Re: [Audyssey] AGM usability questions/feedback
At 19.30 03/08/2007, you wrote: it works for me. I can skip the items without the first one being finnished. yes. It's a matter of RAM and CPU. at work I have a Pentium III with 750 mhz and 256 ram here, at home, I have a pentium 4 with 3 ghz and 512 ram and it works quite fine. Jaws, also, talks regularly and I can play with the documentation, too! What about the volumes? They are unfortunately soft here, too. But as I have headphones with volume control I didn't notice yesterday night when I tried ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM usability questions/feedback
having played around with AGM for a few hours, here are my impressions so far. First of all, hats off to you guys for taking on such an ambitious project, I think once you include a few vital features and make some of the interface options more intuitive, you will have a very successful program for the blind community to enjoy. I created 2 simple games to start with, just your basic walk around and shoot stuff to get the hang of the interface. The reaction settings are quite confusing at first, and take a good bit of trial and error to get the hang of it. I think some simple promts here would help tremendously, especially with new users who are likely to get frustrated when they can't figure out how the triggers connect. I had to read the documentation over and over, especially regarding the calculators to get any positive results. The tutorials tell you what to do step by step, but they do not explain each step enough as to why certain things need to be done, especially with the calculators and comparisons. The last game I worked on is a diving game, where the player will jump from a diving board and do various flips and twists in the air before breaking the surface of the water, with their score being based on how many tricks they do and how cleanly they enter the water. Unfortunately the controls don't seem to allow this level of input without creating an entire interface of triggers from what I have learned so far, but as I said I've only been at it a short time. Is there a random number generator in AGM? If so, I haven't found it yet. If not, it is sorely needed. As mentioned before, the volume of the interface is too low, and being able to loop the menus from one side to the other would be very helpful as well. Including a save game feature is vital in my opinion, and since you guys are using xml anyway, it should be relatively simple to do. I think I will wait until the next version before continuing my diving game, as I feel just a few more code additions will make the work much more efficient. Lastly, at least one involved tutorial, with explainations for each step of the way would be immensely helpful. Congratulations team AGM, you guys should be very proud of what you have done here, especially given the time constraints, and I for one look forward very much to see where this project goes. Take care, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM usability questions/feedback
Thanks :) - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 12:00 AM Subject: Re: [Audyssey] AGM usability questions/feedback having played around with AGM for a few hours, here are my impressions so far. First of all, hats off to you guys for taking on such an ambitious project, I think once you include a few vital features and make some of the interface options more intuitive, you will have a very successful program for the blind community to enjoy. I created 2 simple games to start with, just your basic walk around and shoot stuff to get the hang of the interface. The reaction settings are quite confusing at first, and take a good bit of trial and error to get the hang of it. I think some simple promts here would help tremendously, especially with new users who are likely to get frustrated when they can't figure out how the triggers connect. I had to read the documentation over and over, especially regarding the calculators to get any positive results. The tutorials tell you what to do step by step, but they do not explain each step enough as to why certain things need to be done, especially with the calculators and comparisons. The last game I worked on is a diving game, where the player will jump from a diving board and do various flips and twists in the air before breaking the surface of the water, with their score being based on how many tricks they do and how cleanly they enter the water. Unfortunately the controls don't seem to allow this level of input without creating an entire interface of triggers from what I have learned so far, but as I said I've only been at it a short time. Is there a random number generator in AGM? If so, I haven't found it yet. If not, it is sorely needed. As mentioned before, the volume of the interface is too low, and being able to loop the menus from one side to the other would be very helpful as well. Including a save game feature is vital in my opinion, and since you guys are using xml anyway, it should be relatively simple to do. I think I will wait until the next version before continuing my diving game, as I feel just a few more code additions will make the work much more efficient. Lastly, at least one involved tutorial, with explainations for each step of the way would be immensely helpful. Congratulations team AGM, you guys should be very proud of what you have done here, especially given the time constraints, and I for one look forward very much to see where this project goes. Take care, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM usability questions/feedback
Lol, thanks? No replies to my queries there my man? How about the random number generator? I've taken time out of a busy schedule to test your program and write down my thoughts, a little feedback would be appreciated. Should I be putting these questions to the forums instead? Thanks. Che - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 03, 2007 5:19 PM Subject: Re: [Audyssey] AGM usability questions/feedback Thanks :) - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 12:00 AM Subject: Re: [Audyssey] AGM usability questions/feedback having played around with AGM for a few hours, here are my impressions so far. First of all, hats off to you guys for taking on such an ambitious project, I think once you include a few vital features and make some of the interface options more intuitive, you will have a very successful program for the blind community to enjoy. I created 2 simple games to start with, just your basic walk around and shoot stuff to get the hang of the interface. The reaction settings are quite confusing at first, and take a good bit of trial and error to get the hang of it. I think some simple promts here would help tremendously, especially with new users who are likely to get frustrated when they can't figure out how the triggers connect. I had to read the documentation over and over, especially regarding the calculators to get any positive results. The tutorials tell you what to do step by step, but they do not explain each step enough as to why certain things need to be done, especially with the calculators and comparisons. The last game I worked on is a diving game, where the player will jump from a diving board and do various flips and twists in the air before breaking the surface of the water, with their score being based on how many tricks they do and how cleanly they enter the water. Unfortunately the controls don't seem to allow this level of input without creating an entire interface of triggers from what I have learned so far, but as I said I've only been at it a short time. Is there a random number generator in AGM? If so, I haven't found it yet. If not, it is sorely needed. As mentioned before, the volume of the interface is too low, and being able to loop the menus from one side to the other would be very helpful as well. Including a save game feature is vital in my opinion, and since you guys are using xml anyway, it should be relatively simple to do. I think I will wait until the next version before continuing my diving game, as I feel just a few more code additions will make the work much more efficient. Lastly, at least one involved tutorial, with explainations for each step of the way would be immensely helpful. Congratulations team AGM, you guys should be very proud of what you have done here, especially given the time constraints, and I for one look forward very much to see where this project goes. Take care, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM usability questions/feedback
Hi again, Sorry ;) I've been busy for 2 days now completely with AGM and I got a life as well so I only quickly scanned yer email, missing your (one) question. Is there a random number generator in AGM? Off the top of my head the calculator should be able to do that. Sorry for being this vague - I personally haven't played around with the calculator yet. Concerning the working of the calculator, the man to ask is Michiel through the AGM forum. I know a little how it works but have no experience with it yet, while he has. I'm very grateful for your comments and suggestions and I'll forward them to the Accessibility Foundation. Most of you may not actually know this (aside from the few that hang around at the IGDA Game Accessibility Special Interest Group emaillist) but I quit the Accessibility Foundation 2 months ago officially. Still helping out finishing projects like AGM and work together with them for student projects through my new/improved job at the Utrecht School of the Arts (where I research and teach game audio design). However, all of us (Michiel, Sander, me, etc.) are not getting paid for all of this at the moment. I will still probably be one of the persons that will deal with how AGM will develop in the future, so no worries. Greets, Richard http://www.prettyuglygamesoundstudies.com http://www.audiogames.net - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 12:42 AM Subject: Re: [Audyssey] AGM usability questions/feedback Lol, thanks? No replies to my queries there my man? How about the random number generator? I've taken time out of a busy schedule to test your program and write down my thoughts, a little feedback would be appreciated. Should I be putting these questions to the forums instead? Thanks. Che - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 03, 2007 5:19 PM Subject: Re: [Audyssey] AGM usability questions/feedback Thanks :) - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 12:00 AM Subject: Re: [Audyssey] AGM usability questions/feedback having played around with AGM for a few hours, here are my impressions so far. First of all, hats off to you guys for taking on such an ambitious project, I think once you include a few vital features and make some of the interface options more intuitive, you will have a very successful program for the blind community to enjoy. I created 2 simple games to start with, just your basic walk around and shoot stuff to get the hang of the interface. The reaction settings are quite confusing at first, and take a good bit of trial and error to get the hang of it. I think some simple promts here would help tremendously, especially with new users who are likely to get frustrated when they can't figure out how the triggers connect. I had to read the documentation over and over, especially regarding the calculators to get any positive results. The tutorials tell you what to do step by step, but they do not explain each step enough as to why certain things need to be done, especially with the calculators and comparisons. The last game I worked on is a diving game, where the player will jump from a diving board and do various flips and twists in the air before breaking the surface of the water, with their score being based on how many tricks they do and how cleanly they enter the water. Unfortunately the controls don't seem to allow this level of input without creating an entire interface of triggers from what I have learned so far, but as I said I've only been at it a short time. Is there a random number generator in AGM? If so, I haven't found it yet. If not, it is sorely needed. As mentioned before, the volume of the interface is too low, and being able to loop the menus from one side to the other would be very helpful as well. Including a save game feature is vital in my opinion, and since you guys are using xml anyway, it should be relatively simple to do. I think I will wait until the next version before continuing my diving game, as I feel just a few more code additions will make the work much more efficient. Lastly, at least one involved tutorial, with explainations for each step of the way would be immensely helpful. Congratulations team AGM, you guys should be very proud of what you have done here, especially given the time constraints, and I for one look forward very much to see where this project goes. Take care, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any
Re: [Audyssey] AGM usability questions/feedback
che, could I see your games? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 03, 2007 6:00 PM Subject: Re: [Audyssey] AGM usability questions/feedback having played around with AGM for a few hours, here are my impressions so far. First of all, hats off to you guys for taking on such an ambitious project, I think once you include a few vital features and make some of the interface options more intuitive, you will have a very successful program for the blind community to enjoy. I created 2 simple games to start with, just your basic walk around and shoot stuff to get the hang of the interface. The reaction settings are quite confusing at first, and take a good bit of trial and error to get the hang of it. I think some simple promts here would help tremendously, especially with new users who are likely to get frustrated when they can't figure out how the triggers connect. I had to read the documentation over and over, especially regarding the calculators to get any positive results. The tutorials tell you what to do step by step, but they do not explain each step enough as to why certain things need to be done, especially with the calculators and comparisons. The last game I worked on is a diving game, where the player will jump from a diving board and do various flips and twists in the air before breaking the surface of the water, with their score being based on how many tricks they do and how cleanly they enter the water. Unfortunately the controls don't seem to allow this level of input without creating an entire interface of triggers from what I have learned so far, but as I said I've only been at it a short time. Is there a random number generator in AGM? If so, I haven't found it yet. If not, it is sorely needed. As mentioned before, the volume of the interface is too low, and being able to loop the menus from one side to the other would be very helpful as well. Including a save game feature is vital in my opinion, and since you guys are using xml anyway, it should be relatively simple to do. I think I will wait until the next version before continuing my diving game, as I feel just a few more code additions will make the work much more efficient. Lastly, at least one involved tutorial, with explainations for each step of the way would be immensely helpful. Congratulations team AGM, you guys should be very proud of what you have done here, especially given the time constraints, and I for one look forward very much to see where this project goes. Take care, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.