Re: [Audyssey] AGM usability questions/feedback

2007-08-03 Thread Talksina
At 19.30 03/08/2007, you wrote:
it works for me. I can skip the items without the first one being finnished.

yes. It's a matter of RAM and CPU.
at work I have a Pentium III with 750 mhz and 256 ram
here, at home, I have a pentium 4 with 3 ghz and 512 ram and it works quite 
fine. Jaws, also, talks regularly and I can play with the documentation, too!
What about the volumes? They are unfortunately soft here, too. But as I 
have headphones with volume control I didn't notice yesterday night when I 
tried


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] AGM usability questions/feedback

2007-08-03 Thread Che
  having played around with AGM for a few hours, here are my impressions so 
far.
  First of all, hats off to you guys for taking on such an ambitious 
project, I think once you include a few vital features and make some of the 
interface options more intuitive, you will have a very successful program 
for the blind community to enjoy.
  I created 2 simple games to start with, just your basic walk around and 
shoot stuff to get the hang of the interface.
  The reaction settings are quite confusing at first, and take a good bit of 
trial and error to get the hang of it.
  I think some simple promts here would help tremendously, especially with 
new users who are likely to get frustrated when they can't figure out how 
the triggers connect.
  I had to read the documentation over and over, especially regarding the 
calculators to get any positive results.  The tutorials tell you what to do 
step by step, but they do not explain each step enough as to why certain 
things need to be done, especially with the calculators and comparisons.
  The last game I worked on is a diving game, where the player will jump 
from a diving board and do various flips and twists in the air before 
breaking the surface of the water, with their score being based on how many 
tricks they do and how cleanly they enter the water.
  Unfortunately the controls don't seem to allow this level of input without 
creating an entire interface of triggers from what I have learned so far, 
but as I said I've only been at it a short time.
  Is there a random number generator in AGM?  If so, I haven't found it yet. 
If not, it is sorely needed.
  As mentioned before, the volume of the interface is too low, and being 
able to loop the menus from one side to the other would be very helpful as 
well.
  Including a save game feature is vital in my opinion, and since you guys 
are using xml anyway, it should be relatively simple to do.
  I think I will wait until the next version before continuing my diving 
game, as I feel just a few more code additions will make the work much more 
efficient.
  Lastly, at least one involved tutorial, with explainations for each step 
of the way would be immensely helpful.
  Congratulations team AGM, you guys should be very proud of what you have 
done here, especially given the time constraints, and I for one look forward 
very much to see where this project goes.
  Take care,
  Che


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] AGM usability questions/feedback

2007-08-03 Thread AudioGames.net
Thanks :)


- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 04, 2007 12:00 AM
Subject: Re: [Audyssey] AGM usability questions/feedback


  having played around with AGM for a few hours, here are my impressions so
 far.
  First of all, hats off to you guys for taking on such an ambitious
 project, I think once you include a few vital features and make some of 
 the
 interface options more intuitive, you will have a very successful program
 for the blind community to enjoy.
  I created 2 simple games to start with, just your basic walk around and
 shoot stuff to get the hang of the interface.
  The reaction settings are quite confusing at first, and take a good bit 
 of
 trial and error to get the hang of it.
  I think some simple promts here would help tremendously, especially with
 new users who are likely to get frustrated when they can't figure out how
 the triggers connect.
  I had to read the documentation over and over, especially regarding the
 calculators to get any positive results.  The tutorials tell you what to 
 do
 step by step, but they do not explain each step enough as to why certain
 things need to be done, especially with the calculators and comparisons.
  The last game I worked on is a diving game, where the player will jump
 from a diving board and do various flips and twists in the air before
 breaking the surface of the water, with their score being based on how 
 many
 tricks they do and how cleanly they enter the water.
  Unfortunately the controls don't seem to allow this level of input 
 without
 creating an entire interface of triggers from what I have learned so far,
 but as I said I've only been at it a short time.
  Is there a random number generator in AGM?  If so, I haven't found it 
 yet.
 If not, it is sorely needed.
  As mentioned before, the volume of the interface is too low, and being
 able to loop the menus from one side to the other would be very helpful as
 well.
  Including a save game feature is vital in my opinion, and since you guys
 are using xml anyway, it should be relatively simple to do.
  I think I will wait until the next version before continuing my diving
 game, as I feel just a few more code additions will make the work much 
 more
 efficient.
  Lastly, at least one involved tutorial, with explainations for each step
 of the way would be immensely helpful.
  Congratulations team AGM, you guys should be very proud of what you have
 done here, especially given the time constraints, and I for one look 
 forward
 very much to see where this project goes.
  Take care,
  Che


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] AGM usability questions/feedback

2007-08-03 Thread Che
  Lol, thanks?  No replies to my queries there my man?
  How about the random number generator?
  I've taken time out of a busy schedule to test your program and write down 
my thoughts, a little feedback would be appreciated.
  Should I be putting these questions to the forums instead?
  Thanks.
  Che

- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 03, 2007 5:19 PM
Subject: Re: [Audyssey] AGM usability questions/feedback


 Thanks :)


 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, August 04, 2007 12:00 AM
 Subject: Re: [Audyssey] AGM usability questions/feedback


  having played around with AGM for a few hours, here are my impressions 
 so
 far.
  First of all, hats off to you guys for taking on such an ambitious
 project, I think once you include a few vital features and make some of
 the
 interface options more intuitive, you will have a very successful program
 for the blind community to enjoy.
  I created 2 simple games to start with, just your basic walk around and
 shoot stuff to get the hang of the interface.
  The reaction settings are quite confusing at first, and take a good bit
 of
 trial and error to get the hang of it.
  I think some simple promts here would help tremendously, especially with
 new users who are likely to get frustrated when they can't figure out how
 the triggers connect.
  I had to read the documentation over and over, especially regarding the
 calculators to get any positive results.  The tutorials tell you what to
 do
 step by step, but they do not explain each step enough as to why certain
 things need to be done, especially with the calculators and comparisons.
  The last game I worked on is a diving game, where the player will jump
 from a diving board and do various flips and twists in the air before
 breaking the surface of the water, with their score being based on how
 many
 tricks they do and how cleanly they enter the water.
  Unfortunately the controls don't seem to allow this level of input
 without
 creating an entire interface of triggers from what I have learned so far,
 but as I said I've only been at it a short time.
  Is there a random number generator in AGM?  If so, I haven't found it
 yet.
 If not, it is sorely needed.
  As mentioned before, the volume of the interface is too low, and being
 able to loop the menus from one side to the other would be very helpful 
 as
 well.
  Including a save game feature is vital in my opinion, and since you guys
 are using xml anyway, it should be relatively simple to do.
  I think I will wait until the next version before continuing my diving
 game, as I feel just a few more code additions will make the work much
 more
 efficient.
  Lastly, at least one involved tutorial, with explainations for each step
 of the way would be immensely helpful.
  Congratulations team AGM, you guys should be very proud of what you have
 done here, especially given the time constraints, and I for one look
 forward
 very much to see where this project goes.
  Take care,
  Che


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] AGM usability questions/feedback

2007-08-03 Thread AudioGames.net
Hi again,

Sorry ;) I've been busy for 2 days now completely with AGM and I got a life 
as well so I only quickly scanned yer email, missing your (one) question.

 Is there a random number generator in AGM?
Off the top of my head the calculator should be able to do that. Sorry for 
being this vague - I personally haven't played around with the calculator 
yet. Concerning the working of the calculator, the man to ask is Michiel 
through the AGM forum. I know a little how it works but have no experience 
with it yet, while he has.

I'm very grateful for your comments and suggestions and I'll forward them to 
the Accessibility Foundation. Most of you may not actually know this (aside 
from the few that hang around at the IGDA Game Accessibility Special 
Interest Group emaillist) but I quit the Accessibility Foundation 2 months 
ago officially. Still helping out finishing projects like AGM and work 
together with them for student projects through my new/improved job at the 
Utrecht School of the Arts (where I research and teach game audio design). 
However, all of us (Michiel, Sander, me, etc.) are not getting paid for all 
of this at the moment. I will still probably be one of the persons that will 
deal with how AGM will develop in the future, so no worries.

Greets,

Richard

http://www.prettyuglygamesoundstudies.com
http://www.audiogames.net






- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 04, 2007 12:42 AM
Subject: Re: [Audyssey] AGM usability questions/feedback


  Lol, thanks?  No replies to my queries there my man?
  How about the random number generator?
  I've taken time out of a busy schedule to test your program and write 
 down
 my thoughts, a little feedback would be appreciated.
  Should I be putting these questions to the forums instead?
  Thanks.
  Che

 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 03, 2007 5:19 PM
 Subject: Re: [Audyssey] AGM usability questions/feedback


 Thanks :)


 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, August 04, 2007 12:00 AM
 Subject: Re: [Audyssey] AGM usability questions/feedback


  having played around with AGM for a few hours, here are my impressions
 so
 far.
  First of all, hats off to you guys for taking on such an ambitious
 project, I think once you include a few vital features and make some of
 the
 interface options more intuitive, you will have a very successful 
 program
 for the blind community to enjoy.
  I created 2 simple games to start with, just your basic walk around and
 shoot stuff to get the hang of the interface.
  The reaction settings are quite confusing at first, and take a good bit
 of
 trial and error to get the hang of it.
  I think some simple promts here would help tremendously, especially 
 with
 new users who are likely to get frustrated when they can't figure out 
 how
 the triggers connect.
  I had to read the documentation over and over, especially regarding the
 calculators to get any positive results.  The tutorials tell you what to
 do
 step by step, but they do not explain each step enough as to why certain
 things need to be done, especially with the calculators and comparisons.
  The last game I worked on is a diving game, where the player will jump
 from a diving board and do various flips and twists in the air before
 breaking the surface of the water, with their score being based on how
 many
 tricks they do and how cleanly they enter the water.
  Unfortunately the controls don't seem to allow this level of input
 without
 creating an entire interface of triggers from what I have learned so 
 far,
 but as I said I've only been at it a short time.
  Is there a random number generator in AGM?  If so, I haven't found it
 yet.
 If not, it is sorely needed.
  As mentioned before, the volume of the interface is too low, and being
 able to loop the menus from one side to the other would be very helpful
 as
 well.
  Including a save game feature is vital in my opinion, and since you 
 guys
 are using xml anyway, it should be relatively simple to do.
  I think I will wait until the next version before continuing my diving
 game, as I feel just a few more code additions will make the work much
 more
 efficient.
  Lastly, at least one involved tutorial, with explainations for each 
 step
 of the way would be immensely helpful.
  Congratulations team AGM, you guys should be very proud of what you 
 have
 done here, especially given the time constraints, and I for one look
 forward
 very much to see where this project goes.
  Take care,
  Che


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any

Re: [Audyssey] AGM usability questions/feedback

2007-08-03 Thread Josh
che, could I see your games?

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 03, 2007 6:00 PM
Subject: Re: [Audyssey] AGM usability questions/feedback


  having played around with AGM for a few hours, here are my impressions so
 far.
  First of all, hats off to you guys for taking on such an ambitious
 project, I think once you include a few vital features and make some of 
 the
 interface options more intuitive, you will have a very successful program
 for the blind community to enjoy.
  I created 2 simple games to start with, just your basic walk around and
 shoot stuff to get the hang of the interface.
  The reaction settings are quite confusing at first, and take a good bit 
 of
 trial and error to get the hang of it.
  I think some simple promts here would help tremendously, especially with
 new users who are likely to get frustrated when they can't figure out how
 the triggers connect.
  I had to read the documentation over and over, especially regarding the
 calculators to get any positive results.  The tutorials tell you what to 
 do
 step by step, but they do not explain each step enough as to why certain
 things need to be done, especially with the calculators and comparisons.
  The last game I worked on is a diving game, where the player will jump
 from a diving board and do various flips and twists in the air before
 breaking the surface of the water, with their score being based on how 
 many
 tricks they do and how cleanly they enter the water.
  Unfortunately the controls don't seem to allow this level of input 
 without
 creating an entire interface of triggers from what I have learned so far,
 but as I said I've only been at it a short time.
  Is there a random number generator in AGM?  If so, I haven't found it 
 yet.
 If not, it is sorely needed.
  As mentioned before, the volume of the interface is too low, and being
 able to loop the menus from one side to the other would be very helpful as
 well.
  Including a save game feature is vital in my opinion, and since you guys
 are using xml anyway, it should be relatively simple to do.
  I think I will wait until the next version before continuing my diving
 game, as I feel just a few more code additions will make the work much 
 more
 efficient.
  Lastly, at least one involved tutorial, with explainations for each step
 of the way would be immensely helpful.
  Congratulations team AGM, you guys should be very proud of what you have
 done here, especially given the time constraints, and I for one look 
 forward
 very much to see where this project goes.
  Take care,
  Che


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.