Re: [Audyssey] Understanding the Pinball Concept

2016-04-13 Thread dark
Hi Sharren. The way pinball works is you have a table that inclines away from you. At the bottom end towards you is the drain, ie, the place where your ball will go if you don't flip it away, a little like the goal in air hockey. Either side of the drain are two flippers, which are small flat

Re: [Audyssey] About games rolling out in a matter of a couple of months, or weeks?

2016-04-13 Thread Devin Prater
Well, to be honest, they are simple games. Not that simple is always bad, but I'd love to see how he'd do a long-term game project, like an RPG or something like that. Of course, he'd have to spend a little more time writing, as the games have at least a few spelling or grammar errors, but

Re: [Audyssey] About games rolling out in a matter of a couple of months, or weeks?

2016-04-13 Thread Michael Feir
I certainly hope he eventually attempts a more complex game. Actually, there's a lot he could do with Pinball now that he has the basics pretty well down. One thing to note here is that he always seems to look for ways to reuse what he's already created. The ball physics so vital to good Pinball

[Audyssey] Why I build the games as I do

2016-04-13 Thread Marty Schultz
Michael is quite correct in how I approach the games. Basically, I build the games for all visually impaired people, most of whom do not like to play RPGs. While the games don't make much money, and certainly don't pay for my time, they do offset the out of pocket costs. I tend to re-use as

Re: [Audyssey] Why I build the games as I do

2016-04-13 Thread dark
@Marty, Blind people don't like rpgs? not true. Go and check audiogames.net and observe the amount of people who reply to rpg related topics, or indeed post a topic and ask. I suspect the information you got from that statement was from a local focus group, ie, society or association for the

Re: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do

2016-04-13 Thread Michael Feir
Oh awesome! I get to completely disagree with Charles on my brand new laptop! What glorious fun! The big advantage of computer rpgs is that you just don't have to remember all the rules. The better a grasp you have on them, the better a player you'll be. However, good computer rpgs have intuitive

Re: [Audyssey] iDevice game thoughts - Re: Why I build the games asI do

2016-04-13 Thread dark
I totally agree Michael that you can have complex games on the Iphone, however replayable rpgs don't have to be complex, just by using shuffle card mechanics and basic dice rolls, you can make sure the player doesn't always know what is around the corner, or has to alter their stratogy

Re: [Audyssey] Why I build the games as I do

2016-04-13 Thread Darren Harris
Hi, I like complex games. Not necessarily a complex interface but a complex game never the less. I like it to have a lot of replayability, lots to discover within the game. Something that's persistent. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of

Re: [Audyssey] Why I build the games as I do

2016-04-13 Thread rajmund
Hi, I want games, where I can play against people. I sometimes do try the games as they come out, but I always go back to dice world, and things of the nature. Sent from a BrailleNote - Original Message - From: "dark"

Re: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do

2016-04-13 Thread dark
Hi Charlse. I really don't see what is wrong with complex rpg games on the iPhone? look at king of dragon pass. True, casual games to whip a device out of your pocket and play are good, and there are plenty of good examples of such, however just because a device can! be a portable games

[Audyssey] iDevice game thoughts - Re: Why I build the games as I do

2016-04-13 Thread Charles Rivard
For me, lengthy and complex role playing games are not for the iPhone. The games that I would prefer are usually games that I must react to action or use dice to score, or something along that nature. A game such as chess or checkers will work well, too, although I have to have a separate

Re: [Audyssey] why i build the games the way I do

2016-04-13 Thread Jeremy Brown
In response to Marty's post, I know that this is exactly the sort of situation we have with Valiant Galaxy Associates. Our company consists of two people. We began with a large project that took 3 years to get to commercial release and which is due to have an update relatively soon in our

Re: [Audyssey] why i build the games the way I do

2016-04-13 Thread Darren Harris
Hi, I have 1 thing to say about replayable games, Swamp. That's a 1 man band doing all that, look at how good a game that is? Now have something like that on the iPhone and that would be awesome. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy

Re: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do

2016-04-13 Thread brennenkinch
To me if I ever playing RPG game I really would like to play something a little less start than a lot of the RPG games that you see out there today Sent from my iPhone > On Apr 13, 2016, at 1:04 PM, dark wrote: > > Hi Charlse. > > I really don't see what is wrong with complex

Re: [Audyssey] why i build the games the way I do

2016-04-13 Thread Justin Jones
Torchlight would like a word with you, vis-a-vis complex games released for cheap. On 4/13/16, Jeremy Brown wrote: > In response to Marty's post, I know that this is exactly the sort of > situation we have with Valiant Galaxy Associates. Our company > consists of two people.