Re: [Audyssey] MOTA Panning Issues

2010-10-07 Thread Willem Venter
Hi Thomas. The panning thing is a secondary issue for me. The game is no less playable for me and simply adding a distance to nearest monster key would work fine. If you then fix it later on by using openAL, it would be nice. Though if you leave it as is, no big deal. On 10/7/10, shaun everiss

Re: [Audyssey] MOTA Panning Issues

2010-10-07 Thread Thomas Ward
Hi Shaun, Which was my entire point. OpenAL is for me, a way forward, because it will help me make 3D FPS games because it already has the ability to render sounds in a full 3d environment and OpenAL Soft supports modern 5.1 and 7.1 sound cards used by hard core gamers. In fact, although Sony has

[Audyssey] MOTA Panning Issues

2010-10-06 Thread Thomas Ward
Hi everyone, Ok, I've basically just spent the better part of today as well as last night looking into a solution for the panning issues for Mysteries of the Ancients, and I'm sorry to say so far I'm not coming up with any viable options or solutions to the problem. As it happpens it is not just

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread clement chou
PM Subject: [Audyssey] MOTA Panning Issues Hi everyone, Ok, I've basically just spent the better part of today as well as last night looking into a solution for the panning issues for Mysteries of the Ancients, and I'm sorry to say so far I'm not coming up with any viable options or solutions

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Mike Reiser
-Original Message- From: Thomas Ward Sent: Wednesday, October 06, 2010 10:30 PM To: Gamers Discussion list Subject: [Audyssey] MOTA Panning Issues Hi everyone, Ok, I've basically just spent the better part of today as well as last night looking into a solution for the panning issues

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Thomas Ward
Hi Mike, That's exactly my opinion as well. As my step mother always says, its time to roll with the change. Besides there are plenty of things I can be working on updating, fixing, and this panning situation is just one of several. It just happens it seams like this single issue has gotten more

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Thomas Ward
Hi, I think that is a very reasonable solution to the problem. Having a key like m to speak the nearest monster or o to announce the nearest object would be very easy to add and very reasonable. Consider it done. Smile. On 10/6/10, clement chou chou.clem...@gmail.com wrote: Hi Tom. Personally

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Sky Taylor
To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 06, 2010 9:01 PM Subject: Re: [Audyssey] MOTA Panning Issues Hi, I think that is a very reasonable solution to the problem. Having a key like m to speak the nearest monster or o to announce the nearest object would be very

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread clement chou
To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 06, 2010 8:01 PM Subject: Re: [Audyssey] MOTA Panning Issues Hi, I think that is a very reasonable solution to the problem. Having a key like m to speak the nearest monster or o to announce the nearest object would be very

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Thomas Ward
Hi, I suppose that would be possible. I'd have to give it some thought. my plate is already pretty full for beta 15 and that would definitely require quite a bit of extra work. However, I'll drop it in the suggestions list to get too when and if I can get to it. Smile. On 10/7/10, clement chou

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread clement chou
Well, the sugestion box is a good place for this one. I knew it would be more work. But I hope it can be done... because I like Mota when the pace is moving smothly at a fast pace. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Thomas Ward
Hi Sky, Not really if we want to keep the game remotely realistic. For example, a Glock 19, which Angela's pistol was based off of, has a 15 round clip. That's why it only starts with 15 rounds in her gun when you start the game. Other weapons like the Uzi are realistic as well. Depending on the

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread shaun everiss
this all depends if you are gona develop more side scrolers. if so then I guess open al will have to do. if not then I'd have no issue with you going back to direct sound then just not making any more side scrolers. scrolers are cool but 3dfps is what I really like along with sim games. At

[Audyssey] MOTA Panning Issues

2010-10-06 Thread Zachary Kline
Hi Thomas, My opinions on this issue should be obvious, given my Linux usage. Nevertheless, I want to go on record as saying that OpenAL will work just fine for me. Sound playing issues aside, I have no quibble with the panning, or lack thereof. Let's go forward instead of stagnating here. Best,

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Zachary Kline
Hi Shaun, I believe that you're a bit confused here. OpenAL will make 3D FPS-style games easier to write. DirectSound might make side scrollers easier to write, but it also is being phased out by Microsoft, so in the long term using it is mpractical. I just wanted to clear that up, in case there

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Jacob Kruger
'...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 07, 2010 5:30 AM Subject: [Audyssey] MOTA Panning Issues Hi everyone, Ok, I've basically just spent