Re: [Audyssey] game complexity was, General Gaming Info

2011-07-30 Thread dark
Hi Tom. As an interesting fact, the later game packmania on the pc actually had some of the features of the audio version. Everything was much larger and in isometric view, so you couldn't see the hole maze, in fact you only just saw packman and the tunnels around in four directions (you cou

Re: [Audyssey] game complexity was, General Gaming Info

2011-07-30 Thread Thomas Ward
Hi, Right. Classic Packman and Packman Talks are different from a strategy and reflex point of view. As Dark has pointed out in the classic 1982 Packman game and modern remakes you see the entire level as a whole. That gives you something of an advantage being able to see where all the ghosts are

Re: [Audyssey] game complexity was, General Gaming Info

2011-07-30 Thread dark
Hi haiden. Yes, in the original packman you can see all the maze and get an overview of what the ghosts are doing. This turns it much more into a game of reflex and avoidance, eg trying to stay away from the areas where ghosts are, or nipping in quickly to get dots from another direction.

Re: [Audyssey] game complexity was, General Gaming Info

2011-07-29 Thread Hayden Presley
have your dot decector on or just search to find all the dots. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, July 29, 2011 7:34 PM To: Gamers Discussion list Subject: [Audyssey] game complexit

[Audyssey] game complexity was, General Gaming Info

2011-07-29 Thread dark
Hi jeremy. You are indeed correct in terms of games like castaways and time of conflict, however games where the player has a single viewpoint but where the environment or mode of the game are themselves complex are quite another story. lone wolf is probably the best example. you control a