Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2.
Hi Muhammed, How would removing the ledges take away the challenge? I would think that would make it more challenging as you would have no way of knowing where to jump from exactly. Which is the reason I didn't add ledges and boundries around fires, spike traps, etc in the first place. On 11/20/10, Muhammed Deniz wrote: > Hi Ben, > That would take away the challenge. But if your saying for firepits, then on > the higher levels, yeah. But not the casoms. > - Original Message - > From: "Ben" > To: "'Gamers Discussion list'" > Sent: Saturday, November 20, 2010 8:30 AM > Subject: Re: [Audyssey] game difficulties was Re: best side > scroller? -Re:Q9version 1.2. > > >> Maybe somehow you could remove the ledges on higher difficulty levels? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2.
course -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: 20 November 2010 09:00 To: Gamers Discussion list Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2. Hi Ben, That would take away the challenge. But if your saying for firepits, then on the higher levels, yeah. But not the casoms. - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Saturday, November 20, 2010 8:30 AM Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2. > Maybe somehow you could remove the ledges on higher difficulty levels? > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Thomas Ward > Sent: 04 November 2010 13:02 > To: Philip Bennefall; Gamers Discussion list > Subject: Re: [Audyssey] game difficulties was Re: best side > scroller? -Re:Q9 > version 1.2. > > Hi Philip, > Very good points. This has been one of the leading issues with > Mysteries of the Ancients. Some people say it is too hard on beginner > and completely unbeatable on expert. Others say beginner is far too > easy. There are so many variables to take in account it is awefully > difficult to balance it out so everyone finds it both challenging but > not too hard. > Case in point the traps. I myself don't believe in having ledges etc > around the traps as I think that does make it to easy to know when a > chasm, fire pit, lava pit, whatever is coming up. All the same people > have been encurraging me to add more indication to know when a trap > comes up so they can jump it. As of beta 15 I personally find the > traps in MOTA way too easy so they are kind of pointless in my > opinion, but people like them easy. One man's difficult is another > man's easy. > > On 11/3/10, Philip Bennefall wrote: >> Hi Yohandy, >> >> Designing difficulty levels is not as easy as it may seem to the player. > In >> Q9, as simple a game as it is, still has almost 25 different variables > that >> need to be adjusted and balanced for a difficulty level. This includes >> the >> size of pits, the speed of each enemy, the attack power of each, etc etc. > I >> do agree that the insane difficulty level is much too hard, but I want to >> point out the challenge in balancing the various difficulty levels in > games >> like these. With the recent changes that are coming soon, the game has > been >> made a little easier over-all which should make it possible to beat it on >> more difficulty levels; especially with the increase of the club attack >> speed and the laser being available in the actual game. Now if the >> conclusion is still that insane is unbeatable, I may just remove it. >> >> Kind regards, >> >> Philip Bennefall > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2.
Hi Ben, That would take away the challenge. But if your saying for firepits, then on the higher levels, yeah. But not the casoms. - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Saturday, November 20, 2010 8:30 AM Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2. Maybe somehow you could remove the ledges on higher difficulty levels? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 04 November 2010 13:02 To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2. Hi Philip, Very good points. This has been one of the leading issues with Mysteries of the Ancients. Some people say it is too hard on beginner and completely unbeatable on expert. Others say beginner is far too easy. There are so many variables to take in account it is awefully difficult to balance it out so everyone finds it both challenging but not too hard. Case in point the traps. I myself don't believe in having ledges etc around the traps as I think that does make it to easy to know when a chasm, fire pit, lava pit, whatever is coming up. All the same people have been encurraging me to add more indication to know when a trap comes up so they can jump it. As of beta 15 I personally find the traps in MOTA way too easy so they are kind of pointless in my opinion, but people like them easy. One man's difficult is another man's easy. On 11/3/10, Philip Bennefall wrote: Hi Yohandy, Designing difficulty levels is not as easy as it may seem to the player. In Q9, as simple a game as it is, still has almost 25 different variables that need to be adjusted and balanced for a difficulty level. This includes the size of pits, the speed of each enemy, the attack power of each, etc etc. I do agree that the insane difficulty level is much too hard, but I want to point out the challenge in balancing the various difficulty levels in games like these. With the recent changes that are coming soon, the game has been made a little easier over-all which should make it possible to beat it on more difficulty levels; especially with the increase of the club attack speed and the laser being available in the actual game. Now if the conclusion is still that insane is unbeatable, I may just remove it. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2.
It is easy. It isn't difikult. It just takes practice to beat it. Even the first I time I played mota it was hard. - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Saturday, November 20, 2010 8:30 AM Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2. Maybe somehow you could remove the ledges on higher difficulty levels? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 04 November 2010 13:02 To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2. Hi Philip, Very good points. This has been one of the leading issues with Mysteries of the Ancients. Some people say it is too hard on beginner and completely unbeatable on expert. Others say beginner is far too easy. There are so many variables to take in account it is awefully difficult to balance it out so everyone finds it both challenging but not too hard. Case in point the traps. I myself don't believe in having ledges etc around the traps as I think that does make it to easy to know when a chasm, fire pit, lava pit, whatever is coming up. All the same people have been encurraging me to add more indication to know when a trap comes up so they can jump it. As of beta 15 I personally find the traps in MOTA way too easy so they are kind of pointless in my opinion, but people like them easy. One man's difficult is another man's easy. On 11/3/10, Philip Bennefall wrote: Hi Yohandy, Designing difficulty levels is not as easy as it may seem to the player. In Q9, as simple a game as it is, still has almost 25 different variables that need to be adjusted and balanced for a difficulty level. This includes the size of pits, the speed of each enemy, the attack power of each, etc etc. I do agree that the insane difficulty level is much too hard, but I want to point out the challenge in balancing the various difficulty levels in games like these. With the recent changes that are coming soon, the game has been made a little easier over-all which should make it possible to beat it on more difficulty levels; especially with the increase of the club attack speed and the laser being available in the actual game. Now if the conclusion is still that insane is unbeatable, I may just remove it. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2.
Doesn't the current warning do about the same thing with less speech? Also, you do have to be careful if you're running, or you'll go right over the trap's threshold. --- Shepherds are the best beasts! - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Thursday, November 04, 2010 11:08 AM Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2. Hi Thomas, If you rounded off the floating point value to a tenth of a meter you would only need to record 9 new sound files. The distance and how accurate the measure is, doesn't matter since you can not vary your step. How about a tip toe hot key that would move you by .1 of a meter and also tell you the distance. So it would say .3, .2, .1, 0 as you step closer to a pit. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.