Re: [Audyssey] Braille Lite Games?

2011-04-30 Thread Louis Bryant
Hi Shawn, Everything will be included because I believe things should be easy 
to get up and running as possible, however nothing on your environment will 
have to be changed, as each version of the specific language the Translator is 
compatible with will have private locations so you can install updates to a 
particular language without affecting the Translator, or the Translator 
restricting you to its favorite upgraded version or out-of-date version of an 
environment. Once I begin releasing anything this is a good sign that things 
are working with the Translator and it could be released as Shareware or 
something if given enough demand. HTH.
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Re: [Audyssey] Braille Lite Games?

2011-04-30 Thread Shane Lowe

sure
I've still got one of those somewhere.

- Original Message - 
From: "Louis Bryant" 

To: 
Sent: Friday, April 29, 2011 11:46 PM
Subject: [Audyssey] Braille Lite Games?


Going old school, well ... sort of. I have been working on a 
multi-language translator for quite sometime to help me easily support 
multiple devices, old and future without much code modifications. It 
basically takes any PAC Mate program I've written in Basic4ppc and 
translates it into equivalent Python code that is compatible with the 
BraillePlus. I am updating the Translator with a much needed update, and 
this update now includes Android, Windows, Linux, and Mac code 
generations. I won't be releasing new titles until I have a decent working 
translator. If I add Braille Lite code generation using its BASIC 
interpreter, would anyone play any new titles? Lots of text-based ideas 
come to mind. If a particular program can't be translated for one 
platform, it forgets that platform and tries the others before giving up. 
Once the Android version works properly I hope to release a better update, 
though I haven't decided if I want to keep it Open-Source or charge for 
the time I spent writing
this product and its required code templates. I've been also talking with 
my wife about getting an Intel-based Apple with 10.6 or better. Once we 
have one, iOS devices will be of course added. And any Android program 
from BrailleSoft will run on an iOS device. HTH.

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Re: [Audyssey] Braille Lite Games?

2011-04-30 Thread shaun everiss
well will you be including compilers or links to get the languages 
etc for each thing and what is needed all the dependencies or will 
these be part of the package.

At 06:09 p.m. 30/04/2011, you wrote:
Hi Shawn, It will send all text output to whatever screen reader you 
have running, JAWS, Window-Eyes, NVDA, or SAPI. The text will be 
presented to you as if you were playing on a machine that only 
understood text-based programs. As for something that translates 
into C++ you may want to consider using BCX - The Free BASIC to C 
Translator. One of the languages my translator will utilize though 
is Euphoria for native Windows, Linux, and Mac OS X support. Once 
the Euphoria code is generated, you can simply run their Euphoria to 
C Translator on any supported platform from Open Euphoria. The 
Translator also helps me manage accessibility on a wide variety of 
systems and devices so really I basically code only for PAC Mate 
standards and release for other platforms after translation and of 
course testing. Even though the programs are written to follow my 
PAC Mate standards, it is easy to add machine-specific features once 
the Translation is done and recompile on that particular device, so 
I'm not limited at all by this translator. HTH.

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Re: [Audyssey] Braille Lite Games?

2011-04-29 Thread Louis Bryant
Hi Shawn, It will send all text output to whatever screen reader you have 
running, JAWS, Window-Eyes, NVDA, or SAPI. The text will be presented to you as 
if you were playing on a machine that only understood text-based programs. As 
for something that translates into C++ you may want to consider using BCX - The 
Free BASIC to C Translator. One of the languages my translator will utilize 
though is Euphoria for native Windows, Linux, and Mac OS X support. Once the 
Euphoria code is generated, you can simply run their Euphoria to C Translator 
on any supported platform from Open Euphoria. The Translator also helps me 
manage accessibility on a wide variety of systems and devices so really I 
basically code only for PAC Mate standards and release for other platforms 
after translation and of course testing. Even though the programs are written 
to follow my PAC Mate standards, it is easy to add machine-specific features 
once the Translation is done and recompile on that particular device, so I'm 
not limited at all by this translator. HTH.
---
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Re: [Audyssey] Braille Lite Games?

2011-04-29 Thread shaun everiss
hmmm Well I may concider paying a small ammount if you could add old 
qbasic and gwbasic games to the mix.
If you could convert these to python code, that I could play on 
windows that would rock.

On that note,
If you could  have something that could convert to c++ and actual c 
that could rock python will do for now but it opens up a number of 
possabilities.
I'd like to play my .bas files again not sure how it would work for 
windows though.

At 03:46 p.m. 30/04/2011, you wrote:
Going old school, well ... sort of. I have been working on a 
multi-language translator for quite sometime to help me easily 
support multiple devices, old and future without much code 
modifications. It basically takes any PAC Mate program I've written 
in Basic4ppc and translates it into equivalent Python code that is 
compatible with the BraillePlus. I am updating the Translator with a 
much needed update, and this update now includes Android, Windows, 
Linux, and Mac code generations. I won't be releasing new titles 
until I have a decent working translator. If I add Braille Lite code 
generation using its BASIC interpreter, would anyone play any new 
titles? Lots of text-based ideas come to mind. If a particular 
program can't be translated for one platform, it forgets that 
platform and tries the others before giving up. Once the Android 
version works properly I hope to release a better update, though I 
haven't decided if I want to keep it Open-Source or charge for the 
time I spent writing this product and its required code templates. 
I've been also talking with my wife about getting an Intel-based 
Apple with 10.6 or better. Once we have one, iOS devices will be of 
course added. And any Android program from BrailleSoft will run on 
an iOS device. HTH.

---
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[Audyssey] Braille Lite Games?

2011-04-29 Thread Louis Bryant
Going old school, well ... sort of. I have been working on a multi-language 
translator for quite sometime to help me easily support multiple devices, old 
and future without much code modifications. It basically takes any PAC Mate 
program I've written in Basic4ppc and translates it into equivalent Python code 
that is compatible with the BraillePlus. I am updating the Translator with a 
much needed update, and this update now includes Android, Windows, Linux, and 
Mac code generations. I won't be releasing new titles until I have a decent 
working translator. If I add Braille Lite code generation using its BASIC 
interpreter, would anyone play any new titles? Lots of text-based ideas come to 
mind. If a particular program can't be translated for one platform, it forgets 
that platform and tries the others before giving up. Once the Android version 
works properly I hope to release a better update, though I haven't decided if I 
want to keep it Open-Source or charge for the time I spent writing this product 
and its required code templates. I've been also talking with my wife about 
getting an Intel-based Apple with 10.6 or better. Once we have one, iOS devices 
will be of course added. And any Android program from BrailleSoft will run on 
an iOS device. HTH.
---
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You can make changes or update your subscription via the web, at
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please send E-mail to gamers-ow...@audyssey.org.