Or, heck, you could do both. Set up items or triggers that would
increase your health, triggers linked to timers so they don't just
blow your health through the roof and items that may respawn. One
problem is that there is not a max health value. This could be solved
by the triggers thing though
Hi Josh,
Actually, a health block would be unnecessary as there are abilities in
AGM to restore your health. The following are two ways you can restore
health.
One you can use a timer to update your health.
Second, you can make items like med kits, healing potions, hearts, etc
to pickup and
Hi,
I think in the next version of AGM there should be a health building block
as well so the player can gain and loose health in certain games where
needed.
Josh
Most of the reason I don't like spam is because a lot of it is true.
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That's why there are items.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 04, 2007 6:14 PM
Subject: [Audyssey] AGM health
PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 04, 2007 6:14 PM
Subject: [Audyssey] AGM health building block
Hi,
I think in the next version of AGM there should be a health building block
as well so the player can gain and loose health in certain games where
needed
]
To: Josh [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday, August 04, 2007 10:58 PM
Subject: Re: [Audyssey] AGM health building block
I myself am just hoping for the .zip file to stay, and have a .exe file
version as well. Take AGM on a spin in a car inside of a thumb drive