Re: [Audyssey] jumping from 11 to 1 in MOTA
Btw have you ever seen the film zombie land, the zombies in that, as well as many other film have superb reflexes and can do just about anything a mortal human can do. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 07 November 2010 20:06 To: Gamers Discussion list Subject: Re: [Audyssey] jumping from 11 to 1 in MOTA Hi Charles, Well, at this point the only monsters that can really take advantage of the 3d levels is the harpies as they can and do fly around the room above you. Skeletons can't jump as they would break apart, and I've never seen a zomby jump or show any good reflexes in general. Centaurs could jump pretty high since they have a body of ahorse, but then if one landed on Angela she'd be smashed flat. That would be like having a horse land on you. Oh, and if you think that is bad think about a Minotaur. Those monsters are huge, and if one of them landed on Angela pancake would be giving her too much credit. Lol! On 11/7/10, Charles Rivard woofer...@sbcglobal.net wrote: I wonder if such occurrences might be in the 3D version of the game? Also, monsters landing on you from above or jumping up to where you are? --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jumping from 11 to 1 in MOTA
Hi Phil, No, there never was a sound from jumping from a ledge at say (30, 11) to something like (30, 1) because it was all just a part of the jump code. I'd have to rewrite the code for the jump code to take into account the distance jumped to make Angela grunt etc. It is something to put in the idea box, but honestly I'm moving on to bigger things right now. As far as jumping and landing in water that is a totally different issue than what you are proposing. The entire level is stored in one big array which means if I quary the array and the next (x, y, z) coordinate is water it loads and plays the land_Water.wav sound. In order to load a grunt when jumping the same distance I'd have to keep track of how far Angela has jumped and grunt if it is say larger than 5 or something like that. I can do it, but have to spend time away from other things to add it. Smile. On 11/7/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, Was there ever a sound when jumping from 11 to 1? I know you had a splash sound when the water was there so could you use the same function to play an Ooff sound when hitting the ground? I find this technique useful in level2 where there is a rope and a creature below you. Instead of holstering my weapon and jumping onto the rope then climbing down and jumping off and having to pull out my weapon, I just jump with the weapon in hand and am able to shoot much faster. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jumping from 11 to 1 in MOTA
Hi Thomas, I understand, it would be nice to have a jumping down to the room below sound but not that important. It does bring up another way of attack, but would require you to hear sounds in another room before entering it. That is the only thing that I would wish if possible, as you open a door you would hear if any creature was in the room before entering it. If you could add this, then there would be the possibility of landing on a creature. For example, You are on a ledge with a rope and you hear a creature prowling below you. You time your leap and land on it and smash it with your boots. Something to think about. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jumping from 11 to 1 in MOTA
I wonder if such occurrences might be in the 3D version of the game? Also, monsters landing on you from above or jumping up to where you are? --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 07, 2010 10:53 AM Subject: Re: [Audyssey] jumping from 11 to 1 in MOTA Hi Thomas, I understand, it would be nice to have a jumping down to the room below sound but not that important. It does bring up another way of attack, but would require you to hear sounds in another room before entering it. That is the only thing that I would wish if possible, as you open a door you would hear if any creature was in the room before entering it. If you could add this, then there would be the possibility of landing on a creature. For example, You are on a ledge with a rope and you hear a creature prowling below you. You time your leap and land on it and smash it with your boots. Something to think about. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jumping from 11 to 1 in MOTA
Hi Charles, Well, at this point the only monsters that can really take advantage of the 3d levels is the harpies as they can and do fly around the room above you. Skeletons can't jump as they would break apart, and I've never seen a zomby jump or show any good reflexes in general. Centaurs could jump pretty high since they have a body of ahorse, but then if one landed on Angela she'd be smashed flat. That would be like having a horse land on you. Oh, and if you think that is bad think about a Minotaur. Those monsters are huge, and if one of them landed on Angela pancake would be giving her too much credit. Lol! On 11/7/10, Charles Rivard woofer...@sbcglobal.net wrote: I wonder if such occurrences might be in the 3D version of the game? Also, monsters landing on you from above or jumping up to where you are? --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.