Re: [Audyssey] Pipe 3

2011-04-15 Thread Shane Lowe

STFC? what game is that?

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 12, 2011 8:06 PM
Subject: Re: [Audyssey] Pipe 3



Hi Michael,

Well, like Charles mentioned the really big issue is time. The lack of
money may certainly be a factor why someone will stop producing games,
but the time it takes is definitely a factor. It isn't necessarily as
easy as setting time aside to create accessible games because I've
personally had days, even weeks, were there litterally wasn't any time
left over to set aside for game programming. I think given the fact
Justin works some long hours and has a family life too this is the
case for him. There just simply isn't time to set aside for game
programming any more. Yes, its sad, it sucks, but that's a fact  of
life.

The other issue I was trying to get across is a developers priorities.
For instance, when I started USA Games I just wanted to write some
games like STFC for fun and there was no pressure involved. There was
no time limit, no schedules to meet, and no deadlines. When I took
over Raceway and MOTA everything changed over night. It no longer was
fun for me because instead of being a relaxing fun pass time game
programming was a responcibility, and I started getting e-mail after
e-mail wanting to know if and when I'd hurry up and release game x.
That just killed it for me right then and there.

Besides that in 2008 I began to take Linux seriously as an alternative
to Windows. Naturally I personally wanted to port my games to Linux,
but of course everyone on preorder for Raceway and Montezuma's Revenge
were running Windows. So my desire to create Linux accessible games,
and my customers need to have the games written for Windows came into
direct conflict. My priorities as a developer had changed even though
my customers prefered operating system had not. So now I'm faced with
this huge elifant in the room which means I have to take more time out
of my busy schedule just to insure my needs and my customers needs are
met. I.E. produce a version for Windows and eventually release a
version for Linux. That's simply no fun. Not if you wish you could
write the game once and be done with it.

Cheers!


On 4/12/11, michael barnes c...@samobile.net wrote:

Hey, Thomas.
The reason someone should keep making games for the blind is because if
you and others don't do it then nobody will.
I do have to say that I am glad people like Jim who does
kitchensinc.net games do it for the enjoyment of making people happy to
be able to play games without sight.
I do know that sometimes when a person gets a job or have a family they
can't take alot of time to work on games.
But if they was to set aside time to make games for the blind then I
know it can be done.
People know that when they make a game for the blind there is no money
init so why quit.
Once again I have enjoy playing accessible games for the blind since I
no longer can play video games that are not accessible.
Since I lost my sight two years ago I thought that my games playing
days was over until Jim Kitchens show me the audyssey list then I learn
about all types of games I can play.
I do myself have a mac but I still lean on the windows for games and
other type of things.

--
Email services provided by the System Access Mobile Network.  Visit
www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] Pipe 3

2011-04-12 Thread shaun everiss

well it will be said to see him not write games but I have read his guides.
They are usefull and may encourage me to do a few myself.
At 03:20 p.m. 12/04/2011, you wrote:

Hi Shaun,

Yeah, I know. I've talked to him off list a time or two, and for a
while he was looking into VB .Net and XNA, but decided against it. So
I'm not sure what his plans are regarding games, but his interests
seam to be general apps and PC stuff now days.

I myself have looked into becoming more mainstream that way. For
instance, I'm now heavily involved in the open source movement and I
want to contribute more to it. One thing I've thought about sstarting
up a Linux based company who developes software for Linux, and have
the skills to build and produce my own distribution. There is money to
be had in getting a Linux support license and becoming a Linux tech
support service and developer. Which I would like since I'm less and
less interested in supporting Windows.

On 4/11/11, shaun everiss sm.ever...@gmail.com wrote:
 on that note though justin seems to be blogging about
 accessable  apps and pc configurations so he still is round just not
 doing games right now.

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Re: [Audyssey] Pipe 3

2011-04-12 Thread michael barnes

Hey, Thomas.
The reason someone should keep making games for the blind is because if 
you and others don't do it then nobody will.
I do have to say that I am glad people like Jim who does 
kitchensinc.net games do it for the enjoyment of making people happy to 
be able to play games without sight.
I do know that sometimes when a person gets a job or have a family they 
can't take alot of time to work on games.
But if they was to set aside time to make games for the blind then I 
know it can be done.
People know that when they make a game for the blind there is no money 
init so why quit.
Once again I have enjoy playing accessible games for the blind since I 
no longer can play video games that are not accessible.
Since I lost my sight two years ago I thought that my games playing 
days was over until Jim Kitchens show me the audyssey list then I learn 
about all types of games I can play.
I do myself have a mac but I still lean on the windows for games and 
other type of things.


--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Pipe 3

2011-04-12 Thread Thomas Ward
Hi Michael,

Well, like Charles mentioned the really big issue is time. The lack of
money may certainly be a factor why someone will stop producing games,
but the time it takes is definitely a factor. It isn't necessarily as
easy as setting time aside to create accessible games because I've
personally had days, even weeks, were there litterally wasn't any time
left over to set aside for game programming. I think given the fact
Justin works some long hours and has a family life too this is the
case for him. There just simply isn't time to set aside for game
programming any more. Yes, its sad, it sucks, but that's a fact  of
life.

The other issue I was trying to get across is a developers priorities.
For instance, when I started USA Games I just wanted to write some
games like STFC for fun and there was no pressure involved. There was
no time limit, no schedules to meet, and no deadlines. When I took
over Raceway and MOTA everything changed over night. It no longer was
fun for me because instead of being a relaxing fun pass time game
programming was a responcibility, and I started getting e-mail after
e-mail wanting to know if and when I'd hurry up and release game x.
That just killed it for me right then and there.

Besides that in 2008 I began to take Linux seriously as an alternative
to Windows. Naturally I personally wanted to port my games to Linux,
but of course everyone on preorder for Raceway and Montezuma's Revenge
were running Windows. So my desire to create Linux accessible games,
and my customers need to have the games written for Windows came into
direct conflict. My priorities as a developer had changed even though
my customers prefered operating system had not. So now I'm faced with
this huge elifant in the room which means I have to take more time out
of my busy schedule just to insure my needs and my customers needs are
met. I.E. produce a version for Windows and eventually release a
version for Linux. That's simply no fun. Not if you wish you could
write the game once and be done with it.

Cheers!


On 4/12/11, michael barnes c...@samobile.net wrote:
 Hey, Thomas.
 The reason someone should keep making games for the blind is because if
 you and others don't do it then nobody will.
 I do have to say that I am glad people like Jim who does
 kitchensinc.net games do it for the enjoyment of making people happy to
 be able to play games without sight.
 I do know that sometimes when a person gets a job or have a family they
 can't take alot of time to work on games.
 But if they was to set aside time to make games for the blind then I
 know it can be done.
 People know that when they make a game for the blind there is no money
 init so why quit.
 Once again I have enjoy playing accessible games for the blind since I
 no longer can play video games that are not accessible.
 Since I lost my sight two years ago I thought that my games playing
 days was over until Jim Kitchens show me the audyssey list then I learn
 about all types of games I can play.
 I do myself have a mac but I still lean on the windows for games and
 other type of things.

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.

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Re: [Audyssey] Pipe 3

2011-04-11 Thread Charles Rivard
Actually, I forgot about the recent change.  Oops.  Thanks for the 
correction, which I don't mind at all.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 10, 2011 9:52 PM
Subject: Re: [Audyssey] Pipe 3



Hi Charles,

Hope you don't mind, but a miner correction. There is no
www.bscgames.com
any more. All of the games have moved to
www.blindsoftware.com
just in case you didn't know.

HTH


On 4/10/11, Charles Rivard woofer...@sbcglobal.net wrote:
If there is, I'm sure it would have been announced.  Your best source 
would

be the web site of BSC.

---
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Re: [Audyssey] Pipe 3

2011-04-11 Thread dark

Short answer, no there isn't.

As Justin hasn't developed gamesfor a while due I believe to a far more 
demanding job I'm not sure if there will be a pipe 3 ever, though bsc have 
recently refurbished their website so it's possible they're thinking about 
getting back into developement.


Myself though i'd rather see them try something other than another arcade 
game sinse we have quite a few of those.


In fact it'd be great if castlequest or the void were pulled out of the 
cupboard, though i don't know if this is likely.


Beware the grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, April 08, 2011 12:39 PM
Subject: [Audyssey] Pipe 3



Hey, does anyone know if their is a third pipe game out there?
I just got the pipe and pipe two games and I am really enjoying them.  I 
would like to see a third game if there is not one.

Thanks

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Re: [Audyssey] Pipe 3

2011-04-11 Thread Bryan Peterson
Somehow I doubt it. I'd love to see Castle Quest be revived, particularly 
since I was one of those chosen to be a voice actor for the project. But if 
Justin's workload and personal life have become too demanding even 
forrelatively simple arcade titles I can only imagine how much more work a 
game like CQ would require.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 11, 2011 8:19 AM
Subject: Re: [Audyssey] Pipe 3



Short answer, no there isn't.

As Justin hasn't developed gamesfor a while due I believe to a far more 
demanding job I'm not sure if there will be a pipe 3 ever, though bsc have 
recently refurbished their website so it's possible they're thinking about 
getting back into developement.


Myself though i'd rather see them try something other than another arcade 
game sinse we have quite a few of those.


In fact it'd be great if castlequest or the void were pulled out of the 
cupboard, though i don't know if this is likely.


Beware the grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, April 08, 2011 12:39 PM
Subject: [Audyssey] Pipe 3



Hey, does anyone know if their is a third pipe game out there?
I just got the pipe and pipe two games and I am really enjoying them.  I 
would like to see a third game if there is not one.

Thanks

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Pipe 3

2011-04-11 Thread Thomas Ward
Hi charles,

Glad I could help. That's what we mods are here for. To stay on top of things.

Cheers!


On 4/11/11, Charles Rivard woofer...@sbcglobal.net wrote:
 Actually, I forgot about the recent change.  Oops.  Thanks for the
 correction, which I don't mind at all.

 ---
 Laughter is the best medicine, so look around, find a dose and take it to
 heart.

---
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Re: [Audyssey] Pipe 3

2011-04-11 Thread Thomas Ward
Hi,

Oh, I definitely don't believe Castle Quest will ever see the light of
day. Not just because of Justin's work load and personal life is too
busy for that type of game, but considering how that game was being
developed. I think we forget Justin paid another developer to write
the game, and when that developer quit he took the source code and
everything with him leaving Justin, AKA BSC, with nothing. Upon
hearing this I offered my services to help but Justin said he was
completely finished with the project. I think he was personally turned
off on the idea of out sourcing his games to third-party developers.
As it was I had just taken over the Alchemy stuff and probably
couldn't have added my full attention to CQ anyway so it probably
wouldn't have worked out in the end.

Cheers!

On 4/11/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Somehow I doubt it. I'd love to see Castle Quest be revived, particularly
 since I was one of those chosen to be a voice actor for the project. But if
 Justin's workload and personal life have become too demanding even
 forrelatively simple arcade titles I can only imagine how much more work a
 game like CQ would require.
 We are the Knights who say...Ni!

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Re: [Audyssey] Pipe 3

2011-04-11 Thread Thomas Ward
Hi Dark,

Actually, I don't see it the same way. Getting rid of BSC Games and
bringing everything under one umbrela
www.blindsoftware.com
sounds to me like Justin is not going to be reviving his games and
other projects. It looks to me what Justin is doing is putting all of
his software into a single holding company that will continue to sell
his old software, offer tech support services, etc while at the same
time not really producing anything new. That's what I would do if I
couldn't keep USA Games going and had other software products besides
games to offer the community.

In fact, after I get USA Raceway and Mysteries of the Ancients out of
my hair I do plan to branch out and work on some non-game related
projects I've been developing in my free time. For instance, one
project I've been working on is a clone of Sony Soundforge which will
primarily be for the Linux operating system. Free open source editers
like Audacity are ok, but I've yet not found anything that is
accessible and good as Soundforge Pro for Linux. So I've been working
on a sound studio/editer  that will be similar to Soundforge. As far
as weather it will be open source or sold for a small fee I haven't
decided yet.

Another project I have plans to write will be a good accessible OCR
package for Linux. Something like K1000 or Openbook, but will be open
source and can be bundled with Ubuntu etc as part of the installation.
It will wrap speech-dispatcher and be able to do all the things we
expect such as scan and read, flip the pages if you scan them upside
down, etc. That way Linux users such as myself won't be behind when it
comes to specialized OCR technology.

Cheers!

On 4/11/11, dark d...@xgam.org wrote:
 Short answer, no there isn't.

 As Justin hasn't developed gamesfor a while due I believe to a far more
 demanding job I'm not sure if there will be a pipe 3 ever, though bsc have
 recently refurbished their website so it's possible they're thinking about
 getting back into developement.

 Myself though i'd rather see them try something other than another arcade
 game sinse we have quite a few of those.

 In fact it'd be great if castlequest or the void were pulled out of the
 cupboard, though i don't know if this is likely.

 Beware the grue!

 Dark.

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Re: [Audyssey] Pipe 3

2011-04-11 Thread dark
A shame really, though at least we have entombed, and whatever Jason is 
working on next, though certainly there is stil a gap in the rpg markit I 
think.


beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 11, 2011 10:52 PM
Subject: Re: [Audyssey] Pipe 3



Hi,

Oh, I definitely don't believe Castle Quest will ever see the light of
day. Not just because of Justin's work load and personal life is too
busy for that type of game, but considering how that game was being
developed. I think we forget Justin paid another developer to write
the game, and when that developer quit he took the source code and
everything with him leaving Justin, AKA BSC, with nothing. Upon
hearing this I offered my services to help but Justin said he was
completely finished with the project. I think he was personally turned
off on the idea of out sourcing his games to third-party developers.
As it was I had just taken over the Alchemy stuff and probably
couldn't have added my full attention to CQ anyway so it probably
wouldn't have worked out in the end.

Cheers!

On 4/11/11, Bryan Peterson bpeterson2...@cableone.net wrote:

Somehow I doubt it. I'd love to see Castle Quest be revived, particularly
since I was one of those chosen to be a voice actor for the project. But 
if

Justin's workload and personal life have become too demanding even
forrelatively simple arcade titles I can only imagine how much more work 
a

game like CQ would require.
We are the Knights who say...Ni!


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Re: [Audyssey] Pipe 3

2011-04-11 Thread dark

Fair enough tom I was just attempting to be hopeful.

While I understand the reasons behind Justin's decision, this is I think 
quite a shame, in fact this seems a generalized pattern in audio game 
developement I've noticed, people come, develope a game or two, but due to 
other commitments stop.


there are exceptions of course such as Phil Vlasac and David greenwood, but 
I do think it's quite a shame when someone creates something which is a 
community favourite then just seems to drop off the radar afterwards for 
whatever reason or other.


Beware the grue!

Dark. 



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Re: [Audyssey] Pipe 3

2011-04-11 Thread shaun everiss
well the only major update they did was to incript and update all 
game sounds, including upgrading classic series troop and pipe with 
high quality sfx and os updates.


At 02:19 a.m. 12/04/2011, you wrote:

Short answer, no there isn't.

As Justin hasn't developed gamesfor a while due I believe to a far 
more demanding job I'm not sure if there will be a pipe 3 ever, 
though bsc have recently refurbished their website so it's possible 
they're thinking about getting back into developement.


Myself though i'd rather see them try something other than another 
arcade game sinse we have quite a few of those.


In fact it'd be great if castlequest or the void were pulled out of 
the cupboard, though i don't know if this is likely.


Beware the grue!

Dark.
- Original Message - From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Friday, April 08, 2011 12:39 PM
Subject: [Audyssey] Pipe 3



Hey, does anyone know if their is a third pipe game out there?
I just got the pipe and pipe two games and I am really enjoying 
them.  I would like to see a third game if there is not one.

Thanks

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Re: [Audyssey] Pipe 3

2011-04-11 Thread shaun everiss
on that note though justin seems to be blogging about 
accessable  apps and pc configurations so he still is round just not 
doing games right now.

At 02:19 a.m. 12/04/2011, you wrote:

Short answer, no there isn't.

As Justin hasn't developed gamesfor a while due I believe to a far 
more demanding job I'm not sure if there will be a pipe 3 ever, 
though bsc have recently refurbished their website so it's possible 
they're thinking about getting back into developement.


Myself though i'd rather see them try something other than another 
arcade game sinse we have quite a few of those.


In fact it'd be great if castlequest or the void were pulled out of 
the cupboard, though i don't know if this is likely.


Beware the grue!

Dark.
- Original Message - From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Friday, April 08, 2011 12:39 PM
Subject: [Audyssey] Pipe 3



Hey, does anyone know if their is a third pipe game out there?
I just got the pipe and pipe two games and I am really enjoying 
them.  I would like to see a third game if there is not one.

Thanks

--
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Re: [Audyssey] Pipe 3

2011-04-11 Thread Charles Rivard
I think you're right.  Whether you would have burned him or not wouldn't be 
the issue, but the fact that he had already gotten burned, he didn't want to 
take the chance again, and he doesn't have the time to develop Castle Quest, 
darnit.  I was looking forward to it, too.  And, as you say, after taking on 
all of the Alchemy stuff, you wouldn't have had the time to develop it, 
either, unless you wanted to wait until the year 2015 to do your own stuff. 
I think not??  (grin)


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 11, 2011 4:52 PM
Subject: Re: [Audyssey] Pipe 3



Hi,

Oh, I definitely don't believe Castle Quest will ever see the light of
day. Not just because of Justin's work load and personal life is too
busy for that type of game, but considering how that game was being
developed. I think we forget Justin paid another developer to write
the game, and when that developer quit he took the source code and
everything with him leaving Justin, AKA BSC, with nothing. Upon
hearing this I offered my services to help but Justin said he was
completely finished with the project. I think he was personally turned
off on the idea of out sourcing his games to third-party developers.
As it was I had just taken over the Alchemy stuff and probably
couldn't have added my full attention to CQ anyway so it probably
wouldn't have worked out in the end.

Cheers!

On 4/11/11, Bryan Peterson bpeterson2...@cableone.net wrote:

Somehow I doubt it. I'd love to see Castle Quest be revived, particularly
since I was one of those chosen to be a voice actor for the project. But 
if

Justin's workload and personal life have become too demanding even
forrelatively simple arcade titles I can only imagine how much more work 
a

game like CQ would require.
We are the Knights who say...Ni!


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Re: [Audyssey] Pipe 3

2011-04-11 Thread Thomas Ward
Hi Charles,

Well, one reason a developer might want to own and operate more than
one site is to simply keep certain types of products separate. I.E.
this company/website just handles games, and another handles screen
readers, OCR programs, etc he/she might be developing/selling, and
another one might be for other projects he/she might be selling. I
agree it makes sense to put it all under one roof/one website, but it
all depends on if the products are connected/related or not.

For example, as I mentioned earlier I'm looking at developing some
software for Linux like a good OCR package that absolutely has nothing
to do with games. That might be a good product, but would look pretty
weird being posted to a website called USA Games Interactive since it
isn't a game. Therefore I might want to start up a separate website
for handling those other products I'm developing that has nothing to
do with USA Games while still maintaining USA Games as a company in
its own right. Make sense?

Cheers!

On 4/11/11, Charles Rivard woofer...@sbcglobal.net wrote:
 Having everything under one roof, so to speak, like a Wal-Mart, where you
 can shop at one stop, makes sense to me.  Whether Justin develops more games
 or not, to me, having his games and other software at one site, under
 different headings and links makes sense.  Why have two sites when one will
 suffice?

 ---
 Laughter is the best medicine, so look around, find a dose and take it to
 heart.

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Re: [Audyssey] Pipe 3

2011-04-11 Thread Thomas Ward
Hi Shaun,

Yeah, I know. I've talked to him off list a time or two, and for a
while he was looking into VB .Net and XNA, but decided against it. So
I'm not sure what his plans are regarding games, but his interests
seam to be general apps and PC stuff now days.

I myself have looked into becoming more mainstream that way. For
instance, I'm now heavily involved in the open source movement and I
want to contribute more to it. One thing I've thought about sstarting
up a Linux based company who developes software for Linux, and have
the skills to build and produce my own distribution. There is money to
be had in getting a Linux support license and becoming a Linux tech
support service and developer. Which I would like since I'm less and
less interested in supporting Windows.

On 4/11/11, shaun everiss sm.ever...@gmail.com wrote:
 on that note though justin seems to be blogging about
 accessable  apps and pc configurations so he still is round just not
 doing games right now.

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Re: [Audyssey] Pipe 3

2011-04-11 Thread Hayden Presley
Hi,
Probably the one would not because of the horrible name? Blind Software?
Sounds like a new APH.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Monday, April 11, 2011 6:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Pipe 3

Having everything under one roof, so to speak, like a Wal-Mart, where you 
can shop at one stop, makes sense to me.  Whether Justin develops more games

or not, to me, having his games and other software at one site, under 
different headings and links makes sense.  Why have two sites when one will 
suffice?

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 11, 2011 5:12 PM
Subject: Re: [Audyssey] Pipe 3


 Hi Dark,

 Actually, I don't see it the same way. Getting rid of BSC Games and
 bringing everything under one umbrela
 www.blindsoftware.com
 sounds to me like Justin is not going to be reviving his games and
 other projects. It looks to me what Justin is doing is putting all of
 his software into a single holding company that will continue to sell
 his old software, offer tech support services, etc while at the same
 time not really producing anything new. That's what I would do if I
 couldn't keep USA Games going and had other software products besides
 games to offer the community.

 In fact, after I get USA Raceway and Mysteries of the Ancients out of
 my hair I do plan to branch out and work on some non-game related
 projects I've been developing in my free time. For instance, one
 project I've been working on is a clone of Sony Soundforge which will
 primarily be for the Linux operating system. Free open source editers
 like Audacity are ok, but I've yet not found anything that is
 accessible and good as Soundforge Pro for Linux. So I've been working
 on a sound studio/editer  that will be similar to Soundforge. As far
 as weather it will be open source or sold for a small fee I haven't
 decided yet.

 Another project I have plans to write will be a good accessible OCR
 package for Linux. Something like K1000 or Openbook, but will be open
 source and can be bundled with Ubuntu etc as part of the installation.
 It will wrap speech-dispatcher and be able to do all the things we
 expect such as scan and read, flip the pages if you scan them upside
 down, etc. That way Linux users such as myself won't be behind when it
 comes to specialized OCR technology.

 Cheers!

 On 4/11/11, dark d...@xgam.org wrote:
 Short answer, no there isn't.

 As Justin hasn't developed gamesfor a while due I believe to a far more
 demanding job I'm not sure if there will be a pipe 3 ever, though bsc 
 have
 recently refurbished their website so it's possible they're thinking 
 about
 getting back into developement.

 Myself though i'd rather see them try something other than another arcade
 game sinse we have quite a few of those.

 In fact it'd be great if castlequest or the void were pulled out of the
 cupboard, though i don't know if this is likely.

 Beware the grue!

 Dark.

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Re: [Audyssey] Pipe 3

2011-04-11 Thread Thomas Ward
Hi Dark,

Well, to be honest one of the big problems is there is no money in it.
Those of us who are writing games are doing so mainly as a hobby,
pretty much volunteer work, until something better comes along. Guys
like Liam get a new job that automatically takes priority over
L-Works. Dan, as I understand it, got a position with the college he
attended so no longer had time for DanZ Games. Justin ends up pulling
50 hour weeks at work that obviously takes priority over BSC Games.
Even Philip has mentioned if he gets a real job programming Blastbay
Studios is going on the back burner, and he'll release games on an if
and when he can basis. Being in a similar situation myself I can't
blame them for putting a hold on any games in development to work a
real 9 to 5 job.

Not only that but things are different since I started USA Games in
2004. Back then it was pretty much assumed everybody, and I mean just
about everybody, in the VI community was running Windows. Yeah, there
were a few Linux users, perhaps a very small handful of Mac users, but
there were so few you could blow them off as not really worth the time
and energy supporting. That has really changed over the last few
years.

Ever since Apple added Voice Over to Mac OS X more and more VI
computer users are looking at Mac OS as an alternative to Windows.
We've got developers like Cara Quinn who worked on Jedi Quake now
using Mac. We have Josh from Draconis Entertainment who is now a full
time Mac user. I know there are several others over on the Mac
Visionaries list who simply don't use Windows any more, or they
purchased a cheap Netbook to run a few Windows games etc they can't
run on their Mac.

Not only that, but if you haven't been keeping tabs on the Braille
Soft poll Linux is getting a fairly healthy number of votes.Last time
I checked Windows was at around 133 votes, and Linux had 75
votes.That's better than 50% of the votes were cast for Linux alone.
If you put the number of votes for Mac OS and Linux together Windows
holds its own, but it is a very very close thing. So Linux and Mac OS
are definitely growing markets to explore as far as developing
accessible games and other blind friendly products.

As for myself I am pretty much a full time Linux user now. The only
reason I maintain a Windows PC with Windows 7 on it is so I can do my
job, and produce games I can sell to the VI market. Otherwise if it
weren't for those two issues I wouldn't have Windows XP, Vista, or
Windows 7 installed on any of my computers. Everything would be Linux.

However, as you might guess as a developer we now have to decide what
market or markets we want to support. I don't think it is as clear cut
as saying 85% of the blind run Windows so let's write Windows only
software. I am personally in that 15% who don't really use Windows
outside of work so would be ignoring my own platform of choice just to
market my games to satisfy a larger Windows market. I'm not really
happy with that state of affairs, because if I'm writing, developing,
and producing a product it should be able to meet my own
specifications too. I've not been able to really do that as I've had
difficulty coming up with a good cross-platform design that really
works commercially. Given enough time I might be able to do it, but
I've got preorders etc hanging over my head like the fabled sword of
Damocles.

Anyway, even though Windows might be a bigger market commercially
speaking it isn't a market I really prefer to support long term
myself. At least not directly using DirectX, XNA, and all the
Microsoft specific APIs. No, what I've been doing behind the seens
with games like STFC 2.0 is I've adopted an open source design using
LibSDL and C++. I've successfully cross compiled the alpha with the
MingGW compiler so it is certainly possible to create Linux, Mac, and
Windows software, but it can be difficult to do if the game inquestion
is complicated like MOTA. All this extra work developing a game for
Linux, and then making sure it will run on Windows too takes all the
fun and enjoyment out of developing it for me.

Besides that, there are other projects I've been thinking of
developing specifically for Linux I thought would help open the
platform to more Windows users. While there are a number of decent
apps there are areas like OCR, for example, that doesn't quite compare
to Openbook or K1000 I'd like to see someone create. There are a lot
of audio editers like Audacity that are ok, but I haven't found
anything that is 100% comparable to Sony Soundforge Pro. As a musician
I want some quality sound editers like that which would not only help
me personally but anyone else who is a musician, game developer, sound
effects engineer, etc. There are some apps for Linux like Filezilla
which is a good piece of software, but could use someone like myself
to go in and fix some accessibility issues here and there so it would
work better with Orca. Lots of things like that which would improve
access for us and 

Re: [Audyssey] Pipe 3

2011-04-11 Thread Thomas Ward
Hi Hayden,

Yeah, I have to agree with you there. A name like
www.blindsoftware.com
sounds like something APH etc would come up with to promote some
blindness related software. As a company name it is lame as all get
out. Justin would have been further ahead, in my mind, to rename it
BSC Software which sounds way more professional. I never understood
why people want to promote themselves with a name like
blindsoftware.com
or something lame like
blindgames.com.

Cheers!

On 4/11/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 Probably the one would not because of the horrible name? Blind Software?
 Sounds like a new APH.

 Best Regards,
 Hayden

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Re: [Audyssey] Pipe 3

2011-04-10 Thread Bryan Peterson

There isn't one and probably never will be.
We are the Knights who say...Ni!
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, April 08, 2011 5:39 AM
Subject: [Audyssey] Pipe 3



Hey, does anyone know if their is a third pipe game out there?
I just got the pipe and pipe two games and I am really enjoying them.  I 
would like to see a third game if there is not one.

Thanks

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Re: [Audyssey] Pipe 3

2011-04-10 Thread Charles Rivard
If there is, I'm sure it would have been announced.  Your best source would 
be the web site of BSC.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, April 08, 2011 6:39 AM
Subject: [Audyssey] Pipe 3



Hey, does anyone know if their is a third pipe game out there?
I just got the pipe and pipe two games and I am really enjoying them.  I 
would like to see a third game if there is not one.

Thanks

--
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www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Pipe 3

2011-04-10 Thread Hayden Presley
Michael,
Nope; Justin has no current plans for any new projects.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, April 10, 2011 7:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Pipe 3

If there is, I'm sure it would have been announced.  Your best source would 
be the web site of BSC.

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Friday, April 08, 2011 6:39 AM
Subject: [Audyssey] Pipe 3


 Hey, does anyone know if their is a third pipe game out there?
 I just got the pipe and pipe two games and I am really enjoying them.  I 
 would like to see a third game if there is not one.
 Thanks

 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] Pipe 3

2011-04-10 Thread Shane Lowe

unfortunatly

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 10, 2011 8:27 PM
Subject: Re: [Audyssey] Pipe 3



Michael,
Nope; Justin has no current plans for any new projects.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, April 10, 2011 7:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Pipe 3

If there is, I'm sure it would have been announced.  Your best source 
would

be the web site of BSC.

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, April 08, 2011 6:39 AM
Subject: [Audyssey] Pipe 3



Hey, does anyone know if their is a third pipe game out there?
I just got the pipe and pipe two games and I am really enjoying them.  I
would like to see a third game if there is not one.
Thanks

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Re: [Audyssey] Pipe 3

2011-04-10 Thread Charles Rivard
To me, this seems like one of those questions that would never have been 
asked if he had done the research that is obvious.  If I wanted to, for 
example, find out what's new with Thomas Ward's game production, the very 
first place I would look would be his site.


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Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 10, 2011 7:27 PM
Subject: Re: [Audyssey] Pipe 3



Michael,
Nope; Justin has no current plans for any new projects.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, April 10, 2011 7:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Pipe 3

If there is, I'm sure it would have been announced.  Your best source 
would

be the web site of BSC.

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, April 08, 2011 6:39 AM
Subject: [Audyssey] Pipe 3



Hey, does anyone know if their is a third pipe game out there?
I just got the pipe and pipe two games and I am really enjoying them.  I
would like to see a third game if there is not one.
Thanks

--
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www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] Pipe 3

2011-04-10 Thread Thomas Ward
Hi Michael,

Sorry, no. There is no Pipe 3. If I were you I wouldn't really expect
one either. Justin has been working pretty hard at his real daytime
job the last few years, and has no time to produce games. That's why
he closed BSC Games and moved all the games to blindsoftware.com. He's
still selling and supporting his existing titles, but I haven't heard
of any plans to create anything new for a very long time. As someone
who has to juggle real work and hobby work as well I understand full
well why he isn't going to be releasing anything like that anytime
soon.

HTH


On 4/8/11, michael barnes c...@samobile.net wrote:
 Hey, does anyone know if their is a third pipe game out there?
 I just got the pipe and pipe two games and I am really enjoying them.
 I would like to see a third game if there is not one.
 Thanks

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] Pipe 3

2011-04-10 Thread Thomas Ward
Hi Charles,

Hope you don't mind, but a miner correction. There is no
www.bscgames.com
any more. All of the games have moved to
www.blindsoftware.com
just in case you didn't know.

HTH


On 4/10/11, Charles Rivard woofer...@sbcglobal.net wrote:
 If there is, I'm sure it would have been announced.  Your best source would
 be the web site of BSC.

 ---
 Laughter is the best medicine, so look around, find a dose and take it to
 heart.

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