Hi Sharren.
The way pinball works is you have a table that inclines away from you. At
the bottom end towards you is the drain, ie, the place where your ball will
go if you don't flip it away, a little like the goal in air hockey. Either
side of the drain are two flippers, which are small flat
Well, to be honest, they are simple games. Not that simple is always bad, but
I'd love to see how he'd do a long-term game project, like an RPG or something
like that. Of course, he'd have to spend a little more time writing, as the
games have at least a few spelling or grammar errors, but
I certainly hope he eventually attempts a more complex game. Actually,
there's a lot he could do with Pinball now that he has the basics
pretty well down. One thing to note here is that he always seems to
look for ways to reuse what he's already created. The ball physics so
vital to good Pinball
Michael is quite correct in how I approach the games.
Basically, I build the games for all visually impaired people, most of
whom do not like to play RPGs. While the games don't make much money,
and certainly don't pay for my time, they do offset the out of pocket
costs. I tend to re-use as
@Marty, Blind people don't like rpgs? not true.
Go and check audiogames.net and observe the amount of people who reply to
rpg related topics, or indeed post a topic and ask. I suspect the
information you got from that statement was from a local focus group, ie,
society or association for the
Oh awesome! I get to completely disagree with Charles on my brand new
laptop! What glorious fun! The big advantage of computer rpgs is that
you just don't have to remember all the rules. The better a grasp you
have on them, the better a player you'll be. However, good computer
rpgs have intuitive
I totally agree Michael that you can have complex games on the Iphone,
however replayable rpgs don't have to be complex, just by using shuffle card
mechanics and basic dice rolls, you can make sure the player doesn't always
know what is around the corner, or has to alter their stratogy
Hi,
I like complex games. Not necessarily a complex interface but a complex game
never the less. I like it to have a lot of replayability, lots to discover
within the game. Something that's persistent.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
Hi,
I want games, where I can play against people. I sometimes do
try the games as they come out, but I
always go back to dice world, and things of the nature.
Sent from a BrailleNote
- Original Message -
From: "dark"
Hi Charlse.
I really don't see what is wrong with complex rpg games on the iPhone? look
at king of dragon pass. True, casual games to whip a device out of your
pocket and play are good, and there are plenty of good examples of such,
however just because a device can! be a portable games
For me, lengthy and complex role playing games are not for the iPhone. The
games that I would prefer are usually games that I must react to action or
use dice to score, or something along that nature. A game such as chess or
checkers will work well, too, although I have to have a separate
In response to Marty's post, I know that this is exactly the sort of
situation we have with Valiant Galaxy Associates. Our company
consists of two people. We began with a large project that took 3
years to get to commercial release and which is due to have an update
relatively soon in our
Hi,
I have 1 thing to say about replayable games,
Swamp. That's a 1 man band doing all that, look at how good a game that is?
Now have something like that on the iPhone and that would be awesome.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy
To me if I ever playing RPG game I really would like to play something a little
less start than a lot of the RPG games that you see out there today
Sent from my iPhone
> On Apr 13, 2016, at 1:04 PM, dark wrote:
>
> Hi Charlse.
>
> I really don't see what is wrong with complex
Torchlight would like a word with you, vis-a-vis complex games
released for cheap.
On 4/13/16, Jeremy Brown wrote:
> In response to Marty's post, I know that this is exactly the sort of
> situation we have with Valiant Galaxy Associates. Our company
> consists of two people.
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