Re: [Audyssey] jumping from 11 to 1 in MOTA

2010-12-03 Thread Ben
Btw have you ever seen the film zombie land, the zombies in that, as well
as many other film have superb reflexes and can do just about anything a
mortal human can do.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 November 2010 20:06
To: Gamers Discussion list
Subject: Re: [Audyssey] jumping from 11 to 1 in MOTA

Hi Charles,

Well, at this point the only monsters that can really take advantage
of the 3d levels is the harpies as they can and do fly around the room
above you. Skeletons can't jump as they would break apart, and I've
never seen a zomby jump or show any good reflexes in general.
Centaurs could jump pretty high since they have a body of ahorse, but
then if one landed on Angela she'd be smashed flat. That would be like
having a horse land on you.


Oh, and if you think that is bad think about a Minotaur.  Those
monsters are huge, and if one of them landed on Angela pancake would
be giving her too much credit. Lol!

On 11/7/10, Charles Rivard woofer...@sbcglobal.net wrote:
 I wonder if such occurrences might be in the 3D version of the game?
Also,
 monsters landing on you from above or jumping up to where you are?

 ---
 Shepherds are the best beasts!

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Re: [Audyssey] jumping from 11 to 1 in MOTA

2010-11-07 Thread Thomas Ward
Hi Phil,

No, there never was a sound from jumping from a ledge at say (30, 11)
to something like (30, 1) because it was all just a part of the jump
code. I'd have to rewrite the code for the jump code to take into
account the distance jumped to make Angela grunt etc. It is something
to put in the idea box, but honestly I'm moving on to bigger things
right now.

As far as jumping and landing in water that is a totally different
issue than what you are proposing. The entire level is stored in one
big array which means if I quary the array and the next (x, y, z)
coordinate is water it loads and plays the land_Water.wav sound.  In
order to load a grunt when jumping the same distance I'd have to keep
track of how far Angela has jumped and grunt if it is say larger than
5 or something like that. I can do it, but have to spend time away
from other things to add it.

Smile.

On 11/7/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 Was there ever a sound when jumping from 11 to 1?
 I know you had a splash sound when the water was there so could you use the
 same function to play an Ooff sound when hitting the ground?
 I find this technique useful in level2 where there is a rope and a creature
 below you. Instead of holstering my weapon and jumping onto the rope then
 climbing down and jumping off and having to pull out my weapon, I just jump
 with the weapon in hand and am able to shoot much faster.
 Phil


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Re: [Audyssey] jumping from 11 to 1 in MOTA

2010-11-07 Thread Phil Vlasak

Hi Thomas,
I understand, it would be nice to have a jumping down to the room below 
sound but not that important.
It does bring up another way of attack, but would require you to hear sounds 
in another room before entering it.
That is the only thing that I would wish if possible, as you open a door you 
would hear if any creature was in the room before entering it.
If you could add this, then there would be the possibility of landing on a 
creature.

For example,
You are on a ledge with a rope and you hear a creature prowling below you.
You time your leap and land on it and smash it with your boots.
Something to think about.
Phil 



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Re: [Audyssey] jumping from 11 to 1 in MOTA

2010-11-07 Thread Charles Rivard
I wonder if such occurrences might be in the 3D version of the game?  Also, 
monsters landing on you from above or jumping up to where you are?


---
Shepherds are the best beasts!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 07, 2010 10:53 AM
Subject: Re: [Audyssey] jumping from 11 to 1 in MOTA



Hi Thomas,
I understand, it would be nice to have a jumping down to the room below 
sound but not that important.
It does bring up another way of attack, but would require you to hear 
sounds in another room before entering it.
That is the only thing that I would wish if possible, as you open a door 
you would hear if any creature was in the room before entering it.
If you could add this, then there would be the possibility of landing on a 
creature.

For example,
You are on a ledge with a rope and you hear a creature prowling below you.
You time your leap and land on it and smash it with your boots.
Something to think about.
Phil

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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] jumping from 11 to 1 in MOTA

2010-11-07 Thread Thomas Ward
Hi Charles,

Well, at this point the only monsters that can really take advantage
of the 3d levels is the harpies as they can and do fly around the room
above you. Skeletons can't jump as they would break apart, and I've
never seen a zomby jump or show any good reflexes in general.
Centaurs could jump pretty high since they have a body of ahorse, but
then if one landed on Angela she'd be smashed flat. That would be like
having a horse land on you.


Oh, and if you think that is bad think about a Minotaur.  Those
monsters are huge, and if one of them landed on Angela pancake would
be giving her too much credit. Lol!

On 11/7/10, Charles Rivard woofer...@sbcglobal.net wrote:
 I wonder if such occurrences might be in the 3D version of the game?  Also,
 monsters landing on you from above or jumping up to where you are?

 ---
 Shepherds are the best beasts!

---
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