Re: [Audyssey] MOTA Preliminary Comments

2010-10-16 Thread Muhammed Deniz
...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 15, 2010 11:49 PM Subject: Re: [Audyssey] MOTA Preliminary Comments Hello, I also find it a pitty. I really liked the keys being as they were. As I run most of the time and only slow down when I really must, since

Re: [Audyssey] MOTA Preliminary Comments

2010-10-16 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] MOTA Preliminary Comments Hey all, I have a mota problem. When I start the game and when I play, I play the game and explore the game. But when I exit, my computer crashes, and my computer is fourced to restart. I have downloaded the version on USA games

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Bryan Peterson
Because the comments weren't varied enough and so they got annoying and then the warnings in training mode either came too early or too late. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list'

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Kevin Weispfennig
Hello, I also find it a pitty. I really liked the keys being as they were. As I run most of the time and only slow down when I really must, since that makes a hell of a lot more fun, and you don#t get bored so easily. Couldn't be there an option to toggle that in the future? Or maybe even to

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Thomas Ward
Hi Hayden, As for the character comments there are several reasons I took them out. For one thing there were not enough of them to truly randomly say something different each time so they got extremely redundant very ffast. Especially, if I was testing the game several times a day and had to hear

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Hayden Presley
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, October 15, 2010 5:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Preliminary Comments Hi Hayden, As for the character comments there are several reasons I took them out. For one

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Hayden Presley
: [Audyssey] MOTA Preliminary Comments Hello, I also find it a pitty. I really liked the keys being as they were. As I run most of the time and only slow down when I really must, since that makes a hell of a lot more fun, and you don#t get bored so easily. Couldn't be there an option to toggle

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Thomas Ward
Hi Hayden, Not without a lot of work. I nevr wrote the game with a key mapping feature in mind and to do that would require ripping out the entire input system and rewriting it from scratch. Not exactly a feature I'd enjoy adding this late in the development process. Especially, since I just