Ok, here's my impression of things with respect to various weapons.

Pistol, weapon of last resort unless you have a silencer.  The normal pistol
does the least damage per round and has the shortest range.  I'm not sure
how to describe range in terms of the sounds you hear, but I know that if I
am going to hunt with a pistol, that I'm going to get very close to my
target before firing.

Shotgun, same range as pistol, but substantially more stopping power.
Whereas a pistol usually takes me eight plus hits to take down a tyrant, I
can usually take the same tyrant down in four shotgun blasts.  It's major
drawback is the small magazine size, two shots, meaning that you had better
be accurate with it, and I'd not use it by choice against large hordes.

Hunting rifle.  Seems to do slightly less damage than the shotgun, but with
a much longer range.  It's five round capacity makes it suitable to take on
small to medium groups if you start shooting at longer ranges.  Equipped
with a scope, it can become quite the deadly weapon at medium ranges, being
able to one-shot all zombie types other than tyrants and matriarchs.

The MP5.  I'm not sure why we love this weapon so much.  It's damage per
round seems like the pistol, but its 40-round clip makes it much more
effective for crowd control, and the relatively soft firing sound makes it
easier to hear hits, meaning you can hose down a zombie effectively.  It
also has a medium range more than the shotguns but less than the rifles.
It's main drawback appears to be that because of the relatively low damage
per round, you end up going through a lot of .45 ammo.

Assault rifle.  For my money, this is the best all around weapon.  It has
enough range to allow its use for sniping, but has the 40-round capacity for
crowd control use.  While you can't scope it, it does seem to be
sufficiently accurate to be a reasonable sniping weapon.

The Benelli is a fun weapon to have on hand.  It brings the stopping power
of the shot gun with a larger 8-round magazine size that means you can get
into a fairly serious firefight before you have to reload.  Its main
drawback as a heavy assault weapon is the shorter range, meaning you have to
get closer to be sure of hitting.  Like the MP5, it's quiet firing sound
makes determining whether you've hit much easier.

The sniper rifle is problematic.  It's one-round clip makes it totally
unsuitable for any actual firefight.  For its intended purpose of long-range
sniping, it seems to be quite effective, an effectiveness that is reduced by
the relative rarity of 7.62 ammunition and the disproportionate cost of
buying it.  The scope appears more powerful than the one that you can attach
to the hunting rifle, so for those who enjoy sniping, the disadvantages are
worth it, so long as you have more efficient close-combat weapons handy to
switch to.

The m-60 is for its class the most underpowered weapon in the game.  Its
effective range seems to be less than the rifles and its three-round burst
minimum chews through its rare ammunition quickly.  It also has a long
preparation and reload time, making it less useful in close combat
situations.

The Vulcan mini-gun, I am less qualified to comment on as I've never had one
in multi-player mode, and have only used it in the single-player game.
Given the rarity of 7.62 ammunition, keeping it loaded would be difficult,
and the slowing effect that it has on you while using it might be
problematic.  If there are missions that involve defending fixed positions,
the Vulcan would likely be an ideal weapon.

So each weapon has situations I'd choose to use it in as follows: pistol:
when I had nothing else, with silencer, if I feel like getting up close and
personal, or if I'm in a building where ranges are going to be short and I
might not want to draw attention to myself from other zombies while I'm
killing one.  Shotgun/Benelli, good for dealing with a medium crowd of
zombies at medium to close range, provided you have a good escape route,
especially with the shotgun.  Rifles: better for long range attacking or
holding off a crowd, covering someone else or clearing an area from long
range before venturing into it.  The machine guns also fulfill this
function.  I've successfully used the 60 for close-in crowd combat when ten
plus zombies were moving toward me.

The key is to figure out what your favorite style of play is, then
concentrate on developing skill with the weapons of that type.

        Chris Bartlett


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jorge Gonçalves
Sent: Monday, December 12, 2011 11:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Question about ammo in swamp

I was wonndering:
in which situations the shotgun is useful?
It's because i  have the impression that it is not very accurate.
Or it's me who is not accurate but I do kind of well with a pistol.
I think it would be nice a file with the description of all ammo and 
their upgrades like scope etc.
Cheers,

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 12/12/2011 3:54 PM, Dakotah Rickard wrote:
> I was wondering about the minigun. Right now, t is a bracing/unbracing
> key, but what if it doesn't need to be braced but spun, like in most
> games, so t starts it spinning, and it's only ready to fire when spun,
> rather like the chainsaw.
> This would be more in keeping with true miniguns.
>
> Sined:
> Dakotah Rickard
>
> On 12/12/11, Jeremy Kaldobsky<jer...@kaldobsky.com>  wrote:
>> You bring up a good point about it breaking.  I think I'll tweak it a bit
to
>> see if I can make it more useful.
>>
>>> Not sure if anyone's brought this up,
>>> but I find the current system makes chainsaw rather useless.
>>> I believe that since it's a melee weapon, it has to either
>>> not break, or break alot less- otherwise, the risk of losing
>>> 100 odd rep using it and losing it is just not worth the
>>> time- might as well just sell it. I've attempted chainsaw
>>> twice, both times had it broken on the second/third hit.
>>> On top of that, it is already a hard weapon to use- since
>>> the sound makes it hard to keep track of loots or sombiez-
>>> and if you keep it turned off, you risk getting cornered,
>>> panicking, and killed because you forget you can't swing it
>>> without hitting that T first.
>>> I'm just frustrated that I longed for a chainsaw, and then
>>> now it's here, I don't find it useful at all cause all it
>>> seems to do is break lol.
>>
>>
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