Re: [Audyssey] Question about ammo in swamp

2011-12-12 Thread Jorge Gonçalves

I was wonndering:
in which situations the shotgun is useful?
It's because i  have the impression that it is not very accurate.
Or it's me who is not accurate but I do kind of well with a pistol.
I think it would be nice a file with the description of all ammo and 
their upgrades like scope etc.

Cheers,

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 12/12/2011 3:54 PM, Dakotah Rickard wrote:

I was wondering about the minigun. Right now, t is a bracing/unbracing
key, but what if it doesn't need to be braced but spun, like in most
games, so t starts it spinning, and it's only ready to fire when spun,
rather like the chainsaw.
This would be more in keeping with true miniguns.

Sined:
Dakotah Rickard

On 12/12/11, Jeremy Kaldobskyjer...@kaldobsky.com  wrote:

You bring up a good point about it breaking.  I think I'll tweak it a bit to
see if I can make it more useful.


Not sure if anyone's brought this up,
but I find the current system makes chainsaw rather useless.
I believe that since it's a melee weapon, it has to either
not break, or break alot less- otherwise, the risk of losing
100 odd rep using it and losing it is just not worth the
time- might as well just sell it. I've attempted chainsaw
twice, both times had it broken on the second/third hit.
On top of that, it is already a hard weapon to use- since
the sound makes it hard to keep track of loots or sombiez-
and if you keep it turned off, you risk getting cornered,
panicking, and killed because you forget you can't swing it
without hitting that T first.
I'm just frustrated that I longed for a chainsaw, and then
now it's here, I don't find it useful at all cause all it
seems to do is break lol.



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Re: [Audyssey] Question about ammo in swamp

2011-12-12 Thread Christopher Bartlett
Ok, here's my impression of things with respect to various weapons.

Pistol, weapon of last resort unless you have a silencer.  The normal pistol
does the least damage per round and has the shortest range.  I'm not sure
how to describe range in terms of the sounds you hear, but I know that if I
am going to hunt with a pistol, that I'm going to get very close to my
target before firing.

Shotgun, same range as pistol, but substantially more stopping power.
Whereas a pistol usually takes me eight plus hits to take down a tyrant, I
can usually take the same tyrant down in four shotgun blasts.  It's major
drawback is the small magazine size, two shots, meaning that you had better
be accurate with it, and I'd not use it by choice against large hordes.

Hunting rifle.  Seems to do slightly less damage than the shotgun, but with
a much longer range.  It's five round capacity makes it suitable to take on
small to medium groups if you start shooting at longer ranges.  Equipped
with a scope, it can become quite the deadly weapon at medium ranges, being
able to one-shot all zombie types other than tyrants and matriarchs.

The MP5.  I'm not sure why we love this weapon so much.  It's damage per
round seems like the pistol, but its 40-round clip makes it much more
effective for crowd control, and the relatively soft firing sound makes it
easier to hear hits, meaning you can hose down a zombie effectively.  It
also has a medium range more than the shotguns but less than the rifles.
It's main drawback appears to be that because of the relatively low damage
per round, you end up going through a lot of .45 ammo.

Assault rifle.  For my money, this is the best all around weapon.  It has
enough range to allow its use for sniping, but has the 40-round capacity for
crowd control use.  While you can't scope it, it does seem to be
sufficiently accurate to be a reasonable sniping weapon.

The Benelli is a fun weapon to have on hand.  It brings the stopping power
of the shot gun with a larger 8-round magazine size that means you can get
into a fairly serious firefight before you have to reload.  Its main
drawback as a heavy assault weapon is the shorter range, meaning you have to
get closer to be sure of hitting.  Like the MP5, it's quiet firing sound
makes determining whether you've hit much easier.

The sniper rifle is problematic.  It's one-round clip makes it totally
unsuitable for any actual firefight.  For its intended purpose of long-range
sniping, it seems to be quite effective, an effectiveness that is reduced by
the relative rarity of 7.62 ammunition and the disproportionate cost of
buying it.  The scope appears more powerful than the one that you can attach
to the hunting rifle, so for those who enjoy sniping, the disadvantages are
worth it, so long as you have more efficient close-combat weapons handy to
switch to.

The m-60 is for its class the most underpowered weapon in the game.  Its
effective range seems to be less than the rifles and its three-round burst
minimum chews through its rare ammunition quickly.  It also has a long
preparation and reload time, making it less useful in close combat
situations.

The Vulcan mini-gun, I am less qualified to comment on as I've never had one
in multi-player mode, and have only used it in the single-player game.
Given the rarity of 7.62 ammunition, keeping it loaded would be difficult,
and the slowing effect that it has on you while using it might be
problematic.  If there are missions that involve defending fixed positions,
the Vulcan would likely be an ideal weapon.

So each weapon has situations I'd choose to use it in as follows: pistol:
when I had nothing else, with silencer, if I feel like getting up close and
personal, or if I'm in a building where ranges are going to be short and I
might not want to draw attention to myself from other zombies while I'm
killing one.  Shotgun/Benelli, good for dealing with a medium crowd of
zombies at medium to close range, provided you have a good escape route,
especially with the shotgun.  Rifles: better for long range attacking or
holding off a crowd, covering someone else or clearing an area from long
range before venturing into it.  The machine guns also fulfill this
function.  I've successfully used the 60 for close-in crowd combat when ten
plus zombies were moving toward me.

The key is to figure out what your favorite style of play is, then
concentrate on developing skill with the weapons of that type.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jorge Gonçalves
Sent: Monday, December 12, 2011 11:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Question about ammo in swamp

I was wonndering:
in which situations the shotgun is useful?
It's because i  have the impression that it is not very accurate.
Or it's me who is not accurate but I do kind of well with a pistol.
I think it would be nice a file with the description of all ammo

Re: [Audyssey] Question about ammo in swamp

2011-12-12 Thread Johnny Tai
I like silent killing, so I tend to snipe with either rifle and when things 
get close, I find my range with silenced pistol, then once I hit it once 
with pistol, I switch either to assault rifle or one of the shotguns to 
bring it down fast. 



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Re: [Audyssey] Question about ammo in swamp

2011-12-12 Thread Jeremy Kaldobsky
Very well written and informative!  I enjoyed this.

 Ok, here's my impression of things
 with respect to various weapons.
 
 Pistol, weapon of last resort unless you have a
 silencer.  The normal pistol
 does the least damage per round and has the shortest
 range.  I'm not sure
 how to describe range in terms of the sounds you hear, but
 I know that if I
 am going to hunt with a pistol, that I'm going to get very
 close to my
 target before firing.
 
 Shotgun, same range as pistol, but substantially more
 stopping power.
 Whereas a pistol usually takes me eight plus hits to take
 down a tyrant, I
 can usually take the same tyrant down in four shotgun
 blasts.  It's major
 drawback is the small magazine size, two shots, meaning
 that you had better
 be accurate with it, and I'd not use it by choice against
 large hordes.
 
 Hunting rifle.  Seems to do slightly less damage than
 the shotgun, but with
 a much longer range.  It's five round capacity makes
 it suitable to take on
 small to medium groups if you start shooting at longer
 ranges.  Equipped
 with a scope, it can become quite the deadly weapon at
 medium ranges, being
 able to one-shot all zombie types other than tyrants and
 matriarchs.
 
 The MP5.  I'm not sure why we love this weapon so
 much.  It's damage per
 round seems like the pistol, but its 40-round clip makes it
 much more
 effective for crowd control, and the relatively soft firing
 sound makes it
 easier to hear hits, meaning you can hose down a zombie
 effectively.  It
 also has a medium range more than the shotguns but less
 than the rifles.
 It's main drawback appears to be that because of the
 relatively low damage
 per round, you end up going through a lot of .45 ammo.
 
 Assault rifle.  For my money, this is the best all
 around weapon.  It has
 enough range to allow its use for sniping, but has the
 40-round capacity for
 crowd control use.  While you can't scope it, it does
 seem to be
 sufficiently accurate to be a reasonable sniping weapon.
 
 The Benelli is a fun weapon to have on hand.  It
 brings the stopping power
 of the shot gun with a larger 8-round magazine size that
 means you can get
 into a fairly serious firefight before you have to
 reload.  Its main
 drawback as a heavy assault weapon is the shorter range,
 meaning you have to
 get closer to be sure of hitting.  Like the MP5, it's
 quiet firing sound
 makes determining whether you've hit much easier.
 
 The sniper rifle is problematic.  It's one-round clip
 makes it totally
 unsuitable for any actual firefight.  For its intended
 purpose of long-range
 sniping, it seems to be quite effective, an effectiveness
 that is reduced by
 the relative rarity of 7.62 ammunition and the
 disproportionate cost of
 buying it.  The scope appears more powerful than the
 one that you can attach
 to the hunting rifle, so for those who enjoy sniping, the
 disadvantages are
 worth it, so long as you have more efficient close-combat
 weapons handy to
 switch to.
 
 The m-60 is for its class the most underpowered weapon in
 the game.  Its
 effective range seems to be less than the rifles and its
 three-round burst
 minimum chews through its rare ammunition quickly.  It
 also has a long
 preparation and reload time, making it less useful in close
 combat
 situations.
 
 The Vulcan mini-gun, I am less qualified to comment on as
 I've never had one
 in multi-player mode, and have only used it in the
 single-player game.
 Given the rarity of 7.62 ammunition, keeping it loaded
 would be difficult,
 and the slowing effect that it has on you while using it
 might be
 problematic.  If there are missions that involve
 defending fixed positions,
 the Vulcan would likely be an ideal weapon.
 
 So each weapon has situations I'd choose to use it in as
 follows: pistol:
 when I had nothing else, with silencer, if I feel like
 getting up close and
 personal, or if I'm in a building where ranges are going to
 be short and I
 might not want to draw attention to myself from other
 zombies while I'm
 killing one.  Shotgun/Benelli, good for dealing with a
 medium crowd of
 zombies at medium to close range, provided you have a good
 escape route,
 especially with the shotgun.  Rifles: better for long
 range attacking or
 holding off a crowd, covering someone else or clearing an
 area from long
 range before venturing into it.  The machine guns also
 fulfill this
 function.  I've successfully used the 60 for close-in
 crowd combat when ten
 plus zombies were moving toward me.
 
 The key is to figure out what your favorite style of play
 is, then
 concentrate on developing skill with the weapons of that
 type.
 
     Chris Bartlett


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Re: [Audyssey] Question about ammo in swamp

2011-12-12 Thread Richard Sherman
Hi,

here is some information that jeremy posted a few revisions ago. I think 
this info should be in the read me text file.

- Weapon ranges have been set.  Here is each weapon along with its maximum 
range.
+ Axe, 2
+ Chainsaw, 3
+ Field kit, 8 area of effect
+ Shotgun, 35
+ Pistol, 45
+ Benelli, 45
+ Hunting Rifle, 60 (or 90 with scope)
+ MP5, 60
+ Assault Rifle, 60
+ Vulcan Minigun, 60
+ M60, 70
+ Sniper Rifle, 120

HTH.

Shermanator
- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com
Sent: Monday, December 12, 2011 9:04 AM


I was wonndering:
in which situations the shotgun is useful?
It's because i  have the impression that it is not very accurate.
Or it's me who is not accurate but I do kind of well with a pistol.
I think it would be nice a file with the description of all ammo and
their upgrades like scope etc.
Cheers,

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com


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Re: [Audyssey] Question about ammo in swamp

2011-12-12 Thread Dakotah Rickard
I'm impressed, you guys. That was a handy reference chart for ranges,
and the references with commentary were well-written.
One thing to keep in mind with all weapons is that the louder they
are, the more zombies you'll draw. I don't know that the mp5 is as
quiet, in terms of zombies, as is the benelli, and I don't know that
the assau.t rifle is as loud as it seems, but I'd assume this to be
the case.

Certainly keep in mind, though, that the silencer on the pistol takes
down the damage a bit. Also, weapons either do more damage at close
range, as would make sense, or they become more accurate, thus
delivering more crippling blows, which also makes sense.

Close-range combat is pretty neat, but then again, I keep dying.

Signed:
Dakotah Rickard

On 12/12/11, Richard Sherman squir...@gmail.com wrote:
 Hi,

 here is some information that jeremy posted a few revisions ago. I think
 this info should be in the read me text file.

 - Weapon ranges have been set.  Here is each weapon along with its maximum
 range.
 + Axe, 2
 + Chainsaw, 3
 + Field kit, 8 area of effect
 + Shotgun, 35
 + Pistol, 45
 + Benelli, 45
 + Hunting Rifle, 60 (or 90 with scope)
 + MP5, 60
 + Assault Rifle, 60
 + Vulcan Minigun, 60
 + M60, 70
 + Sniper Rifle, 120

 HTH.

 Shermanator
 - Original Message -
 From: Jorge Gonçalves jopo...@hotmail.com
 Sent: Monday, December 12, 2011 9:04 AM


 I was wonndering:
 in which situations the shotgun is useful?
 It's because i  have the impression that it is not very accurate.
 Or it's me who is not accurate but I do kind of well with a pistol.
 I think it would be nice a file with the description of all ammo and
 their upgrades like scope etc.
 Cheers,

 Jorge Gonçalves
 jopo...@hotmail.com
 Skype: joport3
 Twitter: www.twitter.com/goncalvesjorge
 Webpage: www.jorgegoncalves.com


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