a tone would be a good thing.
one thing i have noticed, is that after a load of you grab items, those
who get killed, don't seem to drop them again, for another to pick up.
dallas
On 1/20/2012 17:22, Steady Goh wrote:
Hi Jeremy, I haven't get to testand compile the list of items that will
hmmm what about a chime, like a ding or a clock chime, should be easy
to obtain.
I have to much on my plate right now but if no one has got one by
next week I will go russle up 1 from my database.
At 07:32 p.m. 20/01/2012 +1000, you wrote:
a tone would be a good thing. one thing i have noticed,
wants more challenges? *grin*
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Friday, January 20, 2012 4:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp mission suggestions
' gamers@audyssey.org
Sent: Friday, January 20, 2012 9:21 PM
Subject: Re: [Audyssey] swamp mission suggestions
Here's a shocker! I actually think 75% is about right and would like the
break point to stay there. It changes the risk calculation about using med
kits when near full health, which should
Good point Steady. I'm writing this down so I don't forget it for later.
Hi Jeremy, I haven't get to testand
compile the list of items that will crash the game yet. Will
try to do it soon.
A couple of things I hope you will consider adding to your
already very long list of things to do.
@audyssey.org
Sent: Friday, January 20, 2012 1:32 AM
Subject: Re: [Audyssey] swamp mission suggestions
a tone would be a good thing.
one thing i have noticed, is that after a load of you grab items, those
who get killed, don't seem to drop them again, for another to pick up.
dallas
On 1/20
] swamp mission suggestions
hmmm what about a chime, like a ding or a clock chime, should be easy
to obtain.
I have to much on my plate right now but if no one has got one by
next week I will go russle up 1 from my database.
At 07:32 p.m. 20/01/2012 +1000, you wrote:
a tone would be a good thing
Actually Dallas I did it that way on purpose. I wanted people to have to
decide between 2 main crate collecting strategies. The slower method is to
head back to the truck each time you find a new one, where you spend more time
traveling back and forth, but you aren't risking the crates. The
HI,
You mean that you can pick up more than 1 crate at a time? I didn't know
that. I thought it was limited to 1 crate. That would have been nice to know
on a mission where I was the only 1 left with 8 crates to go.
And, also to be clear. Is there only 1 crate in the warehouse at any given
Correct Richard. When you pick up a crate another will randomly appear
somewhere within the warehouse. You aren't limited to how many you can hold,
so some players will gather up a few before making the trip back to the truck
to drop them off. There will only ever be 1 crate in the warehouse
Hi Jeremy, I haven't get to testand compile the list of items that will crash
the game yet. Will try to do it soon.
A couple of things I hope you will consider adding to your already very long
list of things to do.
send a message and maybe also an alert tone to every1 on the map when someone
11 matches
Mail list logo