for everything.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Monday, November 07, 2011 1:33 AM
To: Gamers Discussion list
Subject: [Audyssey] Swamp: Weapon Modifications
Greetings.
Point 1
Nah. I think if you have it then you should be able to use it...
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Monday, November 07, 2011 1:33 AM
To: Gamers Discussion list
Subject: [Audyssey] Swamp: Weapon Modifications
The encumbrance factor is a very nice idea. I am giving that a lot of thought.
Because the Safe zone will eventually allow you to drop off or pick up
weapons, it would give people the choice to set out with only some of their
weapons so as not to slow themselves down.
Hmm, I see the
I do rather like incumbrance, so long as there's not a capitalist
style factor on rep points. What I mean by that is that in some games,
once you sell something, it costs more to get it back. If incumbrance
is a big deal, then it would be kind of crappy to need to buy ammo you
could have already
Greetings.
Point 1: a graduated weapons system. In order to use the MP5, you must make X
amount of kills (25?) with the pistol.
In order to use the Assault rifle, you must make x amount of kills with the
hunting rifle (20?).
In order to use the sniper's rifle, you must make x amount of one-shot