Re: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis

2010-12-07 Thread Gary Whittington

Now this would be a grate tool for
Raceway, don't you think so Phil.

Even with creating games with a play by play system.
And able to  input say names in a editor program in the game.

Also, thinking of the ten Pin Alley game could use this for its name system.
Or any audio game where you can insert your own name for the main character.

Also, the idea of games where once can talk to certain characters to gather 
info, would help creating more levels in the game without additional 
recordings.

So, in effect added new levels to games can be done  quicker.

On of the old video games I enjoyed when still had sight was the
Star Trek 25th Annv.

While there was some shooting aspects to the game.
There was a lot of text being display, saying like shields down 80 percent.
And other talking characters.
But it would be great to use this tool to get hold of sound clips of say 
Spock and use that as the voice to generate more speech out put for a audio 
Star Trek game.


Great Job Phil in find this.

Crash
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Sunday, December 05, 2010 4:02 PM
Subject: Re: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis



I tried that link and it didn't work.
Here's another:
http://phonetic-arts.com/

- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Sunday, December 05, 2010 5:45 PM
Subject: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis



Hi Folks,
Google Acquires Phonetic Arts for Speech Synthesis
http://phonetic-arts.comphonetic arts Preview
Recorded dialogue is often only added late in a game's development and 
this
can make it difficult to design, pace and test scenes in the earlier 
stages

of production

PA Preview addresses this problem by providing a comprehensive system for
automatically generating the dialogue

Preview works by using Phonetic Arts state of the art Generator 
technology.

This can take any written sentence and generate its spoken equivalent



"We used PA Preview extensively as part of the alpha testing for 
Enslaved.
It worked amazingly well and allowed us to do a full alpha-testing 
program

with voices"
Tom Colvin Audio Director  Ninja Theory

"Many games today are developed under intense time pressure and rapid
production cycles. PA Preview has been invaluable to us, and meant we 
could

get convincing dialog much earlier than normal with our tight scheduling
requirements. This allowed us to jump ahead in our production schedule
without waiting on studio time or or talent availability for pick-ups."
Jesse Joudrey CTO  A.C.R.O.N.Y.M Games

"Our Developers typically don't get any audio, now they can not only hear
the dialogue at every stage of development, they can make changes they 
need

for a scene straight away"
Chris Nutall CTO  nDreams




Use Our Voices
PA Preview comes with a set of standard game character voices; with these
you can be up and generating in-game dialog straight away

We have characters ranging from secret agents, fantasy princesses, sports
commentators and many more. Here are some examples:

  Dirk:
  Riawenna

  Jasper
Use Your Own Voices
If you already have some recordings of a character (for example from a
previous game) you can use PA Adapt to adapt our voices to sound like 
your

character

Using as little as 200 lines, you can adapt the core voices and create as
many new voices as you wish


Control Expression
Our copycat facility gives developers the ability to make lines sound
exactly as they want.

Simply record the line yourself, and copycat generate the  speech in the
characters voice, but using your tone and inflection.

Script writers can use this to give a guide as to how they eventually 
want

the lines to sound in the game.

You can speed up and slow down the speech to suit the pace of the game

BUT CAN'T I JUST USE AN OFF THE SHELF TEXT-TO-SPEECH SYSTEM TO DO THIS?

Yes - but then your dialog will sound just like an off the shelf
text-to-speech system!
Advantages of Preview
Voices that can sound lively or animated like the final characters in a
game

Using PA Adapt, use existing recordings to make the voices sound like the
character voices that will finally be used

Control expression: our patented Copycat technology allows you to speak a
line in any style you want and Preview will copy that style but speak it
with the voice of the character

Ensure all the character names and places are pronounced correctly

Operation
Offline: Preview can be run in PA Studio, our powerful speech development
environment. Simply load in the script, process the lines and save the
generated audio for inclusion in the game as assets.

In-game: run Preview live in the game; simply make the lines available to
PA Engine and it will generate and stream the audio as needed.

Benefits
Create lines of dialog at any stage in game developmen

Re: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis

2010-12-05 Thread Ron Kolesar
Is this just to help hand to ear game designers, or can we use the voices 
for screen reader voices as well?
Ron Kolesar
kolesar16...@roadrunner.com

--
From: "Phil Vlasak" 
Sent: Sunday, December 05, 2010 6:02 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis

> I tried that link and it didn't work.
> Here's another:
> http://phonetic-arts.com/
>
> - Original Message - 
> From: "Phil Vlasak" 
> To: "Gamers Discussion list" 
> Sent: Sunday, December 05, 2010 5:45 PM
> Subject: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis
>
>
>> Hi Folks,
>> Google Acquires Phonetic Arts for Speech Synthesis
>> http://phonetic-arts.comphonetic arts Preview
>> Recorded dialogue is often only added late in a game's development and 
>> this
>> can make it difficult to design, pace and test scenes in the earlier 
>> stages
>> of production
>>
>> PA Preview addresses this problem by providing a comprehensive system for
>> automatically generating the dialogue
>>
>> Preview works by using Phonetic Arts state of the art Generator 
>> technology.
>> This can take any written sentence and generate its spoken equivalent
>>
>>
>>
>> "We used PA Preview extensively as part of the alpha testing for 
>> Enslaved.
>> It worked amazingly well and allowed us to do a full alpha-testing 
>> program
>> with voices"
>> Tom Colvin Audio Director  Ninja Theory
>>
>> "Many games today are developed under intense time pressure and rapid
>> production cycles. PA Preview has been invaluable to us, and meant we 
>> could
>> get convincing dialog much earlier than normal with our tight scheduling
>> requirements. This allowed us to jump ahead in our production schedule
>> without waiting on studio time or or talent availability for pick-ups."
>> Jesse Joudrey CTO  A.C.R.O.N.Y.M Games
>>
>> "Our Developers typically don't get any audio, now they can not only hear
>> the dialogue at every stage of development, they can make changes they 
>> need
>> for a scene straight away"
>> Chris Nutall CTO  nDreams
>>
>>
>>
>>
>> Use Our Voices
>> PA Preview comes with a set of standard game character voices; with these
>> you can be up and generating in-game dialog straight away
>>
>> We have characters ranging from secret agents, fantasy princesses, sports
>> commentators and many more. Here are some examples:
>>
>>   Dirk:
>>   Riawenna
>>
>>   Jasper
>> Use Your Own Voices
>> If you already have some recordings of a character (for example from a
>> previous game) you can use PA Adapt to adapt our voices to sound like 
>> your
>> character
>>
>> Using as little as 200 lines, you can adapt the core voices and create as
>> many new voices as you wish
>>
>>
>> Control Expression
>> Our copycat facility gives developers the ability to make lines sound
>> exactly as they want.
>>
>> Simply record the line yourself, and copycat generate the  speech in the
>> characters voice, but using your tone and inflection.
>>
>> Script writers can use this to give a guide as to how they eventually 
>> want
>> the lines to sound in the game.
>>
>> You can speed up and slow down the speech to suit the pace of the game
>>
>> BUT CAN'T I JUST USE AN OFF THE SHELF TEXT-TO-SPEECH SYSTEM TO DO THIS?
>>
>> Yes - but then your dialog will sound just like an off the shelf
>> text-to-speech system!
>> Advantages of Preview
>> Voices that can sound lively or animated like the final characters in a
>> game
>>
>> Using PA Adapt, use existing recordings to make the voices sound like the
>> character voices that will finally be used
>>
>> Control expression: our patented Copycat technology allows you to speak a
>> line in any style you want and Preview will copy that style but speak it
>> with the voice of the character
>>
>> Ensure all the character names and places are pronounced correctly
>>
>> Operation
>> Offline: Preview can be run in PA Studio, our powerful speech development
>> environment. Simply load in the script, process the lines and save the
>> generated audio for inclusion in the game as assets.
>>
>> In-game: run Preview live in the game; simply make the lines available to
>> PA Engine and it will generate and stream the audio as 

Re: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis

2010-12-05 Thread Phil Vlasak

I tried that link and it didn't work.
Here's another:
http://phonetic-arts.com/

- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Sunday, December 05, 2010 5:45 PM
Subject: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis



Hi Folks,
Google Acquires Phonetic Arts for Speech Synthesis
http://phonetic-arts.comphonetic arts Preview
Recorded dialogue is often only added late in a game's development and 
this
can make it difficult to design, pace and test scenes in the earlier 
stages

of production

PA Preview addresses this problem by providing a comprehensive system for
automatically generating the dialogue

Preview works by using Phonetic Arts state of the art Generator 
technology.

This can take any written sentence and generate its spoken equivalent



"We used PA Preview extensively as part of the alpha testing for Enslaved.
It worked amazingly well and allowed us to do a full alpha-testing program
with voices"
Tom Colvin Audio Director  Ninja Theory

"Many games today are developed under intense time pressure and rapid
production cycles. PA Preview has been invaluable to us, and meant we 
could

get convincing dialog much earlier than normal with our tight scheduling
requirements. This allowed us to jump ahead in our production schedule
without waiting on studio time or or talent availability for pick-ups."
Jesse Joudrey CTO  A.C.R.O.N.Y.M Games

"Our Developers typically don't get any audio, now they can not only hear
the dialogue at every stage of development, they can make changes they 
need

for a scene straight away"
Chris Nutall CTO  nDreams




Use Our Voices
PA Preview comes with a set of standard game character voices; with these
you can be up and generating in-game dialog straight away

We have characters ranging from secret agents, fantasy princesses, sports
commentators and many more. Here are some examples:

  Dirk:
  Riawenna

  Jasper
Use Your Own Voices
If you already have some recordings of a character (for example from a
previous game) you can use PA Adapt to adapt our voices to sound like your
character

Using as little as 200 lines, you can adapt the core voices and create as
many new voices as you wish


Control Expression
Our copycat facility gives developers the ability to make lines sound
exactly as they want.

Simply record the line yourself, and copycat generate the  speech in the
characters voice, but using your tone and inflection.

Script writers can use this to give a guide as to how they eventually want
the lines to sound in the game.

You can speed up and slow down the speech to suit the pace of the game

BUT CAN'T I JUST USE AN OFF THE SHELF TEXT-TO-SPEECH SYSTEM TO DO THIS?

Yes - but then your dialog will sound just like an off the shelf
text-to-speech system!
Advantages of Preview
Voices that can sound lively or animated like the final characters in a
game

Using PA Adapt, use existing recordings to make the voices sound like the
character voices that will finally be used

Control expression: our patented Copycat technology allows you to speak a
line in any style you want and Preview will copy that style but speak it
with the voice of the character

Ensure all the character names and places are pronounced correctly

Operation
Offline: Preview can be run in PA Studio, our powerful speech development
environment. Simply load in the script, process the lines and save the
generated audio for inclusion in the game as assets.

In-game: run Preview live in the game; simply make the lines available to
PA Engine and it will generate and stream the audio as needed.

Benefits
Create lines of dialog at any stage in game development

Allow script edits to be instantly loaded into the game

Ability to handle an unlimited number of different voices


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If you have any questions or con

[Audyssey] Google Acquires Phonetic Arts for Speech Synthesis

2010-12-05 Thread Phil Vlasak

Hi Folks,
Google Acquires Phonetic Arts for Speech Synthesis
http://phonetic-arts.comphonetic arts Preview
Recorded dialogue is often only added late in a game's development and this 
can make it difficult to design, pace and test scenes in the earlier stages 
of production


PA Preview addresses this problem by providing a comprehensive system for 
automatically generating the dialogue


Preview works by using Phonetic Arts state of the art Generator technology. 
This can take any written sentence and generate its spoken equivalent




"We used PA Preview extensively as part of the alpha testing for Enslaved. 
It worked amazingly well and allowed us to do a full alpha-testing program 
with voices"

Tom Colvin Audio Director  Ninja Theory

"Many games today are developed under intense time pressure and rapid 
production cycles. PA Preview has been invaluable to us, and meant we could 
get convincing dialog much earlier than normal with our tight scheduling 
requirements. This allowed us to jump ahead in our production schedule 
without waiting on studio time or or talent availability for pick-ups."

Jesse Joudrey CTO  A.C.R.O.N.Y.M Games

"Our Developers typically don't get any audio, now they can not only hear 
the dialogue at every stage of development, they can make changes they need 
for a scene straight away"

Chris Nutall CTO  nDreams




Use Our Voices
PA Preview comes with a set of standard game character voices; with these 
you can be up and generating in-game dialog straight away


We have characters ranging from secret agents, fantasy princesses, sports 
commentators and many more. Here are some examples:


  Dirk:
  Riawenna

  Jasper
Use Your Own Voices
If you already have some recordings of a character (for example from a 
previous game) you can use PA Adapt to adapt our voices to sound like your 
character


Using as little as 200 lines, you can adapt the core voices and create as 
many new voices as you wish



Control Expression
Our copycat facility gives developers the ability to make lines sound 
exactly as they want.


Simply record the line yourself, and copycat generate the  speech in the 
characters voice, but using your tone and inflection.


Script writers can use this to give a guide as to how they eventually want 
the lines to sound in the game.


You can speed up and slow down the speech to suit the pace of the game

BUT CAN'T I JUST USE AN OFF THE SHELF TEXT-TO-SPEECH SYSTEM TO DO THIS?

Yes - but then your dialog will sound just like an off the shelf 
text-to-speech system!

Advantages of Preview
Voices that can sound lively or animated like the final characters in a 
game


Using PA Adapt, use existing recordings to make the voices sound like the 
character voices that will finally be used


Control expression: our patented Copycat technology allows you to speak a 
line in any style you want and Preview will copy that style but speak it 
with the voice of the character


Ensure all the character names and places are pronounced correctly

Operation
Offline: Preview can be run in PA Studio, our powerful speech development 
environment. Simply load in the script, process the lines and save the 
generated audio for inclusion in the game as assets.


In-game: run Preview live in the game; simply make the lines available to 
PA Engine and it will generate and stream the audio as needed.


Benefits
Create lines of dialog at any stage in game development

Allow script edits to be instantly loaded into the game

Ability to handle an unlimited number of different voices


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.