Hi all,
I'm writing a portable player class in BGT. I'm putting it into its own
file to be included in other scripts. Is there a way to query timers,
such as walk timers, jump timers, weapon timers, and so on, outside a
main while loop? I'd like the class to have as many of its own
Hi all,
I'm trying to make a character jump in BGT. I managed to make it stay in
the air for the specified amount of time, but I can't figure out how to
make it land after that time has elapsed. I'll paste a code fragment below:
if (key_pressed (KEY_J))
{
if (Jumper.elapsed >= 700)
{
:
Are you putting the character back on the ground?
--
From: "Gavin Grundlingh" <g.batw...@gmail.com>
Sent: Wednesday, January 06, 2016 4:33
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: [Audyssey] Making
))
{
height=1;//in the air
play(jump);
wait(700);
height=0;//on the ground
play(land);
}
And now whenever it matters if the player is jumped, just check the height
variable.
--
From: "Gavin Grundlingh" <g.batw...@gmail.com>
Sent: Wednesday, Ja
racter on the x and y and possibly z
axis depending on how high and how far they jump.
Good luck!
Kind regards,
Philip Bennefall
On 1/6/2016 4:07 PM, Gavin Grundlingh wrote:
Thanks for the code snippet, John. The problem is that wait pauses
execution of the entire script, so while I'm in the
Hi all,
I'm currently in the process of developing an audio game, and am looking
for very specific robot sound effects. These effects can be heard in the
2003 Ninja Turtles TV series that was done by Marage Studios and
released by 4 Kids Entertainment, as well as the two Cartoon Network
Hi all,
Could someone please reply to me off list about the following issue I'm having?
I'm trying to create a game board with moving enemies on it. I've created an
enemy class with various properties and methods, and each time I spawn an
enemy, I store it in a global enemy array that I also
Hi Josh,
In Windows 8 and above, setting the User Account Control notification
level slider to 0 does not automatically disable UAC entirely as it did
in Windows 7. To fix this, you need to go into Local Security Policy.
1. Go to the Run dialog and type secpol.msc.
2. Navigate to Security
Hi all,
I'm developing an audio game using BGT. Since it doesn't support 3D
audio, I'm splitting each sound up into 4 mono files (one left, one
right, one inverted left, and one inverted right). So, my questions
are:
1. Do any of you know the correct mathematical calculation for volume
and pan