[Audyssey] Querying Timers In Functions Outside The Main Loop, and AI Question

2016-01-15 Thread Gavin Grundlingh
Hi all, I'm writing a portable player class in BGT. I'm putting it into its own file to be included in other scripts. Is there a way to query timers, such as walk timers, jump timers, weapon timers, and so on, outside a main while loop? I'd like the class to have as many of its own

[Audyssey] Making a Character Jump In BGT

2016-01-06 Thread Gavin Grundlingh
Hi all, I'm trying to make a character jump in BGT. I managed to make it stay in the air for the specified amount of time, but I can't figure out how to make it land after that time has elapsed. I'll paste a code fragment below: if (key_pressed (KEY_J)) { if (Jumper.elapsed >= 700) {

Re: [Audyssey] Making a Character Jump In BGT

2016-01-06 Thread Gavin Grundlingh
: Are you putting the character back on the ground? -- From: "Gavin Grundlingh" <g.batw...@gmail.com> Sent: Wednesday, January 06, 2016 4:33 To: "Gamers Discussion list" <gamers@audyssey.org> Subject: [Audyssey] Making

Re: [Audyssey] Making a Character Jump In BGT

2016-01-06 Thread Gavin Grundlingh
)) { height=1;//in the air play(jump); wait(700); height=0;//on the ground play(land); } And now whenever it matters if the player is jumped, just check the height variable. -- From: "Gavin Grundlingh" <g.batw...@gmail.com> Sent: Wednesday, Ja

Re: [Audyssey] Making a Character Jump In BGT

2016-01-06 Thread Gavin Grundlingh
racter on the x and y and possibly z axis depending on how high and how far they jump. Good luck! Kind regards, Philip Bennefall On 1/6/2016 4:07 PM, Gavin Grundlingh wrote: Thanks for the code snippet, John. The problem is that wait pauses execution of the entire script, so while I'm in the

[Audyssey] How To Find a Specific Sound Effect

2015-11-11 Thread Gavin Grundlingh
Hi all, I'm currently in the process of developing an audio game, and am looking for very specific robot sound effects. These effects can be heard in the 2003 Ninja Turtles TV series that was done by Marage Studios and released by 4 Kids Entertainment, as well as the two Cartoon Network

[Audyssey] Creating Moving Enemies In BGT

2015-11-08 Thread Gavin Grundlingh
Hi all, Could someone please reply to me off list about the following issue I'm having? I'm trying to create a game board with moving enemies on it. I've created an enemy class with various properties and methods, and each time I spawn an enemy, I store it in a global enemy array that I also

Re: [Audyssey] jim kitchen's games

2015-08-07 Thread Gavin Grundlingh
Hi Josh, In Windows 8 and above, setting the User Account Control notification level slider to 0 does not automatically disable UAC entirely as it did in Windows 7. To fix this, you need to go into Local Security Policy. 1. Go to the Run dialog and type secpol.msc. 2. Navigate to Security

[Audyssey] 3D Audio Using Multiple Files Per Sound

2015-07-23 Thread Gavin Grundlingh
Hi all, I'm developing an audio game using BGT. Since it doesn't support 3D audio, I'm splitting each sound up into 4 mono files (one left, one right, one inverted left, and one inverted right). So, my questions are: 1. Do any of you know the correct mathematical calculation for volume and pan