Re: [Audyssey] my thoughts-- Thomas Ward's development schedule
Thread deadlocks are my worst nightmare! :d. When TDV first started out a couple years ago sound loading would actually deadlock the game sometimes. Finding out where you're getting data chomping and race conditions is absolutely horrid, so I know how annoying your situation might be. I agree that the better you get the less mistakes you make but yes, computers do exactly what you tell them (even though we may have the convenience of .NET Framework, it's still advisable to clean up after yourself instead of waiting for the garbage collector) and forgetting to set one flag can cause a pretty nasty crash. I actually managed to get TDV to crash out with the standard crash dialog provided by Windows--and I thought .NET programs were supposed to give friendly messages. lol. It was an error in one of the dependencies I had written, I found out eventually. Once you get past the big ones though, it's such a relief isn't it? Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 04, 2009 10:42 PM Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule Hi Nick and all, Well, when it comes to the programming part obviously you get better, make less mistakes, the more you do it. The longer you've been programming the less bugs, mistakes, etc you will make from the beginning. However, this by no means a good developer doesn't make mistakes and create some rather interesting bugs on accident. I just found three of them in level 2 of MOTA tonight and had to fix them. They were miner things like one of the rope sounds wasn't playing because I assigned the sound object to the wrong room, when scanning one of the spike traps the game crashed because I forgot to assign a speech label to it, and stupid little mistakes like that. It happens and is to be expected from time to time. Thing is people forget or don't realize the kind of work that gos into debugging a game, because some bugs aren't as obvious as a rope sound object was placed in the wrong room and can be easily corrected. Clear back towards the beginning of the project there were some definitely major bugs that literally took days and even weeks to figure out and solve. In a game as big as MOTA it is no wonder why some bugs can remain hidden for a long while before they are discovered and fixed. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts-- Thomas Ward's development schedule
Hi Kevin, As a person who tries to get his hands on every game out there, *grin*, where are the games that you programmed? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Weispfennig Sent: Saturday, December 05, 2009 12:56 AM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule Hi, Oh, I really know what you mean. I started programming games myself, and yeah, sometimes its really hard to find bugs. And, even I didn't find all of them. People who played the games reported them to me, otherwise I wouldn't have noticed, kind of weird, but yeah. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 05, 2009 4:42 AM Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule Hi Nick and all, Well, when it comes to the programming part obviously you get better, make less mistakes, the more you do it. The longer you've been programming the less bugs, mistakes, etc you will make from the beginning. However, this by no means a good developer doesn't make mistakes and create some rather interesting bugs on accident. I just found three of them in level 2 of MOTA tonight and had to fix them. They were miner things like one of the rope sounds wasn't playing because I assigned the sound object to the wrong room, when scanning one of the spike traps the game crashed because I forgot to assign a speech label to it, and stupid little mistakes like that. It happens and is to be expected from time to time. Thing is people forget or don't realize the kind of work that gos into debugging a game, because some bugs aren't as obvious as a rope sound object was placed in the wrong room and can be easily corrected. Clear back towards the beginning of the project there were some definitely major bugs that literally took days and even weeks to figure out and solve. In a game as big as MOTA it is no wonder why some bugs can remain hidden for a long while before they are discovered and fixed. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts-- Thomas Ward's development schedule
ok, just my thoughts on this, I believe Thomas should get a break, if he wants it. I mean, I'm not on the computer all the time. I have school, a band, and a family. it's not right to hastle someone just because they can find something to do with themselves and you can't. I've seen that over and over again on miriani during the time I played it. People giving others crap because they had something to do ooc. That disgusts me! Real life is real life, and I totaly know where thomas is coming from. And programming isn't just something you do in your sleep, because you've got to put thought in to it, you've got to make sure everything is exactly how it should be and how you want it, every line of it Not too long ago, I wrote a meer 3 lines of code. I got a bug, just from 3 lines! Now imagine the same situation with a game like Mota. For all non-programmers who read this, it takes time and effort to write anything, let alone something like Thomas Ward's Mota. Thomas, I think that is just excellent that you take time to spend with your family, and you make that a part of your life. If Thomas wants to go and have a break for a bit, then that's his chchoice, and noone elses. Don't forget that he does not have to write these games. Thomas, thank you for the help that you have given me over the last month or so with python, and I appologise for any crap you might have had to take from people who spam you with questions that you've all ready taken time to answer. Thanks all! Nick -- I am not stupid. I just do dumb things! Theodore Jonson website: Nickhelms.net sip phone number: 360-526-6509 twitter: Nickster919 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts-- Thomas Ward's development schedule
Hi Nick and all, Well, when it comes to the programming part obviously you get better, make less mistakes, the more you do it. The longer you've been programming the less bugs, mistakes, etc you will make from the beginning. However, this by no means a good developer doesn't make mistakes and create some rather interesting bugs on accident. I just found three of them in level 2 of MOTA tonight and had to fix them. They were miner things like one of the rope sounds wasn't playing because I assigned the sound object to the wrong room, when scanning one of the spike traps the game crashed because I forgot to assign a speech label to it, and stupid little mistakes like that. It happens and is to be expected from time to time. Thing is people forget or don't realize the kind of work that gos into debugging a game, because some bugs aren't as obvious as a rope sound object was placed in the wrong room and can be easily corrected. Clear back towards the beginning of the project there were some definitely major bugs that literally took days and even weeks to figure out and solve. In a game as big as MOTA it is no wonder why some bugs can remain hidden for a long while before they are discovered and fixed. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts-- Thomas Ward's development schedule
Hi, Oh, I really know what you mean. I started programming games myself, and yeah, sometimes its really hard to find bugs. And, even I didn't find all of them. People who played the games reported them to me, otherwise I wouldn't have noticed, kind of weird, but yeah. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 05, 2009 4:42 AM Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule Hi Nick and all, Well, when it comes to the programming part obviously you get better, make less mistakes, the more you do it. The longer you've been programming the less bugs, mistakes, etc you will make from the beginning. However, this by no means a good developer doesn't make mistakes and create some rather interesting bugs on accident. I just found three of them in level 2 of MOTA tonight and had to fix them. They were miner things like one of the rope sounds wasn't playing because I assigned the sound object to the wrong room, when scanning one of the spike traps the game crashed because I forgot to assign a speech label to it, and stupid little mistakes like that. It happens and is to be expected from time to time. Thing is people forget or don't realize the kind of work that gos into debugging a game, because some bugs aren't as obvious as a rope sound object was placed in the wrong room and can be easily corrected. Clear back towards the beginning of the project there were some definitely major bugs that literally took days and even weeks to figure out and solve. In a game as big as MOTA it is no wonder why some bugs can remain hidden for a long while before they are discovered and fixed. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.