Very well written and informative!  I enjoyed this.

> Ok, here's my impression of things
> with respect to various weapons.
> 
> Pistol, weapon of last resort unless you have a
> silencer.  The normal pistol
> does the least damage per round and has the shortest
> range.  I'm not sure
> how to describe range in terms of the sounds you hear, but
> I know that if I
> am going to hunt with a pistol, that I'm going to get very
> close to my
> target before firing.
> 
> Shotgun, same range as pistol, but substantially more
> stopping power.
> Whereas a pistol usually takes me eight plus hits to take
> down a tyrant, I
> can usually take the same tyrant down in four shotgun
> blasts.  It's major
> drawback is the small magazine size, two shots, meaning
> that you had better
> be accurate with it, and I'd not use it by choice against
> large hordes.
> 
> Hunting rifle.  Seems to do slightly less damage than
> the shotgun, but with
> a much longer range.  It's five round capacity makes
> it suitable to take on
> small to medium groups if you start shooting at longer
> ranges.  Equipped
> with a scope, it can become quite the deadly weapon at
> medium ranges, being
> able to one-shot all zombie types other than tyrants and
> matriarchs.
> 
> The MP5.  I'm not sure why we love this weapon so
> much.  It's damage per
> round seems like the pistol, but its 40-round clip makes it
> much more
> effective for crowd control, and the relatively soft firing
> sound makes it
> easier to hear hits, meaning you can hose down a zombie
> effectively.  It
> also has a medium range more than the shotguns but less
> than the rifles.
> It's main drawback appears to be that because of the
> relatively low damage
> per round, you end up going through a lot of .45 ammo.
> 
> Assault rifle.  For my money, this is the best all
> around weapon.  It has
> enough range to allow its use for sniping, but has the
> 40-round capacity for
> crowd control use.  While you can't scope it, it does
> seem to be
> sufficiently accurate to be a reasonable sniping weapon.
> 
> The Benelli is a fun weapon to have on hand.  It
> brings the stopping power
> of the shot gun with a larger 8-round magazine size that
> means you can get
> into a fairly serious firefight before you have to
> reload.  Its main
> drawback as a heavy assault weapon is the shorter range,
> meaning you have to
> get closer to be sure of hitting.  Like the MP5, it's
> quiet firing sound
> makes determining whether you've hit much easier.
> 
> The sniper rifle is problematic.  It's one-round clip
> makes it totally
> unsuitable for any actual firefight.  For its intended
> purpose of long-range
> sniping, it seems to be quite effective, an effectiveness
> that is reduced by
> the relative rarity of 7.62 ammunition and the
> disproportionate cost of
> buying it.  The scope appears more powerful than the
> one that you can attach
> to the hunting rifle, so for those who enjoy sniping, the
> disadvantages are
> worth it, so long as you have more efficient close-combat
> weapons handy to
> switch to.
> 
> The m-60 is for its class the most underpowered weapon in
> the game.  Its
> effective range seems to be less than the rifles and its
> three-round burst
> minimum chews through its rare ammunition quickly.  It
> also has a long
> preparation and reload time, making it less useful in close
> combat
> situations.
> 
> The Vulcan mini-gun, I am less qualified to comment on as
> I've never had one
> in multi-player mode, and have only used it in the
> single-player game.
> Given the rarity of 7.62 ammunition, keeping it loaded
> would be difficult,
> and the slowing effect that it has on you while using it
> might be
> problematic.  If there are missions that involve
> defending fixed positions,
> the Vulcan would likely be an ideal weapon.
> 
> So each weapon has situations I'd choose to use it in as
> follows: pistol:
> when I had nothing else, with silencer, if I feel like
> getting up close and
> personal, or if I'm in a building where ranges are going to
> be short and I
> might not want to draw attention to myself from other
> zombies while I'm
> killing one.  Shotgun/Benelli, good for dealing with a
> medium crowd of
> zombies at medium to close range, provided you have a good
> escape route,
> especially with the shotgun.  Rifles: better for long
> range attacking or
> holding off a crowd, covering someone else or clearing an
> area from long
> range before venturing into it.  The machine guns also
> fulfill this
> function.  I've successfully used the 60 for close-in
> crowd combat when ten
> plus zombies were moving toward me.
> 
> The key is to figure out what your favorite style of play
> is, then
> concentrate on developing skill with the weapons of that
> type.
> 
>     Chris Bartlett


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