Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread Jim Kitchen
Hi Thomas, Yep, well, there is no Jim Kitchen the third, so I don't plan on some one taking over the Kitchensinc games. I know that partially because of starting out only being able to use two letters for variable names and because space was limited, I have always been conscious of size of co

[Audyssey] person, place, or thing

2012-02-17 Thread Charles Rivard
Unfortunately, it took me until clue 6 to get this one. See how you do: Can you guess what I am? 1. I am a product of Yankee ingenuity . . . 2. . . . but I was inspired by the Soviet Union's Sputnik. 3. I love satellites. 4. I am related to the atomic clock. 5. I was originally used by the

[Audyssey] Rem Statements, was Python and Interactive Fiction

2012-02-17 Thread Phil Vlasak
Hi Jim, I think when a game is compiled, the compiler strips the rem, remark statements and comment lines out of the executable. Early on Carl was putting a lot of them in a game written in C plus plus for DOS, so I could read his code. I compiled the game with and without the extensive statements

Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread dark
Hi Jim. What I find interesting is you say your code has these various complexities, yet you've written some really user friendly scripts for creating stuff like trivia files, golf courses etc, which obviously people have to be able to write in without complications. Making those could've been

Re: [Audyssey] person, place, or thing

2012-02-17 Thread Bryan Mckinnish
Hi. I know this one. You're gps. On 2/17/2012 6:09 AM, Charles Rivard wrote: Unfortunately, it took me until clue 6 to get this one. See how you do: Can you guess what I am? 1. I am a product of Yankee ingenuity . . . 2. . . . but I was inspired by the Soviet Union's Sputnik. 3. I love sa

Re: [Audyssey] person, place, or thing

2012-02-17 Thread dark
Got it at six too, though to be honest up until that point I don't think there are any clues that narrow it enough. Beware the grue! Dark. - Original Message - From: "Charles Rivard" To: "audyssey gamers list" Sent: Friday, February 17, 2012 11:09 AM Subject: [Audyssey] person, plac

[Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Ben
Hi gamers, This isn't just a rehash of probably one of the oldest remembered audiogames for us younger players, since that would be stupid. Its actually a reimagining of a fight between davie jones and captain jack sparrow, set aboard a ship. You fight with your fists/feet, sword and you might ge

Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread dark
Well the point of esp woopass really was more the taunts and humor than the gameplay, hence why christmas woopass worked out better (more taunts). Doing it with pirates could be fun if you get the voices, though to be honest I think you'd have to change the game beyond all recognition to really

Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Ben
I thank you for your opinion. But also, I meant that it's a newer game since its available. Lol. And it is practically the same concept, but different engine and gameplay system, and you have 2 and maybe 3 weapons. The game is actually in the process of being written as well. Hopefully I'll have

Re: [Audyssey] Rem Statements, was Python and Interactive Fiction

2012-02-17 Thread Willem Venter
Hi. You are correct. Even the variable names are usually stripped from the program when compiling. On 2/17/2012 1:16 PM, Phil Vlasak wrote: Hi Jim, I think when a game is compiled, the compiler strips the rem, remark statements and comment lines out of the executable. Early on Carl was putting a

Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread Willem Venter
Hi Jim. I agree with you about coding the way you feel most comfortable with first and worrying about style afterward. I've personally found that adding some descriptive names make it easier to find bugs, but I am bad at describing something in a word or two. I do not want to imagine my game

Re: [Audyssey] person, place, or thing

2012-02-17 Thread Clement Chou
gps... pretty easy. lol Got in around 4 or 5/ - Original Message - From: "Charles Rivard" To: "audyssey gamers list" Sent: Friday, February 17, 2012 3:09 AM Subject: [Audyssey] person, place, or thing Unfortunately, it took me until clue 6 to get this one. See how you do: Can you

Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Clement Chou
The point is, the original whoopass games are still available... - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Friday, February 17, 2012 4:25 AM Subject: Re: [Audyssey] esp whoopass advanced/remake project I thank you for your opinion. But also, I meant that

Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread BRYAN PETERSON
I agree with Clement personally. It would make more sense just to develop an entirely new boxing game. On 2/17/12, Clement Chou wrote: > The point is, the original whoopass games are still available... > - Original Message - > From: "Ben" > To: "'Gamers Discussion list'" > Sent: Friday,

Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Ben
Its not boxing. I might do a recording, since I've received the code and myself and him are in talks now about ways to change it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of BRYAN PETERSON Sent: 17 February 2012 15:47 To: Gamers D

[Audyssey] Swamp Voice Submissions Cut-Off Date

2012-02-17 Thread Kai
Greetings list. I've decided to set the absolute cut-off date for vocal submissions to Swamp to February 29. I've been marketing the project for a while now, and would like to instead focus on processing the received files. Please get your voice recordings in soon, if you do indeed wish to be a

Re: [Audyssey] kitchensinc hangman games question

2012-02-17 Thread Jim Kitchen
Hi Laurel, No problem. I hope that it helped. Have fun. BFN - Original Message - Thank you so much! I just wasn't sure what the correct way was to do it. I appreciate it much! Laurel On 2/16/12, Jim Kitchen wrote: Hi Laurel, You need to save the file as a plain ASCII text file wit

Re: [Audyssey] Rem Statements

2012-02-17 Thread Jim Kitchen
was Python and Interactive Fiction Hi Phil, Hmmm, that is very interesting that the rem statements don't seem to change the compiled executable file size. I might have to experiment with that. I do know even though I am not sure why, that the size of the source code doesn't always correspond

Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread Jim Kitchen
Hi Dark, Well I do try to make my games and utility programs as user friendly as possible. I think that the ease of at least getting started playing my games because of the easy interface is one thing that some people like about my games. Some though I hope are still hard to win or be real g

Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Clement Chou
I agree with Brian, in turn. lol I think if you're going to make this kind of game, just remake it with your own concept and style of combat rather than copy and pasting. We already have enough bopit style games. lol - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent

Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread dark
Hi Jim. I might be utterly wrong, but as I understand it a "script file" simply means a file that a user can write to get an existing program to do stuff. It's not programming, sinse what you write are basically instructions for the host program to follow, but it's a way for someone to get the

Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Thomas Ward
Hi Ben, Sounds interesting. I did something similar a few years ago as a test project. Instead of a pirates theme mine had a Star Wars theme to it. Instead of fists coming at you from the left right or center you would hear Darth Vader swing his saber that direction. You would swing your saber th

Re: [Audyssey] person, place, or thing

2012-02-17 Thread Ron Schamerhorn
I'm in with good company then as I got it on the same clue. *l* - Original Message - From: "Charles Rivard" To: "audyssey gamers list" Sent: Friday, February 17, 2012 6:09 AM Subject: [Audyssey] person, place, or thing Unfortunately, it took me until clue 6 to get this one. See how y

Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread Thomas Ward
Hi Dark, Yeah, I see your point, but the standards are there for good reason. For Instance, when I start a paragraph in html I indent the line two tabs use and then write my paragraph on the same line. Then, I close it with the tag. That's pretty common and the way I was trained to do it in co

Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Clement Chou
I think it's a pretty interesting concept, so I'm interested to see what Ben comes back with... I just don't think the original whoopass took that concept as far as it could go. lol - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, February 17, 2012 8

Re: [Audyssey] person, place, or thing

2012-02-17 Thread Ken
Yep, and it took me to the sixth clue also, and even then I wasn't sure till I read the seventh. - Original Message - From: "Bryan Mckinnish" To: "Gamers Discussion list" Sent: Friday, February 17, 2012 6:37 AM Subject: Re: [Audyssey] person, place, or thing Hi. I know this one. Yo

Re: [Audyssey] Swamp Voice Submissions Cut-Off Date

2012-02-17 Thread Ken
Did you have any problems with my entry? If so let me know and I'll redo it. - Original Message - From: "Kai" To: "Gamers Discussion list" Sent: Friday, February 17, 2012 10:59 AM Subject: [Audyssey] Swamp Voice Submissions Cut-Off Date Greetings list. I've decided to set the abso

Re: [Audyssey] person, place, or thing

2012-02-17 Thread Clement Chou
I guess one has to really think about it... I just put it together with the 3rd and 5th clues. The 6th was a nice confirmation though. lol - Original Message - From: "Ken" To: "Gamers Discussion list" Sent: Friday, February 17, 2012 8:48 AM Subject: Re: [Audyssey] person, place, or thi

[Audyssey] manual for heywire: was Re: new game site

2012-02-17 Thread Ken
I decided to change the name of this post since everyone might not have bothered to look at it under the old name. enjoy Here's the manual for Heywire. It's a freeby, but that doesn't mean it won't get better with time and effort. Heywire by PionEar Games ++1: the story It's time for the p

Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread Thomas Ward
Hi Dark, Yes and no. Its true scripts are use to extend the basic functionality of a program, but some scripting languages are full blown programming languages on their own. There are what we call embedded scripting languages, and there are runtime scripting languages. If that's confusing let me e

Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread Thomas Ward
Hi Jim, Script files are usually quick and dirty applications written in a script language like Javascript, VBScript, Python, Perl, etc that can either be embedded into an application or be used as stand alone applications. For example here is a simple Python calculator. num1 = raw_input("Enter

Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread michael barnes
Hey, here is a thought. I was wondering if someone could make a boxing game that will allow you to fight more then one person? For exsample if you fight a person for a few rounds or knock them out, then you could go to the next fighter. Instead of having it where you can only get hit one time i

Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread dark
Hi Tom. That might be business practice but to be honest it strikes me rather as overkill most of the time. For instance, I certainly don't bother adding indenting or other formatting to my thesis and probably won't until it comes time to prepare it for printing and formal submition, despite

Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Ben
Well. I had that in mind the other day myself, but the variety of weapons (3 at most and at present) serves a pirate better in this instance, and I might do a custom score. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Se

Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Clement Chou
I'm curious as to how you're going to make use of the three different weapons... do we get to choose before the matches? - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Friday, February 17, 2012 10:54 AM Subject: Re: [Audyssey] esp whoopass advanced/remake project

Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Ben
No, they are predefined. But I'm working on that with the programmer at the moment. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 17 February 2012 19:16 To: Gamers Discussion list Subject: Re: [Audyssey] esp whoopa

[Audyssey] Help with program.

2012-02-17 Thread michael barnes
Hey, I believe that I have found the issues that I have been getting with the two games. From what I have read online I need to run a reg cleaner and/or a driver fixer updater. So is there an accessible programs that I can use? Thanks! -- Email services provided by the System Access Mobile Netw

Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread Thomas Ward
Hi Dark, Technically speaking the text files in Jim Kitchens games are what programmers refere to as a flat database. That's a fancey name for a text file with some data that gets read into a program or engine. They are not scripts because they don't require any programming. Names for squares on a

Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread Thomas Ward
Hi Dark, Sure. Although, keep in mind we are also looking at this from a purely blind-centric mindset. I agree that usually it isn't necessary for someone writing a program for themselves, code they have no intention of sharing, to just forget about professional standards in formatting whatever. I

Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread dark
Hi Tom. The odd thing is I don't think that is! true when it comes to paragraphs and line breaks, and indeed I tend to put them in myself, sinse they do! still break things up when using a screen reader. Indeed that's why all the entries on audiogames.net, though they don't have tabulation do

Re: [Audyssey] Rem Statements, was Python and Interactive Fiction

2012-02-17 Thread Thomas Ward
Hi Phil, That's correct. Comments, extra spaces, and basically everything that doesn't apply to the program itself gets stripped or rather ignored by the compiler when compiling the code into a binary file. Even languages like Python ande Java that are byte compiled and optomized for the runtime e

Re: [Audyssey] Rem Statements

2012-02-17 Thread Thomas Ward
Hi Jim, That's because the executable doesn't need everything included in your source file. As I mentioned to Phil we do a lot of things to make source code human readable like double spacing between functions, commenting a line so what we know this line of text does, indenting programs so we can

[Audyssey] What dice games you have now!

2012-02-17 Thread Gary Whittington
Hey, Jim kitchen got a question for you. In your package of games, you have a set of dice games. Craps and what others. Gary. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscript

[Audyssey] anyone knows about morphvox?

2012-02-17 Thread Johnny Tai
While recording for swamp, I came across this ovice changing software called morphvox that appears to be able to change male voice to female and other things. I couldn't make heads or tails of how to use it though, so wonder if anyone has successfully tried this before? Or if not, is there other

Re: [Audyssey] anyone knows about morphvox?

2012-02-17 Thread Clement Chou
Tried it once but it was ages ago... the results were pretty amusing. I don't know of any other programs personally, but I'm sure there's more out there. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Friday, February 17, 2012 11:04 PM Subject: [Audyssey] a