...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 15, 2010 11:49 PM
Subject: Re: [Audyssey] MOTA Preliminary Comments
Hello,
I also find it a pitty. I really liked the keys being as they were.
As I run most of the time and only slow down when I really must, since
Discussion list
Subject: Re: [Audyssey] MOTA Preliminary Comments
Hey all,
I have a mota problem. When I start the game and when I play, I play the
game and explore the game. But when I exit, my computer crashes, and my
computer is fourced to restart. I have downloaded the version on USA games
HiThomas,
I just got your BETA, and I can't wait to play it. Just a couple of comments
and questions. Firstly, it's a pity you had to reassign run and walk, I
rather enjoyed the old setup. Secondly, why did you remove playercomments
and training mode?
Best Regards,
Hayden
---
Gamers
@audyssey.org
Sent: Friday, October 15, 2010 4:25 PM
Subject: [Audyssey] MOTA Preliminary Comments
HiThomas,
I just got your BETA, and I can't wait to play it. Just a couple of
comments
and questions. Firstly, it's a pity you had to reassign run and walk, I
rather enjoyed the old setup. Secondly, why
To: 'Gamers Discussion list' gamers@audyssey.org
Date: Fri, 15 Oct 2010 17:25:59 -0500
Subject: [Audyssey] MOTA Preliminary Comments
HiThomas,
I just got your BETA, and I can't wait to play it. Just a couple of
comments
and questions. Firstly, it's a pity you had to reassign run and walk, I
rather
Hi Hayden,
As for the character comments there are several reasons I took them
out. For one thing there were not enough of them to truly randomly say
something different each time so they got extremely redundant very
ffast. Especially, if I was testing the game several times a day and
had to hear
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, October 15, 2010 5:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Preliminary Comments
Hi Hayden,
As for the character comments there are several reasons I took them
out. For one
: [Audyssey] MOTA Preliminary Comments
Hello,
I also find it a pitty. I really liked the keys being as they were.
As I run most of the time and only slow down when I really must, since that
makes a hell of a lot more fun, and you don#t get bored so easily.
Couldn't be there an option to toggle
Hi Hayden,
Not without a lot of work. I nevr wrote the game with a key mapping
feature in mind and to do that would require ripping out the entire
input system and rewriting it from scratch. Not exactly a feature I'd
enjoy adding this late in the development process. Especially, since I
just