Hi Thomas.
The panning thing is a secondary issue for me. The game is no less
playable for me and simply adding a distance to nearest monster key
would work fine. If you then fix it later on by using openAL, it would
be nice. Though if you leave it as is, no big deal.
On 10/7/10, shaun everiss
Hi Shaun,
Which was my entire point. OpenAL is for me, a way forward, because it
will help me make 3D FPS games because it already has the ability to
render sounds in a full 3d environment and OpenAL Soft supports modern
5.1 and 7.1 sound cards used by hard core gamers.
In fact, although Sony has
Hi everyone,
Ok, I've basically just spent the better part of today as well as last
night looking into a solution for the panning issues for Mysteries of
the Ancients, and I'm sorry to say so far I'm not coming up with any
viable options or solutions to the problem. As it happpens it is not
just
PM
Subject: [Audyssey] MOTA Panning Issues
Hi everyone,
Ok, I've basically just spent the better part of today as well as last
night looking into a solution for the panning issues for Mysteries of
the Ancients, and I'm sorry to say so far I'm not coming up with any
viable options or solutions
-Original Message-
From: Thomas Ward
Sent: Wednesday, October 06, 2010 10:30 PM
To: Gamers Discussion list
Subject: [Audyssey] MOTA Panning Issues
Hi everyone,
Ok, I've basically just spent the better part of today as well as last
night looking into a solution for the panning issues
Hi Mike,
That's exactly my opinion as well. As my step mother always says, its
time to roll with the change.
Besides there are plenty of things I can be working on updating,
fixing, and this panning situation is just one of several. It just
happens it seams like this single issue has gotten more
Hi,
I think that is a very reasonable solution to the problem. Having a
key like m to speak the nearest monster or o to announce the nearest
object would be very easy to add and very reasonable. Consider it
done.
Smile.
On 10/6/10, clement chou chou.clem...@gmail.com wrote:
Hi Tom.
Personally
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 06, 2010 9:01 PM
Subject: Re: [Audyssey] MOTA Panning Issues
Hi,
I think that is a very reasonable solution to the problem. Having a
key like m to speak the nearest monster or o to announce the nearest
object would be very
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 06, 2010 8:01 PM
Subject: Re: [Audyssey] MOTA Panning Issues
Hi,
I think that is a very reasonable solution to the problem. Having a
key like m to speak the nearest monster or o to announce the nearest
object would be very
Hi,
I suppose that would be possible. I'd have to give it some thought. my
plate is already pretty full for beta 15 and that would definitely
require quite a bit of extra work. However, I'll drop it in the
suggestions list to get too when and if I can get to it.
Smile.
On 10/7/10, clement chou
Well, the sugestion box is a good place for this one. I knew it would be
more work. But I hope it can be done... because I like Mota when the pace is
moving smothly at a fast pace.
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Hi Sky,
Not really if we want to keep the game remotely realistic. For
example, a Glock 19, which Angela's pistol was based off of, has a 15
round clip. That's why it only starts with 15 rounds in her gun when
you start the game.
Other weapons like the Uzi are realistic as well. Depending on the
this all depends if you are gona develop more side scrolers.
if so then I guess open al will have to do.
if not then I'd have no issue with you going back to direct sound
then just not making any more side scrolers.
scrolers are cool but 3dfps is what I really like along with sim games.
At
Hi Thomas,
My opinions on this issue should be obvious, given my Linux usage.
Nevertheless, I want to go on record as saying that OpenAL will work just
fine for me. Sound playing issues aside, I have no quibble with the panning,
or lack thereof.
Let's go forward instead of stagnating here.
Best,
Hi Shaun,
I believe that you're a bit confused here.
OpenAL will make 3D FPS-style games easier to write. DirectSound might make
side scrollers easier to write, but it also is being phased out by Microsoft, so
in the long term using it is mpractical.
I just wanted to clear that up, in case there
'...fate had broken his body, but not his spirit...'
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 07, 2010 5:30 AM
Subject: [Audyssey] MOTA Panning Issues
Hi everyone,
Ok, I've basically just spent
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