I was wonndering:
in which situations the shotgun is useful?
It's because i have the impression that it is not very accurate.
Or it's me who is not accurate but I do kind of well with a pistol.
I think it would be nice a file with the description of all ammo and
their upgrades like scope etc.
Cheers,
Jorge Gonçalves
[email protected]
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com
On 12/12/2011 3:54 PM, Dakotah Rickard wrote:
I was wondering about the minigun. Right now, t is a bracing/unbracing
key, but what if it doesn't need to be braced but spun, like in most
games, so t starts it spinning, and it's only ready to fire when spun,
rather like the chainsaw.
This would be more in keeping with true miniguns.
Sined:
Dakotah Rickard
On 12/12/11, Jeremy Kaldobsky<[email protected]> wrote:
You bring up a good point about it breaking. I think I'll tweak it a bit to
see if I can make it more useful.
Not sure if anyone's brought this up,
but I find the current system makes chainsaw rather useless.
I believe that since it's a melee weapon, it has to either
not break, or break alot less- otherwise, the risk of losing
100 odd rep using it and losing it is just not worth the
time- might as well just sell it. I've attempted chainsaw
twice, both times had it broken on the second/third hit.
On top of that, it is already a hard weapon to use- since
the sound makes it hard to keep track of loots or sombiez-
and if you keep it turned off, you risk getting cornered,
panicking, and killed because you forget you can't swing it
without hitting that T first.
I'm just frustrated that I longed for a chainsaw, and then
now it's here, I don't find it useful at all cause all it
seems to do is break lol.
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