[Audyssey] Adapting Pocket Inform for Pac Mate?

2007-11-18 Thread ari
Hi, Trying the Pocket Frotz on a Pac Mate. Am using the JAWS cursor to read the game screen, but my problem is that it's not reading the whole lines often, it just reads half the line or text on the screen sometimes, it doesn't read everything, are there some settings I must change to make it

[Audyssey] Inform Help System

2007-11-18 Thread ari
Hi, I know this sounds like a weird question, but I really don't understand how to navigate the hints system of the Inform interpreter, although I've played interactive fiction for ages, I've never understood the instructions, used up all my hints in one go, can't find the hint I'm wanting for

[Audyssey] Getting Back into Interactive Fiction

2007-11-18 Thread Lora
Hi, I'm wanting to get back into interactive fiction, but I'm no longer certain what's the best way to play the wide variety of games out there. Seems to me there are several different interpreters and such. I've got JAWS 9 and Windows XP Media Center. What will I need to set up to play the

Re: [Audyssey] Vipgameszone demos

2007-11-18 Thread Thomas Ward
Hi, Quote yeah. I kinda like the GMA tank commander demo where u have 10 minutes to complete the first mission or so. this is very good, all game should be this way. End quote I'm also considering a similar demo system for Monty. In the future it probably won't be locked to a specific

Re: [Audyssey] Monte beta thoughts

2007-11-18 Thread Thomas Ward
Hi Phil, Yeah, I do remember that now that you mention it. I haven't played Pacman in so long I almost forgot about that great game. Now, where is Mrs. Pacman? I want it, I want it, I want it, I want it!!! Lol! Phil Vlasak wrote: Hi Tom, I almost forgot that the original Pacman and my Pacman

Re: [Audyssey] Monte beta thoughts

2007-11-18 Thread Thomas Ward
Hi Bryan, Quote Probably, but it just didn't make sense to me to have it say paused when the little tone should be ample indication. Or maybe you could write it in as a toggle in the options menu. End quote Well, I just removed those two lines of code so hopefully that should satisfy the

Re: [Audyssey] Monte beta thoughts

2007-11-18 Thread Thomas Ward
Hi Daniel, Huh? The ESP paused message and music was never in Monty. the paused message Bryan is talking about is sapi saying paused/unpaused when you press the pause button or key. In either case the offending message is gone from the RC1 unstable branch. Cheers. blind guy wrote: hi. funny

Re: [Audyssey] game demos - Re: Vipgameszone demos

2007-11-18 Thread Thomas Ward
Hi Charles, I also baught LW and Shades of Doom, but not immediately. I must have had the demo of Shades of Doom for three or four months before I baught it. Main reason was because I had restricted use of area 1, and it was like a mini game. However, as messages came in on the GMA list about

[Audyssey] Flightsim scripting

2007-11-18 Thread Aaron Hoffman
Ahoy to all. My name is Harun, and I'm a college student. (also vi) I was drawn here by hearing of an attempt at getting a Flight Simulator to work with Accessible tech. Glad to hear its going well. I'd like to offer assistance. Three family members who are pilots, and I was flown to and from

Re: [Audyssey] Monkey Business and Virtual Pets?

2007-11-18 Thread Kuvvosh Suggs
Might want to see this game. I play it every day. http://www.furry-paws.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ari Sent: Saturday, November 17, 2007 9:24 AM To: Gamers Discussion list Subject: [Audyssey] Monkey Business and Virtual Pets?

[Audyssey] judgment day trophy patch

2007-11-18 Thread alex wallis
Hi list. If anyone has the patch for judgment day not posted on there site to fix bugs with getting trophys please could you send it to me? thanks a lot. Alex. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or

Re: [Audyssey] Traner

2007-11-18 Thread Ryan Chou
I think it's some program like I have some mortal kombat trainers they are programs that sort of act like practice mode in the fighting games On 11/15/07, Shadow Dragon [EMAIL PROTECTED] wrote: If you're talking about the thing on audiogames, I believe they're supposed to be guides to teach you

Re: [Audyssey] Monte beta thoughts

2007-11-18 Thread Thomas Ward
Hi Charles, Hah hah. Actually, I think my mysterious munk chant while magic invincibility is enabled sounds cool, but we will see what others say when RC1 hits the web next month. Charles Rivard wrote: On what sound to play when invincibility is up, how about an occasional drinking of the

[Audyssey] Flightsim scripting

2007-11-18 Thread Aaron Hoffman
Ahoy to all. My name is Harun, and I'm a college student. (also vi) I was drawn here by hearing of an attempt at getting a Flight Simulator to work with Accessible tech. Glad to hear its going well. I'd like to offer assistance. Three family members who are pilots, and I was flown to and from

[Audyssey] code factory

2007-11-18 Thread John Bannick
Wow! That changed fast. Just last month we checked out The Code Factory and they were still advertising games. In fact, Marketing put them number 6 on their Top 25 Web Sites for Gamers who are Blind list. I just checked and they have gone completely to selling just mobile phone stuff. Same

[Audyssey] Monty and Raceway pre-order status.

2007-11-18 Thread Thomas Ward
Hi, I have attempted to email you several times over the last few days with the answers to your questions but in each and every case the messages bounced. So here is the answers once again, and I am sending a copy to the list as back up. I sincerely hope this time you are able to recieve them.

Re: [Audyssey] Monte beta thoughts

2007-11-18 Thread Claudio
Hello Thomas! Go to www.pcsgames.net And you will find the Game. Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

[Audyssey] Vipgamezone demos

2007-11-18 Thread John Bannick
Seven days seems to be a good demo period. At least we're getting a decent response now that we've set it at that number. (Marketing's original 1-day was dumb!) For the puzzle and word games, we keep full functionality because they can be played over and over again. For the story games, like the

Re: [Audyssey] code factory

2007-11-18 Thread Thomas Ward
Hi John, No kidding. Especially, since I submitted them for review in your marketing research on the subject. I felt they were a pretty good game company and were worthy of recognition. Well, they wouldn't be the first to begin looking at other markets and things to do with their programming

Re: [Audyssey] Monte beta thoughts

2007-11-18 Thread Thomas Ward
Hi Claudio, Smile Oh, I already have the Pacman Talks demo. I was joking around with Phil for the sequel Mrs. Pacman, which he told everyone he was going to make, and turned around and made Sarah instead. Claudio wrote: Hello Thomas! Go to www.pcsgames.net And you will find the Game.

Re: [Audyssey] Getting Back into Interactive Fiction

2007-11-18 Thread ari
Hi Lora, Yes, I'm also getting back into Interactive Fiction as well, I'll try and give you an overview. Many games take different interpreters. Sorry if I'm explaining what you already know, but am just not sure how much you've played Interactive Fiction before. Interpreters open the game

Re: [Audyssey] Monte beta thoughts

2007-11-18 Thread Phil Vlasak
Hi Claudio, At one time I announced I was working on Ms. Pacman. Instead of the traditional ghosts, I had four ghost or creatures from the Harry potter books, Peeves, Myrtle, Nick and Binns chase you around the maze. Then I added patronis spells that gave you super powers to scare them away. As

Re: [Audyssey] Monte beta thoughts

2007-11-18 Thread Claudio
Hello Phil! Thank you for your mail. I tink sarah and Packman have the same interface but not the same storry and the same creatures and monsters. Right? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make

Re: [Audyssey] Monte beta thoughts

2007-11-18 Thread Claudio
Hello Phil! Is the version from packman on the site not the full release of the game? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Monte beta thoughts

2007-11-18 Thread Claudio
Hello Thomas! Im sorry for that. Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] judgment day trophy patch

2007-11-18 Thread Willem
I didn't even know there was a patch. - Original Message - From: alex wallis [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, November 18, 2007 1:47 PM Subject: [Audyssey] judgment day trophy patch Hi list. If anyone has the patch for judgment day not posted on there site to

[Audyssey] Superliam text based game?

2007-11-18 Thread acarthon
Hi list, I am wondering if this is an actual text-based version of the audio game by Liam. I don't remember exactly where I downloaded it from, but I think it was the Baf's Guide website. It's called Superliam.taf. Is this a Tads interpreter based game? If so, where can I get the Tads

[Audyssey] code factory

2007-11-18 Thread John Bannick
Thomas, Your information was good. Our collective timing was off. Interesting about Jim's talking alarm clock. Dark needed a talking timer recently for his new digs so I coded him Dark Timer from spare game parts. Seems just when I think I'm being clever, someone has been clever sooner. Sigh!

Re: [Audyssey] code factory

2007-11-18 Thread Dark
to be honest John, that was one of the listings that mildly confused me. Interesting as a couple of their demos were, i never actually found any way to perchice their games, sinse you couldn't buy directly from them, and there was no alternative dealer listed for the uk. I gave time adventures

Re: [Audyssey] code factory

2007-11-18 Thread Dark
Well John, I didn't know about jim's clock, and all I basically wanted was a program version of those old kitchen timers where you turn the dile and it just ticks down the appropriate number of minutes. Dark timer does that very well indeed, - pluss it's named after me Lol! All in all I'm

Re: [Audyssey] Judgment day patch.

2007-11-18 Thread Ryan Conroy
Hi, Not people know. I don't know why he never put it on the site. I have it; I tried to send it to the first person that asked for it, but it bounced. Ryan _ Online Trading - Learn to make serious money in the market. Click Now.

Re: [Audyssey] code factory

2007-11-18 Thread Thomas Ward
Hi John, Correction. It is not Jim who made the talking alarm clock software but Justin. The owner of BSC Games. I believe you can get it from http://www.blindsoftware.com Cheers. John wrote: Thomas, Your information was good. Our collective timing was off. Interesting about Jim's talking

[Audyssey] Pacman was Monte beta thoughts

2007-11-18 Thread Thomas Ward
Hi Claudio, Yes, Pacman uses the same game engine as Sarah. All of PCS Games current titles Sarah, Pacman Talks, and Super Dog Bone Hunt currently use the GMA Game Engine. That is the same engine that Tank Commander and Shades of Doom use. Claudio wrote: Hello Phil! Thank you for your mail.

[Audyssey] Pacman was Monte beta thoughts

2007-11-18 Thread Thomas Ward
Hi Claudio, The version of Pacman Talks on the PCS web site and the GMA site is the full version of the game. However, you need a product key from GMA to play all the levels. Claudio wrote: Hello Phil! Is the version from packman on the site not the full release of the game? Regards,

Re: [Audyssey] code factory

2007-11-18 Thread Thomas Ward
Hi Dark, I know what you mean. the last time I was there I hadn't seen any payment options from them regarding their games either. It was possible their games were slated to be removed soon, and they dropped them sometime after my last visit. Dark wrote: to be honest John, that was one of

[Audyssey] Differences in Pacman and Sarah games, was Monte beta thoughts

2007-11-18 Thread Phil Vlasak
Hi Claudio, The only thing similar in the Pacman and Sarah games are: 1. both use the GMA game engine so some of the built in functions are used such as the f1 help menu and the f3, and f4 save and play a saved game keys. 2. The pattern of the halls are square since the engine does not allow

Re: [Audyssey] Snoring Doors in Sarah

2007-11-18 Thread Phil Vlasak
Hi Ryan, Yes the lack of snoring was reported and has been fixed in the version on my computer. I plan to release a patch that will fix it soon. I have gone through all the levels but the last checking on the changes so you will not have very long to wait. Phil - Original Message -

[Audyssey] Pacman was, Monte beta thoughts

2007-11-18 Thread Phil Vlasak
Hi Claudio, Yes the Pacman version on my site is the full version but needs a registration key to unlock the other levels beyond the first level. To get a key costs you money. - Original Message - From: Claudio [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent:

[Audyssey] Code factory

2007-11-18 Thread Claudio
Hello! I wand order the game time adventure from codefactory. Is it also not possibly to do that? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] code factory

2007-11-18 Thread Claudio
Hello Darc! Where can i find the darctimer? Im very interested. Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Getting Back into Interactive Fiction

2007-11-18 Thread Ken the Crazy
What needs to happen is someone with a remote viewing of the pac mate needs to see if the whole of the game is displayed and, if not, how to zoom in on it so it is. Also, font size must be very small--but I don't know how to adjust that with Tads. If you can't do a say all effectively, do two