Re: [Audyssey] trailers

2009-09-23 Thread Matheus
hey man.
this game sounds interesting, especialy with these upgrade
possibilities.
i can't wait to try it wen it's finished.
i know that it's offtopic for the subject, but i'd like to get a old
game that you made. hmm i think that it was called wrecking ball.
if you still have it, can you pls upload to a website, or to sendspace?
thanks!
-Mensagem original-
De: Ken kenwdow...@neo.rr.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 23 de Setembro de 2009 06:55
Assunto: Re: [Audyssey] trailers

Most of us accessible game devs are just thirty years behind the times.  I'm
going to release a game soon that, in the '70s, would have made quite the
stir.  In this era though, it'll come and go without much notice, and that's
all right because I write the games specifically for me.  If others play
them, enjoy them, that's fine!  It's wonderful in fact, but I know that I'll
never make a game as involved as Grand Theft Auto, and I doubt I'll even
touch a game like SOD or MOTA, and the truth is that I'm happy making the
games I make, whether anyone else likes them or not.  That's because I make
them for myself, not for others, and so if I like a game I make, I am
content.  If I sell games though, well that's just the icing on the cake,
and so on the one hand I make simple games.  On the other hand though, I
love to push the envelope ways too.  The Space Attack game I'm writing for
the PM and desktop PC is coming along very well, and though there are still
some bugs, I find myself playing it as much as I do programming it.  That's
the bane of this line of work.
Well, since I'm writing about it I might as well describe it.  I hadn't
intended to but here goes anyway.
The game is loosely based on a space invaders theme, but it is far
different.  The similarities are the columns of ships moving, the big ship
flying from one side to the other, and the shields.
But in Space Attack, you have to defend your shields because every time the
enemy drops a bomb on you, and the bomb hits a shield, the shields go down.
You hear the bombs as they come for you, and they are smart bombs.  They
know exactly where the gun is and can move much faster than the gun does, so
to keep the gun intact you have to be under a shield.  When the shield is
hit, its volume decreases so you know which ones are weaker and can avoid
them. If you have the points though, you can go to the store and buy new
mojo for them and get them up to speed again.
Your gun fires fast, but it only has twelve rounds before the batteries have
to charge, so if you've got a trigger finger, you'll soon run out of power
and have to wait for them to charge--unless, that is, you go to the store
and buy better batteries.  The speed of your gun can be increased in the
same manner.
Your gun is small--it can only shoot one column of ships at a time.  That's
well and good on the early levels, but later in the game you'll need to take
'em out in style, so you can go to the store and buy a bigger gun.
Now let's say your shields are down to nothing, and you're about to lose
your last gun.  You've only got 5 points left, which isn't enough to do
much of anything.  That's when you go to the store and gamble your 5
points.  Maybe you'll win twice the amount, maybe you'll lose it all, or you
might come out in between.  Whatever the case, it has saved my butt more
than once already.
The last thing I want to tell you about this game is that there are special
hot keys, keys that, at a price, teleport your gun to a new position, so if
a bomb's just about to bust your gun, you hit a key and voila!  You're under
a shield, or attacking from a new location.  The regular arrow keys
currently move the gun one space over, but I'm working on a system where,
for example,  the left arrow starts the gun moving left, and the right arrow
stops it.  This saves the tedium of multiple key presses so that you worry
less about key presses and more about strategy and survival.  Purchasing
items with your points also has hot keys so you don't have to pull down a
menu to get a new gun or even gamble.  One key and it's done.
If you have other ideas, ways I can make the game even better, I'd love to
hear them.

Ken Downey
DTI



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[Audyssey] trailers

2009-09-22 Thread Hayri Tulumcu
  hey thomas and liam. It would be cool if i bother to lie a little sound 
clip from the new levels in the Mysteries of the Ancients and the new game 
modes in Super Egg Hunt 1.3 for superegghunt.mp3 remains on the 
www.l-works.net/blog/podcast and Nor is there any new trailers on 
www.usagamesinteractive.com. It is not because I would get on you but it might 
be cool to hear how the two games to read. 
 
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Re: [Audyssey] trailers

2009-09-22 Thread tomasz tworek
lol, i am afraid the MOTA will be released:P
 Sadly is, the many games are only in under developmend stages, and
nerev will be release. ext sadly fact is, the most games, if was
developed and released, are... hm, simply, boring, to short, and for a
one or two hour to play, and cost too much. I'll waiting for a really
good tittle from audio games world, and now i am only excited with a
entombed project, this game can be very, very great, with many
featres, and not for a some miutes to play, but maybe for a many
hours, days or months.
Maybe i thiking in this way, cause i playing and saw many mainstream
video games, and actual audio projects are not special for me,
remembers me a games maybe 20 year ago, or more, but 20 years ago, was
a good and fantastic games to play.

Regards
Tom.

2009/9/22, Hayri Tulumcu ha...@ka-net.dk:
   hey thomas and liam. It would be cool if i bother to lie a little
 sound clip from the new levels in the Mysteries of the Ancients and the new
 game modes in Super Egg Hunt 1.3 for superegghunt.mp3 remains on the
 www.l-works.net/blog/podcast and Nor is there any new trailers on
 www.usagamesinteractive.com. It is not because I would get on you but it
 might be cool to hear how the two games to read.

 ---
 Gamers mailing list __ Gamers@audyssey.org
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 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] trailers

2009-09-22 Thread Thomas Ward

Hi Hayri,
Sorry, but I don't understand what you mean in your message. Can you try 
rephrasing that so I can hopefully get the gist of what you are 
telling/asking me?


Thanks.

Hayri Tulumcu wrote:
  hey thomas and liam. It would be cool if i bother to lie a little sound clip from the new levels in the Mysteries of the Ancients and the new game modes in Super Egg Hunt 1.3 for superegghunt.mp3 remains on the www.l-works.net/blog/podcast and Nor is there any new trailers on www.usagamesinteractive.com. It is not because I would get on you but it might be cool to hear how the two games to read. 
 
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Re: [Audyssey] trailers

2009-09-22 Thread Thomas Ward

Hi Tom,
Believe it or not I do understand completely where you are coming from. 
I often feel exactly the same way. However, as a game developer myself I 
know all too well that creating the type of games you speak of is not 
impossible,but very difficult for any single developer to create. Any 
large project takes hundreds of man hours, time spent away from 
friends/family, time spent working on the game instead of other hobbies, 
and so on. It is a very huge sacrifice that we accessible game 
developers offers to produce even a simple accessible game. As a result 
some developers find it easier to write several small simple games 
rather than one huge massively involving game.


tomasz tworek wrote:

lol, i am afraid the MOTA will be released:P
 Sadly is, the many games are only in under developmend stages, and
nerev will be release. ext sadly fact is, the most games, if was
developed and released, are... hm, simply, boring, to short, and for a
one or two hour to play, and cost too much. I'll waiting for a really
good tittle from audio games world, and now i am only excited with a
entombed project, this game can be very, very great, with many
featres, and not for a some miutes to play, but maybe for a many
hours, days or months.
Maybe i thiking in this way, cause i playing and saw many mainstream
video games, and actual audio projects are not special for me,
remembers me a games maybe 20 year ago, or more, but 20 years ago, was
a good and fantastic games to play.

Regards
Tom.
  



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