Re: [Audyssey] The future of mobile accessible gaming, was: : mac versus windows

2013-12-15 Thread Support
ling to me. > > Teresa > > On the other hand, there are different fingers. > > On Dec 15, 2013, at 8:43 AM, Support wrote: > >> Ah, I loved Secret of Mana on the SNES. I beat it, multiple times I think. >> >> Secret of Mana happens to be a game that would be ve

Re: [Audyssey] The future of mobile accessible gaming, was: : mac versus windows

2013-12-15 Thread Support
Ah, I loved Secret of Mana on the SNES. I beat it, multiple times I think. Secret of Mana happens to be a game that would be very difficult to make accessible, even on a computer. And when doing so an accessible game author would likely make heavy use of extra shortcut keys for the player to ge

Re: [Audyssey] To Developers: Switching from DirectSound to OpenAL Soft

2013-12-14 Thread Support
ink OpenAL and OpenAL Soft are 95% the same. You can even rename the OpenAL Soft dll to OpenAL32.dll and use it as a drop in replacement for OpenAL. The only differences I read about were HRTF support and some extra filter support. If you think of any other useful tidbits, I'm all ears, smile

Re: [Audyssey] BGT, Mac and More

2013-12-14 Thread Support
Hi Phillip, It was very educational to hear the problems you hit with XAudio2. Could you expound on the issues you had with DirectSound 3D as well? Thanks! Ian Reed On Dec 14, 2013, at 6:44 AM, Philip Bennefall wrote: > Hi Davy, > > Initially when I started writing BGT, I figured that it woul

Re: [Audyssey] To Developers: Switching from DirectSound to OpenAL Soft

2013-12-13 Thread Support
> A couple more questions I forgot to ask in the first email: While my main focus is to play 3D sounds in OpenAL it would also be nice to play non-positioned stereo sounds in it as well. Is this possible? Do you have to load a second AudioContext with different settings to make this work? In m

[Audyssey] To Developers: Switching from DirectSound to OpenAL Soft

2013-12-13 Thread Support
Hi developers, I recently decided to switch from DirectSound to OpenAL Soft. I did this for 2 reasons: 1 Because OpenALSoft has built in HRTF support. 2 Because OpenAL Soft is cross platform. Right after I got the simplest of demo applications playing a simple sound I got terribly sick and have

Re: [Audyssey] The missing needle

2013-05-02 Thread Support
I found the needle in a haystack in the northwest corner of town. On May 2, 2013, at 2:18 PM, Bryan Peterson wrote: > Ok, so I decided to undertake a quest from the general storekeeper in > Vemarken. He asked me to find a missing needle for his wife. He said it was > near the hayfields but I

Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Support
I'm prety sure the chalice is found in a building 2 tiles east of the town center where the captain is. That is from memory though. Are you sure you're searching the right town? And you actually type search in that room to get it to show up. Ian Reed On May 2, 2013, at 12:03 PM, "Sarah Haake"

Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Support
> Hi Phillip, 1 No. 2 No. 3 HTML with proper headings and sub headings is my favorite and plain text is my second favorite. 4 No preference, seems like offering the codes at a price is a good way to earn just a little extra money for the game and is totally valid in my opinion. > I use markdown