Re: [Audyssey] Tempest was Centipede.

2007-01-19 Thread Phil Vlasak
be represented by the volume of their sounds, starting out very low and getting louder as they got closer. Phil - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 19, 2007 12:27 AM Subject: Re: [Audyssey] Tempest

Re: [Audyssey] Tempest was Centipede.

2007-01-19 Thread Thomas Ward
Hi Ron, Quote though would it effectively translate into an audio game? It was rather visual. End quote I certainly think it would be possible. Extremely tricky since we are talking sound only, but if the dev put allot effort in to 3D audio, wall sensors, and perhaps navigation keys it could

[Audyssey] Tempest was Centipede.

2007-01-18 Thread Thomas Ward
Hi all, This message was over quota, but I cut out the responce and pasted it here as I thought it was interesting. Sylvester Thomas wrote: Hi Dean! Well Tempest is a game by Atari from 1980 and It was the first game to use a technology called vector graphics. It was even in color. Game

Re: [Audyssey] Tempest was Centipede.

2007-01-18 Thread Cara Quinn
Ah I missed replying to this one. Ah, what he said! The game absolutely rocks and is one of my all time favs if not my fav altogether! smile One of the things I also liked about it was that it's screen was fairly large and very crisp visually to look at. everything stood out very well

Re: [Audyssey] Tempest was Centipede.

2007-01-18 Thread Dark
such as Torrent. Any ideas anyone? Beware the Grue! Dark. - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 19, 2007 7:01 AM Subject: Re: [Audyssey] Tempest was Centipede. Ah I missed replying to this one. Ah, what he