Re: [Audyssey] Swamp: Weapon Modifications

2011-11-07 Thread Christopher Bartlett
for everything. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Monday, November 07, 2011 1:33 AM To: Gamers Discussion list Subject: [Audyssey] Swamp: Weapon Modifications Greetings. Point 1

Re: [Audyssey] Swamp: Weapon Modifications

2011-11-07 Thread Darren Duff
Nah. I think if you have it then you should be able to use it... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Monday, November 07, 2011 1:33 AM To: Gamers Discussion list Subject: [Audyssey] Swamp: Weapon Modifications

Re: [Audyssey] Swamp: Weapon Modifications

2011-11-07 Thread Jeremy Kaldobsky
The encumbrance factor is a very nice idea. I am giving that a lot of thought. Because the Safe zone will eventually allow you to drop off or pick up weapons, it would give people the choice to set out with only some of their weapons so as not to slow themselves down. Hmm, I see the

Re: [Audyssey] Swamp: Weapon Modifications

2011-11-07 Thread Dakotah Rickard
I do rather like incumbrance, so long as there's not a capitalist style factor on rep points. What I mean by that is that in some games, once you sell something, it costs more to get it back. If incumbrance is a big deal, then it would be kind of crappy to need to buy ammo you could have already

[Audyssey] Swamp: Weapon Modifications

2011-11-06 Thread Kai
Greetings. Point 1: a graduated weapons system. In order to use the MP5, you must make X amount of kills (25?) with the pistol. In order to use the Assault rifle, you must make x amount of kills with the hunting rifle (20?). In order to use the sniper's rifle, you must make x amount of one-shot