Re: [Audyssey] AGM health building block

2007-08-07 Thread Dakotah Rickard
Or, heck, you could do both. Set up items or triggers that would
increase your health, triggers linked to timers so they don't just
blow your health through the roof and items that may respawn. One
problem is that there is not a max health value. This could be solved
by the triggers thing though as they could use 100 as a constant and
compare that to the player health to cause activation.

Signed:
Dakotah Rickard

On 8/5/07, Thomas Ward [EMAIL PROTECTED] wrote:
 Hi Josh,
 Actually, a health block would be unnecessary as there are abilities in
 AGM to restore your health. The following are two ways you can restore
 health.
 One you can use a timer to update your health.
 Second, you can make items like med kits, healing potions, hearts, etc
 to pickup and restore health.


 Josh wrote:
  Hi,
 
  I think in the next version of AGM there should be a health building block
  as well so the player can gain and loose health in certain games where
  needed.
 
  Josh
 


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Re: [Audyssey] AGM health building block

2007-08-05 Thread Thomas Ward
Hi Josh,
Actually, a health block would be unnecessary as there are abilities in 
AGM to restore your health. The following are two ways you can restore 
health.
One you can use a timer to update your health.
Second, you can make items like med kits, healing potions, hearts, etc 
to pickup and restore health.
 

Josh wrote:
 Hi,

 I think in the next version of AGM there should be a health building block 
 as well so the player can gain and loose health in certain games where 
 needed.

 Josh
   


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[Audyssey] AGM health building block

2007-08-04 Thread Josh
Hi,

I think in the next version of AGM there should be a health building block 
as well so the player can gain and loose health in certain games where 
needed.

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 04, 2007 1:26 PM
Subject: Re: [Audyssey] monte


 Hi Nicol,
 First, I'd like to point out I have no current plans of reducing health
 if you walk into a wall. I for one agree with you that it shouldn't
 cause health damage by just merely walking into the wall.
 However, Charles's suggestion does make a little more sense in the
 context it was given in. Which was if you jump and hit a wall you should
 lose health. This makes practical sense since all the walls of the
 temple are stone walls, and if someone hit the wall with enough speed
 and force it could injure the person possably breaking bones or knocking
 them unconscious.
 Same goes if the person is running. If you are running flat out and hit
 a stone wall you are going to be really hurting by the time you pick
 yourself up off the ground. If you didn't hit your head and knock
 yourself out that is. (Grin)


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Re: [Audyssey] AGM health building block

2007-08-04 Thread Bryan Peterson
That's why there are items.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 04, 2007 6:14 PM
Subject: [Audyssey] AGM health building block


 Hi,

 I think in the next version of AGM there should be a health building block
 as well so the player can gain and loose health in certain games where
 needed.

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, August 04, 2007 1:26 PM
 Subject: Re: [Audyssey] monte


 Hi Nicol,
 First, I'd like to point out I have no current plans of reducing health
 if you walk into a wall. I for one agree with you that it shouldn't
 cause health damage by just merely walking into the wall.
 However, Charles's suggestion does make a little more sense in the
 context it was given in. Which was if you jump and hit a wall you should
 lose health. This makes practical sense since all the walls of the
 temple are stone walls, and if someone hit the wall with enough speed
 and force it could injure the person possably breaking bones or knocking
 them unconscious.
 Same goes if the person is running. If you are running flat out and hit
 a stone wall you are going to be really hurting by the time you pick
 yourself up off the ground. If you didn't hit your head and knock
 yourself out that is. (Grin)


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 any subscription changes via the web.


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Re: [Audyssey] AGM health building block

2007-08-04 Thread Trenton Matthews
I myself am just hoping for the .zip file to stay, and have a .exe file 
version as well. Take AGM on a spin in a car inside of a thumb drive! I 
wonder if AGM could even go on Mobile devices, like the Maestro or the 
pacmate one day as well.

- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 04, 2007 6:14 PM
Subject: [Audyssey] AGM health building block

 Hi,

 I think in the next version of AGM there should be a health building block
 as well so the player can gain and loose health in certain games where
 needed.

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, August 04, 2007 1:26 PM
 Subject: Re: [Audyssey] monte


 Hi Nicol,
 First, I'd like to point out I have no current plans of reducing health
 if you walk into a wall. I for one agree with you that it shouldn't
 cause health damage by just merely walking into the wall.
 However, Charles's suggestion does make a little more sense in the
 context it was given in. Which was if you jump and hit a wall you should
 lose health. This makes practical sense since all the walls of the
 temple are stone walls, and if someone hit the wall with enough speed
 and force it could injure the person possably breaking bones or knocking
 them unconscious.
 Same goes if the person is running. If you are running flat out and hit
 a stone wall you are going to be really hurting by the time you pick
 yourself up off the ground. If you didn't hit your head and knock
 yourself out that is. (Grin)


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 any subscription changes via the web.


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 No virus found in this incoming message.
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 Version: 7.5.476 / Virus Database: 269.11.4/936 - Release Date: 8/4/2007 
 2:42 PM

 

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Re: [Audyssey] AGM health building block

2007-08-04 Thread Che
  you can make health items in the game, just set a trigger that increases 
health when the player collides with it.
  With some forethought, most things you need for a simple game can be done 
with AGM.
  Later,
  Che

- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]
To: Josh [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Saturday, August 04, 2007 10:58 PM
Subject: Re: [Audyssey] AGM health building block


I myself am just hoping for the .zip file to stay, and have a .exe file
 version as well. Take AGM on a spin in a car inside of a thumb drive! I
 wonder if AGM could even go on Mobile devices, like the Maestro or the
 pacmate one day as well.

 - Original Message -
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, August 04, 2007 6:14 PM
 Subject: [Audyssey] AGM health building block

 Hi,

 I think in the next version of AGM there should be a health building 
 block
 as well so the player can gain and loose health in certain games where
 needed.

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, August 04, 2007 1:26 PM
 Subject: Re: [Audyssey] monte


 Hi Nicol,
 First, I'd like to point out I have no current plans of reducing health
 if you walk into a wall. I for one agree with you that it shouldn't
 cause health damage by just merely walking into the wall.
 However, Charles's suggestion does make a little more sense in the
 context it was given in. Which was if you jump and hit a wall you should
 lose health. This makes practical sense since all the walls of the
 temple are stone walls, and if someone hit the wall with enough speed
 and force it could injure the person possably breaking bones or knocking
 them unconscious.
 Same goes if the person is running. If you are running flat out and hit
 a stone wall you are going to be really hurting by the time you pick
 yourself up off the ground. If you didn't hit your head and knock
 yourself out that is. (Grin)


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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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 any subscription changes via the web.


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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.476 / Virus Database: 269.11.4/936 - Release Date: 8/4/2007
 2:42 PM



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