Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-22 Thread Thomas Ward
Hi Dark,

Yeah, I know. Tolkien invested a lot of his life to building up the
history, languages, and myths for his books which is one reason they
are so good. Few authors devote that much effort for their work and
are far less developed in scope. This is why it is difficult for a
game developer with a casual interest to just write a game set in
Middle Earth because he or she needs to know as much about the world,
its history, languages, cosmology, and myths as the fans do.

As you yourself pointed out we aren't just talking about changes in a
universe created for TV, but the changes in a historical record that
is very detailed and precise. Only a person very educated in that
historical record should write the back story for that game and create
believable characters for that type of universe. Anyone else is going
to make mistakes that will not appeal to the fans.

For instance, as someone who has only read the books a couple of times
and watched the movies once or twice it totally escaped me that the
reason Frodo and Sam managed to make it to Mount Doom successfully and
destroy the ring was because Sauron was under the mistaken belief that
anyone who found it would use it not destroy it. When you pointed out
I see clearly the reasons why and can recall the books saying as much,
but I wasn't paying that close attention to it to be honest. It was
just casual reading at the time, and I might have made a mistake like
Peter Jackson did as a result.

Cheers!



On 4/21/13, dark d...@xgam.org wrote:
 Hi tom.

 I do take your point, and it is certainly true in terms of Doctor who and
 starwars I've seen a lot of things slide and it is also true I can enjoy a
 game as a game just as well as the next person. one intrinsic problem in
 lotr however, is that you are dealing with something far more serious when
 messing around with the history and plot than you are with most other
 series.

 tolkien spent literally his entire life working on the languages, history,
 cosmology and myths of middle earth, so completely that there is year and
 date info for every event in the books, (and many that are not), and much of

 the events fall very much into this pattern.

 to take one example, there is a scene in the two towers film in which Frodo

 and sam are dragged to osgiliath by Faramir where they witness a battle with

 the nazgul. Even if we overlook the fact that Faramir's character from a
 purely literary perspective got a complete reversal in the film, during this

 battle Frodo drops the ring and it's revealed to a Nazgul who then flies
 off.

 The chief purpose of Frodo's errand in the book and the reason it succeeded

 is that Sauron would assume that if anyone found the ring, they would
 naturally wish (as he would in their place), to use it against him, and not

 to destroy it. Thus, all of Sauron's efforts were based on crushing Gondor
 and the west before anyone could find the ring and with it's power challenge

 him, which was precisely why two hobbits crawling into Mordor to the very
 heart of his own land, seaking not to wield the ring but to destroy it is
 something he missed.

 yet, in the film we see one of Sauron's chief servants, (which he has mental

 communication with), see the one thing he needs to conquer the entire world,

 very lightly defended, in the hands of a hobbit on the outskirts of his
 land,  indeed he already had a huge army massing at Minas morgul which
 was perhaps 20 miles from osgilliath. yet, we see Sauron in the film
 literally not acknolidging this fact, and carrying on with his attacks
 regardless.

 this scene in the film Peter jackson obviously put in for visual appeal, and

 to have a face off betwene frodo and the Nazgul, however he in no way
 considdered the more serious historysurrounding it.

 There are some great articals on this (which are very fair), on the
 encyclopedia of Arda website.http://www.glyphweb.com/arda/

 This is why Tolkien fan's in particular have such a thing about Cannon,
 since your not just talking about changes in a universe created for tv, but

 changes in a full and complete historical reccord.

 As another example, and one related to games, you mentioned including
 gandalf in a game. The problem is however, Gandalf is actually a being of
 the same order and magnitude as Sauron himself, a Maia. While he chooses not

 to exercise his power much of the time, it is really only beings of the same

 order as himself that could present a problem, one reason why he tells even

 Arragorn, probably one of the finest warriors in middle earth (not to
 mention Boromir, Gimly and legolas), this is a foe beyond any of you when

 he confronts the Balrog.

 suppose however you made a game in which Gandalf was the same rank as other

 characters, had a standard energy meater and could be ko'd by an orc just as

 easily as a mortal. Without knowing Gandalf's background (only hinted at in

 Lotr, though fully explained in the Silmarillion), you might assume he 

Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-22 Thread Bryan Peterson

The sad part is Jackson knew perfectly well.



But thou must!
-Original Message- 
From: Thomas Ward

Sent: Monday, April 22, 2013 1:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] lord of the rings game thought - Re: Children's 
Games was Audyssey Format


Hi Dark,

Yeah, I know. Tolkien invested a lot of his life to building up the
history, languages, and myths for his books which is one reason they
are so good. Few authors devote that much effort for their work and
are far less developed in scope. This is why it is difficult for a
game developer with a casual interest to just write a game set in
Middle Earth because he or she needs to know as much about the world,
its history, languages, cosmology, and myths as the fans do.

As you yourself pointed out we aren't just talking about changes in a
universe created for TV, but the changes in a historical record that
is very detailed and precise. Only a person very educated in that
historical record should write the back story for that game and create
believable characters for that type of universe. Anyone else is going
to make mistakes that will not appeal to the fans.

For instance, as someone who has only read the books a couple of times
and watched the movies once or twice it totally escaped me that the
reason Frodo and Sam managed to make it to Mount Doom successfully and
destroy the ring was because Sauron was under the mistaken belief that
anyone who found it would use it not destroy it. When you pointed out
I see clearly the reasons why and can recall the books saying as much,
but I wasn't paying that close attention to it to be honest. It was
just casual reading at the time, and I might have made a mistake like
Peter Jackson did as a result.

Cheers!



On 4/21/13, dark d...@xgam.org wrote:

Hi tom.

I do take your point, and it is certainly true in terms of Doctor who and
starwars I've seen a lot of things slide and it is also true I can enjoy a
game as a game just as well as the next person. one intrinsic problem in
lotr however, is that you are dealing with something far more serious when
messing around with the history and plot than you are with most other
series.

tolkien spent literally his entire life working on the languages, history,
cosmology and myths of middle earth, so completely that there is year and
date info for every event in the books, (and many that are not), and much 
of


the events fall very much into this pattern.

to take one example, there is a scene in the two towers film in which 
Frodo


and sam are dragged to osgiliath by Faramir where they witness a battle 
with


the nazgul. Even if we overlook the fact that Faramir's character from a
purely literary perspective got a complete reversal in the film, during 
this


battle Frodo drops the ring and it's revealed to a Nazgul who then flies
off.

The chief purpose of Frodo's errand in the book and the reason it 
succeeded


is that Sauron would assume that if anyone found the ring, they would
naturally wish (as he would in their place), to use it against him, and 
not


to destroy it. Thus, all of Sauron's efforts were based on crushing Gondor
and the west before anyone could find the ring and with it's power 
challenge


him, which was precisely why two hobbits crawling into Mordor to the very
heart of his own land, seaking not to wield the ring but to destroy it is
something he missed.

yet, in the film we see one of Sauron's chief servants, (which he has 
mental


communication with), see the one thing he needs to conquer the entire 
world,


very lightly defended, in the hands of a hobbit on the outskirts of his
land,  indeed he already had a huge army massing at Minas morgul which
was perhaps 20 miles from osgilliath. yet, we see Sauron in the film
literally not acknolidging this fact, and carrying on with his attacks
regardless.

this scene in the film Peter jackson obviously put in for visual appeal, 
and


to have a face off betwene frodo and the Nazgul, however he in no way
considdered the more serious historysurrounding it.

There are some great articals on this (which are very fair), on the
encyclopedia of Arda website.http://www.glyphweb.com/arda/

This is why Tolkien fan's in particular have such a thing about Cannon,
since your not just talking about changes in a universe created for tv, 
but


changes in a full and complete historical reccord.

As another example, and one related to games, you mentioned including
gandalf in a game. The problem is however, Gandalf is actually a being of
the same order and magnitude as Sauron himself, a Maia. While he chooses 
not


to exercise his power much of the time, it is really only beings of the 
same


order as himself that could present a problem, one reason why he tells 
even


Arragorn, probably one of the finest warriors in middle earth (not to
mention Boromir, Gimly and legolas), this is a foe beyond any of you 
when


he confronts the Balrog.

suppose however you made a game in which Gandalf

Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-22 Thread dark

Hi Tom.

I'd actually recommend looking at the articals on the encyyclopedia of arda 
site as I said, since they're really well written, intended for people like 
yourself who are casual fans, and yet highlight some of the differences 
betwene the films and books, and which differences cause major and severe 
problems with the history of Middle earth, and which they think are simply 
amusing, all while acknolidging Peter Jackson's achievement in creating such 
great films.


As I said, I'm fairly certain a decent Lotr game could! be made, much as Tom 
zuchowski did with Thror's ring (I know I've mentioned this Eamon game a lot 
but I really enjoyed it), just so long as the history and such are treated 
fairly.


The really major issue is that Lotr isn't a fantasy as we would think of 
fantasy today. it the case that tolkien wrote a book, then expanded the 
background. Rather, he spent his entire life working out a full and complete 
history, language and set of myths, and in that history wrote what were 
essentially a number of Historical novels. Therefore, just as say a second 
world war novel needs to get the history of the war accurate, since the 
events of the war exist outside those of the novel, the same is true of 
tolkien.


suppose for instance you were to make a side scroller called the invasion of 
berlin, in which you played a soldier of the allied forces tasked with 
invading the German capital, finally infiltrating Hitlers' heavily armoured 
castle and killing hitler.


this is a perfectly acceptable plot for a random war game or a fantasy spy 
game, but of course we know Berlin was never invaded and that no such lone 
mission to assassinate hitler happened. If we are to create an actual game 
based on the second world war, it needs to be true to the events of that 
time.


ditto with lotr.

that being said, as David Greenwood's battle of britain map shows, it is! 
actually possible to create a game that does justice to the second world 
war's historical background, and I feel the same about lotr.


Equally, I will say that while I am a purist about lotr history, I am not 
inflexible. I knew for instance the film would have to miss out bits of the 
book, heck, my favourite adaptation of lotr, the 1986 bbc radio play does, 
simply because it is a huge book with a lot of contrast, and in the same way 
a game would have to bend a little. it's just however a matter of being 
respectful to the source history rather than trampling all over it. This is 
why my favourite of the lotr films is still the first, since that was the 
one in which Jackson deviated the least from the book, and even though he 
did! eature digressions none caused as much historical shenanigans as in his 
last two films.


interestingly enough, I think the same about the first hobbit film,   
though I am rather concerned where the next two will go, though that is of 
course not a topic it'd be good to discuss on list.


Beware the Grue!

Dark. 



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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-21 Thread dark

Hi Tom.

As regards cannon this is unfortunately true. Much as I enjoy the super 
starwars trilogy of games on the Snes, it is unfortunately truet hat a lot 
of liberties were taken.


for example, the first level sees you playing as Luke sky walker wandering 
through the dune sea of tatueen blowing up beasties with a lazer, and 
finishing by fighting a worm boss who comes out from under the sand. You 
then meet C3po who tells you r2 has been captured by the jawas, and you need 
to rescue him from the sand crawler. This makes for two rather fun levels, 
running around the sand crawler blowing up jawas, (including some very nasty 
lava beasts, and don't ask me why! lava is in the sand crawler), then you 
rescue r2 and have a couple more levels of mountainus terrain fighting off 
banters until you get to obywan.


the games pretty much progress like that, inserting extra action levels in 
the film's plot where there were none, and while some of these are cool, 
such as ascending a large mechanical tower in the death star as Luke to 
reach vader and palpatine, where the designers got the idea from i don't 
know. Then againn, entering the unlock cheat to take on vader and palpatine 
as wicket the E wock with his cross bow (which is actually really powerful), 
is just plane fun, particularly because wickit is so small the emperor's 
lightning always misses :D.


Getting back to cannon, startrek being an episodic voyage is indeed usefull 
for sticking in other adventures with the main cast which is obviously an 
advantage of a tv series format such as startrek that doesn't occur with 
such a well put together story as lotr, since after all tolkien himself 
didn't considder that he was writing fantasy in the way we would think of 
fantasy, he saw himself as writing history,  just history that happened 
not to be true, which is why lotr in particular is very hard to mess with 
without getting people like myself up in arms, (some of the changes in the 
lotr films, much as I did enjoy them made me want to give old jackson a 
right good punch up the hootter).


Of course, I admit that for Lotr am a purist, and for most people changes 
wouldn't matter half as much as they do to me, still I'd personally much 
prefer a game set! in the world of middle earth than one which directly 
retold the story of the main characters. After all with close to 18 thousand 
years of history there is lots of room to set advetures and conquests. heck, 
since the details he gives in the Silmarillion are fairly sparce, a game set 
around one of those legends would be quite expandable too.


Beware the Grue!

dark. 



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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-21 Thread Thomas Ward
Hi Dark,

Well, not everyone is a purest, and that is another issue to consider
when writing games. Some customers are not going to care about cannon
or be a die-hard purest just as long as they can play their favorite
character. Others such as yourself get upset if a game developer or a
producer like Peter Jackson tinkers with the story too much. I myself
am not really a LOTR purest, am a casual fan, so I really don't get
too worked up over the changes in the Peter Jackson films. Certainly
not enough to give him a punch up the hooter as you say.

The issue is that die-hard fans tend to be purest's and casual fans
aren't. Regardless if it is Lord of the Rings, Star Trek, Star Wars,
or Harry Potter there are always going to be a certain amount of
customers who will want the game developer to remain true to the
cannon and known history and those who say bugger the cannon and
history and do your own thing. The community can't have it both ways
and a developer has to use his or her personal judgment which way to
go.

For example, a few weeks ago you and I were talking about my wrestling
game. I was more or less writing this game from the perspective of a
WWE fan for WWE fans who like Randy Orton, Big Show, Dolph Ziggler,
John Cena, and all the rest of the WWE roster. You and a couple of
others suggested being able to make up your own wrestler and career
mode independent of the existing superstars. You see it more as a game
where I see it as a chance to recreate favorite matches, feuds, and
invent some on my own.

Case in point. One of my favorite divas is Trish Stratus. She retired
from professional wrestling in 2006, is married, and at this years
hall of fame induction ceremony announced to the world she is
expecting her first child. As a fan of hers I hate to see her go into
retirement and hang up her wrestling gear for the life as a wife and
mother, but she did. An all star  game allows me to continue her
career beyond 2006 and pit her in feuds with Maryse, Michelle McCool,
Layla, and various other divas who have come and gone since Trish
Stratus retired. That's coming from the point of view of a fan and
wrestling purest, and not a casual fan who only sees it as just a
game.

Same idea applies to Lord of the Rings. You are a really big fan of
the Tolkien books and probably know the history a lot better than I
do. I've only read the books two or three times in my life, am
familiar with them, but not enough to get bent out of shape if Peter
Jackson or someone takes a few liberties over the cannon. I am at best
just a casual fan of the books, and I will freely admit fantasy has
never been my forte anyway. I've always considered myself a science
fiction oriented person and spent most of my time watching shows or
reading books like Battlestar Galactica, Star Trek, Star Wars, Babylon
5, Star Gate, etc as that is where my interests lie. Reading books set
in mediaeval type settings with wizards, dwarves, trolls, goblins, etc
is for me very casual at best anyway. So there is obviously a
difference in perspective between a casual fan like myself and a
serious Tolkien fan.

That is why if I created a Mines of Moria game and used say Gandalf to
fight his way through 10 levels of orcs, goblins, and trolls I'd just
see it as a game loosely based on LOTR. A purest would scream that
didn't happen in the books, and we need to use a different character
and different story for the Mines of Moria. Make sense?

Cheers!

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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-21 Thread dark

Hi tom.

I do take your point, and it is certainly true in terms of Doctor who and 
starwars I've seen a lot of things slide and it is also true I can enjoy a 
game as a game just as well as the next person. one intrinsic problem in 
lotr however, is that you are dealing with something far more serious when 
messing around with the history and plot than you are with most other 
series.


tolkien spent literally his entire life working on the languages, history, 
cosmology and myths of middle earth, so completely that there is year and 
date info for every event in the books, (and many that are not), and much of 
the events fall very much into this pattern.


to take one example, there is a scene in the two towers film in which Frodo 
and sam are dragged to osgiliath by Faramir where they witness a battle with 
the nazgul. Even if we overlook the fact that Faramir's character from a 
purely literary perspective got a complete reversal in the film, during this 
battle Frodo drops the ring and it's revealed to a Nazgul who then flies 
off.


The chief purpose of Frodo's errand in the book and the reason it succeeded 
is that Sauron would assume that if anyone found the ring, they would 
naturally wish (as he would in their place), to use it against him, and not 
to destroy it. Thus, all of Sauron's efforts were based on crushing Gondor 
and the west before anyone could find the ring and with it's power challenge 
him, which was precisely why two hobbits crawling into Mordor to the very 
heart of his own land, seaking not to wield the ring but to destroy it is 
something he missed.


yet, in the film we see one of Sauron's chief servants, (which he has mental 
communication with), see the one thing he needs to conquer the entire world, 
very lightly defended, in the hands of a hobbit on the outskirts of his 
land,  indeed he already had a huge army massing at Minas morgul which 
was perhaps 20 miles from osgilliath. yet, we see Sauron in the film 
literally not acknolidging this fact, and carrying on with his attacks 
regardless.


this scene in the film Peter jackson obviously put in for visual appeal, and 
to have a face off betwene frodo and the Nazgul, however he in no way 
considdered the more serious historysurrounding it.


There are some great articals on this (which are very fair), on the 
encyclopedia of Arda website.http://www.glyphweb.com/arda/


This is why Tolkien fan's in particular have such a thing about Cannon, 
since your not just talking about changes in a universe created for tv, but 
changes in a full and complete historical reccord.


As another example, and one related to games, you mentioned including 
gandalf in a game. The problem is however, Gandalf is actually a being of 
the same order and magnitude as Sauron himself, a Maia. While he chooses not 
to exercise his power much of the time, it is really only beings of the same 
order as himself that could present a problem, one reason why he tells even 
Arragorn, probably one of the finest warriors in middle earth (not to 
mention Boromir, Gimly and legolas), this is a foe beyond any of you when 
he confronts the Balrog.


suppose however you made a game in which Gandalf was the same rank as other 
characters, had a standard energy meater and could be ko'd by an orc just as 
easily as a mortal. Without knowing Gandalf's background (only hinted at in 
Lotr, though fully explained in the Silmarillion), you might assume he is a 
fairly standard old wizard of the DD glass cannon variety, which he is not 
by any stretch of the imagination.



As I said, I can accept a game as a game in many fields. I enjoy super 
starwars and it's sequals for what it is, but in lotr Cannon is a little 
more serious because! of this historical matter.


I'm not saying that I wouldn't enjoy say a side scroller where you could 
play as gandalf or the rest of the characters, just that for me, it would 
badly lose something, as much as for you a wee wrestling game would be more 
interesting than a generic one.


however, just as the wee wrestling situation is soluable by as I suggested, 
including info about the wrestlers to make it comprehensive to those who do 
not know such things, I do think a cannon lotr game is soluable too, 
provided you pick your subject and characters carefully.


for example, Arragorn legolas and gimly, along with the host of the dead 
rohirim make their way to the battle of pelenor fields. We don't learn much 
about this journey, only that they went through some caves haunted by 
ghosts, with Gimly experiencing some quite distinct fear, and that when they 
arived out they needed to ride to the mouths of Anduin and attack Sauron's 
allies from Unbar along with the host of the dead.


well again, this is a point when a side scroller could be set, first getting 
through the caves, perhaps confronting ghosts and undead, then heading to 
the river fighting orcs and other soldiers, and in Aragorn, legolas and 
gimly you have three 

Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread Thomas Ward
Hi Charles,

I suppose if done correctly, but I haven't known of a game developer
who has done the series justice yet. As has been mentioned on list all
or most of the mainstream Lord of the Rings live action games have
turned out to be junk for one reason or another. You either get the
combat centered games that simply go from one battle to another which
makes sense from an action game perspective but you lose the story
element that way. Other games try to fit too much into the game and
fail from trying to do too much in one game.

I think if I were going to do a Lord of the Rings action game I would
try and break it down into a series of games that only have one
setting and one objective which would be easier to code.

For example, I might create a side-scroller called, Lord of the
Rings: Escape From Moria, which would essentially take place at the
end of Fellowship of the Ring. You could pick one of the main
characters and your goal would be to escape from the Mines of Moria.
Along the way you might fight goblins and orcs, pick up torches to
light your way, and perhaps find discarded armor and weapons. That to
me seems like the only way to do a Lord of the Rings game and make it
simple enough for a single developer like myself to program it.
Of course, there are other Lord of the Rings games to consider. For
example, I have a collectible set of Lord of the Rings Monopoly , and
have created a board for Jim's Monopoly. However, there is a lot more
to the actual board game than the board itself such as special rules
for the ring, a special die for the Eye of Sauron, all of the chance
cards, etc that could be made into an electronic version. I think if
you and other people are interested I could create an accessible
version of my LOTR Monopoly and make it true to the board game
complete with chance cards, tokens, and special game rules.

Cheers!

On 4/19/13, Charles Rivard wee1s...@fidnet.com wrote:
 Not sure.  A side scroller, maybe even a 3 D one, would be interesting,
 especially when you get to Mordor.  Maybe something along the lines of Ark
 of Hope.

 --
 If guns kill people, writing implements cause grammatical and spelling
 errors!

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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread amanda burt

I think that would be excelent, I would be interested in that

Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, April 20, 2013 6:32 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] lord of the rings game thought - Re: Children's 
Games was Audyssey Format



Hi Charles,

I suppose if done correctly, but I haven't known of a game developer
who has done the series justice yet. As has been mentioned on list all
or most of the mainstream Lord of the Rings live action games have
turned out to be junk for one reason or another. You either get the
combat centered games that simply go from one battle to another which
makes sense from an action game perspective but you lose the story
element that way. Other games try to fit too much into the game and
fail from trying to do too much in one game.

I think if I were going to do a Lord of the Rings action game I would
try and break it down into a series of games that only have one
setting and one objective which would be easier to code.

For example, I might create a side-scroller called, Lord of the
Rings: Escape From Moria, which would essentially take place at the
end of Fellowship of the Ring. You could pick one of the main
characters and your goal would be to escape from the Mines of Moria.
Along the way you might fight goblins and orcs, pick up torches to
light your way, and perhaps find discarded armor and weapons. That to
me seems like the only way to do a Lord of the Rings game and make it
simple enough for a single developer like myself to program it.
Of course, there are other Lord of the Rings games to consider. For
example, I have a collectible set of Lord of the Rings Monopoly , and
have created a board for Jim's Monopoly. However, there is a lot more
to the actual board game than the board itself such as special rules
for the ring, a special die for the Eye of Sauron, all of the chance
cards, etc that could be made into an electronic version. I think if
you and other people are interested I could create an accessible
version of my LOTR Monopoly and make it true to the board game
complete with chance cards, tokens, and special game rules.

Cheers!

On 4/19/13, Charles Rivard wee1s...@fidnet.com wrote:

Not sure.  A side scroller, maybe even a 3 D one, would be interesting,
especially when you get to Mordor.  Maybe something along the lines of 
Ark

of Hope.

--
If guns kill people, writing implements cause grammatical and spelling
errors!


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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread Bryan Peterson
Yeah really. The Super Nintendo Lord of the Rings game was really nothing 
more tan a long series of fetch quests. First you had to go fetch Pippin 
from a wolf-infested plain after he tried to go fishing. Thhen you had to go 
find Sam's gaffer's glasses in order for Sam to oin you. And that was pretty 
much te whole game. You even had to find a series of six amulets in order to 
enter Rivendell, then a buch of gems to open the entrance to Moria. Needless 
to say, not very accurate. I do own the game but onl for its generally 
excellent soundtrack.




But thou must!
-Original Message- 
From: Thomas Ward

Sent: Saturday, April 20, 2013 11:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] lord of the rings game thought - Re: Children's 
Games was Audyssey Format


Hi Charles,

I suppose if done correctly, but I haven't known of a game developer
who has done the series justice yet. As has been mentioned on list all
or most of the mainstream Lord of the Rings live action games have
turned out to be junk for one reason or another. You either get the
combat centered games that simply go from one battle to another which
makes sense from an action game perspective but you lose the story
element that way. Other games try to fit too much into the game and
fail from trying to do too much in one game.

I think if I were going to do a Lord of the Rings action game I would
try and break it down into a series of games that only have one
setting and one objective which would be easier to code.

For example, I might create a side-scroller called, Lord of the
Rings: Escape From Moria, which would essentially take place at the
end of Fellowship of the Ring. You could pick one of the main
characters and your goal would be to escape from the Mines of Moria.
Along the way you might fight goblins and orcs, pick up torches to
light your way, and perhaps find discarded armor and weapons. That to
me seems like the only way to do a Lord of the Rings game and make it
simple enough for a single developer like myself to program it.
Of course, there are other Lord of the Rings games to consider. For
example, I have a collectible set of Lord of the Rings Monopoly , and
have created a board for Jim's Monopoly. However, there is a lot more
to the actual board game than the board itself such as special rules
for the ring, a special die for the Eye of Sauron, all of the chance
cards, etc that could be made into an electronic version. I think if
you and other people are interested I could create an accessible
version of my LOTR Monopoly and make it true to the board game
complete with chance cards, tokens, and special game rules.

Cheers!

On 4/19/13, Charles Rivard wee1s...@fidnet.com wrote:

Not sure.  A side scroller, maybe even a 3 D one, would be interesting,
especially when you get to Mordor.  Maybe something along the lines of Ark
of Hope.

--
If guns kill people, writing implements cause grammatical and spelling
errors!


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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread Mich
I would be interested in a side scroler lotr mines of moriea game. since 
that is my fave seen in the movie the seen with gandalf fighting the balrog. 
from Mich.
- Original Message - 
From: amanda burt aburt...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 20, 2013 1:36 PM
Subject: Re: [Audyssey] lord of the rings game thought - Re: Children's 
Games was Audyssey Format




I think that would be excelent, I would be interested in that

Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, April 20, 2013 6:32 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] lord of the rings game thought - Re: Children's 
Games was Audyssey Format



Hi Charles,

I suppose if done correctly, but I haven't known of a game developer
who has done the series justice yet. As has been mentioned on list all
or most of the mainstream Lord of the Rings live action games have
turned out to be junk for one reason or another. You either get the
combat centered games that simply go from one battle to another which
makes sense from an action game perspective but you lose the story
element that way. Other games try to fit too much into the game and
fail from trying to do too much in one game.

I think if I were going to do a Lord of the Rings action game I would
try and break it down into a series of games that only have one
setting and one objective which would be easier to code.

For example, I might create a side-scroller called, Lord of the
Rings: Escape From Moria, which would essentially take place at the
end of Fellowship of the Ring. You could pick one of the main
characters and your goal would be to escape from the Mines of Moria.
Along the way you might fight goblins and orcs, pick up torches to
light your way, and perhaps find discarded armor and weapons. That to
me seems like the only way to do a Lord of the Rings game and make it
simple enough for a single developer like myself to program it.
Of course, there are other Lord of the Rings games to consider. For
example, I have a collectible set of Lord of the Rings Monopoly , and
have created a board for Jim's Monopoly. However, there is a lot more
to the actual board game than the board itself such as special rules
for the ring, a special die for the Eye of Sauron, all of the chance
cards, etc that could be made into an electronic version. I think if
you and other people are interested I could create an accessible
version of my LOTR Monopoly and make it true to the board game
complete with chance cards, tokens, and special game rules.

Cheers!

On 4/19/13, Charles Rivard wee1s...@fidnet.com wrote:

Not sure.  A side scroller, maybe even a 3 D one, would be interesting,
especially when you get to Mordor.  Maybe something along the lines of 
Ark

of Hope.

--
If guns kill people, writing implements cause grammatical and spelling
errors!


---
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If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread Charles Rivard

Complete with Tolkeens?

--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 20, 2013 12:32 PM
Subject: Re: [Audyssey] lord of the rings game thought - Re: Children's 
Games was Audyssey Format




Hi Charles,

I suppose if done correctly, but I haven't known of a game developer
who has done the series justice yet. As has been mentioned on list all
or most of the mainstream Lord of the Rings live action games have
turned out to be junk for one reason or another. You either get the
combat centered games that simply go from one battle to another which
makes sense from an action game perspective but you lose the story
element that way. Other games try to fit too much into the game and
fail from trying to do too much in one game.

I think if I were going to do a Lord of the Rings action game I would
try and break it down into a series of games that only have one
setting and one objective which would be easier to code.

For example, I might create a side-scroller called, Lord of the
Rings: Escape From Moria, which would essentially take place at the
end of Fellowship of the Ring. You could pick one of the main
characters and your goal would be to escape from the Mines of Moria.
Along the way you might fight goblins and orcs, pick up torches to
light your way, and perhaps find discarded armor and weapons. That to
me seems like the only way to do a Lord of the Rings game and make it
simple enough for a single developer like myself to program it.
Of course, there are other Lord of the Rings games to consider. For
example, I have a collectible set of Lord of the Rings Monopoly , and
have created a board for Jim's Monopoly. However, there is a lot more
to the actual board game than the board itself such as special rules
for the ring, a special die for the Eye of Sauron, all of the chance
cards, etc that could be made into an electronic version. I think if
you and other people are interested I could create an accessible
version of my LOTR Monopoly and make it true to the board game
complete with chance cards, tokens, and special game rules.

Cheers!

On 4/19/13, Charles Rivard wee1s...@fidnet.com wrote:

Not sure.  A side scroller, maybe even a 3 D one, would be interesting,
especially when you get to Mordor.  Maybe something along the lines of 
Ark

of Hope.

--
If guns kill people, writing implements cause grammatical and spelling
errors!


---
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread Thomas Ward
Hi Charles,

Complete with what? I'm afraid I didn't quite get what you were asking.

If you mean complete with game tokens the answer would be yes. My LOTR
Monopoly set has a number of pieces of Gandolf, Aragorn, and all the
rest of the main characters so if I converted the game into an
electronic computer game you could pick any of the main tokens and
play using them. The chance cards and so forth would be adjusted to
match the actual LOTR game as well. Unlike Jim's Monopoly which is a
generic game engine mine would be specifically written to be in
keeping with the LOTR Monopoly set which is slightly different from
regular Monopoly.

To give you an example with regular Monopoly you buy houses and
hotels. In LOTR Monopoly you build towers and fortresses.  Instead of
a chance card saying assessed for road work pay $50 for each house
you own and $150 for each hotel a chance card might read attacked by
orcs. Pay 50 gold to repair each tower you own and 150 gold for each
fortress. Same idea, but definitely more specific to LOTR.

Interesting enough there is an extra token in LOTR Monopoly not found
in the standard Monopoly game. This is the ring itself. If put into
play every time the Eye of Sauron comes up the ring moves one space
towards Mount Doom. If the ring lands on Mount Doom the game
effectively ends and the person with the most amount wins the game
regardless if he or she has achieved monopoly. It is special rules
like this that Jim's Monopoly doesn't currently support, and i could
support it if I wrote a LOTR Monopoly game for the PC.

Cheers!

On 4/20/13, Charles Rivard wee1s...@fidnet.com wrote:
 Complete with Tolkeens?

 --
 If guns kill people, writing implements cause grammatical and spelling
 errors!

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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread Thomas Ward
Hi Bryan,

That's why I pointed out a game would do better to pick one aspect of
the books/movies such as the Mines of Moria or something else rather
than attempting to squeeze everything from Fellowship of the Ring to
Return of the King into one game. It can't sanely be done, and even if
a person tries they end up just sticking to battles rather than side
quests and such.

Cheers!

On 4/20/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 Yeah really. The Super Nintendo Lord of the Rings game was really nothing
 more tan a long series of fetch quests. First you had to go fetch Pippin
 from a wolf-infested plain after he tried to go fishing. Thhen you had to go

 find Sam's gaffer's glasses in order for Sam to oin you. And that was pretty

 much te whole game. You even had to find a series of six amulets in order to

 enter Rivendell, then a buch of gems to open the entrance to Moria. Needless

 to say, not very accurate. I do own the game but onl for its generally
 excellent soundtrack.



 But thou must!

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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread Bryan Peterson
Actually from what I recall the game War in Middle-Earth worked out qite 
well. My brother used to have it. Sure there were deviations but they 
obviously tried to stay faithful to the books. Then again I suppose that was 
more of a strategy game.




But thou must!
-Original Message- 
From: Thomas Ward

Sent: Saturday, April 20, 2013 12:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] lord of the rings game thought - Re: Children's 
Games was Audyssey Format


Hi Bryan,

That's why I pointed out a game would do better to pick one aspect of
the books/movies such as the Mines of Moria or something else rather
than attempting to squeeze everything from Fellowship of the Ring to
Return of the King into one game. It can't sanely be done, and even if
a person tries they end up just sticking to battles rather than side
quests and such.

Cheers!

On 4/20/13, Bryan Peterson bpeterson2...@cableone.net wrote:

Yeah really. The Super Nintendo Lord of the Rings game was really nothing
more tan a long series of fetch quests. First you had to go fetch Pippin
from a wolf-infested plain after he tried to go fishing. Thhen you had to 
go


find Sam's gaffer's glasses in order for Sam to oin you. And that was 
pretty


much te whole game. You even had to find a series of six amulets in order 
to


enter Rivendell, then a buch of gems to open the entrance to Moria. 
Needless


to say, not very accurate. I do own the game but onl for its generally
excellent soundtrack.



But thou must!


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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread Charles Rivard

I spelled the author's name wrong.  It was word play on tokens.

--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 20, 2013 1:23 PM
Subject: Re: [Audyssey] lord of the rings game thought - Re: Children's 
Games was Audyssey Format




Hi Charles,

Complete with what? I'm afraid I didn't quite get what you were asking.

If you mean complete with game tokens the answer would be yes. My LOTR
Monopoly set has a number of pieces of Gandolf, Aragorn, and all the
rest of the main characters so if I converted the game into an
electronic computer game you could pick any of the main tokens and
play using them. The chance cards and so forth would be adjusted to
match the actual LOTR game as well. Unlike Jim's Monopoly which is a
generic game engine mine would be specifically written to be in
keeping with the LOTR Monopoly set which is slightly different from
regular Monopoly.

To give you an example with regular Monopoly you buy houses and
hotels. In LOTR Monopoly you build towers and fortresses.  Instead of
a chance card saying assessed for road work pay $50 for each house
you own and $150 for each hotel a chance card might read attacked by
orcs. Pay 50 gold to repair each tower you own and 150 gold for each
fortress. Same idea, but definitely more specific to LOTR.

Interesting enough there is an extra token in LOTR Monopoly not found
in the standard Monopoly game. This is the ring itself. If put into
play every time the Eye of Sauron comes up the ring moves one space
towards Mount Doom. If the ring lands on Mount Doom the game
effectively ends and the person with the most amount wins the game
regardless if he or she has achieved monopoly. It is special rules
like this that Jim's Monopoly doesn't currently support, and i could
support it if I wrote a LOTR Monopoly game for the PC.

Cheers!

On 4/20/13, Charles Rivard wee1s...@fidnet.com wrote:

Complete with Tolkeens?

--
If guns kill people, writing implements cause grammatical and spelling
errors!


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If you have any questions or concerns regarding the management of the 
list,
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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread dark

Hi tom.

while I wouldn't say no to an escape from moria type of game, one of the 
intrinsic problems about such a game is that like peter jaxon, you'd really 
have to tinker with the population of moria and locations within it. For 
example, the journey is relatively unevently until the fellowship reach the 
chamber of mozabul, where they are attacked by a host of orcs and a cave 
troll. After this they go down many flgihts of stairs, get to the hall of 
fire, meet the balrog and cross the bridge and are then pretty much out.


this means if for instance you wanted a level of the characters fighting 
goblins while jumping across a river, or traversing a deep treasury full of 
precious items, much less encountering dragons and other enemies besides 
orcs, trolls and the balrog you'd have to alter things quite a bit.


This is one reason I so admire the eamon game Thror's ring, because it 
manages to stay true! to the descriptions of moria in lotr, but also departs 
from the beaten path into the depths of moria and shows you some quite 
unique things.


Myself, if I wanted to create a side scroller based on Tolkien, I'd probably 
do it in some section of middle earth where I have full control.


for example, if I wanted to set a game in Moria, rather than doing it with 
the fellowship, who's route is fairly strictly laid out by tolkien, I'd do 
it with Balin's doomed expedition. In the game you could play as either 
Balin, who would have the best ranged attacks, ori, who would be the 
strongest close range opponent, and Oin who would be an alrounder but would 
have the advantage of carrying his own light source (tolkien states in the 
hobbit Oin could make a light out of everything).


during the game, you'd first have to fight your way through Dimril dale and 
fight off orcs around the great gate, thus having levels set on the surface 
and partially in caves. You could then explore moria, finding it's deep 
treasuries, (tolkien does hint that the expendition found durin's axe), 
finding underground rivers, complex mazes and anything else a game designer 
would want being that we know the dwarves explored moria very thughrlyy.


In the end however you would find yourself in the chamber of reccords, 
fighting a great battle.


that is just one example, there are lots of others in Tolkien's world. For 
instance we never learnt about gandalf's first! trip to moria that he 
mentions in Lotr, or yet Arragorns, both of which could be interesting 
stories in themselves.


Getting out of moria, a game set among the campeignes of Gondor's forces 
along the banks of the anduin would be awsome I've always thought.


Beware the grue!

Dark. 



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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread Thomas Ward
Hi Dark,

True. However, I was merely throwing the Mines of Moria idea out there
as a case example of how the three books could be trimmed down to
something manageable by a single developer rather than an actual idea
for a LOTR game. For a real LOTR game I would probably do something
along the lines you mentioned like using some event not specifically
covered in the books such as Balin's doomed expedition where I am more
free to play with the storyline and characters. Any of the main
characters from the fellowship itself is already written history, and
anything I could do to create a game would require tampering with the
cannon, and I don't think any true fan of LOTR really wants me to do
that.

In fact, I would say I think all of the commercial LOTR games out
there are failures precisely for that very reason. The game designers
wanted to use all the characters from the fellowship and ended up
creating side quests and adventures beyond the scope of the original
three books which isn't as good as if they picked an event like
Balin's doomed expedition or when Gandalf left Bilbo and the dwarves
to travel Mirkwood on their own while he and the other wizards went to
fight Sauron. There are a number of potential quests in the LOTR books
and Hobbit that could be taken up by a game designer, but have not
simply because the commercial companies decided to base the game on
the main characters and did a bad job of it.

When it comes down to it this is a pretty general problem with basing
a game on any book or movie. There is a certain amount of cannon
around the main characters where there isn't any room to write new
quests or adventures for those characters without seriously altering
the history of that character or story. In something like LOTR the
history of the fellowship is known and a game developer has to follow
the history laid down by the original author. With something like Star
Trek its a lot more flexible because its assumed Picard, Riker, Troi,
Data, Warf, etc have adventures that are not covered by the weekly TV
show, and there you can write a game about those adventures. LOTR is
pretty much a closed history where Star Trek is an open ended story.
Big difference in terms of writing a game.

However, the best solution is to take the established universe be it
Star Trek, Star Wars, Lord of the Rings and create your own characters
and quests for that game world. In fact, Lucas Arts rarely ever uses
Han, Luke, Leia, Obi-Wan, etc in their Star Wars games for this
reason. Instead they have created their own characters like Kyle
Katern who was in Dark Forces, Jedi Knight, and Jedi Outcast as the
main character. They used Mara Jade in Mysteries of the Sith who was
pretty much an unknown character at that time. More recent games have
Master Shan and some of the other Jedi Masters from thousands of years
before Luke Skywalker was even born. All of this is to point out the
games are based on Star Wars but the games don't have to worry about
cannon or if the books conflict with this or that because the games
exist in their own cannon and history.

So if I were to write a game set in the Harry Potter universe I would
be better off creating a custom student at Hogwarts who just happens
to run into NPC characters like Ron, Harry, Jinnee, Hermione, etc
during his or her own adventures. This would allow me to write stories
not covered by J. K. Rowling while preserving the cannon. I think from
a purity perspective is the best solution.

Unfortunately, a lot of gamers probably want to play the main
characters which is why even though it breaks with cannon you get a
LOTR game with the main characters in it doing things like finding
Sam's gaffer's glasses in order to get him to join the Fellowship of
the Ring which is just dumb. Game developers aren't given much wiggle
room when it comes to cannon and main characters so stick side quests
into their games as filler between major battle scenes whatever, and
are something of a detraction from the over all game.

Cheers!

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[Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-19 Thread Charles Rivard
Not sure.  A side scroller, maybe even a 3 D one, would be interesting, 
especially when you get to Mordor.  Maybe something along the lines of Ark 
of Hope.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 18, 2013 11:09 PM
Subject: Re: [Audyssey] Children's Games was Audyssey Format



Hi Charles,


Interesting idea, but if not a roll playing game what kind of game
would your ideal Lord of the Rings game be. Would it be a
side-scroller, FPS, what?

Cheers!

On 4/18/13, Charles Rivard wee1s...@fidnet.com wrote:

I would also like to see accessible Lord of the Rings games that are not
role playing games.

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If guns kill people, writing implements cause grammatical and spelling


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