...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 15, 2010 11:49 PM
Subject: Re: [Audyssey] MOTA Preliminary Comments
Hello,
I also find it a pitty. I really liked the keys being as they were.
As I run most of the time and only slow down when I really must, since
Discussion list
Subject: Re: [Audyssey] MOTA Preliminary Comments
Hey all,
I have a mota problem. When I start the game and when I play, I play the
game and explore the game. But when I exit, my computer crashes, and my
computer is fourced to restart. I have downloaded the version on USA games
Because the comments weren't varied enough and so they got annoying and then
the warnings in training mode either came too early or too late.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list'
Hello,
I also find it a pitty. I really liked the keys being as they were.
As I run most of the time and only slow down when I really must, since that
makes a hell of a lot more fun, and you don#t get bored so easily.
Couldn't be there an option to toggle that in the future? Or maybe even to
Hi Hayden,
As for the character comments there are several reasons I took them
out. For one thing there were not enough of them to truly randomly say
something different each time so they got extremely redundant very
ffast. Especially, if I was testing the game several times a day and
had to hear
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, October 15, 2010 5:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Preliminary Comments
Hi Hayden,
As for the character comments there are several reasons I took them
out. For one
: [Audyssey] MOTA Preliminary Comments
Hello,
I also find it a pitty. I really liked the keys being as they were.
As I run most of the time and only slow down when I really must, since that
makes a hell of a lot more fun, and you don#t get bored so easily.
Couldn't be there an option to toggle
Hi Hayden,
Not without a lot of work. I nevr wrote the game with a key mapping
feature in mind and to do that would require ripping out the entire
input system and rewriting it from scratch. Not exactly a feature I'd
enjoy adding this late in the development process. Especially, since I
just