be represented by the volume of their sounds, starting
out very low and getting louder as they got closer.
Phil
- Original Message -
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 19, 2007 12:27 AM
Subject: Re: [Audyssey] Tempest
Hi Ron,
Quote
though would it effectively translate into an audio
game? It was rather visual.
End quote
I certainly think it would be possible. Extremely tricky since we are
talking sound only, but if the dev put allot effort in to 3D audio, wall
sensors, and perhaps navigation keys it could
Hi all,
This message was over quota, but I cut out the responce and pasted it
here as I thought it was interesting.
Sylvester Thomas wrote:
Hi Dean! Well Tempest is a game by Atari from 1980 and It was the
first game to
use a technology called vector graphics. It was even in color. Game
Ah I missed replying to this one. Ah, what he said! The game
absolutely rocks and is one of my all time favs if not my fav
altogether! smile One of the things I also liked about it was that it's
screen was fairly large and very crisp visually to look at. everything
stood out very well
such as Torrent.
Any ideas anyone?
Beware the Grue!
Dark.
- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 19, 2007 7:01 AM
Subject: Re: [Audyssey] Tempest was Centipede.
Ah I missed replying to this one. Ah, what he