Re: [Audyssey] swamp mission suggestions
a tone would be a good thing. one thing i have noticed, is that after a load of you grab items, those who get killed, don't seem to drop them again, for another to pick up. dallas On 1/20/2012 17:22, Steady Goh wrote: Hi Jeremy, I haven't get to testand compile the list of items that will crash the game yet. Will try to do it soon. A couple of things I hope you will consider adding to your already very long list of things to do. send a message and maybe also an alert tone to every1 on the map when someone leads a mission. And also to the person who logon to the server when there is mission awaiting people to join. If zombies get to enter the truck, they should start destroying the items that are loaded. I think they should also be able to damage or destroy the truck. If truck is destroyed, mission fail. As for the latest change, I do agree that high health should be able to defend our weapons better, but if it only breaks below 75% I'm not sure if it is a bit low. If a player is careful enough not be surrounded and heal up everytime when health is below 80%, there is little chance for the zombies. My suggestion is to make it 85 or 90%. The player with best armers may be able to sustain 2 or 3 hits before zombies have a chance to break their weapons. They would have to decide whether to use up more med kits or risking their weapons. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp mission suggestions
hmmm what about a chime, like a ding or a clock chime, should be easy to obtain. I have to much on my plate right now but if no one has got one by next week I will go russle up 1 from my database. At 07:32 p.m. 20/01/2012 +1000, you wrote: a tone would be a good thing. one thing i have noticed, is that after a load of you grab items, those who get killed, don't seem to drop them again, for another to pick up. dallas On 1/20/2012 17:22, Steady Goh wrote: Hi Jeremy, I haven't get to testand compile the list of items that will crash the game yet. Will try to do it soon. A couple of things I hope you will consider adding to your already very long list of things to do. send a message and maybe also an alert tone to every1 on the map when someone leads a mission. And also to the person who logon to the server when there is mission awaiting people to join. If zombies get to enter the truck, they should start destroying the items that are loaded. I think they should also be able to damage or destroy the truck. If truck is destroyed, mission fail. As for the latest change, I do agree that high health should be able to defend our weapons better, but if it only breaks below 75% I'm not sure if it is a bit low. If a player is careful enough not be surrounded and heal up everytime when health is below 80%, there is little chance for the zombies. My suggestion is to make it 85 or 90%. The player with best armers may be able to sustain 2 or 3 hits before zombies have a chance to break their weapons. They would have to decide whether to use up more med kits or risking their weapons. é¦å'/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. /x-flowed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp mission suggestions
Here's a shocker! I actually think 75% is about right and would like the break point to stay there. It changes the risk calculation about using med kits when near full health, which should make med kits more valuable. I know, I know, who am I and what have I done with the hard ass who always wants more challenges? *grin* Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, January 20, 2012 4:53 AM To: Gamers Discussion list Subject: Re: [Audyssey] swamp mission suggestions hmmm what about a chime, like a ding or a clock chime, should be easy to obtain. I have to much on my plate right now but if no one has got one by next week I will go russle up 1 from my database. At 07:32 p.m. 20/01/2012 +1000, you wrote: a tone would be a good thing. one thing i have noticed, is that after a load of you grab items, those who get killed, don't seem to drop them again, for another to pick up. dallas On 1/20/2012 17:22, Steady Goh wrote: Hi Jeremy, I haven't get to testand compile the list of items that will crash the game yet. Will try to do it soon. A couple of things I hope you will consider adding to your already very long list of things to do. send a message and maybe also an alert tone to every1 on the map when someone leads a mission. And also to the person who logon to the server when there is mission awaiting people to join. If zombies get to enter the truck, they should start destroying the items that are loaded. I think they should also be able to damage or destroy the truck. If truck is destroyed, mission fail. As for the latest change, I do agree that high health should be able to defend our weapons better, but if it only breaks below 75% I'm not sure if it is a bit low. If a player is careful enough not be surrounded and heal up everytime when health is below 80%, there is little chance for the zombies. My suggestion is to make it 85 or 90%. The player with best armers may be able to sustain 2 or 3 hits before zombies have a chance to break their weapons. They would have to decide whether to use up more med kits or risking their weapons. é¦å'/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. /x-flowed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp mission suggestions
Actually med kits are not really valuable. There are plenty on the map. Even if the break point is at 90%, I believe I will still heal. 75% won't really change how i play but 90% might. I usually donate most of my med kits and my field kit before i go out on the run. I am pretty sure i will find before my health drops below 75%. One thing i noticed in 1.9 test1 is when in a mission is zombies never break any of my armer before. they only broke my weapons. 锦发/Steady Goh - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, January 20, 2012 9:21 PM Subject: Re: [Audyssey] swamp mission suggestions Here's a shocker! I actually think 75% is about right and would like the break point to stay there. It changes the risk calculation about using med kits when near full health, which should make med kits more valuable. I know, I know, who am I and what have I done with the hard ass who always wants more challenges? *grin* Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, January 20, 2012 4:53 AM To: Gamers Discussion list Subject: Re: [Audyssey] swamp mission suggestions hmmm what about a chime, like a ding or a clock chime, should be easy to obtain. I have to much on my plate right now but if no one has got one by next week I will go russle up 1 from my database. At 07:32 p.m. 20/01/2012 +1000, you wrote: a tone would be a good thing. one thing i have noticed, is that after a load of you grab items, those who get killed, don't seem to drop them again, for another to pick up. dallas On 1/20/2012 17:22, Steady Goh wrote: Hi Jeremy, I haven't get to testand compile the list of items that will crash the game yet. Will try to do it soon. A couple of things I hope you will consider adding to your already very long list of things to do. send a message and maybe also an alert tone to every1 on the map when someone leads a mission. And also to the person who logon to the server when there is mission awaiting people to join. If zombies get to enter the truck, they should start destroying the items that are loaded. I think they should also be able to damage or destroy the truck. If truck is destroyed, mission fail. As for the latest change, I do agree that high health should be able to defend our weapons better, but if it only breaks below 75% I'm not sure if it is a bit low. If a player is careful enough not be surrounded and heal up everytime when health is below 80%, there is little chance for the zombies. My suggestion is to make it 85 or 90%. The player with best armers may be able to sustain 2 or 3 hits before zombies have a chance to break their weapons. They would have to decide whether to use up more med kits or risking their weapons. é¦å'/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. /x-flowed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr
Re: [Audyssey] swamp mission suggestions
Good point Steady. I'm writing this down so I don't forget it for later. Hi Jeremy, I haven't get to testand compile the list of items that will crash the game yet. Will try to do it soon. A couple of things I hope you will consider adding to your already very long list of things to do. send a message and maybe also an alert tone to every1 on the map when someone leads a mission. And also to the person who logon to the server when there is mission awaiting people to join. If zombies get to enter the truck, they should start destroying the items that are loaded. I think they should also be able to damage or destroy the truck. If truck is destroyed, mission fail. As for the latest change, I do agree that high health should be able to defend our weapons better, but if it only breaks below 75% I'm not sure if it is a bit low. If a player is careful enough not be surrounded and heal up everytime when health is below 80%, there is little chance for the zombies. My suggestion is to make it 85 or 90%. The player with best armers may be able to sustain 2 or 3 hits before zombies have a chance to break their weapons. They would have to decide whether to use up more med kits or risking their weapons. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp mission suggestions
It's supposed to work that way. Those who die just have their mission items vanish. There's always one crate anywhere in the warehouse, though, so this really isn't an issue. Kai - Original Message - From: Dallas O'Brien dallas-obr...@bigpond.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 20, 2012 1:32 AM Subject: Re: [Audyssey] swamp mission suggestions a tone would be a good thing. one thing i have noticed, is that after a load of you grab items, those who get killed, don't seem to drop them again, for another to pick up. dallas On 1/20/2012 17:22, Steady Goh wrote: Hi Jeremy, I haven't get to testand compile the list of items that will crash the game yet. Will try to do it soon. A couple of things I hope you will consider adding to your already very long list of things to do. send a message and maybe also an alert tone to every1 on the map when someone leads a mission. And also to the person who logon to the server when there is mission awaiting people to join. If zombies get to enter the truck, they should start destroying the items that are loaded. I think they should also be able to damage or destroy the truck. If truck is destroyed, mission fail. As for the latest change, I do agree that high health should be able to defend our weapons better, but if it only breaks below 75% I'm not sure if it is a bit low. If a player is careful enough not be surrounded and heal up everytime when health is below 80%, there is little chance for the zombies. My suggestion is to make it 85 or 90%. The player with best armers may be able to sustain 2 or 3 hits before zombies have a chance to break their weapons. They would have to decide whether to use up more med kits or risking their weapons. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp mission suggestions
Rather than playing another sound, just play the mission create sound, if there indeed needs to be a sound. Kai - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 20, 2012 1:52 AM Subject: Re: [Audyssey] swamp mission suggestions hmmm what about a chime, like a ding or a clock chime, should be easy to obtain. I have to much on my plate right now but if no one has got one by next week I will go russle up 1 from my database. At 07:32 p.m. 20/01/2012 +1000, you wrote: a tone would be a good thing. one thing i have noticed, is that after a load of you grab items, those who get killed, don't seem to drop them again, for another to pick up. dallas On 1/20/2012 17:22, Steady Goh wrote: Hi Jeremy, I haven't get to testand compile the list of items that will crash the game yet. Will try to do it soon. A couple of things I hope you will consider adding to your already very long list of things to do. send a message and maybe also an alert tone to every1 on the map when someone leads a mission. And also to the person who logon to the server when there is mission awaiting people to join. If zombies get to enter the truck, they should start destroying the items that are loaded. I think they should also be able to damage or destroy the truck. If truck is destroyed, mission fail. As for the latest change, I do agree that high health should be able to defend our weapons better, but if it only breaks below 75% I'm not sure if it is a bit low. If a player is careful enough not be surrounded and heal up everytime when health is below 80%, there is little chance for the zombies. My suggestion is to make it 85 or 90%. The player with best armers may be able to sustain 2 or 3 hits before zombies have a chance to break their weapons. They would have to decide whether to use up more med kits or risking their weapons. é¦å'/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. /x-flowed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp mission suggestions
Actually Dallas I did it that way on purpose. I wanted people to have to decide between 2 main crate collecting strategies. The slower method is to head back to the truck each time you find a new one, where you spend more time traveling back and forth, but you aren't risking the crates. The faster method is a bit more risky. Instead of dropping off crates you just keep looking for them until you have a bunch. This doesn't waste time traveling back and forth to the truck, but also means you are risking the several you're carrying. If you should happen to die, your team loses those undelivered crates! a tone would be a good thing. one thing i have noticed, is that after a load of you grab items, those who get killed, don't seem to drop them again, for another to pick up. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp mission suggestions
HI, You mean that you can pick up more than 1 crate at a time? I didn't know that. I thought it was limited to 1 crate. That would have been nice to know on a mission where I was the only 1 left with 8 crates to go. And, also to be clear. Is there only 1 crate in the warehouse at any given time? So let's say I pick up a crate. Is another crate spawned somewhere else randomly at that time? Love the missions and just want to make sure I understand them as best as possible. Thanks in advance. Shermanator - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com Sent: Friday, January 20, 2012 10:48 AM Actually Dallas I did it that way on purpose. I wanted people to have to decide between 2 main crate collecting strategies. The slower method is to head back to the truck each time you find a new one, where you spend more time traveling back and forth, but you aren't risking the crates. The faster method is a bit more risky. Instead of dropping off crates you just keep looking for them until you have a bunch. This doesn't waste time traveling back and forth to the truck, but also means you are risking the several you're carrying. If you should happen to die, your team loses those undelivered crates! a tone would be a good thing. one thing i have noticed, is that after a load of you grab items, those who get killed, don't seem to drop them again, for another to pick up. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp mission suggestions
Correct Richard. When you pick up a crate another will randomly appear somewhere within the warehouse. You aren't limited to how many you can hold, so some players will gather up a few before making the trip back to the truck to drop them off. There will only ever be 1 crate in the warehouse at any given time. It has confused a few people when they realized they could gather up more crates than the mission is even for. This was done intentionally since dying means the crates you're carrying will be destroyed. In a mission where you only need 10 crates, you could have 6 people on your team all carrying 5 crates! That's 3 times as many as you actually need, but it was done this way in case some of your team mates are killed before returning to the truck. This does mean that a single person could wander around collecting 30 or 40 crates if they wished, but it won't give them anything extra if they do. HI, You mean that you can pick up more than 1 crate at a time? I didn't know that. I thought it was limited to 1 crate. That would have been nice to know on a mission where I was the only 1 left with 8 crates to go. And, also to be clear. Is there only 1 crate in the warehouse at any given time? So let's say I pick up a crate. Is another crate spawned somewhere else randomly at that time? Love the missions and just want to make sure I understand them as best as possible. Thanks in advance. Shermanator --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp mission suggestions
Hi Jeremy, I haven't get to testand compile the list of items that will crash the game yet. Will try to do it soon. A couple of things I hope you will consider adding to your already very long list of things to do. send a message and maybe also an alert tone to every1 on the map when someone leads a mission. And also to the person who logon to the server when there is mission awaiting people to join. If zombies get to enter the truck, they should start destroying the items that are loaded. I think they should also be able to damage or destroy the truck. If truck is destroyed, mission fail. As for the latest change, I do agree that high health should be able to defend our weapons better, but if it only breaks below 75% I'm not sure if it is a bit low. If a player is careful enough not be surrounded and heal up everytime when health is below 80%, there is little chance for the zombies. My suggestion is to make it 85 or 90%. The player with best armers may be able to sustain 2 or 3 hits before zombies have a chance to break their weapons. They would have to decide whether to use up more med kits or risking their weapons. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.