Re: [Audyssey] MOTA Preliminary Comments

2010-10-16 Thread Muhammed Deniz
...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 15, 2010 11:49 PM Subject: Re: [Audyssey] MOTA Preliminary Comments Hello, I also find it a pitty. I really liked the keys being as they were. As I run most of the time and only slow down when I really must, since

Re: [Audyssey] MOTA Preliminary Comments

2010-10-16 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] MOTA Preliminary Comments Hey all, I have a mota problem. When I start the game and when I play, I play the game and explore the game. But when I exit, my computer crashes, and my computer is fourced to restart. I have downloaded the version on USA games

[Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Hayden Presley
HiThomas, I just got your BETA, and I can't wait to play it. Just a couple of comments and questions. Firstly, it's a pity you had to reassign run and walk, I rather enjoyed the old setup. Secondly, why did you remove playercomments and training mode? Best Regards, Hayden --- Gamers

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Bryan Peterson
@audyssey.org Sent: Friday, October 15, 2010 4:25 PM Subject: [Audyssey] MOTA Preliminary Comments HiThomas, I just got your BETA, and I can't wait to play it. Just a couple of comments and questions. Firstly, it's a pity you had to reassign run and walk, I rather enjoyed the old setup. Secondly, why

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Kevin Weispfennig
To: 'Gamers Discussion list' gamers@audyssey.org Date: Fri, 15 Oct 2010 17:25:59 -0500 Subject: [Audyssey] MOTA Preliminary Comments HiThomas, I just got your BETA, and I can't wait to play it. Just a couple of comments and questions. Firstly, it's a pity you had to reassign run and walk, I rather

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Thomas Ward
Hi Hayden, As for the character comments there are several reasons I took them out. For one thing there were not enough of them to truly randomly say something different each time so they got extremely redundant very ffast. Especially, if I was testing the game several times a day and had to hear

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Hayden Presley
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, October 15, 2010 5:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Preliminary Comments Hi Hayden, As for the character comments there are several reasons I took them out. For one

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Hayden Presley
: [Audyssey] MOTA Preliminary Comments Hello, I also find it a pitty. I really liked the keys being as they were. As I run most of the time and only slow down when I really must, since that makes a hell of a lot more fun, and you don#t get bored so easily. Couldn't be there an option to toggle

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Thomas Ward
Hi Hayden, Not without a lot of work. I nevr wrote the game with a key mapping feature in mind and to do that would require ripping out the entire input system and rewriting it from scratch. Not exactly a feature I'd enjoy adding this late in the development process. Especially, since I just