Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2.

2010-11-20 Thread Thomas Ward
> Sent: Saturday, November 20, 2010 8:30 AM > Subject: Re: [Audyssey] game difficulties was Re: best side > scroller? -Re:Q9version 1.2. > > >> Maybe somehow you could remove the ledges on higher difficulty levels? --- Gamers mailing list __ Gamers@audyssey.org If you want to le

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2.

2010-11-20 Thread Ben
course -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: 20 November 2010 09:00 To: Gamers Discussion list Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2. Hi Ben, That

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2.

2010-11-20 Thread Muhammed Deniz
Hi Ben, That would take away the challenge. But if your saying for firepits, then on the higher levels, yeah. But not the casoms. - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Saturday, November 20, 2010 8:30 AM Subject: Re: [Audy

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2.

2010-11-20 Thread Muhammed Deniz
It is easy. It isn't difikult. It just takes practice to beat it. Even the first I time I played mota it was hard. - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Saturday, November 20, 2010 8:30 AM Subject: Re: [Audyssey]

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread Charles Rivard
"Gamers Discussion list" Sent: Thursday, November 04, 2010 11:08 AM Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2. Hi Thomas, If you rounded off the floating point value to a tenth of a meter you would only need to record 9 new sound files. The