Gamers Discussion list" 
>> Sent: Sunday, April 26, 2015 8:51 PM
>> Subject: [Audyssey] Psycho Strike - New Action/Strategy Game
>>
>>
>>> Hi all!
>>>
>>> VGStorm.com and Blastbay Studios are happy to announce the
>>> availability of our new game, Psycho Strike!
>>>
>>> Psycho Strike is a mix between an RPG, a first person shooter and an
>>> adventure game. It captures the best parts of each genre in order to
>>> create a truly unique and groundbreaking gaming experience.
>>>
>>> In Psycho Strike, you take the roll of a gangster leader. Throughout
>>> your adventure you will have the opportunity to collect weapons,
>>> recruit new criminals for your team of violent outlaws, collect more
>>> and more powerful items to fortify your base, and just terrorize the
>>> city in general.
>>>
>>> The game is available for download and purchase from www.vgstorm.com.
>>> The demo has no time limit, but restricts some areas and ends when
>>> any of the people in your team reach experience level 8. The game can
>>> be purchased for 24.95 USD.
>>>
>>> A word of warning: The game features violence, drugs, and other
>>> themes not suitable for younger players. We advise that no children
>>> under the age of 16 play the game without parental approval.
>>>
>>> We hope you enjoy this title and look forward to hearing your
>>> thoughts! Please direct any questions, bug reports or other comments
>>> to vgstorm.com, or respond directly here. Thanks for reading!
>>>
>>> Kind regards,
>>>
>>> Philip Bennefall
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
>> .
>>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-

Re: [Audyssey] Psycho Strike - New Action/Strategy Game

2015-04-26 Thread Christina
Hi.  Does this have music and sound effects or is it text only?
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip
Bennefall
Sent: Sunday, April 26, 2015 4:45 PM
To: dark; Gamers Discussion list
Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game

Hi Dark,

No, the game uses keyboard input only. There are quite a few keystrokes, 
but they are fairly easy to memorize. Good luck and have fun!

Kind regards,

Philip Bennefall
On 4/26/2015 10:37 PM, dark wrote:
> This is sounding very awsome indeed!
>
> Just one question. Does it involve mouse control? I have no problem if 
> it does, indeed mouse control is cool, however if so I'll need to wait 
> until tuesday before playing because currently I'm on my laptop at my 
> parents which doesn't have a mouse (it has a touch pad but some rather 
> bad swamp experiments prove I am no good with this for gaming).
>
> I will say gangsters aren't a favourite theme of mine, but on the 
> other hand I love exploring, rpgs, stratogy and action games, so I'm 
> certainly looking forward to giving this one a try, indeed I very much 
> suspect I'll end up buying it as I did paladin of the skies.
>
> All the best,
>
> Dark.
> - Original Message - From: "Philip Bennefall" 
> 
> To: "Gamers Discussion list" 
> Sent: Sunday, April 26, 2015 8:51 PM
> Subject: [Audyssey] Psycho Strike - New Action/Strategy Game
>
>
>> Hi all!
>>
>> VGStorm.com and Blastbay Studios are happy to announce the 
>> availability of our new game, Psycho Strike!
>>
>> Psycho Strike is a mix between an RPG, a first person shooter and an 
>> adventure game. It captures the best parts of each genre in order to 
>> create a truly unique and groundbreaking gaming experience.
>>
>> In Psycho Strike, you take the roll of a gangster leader. Throughout 
>> your adventure you will have the opportunity to collect weapons, 
>> recruit new criminals for your team of violent outlaws, collect more 
>> and more powerful items to fortify your base, and just terrorize the 
>> city in general.
>>
>> The game is available for download and purchase from www.vgstorm.com. 
>> The demo has no time limit, but restricts some areas and ends when 
>> any of the people in your team reach experience level 8. The game can 
>> be purchased for 24.95 USD.
>>
>> A word of warning: The game features violence, drugs, and other 
>> themes not suitable for younger players. We advise that no children 
>> under the age of 16 play the game without parental approval.
>>
>> We hope you enjoy this title and look forward to hearing your 
>> thoughts! Please direct any questions, bug reports or other comments 
>> to vgstorm.com, or respond directly here. Thanks for reading!
>>
>> Kind regards,
>>
>> Philip Bennefall
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the 
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
> .
>


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Re: [Audyssey] Audyssey babble report for March 2015

2015-04-01 Thread Christina
Thanks as always, Jim.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Wednesday, April 01, 2015 4:55 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for March 2015

 
 56 people posted 316 messages.
 
 51 From, dark. 
 27 From, Josh K. 
 21 From, Charles Rivard. 
 18 From, darren harris. 
 15 From, shaun everiss. 
 14 From, ishan dhami. 
 12 From, Thomas Ward. 
 9 From, Dacia Cole. 
 9 From, Katie Epperson. 
 8 From, Cara Quinn. 
 8 From, Ian McNamara. 
 8 From, Keith S. 
 7 From, Ron hopkins. 
 6 From, David Bartling. 
 6 From, Dennis Towne. 
 6 From, Jim Kitchen. 
 6 From, lenron brown. 
 5 From, Bryan Peterson. 
 5 From, Denny Schwab. 
 5 From, Dorothy Martin. 
 5 From, Phil Vlasak. 
 5 From, Teresa Cochran. 
 4 From, Darren Harris. 
 4 From, emily. 
 3 From, Brent Harding. 
 3 From, Christina. 
 3 From, Dakotah Rickard. 
 3 From, john. 
 3 From, joseph weakland. 
 3 From, Paul Lemm. 
 2 From, Devin Prater. 
 2 From, fabi gonzalez. 
 2 From, Milos Przic. 
 2 From, Piotr Machacz. 
 2 From, Sarah Haake. 
 2 From, Scott Chesworth. 
 2 From, wayne coles. 
 2 From, Zachary Kline. 
 1 From, Appleman. 
 1 From, Austin Pinto. 
 1 From, Dean Masters. 
 1 From, Edgar Lozano. 
 1 From, Eleanor. 
 1 From, Gamers List Guidelines Robot. 
 1 From, Ian Reed. 
 1 From, Jacob Kruger. 
 1 From, Jeremy Brown. 
 1 From, Kelly Sapergia. 
 1 From, Leo  Cantos. 
 1 From, Lisa Hayes. 
 1 From, nicol. 
 1 From, Paul Lemm. 
 1 From, Ron Schamerhorn. 
 1 From, Stephen. 
 1 From, Travis Siegel. 
 1 From, Yohandy. 
 
Archive file size 1046794 bytes 
 
 Jim

Check my web site for my 36 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Fw: A Sound Collection Not to be Missed

2015-03-28 Thread Christina
Thanks very much.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Paul Lemm
Sent: Saturday, March 28, 2015 7:26 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Fw: A Sound Collection Not to be Missed

Hi,

Just done a google search and found the below link to the site, but as someone 
else mentioned it appears to only allow a certain amount of downloads  per hour 
and says its at its limit so I haven't managed to download the file yet . but 
the link I found to their website is below

http://www.sonniss.com/sound-effects/free-download-game-audio/

There's no mention of the torrent link on the above site, but I found the 
torrent link on a blog site from a totally separate website. I haven't managed 
to actually download the torrent and since I got the link from another website 
can't guarantee  its validity  so as with any torrent download at your own risk 
.  Although the torrent doesn't appear to be downloading   in my torrent client 
so not to sure what's up with that maybe just no seeders at present  but I'm 
surprised  at that.  link below though for anyone who wants it

http://sonniss.com/GameAudioGDC.torrent 

Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina
Sent: Saturday, March 28, 2015 10:18 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Fw: A Sound Collection Not to be Missed

Can you give us the http link please?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Saturday, March 28, 2015 5:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Fw: A Sound Collection Not to be Missed

There is apparently both a torent and an http download.
I'm currently in the process of trying to figure out how to get free download 
manager's torent plugin to work, because apparently they only allow
100 downloads via http every four hours.

--
From: "Josh K" 
Sent: Saturday, March 28, 2015 17:04
To: "Gamers Discussion list" ; "Dean Masters" 

Subject: Re: [Audyssey] Fw: A Sound Collection Not to be Missed

i think there is a torrent for it?

follow me on twitter @joshknnd1982

On 3/28/2015 4:17 PM, john wrote:
> Is there a link to download these, or should I just go googling?
> Sounds awesome!
>
> --
> From: "Dean Masters" 
> Sent: Friday, March 20, 2015 11:36
> To: "Audyssey List" 
> Subject: [Audyssey] Fw: A Sound Collection Not to be Missed
>
>
>
> From: Jack
> Sent: Monday, March 16, 2015 10:00 AM
> Subject: A Sound Collection Not to be Missed
>
>
>
> Sonniss has released for a limited time, for free, a ten gig audio 
> sound effect bundle NOT TO BE MISSED by audio drama producers and 
> creators. As this article from bedroomproducersblog explains:
>
>Sonniss has released GameAudioGDC Bundle, a completely free to 
> download sound collection featuring over 10 GB of high quality royalty 
> free sounds for video game development and other creative work.
>
>The library was released on March 7th and it will remain a free 
> download until April 2nd. Sonniss states that they’re giving away this 
> sound collection in order to give back to the video game developers 
> community, despite of not being able to join the GDC2015 conference 
> this year. They are also running a huge game audio sale on their 
> website at the moment, aka GameAudio Special.
> So get on board Sonicateers! Grab your bundle while you still can. 
> They recommend the torrent for it!
>
> ---
> Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
> list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at 
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> list, please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
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> list, send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Fw: A Sound Collection Not to be Missed

2015-03-28 Thread Christina
Can you give us the http link please?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Saturday, March 28, 2015 5:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Fw: A Sound Collection Not to be Missed

There is apparently both a torent and an http download.
I'm currently in the process of trying to figure out how to get free 
download manager's torent plugin to work, because apparently they only allow 
100 downloads via http every four hours.

--
From: "Josh K" 
Sent: Saturday, March 28, 2015 17:04
To: "Gamers Discussion list" ; "Dean Masters" 

Subject: Re: [Audyssey] Fw: A Sound Collection Not to be Missed

i think there is a torrent for it?

follow me on twitter @joshknnd1982

On 3/28/2015 4:17 PM, john wrote:
> Is there a link to download these, or should I just go googling?
> Sounds awesome!
>
> --
> From: "Dean Masters" 
> Sent: Friday, March 20, 2015 11:36
> To: "Audyssey List" 
> Subject: [Audyssey] Fw: A Sound Collection Not to be Missed
>
>
>
> From: Jack
> Sent: Monday, March 16, 2015 10:00 AM
> Subject: A Sound Collection Not to be Missed
>
>
>
> Sonniss has released for a limited time, for free, a ten gig audio sound
> effect bundle NOT TO BE MISSED by audio drama producers and creators. As
> this article from bedroomproducersblog explains:
>
>Sonniss has released GameAudioGDC Bundle, a completely free to download
> sound collection featuring over 10 GB of high quality royalty free sounds
> for video game development and other creative work.
>
>The library was released on March 7th and it will remain a free 
> download
> until April 2nd. Sonniss states that they’re giving away this sound
> collection in order to give back to the video game developers community,
> despite of not being able to join the GDC2015 conference this year. They 
> are
> also running a huge game audio sale on their website at the moment, aka
> GameAudio Special.
> So get on board Sonicateers! Grab your bundle while you still can. They
> recommend the torrent for it!
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
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> list,
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Re: [Audyssey] Audyssey babble report for February 2015

2015-03-01 Thread Christina
Wow.  This was a quieter month.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Sunday, March 01, 2015 3:18 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for February 2015

 
 54 people posted 240 messages.
 
 47 From, dark. 
 19 From, Thomas Ward. 
 13 From, Ian McNamara. 
 11 From, shaun everiss. 
 11 From, Teresa Cochran. 
 11 From, Travis Siegel. 
 9 From, Jacob Kruger. 
 8 From, darren harris. 
 8 From, ishan dhami. 
 7 From, Charles Rivard. 
 7 From, Katie Epperson. 
 6 From, Appleman. 
 6 From, Marvin Hunkin. 
 5 From, Devin Prater. 
 5 From, Phil Vlasak. 
 4 From, christopher hallsworth. 
 4 From, lenron brown. 
 4 From, wayne17a. 
 3 From, Anouk Radix. 
 3 From, Austin Pinto. 
 3 From, Dacia Cole. 
 3 From, David Bartling. 
 3 From, Jim Kitchen. 
 3 From, Keith S. 
 3 From, Lisa Hayes. 
 2 From, Caitlyn Furness. 
 2 From, Dakotah Rickard. 
 2 From, Jeremy Brown. 
 2 From, Ron Schamerhorn. 
 2 From, Zachary Kline. 
 1 From, blindndangerous. 
 1 From, Bogdan Muresan. 
 1 From, Bryan Peterson. 
 1 From, Cara Quinn. 
 1 From, Christina. 
 1 From, Dennis Towne. 
 1 From, Eleanor. 
 1 From, emily. 
 1 From, Gamers List Guidelines Robot. 
 1 From, Gmail. 
 1 From, Hunter Jozwiak. 
 1 From, Iyara Mm. 
 1 From, john. 
 1 From, joseph weakland. 
 1 From, Josh K. 
 1 From, King Meade. 
 1 From, Lauren Childress. 
 1 From, Lori Duncan. 
 1 From, Mike. 
 1 From, Paul Lemm. 
 1 From, Richard van Tol. 
 1 From, Scott Chesworth. 
 1 From, sylvester thomas III. 
 1 From, tim. 
 
Archive file size 666540 bytes 
 
 Jim

Check my web site for my 36 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey babble report for January 2015

2015-02-02 Thread Christina
Thanks as always, Jim.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Monday, February 02, 2015 6:34 PM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for January 2015

 
 59 people posted 348 messages.
 
 55 From, Josh k. 
 37 From, Thomas Ward. 
 36 From, shaun everiss. 
 35 From, dark. 
 22 From, Jacob Kruger. 
 15 From, Charles Rivard. 
 10 From, Michael Gauler. 
 9 From, Anouk Radix. 
 9 From, Phil Vlasak. 
 6 From, Jim Kitchen. 
 6 From, Zachary Kline. 
 5 From, Appleman. 
 5 From, Dennis Towne. 
 5 From, john. 
 5 From, joseph weakland. 
 5 From, Paul Lemm. 
 4 From, Bogdan Muresan. 
 4 From, Ian McNamara. 
 4 From, Mike. 
 4 From, Milos Przic. 
 4 From, sylvester thomas III. 
 4 From, Teresa Cochran. 
 3 From, Damien C. S. Pendleton. 
 3 From, Iyara Mm. 
 3 From, Valiant Galaxy Associates. 
 2 From, Brice Mellen. 
 2 From, Bryan Peterson. 
 2 From, Cara Quinn. 
 2 From, Christina. 
 2 From, christopher huby. 
 2 From, Christopher Huby. 
 2 From, Devin Prater. 
 2 From, ishan dhami. 
 2 From, Keith S. 
 2 From, lenron brown. 
 2 From, Lori Duncan. 
 2 From, lucky. 
 2 From, Nicol. 
 2 From, Scott Chesworth. 
 2 From, Tim Chase. 
 2 From, wayne17a. 
 1 From, Allison Passino. 
 1 From, blindndangerous. 
 1 From, Brandon Misch. 
 1 From, Caitlyn Furness. 
 1 From, Christopher Bartlett. 
 1 From, Dakotah Rickard. 
 1 From, Danielle Antoine. 
 1 From, Darren Duff. 
 1 From, emily. 
 1 From, Hunter Jozwiak. 
 1 From, Joshua Tubbs. 
 1 From, Kaveinthran Pulanthran. 
 1 From, King Meade. 
 1 From, Michael Feir. 
 1 From, michael maslo. 
 1 From, Ron Schamerhorn. 
 1 From, Ryan Conroy. 
 1 From, valiant8086. 
 
Archive file size 1257762 bytes 
 
 Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey babble report for December 2014

2015-01-01 Thread Christina
Thanks, Jim.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Thursday, January 01, 2015 6:14 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for December 2014

 
 58 people posted 548 messages.
 
 71 From, Josh k. 
 69 From, Thomas Ward. 
 55 From, dark. 
 40 From, Jacob Kruger. 
 27 From, Charles Rivard. 
 27 From, shaun everiss. 
 24 From, Jim Kitchen. 
 22 From, Bryan Peterson. 
 19 From, Michael Gauler. 
 18 From, Teresa Cochran. 
 14 From, Cara Quinn. 
 14 From, Lisa Hayes. 
 13 From, ishan dhami. 
 10 From, Paul Lemm. 
 8 From, Christina. 
 7 From, Appleman. 
 7 From, Dakotah Rickard. 
 7 From, joseph weakland. 
 7 From, Phil Vlasak. 
 6 From, john. 
 6 From, Nick Adamson. 
 6 From, Zachary Kline. 
 5 From, Jason Allen. 
 5 From, Ron Schamerhorn. 
 4 From, David Bartling. 
 4 From, Dennis Towne. 
 4 From, Scott Chesworth. 
 3 From, Aaron Baker. 
 3 From, Austin Pinto. 
 3 From, Bogdan Muresan. 
 3 From, Keith S. 
 3 From, Milos Przic. 
 3 From, tim. 
 2 From, Eleanor. 
 2 From, lenron brown. 
 2 From, Lori Duncan. 
 2 From, Nicol. 
 2 From, Ryan Conroy. 
 2 From, sylvester thomas III. 
 1 From, Dacia Cole. 
 1 From, Dallas O'Brien. 
 1 From, Darren Duff. 
 1 From, emily. 
 1 From, goshawk on horseback. 
 1 From, Hunter Jozwiak. 
 1 From, Iyara MM. 
 1 From, Jeremy Kaldobsky. 
 1 From, Joshua Tubbs. 
 1 From, Karl Belanger. 
 1 From, Kimberly Qualls. 
 1 From, King Meade. 
 1 From, Leo  Cantos. 
 1 From, Lindsay Cowell. 
 1 From, Michael Forzano. 
 1 From, mikolaj holysz. 
 1 From, Steven Cantos. 
 1 From, Valiant Galaxy Associates. 
 1 From, valiant8086. 
 
Archive file size 2319659 bytes 
 
 Jim

Check my web site for my 36 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey babble report for all of 2014 part 1

2015-01-01 Thread Christina
Thanks, Jim.  Congrats, Dark!


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Thursday, January 01, 2015 6:58 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for all of 2014 part 1

 213 people posted 6846 messages.
 
 995 From, dark. 
 990 From, Thomas Ward. 
 421 From, Charles Rivard. 
 380 From, Bryan Peterson. 
 347 From, ishan dhami. 
 277 From, shaun everiss. 
 147 From, Jim Kitchen. 
 144 From, john. 
 130 From, Josh k. 
 120 From, Josh Kennedy. 
 106 From, Jacob Kruger. 
 105 From, Lisa Hayes. 
 88 From, Josh. 
 76 From, Shaun Everiss. 
 73 From, Darren Harris. 
 73 From, Teresa Cochran. 
 72 From, john. 
 70 From, Cara Quinn. 
 68 From, Lori Duncan. 
 64 From, Phil Vlasak. 
 63 From, leo. 
 62 From, tim. 
 57 From, Nicol. 
 57 From, william lomas. 
 55 From, Christina. 
 53 From, Teresa Cochran. 
 51 From, Dennis Towne. 
 51 From, lenron brown. 
 50 From, Zachary Kline. 
 49 From, hayden presley. 
 47 From, Anouk Radix. 
 47 From, Lindsay Cowell. 
 39 From, Dakotah Rickard. 
 38 From, valiant8086. 
 37 From, emily. 
 35 From, Ian McNamara. 
 34 From, Danielle Antoine. 
 33 From, Desiree Oudinot. 
 32 From, wayne17a. 
 29 From, loriduncan. 
 28 From, Austin Pinto. 
 28 From, Devin Prater. 
 27 From, David Bartling. 
 27 From, Kelly Sapergia. 
 27 From, Milos Przic. 
 27 From, Paul Lemm. 
 27 From, Scott Chesworth. 
 25 From, Jeremy Brown. 
 24 From, Stephen. 
 23 From, Eleanor. 
 23 From, Nick Adamson. 
 22 From, Bogdan Muresan. 
 22 From, Ian Reed. 
 20 From, Johnny Tai. 
 20 From, Michael Gauler. 
 20 From, Shannon Dyer. 
 18 From, Sarah Haake. 
 17 From, Darren Duff. 
 17 From, Keith Steinbach. 
 17 From, Steven Cantos. 
 16 From, ryan chou. 
 15 From, Keith S. 
 14 From, Appleman. 
 14 From, Dallas O'Brien. 
 14 From, Joshua Tubbs. 
 14 From, lindsay.cowell. 
 14 From, Ron Schamerhorn. 
 13 From, Aaron Baker. 
 13 From, Ken Downey. 
 13 From, Paul Lemm. 
 12 From, Christopher Hallsworth. 
 12 From, Maria and Joe Chapman. 
 12 From, Michael Taboada. 
 12 From, Sky Mundell. 
 12 From, Valiant Galaxy Associates. 
 11 From, Brice Mellen. 
 11 From, Chris H. 
 11 From, goshawk on horseback. 
 11 From, Willem Venter. 
 10 From, Gamers List Guidelines Robot. 
 10 From, Leonardo Argel. 
 10 From, Lucky. 
 9 From, Christopher Hallsworth. 
 9 From, Damien C. S. Pendleton. 
 9 From, mikolaj holysz. 
 9 From, Sabahattin Gucukoglu. 
 8 From, Clement Chou. 
 8 From, David Reynolds. 
 8 From, Gabriele Battaglia. 
 8 From, Karl Belanger. 
 8 From, Leo  Cantos. 
 8 From, mattias. 
 8 From, mattias. 
 8 From, Steve Cullen. 
 8 From, Tyler. 
 7 From, Angela Delicata. 
 7 From, Dacia Luck. 
 7 From, Dean Masters. 
 7 From, Harmony Neil. 
 7 From, Jody McKinniss. 
 7 From, joseph weakland. 
 7 From, joseph weakland. 
 7 From, Kaveinthran Pulanthran. 
 6 From, Chris Apple boy. 
 6 From, Christopher Bartlett. 
 6 From, Davy Kager. 
 Jim

Check my web site for my 36 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] About celtic tribes?

2014-12-14 Thread Christina
Hi.
Yeah, that's what I figured.  I liked Lords and Knights for the
micromanaging civ-building part but I stopped playing because of the PVP.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, December 14, 2014 11:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] About celtic tribes?

If it is like lords and knights, very much so, the game is entirely focused 
on attacking other players, and when you attack people them lose resources 
etc. that is why I do not plan to play lords and knights in the long 
term,  really I wish there was a propper civilization and settling game 
that didn't have all this stupid number crunch pvp nonsense!

All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Christina" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 14, 2014 4:34 PM
Subject: Re: [Audyssey] About celtic tribes?


> Hi.
> Is it PVP?
> Thanks.
> Christina
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl 
> Belanger
> Sent: Sunday, December 14, 2014 11:25 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] About celtic tribes?
>
> It's basically a mod. The buildings, units, and missions have different
> names, some researches and missions have different results, but they play
> very similar.
>
> Sent from my iPhone
>
>> On Dec 14, 2014, at 07:14, dark  wrote:
>>
>> I have asked this on the audiogames.net forum, but then I remembered 
>> there
> are a good few Ios users here who might know as well.
>>
>> I've just written an entry for lords and knights with a description for
> the audiogames.net database. I know Celtic tribes is another game from the
> same company and another mmorpg, and sinse it's got a page on Applevis it 
> is
> accessible. What I wonder however is how similar is it to lords and 
> knights?
> Is it simply a mod of the same game rather like the storm8 ones, or does 
> it
> do anything different?
>>
>> If it is a mod, I can basically just rejigger the Lords and knights db
> page, if however it is a different game then I probably need to go and try
> it myself, and I'm a lazy person :D.
>>
>> The same company also had several other games, has anyone tried those
> (they apparently have some rpgs as opposed to actual mmorpgs, though the
> only games I've heard of there's in terms of access are Celtic tribes and
> Lords and Knights). Any thoughts?
>> There is always more to know, more to see, more to learn. The world is
> vast and wondrous strange and there are more things benieth the stars than
> even the archmaesters of the citadel can dream.
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
> ---
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> list,
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>
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Re: [Audyssey] About celtic tribes?

2014-12-14 Thread Christina
Hi.
Is it PVP?
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl Belanger
Sent: Sunday, December 14, 2014 11:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] About celtic tribes?

It's basically a mod. The buildings, units, and missions have different
names, some researches and missions have different results, but they play
very similar.

Sent from my iPhone

> On Dec 14, 2014, at 07:14, dark  wrote:
> 
> I have asked this on the audiogames.net forum, but then I remembered there
are a good few Ios users here who might know as well.
> 
> I've just written an entry for lords and knights with a description for
the audiogames.net database. I know Celtic tribes is another game from the
same company and another mmorpg, and sinse it's got a page on Applevis it is
accessible. What I wonder however is how similar is it to lords and knights?
Is it simply a mod of the same game rather like the storm8 ones, or does it
do anything different? 
> 
> If it is a mod, I can basically just rejigger the Lords and knights db
page, if however it is a different game then I probably need to go and try
it myself, and I'm a lazy person :D.
> 
> The same company also had several other games, has anyone tried those
(they apparently have some rpgs as opposed to actual mmorpgs, though the
only games I've heard of there's in terms of access are Celtic tribes and
Lords and Knights). Any thoughts?
> There is always more to know, more to see, more to learn. The world is
vast and wondrous strange and there are more things benieth the stars than
even the archmaesters of the citadel can dream.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] Audyssey babble report for November 2014

2014-12-01 Thread Christina
Yay!
Thanks, Jim.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Monday, December 01, 2014 4:27 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for November 2014

 
 53 people posted 309 messages.
 
 82 From, dark. 
 32 From, Thomas Ward. 
 20 From, David Bartling. 
 15 From, Teresa Cochran. 
 14 From, Anouk Radix. 
 14 From, Jacob Kruger. 
 9 From, Charles Rivard. 
 9 From, Paul Lemm. 
 7 From, Austin Pinto. 
 7 From, Bryan Peterson. 
 6 From, Christina. 
 6 From, Jim Kitchen. 
 6 From, john. 
 6 From, Zachary Kline. 
 5 From, Cara Quinn. 
 5 From, ishan dhami. 
 5 From, Josh k. 
 4 From, Nicol. 
 4 From, shaun everiss. 
 3 From, Appleman. 
 3 From, Christopher Bartlett. 
 3 From, Dennis Towne. 
 3 From, Joshua Tubbs. 
 3 From, Lindsay Cowell. 
 3 From, Sarah Haake. 
 3 From, valiant8086. 
 2 From, Johnny Tai. 
 2 From, Leo  Cantos. 
 2 From, Piotr Machacz. 
 2 From, Ron Schamerhorn. 
 2 From, Willem Venter. 
 1 From, Bogdan Muresan. 
 1 From, Brice Mellen. 
 1 From, Dakotah Rickard. 
 1 From, Davy Kager. 
 1 From, Devin Prater. 
 1 From, emily. 
 1 From, Henning Oschwald. 
 1 From, Ian McNamara. 
 1 From, Ian Reed. 
 1 From, Jeremy Brown. 
 1 From, Juan Hernandez. 
 1 From, Kaveinthran Pulanthran. 
 1 From, Keith S. 
 1 From, Lauren Childress. 
 1 From, lenron brown. 
 1 From, Lori Duncan. 
 1 From, Matteo Hapta. 
 1 From, Michael Maslo. 
 1 From, Sabahattin Gucukoglu. 
 1 From, Scott Chesworth. 
 1 From, tim. 
 1 From, Tobias Vinteus. 
 
Archive file size 1085599 bytes 
 
 Jim

Check my web site for my 36 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Girls with guns -was- Re: Confused About Power-Upsin Audio Defence

2014-12-01 Thread Christina
Hi, Dark.  Thanks.  I started listening to the Applevis podcast about it
last night.  It sounds fantastic!
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, December 01, 2014 4:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Girls with guns -was- Re: Confused About Power-Upsin
Audio Defence

Hi Christina, it's  audio defense on the Iphone,it's a game where you are in

an arena fighting many zombies and is very awsome! :d.

All the best,

Dark.
- Original Message - 
From: "Christina" 
To: "'Gamers Discussion list'" 
Sent: Monday, December 01, 2014 1:13 AM
Subject: Re: [Audyssey] Girls with guns -was- Re: Confused About Power-Upsin

Audio Defence


> Hi.
> Sorry, I got drawn in by the subject line.  What game is this?
> Christina
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn
> Sent: Sunday, November 30, 2014 7:39 PM
> To: Gamers Discussion list
> Subject: [Audyssey] Girls with guns -was- Re: Confused About Power-Ups in
> Audio Defence
>
> Teresa, awesome stash of cash girl! :)
>
> Have you gotten / upgraded all the weapons you want?
>
> I have the Revolver, Micro SMG, Shotgun, Hunting Rifle, Tactical Rifle and
> Sonic Canon, Wok, Banjo and Cattle Prod all upgraded to max (level 4) but
> only have one upgrade on the power-ups (airdrop frequency) at the moment.
>
> I tend to use the tactical rifle as my goto gun ;) and either the sonic
> canon or the hunting rifle as a backup along with the cattle prod.
>
> Which weapons do you have at the moment? Which are your favs?
>
> Congrats on the big money! :)
>
> Cara :)
>
>
> ---
> iOS design and development - LookTel.com
> ---
> View my Online Portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
> On Nov 30, 2014, at 12:04 PM, Teresa Cochran 
> wrote:
>
> Thanks. So far, the upgrade buttons are dimmed for power-ups. What is the
> price for that? I have 123,000 coins and 100 diamonds.
>
> Teresa
>
> Winging its way from my iPod
>
>> On Nov 30, 2014, at 3:24 AM, dark  wrote:
>>
>> Hi Teresa.
>>
>> Power ups work in different ways. The tesla coil will kill the closest
> zombie and will spark to any zombies near him, while the fireworks provide

> a
> ring of desruction that lasts for a limited time and the tornado just 
> blows
> zombies back to the edges.
>>
>> one thing to remember though is that the more you upgrade power ups in 
>> the
> armery the better they will be, this particularly goes for the tesla coil
> sinse at the start it can only kill a couple of zombies but with more
> upgrades can become much more destructive.
>>
>> Hth.
>>
>> All the best,
>>
>> Dark.
>> - Original Message - From: "Teresa Cochran"
> 
>> To: "Gamers Discussion list" 
>> Sent: Saturday, November 29, 2014 8:44 PM
>> Subject: [Audyssey] Confused About Power-Ups in Audio Defence
>>
>>
>>> Hi, all,I think I'm not getting the hang of power-ups. When they go off,
> they seem to do only a little damage. Is there some way to direct them, or
> do they just reek chaos all around?
>>>
>>> Thanks,
>>> Teresa
>>>
>>> Winging its way from my iPod
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
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>>> If you have any questions or concerns regarding the management of the
> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
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Re: [Audyssey] Girls with guns -was- Re: Confused About Power-Ups in Audio Defence

2014-11-30 Thread Christina
Cool.  Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Teresa
Cochran
Sent: Sunday, November 30, 2014 9:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Girls with guns -was- Re: Confused About Power-Ups
in Audio Defence

It's Audio Defence for the iDevices.

Teresa

Winging its way from my iPod

> On Nov 30, 2014, at 5:13 PM, Christina 
wrote:
> 
> Hi.
> Sorry, I got drawn in by the subject line.  What game is this?
> Christina
> 
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn
> Sent: Sunday, November 30, 2014 7:39 PM
> To: Gamers Discussion list
> Subject: [Audyssey] Girls with guns -was- Re: Confused About Power-Ups in
> Audio Defence
> 
> Teresa, awesome stash of cash girl! :)
> 
> Have you gotten / upgraded all the weapons you want?
> 
> I have the Revolver, Micro SMG, Shotgun, Hunting Rifle, Tactical Rifle and
> Sonic Canon, Wok, Banjo and Cattle Prod all upgraded to max (level 4) but
> only have one upgrade on the power-ups (airdrop frequency) at the moment.
> 
> I tend to use the tactical rifle as my goto gun ;) and either the sonic
> canon or the hunting rifle as a backup along with the cattle prod.
> 
> Which weapons do you have at the moment? Which are your favs?
> 
> Congrats on the big money! :)
> 
> Cara :)
> 
> 
> ---
> iOS design and development - LookTel.com
> ---
> View my Online Portfolio at:
> 
> http://www.onemodelplace.com/CaraQuinn
> 
> Follow me on Twitter!
> 
> https://twitter.com/ModelCara
> 
> On Nov 30, 2014, at 12:04 PM, Teresa Cochran 
> wrote:
> 
> Thanks. So far, the upgrade buttons are dimmed for power-ups. What is the
> price for that? I have 123,000 coins and 100 diamonds.
> 
> Teresa
> 
> Winging its way from my iPod
> 
>> On Nov 30, 2014, at 3:24 AM, dark  wrote:
>> 
>> Hi Teresa.
>> 
>> Power ups work in different ways. The tesla coil will kill the closest
> zombie and will spark to any zombies near him, while the fireworks provide
a
> ring of desruction that lasts for a limited time and the tornado just
blows
> zombies back to the edges.
>> 
>> one thing to remember though is that the more you upgrade power ups in
the
> armery the better they will be, this particularly goes for the tesla coil
> sinse at the start it can only kill a couple of zombies but with more
> upgrades can become much more destructive.
>> 
>> Hth.
>> 
>> All the best,
>> 
>> Dark.
>> - Original Message - From: "Teresa Cochran"
> 
>> To: "Gamers Discussion list" 
>> Sent: Saturday, November 29, 2014 8:44 PM
>> Subject: [Audyssey] Confused About Power-Ups in Audio Defence
>> 
>> 
>>> Hi, all,I think I'm not getting the hang of power-ups. When they go off,
> they seem to do only a little damage. Is there some way to direct them, or
> do they just reek chaos all around?
>>> 
>>> Thanks,
>>> Teresa
>>> 
>>> Winging its way from my iPod
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
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>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> 
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Re: [Audyssey] Girls with guns -was- Re: Confused About Power-Ups in Audio Defence

2014-11-30 Thread Christina
Hi.
Sorry, I got drawn in by the subject line.  What game is this?
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn
Sent: Sunday, November 30, 2014 7:39 PM
To: Gamers Discussion list
Subject: [Audyssey] Girls with guns -was- Re: Confused About Power-Ups in
Audio Defence

Teresa, awesome stash of cash girl! :)

Have you gotten / upgraded all the weapons you want?

I have the Revolver, Micro SMG, Shotgun, Hunting Rifle, Tactical Rifle and
Sonic Canon, Wok, Banjo and Cattle Prod all upgraded to max (level 4) but
only have one upgrade on the power-ups (airdrop frequency) at the moment.

I tend to use the tactical rifle as my goto gun ;) and either the sonic
canon or the hunting rifle as a backup along with the cattle prod.

Which weapons do you have at the moment? Which are your favs?

Congrats on the big money! :)

Cara :)


---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 30, 2014, at 12:04 PM, Teresa Cochran 
wrote:

Thanks. So far, the upgrade buttons are dimmed for power-ups. What is the
price for that? I have 123,000 coins and 100 diamonds.

Teresa

Winging its way from my iPod

> On Nov 30, 2014, at 3:24 AM, dark  wrote:
> 
> Hi Teresa.
> 
> Power ups work in different ways. The tesla coil will kill the closest
zombie and will spark to any zombies near him, while the fireworks provide a
ring of desruction that lasts for a limited time and the tornado just blows
zombies back to the edges.
> 
> one thing to remember though is that the more you upgrade power ups in the
armery the better they will be, this particularly goes for the tesla coil
sinse at the start it can only kill a couple of zombies but with more
upgrades can become much more destructive.
> 
> Hth.
> 
> All the best,
> 
> Dark.
> - Original Message - From: "Teresa Cochran"

> To: "Gamers Discussion list" 
> Sent: Saturday, November 29, 2014 8:44 PM
> Subject: [Audyssey] Confused About Power-Ups in Audio Defence
> 
> 
>> Hi, all,I think I'm not getting the hang of power-ups. When they go off,
they seem to do only a little damage. Is there some way to direct them, or
do they just reek chaos all around?
>> 
>> Thanks,
>> Teresa
>> 
>> Winging its way from my iPod
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
list,
>> please send E-mail to gamers-ow...@audyssey.org.
> 
> 
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Re: [Audyssey] half goblin

2014-11-30 Thread Christina
Hi.  What game are you talking about?
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of ishan dhami
Sent: Sunday, November 30, 2014 12:07 PM
To: gamers@audyssey.org
Subject: [Audyssey] half goblin

is the race unlockable?
What is the method to unlock it?

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Re: [Audyssey] Anything New in Solara?

2014-11-30 Thread Christina
Ug.  Thanks for letting me know.
I really hope they add more levels and characters soon.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lauren
Childress
Sent: Sunday, November 30, 2014 2:46 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Anything New in Solara?

No, there hasn't been anything new added. But, the problem with Facebook
still exists.

Sent from my iPhone

> On Nov 29, 2014, at 2:51 PM, Christina 
wrote:
> 
> Hi.  I had to take Solara off of my phone to make room.  Has there been
any
> new content for Solara in the past two months?
> Thanks.
> Christina
> 
> 
> 
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[Audyssey] Anything New in Solara?

2014-11-29 Thread Christina
Hi.  I had to take Solara off of my phone to make room.  Has there been any
new content for Solara in the past two months?
Thanks.
Christina



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Re: [Audyssey] Video Games Live, Level 4

2014-11-27 Thread Christina
Weird.
Try

https://www.kickstarter.com/projects/1916334303/video-games-live-level-4-let
s-do-it-again?ref=nav_search


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron
Schamerhorn
Sent: Thursday, November 27, 2014 9:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Video Games Live, Level 4

Not totally sure what the page is. but I'm coming up with a 404 error.



On 27-Nov-2014 8:04 PM, Christina wrote:
> Hi.  I just saw this on Kickstarter.  It's got less than 24 hours to go
and
> it's already funded.  I pledged at the $10.00 and got quite a bit of
stuff.
>
>
https://www.kickstarter.com/projects/1916334303/video-games-live-level-4-let
> s-do-it-again?ref=category
> Christina
>
>
>
> ---
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gamers-unsubscr...@audyssey.org.
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> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
> -
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2013.0.3495 / Virus Database: 4189/8641 - Release Date: 11/27/14
>
>


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.3495 / Virus Database: 4189/8641 - Release Date: 11/27/14


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[Audyssey] Video Games Live, Level 4

2014-11-27 Thread Christina
Hi.  I just saw this on Kickstarter.  It's got less than 24 hours to go and
it's already funded.  I pledged at the $10.00 and got quite a bit of stuff.

https://www.kickstarter.com/projects/1916334303/video-games-live-level-4-let
s-do-it-again?ref=category
Christina



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Re: [Audyssey] 64 Ounce Games open for business

2014-11-08 Thread Christina
I can't wait to see what else they produce!


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
Sent: Saturday, November 08, 2014 2:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 64 Ounce Games open for business

Yay! :) I wasn’t sure if I should say jinks. ;)

There are a few oddities in the 7 Wonders kit I have, but none make it 
unplayable. It took a long time for my sighted minions to put the thing 
together. Looking forward to actually getting a game in. 
I’m glad to see a variety on offer too. For those who aren’t aware, these board 
games are very popular among a certain geeky segment of the sighted community. 
:)
Yours,
Zack.
> On Nov 8, 2014, at 11:31 AM, Christina  wrote:
> 
> LOL  Zack, I just sent this e-mail to you off-list.
> 
> We got Guillotine, Dominion, and Seven Wonders accessibility kits.  We 
> haven't set them up but I did open the packaging and they look decent so far.
> They also sell some independent games which is nice since the smaller 
> companies are getting love too.
> Christina
> 
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
> Sent: Saturday, November 08, 2014 2:19 PM
> To: Gamers Discussion list
> Subject: [Audyssey] 64 Ounce Games open for business
> 
> Hi All,
> 
> I wanted to pass along the word that 64 Ounce Games, a small company which 
> sells kits to make many popular board games accessible to the blind, is now 
> open for business. You can find them at www.64ouncegames.com.
> 
> I need to warn potential buyers that these kits are still in the beta stages, 
> and are still being refined. It’s possible there may be small typos or other 
> errors with some of them. You also need both retail copies of the games to 
> make accessible, and some sighted help with assembly. However, the selection 
> is only going to get better, and these people deserve all the support they 
> can get. Buy a d20, if nothing else, they’re pretty cool feeling.
> 
> Enjoy,
> Zack.
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Re: [Audyssey] 64 Ounce Games open for business

2014-11-08 Thread Christina
LOL  Zack, I just sent this e-mail to you off-list.

We got Guillotine, Dominion, and Seven Wonders accessibility kits.  We haven't 
set them up but I did open the packaging and they look decent so far.
They also sell some independent games which is nice since the smaller companies 
are getting love too.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
Sent: Saturday, November 08, 2014 2:19 PM
To: Gamers Discussion list
Subject: [Audyssey] 64 Ounce Games open for business

Hi All,

I wanted to pass along the word that 64 Ounce Games, a small company which 
sells kits to make many popular board games accessible to the blind, is now 
open for business. You can find them at www.64ouncegames.com.

I need to warn potential buyers that these kits are still in the beta stages, 
and are still being refined. It’s possible there may be small typos or other 
errors with some of them. You also need both retail copies of the games to make 
accessible, and some sighted help with assembly. However, the selection is only 
going to get better, and these people deserve all the support they can get. Buy 
a d20, if nothing else, they’re pretty cool feeling.

Enjoy,
Zack.
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Re: [Audyssey] Audyssey babble report for October 2014

2014-11-04 Thread Christina
A more talkative month.
Thanks, Jim.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Tuesday, November 04, 2014 5:24 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for October 2014

 
 78 people posted 1253 messages.
 
 205 From, Thomas Ward. 
 141 From, dark. 
 90 From, shaun everiss. 
 84 From, Josh Kennedy. 
 72 From, Charles Rivard. 
 62 From, ishan dhami. 
 54 From, Josh k. 
 49 From, Bryan Peterson. 
 44 From, john. 
 42 From, Jim Kitchen. 
 34 From, emily. 
 30 From, Lisa Hayes. 
 26 From, hayden presley. 
 26 From, tim. 
 22 From, Desiree Oudinot. 
 21 From, Phil Vlasak. 
 16 From, Danielle Antoine. 
 12 From, Lori Duncan. 
 11 From, Austin Pinto. 
 11 From, Teresa Cochran. 
 10 From, Nicol. 
 10 From, Zachary Kline. 
 9 From, Dennis Towne. 
 8 From, lenron brown. 
 8 From, Paul Lemm. 
 8 From, Stephen. 
 7 From, Anouk Radix. 
 7 From, Ian Reed. 
 7 From, Jacob Kruger. 
 7 From, Kelly Sapergia. 
 5 From, Cara Quinn. 
 5 From, Lucky. 
 5 From, Scott Chesworth. 
 4 From, Appleman. 
 4 From, Dacia Cole. 
 4 From, Dakotah Rickard. 
 4 From, Harmony Neil. 
 4 From, Leo  Cantos. 
 4 From, Nick Adamson. 
 4 From, Ron Schamerhorn. 
 4 From, Scott F.. 
 4 From, Sharon. 
 3 From, Aaron Baker. 
 3 From, Erik Heil. 
 3 From, Ian McNamara. 
 3 From, Joshua Tubbs. 
 3 From, Milos Przic. 
 3 From, Sarah Haake. 
 3 From, Steven Cantos. 
 3 From, Tim Chase. 
 3 From, valiant8086. 
 3 From, Willem Venter. 
 2 From, Alex Wallis. 
 2 From, Bogdan Muresan. 
 2 From, christopher hallsworth. 
 2 From, David Bartling. 
 2 From, Dean Masters. 
 2 From, Eleanor. 
 2 From, Johnny Tai. 
 2 From, Kaveinthran Pulanthran. 
 2 From, Michael. 
 2 From, Mike. 
 2 From, Steven Strait. 
 2 From, wayne17a. 
 2 From, william lomas. 
 1 From, Amy Beatty Christenson. 
 1 From, Christina. 
 1 From, Devin. 
 1 From, Gamers List Guidelines Robot. 
 1 From, Gmail. 
 1 From, Hayri Tulumcu. 
 1 From, Juan Hernandez. 
 1 From, Karen & Martin Wareham. 
 1 From, Karl Belanger. 
 1 From, Matteo Hapta. 
 1 From, Michael Maslo. 
 1 From, mikolaj holysz. 
 1 From, Tobias Vinteus. 
 
Archive file size 3862005 bytes 
 
 Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey babble report for September 2014

2014-10-06 Thread Christina
Yay!  Thanks, Jim.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Monday, October 06, 2014 2:05 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for September 2014

 
 63 people posted 772 messages.
 
 130 From, Thomas Ward. 
 81 From, Charles Rivard. 
 69 From, ishan dhami. 
 58 From, dark. 
 56 From, shaun everiss. 
 49 From, john. 
 36 From, Josh Kennedy. 
 30 From, Bryan Peterson. 
 21 From, Lisa Hayes. 
 15 From, Josh. 
 14 From, tim. 
 12 From, hayden presley. 
 10 From, Dennis Towne. 
 10 From, lenron brown. 
 10 From, loriduncan. 
 10 From, Nicol. 
 10 From, Phil Vlasak. 
 9 From, Nick Adamson. 
 8 From, Christopher Hallsworth. 
 8 From, Desiree Oudinot. 
 8 From, william lomas. 
 7 From, Danielle Antoine. 
 7 From, Jody McKinniss. 
 6 From, Ian McNamara. 
 6 From, Jim Kitchen. 
 6 From, Stephen. 
 5 From, Anouk Radix. 
 5 From, Christina. 
 5 From, leo. 
 5 From, Milos Przic. 
 5 From, Steven Cantos. 
 4 From, Aaron Baker. 
 4 From, Austin Pinto. 
 4 From, Devin Prater. 
 4 From, Lucky. 
 4 From, Sarah Haake. 
 3 From, Dallas O'Brien. 
 3 From, Jacob Kruger. 
 3 From, Joshua Tubbs. 
 3 From, Kaveinthran Pulanthran. 
 3 From, Lori Duncan. 
 2 From, Paul Lemm. 
 2 From, Scott Chesworth. 
 2 From, Valiant Galaxy Associates. 
 2 From, wayne17a. 
 1 From, ann. 
 1 From, Bogdan Muresan. 
 1 From, Caitlyn Furness. 
 1 From, Cara Quinn. 
 1 From, Dacia Luck. 
 1 From, Dakotah Rickard. 
 1 From, Dean Masters. 
 1 From, Eleanor. 
 1 From, emily. 
 1 From, Gamers List Guidelines Robot. 
 1 From, Ian Reed. 
 1 From, James Howard. 
 1 From, Leo  Cantos. 
 1 From, Michael Forzano. 
 1 From, Michael Gauler. 
 1 From, Nick Helms. 
 1 From, venko atanasov. 
 1 From, Willem Venter. 
 
Archive file size 2479928 bytes 
 
 Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] status of entombed?

2014-09-20 Thread Christina
Yay!  Thanks for the update!


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, September 20, 2014 10:03 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] status of entombed?

I heard from jason alan recently. He said he might be interested in fixing a

few of the glaring bugs but then moving on to another game, but all this of 
course depends upon time. He was working part time when he wrote Entombed, 
where as now he has two jobs and three children. Still I wouldn't be 
surprised if we see more from him in the future.

After all, the game certainly isn't abandoned as in abandonware.

All the best,

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - 
From: "john" 
To: 
Sent: Saturday, September 20, 2014 2:44 PM
Subject: [Audyssey] status of entombed?


> Does anybody know what the official status of entombed is? I know not much

> has happened development wise in a long time. Is it abandoned, or does the

> dev still have plans for it? Is it in limbo? Is there any official notice 
> at all?
>
> Thanks,
> John
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Re: [Audyssey] Audyssey babble report for August 2014

2014-09-09 Thread Christina
Cool.
Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Tuesday, September 09, 2014 4:22 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for August 2014

 
 61 people posted 446 messages.
 
 86 From, Thomas Ward. 
 59 From, Charles Rivard. 
 53 From, dark. 
 35 From, shaun everiss. 
 30 From, john. 
 21 From, Jim Kitchen. 
 15 From, Josh. 
 14 From, Bryan Peterson. 
 13 From, ishan dhami. 
 9 From, Teresa Cochran. 
 9 From, tim. 
 7 From, Nicol. 
 7 From, william lomas. 
 6 From, loriduncan. 
 5 From, goshawk on horseback. 
 4 From, Christina. 
 4 From, Danielle Antoine. 
 4 From, Dennis Towne. 
 4 From, hayden presley. 
 4 From, lucky. 
 3 From, Aaron Baker. 
 3 From, Jeremy Kaldobsky. 
 3 From, Joshua Tubbs. 
 3 From, Shannon Dyer. 
 2 From, Austin Pinto. 
 2 From, Christopher Hallsworth. 
 2 From, Eleanor. 
 2 From, Ian McNamara. 
 2 From, Nick Adamson. 
 2 From, Stephen. 
 2 From, valiant8086. 
 2 From, Zachary Kline. 
 1 From, Arianna Sepulveda. 
 1 From, Christopher Hallsworth. 
 1 From, Darren Harris. 
 1 From, David Bartling. 
 1 From, David Chung. 
 1 From, Desiree Oudinot. 
 1 From, Devin Prater. 
 1 From, enes. 
 1 From, Gamers List Guidelines Robot. 
 1 From, Gary Whittington. 
 1 From, Gmail. 
 1 From, Hayden Presley. 
 1 From, Henning Oschwald. 
 1 From, Jacob Kruger. 
 1 From, Johnny Tai. 
 1 From, Karl Belanger. 
 1 From, Kelly Sapergia. 
 1 From, lori duncan. 
 1 From, Lucky. 
 1 From, mattias. 
 1 From, Milos Przic. 
 1 From, Paul Lemm. 
 1 From, Rick. 
 1 From, Ron Kolesar. 
 1 From, Ron Schamerhorn. 
 1 From, Sarah Haake. 
 1 From, Scott Chesworth. 
 1 From, sylvester thomas III. 
 1 From, william lomas. 
 
Archive file size 1144956 bytes 
 
 Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] new beta: grave of redemption

2014-09-01 Thread Christina
Cool.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Monday, September 01, 2014 4:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] new beta: grave of redemption

Glad to here it. I've spoken with the dev, and it looks like the ability to 
reset the screen reader that's being used from within the game will be added

soon. This should make things easier if you accidentally leave jfw running 
when the game starts; you can just reset the reader and it'll fix the 
issues.

------
From: "Christina" 
Sent: Monday, September 01, 2014 4:37 PM
To: "'Gamers Discussion list'" 
Subject: Re: [Audyssey] new beta: grave of redemption

Thanks.  Before, I was closing JAWS after I opened the file.
Following your advice worked.
Thank you.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Monday, September 01, 2014 3:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] new beta: grave of redemption

If you have it, try using nvda instead, or closing jaws completely before
you start the game.
The reason you're having this issue is because jaws runs low-level code to
take over your keyboard, and this code is preventing the game from seeing
your arrow keys.

--
From: "Christina" 
Sent: Monday, September 01, 2014 3:44 PM
To: "'Gamers Discussion list'" 
Subject: Re: [Audyssey] new beta: grave of redemption

Hello.
I just tried to play this.  My keys don't seem to do anything.  The arrows
don't work when moving through the menus.
I'm using Windows 7 64 Bit.  Do I need to install this in a different
folder?
I saw it told me to do something with my TTS before starting so I wasn't
using JAWS.  The Read Me file seems to have disappeared though.  Where do I
go to change my speech output?  I hit f11 within the game and saw the
"Output is JAWS" but the directions to cycle through and change options
didn't work for me.
Any ideas?
Thanks for any help.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Monday, September 01, 2014 3:11 PM
To: gamers@audyssey.org
Subject: [Audyssey] new beta: grave of redemption

I just want to mention this new beta by game madness interactive on list, as
its mostly being discussed on the audiogames.net forum.

Its currently somewhat similar to entombed in gameplay, and is in the early
beta stages (yes, this means crashes!), but its got a lot of potential, and
at the very least is a distracting few minutes here and there.

I've played it several times now, and only had one crash that wasn't
explicitly mentioned in the game's manual, which I've never managed to
duplicate.

Well worth a look.

https://dl.dropboxusercontent.com/u/8252087/setup_grave%20of%20redemption_co
ncept%20demo%20%281%20sep%29.exe
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Re: [Audyssey] new beta: grave of redemption

2014-09-01 Thread Christina
Thanks.  Before, I was closing JAWS after I opened the file.
Following your advice worked.
Thank you.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Monday, September 01, 2014 3:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] new beta: grave of redemption

If you have it, try using nvda instead, or closing jaws completely before 
you start the game.
The reason you're having this issue is because jaws runs low-level code to 
take over your keyboard, and this code is preventing the game from seeing 
your arrow keys.

--
From: "Christina" 
Sent: Monday, September 01, 2014 3:44 PM
To: "'Gamers Discussion list'" 
Subject: Re: [Audyssey] new beta: grave of redemption

Hello.
I just tried to play this.  My keys don't seem to do anything.  The arrows
don't work when moving through the menus.
I'm using Windows 7 64 Bit.  Do I need to install this in a different
folder?
I saw it told me to do something with my TTS before starting so I wasn't
using JAWS.  The Read Me file seems to have disappeared though.  Where do I
go to change my speech output?  I hit f11 within the game and saw the
"Output is JAWS" but the directions to cycle through and change options
didn't work for me.
Any ideas?
Thanks for any help.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Monday, September 01, 2014 3:11 PM
To: gamers@audyssey.org
Subject: [Audyssey] new beta: grave of redemption

I just want to mention this new beta by game madness interactive on list, as
its mostly being discussed on the audiogames.net forum.

Its currently somewhat similar to entombed in gameplay, and is in the early
beta stages (yes, this means crashes!), but its got a lot of potential, and
at the very least is a distracting few minutes here and there.

I've played it several times now, and only had one crash that wasn't
explicitly mentioned in the game's manual, which I've never managed to
duplicate.

Well worth a look.

https://dl.dropboxusercontent.com/u/8252087/setup_grave%20of%20redemption_co
ncept%20demo%20%281%20sep%29.exe
---
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Re: [Audyssey] new beta: grave of redemption

2014-09-01 Thread Christina
Hello.
I just tried to play this.  My keys don't seem to do anything.  The arrows
don't work when moving through the menus.
I'm using Windows 7 64 Bit.  Do I need to install this in a different
folder?
I saw it told me to do something with my TTS before starting so I wasn't
using JAWS.  The Read Me file seems to have disappeared though.  Where do I
go to change my speech output?  I hit f11 within the game and saw the
"Output is JAWS" but the directions to cycle through and change options
didn't work for me.
Any ideas?
Thanks for any help.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Monday, September 01, 2014 3:11 PM
To: gamers@audyssey.org
Subject: [Audyssey] new beta: grave of redemption

I just want to mention this new beta by game madness interactive on list, as
its mostly being discussed on the audiogames.net forum.

Its currently somewhat similar to entombed in gameplay, and is in the early
beta stages (yes, this means crashes!), but its got a lot of potential, and
at the very least is a distracting few minutes here and there.

I've played it several times now, and only had one crash that wasn't
explicitly mentioned in the game's manual, which I've never managed to
duplicate.

Well worth a look.

https://dl.dropboxusercontent.com/u/8252087/setup_grave%20of%20redemption_co
ncept%20demo%20%281%20sep%29.exe
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Re: [Audyssey] Castaways, mission 6.

2014-08-15 Thread Christina
Hi.  I think you only get one meat per fishing trip.  Not sure how much you
get with hunters but you also have the potential to get furs when they're
butchered.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Rick
Sent: Friday, August 15, 2014 8:47 AM
To: Gamers Discussion list
Subject: [Audyssey] Castaways, mission 6.

Hi list.

Anybody have any tips for Castaways, mission 6?
My people starve faster than I can feed them.

Even when I set everybody to fishing, except the cook.

Thanks in advance for any help.

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Re: [Audyssey] help needed with castaways.

2014-08-10 Thread Christina
Hi, Lori.
I build a storehouse and tavern first.  Then, I build a sawmill, quarry, and
a hospital.
Then, farms and other buildings such as a butcher's shop.  Fishermen only
get one meat at a time.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of loriduncan
Sent: Saturday, August 09, 2014 1:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] help needed with castaways.

Hi Thomas, I managed to get castaways working, but my people seem to always 
end up starving.  Here's what I start with.  I use the strong start, and 
once my storehouse is complete, i then have them build a sawmill so lumber 
can be produced.  I then build a hospital, a few farms and a tavern.  I also

assign jobs as I go along, such as people to farm, hunt and fish, but still 
they seem to starve.  I have a bartender and cook too, and I notice my 
pesents seem to drop off all their food supplies at the tavern, and when I 
try closing it to stop them from doing it, they still starve.  I can't seem 
to assign my pesents to transport certain types of items.  I've checked out 
the buildings guide, and know what each building does, i just need to figure

out the starting combo.  From Lori.

-Original Message- 
From: Thomas Ward
Sent: Saturday, August 09, 2014 2:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] help needed with castaways.

Hi Lori,

In Castaways it all depends on if there is any work to be done. If
your peasants are just standing around not doing anything there is
probably something else that needs done first and they are waiting on
some task to be completed. I'd need to know more about the situation
here.

cheers!


On 8/7/14, loriduncan  wrote:
> Hi guys, I've just started playing castaways, but although I can select my
> units and asign them jobs, they still seem to be just standing around 
> idel.
> I thought once I'd given a pesent it's job, I'd hear the unit move, but 
> when
> I cycle through the list, it just says their names, and that they are just
> standing around.  I checked their energy, and it's high, so not sure what
> I'm missing?  I also tried to get into the online game, but when I press
> shift slash to see who else is online, I'm told I'm not linked to any
> players, even though miltiplayer mode is set.
>
> I'd be glad of any help.  Thanks from lori.
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Re: [Audyssey] Castaways contest, with cash prizes

2014-08-10 Thread Christina
How fun!
Thanks!

I love Mission6!


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy
Kaldobsky
Sent: Saturday, August 09, 2014 11:30 AM
To: Gamers Discussion list
Subject: [Audyssey] Castaways contest, with cash prizes

I think it's time to toss a little money back at the community.  *Smiling
face*  I had posted this on audiogames.net, but since it is now offline I'll
post this here too.
Quick reminder, Castaways can be downloaded from the following link: 
http://www.kaldobsky.com/audiogames/castaways.zip


Castaways 2.7b has been posted, and it contains a game mode called 
Recorded Challenge.  This is how players will participate in the 
contest.  The game always starts you with an identical set of resources, but
after that it is up to you to survive and thrive.  You have the 
daunting task of surviving through 1 game ticks as you earn a score 
based on the things you save up.  At any point you can press Shift + 
space to hear your current score, and also list how many game ticks you 
have used.  1 ticks seems like a lot at first, but eventually you'll
start wishing you had more so you could save up more stuff.  Here are 
how points are calculated.
Knights, Rangers, Pikemen, and Cavalry 
all start out worth 1000 points for the first unit, but each additional 
unit is worth 100 points less.  Having more than 10 of any of these 
troop types will give no additional points.
All units upgraded 
with Tomes (Serfs, Woodsmen, Physician, ect) start out worth 1000 points for
the first unit.  Each additional unit is worth 250 less.  Having 
more than 4 of any of these skilled job types will give no additional 
points.
All food stored in your Store houses or Taverns will be counted.
Meat,
 Bread, Vegetables, and Wine all start out worth 500 points for the 
first item, and each additional item is worth 5 points less.  Having 
more than 100 of any of these food types will give no additional points.
Tomes stored in your Store houses start out worth 1000 points for the first 
Tome, and each additional tome is worth 250 less.  Having more than 4 
tomes will give no additional points.
Lumber and bricks stored in 
your Store houses are all worth 10 points each.  There is no limit on 
the amount of points you can earn on lumber and bricks.
When you 
first start up the game you'll already have quite a few points.  This is
normal, because you begin the mission with a lot of food and stuff.  As you
start to burn through your reserves, that score will drop lower and lower as
you work to build your town and get on your feet.  Defend 
yourself against the goblins (walls are your friend) and soon your score
will begin to rise as you produce more than you use.  The game stops 
once you reach 1 ticks, but it will still allow you to save your 
game instead of immediately kicking you out to the main menu.
Saving is important, obviously, but your save game files are what you'll 
submit to be part of the contest.  Save your game at any time, and email me
the save game file.  The score you have at the time of the save, is 
the score I will credit you with.  I will list everyone's scores here in
this thread, so you can see what you need to reach in order to beat 
them.
The Prizes:  (using the traditional, highest score is better, system)  haha
First place, $40 (USD)
Second place, $35
Third place, $30
Fourth place, $25
Fifth place, $20
Sixth place, $10
Seventh place, $10
Eighth place, $10
Ninth place, $10
Tenth place, $10
Rules:
You do not need to have a Kaldobsky Gamer account to participate.  This
contest is open for anyone to join.
Don't cheat, obviously.  Contained within the save game file is information 
about every action you took as you played.  I take these save game files and
run them through a special program that recreates the same starting
conditions and quickly plays through the entire game doing everything 
you had done.  I will use the score my program tells me, which means any
type of cheating or save game editing isn't going to work.
Don't 
give other people your save game files so they can turn them in as their
own.  The program I feed these files into can tell if the original game data
matches any of the other files people have submitted.  So if you 
play 100 ticks of the challenge, save it, give it to a friend, he plays 
the remaining 9900 ticks, and submits it for the contest... I will not 
count that.  Hopefully that makes sense.
Do feel free to discus 
strategy and stuff here to help others.  Telling others exactly what you did
is totally fine, because their random events will end up being a 
bit different.  I'd actually like to see the more skilled players 
sharing tips with those who need a hand.
Do have a paypal 
account.  I will be sending the prizes out through paypal, so having it 
is a requirement if you wish to participate.
You are able to win 
more than 1 prize!  (I'm allowing this because I have no realistic way 
to prevent it.)  As long as you st

Re: [Audyssey] Audyssey babble report for July 2014

2014-08-07 Thread Christina
Wow, this was a slow month for us.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Thursday, August 07, 2014 1:26 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for July 2014

 
 51 people posted 375 messages.
 
 66 From, dark. 
 55 From, Thomas Ward. 
 43 From, Charles Rivard. 
 25 From, ishan dhami. 
 20 From, shaun everiss. 
 15 From, Bryan Peterson. 
 13 From, Teresa Cochran. 
 9 From, john. 
 9 From, Nicol. 
 8 From, David Reynolds. 
 7 From, Cara Quinn. 
 7 From, Danielle Antoine. 
 7 From, mattias. 
 7 From, tim. 
 6 From, Darren Duff. 
 5 From, Christopher Hallsworth. 
 5 From, Jeremy Brown. 
 5 From, Kelly Sapergia. 
 5 From, Shaun Everiss. 
 4 From, Jim Kitchen. 
 4 From, valiant8086. 
 3 From, Darren Harris. 
 3 From, Devin Prater. 
 3 From, hayden presley. 
 3 From, Mirko Venturi. 
 3 From, Scott Chesworth. 
 2 From, Bogdan Muresan. 
 2 From, Caitlyn Furness. 
 2 From, Dennis Towne. 
 2 From, Ian McNamara. 
 2 From, Ian Reed. 
 2 From, Josh. 
 2 From, Karl Belanger. 
 2 From, Nick Adamson. 
 2 From, paul lemm. 
 2 From, Valiant Galaxy Associates. 
 1 From, Austin Pinto. 
 1 From, Eleanor. 
 1 From, Gamers List Guidelines Robot. 
 1 From, Jacob Kruger. 
 1 From, Jess Varnell. 
 1 From, Johnny Tai. 
 1 From, Joshua Tubbs. 
 1 From, loriduncan. 
 1 From, Milos Przic. 
 1 From, Orin. 
 1 From, Phil Vlasak. 
 1 From, sylvester thomas III. 
 1 From, Teresa Cochran. 
 1 From, william lomas. 
 1 From, Zachary Kline. 
 
Archive file size 1205733 bytes 
 
 Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread Christina
Hi.
Ok so, I figured out hitting the 180 degrees mode starts it.
However, none of the arrow keys do anything.  I'm on a Windows7 64 computer.
I also tried it on a Windows XP computer.
When I use it, Adobe 11 also pops up.  Do I need to change a setting?
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, July 12, 2014 12:40 PM
To: Gamers@audyssey.org
Subject: [Audyssey] The blind swordsman, an audiogame with interesting
mechanics

Hi. 

This is to anyone who hasn't seen this one over at audiogames.net It's an
action game where you play a warrior who has become blind and is seaking a
warlock to help him get his site back. You have a sword and shield, but the
game is very much anime enspired with armies of attacking warriors, dagger
wielding psychotic women, and archers who's arrows you can cut out of the
air (yes it's that awsome). 

The music, sounds and story are great, however what really impresses me
about this one is the gameplay. it is extremely simple, move left and right,
up arrow to attack, down arrow to parry, and should by rights be just
another sterrio target boppit affair. I am however extremely impressed by
the way the game works mechanically. You can't just automaticaly block every
attack and then respond with a hit, there are opponents you need to attack
first, some others you need to attack slightly before they do etc. Actually
the mechanics are far closer o those of a beatemup in terms of timing and
response even though the enemies only have one attack each and you have only
one block and one attack to play with. 

I'd definitely advise developers interested in creating more subtle
audiogames to have a look at this one, sinse it takes that very simple idea
we've all seen time after time, but manages to make it mechanically much
more interesting and adds just those elements of judgement which I've been
wittering on about, indeed I am quite surprised it was possible in such a
basically simple game. 

The story and sounds are also great too (the enemies are just so evil).
Either way I'll stop wittering and say where to get it.

The game was originally designed to run on a game play website in flash, but
getting that one to work was a bit of a pest so the author has provided a
direct download:
http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip 

I'll be adding this one to the database when the developer sends me more
information. 

Beware the grue! 

Dark.
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Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread Christina
Um, kind of a dumb question.  I don't see a "Start" option on the main menu.
I hit everything AI can think of and the game won't begin.  How do I start?
Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, July 12, 2014 12:40 PM
To: Gamers@audyssey.org
Subject: [Audyssey] The blind swordsman, an audiogame with interesting
mechanics

Hi. 

This is to anyone who hasn't seen this one over at audiogames.net It's an
action game where you play a warrior who has become blind and is seaking a
warlock to help him get his site back. You have a sword and shield, but the
game is very much anime enspired with armies of attacking warriors, dagger
wielding psychotic women, and archers who's arrows you can cut out of the
air (yes it's that awsome). 

The music, sounds and story are great, however what really impresses me
about this one is the gameplay. it is extremely simple, move left and right,
up arrow to attack, down arrow to parry, and should by rights be just
another sterrio target boppit affair. I am however extremely impressed by
the way the game works mechanically. You can't just automaticaly block every
attack and then respond with a hit, there are opponents you need to attack
first, some others you need to attack slightly before they do etc. Actually
the mechanics are far closer o those of a beatemup in terms of timing and
response even though the enemies only have one attack each and you have only
one block and one attack to play with. 

I'd definitely advise developers interested in creating more subtle
audiogames to have a look at this one, sinse it takes that very simple idea
we've all seen time after time, but manages to make it mechanically much
more interesting and adds just those elements of judgement which I've been
wittering on about, indeed I am quite surprised it was possible in such a
basically simple game. 

The story and sounds are also great too (the enemies are just so evil).
Either way I'll stop wittering and say where to get it.

The game was originally designed to run on a game play website in flash, but
getting that one to work was a bit of a pest so the author has provided a
direct download:
http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip 

I'll be adding this one to the database when the developer sends me more
information. 

Beware the grue! 

Dark.
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Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread Christina
This is a very nice review.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, July 12, 2014 12:40 PM
To: Gamers@audyssey.org
Subject: [Audyssey] The blind swordsman, an audiogame with interesting
mechanics

Hi. 

This is to anyone who hasn't seen this one over at audiogames.net It's an
action game where you play a warrior who has become blind and is seaking a
warlock to help him get his site back. You have a sword and shield, but the
game is very much anime enspired with armies of attacking warriors, dagger
wielding psychotic women, and archers who's arrows you can cut out of the
air (yes it's that awsome). 

The music, sounds and story are great, however what really impresses me
about this one is the gameplay. it is extremely simple, move left and right,
up arrow to attack, down arrow to parry, and should by rights be just
another sterrio target boppit affair. I am however extremely impressed by
the way the game works mechanically. You can't just automaticaly block every
attack and then respond with a hit, there are opponents you need to attack
first, some others you need to attack slightly before they do etc. Actually
the mechanics are far closer o those of a beatemup in terms of timing and
response even though the enemies only have one attack each and you have only
one block and one attack to play with. 

I'd definitely advise developers interested in creating more subtle
audiogames to have a look at this one, sinse it takes that very simple idea
we've all seen time after time, but manages to make it mechanically much
more interesting and adds just those elements of judgement which I've been
wittering on about, indeed I am quite surprised it was possible in such a
basically simple game. 

The story and sounds are also great too (the enemies are just so evil).
Either way I'll stop wittering and say where to get it.

The game was originally designed to run on a game play website in flash, but
getting that one to work was a bit of a pest so the author has provided a
direct download:
http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip 

I'll be adding this one to the database when the developer sends me more
information. 

Beware the grue! 

Dark.
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Re: [Audyssey] Audyssey babble report for May 2014

2014-06-03 Thread Christina
There's the report!
Thanks, Jim.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Tuesday, June 03, 2014 1:38 PM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for May 2014

 
 78 people posted 949 messages.
 
 173 From, dark. 
 159 From, Thomas Ward. 
 106 From, Bryan Peterson. 
 69 From, ishan dhami. 
 43 From, Shaun Everiss. 
 40 From, Charles Rivard. 
 27 From, Lori Duncan. 
 25 From, Lisa Hayes. 
 20 From, Cara Quinn. 
 19 From, Teresa Cochran. 
 16 From, Jeremy Brown. 
 13 From, Ian McNamara. 
 13 From, leo. 
 12 From, Jim Kitchen. 
 12 From, john. 
 9 From, Jacob Kruger. 
 8 From, Nicol. 
 8 From, Phil Vlasak. 
 7 From, Anouk Radix. 
 7 From, Darren Harris. 
 7 From, Lindsay Cowell. 
 7 From, Michael Taboada. 
 7 From, Steven Cantos. 
 7 From, william lomas. 
 6 From, joseph weakland. 
 5 From, Christina. 
 5 From, Dennis Towne. 
 5 From, Devin Prater. 
 5 From, Eleanor. 
 5 From, Milos Przic. 
 5 From, Sky Mundell. 
 4 From, Brice Mellen. 
 4 From, Caitlyn and Maggie. 
 4 From, Ian Reed. 
 4 From, Keith S. 
 4 From, Scott Chesworth. 
 4 From, Valiant Galaxy Associates. 
 4 From, valiant8086. 
 3 From, Christopher Hallsworth. 
 3 From, Dakotah Rickard. 
 3 From, Dean Masters. 
 3 From, Josh. 
 3 From, Kelly Sapergia. 
 3 From, Kenneth Downey. 
 3 From, mikolaj holysz. 
 3 From, Nancy Feldman. 
 3 From, Ron Kolesar. 
 3 From, Zachary Kline. 
 2 From, Bogdan Muresan. 
 2 From, Christopher Bartlett. 
 2 From, Darren Duff. 
 2 From, goshawk on horseback. 
 2 From, James Howard. 
 2 From, Paul Lemm. 
 2 From, Ryan Conroy. 
 2 From, Sabahattin Gucukoglu. 
 2 From, Sharon Hooley. 
 2 From, Steve Cullen. 
 2 From, tim. 
 1 From, amanda burt. 
 1 From, Angela Delicata. 
 1 From, bryant walker. 
 1 From, Dacia Luck. 
 1 From, dan cook. 
 1 From, Gamers List Guidelines Robot. 
 1 From, Harmony Neil. 
 1 From, Hunter Jozwiak. 
 1 From, Jeremy Kaldobsky. 
 1 From, jmtsanders. 
 1 From, Johnny Tai. 
 1 From, michael barnes. 
 1 From, Mirko Venturi. 
 1 From, Ron Schamerhorn. 
 1 From, ryan chou. 
 1 From, sharon Hooley. 
 1 From, Tristan. 
 1 From, Tyler. 
 1 From, Valiant8086. 
 
Archive file size 2762836 bytes 
 
 Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Plague Accessible?

2014-05-28 Thread Christina
Hi.  I'm confused.  Is Plague available for the PC with different voices or
did this topic get changed somehow?
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of valiant8086
Sent: Wednesday, May 28, 2014 6:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Plague Accessible?

Hi.
ESpeak, and Akapella.

Cheers, Sent with thunderbird 17.0.8 portable
On 5/28/2014 5:50 PM, Tristan wrote:
> If the inbuilt Google TTS and Ivona are both laggy synthesizers, what
would
> be an optimal one to use?
> I'm not interested in buying eloquence right now, as use of this device is
> questionable
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina
> Sent: Wednesday, May 28, 2014 5:36 PM
> To: 'Gamers Discussion list'
> Subject: [Audyssey] Plage Accessible?
>
> Hi.  Does anyone know of an accessible version of the game Plague for the
> iPhone or the PC?
> Thanks.
> Christina
>
>
>
> ---
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[Audyssey] Plage Accessible?

2014-05-28 Thread Christina
Hi.  Does anyone know of an accessible version of the game Plague for the
iPhone or the PC?
Thanks.
Christina



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Re: [Audyssey] Audyssey babble report for April 2014

2014-05-01 Thread Christina
Cool.
Thanks for this.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Thursday, May 01, 2014 5:50 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for April 2014

 
 71 people posted 576 messages.
 
 100 From, Thomas Ward. 
 76 From, ishan dhami. 
 70 From, Bryan Peterson. 
 66 From, dark. 
 27 From, Charles Rivard. 
 24 From, Lindsay Cowell. 
 11 From, john. 
 10 From, leo. 
 10 From, Phil Vlasak. 
 10 From, william lomas. 
 9 From, Christina. 
 9 From, Josh. 
 9 From, Lori Duncan. 
 8 From, mattias. 
 7 From, Jim Kitchen. 
 7 From, Shaun Everiss. 
 6 From, Chris Apple boy. 
 6 From, Darren Harris. 
 6 From, Lisa Hayes. 
 5 From, Sabahattin Gucukoglu. 
 5 From, Sarah Haake. 
 4 From, Kelly Sapergia. 
 4 From, mikolaj holysz. 
 4 From, Sky Mundell. 
 4 From, Teresa Cochran. 
 3 From, Angela Delicata. 
 3 From, Brice Mellen. 
 3 From, Dacia Luck. 
 3 From, Damien C. S. Pendleton. 
 3 From, Devin Prater. 
 3 From, Gabriele Battaglia. 
 3 From, Jacob Kruger. 
 3 From, Sharon Hooley. 
 3 From, Steven Cantos. 
 3 From, wayne17a. 
 3 From, Zachary Kline. 
 2 From, Bogdan Muresan. 
 2 From, Dennis Towne. 
 2 From, Desiree Oudinot. 
 2 From, Eleanor. 
 2 From, michael barnes. 
 2 From, Philip Bennefall. 
 2 From, Richard Gibbs. 
 2 From, Scott Chesworth. 
 2 From, Shannon Dyer. 
 2 From, shaun everiss. 
 2 From, Tyler. 
 1 From, adel akbari. 
 1 From, Dallas O'Brien. 
 1 From, Dark Lord. 
 1 From, Dean Masters. 
 1 From, Gamers List Guidelines Robot. 
 1 From, Harmony Neil. 
 1 From, Ian McNamara. 
 1 From, Jesse Gaona. 
 1 From, Johnny Tai. 
 1 From, joseph weakland. 
 1 From, Kaveinthran Pulanthran. 
 1 From, Keith Steinbach. 
 1 From, Kimberly Qualls. 
 1 From, lenron brown. 
 1 From, lindsay.cowell. 
 1 From, Michael Taboada. 
 1 From, Orin. 
 1 From, Ron hopkins. 
 1 From, Ron Kolesar. 
 1 From, Ron Schamerhorn. 
 1 From, Stephen. 
 1 From, System Salvator. 
 1 From, Tobias Vinteus. 
 1 From, valiant8086. 
 
Archive file size 1432001 bytes 
 
 Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] heads up st elite coming in a few hours!

2014-04-30 Thread Christina
Thanks.  *Smile*


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
Sent: Wednesday, April 30, 2014 4:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] heads up st elite coming in a few hours!

Star Traders Elite, the space exploration game which has been talked abou
here a few times. It would have been less confusing if he'd spelled out the
name.
Best,
Zack.
On Apr 30, 2014, at 1:21 PM, Christina  wrote:

> What is this game about?
> Thanks.
> Christina
> 
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren
Harris
> Sent: Wednesday, April 30, 2014 4:12 PM
> To: Gamers Discussion list
> Subject: [Audyssey] heads up st elite coming in a few hours!
> 
> So st elite is coming in the next few hours. It's now being processed for
> the app store. 
> 
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Re: [Audyssey] heads up st elite coming in a few hours!

2014-04-30 Thread Christina
What is this game about?
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Harris
Sent: Wednesday, April 30, 2014 4:12 PM
To: Gamers Discussion list
Subject: [Audyssey] heads up st elite coming in a few hours!

So st elite is coming in the next few hours. It's now being processed for
the app store. 

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Re: [Audyssey] Star Trader Questions

2014-04-25 Thread Christina
Thanks.
This game is fun so far...especially now that I know how to get to where I
want to go.  *Grin*
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, April 25, 2014 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trader Questions

Hi Christina.

Star traders has slightly different navigation to smugglers or core exiles. 
once you double tap a planet in the  navigator, or one of those nav links in

the cargo or  rumours screens you have a waypoint set. think of this like 
setting your course in a sailing ship.

If you use the zoom button there is a button called start which will 
actually start you travelling to where you go, also as I said don't orget to

check the distance for the journey at the top of that zoom screen before 
hitting start.

hth.

All the best,

Dark./

- Original Message - 
From: "Christina" 
To: "'Gamers Discussion list'" 
Sent: Friday, April 25, 2014 2:09 PM
Subject: Re: [Audyssey] Star Trader Questions


> Hi.
> So, to go to a planet, I just double tap it in the Navigate Menu?  After
> that, should I see a Dock or Land button?
> Thanks.
> Christina
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
> Sent: Friday, April 25, 2014 6:53 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Star Trader Questions
>
> Hi Christina.
>
> Well the nav menue will always show you planets in order of closest first,
> and that is really the only way to go to a planet. You can also use the
> links in your status screen to the rumours section to set navigation 
> points
> to go to areas of space you get rumours in as well.
>
> Star traders is a little different from smugglers or core exiles, you 
> don't
> get the planets and systems all layed out neetly to look between, you just
> have to set a nav point and go, but it's possible to get used to.
>
> All the best,
>
> Dark.
> - Original Message - 
> From: "Christina" 
> To: "'Gamers Discussion list'" 
> Sent: Friday, April 25, 2014 3:30 AM
> Subject: Re: [Audyssey] Star Trader Questions
>
>
>> Thanks.
>> If I'm in Deep Space, how do I go to another planet?
>> Thanks.
>>
>>
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon
>> Dyer
>> Sent: Thursday, April 24, 2014 7:32 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Star Trader Questions
>>
>> Hi, Christina.
>>
>> When the game first starts, you need to hit the start button next to 
>> where
>> you see dock and land. That will take you to your first planet, where you
>> then need to fulfill a contract by duble tapping whichever place is
>> starred.
>>
>> You can buy supplies from any planet that has an exchange. The same is
>> true
>> for recruiting crew. You do that at any planet's Spice Hall. You can only
>> recruit crew if you have less than the number your ship can hold.
>>
>> I hope that helps. Feel free to email me if you have other questions. 
>> I've
>> been playing it for a bit now.
>>
>> Shannon
>> On Apr 24, 2014, at 5:30 PM, "Christina" 
>> wrote:
>>
>>> Hello.  I just started playing Star Traders (the free version) 
>>> yesterday.
>>> How do I move to different planets?  I thought going to the Navigate
>> screen
>>> would do it but, when I select a destination, my ship doesn't actually 
>>> go
>>> there.
>>> Also, where do I buy supplies and recruit more crew?
>>>
>>> Is there a podcast for this game?
>>> Thank you for any help.
>>> Christina
>>>
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>> gamers-unsubscr...@audyssey.org.
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>>> If you have any questions or concerns regarding the management of the
>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
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Re: [Audyssey] Star Trader Questions

2014-04-25 Thread Christina
Yes.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lindsay
Cowell
Sent: Friday, April 25, 2014 6:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trader Questions

Is this game an IOS game? It sounds good.

Lindsay Cowell.

-original message-
Subject: Re: [Audyssey] Star Trader Questions
From: "dark" 
Date: 25/04/2014 11:47 am

Hi christina.

when you select a destination it's set as your nav point, you actually need 
to hit the "start" button on the main screen to begin travel. Also note 
that once a  destination is selected at the top of the screen where it shows

your coordinates and your amount of water-fuel, it'll say how far the 
destination is. This is very useful to keep track of sinse you don't want to

start for somewhere halfway across the galaxy and end up running out of 
suplies mid way.

Regarding where to get crew and supplies, well you can recruit crew at the 
spice hall of each planet, and pick up supplies at the urban zone. Bre in 
mind however that water-fuel is needed to travel, and while carrying extra 
units of weapons or electronics in your cargo hold can help you in spy 
missions and in combat, they can also increase the likelihood of encounters 
with hostile ships.

I'd actually recommend getting standing with a faction as soon as possible 
so that you can start  selling prohibited goods like weapons sinse being 
stuck with a massive cargo of  illegal stuff and no where to sell is a bad 
position to be in.

Also be very careful with the fiferent factions. This isn't smugglers where 
you always work for one faction or yourself, and having  three or four 
factions all considdering you a wanted criminal is a very bad position to be

in.

The manual to star traders is rather detailed, but it does actually help 
quite a lot.

All the best,

Dark.
- Original Message - 
From: "Christina" 
To: "'Gamers Discussion list'" 
Sent: Thursday, April 24, 2014 10:30 PM
Subject: [Audyssey] Star Trader Questions


> Hello.  I just started playing Star Traders (the free version) yesterday.
> How do I move to different planets?  I thought going to the Navigate 
> screen
> would do it but, when I select a destination, my ship doesn't actually go
> there.
> Also, where do I buy supplies and recruit more crew?
>
> Is there a podcast for this game?
> Thank you for any help.
> Christina
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
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> list,
> please send E-mail to gamers-ow...@audyssey.org.
> 


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Re: [Audyssey] Star Trader Questions

2014-04-25 Thread Christina
Cool.
Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon Dyer
Sent: Thursday, April 24, 2014 10:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trader Questions

Hit zoom, and then navigator. Double tap the planet you want to go to. Then,
hit zoom again, and then start.

Shannon
On Apr 24, 2014, at 10:30 PM, "Christina" 
wrote:

> Thanks.
> If I'm in Deep Space, how do I go to another planet?
> Thanks.
> 
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon
Dyer
> Sent: Thursday, April 24, 2014 7:32 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Star Trader Questions
> 
> Hi, Christina.
> 
> When the game first starts, you need to hit the start button next to where
> you see dock and land. That will take you to your first planet, where you
> then need to fulfill a contract by duble tapping whichever place is
starred.
> 
> You can buy supplies from any planet that has an exchange. The same is
true
> for recruiting crew. You do that at any planet's Spice Hall. You can only
> recruit crew if you have less than the number your ship can hold.
> 
> I hope that helps. Feel free to email me if you have other questions. I've
> been playing it for a bit now.
> 
> Shannon
> On Apr 24, 2014, at 5:30 PM, "Christina" 
> wrote:
> 
>> Hello.  I just started playing Star Traders (the free version) yesterday.
>> How do I move to different planets?  I thought going to the Navigate
> screen
>> would do it but, when I select a destination, my ship doesn't actually go
>> there.
>> Also, where do I buy supplies and recruit more crew?
>> 
>> Is there a podcast for this game?
>> Thank you for any help.
>> Christina
>> 
>> 
>> 
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Re: [Audyssey] Star Trader Questions

2014-04-25 Thread Christina
Hi, Dark.  Thanks very much.  This is quite useful.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, April 25, 2014 6:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trader Questions

Hi christina.

when you select a destination it's set as your nav point, you actually need 
to hit the "start" button on the main screen to begin travel. Also note 
that once a  destination is selected at the top of the screen where it shows

your coordinates and your amount of water-fuel, it'll say how far the 
destination is. This is very useful to keep track of sinse you don't want to

start for somewhere halfway across the galaxy and end up running out of 
suplies mid way.

Regarding where to get crew and supplies, well you can recruit crew at the 
spice hall of each planet, and pick up supplies at the urban zone. Bre in 
mind however that water-fuel is needed to travel, and while carrying extra 
units of weapons or electronics in your cargo hold can help you in spy 
missions and in combat, they can also increase the likelihood of encounters 
with hostile ships.

I'd actually recommend getting standing with a faction as soon as possible 
so that you can start  selling prohibited goods like weapons sinse being 
stuck with a massive cargo of  illegal stuff and no where to sell is a bad 
position to be in.

Also be very careful with the fiferent factions. This isn't smugglers where 
you always work for one faction or yourself, and having  three or four 
factions all considdering you a wanted criminal is a very bad position to be

in.

The manual to star traders is rather detailed, but it does actually help 
quite a lot.

All the best,

Dark.
----- Original Message - 
From: "Christina" 
To: "'Gamers Discussion list'" 
Sent: Thursday, April 24, 2014 10:30 PM
Subject: [Audyssey] Star Trader Questions


> Hello.  I just started playing Star Traders (the free version) yesterday.
> How do I move to different planets?  I thought going to the Navigate 
> screen
> would do it but, when I select a destination, my ship doesn't actually go
> there.
> Also, where do I buy supplies and recruit more crew?
>
> Is there a podcast for this game?
> Thank you for any help.
> Christina
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.
> 


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Re: [Audyssey] Star Trader Questions

2014-04-25 Thread Christina
Hi.
So, to go to a planet, I just double tap it in the Navigate Menu?  After
that, should I see a Dock or Land button?
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, April 25, 2014 6:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trader Questions

Hi Christina.

Well the nav menue will always show you planets in order of closest first, 
and that is really the only way to go to a planet. You can also use the 
links in your status screen to the rumours section to set navigation points 
to go to areas of space you get rumours in as well.

Star traders is a little different from smugglers or core exiles, you don't 
get the planets and systems all layed out neetly to look between, you just 
have to set a nav point and go, but it's possible to get used to.

All the best,

Dark.
- Original Message - 
From: "Christina" 
To: "'Gamers Discussion list'" 
Sent: Friday, April 25, 2014 3:30 AM
Subject: Re: [Audyssey] Star Trader Questions


> Thanks.
> If I'm in Deep Space, how do I go to another planet?
> Thanks.
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon 
> Dyer
> Sent: Thursday, April 24, 2014 7:32 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Star Trader Questions
>
> Hi, Christina.
>
> When the game first starts, you need to hit the start button next to where
> you see dock and land. That will take you to your first planet, where you
> then need to fulfill a contract by duble tapping whichever place is 
> starred.
>
> You can buy supplies from any planet that has an exchange. The same is 
> true
> for recruiting crew. You do that at any planet's Spice Hall. You can only
> recruit crew if you have less than the number your ship can hold.
>
> I hope that helps. Feel free to email me if you have other questions. I've
> been playing it for a bit now.
>
> Shannon
> On Apr 24, 2014, at 5:30 PM, "Christina" 
> wrote:
>
>> Hello.  I just started playing Star Traders (the free version) yesterday.
>> How do I move to different planets?  I thought going to the Navigate
> screen
>> would do it but, when I select a destination, my ship doesn't actually go
>> there.
>> Also, where do I buy supplies and recruit more crew?
>>
>> Is there a podcast for this game?
>> Thank you for any help.
>> Christina
>>
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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Re: [Audyssey] Star Trader Questions

2014-04-24 Thread Christina
Thanks.
If I'm in Deep Space, how do I go to another planet?
Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon Dyer
Sent: Thursday, April 24, 2014 7:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trader Questions

Hi, Christina.

When the game first starts, you need to hit the start button next to where
you see dock and land. That will take you to your first planet, where you
then need to fulfill a contract by duble tapping whichever place is starred.

You can buy supplies from any planet that has an exchange. The same is true
for recruiting crew. You do that at any planet's Spice Hall. You can only
recruit crew if you have less than the number your ship can hold.

I hope that helps. Feel free to email me if you have other questions. I've
been playing it for a bit now.

Shannon
On Apr 24, 2014, at 5:30 PM, "Christina" 
wrote:

> Hello.  I just started playing Star Traders (the free version) yesterday.
> How do I move to different planets?  I thought going to the Navigate
screen
> would do it but, when I select a destination, my ship doesn't actually go
> there.
> Also, where do I buy supplies and recruit more crew?
> 
> Is there a podcast for this game?
> Thank you for any help.
> Christina
> 
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.


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[Audyssey] Star Trader Questions

2014-04-24 Thread Christina
Hello.  I just started playing Star Traders (the free version) yesterday.
How do I move to different planets?  I thought going to the Navigate screen
would do it but, when I select a destination, my ship doesn't actually go
there.
Also, where do I buy supplies and recruit more crew?

Is there a podcast for this game?
Thank you for any help.
Christina



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Re: [Audyssey] Audyssey babble report for March 2014

2014-04-01 Thread Christina
This was a quieter month.
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Tuesday, April 01, 2014 5:42 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for March 2014

 
 58 people posted 483 messages.
 
 97 From, dark. 
 39 From, Thomas Ward. 
 28 From, john. 
 26 From, Darren Harris. 
 24 From, wayne17a. 
 20 From, leo. 
 20 From, shaun everiss. 
 17 From, lenron brown. 
 16 From, Charles Rivard. 
 13 From, Bryan Peterson. 
 13 From, ryan chou. 
 12 From, Teresa Cochran. 
 11 From, Zachary Kline. 
 10 From, valiant8086. 
 9 From, Anouk Radix. 
 9 From, Josh. 
 7 From, Keith Steinbach. 
 6 From, Lori Duncan. 
 6 From, Steve Cullen. 
 5 From, Dennis Towne. 
 5 From, Gabriele Battaglia. 
 5 From, Jim Kitchen. 
 5 From, Lindsay Cowell. 
 5 From, Shannon Dyer. 
 5 From, william lomas. 
 4 From, Bogdan Muresan. 
 4 From, Christina. 
 4 From, Ian McNamara. 
 4 From, ishan dhami. 
 4 From, Jacob Kruger. 
 4 From, Lisa Hayes. 
 3 From, Cara Quinn. 
 3 From, darren_g_harris. 
 3 From, eargel99. 
 3 From, Eleanor. 
 3 From, Johnny Tai. 
 3 From, lindsay.cowell. 
 3 From, Michael Barnes. 
 2 From, Devin Prater. 
 2 From, Paul Lemm. 
 2 From, Ron hopkins. 
 2 From, Sky Mundell. 
 2 From, Stephen. 
 1 From, BlindLee55. 
 1 From, darren harris. 
 1 From, Draconis. 
 1 From, Gamers List Guidelines Robot. 
 1 From, goshawk on horseback. 
 1 From, Greg Wocher. 
 1 From, Henry D. Hollithron. 
 1 From, Jesse Gaona. 
 1 From, John Snowling. 
 1 From, Michael Feir. 
 1 From, Milos Przic. 
 1 From, Nicol. 
 1 From, Raul A. Gallegos. 
 1 From, Sabahattin Gucukoglu. 
 1 From, tsiegel. 
 
Archive file size 1801186 bytes 
 
 Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] rpg quest game for ios

2014-03-08 Thread Christina
Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, March 08, 2014 5:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] rpg quest game for ios

Sadly niehter, just the text.

All the best,

Dark.
- Original Message - 
From: "Christina" 
To: "'Gamers Discussion list'" 
Sent: Saturday, March 08, 2014 10:11 PM
Subject: Re: [Audyssey] rpg quest game for ios


> Thanks for the info.  Does this have music or sound effects?
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
> Sent: Saturday, March 08, 2014 1:17 PM
> To: Gamers@audyssey.org
> Subject: [Audyssey] rpg quest game for ios
>
> Before people get excited, I will say this name is  somewhat missleading,
> however of   all the Ios games  I've tried this is the only one to work 
> with
> Vo so I might well mention it.
>
> The game is very much a grinder of the same variety of dragon tavern, time
> hunters etc.  Choose a class, then hit either the pvp or pve button,  pvp
> finds someone in the near vicinity with the game but I've not  found 
> anyone
> yet, pve fights a monster, of which there don't seem to be many types.
>
> Once you  beat monsters you get xp and some restorative potions. As far as
> can tell all the buttons with work vo and are properly labeled which is
> good, but I do hope there is more  to do in the game that it appears, 
> still
> I'm going to get to level 5 before making my mind up and if anyone wants 
> to
> whack monsters the game might be appreciated.
>
> Btw, don't be put off by the  ap store review that says "can't get potions
> to work" there is nothing  wrong potions at all, that person must've been 
> a
> berk or it must have been playing an earlier version of the game.
>
> Beware the grue!
>
> Dark.
> ---
> Gamers mailing list __ Gamers@audyssey.org
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>
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Re: [Audyssey] rpg quest game for ios

2014-03-08 Thread Christina
Thanks for the info.  Does this have music or sound effects?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, March 08, 2014 1:17 PM
To: Gamers@audyssey.org
Subject: [Audyssey] rpg quest game for ios

Before people get excited, I will say this name is  somewhat missleading,
however of   all the Ios games  I've tried this is the only one to work with
Vo so I might well mention it. 

The game is very much a grinder of the same variety of dragon tavern, time
hunters etc.  Choose a class, then hit either the pvp or pve button,  pvp
finds someone in the near vicinity with the game but I've not  found anyone
yet, pve fights a monster, of which there don't seem to be many types.

Once you  beat monsters you get xp and some restorative potions. As far as
can tell all the buttons with work vo and are properly labeled which is
good, but I do hope there is more  to do in the game that it appears, still
I'm going to get to level 5 before making my mind up and if anyone wants to
whack monsters the game might be appreciated.

Btw, don't be put off by the  ap store review that says "can't get potions
to work" there is nothing  wrong potions at all, that person must've been a
berk or it must have been playing an earlier version of the game.

Beware the grue! 

Dark.
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Gamers mailing list __ Gamers@audyssey.org
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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