Re: [Audyssey] Question about ammo in swamp
I was wonndering: in which situations the shotgun is useful? It's because i have the impression that it is not very accurate. Or it's me who is not accurate but I do kind of well with a pistol. I think it would be nice a file with the description of all ammo and their upgrades like scope etc. Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com On 12/12/2011 3:54 PM, Dakotah Rickard wrote: I was wondering about the minigun. Right now, t is a bracing/unbracing key, but what if it doesn't need to be braced but spun, like in most games, so t starts it spinning, and it's only ready to fire when spun, rather like the chainsaw. This would be more in keeping with true miniguns. Sined: Dakotah Rickard On 12/12/11, Jeremy Kaldobskyjer...@kaldobsky.com wrote: You bring up a good point about it breaking. I think I'll tweak it a bit to see if I can make it more useful. Not sure if anyone's brought this up, but I find the current system makes chainsaw rather useless. I believe that since it's a melee weapon, it has to either not break, or break alot less- otherwise, the risk of losing 100 odd rep using it and losing it is just not worth the time- might as well just sell it. I've attempted chainsaw twice, both times had it broken on the second/third hit. On top of that, it is already a hard weapon to use- since the sound makes it hard to keep track of loots or sombiez- and if you keep it turned off, you risk getting cornered, panicking, and killed because you forget you can't swing it without hitting that T first. I'm just frustrated that I longed for a chainsaw, and then now it's here, I don't find it useful at all cause all it seems to do is break lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Question about ammo in swamp
Ok, here's my impression of things with respect to various weapons. Pistol, weapon of last resort unless you have a silencer. The normal pistol does the least damage per round and has the shortest range. I'm not sure how to describe range in terms of the sounds you hear, but I know that if I am going to hunt with a pistol, that I'm going to get very close to my target before firing. Shotgun, same range as pistol, but substantially more stopping power. Whereas a pistol usually takes me eight plus hits to take down a tyrant, I can usually take the same tyrant down in four shotgun blasts. It's major drawback is the small magazine size, two shots, meaning that you had better be accurate with it, and I'd not use it by choice against large hordes. Hunting rifle. Seems to do slightly less damage than the shotgun, but with a much longer range. It's five round capacity makes it suitable to take on small to medium groups if you start shooting at longer ranges. Equipped with a scope, it can become quite the deadly weapon at medium ranges, being able to one-shot all zombie types other than tyrants and matriarchs. The MP5. I'm not sure why we love this weapon so much. It's damage per round seems like the pistol, but its 40-round clip makes it much more effective for crowd control, and the relatively soft firing sound makes it easier to hear hits, meaning you can hose down a zombie effectively. It also has a medium range more than the shotguns but less than the rifles. It's main drawback appears to be that because of the relatively low damage per round, you end up going through a lot of .45 ammo. Assault rifle. For my money, this is the best all around weapon. It has enough range to allow its use for sniping, but has the 40-round capacity for crowd control use. While you can't scope it, it does seem to be sufficiently accurate to be a reasonable sniping weapon. The Benelli is a fun weapon to have on hand. It brings the stopping power of the shot gun with a larger 8-round magazine size that means you can get into a fairly serious firefight before you have to reload. Its main drawback as a heavy assault weapon is the shorter range, meaning you have to get closer to be sure of hitting. Like the MP5, it's quiet firing sound makes determining whether you've hit much easier. The sniper rifle is problematic. It's one-round clip makes it totally unsuitable for any actual firefight. For its intended purpose of long-range sniping, it seems to be quite effective, an effectiveness that is reduced by the relative rarity of 7.62 ammunition and the disproportionate cost of buying it. The scope appears more powerful than the one that you can attach to the hunting rifle, so for those who enjoy sniping, the disadvantages are worth it, so long as you have more efficient close-combat weapons handy to switch to. The m-60 is for its class the most underpowered weapon in the game. Its effective range seems to be less than the rifles and its three-round burst minimum chews through its rare ammunition quickly. It also has a long preparation and reload time, making it less useful in close combat situations. The Vulcan mini-gun, I am less qualified to comment on as I've never had one in multi-player mode, and have only used it in the single-player game. Given the rarity of 7.62 ammunition, keeping it loaded would be difficult, and the slowing effect that it has on you while using it might be problematic. If there are missions that involve defending fixed positions, the Vulcan would likely be an ideal weapon. So each weapon has situations I'd choose to use it in as follows: pistol: when I had nothing else, with silencer, if I feel like getting up close and personal, or if I'm in a building where ranges are going to be short and I might not want to draw attention to myself from other zombies while I'm killing one. Shotgun/Benelli, good for dealing with a medium crowd of zombies at medium to close range, provided you have a good escape route, especially with the shotgun. Rifles: better for long range attacking or holding off a crowd, covering someone else or clearing an area from long range before venturing into it. The machine guns also fulfill this function. I've successfully used the 60 for close-in crowd combat when ten plus zombies were moving toward me. The key is to figure out what your favorite style of play is, then concentrate on developing skill with the weapons of that type. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jorge Gonçalves Sent: Monday, December 12, 2011 11:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Question about ammo in swamp I was wonndering: in which situations the shotgun is useful? It's because i have the impression that it is not very accurate. Or it's me who is not accurate but I do kind of well with a pistol. I think it would be nice a file with the description of all ammo
Re: [Audyssey] Question about ammo in swamp
I like silent killing, so I tend to snipe with either rifle and when things get close, I find my range with silenced pistol, then once I hit it once with pistol, I switch either to assault rifle or one of the shotguns to bring it down fast. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Question about ammo in swamp
Very well written and informative! I enjoyed this. Ok, here's my impression of things with respect to various weapons. Pistol, weapon of last resort unless you have a silencer. The normal pistol does the least damage per round and has the shortest range. I'm not sure how to describe range in terms of the sounds you hear, but I know that if I am going to hunt with a pistol, that I'm going to get very close to my target before firing. Shotgun, same range as pistol, but substantially more stopping power. Whereas a pistol usually takes me eight plus hits to take down a tyrant, I can usually take the same tyrant down in four shotgun blasts. It's major drawback is the small magazine size, two shots, meaning that you had better be accurate with it, and I'd not use it by choice against large hordes. Hunting rifle. Seems to do slightly less damage than the shotgun, but with a much longer range. It's five round capacity makes it suitable to take on small to medium groups if you start shooting at longer ranges. Equipped with a scope, it can become quite the deadly weapon at medium ranges, being able to one-shot all zombie types other than tyrants and matriarchs. The MP5. I'm not sure why we love this weapon so much. It's damage per round seems like the pistol, but its 40-round clip makes it much more effective for crowd control, and the relatively soft firing sound makes it easier to hear hits, meaning you can hose down a zombie effectively. It also has a medium range more than the shotguns but less than the rifles. It's main drawback appears to be that because of the relatively low damage per round, you end up going through a lot of .45 ammo. Assault rifle. For my money, this is the best all around weapon. It has enough range to allow its use for sniping, but has the 40-round capacity for crowd control use. While you can't scope it, it does seem to be sufficiently accurate to be a reasonable sniping weapon. The Benelli is a fun weapon to have on hand. It brings the stopping power of the shot gun with a larger 8-round magazine size that means you can get into a fairly serious firefight before you have to reload. Its main drawback as a heavy assault weapon is the shorter range, meaning you have to get closer to be sure of hitting. Like the MP5, it's quiet firing sound makes determining whether you've hit much easier. The sniper rifle is problematic. It's one-round clip makes it totally unsuitable for any actual firefight. For its intended purpose of long-range sniping, it seems to be quite effective, an effectiveness that is reduced by the relative rarity of 7.62 ammunition and the disproportionate cost of buying it. The scope appears more powerful than the one that you can attach to the hunting rifle, so for those who enjoy sniping, the disadvantages are worth it, so long as you have more efficient close-combat weapons handy to switch to. The m-60 is for its class the most underpowered weapon in the game. Its effective range seems to be less than the rifles and its three-round burst minimum chews through its rare ammunition quickly. It also has a long preparation and reload time, making it less useful in close combat situations. The Vulcan mini-gun, I am less qualified to comment on as I've never had one in multi-player mode, and have only used it in the single-player game. Given the rarity of 7.62 ammunition, keeping it loaded would be difficult, and the slowing effect that it has on you while using it might be problematic. If there are missions that involve defending fixed positions, the Vulcan would likely be an ideal weapon. So each weapon has situations I'd choose to use it in as follows: pistol: when I had nothing else, with silencer, if I feel like getting up close and personal, or if I'm in a building where ranges are going to be short and I might not want to draw attention to myself from other zombies while I'm killing one. Shotgun/Benelli, good for dealing with a medium crowd of zombies at medium to close range, provided you have a good escape route, especially with the shotgun. Rifles: better for long range attacking or holding off a crowd, covering someone else or clearing an area from long range before venturing into it. The machine guns also fulfill this function. I've successfully used the 60 for close-in crowd combat when ten plus zombies were moving toward me. The key is to figure out what your favorite style of play is, then concentrate on developing skill with the weapons of that type. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Question about ammo in swamp
Hi, here is some information that jeremy posted a few revisions ago. I think this info should be in the read me text file. - Weapon ranges have been set. Here is each weapon along with its maximum range. + Axe, 2 + Chainsaw, 3 + Field kit, 8 area of effect + Shotgun, 35 + Pistol, 45 + Benelli, 45 + Hunting Rifle, 60 (or 90 with scope) + MP5, 60 + Assault Rifle, 60 + Vulcan Minigun, 60 + M60, 70 + Sniper Rifle, 120 HTH. Shermanator - Original Message - From: Jorge Gonçalves jopo...@hotmail.com Sent: Monday, December 12, 2011 9:04 AM I was wonndering: in which situations the shotgun is useful? It's because i have the impression that it is not very accurate. Or it's me who is not accurate but I do kind of well with a pistol. I think it would be nice a file with the description of all ammo and their upgrades like scope etc. Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Question about ammo in swamp
I'm impressed, you guys. That was a handy reference chart for ranges, and the references with commentary were well-written. One thing to keep in mind with all weapons is that the louder they are, the more zombies you'll draw. I don't know that the mp5 is as quiet, in terms of zombies, as is the benelli, and I don't know that the assau.t rifle is as loud as it seems, but I'd assume this to be the case. Certainly keep in mind, though, that the silencer on the pistol takes down the damage a bit. Also, weapons either do more damage at close range, as would make sense, or they become more accurate, thus delivering more crippling blows, which also makes sense. Close-range combat is pretty neat, but then again, I keep dying. Signed: Dakotah Rickard On 12/12/11, Richard Sherman squir...@gmail.com wrote: Hi, here is some information that jeremy posted a few revisions ago. I think this info should be in the read me text file. - Weapon ranges have been set. Here is each weapon along with its maximum range. + Axe, 2 + Chainsaw, 3 + Field kit, 8 area of effect + Shotgun, 35 + Pistol, 45 + Benelli, 45 + Hunting Rifle, 60 (or 90 with scope) + MP5, 60 + Assault Rifle, 60 + Vulcan Minigun, 60 + M60, 70 + Sniper Rifle, 120 HTH. Shermanator - Original Message - From: Jorge Gonçalves jopo...@hotmail.com Sent: Monday, December 12, 2011 9:04 AM I was wonndering: in which situations the shotgun is useful? It's because i have the impression that it is not very accurate. Or it's me who is not accurate but I do kind of well with a pistol. I think it would be nice a file with the description of all ammo and their upgrades like scope etc. Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.