Re: [Audyssey] Swamp: Weapon Modifications
Hmm, I see the direction you're going in and I think I get it. I would find those particular ideas very gamey and they would detract from the realism that makes the game spooky and interesting. On the other hand, I see the need to make the lesser weapons, pistol, hunting rifle and standard shotgun worth using in certain situations. I personally love using the silenced pistol, as I enjoy ninja-ing around and sneaking up on the zombies. A simpler and less artificial way of doing this would be to decrease the number of weapon drops, while adding in the ability to drop off weapons in the safe zone or other places for other characters. I'd also add an encumbrance factor, i.e. if you're overloaded with weapons and ammunition, you slow down in movement and rattle when you move, decreasing stealth. The proposed sniper rifle and machine gun should both require immobility and a lengthy setup process to limber and unlimber the weapons. Perhaps you have to use the reload key to set up and arm the weapon from movement, and a different key to fold up and carry the weapon. Both these weapons would have a high encumbrance value. If you add in the possibility of the automatic weapons jamming, all of a sudden the old reliable shotgun and hunting rifle gain some worth as they would be much less prone to malfunction. Clearing a jam should require a fair amount of time and cannot be done on the run. I think these suggestions would balance the weapons a bit better, leaving a niche for everything. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Monday, November 07, 2011 1:33 AM To: Gamers Discussion list Subject: [Audyssey] Swamp: Weapon Modifications Greetings. Point 1: a graduated weapons system. In order to use the MP5, you must make X amount of kills (25?) with the pistol. In order to use the Assault rifle, you must make x amount of kills with the hunting rifle (20?). In order to use the sniper's rifle, you must make x amount of one-shot kills with the hunting rifle (20?). And so on and so forth. the rationale is that the higher weapons require more skill, particularly the automatic weapons with their kickback. Point 2: I notice that the hunting rifle fires rather quickly for what it is. Perhaps it could be delayed a bit more? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: Weapon Modifications
Nah. I think if you have it then you should be able to use it... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Monday, November 07, 2011 1:33 AM To: Gamers Discussion list Subject: [Audyssey] Swamp: Weapon Modifications Greetings. Point 1: a graduated weapons system. In order to use the MP5, you must make X amount of kills (25?) with the pistol. In order to use the Assault rifle, you must make x amount of kills with the hunting rifle (20?). In order to use the sniper's rifle, you must make x amount of one-shot kills with the hunting rifle (20?). And so on and so forth. the rationale is that the higher weapons require more skill, particularly the automatic weapons with their kickback. Point 2: I notice that the hunting rifle fires rather quickly for what it is. Perhaps it could be delayed a bit more? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6606 (2006) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6607 (2007) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6607 (2007) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: Weapon Modifications
The encumbrance factor is a very nice idea. I am giving that a lot of thought. Because the Safe zone will eventually allow you to drop off or pick up weapons, it would give people the choice to set out with only some of their weapons so as not to slow themselves down. Hmm, I see the direction you're going in and I think I get it. I would find those particular ideas very gamey and they would detract from the realism that makes the game spooky and interesting. On the other hand, I see the need to make the lesser weapons, pistol, hunting rifle and standard shotgun worth using in certain situations. I personally love using the silenced pistol, as I enjoy ninja-ing around and sneaking up on the zombies. A simpler and less artificial way of doing this would be to decrease the number of weapon drops, while adding in the ability to drop off weapons in the safe zone or other places for other characters. I'd also add an encumbrance factor, i.e. if you're overloaded with weapons and ammunition, you slow down in movement and rattle when you move, decreasing stealth. The proposed sniper rifle and machine gun should both require immobility and a lengthy setup process to limber and unlimber the weapons. Perhaps you have to use the reload key to set up and arm the weapon from movement, and a different key to fold up and carry the weapon. Both these weapons would have a high encumbrance value. If you add in the possibility of the automatic weapons jamming, all of a sudden the old reliable shotgun and hunting rifle gain some worth as they would be much less prone to malfunction. Clearing a jam should require a fair amount of time and cannot be done on the run. I think these suggestions would balance the weapons a bit better, leaving a niche for everything. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: Weapon Modifications
I do rather like incumbrance, so long as there's not a capitalist style factor on rep points. What I mean by that is that in some games, once you sell something, it costs more to get it back. If incumbrance is a big deal, then it would be kind of crappy to need to buy ammo you could have already had at a higher price than when you sell it. However, if you did add experience to the game, it'd make for another thing you could increase per level and with training. I also like the idea of a set up key for the bigger stuff, but I don't see it working so well given the other weapons. Instead, I suggest the hunting rifle be left alone, as some can fire them that quickly and that the more powerful sniper rifle be given a rather long delay, with the machinegun given a long reload time, to make up for the advantages. Signd: Dakotah Rickard On 11/7/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: The encumbrance factor is a very nice idea. I am giving that a lot of thought. Because the Safe zone will eventually allow you to drop off or pick up weapons, it would give people the choice to set out with only some of their weapons so as not to slow themselves down. Hmm, I see the direction you're going in and I think I get it. I would find those particular ideas very gamey and they would detract from the realism that makes the game spooky and interesting. On the other hand, I see the need to make the lesser weapons, pistol, hunting rifle and standard shotgun worth using in certain situations. I personally love using the silenced pistol, as I enjoy ninja-ing around and sneaking up on the zombies. A simpler and less artificial way of doing this would be to decrease the number of weapon drops, while adding in the ability to drop off weapons in the safe zone or other places for other characters. I'd also add an encumbrance factor, i.e. if you're overloaded with weapons and ammunition, you slow down in movement and rattle when you move, decreasing stealth. The proposed sniper rifle and machine gun should both require immobility and a lengthy setup process to limber and unlimber the weapons. Perhaps you have to use the reload key to set up and arm the weapon from movement, and a different key to fold up and carry the weapon. Both these weapons would have a high encumbrance value. If you add in the possibility of the automatic weapons jamming, all of a sudden the old reliable shotgun and hunting rifle gain some worth as they would be much less prone to malfunction. Clearing a jam should require a fair amount of time and cannot be done on the run. I think these suggestions would balance the weapons a bit better, leaving a niche for everything. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp: Weapon Modifications
Greetings. Point 1: a graduated weapons system. In order to use the MP5, you must make X amount of kills (25?) with the pistol. In order to use the Assault rifle, you must make x amount of kills with the hunting rifle (20?). In order to use the sniper's rifle, you must make x amount of one-shot kills with the hunting rifle (20?). And so on and so forth. the rationale is that the higher weapons require more skill, particularly the automatic weapons with their kickback. Point 2: I notice that the hunting rifle fires rather quickly for what it is. Perhaps it could be delayed a bit more? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.