Hi Shawn, Everything will be included because I believe things should be easy
to get up and running as possible, however nothing on your environment will
have to be changed, as each version of the specific language the Translator is
compatible with will have private locations so you can install
sure
I've still got one of those somewhere.
- Original Message -
From: "Louis Bryant"
To:
Sent: Friday, April 29, 2011 11:46 PM
Subject: [Audyssey] Braille Lite Games?
Going old school, well ... sort of. I have been working on a
multi-language translator for quite s
well will you be including compilers or links to get the languages
etc for each thing and what is needed all the dependencies or will
these be part of the package.
At 06:09 p.m. 30/04/2011, you wrote:
Hi Shawn, It will send all text output to whatever screen reader you
have running, JAWS, Windo
Hi Shawn, It will send all text output to whatever screen reader you have
running, JAWS, Window-Eyes, NVDA, or SAPI. The text will be presented to you as
if you were playing on a machine that only understood text-based programs. As
for something that translates into C++ you may want to consider
hmmm Well I may concider paying a small ammount if you could add old
qbasic and gwbasic games to the mix.
If you could convert these to python code, that I could play on
windows that would rock.
On that note,
If you could have something that could convert to c++ and actual c
that could rock py
Going old school, well ... sort of. I have been working on a multi-language
translator for quite sometime to help me easily support multiple devices, old
and future without much code modifications. It basically takes any PAC Mate
program I've written in Basic4ppc and translates it into equivalen