Re: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis
Now this would be a grate tool for Raceway, don't you think so Phil. Even with creating games with a play by play system. And able to input say names in a editor program in the game. Also, thinking of the ten Pin Alley game could use this for its name system. Or any audio game where you can insert your own name for the main character. Also, the idea of games where once can talk to certain characters to gather info, would help creating more levels in the game without additional recordings. So, in effect added new levels to games can be done quicker. On of the old video games I enjoyed when still had sight was the Star Trek 25th Annv. While there was some shooting aspects to the game. There was a lot of text being display, saying like shields down 80 percent. And other talking characters. But it would be great to use this tool to get hold of sound clips of say Spock and use that as the voice to generate more speech out put for a audio Star Trek game. Great Job Phil in find this. Crash - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Sunday, December 05, 2010 4:02 PM Subject: Re: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis I tried that link and it didn't work. Here's another: http://phonetic-arts.com/ - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Sunday, December 05, 2010 5:45 PM Subject: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis Hi Folks, Google Acquires Phonetic Arts for Speech Synthesis http://phonetic-arts.comphonetic arts Preview Recorded dialogue is often only added late in a game's development and this can make it difficult to design, pace and test scenes in the earlier stages of production PA Preview addresses this problem by providing a comprehensive system for automatically generating the dialogue Preview works by using Phonetic Arts state of the art Generator technology. This can take any written sentence and generate its spoken equivalent "We used PA Preview extensively as part of the alpha testing for Enslaved. It worked amazingly well and allowed us to do a full alpha-testing program with voices" Tom Colvin Audio Director Ninja Theory "Many games today are developed under intense time pressure and rapid production cycles. PA Preview has been invaluable to us, and meant we could get convincing dialog much earlier than normal with our tight scheduling requirements. This allowed us to jump ahead in our production schedule without waiting on studio time or or talent availability for pick-ups." Jesse Joudrey CTO A.C.R.O.N.Y.M Games "Our Developers typically don't get any audio, now they can not only hear the dialogue at every stage of development, they can make changes they need for a scene straight away" Chris Nutall CTO nDreams Use Our Voices PA Preview comes with a set of standard game character voices; with these you can be up and generating in-game dialog straight away We have characters ranging from secret agents, fantasy princesses, sports commentators and many more. Here are some examples: Dirk: Riawenna Jasper Use Your Own Voices If you already have some recordings of a character (for example from a previous game) you can use PA Adapt to adapt our voices to sound like your character Using as little as 200 lines, you can adapt the core voices and create as many new voices as you wish Control Expression Our copycat facility gives developers the ability to make lines sound exactly as they want. Simply record the line yourself, and copycat generate the speech in the characters voice, but using your tone and inflection. Script writers can use this to give a guide as to how they eventually want the lines to sound in the game. You can speed up and slow down the speech to suit the pace of the game BUT CAN'T I JUST USE AN OFF THE SHELF TEXT-TO-SPEECH SYSTEM TO DO THIS? Yes - but then your dialog will sound just like an off the shelf text-to-speech system! Advantages of Preview Voices that can sound lively or animated like the final characters in a game Using PA Adapt, use existing recordings to make the voices sound like the character voices that will finally be used Control expression: our patented Copycat technology allows you to speak a line in any style you want and Preview will copy that style but speak it with the voice of the character Ensure all the character names and places are pronounced correctly Operation Offline: Preview can be run in PA Studio, our powerful speech development environment. Simply load in the script, process the lines and save the generated audio for inclusion in the game as assets. In-game: run Preview live in the game; simply make the lines available to PA Engine and it will generate and stream the audio as needed. Benefits Create lines of dialog at any stage in game developmen
Re: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis
Is this just to help hand to ear game designers, or can we use the voices for screen reader voices as well? Ron Kolesar kolesar16...@roadrunner.com -- From: "Phil Vlasak" Sent: Sunday, December 05, 2010 6:02 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis > I tried that link and it didn't work. > Here's another: > http://phonetic-arts.com/ > > - Original Message - > From: "Phil Vlasak" > To: "Gamers Discussion list" > Sent: Sunday, December 05, 2010 5:45 PM > Subject: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis > > >> Hi Folks, >> Google Acquires Phonetic Arts for Speech Synthesis >> http://phonetic-arts.comphonetic arts Preview >> Recorded dialogue is often only added late in a game's development and >> this >> can make it difficult to design, pace and test scenes in the earlier >> stages >> of production >> >> PA Preview addresses this problem by providing a comprehensive system for >> automatically generating the dialogue >> >> Preview works by using Phonetic Arts state of the art Generator >> technology. >> This can take any written sentence and generate its spoken equivalent >> >> >> >> "We used PA Preview extensively as part of the alpha testing for >> Enslaved. >> It worked amazingly well and allowed us to do a full alpha-testing >> program >> with voices" >> Tom Colvin Audio Director Ninja Theory >> >> "Many games today are developed under intense time pressure and rapid >> production cycles. PA Preview has been invaluable to us, and meant we >> could >> get convincing dialog much earlier than normal with our tight scheduling >> requirements. This allowed us to jump ahead in our production schedule >> without waiting on studio time or or talent availability for pick-ups." >> Jesse Joudrey CTO A.C.R.O.N.Y.M Games >> >> "Our Developers typically don't get any audio, now they can not only hear >> the dialogue at every stage of development, they can make changes they >> need >> for a scene straight away" >> Chris Nutall CTO nDreams >> >> >> >> >> Use Our Voices >> PA Preview comes with a set of standard game character voices; with these >> you can be up and generating in-game dialog straight away >> >> We have characters ranging from secret agents, fantasy princesses, sports >> commentators and many more. Here are some examples: >> >> Dirk: >> Riawenna >> >> Jasper >> Use Your Own Voices >> If you already have some recordings of a character (for example from a >> previous game) you can use PA Adapt to adapt our voices to sound like >> your >> character >> >> Using as little as 200 lines, you can adapt the core voices and create as >> many new voices as you wish >> >> >> Control Expression >> Our copycat facility gives developers the ability to make lines sound >> exactly as they want. >> >> Simply record the line yourself, and copycat generate the speech in the >> characters voice, but using your tone and inflection. >> >> Script writers can use this to give a guide as to how they eventually >> want >> the lines to sound in the game. >> >> You can speed up and slow down the speech to suit the pace of the game >> >> BUT CAN'T I JUST USE AN OFF THE SHELF TEXT-TO-SPEECH SYSTEM TO DO THIS? >> >> Yes - but then your dialog will sound just like an off the shelf >> text-to-speech system! >> Advantages of Preview >> Voices that can sound lively or animated like the final characters in a >> game >> >> Using PA Adapt, use existing recordings to make the voices sound like the >> character voices that will finally be used >> >> Control expression: our patented Copycat technology allows you to speak a >> line in any style you want and Preview will copy that style but speak it >> with the voice of the character >> >> Ensure all the character names and places are pronounced correctly >> >> Operation >> Offline: Preview can be run in PA Studio, our powerful speech development >> environment. Simply load in the script, process the lines and save the >> generated audio for inclusion in the game as assets. >> >> In-game: run Preview live in the game; simply make the lines available to >> PA Engine and it will generate and stream the audio as
Re: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis
I tried that link and it didn't work. Here's another: http://phonetic-arts.com/ - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Sunday, December 05, 2010 5:45 PM Subject: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis Hi Folks, Google Acquires Phonetic Arts for Speech Synthesis http://phonetic-arts.comphonetic arts Preview Recorded dialogue is often only added late in a game's development and this can make it difficult to design, pace and test scenes in the earlier stages of production PA Preview addresses this problem by providing a comprehensive system for automatically generating the dialogue Preview works by using Phonetic Arts state of the art Generator technology. This can take any written sentence and generate its spoken equivalent "We used PA Preview extensively as part of the alpha testing for Enslaved. It worked amazingly well and allowed us to do a full alpha-testing program with voices" Tom Colvin Audio Director Ninja Theory "Many games today are developed under intense time pressure and rapid production cycles. PA Preview has been invaluable to us, and meant we could get convincing dialog much earlier than normal with our tight scheduling requirements. This allowed us to jump ahead in our production schedule without waiting on studio time or or talent availability for pick-ups." Jesse Joudrey CTO A.C.R.O.N.Y.M Games "Our Developers typically don't get any audio, now they can not only hear the dialogue at every stage of development, they can make changes they need for a scene straight away" Chris Nutall CTO nDreams Use Our Voices PA Preview comes with a set of standard game character voices; with these you can be up and generating in-game dialog straight away We have characters ranging from secret agents, fantasy princesses, sports commentators and many more. Here are some examples: Dirk: Riawenna Jasper Use Your Own Voices If you already have some recordings of a character (for example from a previous game) you can use PA Adapt to adapt our voices to sound like your character Using as little as 200 lines, you can adapt the core voices and create as many new voices as you wish Control Expression Our copycat facility gives developers the ability to make lines sound exactly as they want. Simply record the line yourself, and copycat generate the speech in the characters voice, but using your tone and inflection. Script writers can use this to give a guide as to how they eventually want the lines to sound in the game. You can speed up and slow down the speech to suit the pace of the game BUT CAN'T I JUST USE AN OFF THE SHELF TEXT-TO-SPEECH SYSTEM TO DO THIS? Yes - but then your dialog will sound just like an off the shelf text-to-speech system! Advantages of Preview Voices that can sound lively or animated like the final characters in a game Using PA Adapt, use existing recordings to make the voices sound like the character voices that will finally be used Control expression: our patented Copycat technology allows you to speak a line in any style you want and Preview will copy that style but speak it with the voice of the character Ensure all the character names and places are pronounced correctly Operation Offline: Preview can be run in PA Studio, our powerful speech development environment. Simply load in the script, process the lines and save the generated audio for inclusion in the game as assets. In-game: run Preview live in the game; simply make the lines available to PA Engine and it will generate and stream the audio as needed. Benefits Create lines of dialog at any stage in game development Allow script edits to be instantly loaded into the game Ability to handle an unlimited number of different voices --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.872 / Virus Database: 271.1.1/3298 - Release Date: 12/05/10 02:34:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or con
[Audyssey] Google Acquires Phonetic Arts for Speech Synthesis
Hi Folks, Google Acquires Phonetic Arts for Speech Synthesis http://phonetic-arts.comphonetic arts Preview Recorded dialogue is often only added late in a game's development and this can make it difficult to design, pace and test scenes in the earlier stages of production PA Preview addresses this problem by providing a comprehensive system for automatically generating the dialogue Preview works by using Phonetic Arts state of the art Generator technology. This can take any written sentence and generate its spoken equivalent "We used PA Preview extensively as part of the alpha testing for Enslaved. It worked amazingly well and allowed us to do a full alpha-testing program with voices" Tom Colvin Audio Director Ninja Theory "Many games today are developed under intense time pressure and rapid production cycles. PA Preview has been invaluable to us, and meant we could get convincing dialog much earlier than normal with our tight scheduling requirements. This allowed us to jump ahead in our production schedule without waiting on studio time or or talent availability for pick-ups." Jesse Joudrey CTO A.C.R.O.N.Y.M Games "Our Developers typically don't get any audio, now they can not only hear the dialogue at every stage of development, they can make changes they need for a scene straight away" Chris Nutall CTO nDreams Use Our Voices PA Preview comes with a set of standard game character voices; with these you can be up and generating in-game dialog straight away We have characters ranging from secret agents, fantasy princesses, sports commentators and many more. Here are some examples: Dirk: Riawenna Jasper Use Your Own Voices If you already have some recordings of a character (for example from a previous game) you can use PA Adapt to adapt our voices to sound like your character Using as little as 200 lines, you can adapt the core voices and create as many new voices as you wish Control Expression Our copycat facility gives developers the ability to make lines sound exactly as they want. Simply record the line yourself, and copycat generate the speech in the characters voice, but using your tone and inflection. Script writers can use this to give a guide as to how they eventually want the lines to sound in the game. You can speed up and slow down the speech to suit the pace of the game BUT CAN'T I JUST USE AN OFF THE SHELF TEXT-TO-SPEECH SYSTEM TO DO THIS? Yes - but then your dialog will sound just like an off the shelf text-to-speech system! Advantages of Preview Voices that can sound lively or animated like the final characters in a game Using PA Adapt, use existing recordings to make the voices sound like the character voices that will finally be used Control expression: our patented Copycat technology allows you to speak a line in any style you want and Preview will copy that style but speak it with the voice of the character Ensure all the character names and places are pronounced correctly Operation Offline: Preview can be run in PA Studio, our powerful speech development environment. Simply load in the script, process the lines and save the generated audio for inclusion in the game as assets. In-game: run Preview live in the game; simply make the lines available to PA Engine and it will generate and stream the audio as needed. Benefits Create lines of dialog at any stage in game development Allow script edits to be instantly loaded into the game Ability to handle an unlimited number of different voices --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.