Re: [Audyssey] swamp mission suggestions

2012-01-20 Thread Dallas O'Brien
a tone would be a good thing. one thing i have noticed, is that after a load of you grab items, those who get killed, don't seem to drop them again, for another to pick up. dallas On 1/20/2012 17:22, Steady Goh wrote: Hi Jeremy, I haven't get to testand compile the list of items that will

Re: [Audyssey] swamp mission suggestions

2012-01-20 Thread shaun everiss
hmmm what about a chime, like a ding or a clock chime, should be easy to obtain. I have to much on my plate right now but if no one has got one by next week I will go russle up 1 from my database. At 07:32 p.m. 20/01/2012 +1000, you wrote: a tone would be a good thing. one thing i have noticed,

Re: [Audyssey] swamp mission suggestions

2012-01-20 Thread Christopher Bartlett
wants more challenges? *grin* Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, January 20, 2012 4:53 AM To: Gamers Discussion list Subject: Re: [Audyssey] swamp mission suggestions

Re: [Audyssey] swamp mission suggestions

2012-01-20 Thread Steady Goh
' gamers@audyssey.org Sent: Friday, January 20, 2012 9:21 PM Subject: Re: [Audyssey] swamp mission suggestions Here's a shocker! I actually think 75% is about right and would like the break point to stay there. It changes the risk calculation about using med kits when near full health, which should

Re: [Audyssey] swamp mission suggestions

2012-01-20 Thread Jeremy Kaldobsky
Good point Steady. I'm writing this down so I don't forget it for later. Hi Jeremy, I haven't get to testand compile the list of items that will crash the game yet. Will try to do it soon. A couple of things I hope you will consider adding to your already very long list of things to do.

Re: [Audyssey] swamp mission suggestions

2012-01-20 Thread Kai
@audyssey.org Sent: Friday, January 20, 2012 1:32 AM Subject: Re: [Audyssey] swamp mission suggestions a tone would be a good thing. one thing i have noticed, is that after a load of you grab items, those who get killed, don't seem to drop them again, for another to pick up. dallas On 1/20

Re: [Audyssey] swamp mission suggestions

2012-01-20 Thread Kai
] swamp mission suggestions hmmm what about a chime, like a ding or a clock chime, should be easy to obtain. I have to much on my plate right now but if no one has got one by next week I will go russle up 1 from my database. At 07:32 p.m. 20/01/2012 +1000, you wrote: a tone would be a good thing

Re: [Audyssey] swamp mission suggestions

2012-01-20 Thread Jeremy Kaldobsky
Actually Dallas I did it that way on purpose. I wanted people to have to decide between 2 main crate collecting strategies. The slower method is to head back to the truck each time you find a new one, where you spend more time traveling back and forth, but you aren't risking the crates. The

Re: [Audyssey] swamp mission suggestions

2012-01-20 Thread Richard Sherman
HI, You mean that you can pick up more than 1 crate at a time? I didn't know that. I thought it was limited to 1 crate. That would have been nice to know on a mission where I was the only 1 left with 8 crates to go. And, also to be clear. Is there only 1 crate in the warehouse at any given

Re: [Audyssey] swamp mission suggestions

2012-01-20 Thread Jeremy Kaldobsky
Correct Richard. When you pick up a crate another will randomly appear somewhere within the warehouse. You aren't limited to how many you can hold, so some players will gather up a few before making the trip back to the truck to drop them off. There will only ever be 1 crate in the warehouse

[Audyssey] swamp mission suggestions

2012-01-19 Thread Steady Goh
Hi Jeremy, I haven't get to testand compile the list of items that will crash the game yet. Will try to do it soon. A couple of things I hope you will consider adding to your already very long list of things to do. send a message and maybe also an alert tone to every1 on the map when someone