Re: [Audyssey] Tomb Hunter a Windows game returns.

2017-03-13 Thread Phil Vlasak

No,
The registration system for Tomb Hunter is not now available.
You can find out more about the game and comments at:
http://forum.audiogames.net/viewtopic.php?id=21325
- Original Message - 
From: "Stephen" 

To: "Gamers Discussion list" 
Sent: Monday, March 13, 2017 1:36 AM
Subject: Re: [Audyssey] Tomb Hunter a Windows game returns.



Hi.
Is the registration system open yet?
Thanks.



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Re: [Audyssey] Tomb Hunter a Windows game returns.

2017-03-12 Thread Phil Vlasak

Stephen,
At the top of the ReadMe.txt file it states:
"Tomb Hunter"
By DarkFlier Productions.
Note: This is Beta software.
Based on the ideas in the games "MOTA" and "Montezuma's Revenge" by Thomas 
Ward of USA Games and James North of Alchemy Game Studios

© 2006-2016 All Rights Reserved


- Original Message - 
From: "Stephen" 

To: "Gamers Discussion list" 
Sent: Sunday, March 12, 2017 10:26 PM
Subject: Re: [Audyssey] Tomb Hunter a Windows game returns.


I'm sorry to sound a bit morbid, but do you think on first run, maybe they 
there could be a little message dedicating the game to the memory of 
Thomas Ward?  He's done so much for this list under an incredible set of 
circumstances.

I still find it hard to believe he's no longer with us.
At 09:13 AM 3/13/2017, you wrote:
Hi Phil, I've tried clicking on the link you sent for the game, but it 
just gives me a message saying this page can't be displayed?  Is the 
website down?


I'm really glad th is back, and am sure Thomas would have been very proud 
and happy too.


From Lori.


On 12/03/2017 01:33, Phil Vlasak wrote:

Hi Folks,
DarkFlier Productions
and Mason Armstrong,
are working on the beta version of
"Tomb Hunter"
Based on the ideas in the games "MOTA" and "Montezuma's Revenge" by 
Thomas Ward of USA Games and James North of Alchemy Game Studios

The current beta is version 4.1
This demo version contains the first two temple areas and a bonus level. 
The full version will contain many more levels, various bonus levels, a 
boss level, and more options.
In this game, you play Arizona Smith and will risk your hide to find 
gold, gems, and artifacts and find the pieces of an ancient scroll that 
will bring untold wealth in the depths of ten mostly underground temples. 
But, it will be no easy task for the temple is filled with lots of 
ghoulies and treacherous environments to navigate to fulfill your dreams 
of exploration, adventure, and wealth.
In the full version, you will run, jump, crouch, climb, and swim through 
dozens of eerie environments on various terrain, ladders, ropes, vines, 
conveyer belts, platforms, and much more.  You will fight lots of 
adversaries to and overcome such creatures as rolling chattering skulls, 
huge tarantulas, snakes, and undead. You'll also navigate around 
treacherous lava and acid pits and various traps.
Along the way you'll find and acquire various tools such as picks and 
torches to uncover buried treasures or to light your path.


A link to the beta 4.1 is here:

http://darkflier.com/projects.php

There are only 4 Main Menu options as of right now.
Play, which is P.
Learn, which is S.
Load, which is L.
Exit,  which is x.

One tester has already posted a MP3 of him playing the beta 4.1
https://www.dropbox.com/s/omkvcg423i14urz/th41.mp3?dl=1



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Re: [Audyssey] Tomb Hunter a Windows game returns.

2017-03-12 Thread Phil Vlasak

Lori,
Try this link, the game is in the new projects page as th4.1.zip
http://www.darkflier.com/

- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Sunday, March 12, 2017 6:13 PM
Subject: Re: [Audyssey] Tomb Hunter a Windows game returns.


Hi Phil, I've tried clicking on the link you sent for the game, but it 
just gives me a message saying this page can't be displayed?  Is the 
website down?


I'm really glad th is back, and am sure Thomas would have been very proud 
and happy too.


From Lori.


On 12/03/2017 01:33, Phil Vlasak wrote:

Hi Folks,
DarkFlier Productions
and Mason Armstrong,
are working on the beta version of
"Tomb Hunter"
Based on the ideas in the games "MOTA" and "Montezuma's Revenge" by 
Thomas Ward of USA Games and James North of Alchemy Game Studios

The current beta is version 4.1
This demo version contains the first two temple areas and a bonus level. 
The full version will contain many more levels, various bonus levels, a 
boss level, and more options.
In this game, you play Arizona Smith and will risk your hide to find 
gold, gems, and artifacts and find the pieces of an ancient scroll that 
will bring untold wealth in the depths of ten mostly underground temples. 
But, it will be no easy task for the temple is filled with lots of 
ghoulies and treacherous environments to navigate to fulfill your dreams 
of exploration, adventure, and wealth.
In the full version, you will run, jump, crouch, climb, and swim through 
dozens of eerie environments on various terrain, ladders, ropes, vines, 
conveyer belts, platforms, and much more.  You will fight lots of 
adversaries to and overcome such creatures as rolling chattering skulls, 
huge tarantulas, snakes, and undead. You'll also navigate around 
treacherous lava and acid pits and various traps.  Along the way you'll 
find and acquire various tools such as picks and torches to uncover 
buried treasures or to light your path.


A link to the beta 4.1 is here:

http://darkflier.com/projects.php

There are only 4 Main Menu options as of right now.
Play, which is P.
Learn, which is S.
Load, which is L.
Exit,  which is x.

One tester has already posted a MP3 of him playing the beta 4.1
https://www.dropbox.com/s/omkvcg423i14urz/th41.mp3?dl=1



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[Audyssey] Tomb Hunter a Windows game returns.

2017-03-11 Thread Phil Vlasak

Hi Folks,
DarkFlier Productions
and Mason Armstrong,
are working on the beta version of
"Tomb Hunter"
Based on the ideas in the games "MOTA" and "Montezuma's Revenge" by Thomas 
Ward of USA Games and James North of Alchemy Game Studios

The current beta is version 4.1
This demo version contains the first two temple areas and a bonus level. 
The full version will contain many more levels, various bonus levels, a boss 
level, and more options.
In this game, you play Arizona Smith and will risk your hide to find gold, 
gems, and artifacts and find the pieces of an ancient scroll that will bring 
untold wealth in the depths of ten mostly underground temples.  But, it will 
be no easy task for the temple is filled with lots of ghoulies and 
treacherous environments to navigate to fulfill your dreams of exploration, 
adventure, and wealth.
In the full version, you will run, jump, crouch, climb, and swim through 
dozens of eerie environments on various terrain, ladders, ropes, vines, 
conveyer belts, platforms, and much more.  You will fight lots of 
adversaries to and overcome such creatures as rolling chattering skulls, 
huge tarantulas, snakes, and undead.  You'll also navigate around 
treacherous lava and acid pits and various traps.  Along the way you'll find 
and acquire various tools such as picks and torches to uncover buried 
treasures or to light your path.


A link to the beta 4.1 is here:

http://darkflier.com/projects.php

There are only 4 Main Menu options as of right now.
Play, which is P.
Learn, which is S.
Load, which is L.
Exit,  which is x.

One tester has already posted a MP3 of him playing the beta 4.1
https://www.dropbox.com/s/omkvcg423i14urz/th41.mp3?dl=1



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[Audyssey] A Hero's Call Kickstarter project's last days.

2017-02-02 Thread Phil Vlasak

Hi Folks,
This is the last 2 days to support this blind accessible Windows  game that 
is under development and get some of the extras goodies listed below.

The Kickstarter url is at the bottom.
A Hero's Call - An Accessible Fantasy RPG by Out of Sight Games
Kickstarter project
ESTIMATED DELIVERY June 2017.

$9,394 pledged of $2,850 goal
243 backers
34hours to go

Experience exploration and adventure like never before! In the premier

title from Out of Sight Games, you are a traveler thrust into a world

of possibilities
when you find the city of Farhaven under attack by a mysterious foe.

Along with a small band of allies, you must explore the surrounding

lands, discover
the identity of your enigmatic foe, and save Farhaven from certain

conquest. Do you have what it takes to answer a hero's call?

A Hero's Call is the premier title from Out of Sight Games. It's a

game originally designed for blind gamers but inclusion is important

to us, and we're taking steps to make the game as accessible to

sighted players as we can, as well. The game is a fantasy RPG with a

strong focus on story and exploration
elements that blind gamers rarely get to enjoy to the same extent as

sighted gamers.
Read on how you can help make
it a reality.

Support this project

Pledge $5 or more
Level 1 - Friend of Farhaven
If you support this game, even a little, we think you're pretty cool -

and we want everyone else to think so, too. That's why everyone who

pledges at least
$5 will get a special thanks in the game's credits - and what's cooler

than that?

16 backers

Pledge $15 or more
Level 2 - Novice Quester
Your journey is just beginning. Or at least, it will be when you

receive your digital download of the game at the time of its release.

INCLUDES:
Digital Copy of the Game

120 backers

Pledge $30 or more
Level 4 - Pathfinder
You may not have been the first to blaze the trail, but you're still

willing to go the extra mile, so you too will be able to claim a

tactile print of the
cover art as your reward.

INCLUDES:
. Digital Copy of the Game
. Tactile cover art print

10 backers

Pledge $45 or more
Level 5 - Treasure Hunter
You have a keen eye for the rarest of prizes, and you're always the

first to get your hands on them. That's probably why you're getting

the two-disc collector's
edition of the game (complete with a copy of the original soundtrack,

plus tactile cover art on the case) for this special price.

INCLUDES:

. Digital Copy of the Game
. 2-Disc Collector's Edition including the game and soundtrack


Limited (1 left of 6)
5 backers

Pledge $45 or more
Level 6 - Adventurer
Someone with such a spirit of adventure deserves nothing but the best

gear. That's why the digital download of the game received by

Adventurer donors will
be accompanied by an exclusive in-game pack of items only unlockable

by donating to this campaign.

INCLUDES:
list of 3 items nesting level 1
. Digital Copy of the Game
. Tactile cover art print
. Exclusive in-game item pack

32 backers

Pledge $60 or more
Level 7 - Keeper of Relics
Your collection won't be complete without at least one of every

curiosity. The two-disc collectors' edition (complete with a copy of

the original soundtrack,
plus tactile cover art on the case) of A Hero's Call will make a fine

addition.

INCLUDES:
list of 3 items nesting level 1
. 2-Disc Collector's Edition including the game and soundtrack
. Exclusive in-game item pack
. Digital Copy of the Game

35 backers

Pledge $100 or more
Level 8 - Councilmember
If you've donated at this level, we're assuming you have a keen

interest in what we're doing. So we want to give you the opportunity

to talk to us in person
about the game development process. That's why the first six people to

pledge $100 or more will receive the opportunity for a one-hour

conference call
with the Out of Sight Games team.

INCLUDES:
list of 4 items nesting level 1
. 2-Disc Collector's Edition including the game and soundtrack
. Digital Copy of the Game
. Exclusive in-game item pack
. One hour conference call with Out of Sight Games
Limited (2 left of 6)
4 backers

https://www.kickstarter.com/projects/1112411595/a-heros-call-an-

accessible-fantasy-rpg?ref=discovery


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Re: [Audyssey] The old text game known as adventure or colossal cave

2017-01-28 Thread Phil Vlasak

Folks,
Here is a review fromAudyssey;
Computer Games Accessible to the Blind
Issue 18: May/June/July, 1999
"Adventure 551" Reviewed by Kelly Sapergia

  "Adventure", or "Colossal Cave", was one of the first text
adventure games of all time. It was first made in the late 70's.
And it's still popular with Interactive Fiction players in the
late 90's. There are numerous versions available for just about
every computer platform. Even for a lot of the Adventure Game
creation programs, like AGT, and Inform.
And now, we have a new version of the game in TADS. Welcome to
"Adventure 551"!
  One thing you're probably asking yourself at this point is
"What's so good about another version of the game?" Well, this
version is based on Dave Baggett's TADS version from 1993, but
with a twist. "Adventure 551", which I'll refer to as "ADV551",
features two games in one. One is a 551 point version by Dave
Baggett (which I've never tried, unless it was in the "Colossal
Cave Revisited" game), and the normal 360 point version. You can
switch between these two games with a single command.
Another bonus is that ADV511 will let you get rid of those
annoying dwarves, and the pirate who shows up at random to steal
your treasure. That made it more fun for me to play.
  I've never been able to win Colossal Cave in any form, and
this one's no exception. But that doesn't mean you can't have fun
with this game. One thing I wish the author of ADV551 could have
done was to make it easy to get through the mazes without wasting
time walking around in circles looking for the exit. That's
infuriating! But on the bright side, the game is well written,
and I'm glad I downloaded it. I'm rating it 9 out of 10.

Note from Phil: this is a free DOS game,
not a Windows game, I just posted it for those who never played it.


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Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-27 Thread Phil Vlasak

Lori,
A Hero's Call is for Windows but is not finished.
They are figuring June or July 2017
Right now it has a week to go on their KickStarter campaign to earn more 
money for development.

It is up to about $8,000 much more than their $2,850 goal

- Original Message - 
From: "lori duncan" 

To: "Gamers Discussion list" 
Sent: Friday, January 27, 2017 8:13 PM
Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game Under 
development.



Is this game for windows or ios, I'd like to give it a try, but can't 
figure out how to download it.


From Lori.



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[Audyssey] audio games and forum sites up

2017-01-26 Thread Phil Vlasak

Lori,
The
http://audiogames.net/ 
and the Forum site are not down.

http://forum.audiogames.net/index.php


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Re: [Audyssey] preludeamals (way too much fun)

2017-01-24 Thread Phil Vlasak

John,
Thanks! I goofed not finding preludeamals in my games list.
I only found Lunimals.


- Original Message - 
From: "john" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 24, 2017 9:26 PM
Subject: Re: [Audyssey] preludeamals (way too much fun)



http://www.agarchive.net/games/aprone/Preludeamals.zip

--
From: "Michael Maslo" 
Sent: Tuesday, January 24, 2017 20:15
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] preludeamals (way too much fun)

Where can I get this game




Sincerely,

Michael Maslo


On Jan 24, 2017, at 19:06, Travis Siegel  wrote:

I don't know how many folks here have played aprone's preludeamals, but 
if you haven't, you should.  The game is so much fun.
This is exactly the kind of thing I've been thinking of making for 
myself, only I hadn't quite managed to get all the details
worked out, but the vague outline was there, and this game fits the bill 
completely.  Great fun, although level 15 took me several
hours to solve, I am *not* looking forward to level 16, but I'm having a 
blast with this thing.  And, just for reference. I have
been saying for years there's no reason why audio games can't have 
graphics, and Aprone proves the point by his games being
playable both by sighted and blind players.  Sure, the graphics aren't 
anything to write home about, but they don't have to be,
they just have to work, and they do, and that's the kind of thing I mean 
when I say there's no reason not to have graphical
interfaces to games.  Hell, sometimes, there is no graphics, just plain 
text, but that text is only presented via text to speech,
and no actual text is written on the screen, and that (in my opinion at 
least) is inexcusable, that's just plain laziness. Putting
text on the screen is something computers have done since nearly the very 
beginning (excluding punch cards and line printers), so
not including text onscreen just because it's intended for the blind is 
just silly.


Anyway, I digress (as usual).  I'm just having a blast with this game, 
and figured I'd mention it, in case others haven't tried it

out yet, (or if they had, maybe they'd go back and try again :))



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Re: [Audyssey] preludeamals (way too much fun)

2017-01-24 Thread Phil Vlasak

If you are looking for preludeamals
you won't find it,
The game is, Lunimals
an eco system simulation game
This is a life simulation game, where you attempt to create, and maintain, a 
complex eco-system on the moon.

This beta has 7 missions, each with their own set of quests.
Unlike his previous games, this one is not self voiced with him speaking.
The game should work with your preferred screen reading software, or you can 
use the built-in SAPI.

It has been tested with NVDA and Window eyes.
This game has simple graphics included, so if you have sighted friends or 
children, they can have fun with the game as well.

https://p9.secure.hostingprod.com/@www.kaldobsky.com/ssl/audiogames.php

- Original Message - 
From: "Michael Maslo" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 24, 2017 8:15 PM
Subject: Re: [Audyssey] preludeamals (way too much fun)



Where can I get this game




Sincerely,

Michael Maslo


On Jan 24, 2017, at 19:06, Travis Siegel  wrote:

I don't know how many folks here have played aprone's preludeamals, but 
if you haven't, you should.  The game is so much fun.  This is exactly 
the kind of thing I've been thinking of making for myself, only I hadn't 
quite managed to get all the details worked out, but the vague outline 
was there, and this game fits the bill completely.  Great fun, although 
level 15 took me several hours to solve, I am *not* looking forward to 
level 16, but I'm having a blast with this thing.  And, just for 
reference. I have been saying for years there's no reason why audio games 
can't have graphics, and Aprone proves the point by his games being 
playable both by sighted and blind players.  Sure, the graphics aren't 
anything to write home about, but they don't have to be, they just have 
to work, and they do, and that's the kind of thing I mean when I say 
there's no reason not to have graphical interfaces to games.  Hell, 
sometimes, there is no graphics, just plain text, but that text is only 
presented via text to speech, and no actual text is written on the 
screen, and that (in my opinion at least) is inexcusable, that's just 
plain laziness. Putting text on the screen is something computers have 
done since nearly the very beginning (excluding punch cards and line 
printers), so not including text onscreen just because it's intended for 
the blind is just silly.


Anyway, I digress (as usual).  I'm just having a blast with this game, 
and figured I'd mention it, in case others haven't tried it out yet, (or 
if they had, maybe they'd go back and try again :))




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[Audyssey] Rogue One: A Star Wars Story

2017-01-18 Thread Phil Vlasak

Just listed on Bookshare:
Rogue One: A Star Wars Story
by
Alexander Freed

Go beyond the film with a novelization featuring new scenes and expanded 
material. As the shadows of the Empire loom ever larger across the galaxy, 
so do
deeply troubling rumors. The Rebellion has learned of a sinister Imperial 
plot to bring entire worlds to their knees. Deep in Empire-dominated space, 
a
machine of unimaginable destructive power is nearing completion. A weapon 
too terrifying to contemplate . . . and a threat that may be too great to 
overcome.
If the worlds at the Empire's mercy stand any chance, it lies with an 
unlikely band of allies: Jyn Erso, a resourceful young woman seeking 
vengeance; Cassian
Andor, a war-weary rebel commander; Bodhi Rook, a defector from the Empire's 
military; Chirrut Îmwe, a blind holy man and his crack-shot companion, Baze
Malbus; and K-2SO, a deadly Imperial droid turned against its former 
masters. In their hands rests the new hope that could turn the tide toward a 
crucial
Rebellion victory--if only they can capture the plans to the Empire's new 
weapon. But even as they race toward their dangerous goal, the specter of 
their
ultimate enemy--a monstrous world unto itself--darkens the skies. Waiting to 
herald the Empire's brutal reign with a burst of annihilation worthy of its

dreaded name: Death Star.

Copyright: 2016
https://www.bookshare.org




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Re: [Audyssey] any other microsoft flight simulator players on here?

2017-01-17 Thread Phil Vlasak
Microsoft Flight Simulator X: Steam Edition for PC - Windows (select)(Boxed 
Steam Code)-Downloadable Product Code Only: No Disc Required:Amazon:Video 
Games
Amazon.comMicrosoft Flight Simulator X: Steam Edition for PC - Windows 
(select)(Boxed Steam Code)-Downloadable Product Code Only: No Disc Required

Platform: Windows 8
ESRB Rating:: Everyone
List Price: $19.99
Price: $15.50
You Save: $4.49(22%)
In Stock
FREE Shipping on eligible orders.
Sold by
Parts Collection (USA Seller)
and Fulfilled by Amazon.
https://www.amazon.com/Microsoft-Flight-Simulator-Windows-Downloadable-Required/dp/B00XHGCX36 



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[Audyssey] Is the Audiogames Forum down?

2017-01-14 Thread Phil Vlasak

Hi Folks,
Is the Audiogames Forum down?
I've been checking 
http://forum.audiogames.net/index.php

for the past three days and get no messages.
I'm using FireFox.
Phil


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[Audyssey] Audio Demos, Out of Sight Games on YouTube

2017-01-14 Thread Phil Vlasak

Audio Demos, Out of Sight Games on YouTube
http://outofsightgames.com/a-heros-call/audio-demos/
Talisman Side Quest
https://www.youtube.com/watch?v=q8I8945NdXU

Equipment Management Demo
An audio demonstration of equipment and inventory management in A Hero's 
Call.

https://www.youtube.com/watch?v=q8I8945NdXU

Language Translation Demo
A demonstration of the on-demand language translation featured in A Hero's 
Call.

https://www.youtube.com/watch?v=Iw4NlKo0Iew

Radar Audio Demo
An audio walkthrough of some of the navigation and exploration features for 
the blind in A Hero's Call.


https://www.youtube.com/watch?v=T1PLbPO_W9A






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Re: [Audyssey] A Hero's Call, an Accessible Windows game Audio Demos

2017-01-14 Thread Phil Vlasak

Justin,
Yes there are Audio Demos, from Out of Sight Games on YouTube,
http://outofsightgames.com/a-heros-call/audio-demos/

Talisman Side Quest

Equipment Management Demo
An audio demonstration of equipment and inventory management in A
Hero's Call.

Language Translation Demo

A demonstration of the on-demand language translation featured in A
Hero's Call.

Radar Audio Demo

An audio walkthrough of some of the navigation and exploration
features for the blind in A Hero's Call.




- Original Message - 
From: "Justin Jones" 

To: "Gamers Discussion list" 
Sent: Friday, January 13, 2017 11:28 PM
Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game Under 
development.




I took a quick look around the web site, but only saw the trailer and
a link to the kickstarter page. Do they do a guided demo of the game?
What I mean, is there someone playing the game while the developer
explains things here and there?

So, regarding the movement system, is it similar to Manamon's, i.e.
pushing the up arrow moves the character north, the left arrow moves
west, and so on? How does it actually work? The movement, I mean?

What about random encounters? How long are they making the game? If
you cannot answer these questions, then fair enough, but I am probably
going to contribute, but want to know what I am getting into.



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[Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Phil Vlasak

A Hero's Call, from Out of Sight Games.
An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious enemy.
Along with a small band of allies, you must explore the surrounding lands,
discover the identity of your enigmatic foe, and save Farhaven from certain 
conquest.

Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven to 
explore mysterious forests, goblin-infested tunnels, haunted catacombs, and 
much

more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already discovered,
or venture out on your own, you never know what you might find!
Build your characters, Choose from one of six different classes, each with 
unique skills, and tailor your attributes for your specific style of play.

Will you use melee or ranged weapons?
Will you strike down your opponents with the power of the elements? Or will 
you attack from the shadows?

Will you heal and defend with holy magic?
Or strike terror with the powers of necromancy?
Expand your party with four unique allies.
Engage with a dynamic world, Meet over 40 NonPlayer characters, with dynamic 
behaviors and dialogues affected by your choices and actions.

Some will fight alongside you, while others may have secrets to reveal.
Test your might as you explore and encounter over 70 different enemies,
from bandits and wolves to giant spiders, golems, and dragons,
you will never be lacking for foes to vanquish.
Turn-based combat provides comfort for players of all skill levels,
while positional audio puts you in the center of visceral, action-packed 
battles.

http://outofsightgames.com/a-heros-call/
A Hero's Call KickStarter project.
This project will only be funded if it reaches its goal by Friday, February 
3 2017.

https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-fantasy-rpg?ref=discovery



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[Audyssey] Blindfold Oppoly for iOS, iPhone and iPad.

2016-12-30 Thread Phil Vlasak

Blindfold Oppoly from Kid Friendly Software, Inc.

Blindfold Oppoly is a fully accessible board game inspired by the game 
Monopoly.


The playing board has 40 spots consisting of land properties, railroads, 
luck cards and other spots. You spin the dice, and move your token to the 
spot,

where you may buy the property or pay rent.

You can play with up to 3 computer opponents, and you can adjust their 
playing strategy and skill level. You can play either a full game, or a 
short game,
and you can modify several of the rules of the game for more variety. Some 
of those features require in-app upgrades.


The game comes with 10 free coins for playing a bunch of games; you can 
purchase more coins with a $15 in-app upgrade.


During the game, you'll need to do a two-finger single tap
to bring up a screen which will allow you to do things like buy properties, 
mortgage, trade, etc. For these screens, Voiceover is used.

https://itunes.apple.com/us/app/blindfold-oppoly/id1175945148?mt=8&ign-mpt=uo%3D8




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Re: [Audyssey] Bop-It 2016 the blind accessible hand-held game has new moves.

2016-12-27 Thread Phil Vlasak

Dark,
I plan on getting it, but don't have it yet.
I read about it in a place called Audio Games Forum,
New Bop It, and other electronic games of 2016!
http://forum.audiogames.net/viewtopic.php?id=20711

smiles,
Phil

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 27, 2016 7:44 PM
Subject: Re: [Audyssey] Bop-It 2016 the blind accessible hand-held game has 
new moves.




Hi Phil.

I'd be interested to know the access on this one.
I've not had a new actual boppit device now for about 12 years or s. My 
mum joke's I'm not allowed! another since I mastered both of the ones I 
have in one weekend each getting the max score :D. I still have my two 
original ones here. One I think is the extreme,  it sort of looks like 
a car steering wheel with the double sided boppit button in the center on 
a round thing (that also has the headphone jack), and the twist it, pull 
it, spin it and flick it controls round the sides. I then have another one 
my mum bought me a couple of years later, with two wing like controls with 
pull it and twist it coming out from the center with the boppit 
button,  I think that's the blast.
That has fewer controls but it does have a light bop mode, inaccessible 
without sight but doable for me.


I've been vaguely interested in trying out some of the newer ones, and 
this one sounds rather cool, let me know on how the access to it is since 
the motionn sensative bit could be quite fun, especially if I can play 
with Mrs. Dark.


All the best,

Dark.

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[Audyssey] Bop-It 2016 the blind accessible hand-held game has new moves.

2016-12-27 Thread Phil Vlasak

Bop-It 2016
Release date: July 1, 2016
Updated with 10 new fun moves, 
whip it, drink it, selfie it, hammer it, answer it, cradle it, saw it, 

sing it, golf it, and comb it. 
3 AAA alkaline batteries required


This version keeps the same functions from the original (bop it, twist 

it, pull it and bop it) but adds a bunch of motion-based commands that 

make it much more varied. You'll go through the motions of combing 


your hair, cracking a whip, hammering
a hammer, answering a phone, taking a selfie, and other such motions 

as you play, and the unit does a good job of recognizing whether or 


not you've performed
the action (it's actually pretty lenient as long as you are even close 

to getting the right motion). There's a bit of a longer learning curve 


here than
with the super-simple original, but it's worth the effort as the 

expanded gameplay feels both familiar but fresh. 
List Price: $19.99
Price: $14.10 
+ Free Shipping

You Save: $5.89(29%)
In stock. Usually ships within 2 to 3 days.
Ships from and sold by 
Imagine Toys!

https://www.amazon.com/Hasbro-B7428-Bop-It-

Game/dp/B01ALHAJ20/ref=sr_1_1?ie=UTF8&qid=1482798936&sr=8-

1&keywords=bop+it+2016



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[Audyssey] Eurofly, the first complex flight simulator for the blind.

2016-12-23 Thread Phil Vlasak

Folks,
I've tried to improve the English translation of the game page below by 
Stefan Kiss of Kissoft:

http://www.eurofly.stefankiss.sk/

Eurofly, the first complex flight simulator for the blind.
It is also a digital atlas.
The game is based on real gps data, and contains a large map of the world.

Have you ever wanted to find out what was at a gps coordinate?
Enter your home city and find out what
is ten km to the north, south, west, or east or in a specific angle. Have 
you ever wanted to be a pilot of an aircraft and take passengers from one 
country to another?
Or have you ever wanted to fly a collection of small as well as big planes 
with hundreds of passengers with real parameters as seen in airports? If 
yes, this is a right game for you.


Download and try our freeware program Eurofly and have fun.

You can play Eurofly with a joystick instead of keyboard control.

Do you want to feel more like a pilot in a real aircraft cockpit? If yes, a 
joystick or flight

controller is the right choice for you.
Do you already have a joystick and want to use It with Eurofly? Well, you 
can use this amazing application,

which will do It for you.

Eurofly 1.7.5 fix was released 32 and 64-bit.
English and Slovenská verzia / slovak versions
Eurofly 1.7.1
Flying simulator and digital map of world for blinds. Full installation 
contains all addons and language packs.

Added tuesday 22. november 2016 - 1837 downloaded


There are 3 new english dispatchers, (Sarah, William, and Steve Murgaski) 
and one stewardess (Natalie).





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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-22 Thread Phil Vlasak

Stephen,.
This games simulates reality and you cant just exit reality.
Escape pauses the game if you need to take a break for any reason.
If you were driving a real train you wouldn't be able to just leave it in 
the middle of a tunnel and they have done the same thing in Tube Sim.

To end a run early, hit F7 and you radio the control room asking for relief.
When you open the doors at the next station your shift finishes and your 
taken to the main menu where you can exit the game.


- Original Message - 
From: "Stephen" 

To: "Gamers Discussion list" 
Sent: Thursday, December 22, 2016 4:54 PM
Subject: Re: [Audyssey] The train now standing at platform N A Soft is Tube 
Sim, and its ready to depart.



Hmm, there doesn't seem to be a way to exit the game while playing it, you 
have to wait until the trip has finished. was this an oversight or 
intentional?

Thanks.
At 04:52 AM 12/23/2016, you wrote:

This game is truly epic. It was well design I was amazed when reading
all the commands. I was also wondering about other cities around the
world possibly having maps in the game as well? Maybe like New York
city? Also would it be possible to have away to switch from kmph to
mph when checking the speed and things?

On 12/22/16, rajmund  wrote:
> hi,
> I tried what happens when you die, too. LOL couldn't stop at the stop
> sign, guess that's what happens when you don't stick to the speed limit
> LOL.
>
> Sent from Thunderbird
>
> On 22/12/2016 02:21 PM, Austin Pinto wrote:
>> for all who have not plaied the game go for it!
>> the game is so edictive i spent 8 hours playing the game.
>> i finished district line, the line that gives the government batch, i
>> think its bakerlew line and now i am on the centerl line.
>> can people of other countries or other parts of the world add there
>> metro or train lines to the game?
>>
>> On 12/22/16, rajmund  wrote:
>>> hello.
>>> I was thinking about that earlier, actually.
>>>
>>> Sent from Thunderbird
>>>
>>> On 22/12/2016 03:41 AM, Austin Pinto wrote:
 Nick you made my day.
 i just wished i could play ts after seeing my friends play it.
 now i hope we get flight simulater

 On 12/22/16, Rajmund  wrote:
> Hi Nick,
> Do you, at this point, accept constructive feedback and 
> suggestions?

>
>
>
> Sent from a Braille Sense
>
> - Original Message -
> From: Nick and Gemma Adamson  
> To: 'Gamers Discussion list'  
> Date: Wednesday, December 21, 2016 9:23 pm
> Subject: [Audyssey] The train now standing at platform N A Soft is
> Tube
> Sim,
> and its ready to depart.
>
>>
>>
>> Hi All.
>> After months of development and testing I'm pleased to announce 
>> that

>> Tube
>> Sim, The latest game from N A Soft has been released.
>> Tube Sim is a train simulator for windows based on the London
>> Underground
>> system played completely in audio. Using over 600 sounds learn how 
>> to

>> drive
>> a train on this iconic part of London.
>> Tube sim has been designed to be as realistic as possible using
>> information
>> based on the real world train system. One place that it does 
>> differ

>> from
>> the
>> real world, you can drive it for free.
>> So grab the dead man handle. Close your doors and let's go
>> underground.
>> Get more information and the game from:
>> http://ndadamson.com/index.php"slab=tube-sim
>> Both an installer and portable version of the game are available.
>>
>> Happy driving.
>> Nick.
>>
>>
>> ---
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>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
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> the

> list,
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>


>>>
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Re: [Audyssey] Swamp alternative link request

2016-11-20 Thread Phil Vlasak

Audiogames Archive: Games by Aprone

Swamp 1.1
http://www.agarchive.net/pages/devs/aprone.html



- Original Message - 
From: "Rajmund" 

To: 
Sent: Sunday, November 20, 2016 11:43 AM
Subject: [Audyssey] Swamp alternative link request



Hello,
So, thought I'll give SWAMP A TRY. I had a look in the audio games 
archive, but no luck. And while I know of 
http://www.kaldobsky.com/audiogames/Swamp.zip
It just gives a firefox blocked for yahoo, or whatever the exact message 
is. Is there a different link, or something that I'm missing, please?


Sent from a Braille Sense



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[Audyssey] Dungeons & Dragons

2016-11-10 Thread Phil Vlasak
the role-playing game Dungeons & Dragons is now in the National Toy 

Hall of Fame. 
Dungeons & Dragons, was praised for creating a system of imaginative 


play that has entranced both kids and adults.
When it emerged in 1974, Dungeons & Dragons was groundbreaking, says 

curator Nic Ricketts of The Strong. In addition to its own merits, the 

game created by Gary Gygax and Dave Arneson established a pattern for 

how similar role-playing games might work both on table-tops and, 


eventually, on computers and
other devices.

As Ricketts says, the game's mechanics "lent themselves to computer 

applications, and it had a direct impact on hugely successful 


electronic games like
World of Warcraft."

national toy hall of fame
http://www.toyhalloffame.org/




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Re: [Audyssey] unable to play bsc games

2016-10-30 Thread Phil Vlasak

Ron,
I'm assuming you can play GMA and Jim Kitchen's games as they are also 
written in vb6.
Have you tried running the installer  to recognize the game as a 32-bit 
program?

You go to  properties and hit enter
then compatibility page with control tab
then choose Windows xp service pack 2 with space
then tab down to run as administrator and hit space
then tab to ok


find - Original Message - 
From: "Ron Kolesar" 

To: "Gamers Discussion list" 
Sent: Sunday, October 30, 2016 6:44 PM
Subject: Re: [Audyssey] unable to play bsc games



Thanks Phil.
But sadly,
1. I ended up putting it in users since it wouldn't let me place it in the 
c:\users\kole.
2. still when I clicked on the exe file there were no sounds, and yes I 
killed jaws.

So, can't figure this one out.
Thanks for the help though.

-Original Message- 
From: Phil Vlasak

Sent: Sunday, October 30, 2016 6:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] unable to play bsc games

Ron,
Try and installing the games into,
c:\users/ron/Blast Chamber
Windows 10 doesn't like you to make any changes to files in,
c: or c:\program files

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Re: [Audyssey] unable to play bsc games

2016-10-30 Thread Phil Vlasak

Ron,
Try and installing the games into,
c:\users/ron/Blast Chamber 
Windows 10 doesn't like you to make any changes to files in,

c: or c:\program files

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[Audyssey] New games for Halloween! "Congresswolf" and "Zombie Exodus: Safe Haven"

2016-10-28 Thread Phil Vlasak

Choice of Games for Steam, iOS, or Android.

"Congresswolf"
Is the next member of Congress a werewolf?
the latest in our popular “Choice of Games” line of multiple-choice

interactive-fiction games, is now available for Steam, iOS, and

Android. It’s 25% off
until Nov 1!
Congresswolf
is an interactive novel by Ellen Cooper, where your choices control

the story. It’s entirely text-based, 140,000 words, without graphics

or sound effects and
fueled by the vast, unstoppable power of your imagination.

“Democracy must be something more than two wolves and a sheep voting

on what to have for dinner.”
James Bovard

When a werewolf murders your boss, you must step up to run a

Congressional campaign all on your own. While werewolves, protestors,

and worse, the media lurk
around every corner, you’ll use everything you can to get your

candidate elected.

Email servers? Tax returns? Who cares. Election-season secrets and

October surprises are nothing compared to the possibility that your

candidate might be a werewolf…or that you might become one yourself.

Play as any gender, play as gay or straight
Set the right tone with your TV ads
Prep your candidate for debates
Impress big donors
Get out the vote
Find out who killed your predecessor
Decide where your candidate will stand on werewolf rights

https://www.choiceofgames.com/2016/10/congresswolf-is-the-next-member

-of-congress-a-werewolf/

and
"Zombie Exodus: Safe Haven"
Zombies rise again at the dawn of Apocalypse! In this companion to the

smash-hit Zombie Exodus, can you survive the first few days of the

zombie outbreak
as the dead rise, society collapses, and the living struggle to

survive?

Zombie Exodus: Safe Haven is the first part of a series of thrilling

interactive survival-horror novels by Jim Dattilo, where your choices

control the story.
It's entirely text-based--without animation or sound effects--and

fueled by the vast, unstoppable power of your imagination.

Customize a character using a variety of professions, backgrounds,

special challenges, and skills to survive in a brutal and chaotic city

as the Zeta virus spreads. Will you be an honorable soldier, searching

through neighborhoods to aid survivors? Or will you be a ruthless

bandit who loots and robs others
for needed supplies? How about a paranoid hacker, psychopathic con

artist, pragmatic scientist, or idealistic teenager? Dozens of options

allow you to
play the character of your choice.

Set in the Zombie Exodus world, the first part of Safe Haven focuses

on the first few days of a viral outbreak which changes the infected

into mindless zombies. Explore the changes to society at the start of

the pandemic. Board your house, gather supplies, meet over a dozen

other characters, and survive
encounters with the living dead and even other survivors. Scavenge

numerous locations, craft items, and use a variety of skills to

survive the many challenges
of the apocalypse.

The Zombie Exodus: Safe Haven series will continue with future stories

in new locations in the coming years.

Play as male or female, gay, straight, bi, or asexual.
Over 500,000 words long. You’ll read 50,000 words each time you play.

Given the number of paths from beginning to end, you’ll want to play

numerous times.
Nineteen backgrounds/professions including Soldier, Teenager,

Professional Wrestler, Bank Robber, and Doctor. Or create your own

custom class.
Choose your skill levels in eighteen different apocalyptic skills such

as Stealth, Ranged Weapons, Scavenging, and Survival. Level up your

skills after
each chapter and choose from hobbies to round out your character.
Select optional challenges for your survivor. Take care of a dependent

child or a pet, or deal with a phobia, compulsion, addiction, or

affliction.
Meet other survivors each with their own personalities, motivations,

desires, and flaws. Even form romantic relationships with those you

meet.

You can play the first chapter for free. Purchase the rest of Part 1

below.

On sale until Nov 1! Buy now before the price increases!
Buy It Now for $2.99
https://www.choiceofgames.com/user-contributed/zombie-exodus-safe-

haven/



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Re: [Audyssey] Fw: New game! Sorcery Is for Saps -- Steal the sorcerer’s identity and take his place!

2016-10-16 Thread Phil Vlasak

Dark,
I figured you are indicating the iOS version.
You get the beginning of the game Free.
In-App Purchases
1. Rest of the Game$2.99
for Steam, iOS, and Android. It’s 25% off until October 21st!

Sorcery Is for Saps
By Choice of Games LLC

US app store:
https://itunes.apple.com/us/app/sorcery-is-for-saps/id1162358113?mt=8

UK app store:
https://itunes.apple.com/uk/app/sorcery-is-for-saps/id1162358113?mt=8

- Original Message - 
From: "dark" 

To: 
Sent: Sunday, October 16, 2016 4:32 AM
Subject: [Audyssey] Fw: New game! Sorcery Is for Saps -- Steal the sorcerer’s 
identity and take his place!



New game! Sorcery Is for Saps -- Steal the sorcerer’s identity and take 
his place!
Due to Btinternet being inconvenient, this email address will not be in 
use for very long. Please contact me on my other public address, 
d...@xgam.org. When I have a new private address, I will let everyone 
know.
- Original Message - 
From: Choice of Games

To: d...@xgam.org
Sent: Friday, October 14, 2016 5:59 PM
Subject: New game! Sorcery Is for Saps -- Steal the sorcerer’s identity 
and take his place!



 Download "Sorcery Is for Saps" today for on 
Steam, iOS, or Android!

 View this email in your browser







 We’re proud to announce that Sorcery Is for 
Saps, the latest in our popular “Choice of Games” line of multiple-choice 
interactive-fiction games, is now available for Steam, iOS, and Android. 
It’s 25% off until October 21st!


 As an apprentice sorcerer, you should never 
steal your master’s identity. But what if that’s the only way to save the 
kingdom?


 Sorcery Is for Saps is a 200,000-word 
interactive fantasy novel by Hilari Bell and Anna-Maria Crum, where your 
choices control the story. It’s entirely text-based—without graphics or 
sound effects—and fueled by the vast, unstoppable power of your 
imagination.


 Will your powers save the cursed king–or will 
you turn traitor and seize the throne yourself? You can probably break a 
simple kindness curse, but there are dark forces at work and you may be in 
over your head before you can say “Abracadabra.”


 Throw in your lot with scheming councilors, 
the attractive heir, or even go to work for the invaders. But whether you 
choose to save the king or your own neck, one thing is clear—this is your 
big chance!


 ‪Magic, power, or true love—which will you 
choose? In Sorcery Is for Saps, you’ll find it’s easier than waving a 
wand.


   a.. ‪Be a hero or turn traitor, seduced by 
a sexy spy.
   b.. ‪Play as male or female, gay, straight, 
or bi.

   c.. ‪Steal a rival wizard’s inventions.
   d.. ‪Fight the maniacal, mechanical, 
magical monkey.
   e.. Power up for politics, succeed at 
sorcery, or just get really, really rich.
   f.. ‪Trade barbs with your snarky familiar. 
Or will you kow-tow to a sarcastic ferret?
   g.. End up as a sorcerer, a royal 
councilor, a villain, or a mouse. (Literally. You can be turned into a 
mouse.)
 We hope you enjoy playing Sorcery Is for 
Saps. We encourage you to tell your friends about it, and recommend the 
game on StumbleUpon, Facebook, Twitter, and other sites. Don’t forget: our 
initial download rate determines our ranking on the App Store. The more 
times you download in the first week, the better our games will rank.






   Follow on Steam Follow on Facebook Follow 
on Twitter




 Copyright © 2016 Choice of Games LLC, All 
rights reserved.
 You are receiving this email because you 
clicked Subscribe in one of our games and gave us your email address.


 Our mailing address is:

 Choice of Games LLC
 PO 6242
 Albany, CA 94706

 Add us to your address book


 unsubscribe from this listupdate 
subscription preferences









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Re: [Audyssey] Help finding games.

2016-10-14 Thread Phil Vlasak

Dark,
Thanks for the kick in the butt.
I updated  my Links to Accessible Mac Games
http://www.pcs-games.net/MacGame-co.htm
Phil


- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Friday, October 14, 2016 1:30 AM
Subject: Re: [Audyssey] Help finding games.



Hi Michael.

Phil has a list over at http://www.pcs-games.net/MacGame-co.htm

though it's not been updated in a year and I noticed it was missing a few 
games I know about.


As far as I know there's silver dollar and change reaction  from draconis, 
the games from audio it, (the inquisitor series, space encounter, 
flarestar etc), graille to the thief, blindside and I believe the blind 
swordsman since it's built in flash, though don't quote me on that last 
one.


There is also I believe interactive fiction and muds for the mac, and 
likely browser games too.


There might be more I'm missing, since I don't have a mac myself I only 
note the games in passing.


all the best,

Dark.

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Re: [Audyssey] name of iphone game zombies?

2016-10-11 Thread Phil Vlasak

Audio Defence: Zombie Arena, by Somethin Else games,
Updated: May 19, 2015 Version: 1.1
You must be at least 17 years old to download this app.
$1.99
https://itunes.apple.com/us/app/audio-defence-zombie-arena/id804041240?mt=8



- Original Message - 
From: "daniel wolak" 

To: "Gamers Discussion list" 
Sent: Tuesday, October 11, 2016 6:53 PM
Subject: Re: [Audyssey] name of iphone game zombies?



Hi,

I could be wrong, but I believe you are referring to audio defense:
zombie arena.

Now you've given me the very strong urge to play it again :)

HTH,


Daniel


On 10/11/2016 11:44 PM, Jess Varnell wrote:

Hi list. I'm looking for the name of the game for my iphone where you
turn in different directions physically to shoot the zombies. Thanks.

Jess

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Re: [Audyssey] Seven zip

2016-10-05 Thread Phil Vlasak

To create a folder,
use your context key and hit enter on new.
The default choice is new folder.
Hit enter and you get an edit box to fill in.
I typed Games and hit enter.

- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Wednesday, October 05, 2016 7:51 AM
Subject: Re: [Audyssey] Seven zip


I don't think I have a games folder plus I'm not sure which option that 
would be to have it extract to that folder there  are several extracting 
options


Sent from my iPhone


On Oct 5, 2016, at 7:37 AM, Phil Vlasak  wrote:

Dark,
One small suggestion.
My computer downloads everythign to a downloads folder.
I would move the time adventures.7z file to my game folder and then choos 
the choice of extracting to a time adventures folder.


- Original Message - From: "dark" 
To: "Gamers Discussion list" 
Sent: Wednesday, October 05, 2016 5:14 AM
Subject: Re: [Audyssey] Seven zip



Hi.

You shouldn't have any problems with 7zip at all.
just install it, then find the time adventures.7z file and use the 
context menu with the applications key. You'll find a menu called "7zip" 
hit right arrow on that and go to "extract here" and press enter and 
bingo!


Really 7zip is one of the most user friendly programs you'll ever find 
anywhere, since you can do everything you need in standard windows 
explorer.


Hth.

Dark.



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Re: [Audyssey] Seven zip

2016-10-05 Thread Phil Vlasak

Dark,
One small suggestion.
My computer downloads everythign to a downloads folder.
I would move the time adventures.7z file to my game folder and then choos 
the choice of extracting to a time adventures folder.


- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, October 05, 2016 5:14 AM
Subject: Re: [Audyssey] Seven zip



Hi.

You shouldn't have any problems with 7zip at all.
just install it, then find the time adventures.7z file and use the context 
menu with the applications key. You'll find a menu called "7zip" hit right 
arrow on that and go to "extract here" and press enter and bingo!


Really 7zip is one of the most user friendly programs you'll ever find 
anywhere, since you can do everything you need in standard windows 
explorer.


Hth.

Dark.



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[Audyssey] Blindfold Spite card game for iOS

2016-10-04 Thread Phil Vlasak

Blindfold Spite
By Kid Friendly Software, Inc
It is a fully accessible card game for iOS, iPhone and iPad,  inspired by 
the Skipbo card game, for both sighted and visually impaired people.


The objective of the game is to be the first one to empty your stock pile. 
You have a stock pile with 30 cards, 4 discard piles, and your hand of 5 
cards.

Your opponent has the same. The deck consists of cards from 1 to 12.

The game starts by playing a 1 card from your hand onto a build pile. Then 
if you have a 2 card, you play it, then a 3 card and so on, until you play a 
12. The build pile is cleared off, and you start again. If you cannot play a 
card, you discard a card, and your opponent goes next. There are other 
rules, but that's a quick summary of the game.


You can play with up to 3 computer opponents, and change their skill level.

Blindfold Spite comes with coins to learn how to play, with additional coins 
available as an in-app upgrade for $4.99.


https://itunes.apple.com/us/app/blindfo . 19894?mt=8




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Re: [Audyssey] announcing the audiogames archive

2016-09-28 Thread Phil Vlasak

Ron,
Try this link:
http://www.agarchive.net/

- Original Message - 
From: "Ron Kolesar" 

To: "Gamers Discussion list" 
Sent: Wednesday, September 28, 2016 12:34 PM
Subject: Re: [Audyssey] announcing the audiogames archive



Hi John.
When I also clicked on the link that was inyour letter to access the 
games,

http://www.agarchive.net/games
I also received the following message.
I also have 7 zip installed on my win 10 anniversary computer.
Now here's the message.
Forbidden

You don't have permission to access /games/ on this server.




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Re: [Audyssey] Change Reaction and the Status of Draconis

2016-09-27 Thread Phil Vlasak

Damien,
Have you tried,
◾ Josh De Lioncourt
http://twitter.com/lioncourt

- Original Message - 
From: "Damien Sykes-Lindley" 

To: 
Sent: Tuesday, September 27, 2016 6:40 AM
Subject: [Audyssey] Change Reaction and the Status of Draconis



Hi guys,
Is it just me, or is anyone else having problems with Change Reaction? 
Mine keeps saying it can’t access authentication server, and I’ve had a 
very difficult time trying to contact Draconis over the past month. I have 
tried everything from Twitter to the helpdesk, even to trying to get 
alternative contacts from a WhoIs search and through the email address on 
PayPal, no luck whatsoever.
So it seems that, though the website and games are still available, 
customer support and licence access is a bit on the dead side.
Incidentally, my wife (soon ex) had issues with ordering and receiving her 
keys as well, not sure if that ever got sorted out.

Cheers.
Kind regards,
Damien.
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Re: [Audyssey] new monopoly board for you

2016-09-09 Thread Phil Vlasak

Nicol,
I never wrote attach the file, I suggested pasting it into the body of the 
message.
As they are straight text files with a .txt extension, I could copy your 
board from the message and paste it into a blank document and save it into 
the monopoly folder with the appropriate file name.


- Original Message - 
From: "nicol" 

To: "'Gamers Discussion list'" 
Sent: Friday, September 09, 2016 10:08 AM
Subject: Re: [Audyssey] new monopoly board for you



Hi Phil
This list does not allow attachments.
I'll upload it again to sendspace and give you all the link.
By the way, in case you wondered, some spur restaurants make people wash
dishes if they haven't got money to pay for their meal;  that's where the
dish washing or jail  square comes from.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: 05 September 2016 05:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] new monopoly board for you

Nicol,
I tried downloading your board from sendspace but could not get it.
It is so small, You could just paste the .txt file into a message.
Phil

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Re: [Audyssey] new monopoly board for you

2016-09-05 Thread Phil Vlasak

Nicol,
I tried downloading your board from sendspace but could not get it.
It is so small, You could just paste the .txt file into a message.
Phil

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Re: [Audyssey] new monopoly board for you

2016-09-05 Thread Phil Vlasak

Nicol,
In Jim's original Monopoly game the bords did have a different extension.
When he updated the game and added the board creater he changed them all to 
.txt.

In my folder the boards all start with,
the words monopolyboard
as in,
monopolyboardSuper Mario Brothers.txt

- Original Message - 
From: "nicol" 

To: 
Sent: Monday, September 05, 2016 10:45 AM
Subject: [Audyssey] new monopoly board for you



Hi all
I created a new monopoly board with jim's board maker  program which I'm
sure you'll enjoy.
Its called spur land.
Spur is a popular restaurant in south africa and in this monopoly board I
sharememories of  my favorite spur dishes. Let me know if there is any
squares on the board that you want info on.
I had some trouble creating the board file.
I have windows7 64 bit.
I  prefer to have user account control on 100  percent to notify me of
unknown programs about to run.
So after I created the board, I was looking for it in both the kitchen 
sinc

folder under program files 86 and the kitchen sinc folder under documents
but  I couldn't find it.
But strange enough, the monopoly game picks up the spur board.
So I can play monopoly using my created board but the physical file was 
not

there so that I can upload it.
So I disabled user account control and rebooted my computer.
Then going into the monopoly game my spur board was no longer there.
So I had to create it again  from scratch.
So then I turned on user account control again and rebooted my computer.
Now the  spur board is there but its got a txt extention.
Funny enough, the monopoly game picks up  my spur board and I can play
monopoly with it  although the extention is txt.
From my prrior computer which was windows xp  I know that all board files
has got another extention but I can't remember the extention.
So here is the link to my spur land board; you just have to give it the
propper extention after you placed it into the kitchensinc folder.
Enjoy
https://www.sendspace.com/file/9epdsi


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[Audyssey] Harry Potter and the Cursed Child audiobook

2016-08-19 Thread Phil Vlasak
Why are there no other audio versions of the new Harry Potter book except 
for this one?


Harry Potter and the Cursed Child audiobook released on RNIB Library
2:30 PM EDT, AUGUST 16, 2016
Hypable
by ANDREW SIMS

A Harry Potter and the Cursed Child audiobook has been released on the

Royal National Institute of Blind People's Talking Books library, for
those in the
U.K. with sight loss.

Many Harry Potter fans have been hoping for a Cursed Child audiobook

since the script book was released on July 31. While there are no
plans for a wide
release, an audiobook version of the eighth story does exist
exclusively on the RNIB Library.

Braille and large print editions of The Cursed Child are also
available on the RNIB Library.

A rep for J.K. Rowling tells us that the Cursed Child audio edition in
the Talking Books library is "available to their members in specific,
secure formats
and is standard practice for all their publishing in order to make a
book as accessible as possible."

A sample of the audio edition can be found
on RNIB's website.

From listening to it we've learned that this book has one narrator

acting out all of the characters. The script book is read exactly as
it is printed,
with the name of the character being read before each line is said,
and the narrator puts some emotion into each line.

Rowling's rep tells Hypable that outside of the book on RNIB, there

"are no plans currently for the general release of an audio edition of

the script book."

The lack of a wider release for people outside of the sight loss

community may have to do with the fact that the script book only
exists because of the
play. If an audio book were to be released to the masses, it could
affect ticket sales for the play, since an audiobook of a stage show,
if done properly,
would likely have multiple narrators to cover all the voices.

The audiobooks for the original Harry Potter series were narrated by
Stephen Fry in the United Kingdom and Jim Dale in the United States.


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Re: [Audyssey] RS Games

2016-07-27 Thread Phil Vlasak

Marty,
I checked out the app page and it said that the app includes 20 games.
https://itunes.apple.com/us/app/blindfold-rs-games/id1118710108?mt=8
On the RS games page I found 19.
list of 19 games
1000 Miles
Apples to Apples
Battleship
Bingo
Blackjack
Cards Against Humanity
Dreidel
Farkle
I Doubt It
Monopoly
Ninety-nine
Pig
Rummy
Shut the Box
Slot Machines
Toss Up
Uno
Yahtzee
Zombie Dice
Is slot machines considered 2 games?


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[Audyssey] Windows 7 Accessibility was VGStorm Presents Manamon, a new fully featured RPG!

2016-07-22 Thread Phil Vlasak

Dark,
Just in case you might want to check out,
Windows Accessibility Options for People who Are Blind or Have Low Vision
Windows 7 has an Ease of Access Center
Both Windows 7 and Windows 8.1 include the Ease of Access Center. The 
simplest way to get started is by pressing and holding down the Windows key 
(located
at the bottom left of the keyboard between the CTRL and Alt keys) while 
pressing the letter U.



http://www.afb.org/info/living-with-vision-loss/using-technology/using-a-computer/part-ii-for-the-experienced-computer-user-with-a-new-visual-impairment/windows-accessibility-options/12345

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[Audyssey] conventions was What is going on?

2016-07-17 Thread Phil Vlasak

Michael,
This time every year, thousands of blind people in the United States are at 
national conventions.
The 2016 convention of the National Federation of the Blind will take place 
in Orlando, Florida, June 30 to July 5, at the Rosen Shingle Creek Resort, 
Orlando, Florida.



It's Minneapolis, Minn. for the 2016 ACB Conference and Convention. Friday, 
July 1, 2016 - Saturday, July 9, 2016 at the Hyatt Regency.







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[Audyssey] New York sites, was I'm getting married in about five hours

2016-07-07 Thread Phil Vlasak

Dark,
While you're waiting, here are some things to do in New York:
One of the first places to take a visually impaired visitor is the
Brooklyn Botanic Garden
home to the first garden in the United States specifically designed for 
blind or limited vision visitors. The Alice Recknagel Ireys Fragrance 
Garden, created
in 1955, offers plants selected for their fragrant or tactile qualities. 
Visitors are encouraged to touch and smell all the plants.


The Fragrance Garden plants, grown in raised beds, are the perfect height 
for those in wheelchairs or kids in strollers. They are very popular with 
small
children and can be enjoyed by anyone. Braille labels identify the plants, 
and young kids also enjoy the tactile guides.


Lighthouse International,
based in New York, publishes a guide, "Let's Go! Museums in The Big Apple." 
The guide details information on facilities for the vision impaired at 
museums
throughout the city. Some museums offer regularly scheduled touch tours, 
offering a tactile way for kids and adults to experience the museum; others 
have
verbal descriptive tours where guides go into great detail about what you 
are encountering.


Additionally, the non-profit
Art Education for the Blind
publishes a
New York Beyond Sight
audio guide with descriptions of favorite attractions by prominent New 
Yorkers. Their website provides many other resources for travelers with 
sight impairments


Family members of any age will appreciate a rainy day or an afternoon at the
Andrew Heiskell Library for the Blind
at 40 West 20th Street in Chelsea. This barrier-free branch of the New York 
City Public Library has adult and children's reading rooms which provide 
specially-formatted
materials, equipment for listening to recorded books and magazines, and a 
variety of other electronic reading aids. There may even be a free concert 
or

lecture at your visit, so check their schedule ahead of time.


Exploring The Intrepid Sea, Air And Space Museum With The Blind

The
U.S. S. Intrepid
offers monthly guided verbal description and touch tours through the USS 
Intrepid, a WW II-era aircraft carrier. You can also book a private tour.


For those with low vision, the museum offers verbal description and tactile 
guides using smart pen technology. Borrow the guides at the information desk
and take the self-guided tour, with raised line maps, tactile images of 
artifacts and audio.



AFB American Foundation for the Blind
2 Penn Plaza, Suite 1102
New York, NY 10121
American Foundation for the Blind building
on 16th Street in Manhattan,


Lighthouse International
111 East 59th Street
(800) 829-0500



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Re: [Audyssey] I'm getting married in about five hours

2016-07-07 Thread Phil Vlasak

Dark,
Where is the monthly chat topic on audiogames.net?
I looked in the Forum and Facebook but found no wedding details like,
What flavor of cake?
Did you ever want to leave Hershy?
For thos who haven't been there, the whole town smells of chocolate.

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[Audyssey] Top 25 Sites for Gamers who are Blind - 2016

2016-07-04 Thread Phil Vlasak

7-128 Software - Top 25 Sites for Gamers who are Blind - 2016
May, 2016
http://www.7128.com/top25/topsitesblind.html#skipnavTarget

*1

AudioGames
www.audiogames.net
AudioGames.net is, in their words, "a community portal for all things to do 
with audiogames".


It offers current news, articles, a community forum, and an up-to-date 
database, of 539 FREE and Commercial blind-accessible games with 
descriptions of

each game.

It has links to immediately download the files from the developer's own site 
on each game's entry page.


Information on the site is mainly provided by Dark, who is knowledgeable as 
well as entertaining.


It also offers 45 student audio games from 2001 - 2008, available through 
their Experimental Audio Games section, as well as MOD downloads that make a

number of games blind-accessible.

In addition, it offers links to audio reviews, many annotated links to game 
sites, developer tools, newsgroups, and similar resources.


There are tips, cheats, walkthroughs and mods to audiogames.

It offers back issues of Audyssey Magazine.

It is active on Facebook and Twitter.

Has an extremely active forum of independent game developers and players, 
with 15,445 users, over a thousand more than last year. The latest entries 
were

on the day of our review.

The site is easily navigated.

Founded in 2002. Dark makes updates to the database on an ongoing basis.

Alexa: 797,705.

508 Compliance: several image elements lack an alt attribute. Input element 
without a label.


Categories: Games, Community, Information, Reviews, Help.

Why should I go there? To be the first to hear about the latest new 
blind-accessible games. Also for a lot of FREE games. And to be enormously 
entertained.


*2

PCSGames
www.pcs-games.net
This site has a large collection of blind-accessible games updated to March 
2016.


It connects you to 153 websites that have links to FREE and commercial 
computer games.


It offers the only independent price list of Commercial blind-accessible 
computer games.


It offers a listing of 14 online games.

It offers a list of 83 accessible iPhone and iPad games, almost double the 
number from last year, updated in March, 2016.


It offers a list of accessible Twitter games played by many people at the 
same time.


It offers a list of accessible Mac games and where to find them.

Each entry in these lists include game descriptions or instructions, and 
links to the websites where they can be found.


It offers reviews of the PCS games, but not the other games it lists.

From this Web site you can download PCSGames' own FREE or Commercial games, 
including: Sarah and the Castle of Witchcraft and Wizardry, PacMan Talks, 
SuperDog's

Bone Hunt, and Ten Pin Alley.

Home of a weekly game chat: Games People Play, as well as links to an 
on-line Dungeons and Dragons live role playing adventure Game site: 
audiotips.com.


Also includes online and interactive fiction resources.

To navigate this site, use the menu links at the top of the games home page.

Founded in 2000 and the most recent desktop game list update is March 2016.

Alexa: Not enough data to rank.

508 Compliance: PERFECT.

Categories: Games, Information, Community.

In their own words: "My list is primarily designed to search for a type of 
game or the name of a game and to easily go to the web site where you can 
download

it... We make audio amusements that tickle your ears!"

Why should I go there? For in-depth information about most of the popular 
blind-accessible games. Also for PCS's own excellent blind-accessible games,

especially the popular Sarah.

*3

Kitchens Inc.
www.kitchensinc.net
With deep sorrow, we note the passing of Jim Kitchen, the creator of over 40 
FREE, blind accessible games.


His sister is keeping the website up in memory of Jim and so you can still 
download 43 of his games, titles like: "Homer on a Harley, "Awsome Homer" 
and

"Puppy 1".

It also offers trivia, racing, arcade, sports, word, and puzzle games.

Several of the available games are adult windows SAPI text to speech games.

Navigating this site is easy; just march down the links.

Founded in 2001, the site was modified last in August 2015, after Jim passed 
away. He is missed.


Alexa: Global Rank 10,841,260.

508 Compliance: Text present not able to be read by a screen reader.

Categories: Games.

In their own words: "Where you can find Jim Kitchen's FREE blind accessible 
speech friendly PC, DOS, and windows games"


Why should I go there? For popular audio games, all for FREE.

*4

Audyssey
www.audyssey.org

http://audyssey.org/mailman/ listinfo/gamers_audyssey.org
This website is the home of one of the most active discussion lists where 
you can go to talk with independent developers of blind-accessible games, as 
well

as a core of knowledgeable gamers.

The gamers discussion list is an excellent resource for quick technical help 
and game hints.


Game developers solicit suggestions for improving their games and seek help 

[Audyssey] Blindfold Basketball

2016-07-04 Thread Phil Vlasak

Blindfold Basketball By Kid Friendly Software, Inc
Blindfold Basketball is a fully accessible audio game that's just like 
playing basketball on an indoor court.


In the game, the tutorial teaches you how to move on the court, pick up the 
ball, dribble and shoot with 3 lessons. Then you start playing
one of the coach game. Coach tells you where to go, and which of 5 different 
types of shots to make: such as a free throw, dunk, hook, jump or post shot.


As you move from level to level in the coach games, your shooting must 
become more accurate to score points.


Once you get good at the coach games, you can play with opponents on the 
court. Depending on the game, some opponents move around randomly and others

play a strong defensive game, trying to block your shots.

Like the other Blindfold Games, you can post your high scores to Facebook or 
Twitter.


Free but includes several in-app upgrades.

https://itunes.apple.com/us/app/blindfold-basketball/id1118710103?mt=8 



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Re: [Audyssey] I'm getting married in about five hours

2016-07-03 Thread Phil Vlasak

Dark,
Congratulations.
Since i can't be there to DJ, here is the list of songs from my wedding:
" (101 songs)"
"Unchained Melody"
by The Righteous Brothers
"After All"
by Peter Cetera and Cher"
Against All Odds"
by Phil Collins"
All I ask of You"
by Michael Crawford (Phantom of the Opera) "
All My Life"
by Linda Ronstant & Aaron Neville"
Amazed"
by Lone star"
And I Love Her"
by  the Beatles  60s"
Annie's Song"
by John Denver"
Ave Maria"
  Italian Lyrics Traditional"
Beautiful"
by Gordon Lightfoot"
Because You Loved Me"
 Celine Dion  90s"
Because of You"
by Tony Bennet"
Breathe"
 Faith Hill  00s"
Butterfly Kisses"
by Bob Carlisle"
Can I Have This Dance?"
by Ann Murray"
Can You Feel The Love Tonight?"
by  Elton John  90s"
Can't Help Falling in Love"
by Elvis Presley 70s"
Cherish the love"
 Kool and the gang"
Close to You (They Long to Be)"
by the Carpenters"
Colour of My Love"
by Celine Dion"
Could I Have This Dance"
  Anne Murray  70s"
Crazy for You"
by Madonna"
Crazy"
by Patsy Cline"
Dedicated to the One I Love"
by the Shirelles"
Don't Know Much"
by Linda Ronstant & Aaron Neville"
Eternal Flame"
by The Bangles"
Everything I Do, I Do It For You"
by  Bryan Adams (Theme from Robin Hood)  90s"
Faithfully"
by Journey"
Follow You, Follow Me"
by Phil Collins  Genesis  80s"
For All We Know"
by  the Carpenters  70s"
Forever and Ever, Amen"
by Randy Travis"

From This Moment"

by Shania Twain & Bryan White"
Glory of Love"
by Peter Cetera"
Grow Old With Me"
by Mary Chapin Carpenter"
Have You Ever Really Loved A Woman?"
by Bryan Adams  90s"
Have I Told You Lately That I Love you"
by Van Morrison"
Heaven"
by Bryan Adams"
Hold on to the Night"
by Richard Marx "
I Finally Found Someone"
by Barbra Streisand and Bryan Adams"
I Will Always Love You"
by Dolly Parton"
I love you Always forever"
by Donna Lewis "
I Just Called To Say I Love You"
by Stevie Wonder"
I Won't Last A Day Without You"
by the Carpenters  70s"
I Love The Way You Love Me"
by John Michael Montgomery"
I Just Can't Stop Loving You"
by Michael Jackson"
I Will Always Love You"
by Whitney Houston"
I Only Have Eyes For You"
by Art Garfunkel"
I Don't Want To Live Without You"
by Foreigner"
I Want To Know What Love Is"
by Foreigner"
I'll Be There For You"
by Kenny Rogers"
If"
by  Bread  70s"
In My Life"
by the Beatles"
It's Your Love"
by Tim McGraw & Faith Hill"
Just The Way You Are"
by Billy Joel"
Lady in Red"
by Chris de Bourgh"
Lady"
by  Kenny Rogers  70s"
Love Me Tender"
by  Elvis  60s"
Love Will Keep Us Together"
by The Captain and Tennille"
Love and Marriage"
by Frank Sinatra"
Love Me Tomorrow"
by Chicago"
Lovin' You"
by Minnie Riperton"
Memory"
(Theme From "
Cats"
)  90s"
Moonlight Sonata"
by Beethoven"
Moonlight Serenade"
by
Glenn Miller"
My Heart Will Go On"
(Titanic Love Theme) by Celine Dion"
Now And Forever"
by Richard Marx"
One In A Million You"
by Larry Graham"
Open Arms"
by Journey"
Perhaps Love"
by John Denver & Placido Domingo"
Power Of Love"
by Celine Dion"
Pretty Woman"
by Roy Orbison  50s"
Search Is Over"
by Survivor"
She's Got A Way"
by Billy Joel"
Sunrise, Sunset"
"
Sunshine"
by  John Denver  70s"
The One"
by Elton John"
The Power of Love"
by Celine Dion"
The Rose"
by  Bette Midler  80s"
Through The Eyes Of Love"
by Melissa Manchester"
Time In A Bottle"
by  Jim Croce  70s"
To Love You More"
by Celine Dion"
To Make You Feel My Love"
by Garth Brooks  from the movie, Hope Floats  90s"
Tonight I Celebrate My Love For You"
by  Roberta Flack  80s"
Two Less Lonely People In The World"
by Air Supply"
We've Only Just Begun"
by  the Carpenters  70s"
Wedding Song"
(There Is Love) by  Paul Stookey  70s"
What A Wonderful World"
by Kenny G and Louis Armstrong"
When I Fall in Love"
by Celine Dion and Clive Griffin"
Wonderful Tonight"
by Eric Clapton"
Wouldn't It Be Nice"
by The Beach Boys"
You Light Up My Life"
by Debbie Boone  70s"
You Are My Special Angel"
by Bobby Helms"
You Needed Me"
by  Anne Murray  70s"
You Are The Sunshine Of My Life"
by  Stevie Wonder  70s"
You Are So Beautiful"
by  Joe Cocker  70s"
You'll Never Walk Alone"
by Rogers & Hammerstein"
You'll Be In My Heart"
by Phil Collins  Theme from Tarzan  90s"
You're Still The One"
by Shania Twain  90s"
Your Song"
by Elton John"
Your The Best Thing That Ever Happened To Me"
by Gladys Knight



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[Audyssey] Ocean a variation on Jungle, the New Online Strategy Game From Blastbay Studios

2016-06-25 Thread Phil Vlasak
Ocean. 
by Phil Vlasak

A variation on the Jungle game.
Whales to crabs.
representing 8 underwater creatures, in an ocean.
The Whale can capture all but the crab.
You could still have lakes but call them sand bars.
The crab could sit in the sand bar as it is the only creature that can 
crawl on land.

the Whale  and Dolphin can jump over the sand bar.
Instead of a den, you could call it your cave which is surrounded by 
three nets.


1. Whale,
2. Dolphin,
3. Shark,
4. Tuna,
5. piranha,
6. Flounder
7.  Goldfish
8. Crab.



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Re: [Audyssey] New Online Strategy Game From Blastbay Studios

2016-06-23 Thread Phil Vlasak

Philip,
I've really enjoyed playing the Jungle game.
I found it sluggish with JAWS running so I took it out of memory and the 
game then ran great.
I plaied against the computer and found it smart enough to block my rat 
attacking the enemy elephant with the enemy cat.
I would like to hear the attacking animal soun such as a cat sound when it 
captures a rat.

Phil


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[Audyssey] penceiv, was Sarah game question

2016-06-15 Thread Phil Vlasak

Dark,
The penceiv  is in the Headmaster's office, on his desk.
I figured since Sarah didn't have the skill to pull out her memories, I put
one of them that was in the Half-Blood Prince.

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 15, 2016 7:14 PM
Subject: Re: [Audyssey] gilly weed, was Sarah game question



I didn't realize the penceiv was in the game, it'd be cool if  Sarah could
meet people, like her dad Dorkas good, and maybe Duncan fife the wand
maker.

All the best,

Dark.
- Original Message -



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[Audyssey] gilly weed, was Sarah game question

2016-06-14 Thread Phil Vlasak

Lori,
Good ideas.
The game is set in the Summer between Phoenix and Half-Blood Prince, after 
the gilly weed was taken.
However I will add it to Snape's office, as I'm sure he would have 
replenished his supply of it by then.


I could add more food to the kitchen, but it can't be constantly replaced 
or the player could jus eat and eat, gaining tons of extra magical energy.



- Original Message - 
From: "loriduncan" 

To: "Gamers Discussion list" 
Sent: Tuesday, June 14, 2016 4:34 AM
Subject: Re: [Audyssey] Sarah game question


There is Fred and George's swamp on floor 5 I think where the gilly weed 
is, although thinking about it now it's wierd how the weed isn't found in 
Snape's office where Dobby found it.


I was actually wondering out of interest if the kitchen could be restocked 
every so often and Sarah could apperate there a few times to see if the 
house elves have any extra food.






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[Audyssey] Filtch was Sarah game question

2016-06-12 Thread Phil Vlasak

Lori,
Filtch  is guided by the AI function. At each turn it decides which way he 
should go. This is a random choice, so him catching you in the Great Hall is 
just a bit of bad luck.
If you get to the room with the string I suggest closing the door behind 
you. At this point in the game, Filtch  can't open or unlock any doors.

You're not totally safe as the ghosts can go through walls.


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Re: [Audyssey] Sarah game question

2016-06-10 Thread Phil Vlasak

Lori,
The frog card in the candy store does have a card.
It is for Albus Dumbledore,
To read it, you bring up the frog in your inventory and hit x.
It is an mp3 file spoken by a synthesized voice.
However,  I could add other cards and then have them come up at random.
Phil

- Original Message - 
From: "loriduncan" 

To: "Gamers Discussion list" 
Sent: Friday, June 10, 2016 6:53 PM
Subject: Re: [Audyssey] Sarah game question



Ah I see Phil, that makes more sense.

Would it also be possible for the chocolate frog sweets to come with cards 
like in the books, or is that too tricky to code at this point?

Take care from Lori.



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Re: [Audyssey] Sarah game question

2016-06-10 Thread Phil Vlasak

Lori,
The ground floor corridor  includes stairs to
the basement floor and stairs to the first floor and the
dungeon levels.
As stairs both go up and down, I figured to use the down word in each 
description.
So I had the map say Staircase down to ground floor corridor instead of 
Staircase up to first floor corridor.
I probably should change that description because it really doesn't tell you 
where the stairs are going.

Thanks,
Phil

- Original Message - 
From: "loriduncan" 

To: 
Sent: Friday, June 10, 2016 11:44 AM
Subject: [Audyssey] Sarah game question


Hi everyone, I was playing the Sarah game from PCS games last night for 
old times sake, and I noticed something wierd happening while I was using 
the map in the broom cupboard.  Once it's done scanning the great hall it 
then goes to the right where the staff room is, and then I hear sarah say, 
"Staircase down to ground floor corridor", but I thought I already was on 
the ground floor, and I know that particular staircase leads to the 
basement.  I wasn't sure if it was perhaps a bug, but thought I should 
mention it to Phil for perhaps fixing in the update.  Also when I was in 
the cupboard I tried out the apperate spell just to see what'd happen, and 
found myself supposedly in a corridor, but when I tried moving in any 
direction I got the sound of poor Sarah smashing into a wall, so am I in a 
borded up passage or something?


Also, just out of interest Phil, when Filtch leaves his office, would it 
be possible to hear the office door opening?  It'd be so cool to be right 
outside when he opens it, then you could see if you could run away in time 
rather than apperate.


I really hope the update comes out soon, I can't wait to try out those 
skiving snack boxes on Filtch, just a shame they don't work on Peeves.  :)


"Oh Sarah oh Sarah, oh what have you done.  You've poisoned old peevesey, 
you think it's good fun."

From Lori

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[Audyssey] Blindfold Bird Songs game

2016-06-09 Thread Phil Vlasak

Marty,
I sent you this message directly but it bounced, thinking it was SPAM.
Me and my wife love your Blindfold Bird Songs game.
I think a similar game with  lan and marine mammals would be just as great.
You have some of the sounds already in Blindfold Barnyard.

Phil


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[Audyssey] Blindfold Bird Songs game for iOS

2016-06-09 Thread Phil Vlasak

Blindfold Bird Songs
by Kid Friendly Software, Inc

Blindfold Bird Songs is a fully accessible tile game that is inspired by 
matching games and bird songs for both sighted and visually impaired people.

There are several types of games in Bird Songs.
Name That Bird improves your skill at matching a bird with its song.
Find That Bird
is a matching game where you must remember the square where each bird song 
is located.

In both games, you start out matching 3 bird songs to complete the
level. Each time you complete a level, the next level has the prior level's 
bird songs, along with two more bird songs randomly mixed up.
In both games, you win points for good matches, lose points for bad matches, 
and can be played for dozens of levels.

Blindfold Bird Songs comes with 7 bird songs for free.
You can get additional packs of bird songs, Bird Pack Bundle for
$9.99
the full game has over 60 bird songs.
It isn't on Martys page yet,
https://blindfoldgames.org/apps-we-built/
so you need to search for,Blindfold Bird Songs
in the Apple app store to find it.



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Re: [Audyssey] Away and weddings

2016-06-05 Thread Phil Vlasak

Dark,
What a perfect preppy idea! For your wedding presents, monogrammed towels, 
handkerchiefs and stationary, both of you having the same initials, LH!


- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Sunday, June 05, 2016 7:04 AM
Subject: Re: [Audyssey] Away and weddings


Ahah so Mrs. Dark does have a name!  Both of you start with L is that 
random chance or choice? *lol* congrats once again.



Ron



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Re: [Audyssey] Away and weddings

2016-06-03 Thread Phil Vlasak

Dark,
Congratulations!
But, how do you know if she will take on your name and become
Mrs. dark?
You might have to take on her last name and become Mr. Light.
Or is her last name Doom,  and after you get your degree you could become 
Doctor Doom.


smiles,
Phil


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Re: [Audyssey] New game, crazy party and card battle

2016-06-02 Thread Phil Vlasak

Sylvester,
Crazy Party, mini-games and card battle is at
http://pragmapragma.free.fr/crazy-party/

It has both  français and English versions in the same game file.

- Original Message - 
From: "sylvester thomas III" 

To: "Gamers Discussion list" 
Sent: Thursday, June 02, 2016 7:35 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Greetings All!
One question, Where di I get this title? No links to in on audiogames.net
Thanks!  Sly



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Re: [Audyssey] New game, crazy party and card battle

2016-05-30 Thread Phil Vlasak

Michael,
Both the French and English versions are inside the zip and are in,
Crazy Party beta37.exe.
To get the English version you need to run the game file and use your arrow 
keys to change from

français.
I hit up arrow to get English, then hit enter.

The game does not work well with JAWS.
So I turned off JAWS just before running the EXE file.
It then defaulted to my SAPI voice.






- Original Message - 
From: "Michael Maslo" 

To: "Gamers Discussion list" 
Sent: Monday, May 30, 2016 9:29 AM
Subject: Re: [Audyssey] New game, crazy party and card battle



Can someone please me the download for this game for English? Just got my
laptop running your help will greatly appreciated

On Sun, May 29, 2016 at 9:52 PM dark  wrote:


Glad you got it working, I'll pass that on on the audiogames.net forum.
As I
said, the problem did mystify me a bit sinse with sapi it's been fine.

All the best,

Dark.
- Original Message -
From: "Ron Schamerhorn" 
To: "Gamers Discussion list" 
Sent: Monday, May 30, 2016 12:04 AM
Subject: Re: [Audyssey] New game, crazy party and card battle


> Cheers
>
>
>   With a reasonable amount of swallowing pride, and equal embarrasment
> that's what I forgot to attempt.  It was indeed Jaws having control of
the
> keys.  Guess that bit didn't stick in my mind.  Got it working with 
> sapi

> and yes it's a great deal of fun thus far!
>
>
> Thanks all for the assistance!
>
> Ron
>
>
>
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>
> -
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> Checked by AVG - www.avg.com
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05/29/16
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--
Sincerely,


Michael maslo
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Re: [Audyssey] New game, crazy party and card battle

2016-05-30 Thread Phil Vlasak

Hi Jacob and Dark,
I got it ot work!
the  sauvegarde.dat
file is generate after the language choice.
I did unzip a fresh copy, moved to the exe and removed JAWS
then hit enter.
My SAPI voice came up and I was able to up arrow to English and hit enter.
The next screen asked for name and I hit enter,
typed in my name, with no voice feedback, then hit enter.
The SAPI voice then pronounced my name so I did type it in correctly.
I played chase the duck and found it very interesting.
I had to use alt f4 to exit as the escape didn't work but at least I can 
enjoy playing the games.

Thanks, for all the help.
Phil

- Original Message - 
From: "Jacob Kruger" 

To: "Gamers Discussion list" 
Sent: Monday, May 30, 2016 1:50 AM
Subject: Re: [Audyssey] New game, crazy party and card battle



Phil,

My guess is that one of the .dat files is something like an sqlLite 
database, so would guess if you unzip a fresh copy, and then try the SAPI 
trick, it might again prompt you for language choice.


On my side, since NVDA is my current primary, had no issues.

You could also try firing up the fresh copy with NVDA running the first 
time?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"




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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread Phil Vlasak

Ron,
I did as you suggested, removing JAWS and my SAPI voice came up speaking 
French.

The up arrow key did nothing.
Hitting enter only got more French spoken by the SAPI voice.
So no english.
Maybe I'll have to learn to speak French!
Phil

- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Sunday, May 29, 2016 8:36 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Hi Phil


  What I did was highlight the unzipped exe file.  Then unloaded Jaws, hit 
enter to open the file, and then R to run the program. Then after a moment 
the sapi voice I use took over and I was able to up arrow to the English 
option.  I'm running Win 7, and used a fresh unzipped crazy Party game and 
it seems to have worked.



HTH

Ron



On 5/29/2016 7:39 PM, Phil Vlasak wrote:

Ron,
I'm still getting the French version.
Maybe the developer should put the language switch on f12.
I noticed that f9 changes the enter key and f10 changes from arrow keys 
to i j k l

So how do you get it to work with SAPI?

Phil



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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread Phil Vlasak

Ron,
I'm still getting the French version.
Maybe the developer should put the language switch on f12.
I noticed that f9 changes the enter key 
and f10 changes from arrow keys to i j k l

So how do you get it to work with SAPI?

Phil

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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread Phil Vlasak

Dark,
I should have read this part in the instructions:
About the screen readers
The game was tested with NVDA, but it should work properly with Jaws. It 
should also work with System Access, Window Eyes, and maybe even a SAPI 
voice.
The JAWS screen reader is known to interfere with the arrow keys. To 
overcome this problem, Crazy Party intercepts the keys when this screen 
reader is detected.
Sometimes, however, this does not work well, and if you have trouble, it is 
recommended to test it with NVDA.



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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread Phil Vlasak

Ron,
I ran the game and there was a choose language menu at the start but the 
default was French.
I tried tabbing or arrowing but it did not change and all of a sudden the 
menu vanished and my computer locked up.

Phil

- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Sunday, May 29, 2016 5:20 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Hi


  I did see the forum post about the same trouble I'm having, no answers 
as yet.  I'll keep the link and take a look later on. Hope I'm being dumb 
and missing the obvious cause it sounds like one most amazing game! 
Either that or ask nicely for someone to zip up their unzipped English 
speaking version and dropbox it or such.  *l*



With dwindling patients

Ron



On 5/29/2016 4:02 PM, dark wrote:

Hmmm, most odd.

If you go to http://forum.audiogames.net/viewtopic.php?id=18915&p=2 
someone else appears to be having the same problem so try checking the 
responses they get, I had no issues, I don't know if there is an update 
or something.


Al the best,

Dark.



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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread Phil Vlasak

Dark,
I think the developer put the french version on the english page.
When I go to either,
Crazy Party en français
and
Crazy Party in English
the file to download is the same one.
Crazy-Party-beta37.zip

- Original Message - 
From: "dark" 
To: "Charles Rivard" ; "Gamers Discussion list" 


Sent: Sunday, May 29, 2016 5:05 PM
Subject: Re: [Audyssey] New game, crazy party and card battle


Yes, it's a beta version, but more than playable and I'm playing it in 
English at the moment, so goodness knows what the problem is with 
language.


All the best,

Dark.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Sunday, May 29, 2016 9:43 PM
Subject: Re: [Audyssey] New game, crazy party and card battle


Seems like, as part of the download link, it is indicated that this is a 
beta.  Could that be the reason?





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Sunday, May 29, 2016 3:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New game, crazy party and card battle

Hmmm, most odd.

If you go to http://forum.audiogames.net/viewtopic.php?id=18915&p=2 
someone

else appears to be having the same problem so try checking the responses
they get, I had no issues, I don't know if there is an update or 
something.


Al the best,

Dark.


- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Sunday, May 29, 2016 8:19 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Hi Dark and others


  Maybe today isn't my lucky day.  I used the link from your message, 
but still when I go to run the game it first asks to select the 
language. I've not yet found the way to tell it I want English.  Tried 
using the arrow keys, tab, and simply hitting E but to no avail.  I'll 
keep at it but no thoughts what else to attempt.



Thanks much

Ron



On 5/29/2016 2:48 PM, dark wrote:

Hi Ron.

There is a french and english version. Assuming I wasn't an idiot and 
posted a link to the french one by mistake, you should see on the 
website two links to the different versions.


Here's a direct link to the page with the download and instructions for 
the english version.


http://pragmapragma.free.fr/crazy-party/en/index.php

Hth.

Dark.



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Re: [Audyssey] park boss - Re: What ever happened to windows basedgames for one'spc?

2016-05-27 Thread Phil Vlasak

Charles,
You can find a link to his page on my games list,
http://www.pcs-games.net/game-co.htm
Park Boss
Park Boss Help
Download Park Boss
http://www.ndadamson.com/index.php?slab=n-a-soft-software


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Re: [Audyssey] Phil Vlasak's Sarah game

2016-05-26 Thread Phil Vlasak

Julian,
I'm sorry I missed your email about the Sarah game.
I've been busy updating my site at
http://www.pcs-games.net/
and going through old emails.
I'll check your first message and contact you directly.
If you include your name, computer code and a copy of the message you got 
from Draconis, I will be able to send you a registration key.

Phil
phi...@bex.net

http://www.pcs-games.net/ 



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Re: [Audyssey] Problems downloading the Sarah and the Castle ofwitchcraft and Wizardry game.

2016-05-21 Thread Phil Vlasak

Ari,
My new site is:
http://www.pcs-games.net/
I added a hyphen between PCS and Games.
I still have to update my old site which I now have the ability to do.
Phil
phi...@bex.net
http://www.pcs-games.net/

- Original Message - 
From: 

To: "Gamers Discussion List" 
Sent: Saturday, May 21, 2016 12:27 AM
Subject: [Audyssey] Problems downloading the Sarah and the Castle 
ofwitchcraft and Wizardry game.



As the subject clearly states, my problem is pretty self-explanatory. I 
remember Phil posting on here a while ago about having to change his 
website, and I'm trying to figure out what the new website is, but was 
having some trouble doing so. Either his old site is still up, and that's 
why I keep getting 404 Errors, or something else has gone wrong. Anybody 
else having trouble? I'd really like to try the demo of this game again, 
seeing as I've gotten a lot better with directions and moving around in an 
environment where you can use all four compass directions.



Thanks,
Ari
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Re: [Audyssey] Needing Set Up files for Sarah & Ten Pin Alley

2016-05-18 Thread Phil Vlasak

Sylvester,
I just emailed Draconis about this problem.
I have some of the links on my downloads page,
http://www.pcs-games.net/downloads.htm
And a temporary link to the Ten Pin Alley game,
I'm not sure if it is the latest version,
http://www.pcs-games.net/TenPinAlley12Setup.exe

It is dated November 15, 2010

PhilVlasak
phi...@bex.net

- Original Message - 
From: "sylvester thomas III" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 17, 2016 8:19 PM
Subject: [Audyssey] Needing Set Up files for Sarah & Ten Pin Alley



Greetings Gamers!
Looking for set up files for Sarah and the Castle of Witchcraft and
Wizardry & Ten Pin Alley.
The links on Draconis appear to be broken, so wondered what other
sites hosted the set up files.
Thanks and Game On!

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[Audyssey] audio_drama_about_bob

2016-04-27 Thread Phil Vlasak

Hi Folks,
I noticed an audio_drama_about_bob on the
AudioGames.net Forum by Aaron. It was fantastic.
Here is what he said:
Some of you wanted an audio version of Dark's story.
Well, I had nothing else to do today so in the space of a few hours, I 
created this audio version with music and sounds, it's voiced by a synth but 
I hope
you still enjoy it. Also, it would be really funny if someone else makes 
another version because the text story is here on this topic.

http://aaron.tdrealms.com/audio/audio_d . ut_bob.ogg

So I did one too.

http://www.pcs-games.net/bob.mp3

Here is the text by Dark.
Okay, lets keep this short and sweet.
Once upon a time there was a website that got updated,  the end!

Oh? what's wrong with that? Oh yes, I forgot all good stories need

characters and conflict and plot, and also dinosaurs, and alien

invasions, and hoards
of zombies, and neuclear apocalypses, and killer robots, and big

explosions, and  evil gods rising from the dark unknown for world

domination.

Okay, lets try that again.

Once upon a time there was a website called Bob (there, characters!),

who was being updated when suddenly an alien attack fleet lead by

commander convenience
from the planet conflict (there you see, that is clever, it's called

meta fiction, see clever clever!). Anyway, the aliens then decimated

most of the worlds'
population, however a small band of heroes managed to smuggle an old

ex soviet era warhead onto their ship which exploded.
This was fine, accept the radiation from the exploding ship caused a

zombie plague which produced a hoard of flesh eating undead that lived

on people's
brains.
Then, Doctor plot device (again, see the clever?), suddenly realized

that dinosaurs had such big brains it'd take the zombies far too long

to eat one,
so they could be used as zombie bate to lure the undead into

convenient locations where the specially designed robot shock troops

could eliminate them
with their zombie death killing rays of extreme zombie destruction.
This plan worked, however what nobody realized was that the hole

sequence of events was really the design of a dark god called dark,

who was actually writing
all this rubbish down in a story just about site updates and had

finally got utterly sick of the hole thing so randomly desired to

destroy the world for
some reason,  well just because, you know, destroying the world is

a totally unexpected ending.
And so everybody lived happily ever after, if by happily you mean

obliviously, and if by ever after you mean the space of about two

seconds until Dark's
evil power of evil made the world explode and everything went boom!

Then however Dark felt a little sorry for this, since humanity really

isn't all that bad and just decided that it'd all been a joke anyhow,

and the planet earth popped back into existence as if none of this had

ever happened but with one small change to reality,  that website

called Bob I mentioned a
while ago, well it got updated, - ha!

Well the moral of this story is, don't try to write coherently at

three in the morning, though at least I can leave everyone with some

updates.




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Re: [Audyssey] why i build the games the way I do

2016-04-26 Thread Phil Vlasak

Marty,
You could take one of your existing card games and alter the meaning of the 
cards.


You could turn Blindfold Road Trip to
Pirate treasure hunt.
You're on a pirate ship sailing from island to island digging up
treasure.
Instead of calling them distance cards:
call them gold pieces
the object is to collect 1000 gold pieces.
25 gold pieces, 12,
50 gold pieces, 12,
75 gold pieces, 12,
100 gold pieces, 14,
200 gold pieces, 6.
Total 56

hazard cards:
out of wind  2,
leaking ship  2,
ripped sale  2,
storm 3,
no food  4.
Total 13

remedy cards:
wind 6,
patch hull 6,
repair sale  6,
end of storm 6,
stock up food 14
total 28

   safety cards:
constant wind 1,
puncture-proof hull 1,
non-rippable sales 1,
no storms 1.
Plenty of food 1.
Total 5


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Re: [Audyssey] Understanding the Pinball Concept

2016-04-15 Thread Phil Vlasak

Englishrider,
Yes, you can still buy ESP Pinball:
ESP Pinball Classic for Windows
Hear Demo
Download
Buy Now
$29.95

ESP Pinball Classic

Since the first pinball game was introduced in 1947, people the world over 
have had an obsession with making a little silver ball jump all over a 
table,
hitting targets and flying up ramps along the way. Pinball has been one of 
those true classic arcade games with ongoing appeal to generations old and 
young.


While the pinball tables themselves have wildly varied themes, the object 
remains the same-score mega points by propelling a steel ball around an 
electronic
and mechanical obstacle course, bouncing it off bumpers, flippers, targets, 
switches, and gizmos at blazing speeds!


Each theme has it's own obstacles and objectives, sound effects and 
ambience, and scoring system. ESP Pinball Classic comes with six completely 
differently

themed tables!

. Heist - Shine up your .38 Special and get ready for a heist! Whether it's 
diamonds, cold hard cash, or expensive cars this table rakes in the big 
bucks!

Great sound effects and lots of bonus jobs on the side!
. Haunted House - Take a stroll through a graveyard to the old haunted 
mansion on the hill. Think you're brave enough to spend a night there? It'll 
take
more than nerves of steel to rack up every last ghoulish point this table 
has to offer! Complete with spooky music and plenty of cobwebs!
. Safari - Welcome to the jungle.. now, go home! That is if you can make it 
home! Explore the thick underbrush and jungle ambience while hunting wild 
animals
and escaping quicksand. If you've got a sharp aim and don't mind mosquitoes 
the size of Jersey, take an adventure in the wilderness with Busher Bob!
. Soccer Star - Take to the stadium field and don't forget your cleats! It's 
man against machine on the green in this 'goal'-oriented theme. Each round
is timed and it's either your goal or theirs! Score for points, more time, 
and to win! Gatorade not included!
. Wild West - Trade in your pinball for a six-shooter and bullets and take 
down the town's sheriff while escaping the law for horse thieving. And, 
after
you're done taking out the law, stop in the saloon for an ice cold beer or 
brawl with the locals.
. Pac Man - Gobble up points, avoid ghosties, and turn the tables on 'em 
with mega power-ups in this pinball rendition of the classic game Pac Man.**

. Great Ambient Sound Effects
. Two Modes of Play: Classic and Accessible
. Two difficulty levels: Normal and Insane
. Fast-Action Game Play
. Cool Music

What's New in Version 1.8.0
. Support for Windows Vista

http://dracoent.com/Windows/ESPPinballClassic


- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Friday, April 15, 2016 12:59 AM
Subject: Re: [Audyssey] Understanding the Pinball Concept


Can you still buy the ESP Pinball games? I thought that the company went 
out of business.



Thanks,
Ari


On Apr 13, 2016, at 1:00 AM, dark  wrote:

Hi Sharren.

The way pinball works is you have a table that inclines away from you. At 
the bottom end towards you is the drain, ie, the place where your ball 
will go if you don't flip it away, a little like the goal in air hockey. 
Either side of the drain are two flippers, which are small flat peaces of 
metal or plastic that flick upwards, and can bounce a ball up the table, 
(though it'll inevitably roll down).


The table itself is full of mechanical apparatus all designed to change 
how the ball moves and get score. There are pads your ball can roll over 
to create more score, bumpers to bounce off, spinners that spinn around 
when your ball hits them, parts of the table that might lower in order to 
give you access to higher scoring areas etc. The object is to bounce your 
ball around, making sure it doesn't go down the drain and scoring as much 
as possible.


The esp pinball games for the pc from draconis are a wonderful simulation 
of pinball and also have great explanations of all the things you can 
find on tables, as well as some very funny challenges, I'd highly 
recommend them.


I've not played the blindfold version for Ios, though I do intend to, 
sinse pinball (when you can hear what is happening and track where the 
ball is going as in the esp games), is a huge amount of fun.


hth.

Dark.

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Re: [Audyssey] Hadean Lands: Interactive Alchemical Fiction

2016-03-31 Thread Phil Vlasak

Shaun,
There is a link to a walkthrough to Hadean Lands below.
It is done as a FAQ list where the answers tot he questions are on separate 
web pages.


Developer/Publisher:  Andrew Plotkin aka Zarf

Walkthrough by Steve Metzler (2015)
http://www.metzomagic.com/showArticle.php?fileName=/int/2015/wt_HadeanLands/HadeanLandsWalkthrough.html&articleType=Walkthrough&title=Hadean+Lands+-+#Rituals
Last updated: 23rd June, 2015


- Original Message - 
From: "Shaun Everiss" 

To: "Gamers Discussion list" 
Sent: Thursday, March 31, 2016 2:40 PM
Subject: Re: [Audyssey] Hadean Lands: Interactive Alchemical Fiction


I actually have the complete pc version which I brought for 5 bucks for the 
winglulx interpriter.

I havn't as of yet managed to get that far in it.
I have managed to grab everything I can see, but I havn't managed to get 
the spell for the destroyed indestructable cabinet or managed to get past 
the barriors to the rest of the ship.
Sadly there is no walkthrough and while a lot of the spells up to that 
cabinet in the mech room are easy enough to understand the items you need 
don't hit that off.



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Re: [Audyssey] Hadean Lands: Interactive Alchemical Fiction

2016-03-31 Thread Phil Vlasak

Dark,
I used the  audio games search function  searching for plotkin, instead of 
Hadian lands, and got one hit in the developer's forum.

So I posted the game thinking it hadn't been done.
Thanks for moving it.

Phil


- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Thursday, March 31, 2016 9:17 AM
Subject: Re: [Audyssey] Hadean Lands: Interactive Alchemical Fiction



Hi Phil.

I've heard of Hadian lands, it's even got an entry on audiogames.net, and 
a lot of good reports. I've not tried it myself, but apparently it's a 
really great play with a lot to discover, and even a highly useful Ios 
interface.


All the best,

Dark.



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[Audyssey] Hadean Lands: Interactive Alchemical Fiction

2016-03-31 Thread Phil Vlasak

Thanks to the link in the Get Lamp page,
I found,
Hadean Lands: Interactive Alchemical Fiction by Zarfhome Software Consulting 
and Andrew Plotkin, on the App Store.
Marooned in an alien, airless wasteland, your starship fractured, your 
crewmates missing.

Can an apprentice alchemist learn how to survive?
Hadean Lands is interactive fiction, a classic text adventure. No graphics! 
No menus! No point-and-click!

You type your commands, and read what happens next.
This is the most complex puzzle structure I've ever designed. It's the 
culmination of four years of work.
I launched Hadean Lands as a Kickstarter project in 2010; it was a runaway 
success. Now it's ready for you to play.

- Fluid interface designed for comfortable typing and reading.
- Full-length puzzle adventure with interlocking alchemical challenges.
- Pop-up palette of commonly used commands.
- Built-in game map tap to go directly to any explored room.
- Journal tab records all the recipes and rituals that you've discovered.
- Full support for VoiceOver (speech output) and dictation (speech input) on 
devices that offer these features.

iPhone version:
$4.99

https://itunes.apple.com/us/app/hadean-lands-interactive-alchemical/id918958300?mt=8&ign-mpt=uo%3D4


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Re: [Audyssey] some game questions

2016-03-28 Thread Phil Vlasak

Hi John,
I don't know why their link is down.
They don't provide the Sarah patch 4 update.
I've changed internet providers this month so my link should be more stable 
at,

http://www.pcs-games.net/downloads.htm
I'm still working on a version 1.2 update that I hope to finish this year.
Phil

- Original Message - 
From: "john" 

To: "Gamers Discussion list" 
Sent: Monday, March 28, 2016 2:35 PM
Subject: Re: [Audyssey] some game questions



Hi Phil,
Thanks for the info. I saw that page earlier, but the listed download link
for the game was broken, so I wanted to make sure it was still a valid
location to buy the game.
Does Draconiss host the installer/update patch as well, or are they only
selling the game? I'd like to add as many links to the info page as
possible.

Thanks,
John


------
From: "Phil Vlasak" 
Sent: Monday, March 28, 2016 14:16
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] some game questions

John,
You can buy Sarah and the Castle of Witchcraft and Wizardry for Windows
through Draconis -
http://dracoent.com/Windows/SarahAndTheCastleOfWitchCraftAndWizardry


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Re: [Audyssey] some game questions

2016-03-28 Thread Phil Vlasak

John,
You can buy Sarah and the Castle of Witchcraft and Wizardry for Windows 
through Draconis -
http://dracoent.com/Windows/SarahAndTheCastleOfWitchCraftAndWizardry 



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Re: [Audyssey] Great game for Ios, Nano empire

2016-03-27 Thread Phil Vlasak

Christina,
It has no music or sounds. This is James Senter's first game.
It costs $0.99 USD and he says if he makes any money he will think about 
adding them.

Here is the Apple app link:
https://itunes.apple.com/ky/app/nano-empire/id994354970?mt=8

A network of nano robots gives humans godlike power. What will you do with 
yours?
-Create your own world! Build, upgrade, and explore a unique combination of 
glorious locations. No two worlds are the same!
-Wage war against 10 enemy personalities, from giant scorpion matriarchs to 
ruthless space pirates!
-Embark on secret missions, discover dark truths, and take action. Many 
lives will depend on your choices!

An incremental strategy game designed for depth and replayability.
No Ads, No In-App Purchases.
Accessible with VoiceOver.
IMPORTANT NOTE IF USING VOICEOVER: A crash can occur if you press buttons 
too quickly during combat.

Please wait at least 1 second between pressing buttons.
TAP THE FIGHT BUTTON SLOWLY!
WHEN COMBAT IS ABOUT TO END, WAIT FOR AN ALERT AFTER EVERY TIME YOU TAP A 
BUTTON, BEFORE TAPPING AGAIN!

This bug will be fixed as soon as possible!
You start with a blank world, waiting for you to create something.
Tap the "Create" button to see the creation menu. There are five locations 
available for you to create

(you might have to scroll). Tap a location to read about it.
Once you've picked one, choose "Yes" to create it in your world!
You'll see that your location is now producing resources. Before long, you'll 
be able to use these resources to create more locations!

There are four resources in Nano Empire:
Energy is used to create and level up locations.
Followers are used in a variety of location actions, often to increase 
resource production.

Attack is your strength in offensive combat.
Defense is your strength in defensive combat.
Each resource has a production value equal to the amount of this resource 
you produce per second.
Increase production by creating and leveling up locations, and by taking 
certain actions at locations.
The main "My World" view shows a list of locations you've created. Tap a 
location's name to visit that location.
A location name turns gray if you can't currently do anything at that 
location,

but you can still visit at any time.
Each location increases the production of certain resources and/or provides 
a special bonus, which you can see in the location's description.
Each location also offers unique actions for you to take. Choose an action 
from the menu and find out what happens!
After taking an action, you must wait a while before taking that action 
again.

Select "Level Up" and pay the required energy to level up your location.
Leveling up increases the resources produced by that location and unlocks a 
new action!
Before long, enemies will start to notice your world. Tap "Campaign" to see 
your current enemy's information. The enemy has an Attack and Defense value

just like you do.
The enemy will attack your world at random intervals, or you can tap 
"Attack!" to attack the enemy's world.
If you attack the enemy, your hit points in battle will be equal to your 
Attack value, and your enemy's hit points will be their Defense. Vice-versa 
if

the enemy attacks you.
In the combat view, your goal is to reduce the enemy's hit points (red) to 
zero before they reduce yours (blue).
To reduce the enemy's hit points, tap the "Fight!" button fast but not too 
fast! Drumming with multiple fingers is recommended.

You can also use the special abilities "Zap" and "Recruit" once per battle.
"Zap" consumes 20% of your Energy and reduces your enemy's hit points by the 
same amount,

plus any bonuses you have acquired.
"Recruit" consumes 20% of your Followers and adds the same amount to your 
hit points, plus any bonuses.

Beware: enemies sometimes use these abilities as well!
If you win a battle, you plunder 2 resources for every enemy hit point you 
destroyed. If you lose, the enemy plunders 2 resources for every surviving 
hit

point,
so it pays to fight as hard as you can even if you are doomed.
If you keep losing, don't give up! The enemy can never steal more than half 
of your resources.
Also, if the enemy wins they will grow complacent and their strength will 
not increase significantly,

so you'll be able to get revenge eventually.
Finally, keep in mind that attacking and plundering the enemy is a great way 
to recover lost defense.
Once you successfully attack an enemy 5 times, that enemy will be defeated, 
you will receive a bonus, and a tougher enemy will be revealed!
You can keep creating and leveling up locations to make your world more 
impressive.

You can conquer more and more enemies to demand respect in the universe.
And maybe a bigger adventure is waiting. 



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[Audyssey] Escape from the Starship Zenon - Details

2016-03-24 Thread Phil Vlasak

In case someone wants to download the game
Escape from the Starship Zenon - Details

http://ifdb.tads.org/viewgame?id=rw7zv98mifbr3335

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Re: [Audyssey] Obtain Readme for Interactive Fiction Games, can anyone help?

2016-03-24 Thread Phil Vlasak

Gary,
I found this,
Escape from the Starship Zenon,
by Andrew Gawthorpe

How It Begins

You are someone sentenced for life for "multi-planaterial murder" and are 
now imprisoned in a dusty and dirty brig cell on the federal starship Zenon, 
carrying
nothing. You see a door, a bed, a pressure guage [sic], and a light switch 
here. You want to escape.


http://ifwiki.org/index.php/Escape_from_the_Starship_Zenon#How_It_Begins

Interactive Fiction by Dennis G. Jerz,
Interactive Fiction: Instructions
What, no graphics?

In
interactive fiction,
the story unfolds -- via text -- in response to short commands that you 
type.


list of 4 items
. The Basics
. Partial list of commands
. Interacting with other characters
. Options (saving and loading; display)
list end

02 Feb 2001; by
Dennis G. Jerz

The Basics

Type simple imperative statements (commands) to tell the program what you 
want to do.


block quote

look (describe area)
examine lantern
n (go north)
go in
exit
take apple
i (for inventory -- list all the things you are carrying)
put lime in coconut
show flower to Ariel
tell Othello about handkerchief
Juliet, drop the dagger

block quote end

You will not be allowed to do everything you ask, but the author/programmer 
has tried to predict what you will try to do. If you are stuck, just ask 
yourself

what you would do if you were really in the situation the text describes.

list of 4 items
. Take everything that isn't nailed down.
. Examine things that are mentioned in the room description. (If the 
computer says it doesn't know an object, you might try a synonym, or you 
might conclude

the object is unimportant.)
. Open, search, or enter objects.
. Type "long" to instruct the computer to print out room descriptions each 
time you enter a room (this saves you from having to type "look").

list end

Partial list of commands:
list of 4 items
1. Using your Senses
2. Moving Around
3. Manipulating Objects
4. Interacting with NPCs
list end

Using your Senses

block quote
The following commands are among the most important found in IF.


look (redisplays a full description of your surroundings)
examine [object]


Games will frequently embed important clues in the text that results from 
the above commands. Some sneaky authors may hide important information until

you try something like the following:


search [object]
look under [object]


Other, less frequently implemented commands include:


listen
listen to [object]
smell
smell [object]
taste [object]
touch [object]
rub [object]


Tip:
Use shortcuts such as "l" for "look", "x [object]" for "examine [object]", 
and "g" for "repeat last command".

block quote end

Moving Around

block quote
Typically, one moves by referring to compass directions.


go north
southwest
e
up


You can also go in and out of things...


get into bed
enter chasm
out
exit


...or move in other, special ways:


jump
swim
climb ladder
push teacart north

block quote end

Manipulating Objects

block quote
Tips:

* Try to take and/or examine every object you encounter.
* If you encounter an object such as a "wide-brimmed cowboy hat," you can 
usually just refer to it as "hat".


Try interacting with objects:

take rod
drop cube
inventory (or just "i") (lists what you're carrying)
open door
turn on light
set dial to 10
push red button
drink strawberry phosphate
put two red disks in upper slot
take all vegetables but the carrot

block quote end

Interacting with NPCs

block quote
NPCs (non-player characters) are computer-controlled supporting actors. In 
most IF, the NPCs are pretty passive -- they tend to do their own thing 
until
you trigger them to action. Watch what they do and pay attention to what 
they say -- the author wants you to be able to figure out what you're 
supposed

to do, so there will be clues somewhere.


kiss baby
throw axe at dwarf
give book to librarian


Conversation in IF is quite crude. Few NPCs will be able to understand 
natural-language questions such as "Ask Claudius what happened to my 
father." or
"Macbeth, I think the trees are moving." You will have much better luck with 
the following, simplified syntax:



ask Claudius about father
tell Macbeth about trees
show handkerchief to Othello
give coin to apothecary


You can also issue simple commands, asking the NPCs to do some of the same 
things that you yourself can do.



Kate, kiss me
Falstaff, give me the bottle
nurse, tell me about Romeo
Ariel, sing

block quote end

Options: Saving and Restoring; Display

To save a game, type "save".

To restore a previously saved game, type "restore".  (Note: don't type 
"load" by accident, even though "load" is the common phrasing today, the 
interface

for the game was written before that term was common.)

To show room descriptions every time you enter a room, type "long".  To show 
only the descriptions of new rooms, type "brief".


* * * End * * *
http://jerz.setonhill.edu/if/gallery/help.html


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Re: [Audyssey] pcsgames.net down

2016-03-07 Thread Phil Vlasak

John,
Yes, there is a grace period but my host company went out of business.
I am moving the site to a new host company.
Phil

- Original Message - 
From: "john" 

To: "Gamers Discussion list" 
Sent: Monday, March 07, 2016 4:05 PM
Subject: Re: [Audyssey] pcsgames.net down


Can't you just renew your existing domain registration? Also, isn't there 
a

grace period in which nobody else can buy your domain?

------
From: "Phil Vlasak" 
Sent: Monday, March 07, 2016 16:01
To: "Gamers Discussion list" 
Subject: [Audyssey] pcsgames.net down

Folks,
This is Phil, owner of pcsgames.net
and developer of the Sarah game and Packman Talks.
Unfortunately my host server crashed and my domain has expired.
I'm working on getting a temporary domain that is not the same but close.
I hope to have the new site up soon.
Phil Vlasak



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[Audyssey] pcsgames.net down

2016-03-07 Thread Phil Vlasak

Folks,
This is Phil, owner of pcsgames.net
and developer of the Sarah game and Packman Talks.
Unfortunately my host server crashed and my domain has expired.
I'm working on getting a temporary domain that is not the same but close.
I hope to have the new site up soon.
Phil Vlasak



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[Audyssey] The last messages from Thomas Ward

2016-03-04 Thread Phil Vlasak
I am devastated that Thomas Ward passed away. I went through my saved 
messages and found the last few from him

I also got this about his games from Thomas Ward's web site:
USA Games Interactive
http://www.usagamesinteractive.com/

In 1985 USA Games president and founder, Thomas Ward, discovered he

had an eye disease called Optic Atrophy. Over the following years the

disease damaged his optic nerves leaving Thomas blinded for life.

However, prier to losing his vision he had time to enjoy many classic

video games including such titles
as: Packman, Space Invaders, Double Dragon, Star Wars, Tomb Raider,

and more. He dreamed one day to make his own games he himself could

play even though
he was blind.

In the fall of 1997 Thomas Ward entered college at Wright State

University located in Dayton Ohio. While at Wright State Thomas began

taking courses in
computer science. Two of his favorite fields were software design and

computer network administration. He knew almost from the beginning he

wanted to design
software made for people with blindness and other physical

disabilities.

In the spring of 2004 Thomas ward founded USA Games Entertainment. A

privately owned online game company dedicated to making audio games

for the blind and
low vision driven by sound rather than graphics. His first accessible

audio game for Microsoft Windows was Final Conflict, and soon many

more were in production
as well

In the spring of 2006 USA Games took over production of Alchemy Game

Studios' Montezuma's Revenge and Raceway projects.Both projects have

increased interest
in USA Games's products, and have been updated with new features,

sound effects, ideas, and have been made better than before.

In addition to games USA Games founder, Thomas Ward, has been active

in the testing, research, and development of open source accessibility

technologies
for FreeBSD, Linux, and Solaris operating systems. In the future USA

Games plans to target the open source operating systems with games,

support, and new
access technologies.

As well as president and founder, Thomas Ward, USA Games has a wide

range of private testers, sound designers, and others who voluntarily

help out to improve
our products. We look forward to the years to come serving the blind

and low vision community with high-quality games and other accessible 
technologies.


On January 24, 2016, at 3:36 AM, Thomas Ward

 wrote:

Hi Lisa and all,

I have been in the hospital for the last two months and am currently
on various antibbiotics for a serious infection. The surgery went well
though and the large tumor in my brain was removed successfully. I am
ccurrently in a nursing home and am recovering.

From: "Thomas Ward" 
Sunday, January 24, 2016 5:53 AM
Hi Dark,

You did not get a response because I have been unable to respond to my
messages until now. I underwent a brains surgery on Nov. 17 to have a
tumor removed and then ended up with an infection in my lungs.
Believe me, this has not been a very goods last couple of months. I
actually came very close to dying on a couple of occasions.


From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Tuesday, November 10, 2015 5:51 AM

Hello everyone,

This is a very important message from your friendly neighborhood
moderator and list owner to let you know what to expect over the next
few weeks. Unfortunately, I have some very bad news to share, and to
be frank about it I have held off way too long without saying
anything. The news essentially is this.

For quite some time my health has been in serious decline. I've been
tied up with medical tests, doctor appointments, and other things
dealing with my medical situation thus have virtually no time to
attend to the Audyssey List, working on writing games, or about
anything else outside of my day to day situation. I had intended to
promote one or two moderators in my place to look after the list, but
unfortunately my life has been so utterly crazy of late I have not
even managed to do that. So I hope that all of you can get along and
bare with me as it is likely or even possible over the next few weeks
this list will not have any hands on moderation or oversight as I go
into and out of the hospital for various operations, testing, and so
on. If I can I will try and assign a moderator before I go into the
hospital, but given the time frame I'm thinking that is doubtful. Plus
I would hate to just dump the list on him or her and leave for x
amount of time anyway.

In any case here is the scoop. Thursday I'll be going into the
hospital all day for various tests. The following Tuesday I will be
going into the hospital for an operation, and will probably not have
internet access for a few days as I recover So I do expect at least a
week or so in mid November without a list moderator to look after
things here. I Can see that probably won't be a problem, nor am I
expecting one, but I thought you all should know Justin case you try
to reach me and I am totally unreacha

[Audyssey] update for Aprone

2016-01-31 Thread Phil Vlasak

Hi Folks,
I read this post from,
Neptune
January 30, 2016
2016-01-30 23:09:38
While I have been absent from Audiogames for quite some time, since I don't 
actually play audiogames. I wanted to jump on and read a few pages of this 
forum
topic and put in a update for Aprone. I know you all have been missing his 
presence on here and any updates on him, and you have been having several 
problems
with swamp requarding server consistency, unanswered questions and 
complaints. I want to personally apologize for all of that. If any of you 
don't know
or don't remember I am Aprone's wife, Jennifer. I have been dealing with 
several health related problems since September. While Aprone tried to keep 
on
top of his programming and help me in the beginning, things seemed to take a 
domino effect around Thanksgiving and eventually pulled him away from his
computer. I thank you all for worrying about his disappearance and praying 
the storms in the US were not hitting us. We didn't get hit badly with any 
extreme
weather, thankfully. However, it took us far too long to notice when the 
server had went down. I'm sorry about that.
My health is doing better but still not perfect. Aprone has been trying this 
week to catch up as best he can to get to a point where he can continue 
helping
you all with problems. I'm sure you all could guess how many unread emails 
and missed skype messages he still has to try to dig through. If yours gets
lost in the mix or missed please don't take it personally. Sorry to all who 
were bummed about the Christmas stuff, I'll make sure he has time to up the
quests next Christmas. I hope you all are doing well and your 2016's are 
going good so far. Thanks for being patient with us. Thanks eric Musicman 
and

smoothgunner, and congrats to Dark and to Nocturnus.


http://forum.audiogames.net/


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Re: [Audyssey] Any news on Thomas?

2016-01-24 Thread Phil Vlasak

Welcome back Thomas!
I'm so glad you're recovering.
I have to say it was a sneekie way to do research on your future game, 
Mysteries of the Brain Surgeon.
You start out in the Doctor's office, and in the next level you travel to 
the hospital.
You encounter infections, cranky nurses, bad food and the dreaded 
Catheterization.

Hope you're released soon so you can start on it!
Smiles,
Phil

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, January 24, 2016 5:36 AM
Subject: Re: [Audyssey] Any news on Thomas?



Hi Lisa and all,

I have been in the hospital for the last two months and am currently
on various antibbiotics for a serious infection. The surgery went well
though and the large tumor in my brain was removed successfully. I am
ccurrently in a nursing home and am recovering.



On 1/16/16, Lisa Hayes  wrote:

HI all, just wondering how Thomas is doing.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
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[Audyssey] A Visit from Dick Clark.

2015-12-31 Thread Phil Vlasak
A Visit from Dick Clark.
by Phil Vlasak.
Inspired by Clement Clark Moore.  

'Twas the night before New Years, when all through the house,  
All the creatures were stirring, including  a mouse.  
The noise makers were hung by the TV with care,  
In hopes that Dick Clark soon would be there;  
The children were nestled far away from their beds,
While visions of Party favors danced in their heads;  
And mamma with her cow bell, and I in a funny cap,  
Had just scrambled our brains with Budweiser  on tap.
When there on the set there arose such a clatter,  
I sprang from the sofa to see what was the matter.
Away to the flat screen I flew like a flash,  
Picked up the remote and gave the volume a bash.  
The sign on the set revealed the Rockin' Eve show,  
Giving the view of  Times Square, way down below,  
When, what to my wondering eyes should appear,

But the ABC special that we loved so dear.
With a young-looking host, so lively and quick,  
I knew in a moment it must be our Dick.  
More rapid than eagles his sponsors they came,  
And he whistled, and shouted, and called them by name;
"Now, Discover Card, now, Panasonic and Korbel Champagne, 
And performances by  Willow Smith, Jennifer Hudson

and Train.
To the top of Times Square, to the top of the Ball!  
Now dash away! dash away! dash away all!"  
As dry leaves that before the wild confetti, fly,
And a Waterford Crystal ball drops in the sky;  
So up to the building-top the reporters they flew,  
With co-host Ryan Seacrest and Dick Clark too.  
And then, in a twinkling, I heard on the roof  
The traditional countdown,  without any goof.

And I heard him exclaim, as the ball  dropped so bright,
"Happy New Years to all, and to all a good-night."




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[Audyssey] A Visit from Lycanthrope Claus .

2015-12-25 Thread Phil Vlasak
A Visit from Lycanthrope Claus .
by Phil Vlasak.
Inspired  by Clement Clark Moore.  
The Christmas full moon will be the 1st since 1977...


'Twas the night before Christmas, when all through the house,  
Not a creature was stirring, not even a mouse.  
The garlic was hung by the chimney with care,  
In hopes that werewolf Claus would not be there.  
The children were nestled shivery in their beds,
While visions of glowing red eyes danced in their heads.  
And mamma in her 'kerchief, and I in my cap,  
Had just settled our brains for a long winter's nap.  
When out on the lawn there arose such a clatter,  
I sprang from the bed to see what was the matter.
Away to the window I flew like a flash,  
Tore open the shutters and threw up the sash.  
The full moon on the breast of the new-fallen snow,  
Gave the lustre of mid-day to objects below.  
When, what to my wondering eyes should appear,
But an enormous sleigh, and eight giant reindeer.  
With a large old driver, with  whiskers and paws,  
I knew in a moment it must be Lycanthrope Claus.  
More rapid than bats his coursers they came,  
And he barked, and howed, and called them by name.
"Now, Thrasher! now, Smasher! now, Rupture and Vixen,  
On, Vomit! on, Stupid! on, Dopey and Blitzen!  
To the top of the porch, up the side of the wall,  
Now jump away, jump away, jump away all!"  
As dry leaves that before the wild hurricane fly,
When they meet with an obstacle, mount to the sky,  
So up to the house-top the coursers they flew,  
With the sleigh full of bones, and a werewolf Claus too.  
And then, in a twinkling, I heard on the roof,  
The prancing and pawing of each large hoof.
As I drew in my head, and was turning around,  
Down the chimney Lycanthrope Claus came with a bound.  
He was covered all in fur, from his head to his foot,  
And his claws were all coated with blood and soot.  
A bundle of bones he had flung on his back,
And he looked like a murderer just opening his sack.  
His tail, how harry! his fangs, how scary! 
His whiskers were like needles, eyes red as a cherry!  
His droll long snout had drawn out as it grew,  
And the fur of his chin was as brown as the stew.
The stump of an arm he held tight in his teeth,  
And its blood it encircled his head like a wreath.  
He had a broad face and a large round belly,  
That shook when he growled, like a bowlful of jelly.  
He was chubby and plump, a hair-raising werewolf,
And I screamed when I saw him, in spite of myself.  
A glance of his eye and a twitch of his tail,  
Soon gave me to know I had everything to faille.  
He spoke not a word, but went straight to his work,  
But at the sound of my gun he turned with a jerk.

While pulling my finger back on the trigger,
The silver bullet hit as he leaped at my figure.
 He crashed out the window while his team gave a whistle,  
And away they flew at the sound of my pistol.

But I heard him exclaim, as he fell out of sight,
"Cause those damn reindeer left me, I'll give them a good bite!"



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[Audyssey] Braille RPG Dice from 64 Oz

2015-12-02 Thread Phil Vlasak

Hi Folks,
It looks like this is going to happen!
Braille RPG Dice from 64 Oz. 
Games by 64 Oz. Games, Kickstarter

https://www.kickstarter.com/projects/64ouncegames/braille-rpg-dice-

from-64-oz-games

Braille RPG Dice from 64 Oz. Games

by 
64 Oz. Games


227 backers
$5,966 pledged of $3,500 goal 
6 days to go


This project will be funded on Wed, Nov 25 2015 6:27 AM EST. 

Pearland, TX 
Tabletop Games 

64 Oz. Games produces high quality braille accessories and wants to 

expand our line to include a set of Braille Polyhedral dice 


Share:
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braille-rpg-dice-from-64-oz-games/creator_bio

64 Oz. Games

2 created
|  
84 backed


64ouncegames.com

See full bio
Contact me

region landmark
list of 3 items
Campaign
Updates (6) 
Comments (33) 
list end
Remind me  
Back This Project


region landmark
About this project 
Photos of each die 
Photos of each die

Photos of each die

We intend to create a high quality set of 3D printed Polyhedral Dice 

with a brand new 3d printer. These dice will be usable with a wide 


variety of RPG games
and would be both functional for blind players and a great novelty 

item for sighted RPG players interested in being inclusive. 

We've printed sample models using the model that we're looking at 

buying and we're pretty happy with the way they turned out. 

We have already shown we are committed and capable of helping the 

blind community join gaming with our last 
Kickstarter
that let us open our 
store.


What we need now is enough capital to make our dream of doing the same 


for RPG dice come true.

But if you don't trust me, here's video of with a blind person trying 


them for the for the first time.

embed/khJf863lvqQ frame
embed/khJf863lvqQ frame end

What about stretch goals?  

We wanted to limit the number of dice as rewards because our 3d 

printer can only do so much so fast so our planned stretch goals are 


for other devices so
we could produce other things concurrently instead of backing up the 

line. 

Our first one is to get a CNC router at $5000. When we reach this 

level all backers of full sets of dice will receive their choice of a 


free Blind Meeple
or d20 dice bag with their pledge.

The CNC router will let us add what we are calling a Tactile Tactic 

Grid. This is a 12 inch by 12 inch wooden grid with raised lines. This 


would allow blind
players to do tactical play of games like DnD or Pathfinder without 

worry of knocking over the pieces. These pieces fit together allowing 


players to build
bigger grids that can break down easily.

Tactile grid for RPG games render 
Tactile grid for RPG games render

Tactile grid for RPG games render

Additionally it let us add a new reward level for a wooden or plastic 

version of the game 
YOINK
(we will have to decide AFTER the Kickstarter what material makes the 

best game when we can try it) that we did for our first Kickstarter 


and braille puzzle
piece blocks which teachers can fit together to teach dot locations.

Early Render of Yoink 
Early Render of Yoink

Early Render of Yoink

If we reach that we have other ideas as well. Any funds beyond what is 

needed for the printer will be going back into the company to offer 


more games and
get more tools to make more products. 

We are also interested in other suggestions for dice that we could add 

to the project such as fudge dice for RPGs that use them or other 


ideas.

We also have social stretch goals that are shown below.

What is with the tiers?

3D printing takes a long time. We wanted to make sure we weren't 

expected to ship out all of the materials at the same time so we 


divided the rewards into
tiers with different delivery months to make it more manageable. We 

will be trying to produce the dice in roughly backing order and ship 


them out as soon
as they are done. Since we are manufacturing in house that means we'll 

start shipping rewards as soon as we get the printer ordered and 


working.

Also you will notice that the tiers are limited. We didn't want to 

super fund and have to make thousands of dice if somehow this went 


really viral. If you
miss the Kickstarter we will of course have these available at 
our store

but that will only be after all the Kickstarter dice are produced.

Featured
Staff Pick 
Staff Pick

Staff Pick

The Redacted Files Podcast

Cardboard Architects

Meeple Syrup (11 minutes in)

Meeple Nation Podcast

Boing Boing

Add-on more dice and other stuff

Additional items can be added onto your total pledge. When the 

campaign is over you will have to tell us what add-ons you want and 


they will be shipped
with the rest of the rewards.

Add-On graphic 
Add-On graphic

Add-On graphic
list of 11 items
. Additional dice for 10$ each
. Ear rings $15
. Cane Topper $15
. Tactile Tactic Grid $50
. Tactile Coloring sheets(10 pages) $5
. Engraved Yoink $100
. Dice Bags $5
. Vinyl Sticker $5
. Braille Puzzle Pieces* $5 
. Braille Swing Cell* $5

. Braille Snap Blocks* - Le

Re: [Audyssey] looking for a few more games please

2015-11-28 Thread Phil Vlasak

joshawk,
I just tried this link and it works:
SuperDog's Bone Hunt, Version 1.1,

In which you play a dog, hunting for milk bone treats scattered around the 
backyard.


You can Download the SuperDog's Bone Hunt game at this link.
http://www.toltbbs.net/pcsgames.net/games/SBH11.exe

The file name is, SBH11.exe, and it's size is, 21 MB.


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[Audyssey] Hello Barbie, new talking doll

2015-11-21 Thread Phil Vlasak

Hello Barbie
Release date: November 10, 2015
Chat with Barbie for a whole new way to play!
Hello Barbie doll uses WiFi and speech recognition technology to
engage in two-way dialogue!
Use is simple with functionality built into her belt buckle -- press
to start the conversation and release to hear Hello Barbie doll
respond. Just like a real friend, Hello Barbie doll listens and adapts to 
the user's likes and dislikes with 8,000 lines of conversation.

Words: 55,806
This is a US only product. The Hello Barbie companion app can only be

found in US app stores.

Hello Barbie is simply one of the most innovative dolls on the market.

She's amazing, smart, and so much fun. I've spent over 5+ hours

talking and playing with her. I really recommend her; although, there

is a downside to this doll.

Recently, she's been running into some problems. At first, it was

minimal and happened once or twice. But today, it got worse. During

our little conversation,
she stops mid-sentence and goes, "Something's not working right. Talk

to you later!" That's all she says now; even after I deleted and made

a new Toy Talk
account, and even after a factory reset.

The instructions are straightforward, explaining what different light

patterns stand for. Magnetic feet keep the doll upright on the

charging stand, aided
by the fact that nothing below the shoulders moves on this doll. The

user's birthday can be added and preferred holidays specified in the

mobile app.
A PDF list of everything the doll is programmed to say is on the

Mattel site:
http://hellobarbiefaq.mattel.com/what-does-hello-barbie-say/

On the bright side, if you have great wifi, you can go hours and hours

talking with her. Another little issue, though, is that she gets on

the repetitive
side. When we start a new convo, she brings up games we've played,

talked about careers we've been over, and is a little bad at speech

recognition. The
suggested distance for talking with her is 12inches away from your

face, but in order to get a better response I hold her 2-3 inches away

from my face.
Back to our talks: She will bring up old convos that we have had, and

will ask the same questions. It gets a little annoying, since we're

paying $75 for
her.

The next thing is posability. From the waist down, she as stiff as a

tree. She seems to have a jointed mold on both her knees. From the

waist up, she has
normal posability, like other Barbies. She has a new elbow mold; she

has double jointed elbows (If you collect Monster High, HB has elbows

like Gooliope
Jellington.) She's jointed in the neck, shoulders, elbows and wrist.

Her shoes are molded on. Her pants are sewn onto her; they cannot be

removed (also because of her belt, which is also un-removable.) Her

shirt is also
un-removable, but she has velcro to allow information on the back (I

think that's why it's like that, lol)

Her hair is really really soft and semi-curly. I was hoping her hair

would be more curly, like in the promo pictures, but I guess it's what

we get.

In the end, she's a very fun doll. Just be careful when purchasing

her, and definitely get the protection plan (if offered.)
The doll mostly leads the user through a variety of playful games or

stories. Going off-script doesn't work very well. If the user goes

off-topic, the
doll will react as though it didn't understand what was said. Repeat a

new topic that the doll is likely to understand (such as "fashion"),

and it'll switch
to a game, story, or conversation on that topic. Another way to switch

topics is to just reboot the doll with the power button on the right

hip.

Overall, it's lightly amusing for grown ups (hearing a doll say that

it has lost wifi connection is funny -- it won't have much to say

without wifi) and
enthralling for the right kind of child. The biggest technological

danger is probably from malicious hackers, not Mattel or Toy Talk, so

be sure to set
up good passwords on your wifi and Toy Talk account!
List Price: $74.99
Price: $59.99
You Save: $15.00(20%)
In Stock
Eligible for FREE Shipping
Ships from and sold by Amazon.com
Product Dimensions: 3.4 inches x 13 inches x 10 inches; 
weight: 1 pound.






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Re: [Audyssey] Bug in the Sarah Game.

2015-11-18 Thread Phil Vlasak

Lori,
It has been a while since I programmed the game.
The diselutionment  charm only keeps the creatures from seeing you or 
attacking you. If you bump into them, they will still scare you and take 
your energy.


There is a document in the folder that lists all the magic items and where 
they are located.

I think I named it either
scw-walk-through.txt
or
Sarah-walk-through.txt
On the dungeon level There is a total of 5 Goals:
potion1, potion3, cloak, headless hat, broom1
spoiler
space
Potions classroom, potion
Potion professor's office, old potions book
Potion professor's private store, potion
dungeon, invisibility cloak
Slytherin common room, broom, headless hat


- Original Message - 
From: "loriduncan" 

To: 
Sent: Wednesday, November 18, 2015 3:43 AM
Subject: [Audyssey] Bug in the Sarah Game.


Hi guys, I've been playing the Sarah game and when I was in the dungens, 
although I have the potions book, the broom and the cloak, the game still 
tells me there are magical objects to find.  What am I missing?  I was 
wondering if the broom cupboard should have a broom, but if so it's not 
showing up.


Also I've noticed 2 of the 3 statues on the ground floor seem to be bugged 
as they don't lead anywhere when I go through them.  I hit the w key and 
I'm told I'm either in a class room, or the ground floor corridor, but I 
can't go anywhere and have to apperate out.


There was also a wierd thing when I cast the diselutionment charm while in 
the large dungen with all the food.  I had Sarah say the spell, and got 
passed nick and Peeves no problem, but then Bins showed up on the staires 
and seemed to see through it as I lost some energy, that's a really freeky 
voice to hear at midnight on a cold winter's night by the way lol.  The 
charm was still active as I could hear the music still playing, but he 
still got me.  :(  Is anyone else having these issues?  Thanks from Lori.


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Re: [Audyssey] Sarah Game: no talking menues

2015-11-17 Thread Phil Vlasak

Tobias,
The Sarah game was written in VB6 for Windows XP.
You need the VisualBasic6 libraries to play it.
They are included in Jim Kitchen's WinKit.exe or in Shades of Doom 2.0
Phil

- Original Message - 
From: "Tobias Vinteus" 

To: 
Sent: Tuesday, November 17, 2015 1:53 PM
Subject: [Audyssey] Sarah Game: no talking menues



Hi,
I can hear no speech in the menus in the Sarah game from PCS.
I guess I need some older components like sapi4 to play Sarah in Windows 
10. Has anyone else successfully played this game in newer Windows 
versions than XP?


Thanks,
Tobias



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Re: [Audyssey] ordering Sarah and the Castle of Witchcraft and Wizardryproblem.

2015-10-19 Thread Phil Vlasak

Hi Folks,
I written to Draconis with my temporary email change as my pcsgames.net 
address is down due to a server crash.

Any sales receipts  from Draconis  for the Sarah game should go to
phi...@bex.net
Thanks,
Phil Vlasak
phi...@bex.net

p...@pcsgames.net temporarily inactive

- Original Message - 
From: "goshawk on horseback" 

To: 
Sent: Monday, October 19, 2015 10:32 PM
Subject: [Audyssey] ordering Sarah and the Castle of Witchcraft and 
Wizardryproblem.




hello all,
am trying to order the game, Sarah and the Castle of Witchcraft and 
Wizardry, but the e-mail message generated by the ordering wizard, keeps 
coming back as undeliverable. I have tried it 3 times, now, and it has 
happened every time. does anyone know how else I can order the key to 
unlock the full version of this game please?


thanks in advance for help received.

Simon

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Re: [Audyssey] Blindfold Bowling finally out!

2015-10-14 Thread Phil Vlasak

Hi Dark,
I just downloaded the Blindfold bowling and find it lots of fun to play.
I just wished Draconis had done it first.
As to an app link, I found if you replace the /us/ in the following link 
with /uk/ for United Kingdom, it would be the correct link for your country.

https://itunes.apple.com/us/app/looktel-voiceover-tutorial/id598788231?mt=8

like this:
https://itunes.apple.com/uk/app/looktel-voiceover-tutorial/id598788231?mt=8

or /ca for Canada:

https://itunes.apple.com/ca/app/looktel-voiceover-tutorial/id598788231?mt=8





- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, October 14, 2015 12:10 PM
Subject: Re: [Audyssey] Blindfold Bowling finally out!



Hi Charlse.

To be honest I do the same, and so long as you mention the name of the ap 
and the developer searching the ap store should be fine. The reason that 
audiogames.net doesn't include ap store links on the database the way 
there are download links to pc games, is that ap store links are country 
specific.


I have had it happen i click on the Us ap store link and am told to 
"search the Uk ap store" which makes them a bit pointless to pass around 
on major international sites and mailing lists and between people of 
different countries. Sinse audiogames.net is intended to be for everybody 
around the world it makes sense just to give correct search and developer 
info and then let everyone find it in their native ap stores, (assuming 
it's available there).


So personally I'd suggest anyone looking for an ap just make sure you have 
the right name and developer info and do a search, though of course that 
does make it %100 necessary to mention not just the ap name, but what the 
developers are called in the ap store itself.


All the best,

dark.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Wednesday, October 14, 2015 3:29 PM
Subject: Re: [Audyssey] Blindfold Bowling finally out!


When writing an app review to post on an Email list or site, how do you 
get the link to the app in the app store?


I use Windows XP and JAWS 15.  The way that I find apps is through the 
latest version of iTunes, doing a search.  When I get to the review of 
the app, what do I do from there?  Thanks.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - 
From: "chris" 

To: 
Sent: Wednesday, October 14, 2015 2:39 AM
Subject: [Audyssey] Blindfold Bowling finally out!



Hi all

Well this is a day I have been waiting for a long time. The day when an 
accessible bowling game comes to the iOS platform. That day has finally 
arrived thanks to a new game from Kid Friendly Software, Blindfold 
Bowling! There should be no introduction to the app, so go ahead and 
read the entry over at

www.applevis.com
then if you like the sound of it, get it free from the app store. Search 
for "blindfold bowling" or "kid friendly software". Enjoy!



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Re: [Audyssey] jim kitchen obituary

2015-08-07 Thread Phil Vlasak

Hi Josh,
Unfortunately Jim Kitchen wrote most of his Windows games in Visual Basic 6, 
and I am only familiar with GW basic for DOS and the GMA game engine 
formats.

I think Jeremy Kaldobsky, Aprone uses VB 6.
Phil
- Original Message - 
From: "Josh K" 

To: "Gamers Discussion list" 
Sent: Friday, August 07, 2015 3:49 PM
Subject: Re: [Audyssey] jim kitchen obituary


hey phil are you gunna take over the development of sports games or any 
unfinnished games jim may have had in mind?


follow me on twitter @joshknnd1982

On 8/7/2015 3:27 PM, Phil Vlasak wrote:
James H. Kitchen Jr., 58, of Chardon passed away August 2, 2015 at Tri 
Point Medical Center in Concord.
He was born in East Cleveland, the son of the late James H. Kitchen Sr. 
and Martha (Booth) Kitchen of Kirtland.
Jim was a self taught computer programmer who was internationally known. 
He worked full time on his own website where he designed and programmed 
computer
games that were accessible to the blind. He was an extraordinary person 
who used his own disabilities to bring joy to those facing similar 
hardships. He
could always bring a smile to your face with his quirky sense of humor, 
random jokes and comical taglines. Jim also served as Vice Chairman for 
the Geauga

Metropolitan Housing Authority Board of Commissioners for many years.
Surviving in addition to his mother are his step mother Ginny Wagstaff; 
his sister Cynthia Kitchen; brother Glenn Kitchen; and numerous nieces, 
nephews

and cousins.
He was preceded in death by his father; his sister Katherine Ewing and 
his beloved companion Marcie Brown.

A memorial service to celebrate Jims' life will be held at a later date.
In lieu of flowers memorial contributions may be made to the Cleveland 
Sight Center 1909 East 101st St. Cleveland, OH 44106.
Arrangements are entrusted to the Brunner Sanden Deitrick Funeral Home & 
Cremation Center 8466 Mentor Ave., Mentor, OH 44060.

Offer condolences at
www.brunners.com


- Original Message - From: "Greg Wocher" 
To: "Gamers Discussion list" 
Sent: Friday, August 07, 2015 2:52 PM
Subject: Re: [Audyssey] jim kitchen passes away



Hello,
I went out and found a link for his obituary. Here is the link:
http://www.legacy.com/obituaries/news-herald/obituary.aspx?n=james-h-kitchen&pid=175455371&fhid=5093



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[Audyssey] jim kitchen obituary

2015-08-07 Thread Phil Vlasak
James H. Kitchen Jr., 58, of Chardon passed away August 2, 2015 at Tri Point 
Medical Center in Concord.
He was born in East Cleveland, the son of the late James H. Kitchen Sr. and 
Martha (Booth) Kitchen of Kirtland.
Jim was a self taught computer programmer who was internationally known. He 
worked full time on his own website where he designed and programmed 
computer
games that were accessible to the blind. He was an extraordinary person who 
used his own disabilities to bring joy to those facing similar hardships. He
could always bring a smile to your face with his quirky sense of humor, 
random jokes and comical taglines. Jim also served as Vice Chairman for the 
Geauga

Metropolitan Housing Authority Board of Commissioners for many years.
Surviving in addition to his mother are his step mother Ginny Wagstaff; his 
sister Cynthia Kitchen; brother Glenn Kitchen; and numerous nieces, nephews

and cousins.
He was preceded in death by his father; his sister Katherine Ewing and his 
beloved companion Marcie Brown.

A memorial service to celebrate Jims' life will be held at a later date.
In lieu of flowers memorial contributions may be made to the Cleveland Sight 
Center 1909 East 101st St. Cleveland, OH 44106.
Arrangements are entrusted to the Brunner Sanden Deitrick Funeral Home & 
Cremation Center 8466 Mentor Ave., Mentor, OH 44060.

Offer condolences at
www.brunners.com


- Original Message - 
From: "Greg Wocher" 

To: "Gamers Discussion list" 
Sent: Friday, August 07, 2015 2:52 PM
Subject: Re: [Audyssey] jim kitchen passes away



Hello,
I went out and found a link for his obituary. Here is the link:
http://www.legacy.com/obituaries/news-herald/obituary.aspx?n=james-h-kitchen&pid=175455371&fhid=5093



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Re: [Audyssey] GMA tank commander sound library

2015-07-28 Thread Phil Vlasak

Hi John,
I'm the person who edited and mixed the sounds for Tank Commander.
I purchased some of them from Sound Ideas, a company that sells individual 
sounds,

www.sound-ideas.com
and I also got them from my sound effects CD collection.
Authentic Sound Effects, Vol. 2 cars and transport
Authentic Sound Effects, Vol. 3 war, animals, sports, glass
500+ Sound Effects
Phil

- Original Message - 
From: "john" 

To: 
Sent: Tuesday, July 28, 2015 12:31 PM
Subject: [Audyssey] GMA tank commander sound library



Hi all,
I was doing a bit of sound work recently, and started thinking about the
tank commander sounds. Therefore, does anybody know where they came
from/how much they'd cost to get a hold of? I've seen them used in a
couple games, but have no clue where they're actually from.

Thanks,
John

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[Audyssey] Purchase Eloquence and Vocalizer Speech Synthesisers for your games

2015-07-09 Thread Phil Vlasak

Computer Room Services Code Factory Nuance Voices
http://bit.ly/1HgZRO4

Code Factory/Nuance Voices

Screen Reading Software And Add-ons
|  Code Factory/Nuance Voices

SAPI Eloquence Voice Synthesiser For All Assistive Technology


SAPI Eloquence Voice Synthesiser For All Assistive Technology
Price: £45.00 (Excluding VAT at 20%)
$69.22

One Speech Synthesiser To Power Them All!

Brought to us by Code Factory, innovators of assistive technology, we have 
Eloquence voices with a difference.Popular voices that you have come to know
and love, powering any assistive solution you have on your computer, 
including Window-Eyes, JAWS, NVDA, System Access, Supernova, Kurzweil 
1000/3000, or
any application that uses the Microsoft SAPI interface to speak. They will 
even work with Windows Narrator, built into every Windows system!Buy once, 
use
everywhere!Additionally, Code Factory have built an application to control 
aspects of these voices, such as force pitch, rate and volume and a 
dictionary
of mispronounced words. What this means to you is that you can now create 
one dictionary, and one preferred set of parameters, which will be in effect
across all your assistive tech solutions. Set your favourite speed, pitch 
and volume, tell the app to force those settings, and they are in effect 
across
all screen readers. Edit just one dictionary to correct a mispronounced 
word, instead of editing dictionaries for each screen reader separately, 
then have

the word pronounced correctly across all of them.
SAPI Vocalizer Speech Synthesiser For All Assistive Technology


SAPI Vocalizer Speech Synthesiser For All Assistive Technology
Price: £70.00 (Excluding VAT at 20%)
$107.68

One Speech Synthesiser To Power Them All!

Brought to us by Code Factory, innovators of assistive technology, we have 
Vocalizer Expressive English (All Variants) voices with a difference.Popular
voices that you have come to know and love, powering any assistive solution 
you have on your computer, including Window-Eyes, JAWS, NVDA, System Access,
Supernova, Kurzweil 1000/3000, or any application that uses the Microsoft 
SAPI interface to speak. They will even work with Windows Narrator, built 
into
every Windows system!Buy once, use everywhere!Additionally, Code Factory 
have built an application to control aspects of these voices, such as force 
pitch,
rate and volume and a dictionary of mispronounced words. What this means to 
you is that you can now create one dictionary, and one preferred set of 
parameters,
which will be in effect across all your assistive tech solutions. Set your 
favourite speed, pitch and volume, tell the app to force those settings, and
they are in effect across all screen readers. Edit just one dictionary to 
correct a mispronounced word, instead of editing dictionaries for each 
screen
reader separately, then have the word pronounced correctly across all of 
them.




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Re: [Audyssey] Fwd: A Quick Question About PC Shoot

2015-06-23 Thread Phil Vlasak

Hi Charles,
It is the PCS shoot game for DOS run through DOS box.
Unfortunately the PC speaker clicks run too fast.
They were designed for a much slower processor.
Phil

- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Tuesday, June 23, 2015 6:34 PM
Subject: Re: [Audyssey] Fwd: A Quick Question About PC Shoot



What shooting game is this referring to?

---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - 
From: "Josh K" 

To: "Gamers Discussion list" 
Sent: Tuesday, June 23, 2015 4:09 PM
Subject: [Audyssey] Fwd: A Quick Question About PC Shoot





follow me on twitter @joshknnd1982



 Forwarded Message 
Subject: A Quick Question About PC Shoot
Date: Mon, 22 Jun 2015 16:26:24 -0400 (EDT)
From: riverwind 
To: The Talking Dosbox Group 



Hi All,

I am writing to ask those of you who play the shooting game, how do you 
go

about adjusting the speed of the clicks that indicate when to fire at the
target. The sereas of tones is far too fast for a novice such as I. There
should be a way to slow the approach clicks as as to allow one to hit the
clay birds or the target in the wrifle games.
Thanks,
Riv

http://www.panix.com/~riverwind Click here to visit
my website.



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Re: [Audyssey] New book from NBP: Anyone Can Play

2015-06-17 Thread Phil Vlasak

Here is a podcast about this book:
iOS Gaming with Judy Dixon
Monday, June 15th, 2015

In this brief but information filled podcast, Allison and Robert speak with 
Judy Dixon about a new book describing 41 accessible games that are 
available

to be played on an Apple iOS device.

The book is called "Anyone Can Play: Accessible Games for the iPhone, iPad 
and iPod Touch" and is available from

National Braille Press

Get yourself a copy of this book and never be bored again.
http://www.dr-carter.com/?cat=1


- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 17, 2015 2:37 PM
Subject: [Audyssey] New book from NBP: Anyone Can Play



Anyone Can Play:
Accessible Games for the iPhone, iPad, and iPod touch,
edited by Judith Dixon, $12.00 USD
with contributions by Nallym Bravo, Ciaran and Coal Corby, Judy Dixon, 
Janet Ingber, and Atty Svendsen.


Not long ago, the only games available to a braille reader were a deck of 
braille cards and a few expensive board games. Gloriously, the iPhone has 
brought
us all manner of portable accessible diversions - from word puzzles to 
fantasy adventures. And anyone can play, no experience required! A host of 
blind
gamers have put together their favorite accessible iDevice game apps; they 
tell you how they work and what it takes to win!


The book is divided into seven chapters:
1. Competitive Games: This chapter describes the Game Center that can be 
found on every iDevice and a few games that can be played against others 
through

the Game Center.
2. Word Games: These are games based on words or letters. It features 
games that provide clues to either guess or construct the word.
3. Card Games: These are mostly traditional card games, ranging from many 
types of solitaire games to multiplayer games. In the multiplayer games, 
the game

can simulate opponents, or you can play against real opponents.
4. Adventure Games: These are games where the player is presented with a 
scenario and can interact with the world by issuing commands or by making 
choices.


5. Strategy Games: For the most part, these are traditional puzzles and 
board games requiring a strategic approach to accomplish the object of the 
game.


6. Role-Playing Games: In these games, the player chooses a character with 
certain traits. The player communicates with others assuming the traits of 
the

chosen character.

7. Sports Games: These are action games, many of which will have you out 
of your chair and moving around to play the game as a single player or 
against

an opponent.
See all of our iPhone and iPad books and tutorials!
National Braille Press,
http://www.nbp.org/ic/nbp/publications/apple.html




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