Re: [Audyssey] Swamp, version 0.8b update

2011-11-03 Thread shaun everiss
I was able to play the game even on my old 2.1 sub speakers which was 
unusual I got a few kills.

my most was 4.
At 10:19 a.m. 2/11/2011 -0400, you wrote:

Just wear headphones and shoot toward the footsteps. You may waste a
couple of shots, but you'll eventually hit something, and you'll know
it.

Does that runtime error have something to do with an imperfect
connection to the server?

Signed:
Dakotah Rickard

On 11/2/11, Darren Duff duff...@gmail.com wrote:
 Ok. Zombies do growl when chasing you now but they do not do anything but
 walk when they are not. So it's kinda hard to hear them.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jeremy Kaldobsky
 Sent: Tuesday, November 01, 2011 10:02 PM
 To: audyssey
 Subject: [Audyssey] Swamp, version 0.8b update

 I've just posted version 0.8b.  Assuming I haven't introduced any new bugs,
 I think people will be quite happy with the improvements.

 Changes from version 0.7b to 0.8b
 -

 - The item system has been removed for now, and now weapons have been moved
 up to the number keys.
 - To use the beacons, you now hold Shift while pressing the number keys.
 - Ammo is stored in each individual weapon, so if you loaded your pistol
 before switching to a shotgun then it will still be loaded when you switch
 back to it.
 - Loot carrying corpses can be heard from twice as far away now, so it is
 easier to find them.
 - When selecting a beacon, you will be told what direction you need to
 travel in.
 - Using the Shift A and D keys is finally fixed, so that it takes 
your mouse

 rotation into consideration.
 - Additional sounds have been added to multiplayer, including players being
 injured or killed.
 - The Assault Rifle has been added to the game.
 - Picking up a new gun will start it out loaded with 1 full clip.
 - If you normally would have found a second gun that you already have, it
 will be converted into extra ammo instead.
 - Pausing the Music should be remembered between games now.
 - Zombies are more likely to growl while chasing you.
 - The bug has been fixed that made gun shots go quiet at times.
 - I've fixed a few bugs that were crashing the game for people.
 - I've removed the announcements for when people join or leave the server.

 www.kaldobsky.com/audiogames/Swamp.zip

 ---
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Re: [Audyssey] Swamp, version 0.8b update

2011-11-02 Thread Kai

Greetings jeremy.

Encountered the following whilst exchanging shots with a normal zombie in 
the Kai-mart:


Run-time error '40006':
Wrong protocol or connection state for the requested transaction or request
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: audyssey gamers@audyssey.org
Sent: Tuesday, November 01, 2011 7:01 PM
Subject: [Audyssey] Swamp, version 0.8b update


I've just posted version 0.8b.  Assuming I haven't introduced any new 
bugs, I think people will be quite happy with the improvements.


Changes from version 0.7b to 0.8b
-

- The item system has been removed for now, and now weapons have been 
moved up to the number keys.

- To use the beacons, you now hold Shift while pressing the number keys.
- Ammo is stored in each individual weapon, so if you loaded your pistol 
before switching to a shotgun then it will still be loaded when you switch 
back to it.
- Loot carrying corpses can be heard from twice as far away now, so it is 
easier to find them.
- When selecting a beacon, you will be told what direction you need to 
travel in.
- Using the Shift A and D keys is finally fixed, so that it takes your 
mouse rotation into consideration.
- Additional sounds have been added to multiplayer, including players 
being injured or killed.

- The Assault Rifle has been added to the game.
- Picking up a new gun will start it out loaded with 1 full clip.
- If you normally would have found a second gun that you already have, it 
will be converted into extra ammo instead.

- Pausing the Music should be remembered between games now.
- Zombies are more likely to growl while chasing you.
- The bug has been fixed that made gun shots go quiet at times.
- I've fixed a few bugs that were crashing the game for people.
- I've removed the announcements for when people join or leave the server.

www.kaldobsky.com/audiogames/Swamp.zip

---
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please send E-mail to gamers-ow...@audyssey.org.


Kai 



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Re: [Audyssey] Swamp, version 0.8b update

2011-11-02 Thread Kai
Another bug: I managed to spawn inside one of the borded up busineses. No 
matter which way I turn, I can't move, not even to sidestep.


Perhaps if the random spawn points were limited to the corners of the map?

Kai

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: audyssey gamers@audyssey.org
Sent: Tuesday, November 01, 2011 7:01 PM
Subject: [Audyssey] Swamp, version 0.8b update


I've just posted version 0.8b.  Assuming I haven't introduced any new 
bugs, I think people will be quite happy with the improvements.


Changes from version 0.7b to 0.8b
-

- The item system has been removed for now, and now weapons have been 
moved up to the number keys.

- To use the beacons, you now hold Shift while pressing the number keys.
- Ammo is stored in each individual weapon, so if you loaded your pistol 
before switching to a shotgun then it will still be loaded when you switch 
back to it.
- Loot carrying corpses can be heard from twice as far away now, so it is 
easier to find them.
- When selecting a beacon, you will be told what direction you need to 
travel in.
- Using the Shift A and D keys is finally fixed, so that it takes your 
mouse rotation into consideration.
- Additional sounds have been added to multiplayer, including players 
being injured or killed.

- The Assault Rifle has been added to the game.
- Picking up a new gun will start it out loaded with 1 full clip.
- If you normally would have found a second gun that you already have, it 
will be converted into extra ammo instead.

- Pausing the Music should be remembered between games now.
- Zombies are more likely to growl while chasing you.
- The bug has been fixed that made gun shots go quiet at times.
- I've fixed a few bugs that were crashing the game for people.
- I've removed the announcements for when people join or leave the server.

www.kaldobsky.com/audiogames/Swamp.zip

---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Swamp, version 0.8b update

2011-11-02 Thread Darren Duff
Ok. Zombies do growl when chasing you now but they do not do anything but
walk when they are not. So it's kinda hard to hear them. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Tuesday, November 01, 2011 10:02 PM
To: audyssey
Subject: [Audyssey] Swamp, version 0.8b update

I've just posted version 0.8b.  Assuming I haven't introduced any new bugs,
I think people will be quite happy with the improvements.

Changes from version 0.7b to 0.8b
-

- The item system has been removed for now, and now weapons have been moved
up to the number keys.
- To use the beacons, you now hold Shift while pressing the number keys.
- Ammo is stored in each individual weapon, so if you loaded your pistol
before switching to a shotgun then it will still be loaded when you switch
back to it.
- Loot carrying corpses can be heard from twice as far away now, so it is
easier to find them.
- When selecting a beacon, you will be told what direction you need to
travel in.
- Using the Shift A and D keys is finally fixed, so that it takes your mouse
rotation into consideration.
- Additional sounds have been added to multiplayer, including players being
injured or killed.
- The Assault Rifle has been added to the game.
- Picking up a new gun will start it out loaded with 1 full clip.
- If you normally would have found a second gun that you already have, it
will be converted into extra ammo instead.
- Pausing the Music should be remembered between games now.
- Zombies are more likely to growl while chasing you.
- The bug has been fixed that made gun shots go quiet at times.
- I've fixed a few bugs that were crashing the game for people.
- I've removed the announcements for when people join or leave the server.

www.kaldobsky.com/audiogames/Swamp.zip

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
 

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Re: [Audyssey] Swamp, version 0.8b update

2011-11-02 Thread Dakotah Rickard
Just wear headphones and shoot toward the footsteps. You may waste a
couple of shots, but you'll eventually hit something, and you'll know
it.

Does that runtime error have something to do with an imperfect
connection to the server?

Signed:
Dakotah Rickard

On 11/2/11, Darren Duff duff...@gmail.com wrote:
 Ok. Zombies do growl when chasing you now but they do not do anything but
 walk when they are not. So it's kinda hard to hear them.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jeremy Kaldobsky
 Sent: Tuesday, November 01, 2011 10:02 PM
 To: audyssey
 Subject: [Audyssey] Swamp, version 0.8b update

 I've just posted version 0.8b.  Assuming I haven't introduced any new bugs,
 I think people will be quite happy with the improvements.

 Changes from version 0.7b to 0.8b
 -

 - The item system has been removed for now, and now weapons have been moved
 up to the number keys.
 - To use the beacons, you now hold Shift while pressing the number keys.
 - Ammo is stored in each individual weapon, so if you loaded your pistol
 before switching to a shotgun then it will still be loaded when you switch
 back to it.
 - Loot carrying corpses can be heard from twice as far away now, so it is
 easier to find them.
 - When selecting a beacon, you will be told what direction you need to
 travel in.
 - Using the Shift A and D keys is finally fixed, so that it takes your mouse
 rotation into consideration.
 - Additional sounds have been added to multiplayer, including players being
 injured or killed.
 - The Assault Rifle has been added to the game.
 - Picking up a new gun will start it out loaded with 1 full clip.
 - If you normally would have found a second gun that you already have, it
 will be converted into extra ammo instead.
 - Pausing the Music should be remembered between games now.
 - Zombies are more likely to growl while chasing you.
 - The bug has been fixed that made gun shots go quiet at times.
 - I've fixed a few bugs that were crashing the game for people.
 - I've removed the announcements for when people join or leave the server.

 www.kaldobsky.com/audiogames/Swamp.zip

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
 send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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 This message was checked by NOD32 antivirus system http://www.eset.com



 _ NOD32 EMON 6594 (2002) information _

 This message was checked by NOD32 antivirus system http://www.eset.com




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 This message was checked by NOD32 antivirus system
 http://www.eset.com




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[Audyssey] Swamp, version 0.8b update

2011-11-01 Thread Jeremy Kaldobsky
I've just posted version 0.8b.  Assuming I haven't introduced any new bugs, I 
think people will be quite happy with the improvements.

Changes from version 0.7b to 0.8b
-

- The item system has been removed for now, and now weapons have been moved up 
to the number keys.
- To use the beacons, you now hold Shift while pressing the number keys.
- Ammo is stored in each individual weapon, so if you loaded your pistol before 
switching to a shotgun then it will still be loaded when you switch back to it.
- Loot carrying corpses can be heard from twice as far away now, so it is 
easier to find them.
- When selecting a beacon, you will be told what direction you need to travel 
in.
- Using the Shift A and D keys is finally fixed, so that it takes your mouse 
rotation into consideration.
- Additional sounds have been added to multiplayer, including players being 
injured or killed.
- The Assault Rifle has been added to the game.
- Picking up a new gun will start it out loaded with 1 full clip.
- If you normally would have found a second gun that you already have, it will 
be converted into extra ammo instead.
- Pausing the Music should be remembered between games now.
- Zombies are more likely to growl while chasing you.
- The bug has been fixed that made gun shots go quiet at times.
- I've fixed a few bugs that were crashing the game for people.
- I've removed the announcements for when people join or leave the server.

www.kaldobsky.com/audiogames/Swamp.zip

---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.