Hi Tom.
As an interesting fact, the later game packmania on the pc actually had some
of the features of the audio version.
Everything was much larger and in isometric view, so you couldn't see the
hole maze, in fact you only just saw packman and the tunnels around in four
directions (you cou
Hi,
Right. Classic Packman and Packman Talks are different from a strategy
and reflex point of view.
As Dark has pointed out in the classic 1982 Packman game and modern
remakes you see the entire level as a whole. That gives you something
of an advantage being able to see where all the ghosts are
Hi haiden.
Yes, in the original packman you can see all the maze and get an overview of
what the ghosts are doing.
This turns it much more into a game of reflex and avoidance, eg trying to
stay away from the areas where ghosts are, or nipping in quickly to get dots
from another direction.
have your dot decector
on or just search to find all the dots.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, July 29, 2011 7:34 PM
To: Gamers Discussion list
Subject: [Audyssey] game complexit
Hi jeremy.
You are indeed correct in terms of games like castaways and time of
conflict, however games where the player has a single viewpoint but where
the environment or mode of the game are themselves complex are quite
another story.
lone wolf is probably the best example.
you control a