Hi Phillip,

It was very educational to hear the problems you hit with XAudio2.
Could you expound on the issues you had with DirectSound 3D as well?

Thanks!
Ian Reed

On Dec 14, 2013, at 6:44 AM, Philip Bennefall <[email protected]> wrote:

> Hi Davy,
> 
> Initially when I started writing BGT, I figured that it would be best to 
> begin with simple stereo and then go from there. But then I found out that 
> DirectSound 3d is rather broken, and decided to go for XAudio2 instead. You 
> know the rest of that story. So for this reason, BGT will not have 3d audio 
> as long as it uses DirectSound and it doesn't seem viable to switch to 
> XAudio2 at this point considering the issues I encountered. If I do switch to 
> another sound system, I am not opposed to adding 3d audio as an option if 
> people want to use it. Personally I prefer stereo, but of course this depends 
> entirely on the types of games you want to make and other personal 
> preferences.
> 
> Kind regards,
> 
> Philip Bennefall
> 

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