Hi Michael, Well, like Charles mentioned the really big issue is time. The lack of money may certainly be a factor why someone will stop producing games, but the time it takes is definitely a factor. It isn't necessarily as easy as "setting time aside to create accessible games" because I've personally had days, even weeks, were there litterally wasn't any time left over to set aside for game programming. I think given the fact Justin works some long hours and has a family life too this is the case for him. There just simply isn't time to set aside for game programming any more. Yes, its sad, it sucks, but that's a fact of life.
The other issue I was trying to get across is a developers priorities. For instance, when I started USA Games I just wanted to write some games like STFC for fun and there was no pressure involved. There was no time limit, no schedules to meet, and no deadlines. When I took over Raceway and MOTA everything changed over night. It no longer was fun for me because instead of being a relaxing fun pass time game programming was a responcibility, and I started getting e-mail after e-mail wanting to know if and when I'd hurry up and release game x. That just killed it for me right then and there. Besides that in 2008 I began to take Linux seriously as an alternative to Windows. Naturally I personally wanted to port my games to Linux, but of course everyone on preorder for Raceway and Montezuma's Revenge were running Windows. So my desire to create Linux accessible games, and my customers need to have the games written for Windows came into direct conflict. My priorities as a developer had changed even though my customers prefered operating system had not. So now I'm faced with this huge elifant in the room which means I have to take more time out of my busy schedule just to insure my needs and my customers needs are met. I.E. produce a version for Windows and eventually release a version for Linux. That's simply no fun. Not if you wish you could write the game once and be done with it. Cheers! On 4/12/11, michael barnes <c...@samobile.net> wrote: > Hey, Thomas. > The reason someone should keep making games for the blind is because if > you and others don't do it then nobody will. > I do have to say that I am glad people like Jim who does > kitchensinc.net games do it for the enjoyment of making people happy to > be able to play games without sight. > I do know that sometimes when a person gets a job or have a family they > can't take alot of time to work on games. > But if they was to set aside time to make games for the blind then I > know it can be done. > People know that when they make a game for the blind there is no money > init so why quit. > Once again I have enjoy playing accessible games for the blind since I > no longer can play video games that are not accessible. > Since I lost my sight two years ago I thought that my games playing > days was over until Jim Kitchens show me the audyssey list then I learn > about all types of games I can play. > I do myself have a mac but I still lean on the windows for games and > other type of things. > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.