Re: [Audyssey] MOTA some suggestions

2009-12-09 Thread Mike Breedlove

I actually agree with peter here. Although I did figure out how many shots it 
takes.

Also, we desperately need the save and load options back until the offitial 
release. Sorry, but I'm not replaying level 1 everytime I die on level 2. Good 
way to make me not play the game anymore.
  
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Re: [Audyssey] MOTA some suggestions

2009-12-09 Thread Thomas Ward

Hi Peter,
We will see. Right now I consider much of that kind of work finished, 
and I'm thrusting towards a 1.0 release. It doesn't take much time to 
figure out how many shots are required to kill a certain enemy, and I 
think you will get use to it pretty quickly with or without a new wolf 
death sound.


Cheers!

peter Mahach wrote:

hi thomas,
I'd like to give anothwer suggestion.
the wolves, when hit, make a distinct whine but when they die it's 
really similar to the growling they make when they're still on their 
feet. could their death sound could be also changed to a whine or 
such? I found my self waisting too much ammo IE shooting too many 
times, realising it when I heard the bodyfall thud.



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Re: [Audyssey] MOTA some suggestions

2009-12-09 Thread jacobk
Reloaded my one machine on Monday again (one of those who likes reloading
machines where any testing takes place around every 6 months) with windows
XP, etc. etc. and last night after having already put all the 'normal'
stuff on it, I again reloaded all the games I never get around to
testing/trying out enough...

Anyway, that includes reloading winfrotz TTS, and while it worked fine on
the same machine before it's now again giving me an issue relating to
trying to start up, and think it's due to SAPI implementation, and while
didn't have enough time to make sure had again reloaded all of the possible
fixes/sapi implementations again like think did last time - 2 best ones are
still gotten off of kitchensinc.net, it still wasn't working last night
when ran out of time to test/try different things.

This machine already has eSpeak, realspeak solo voices, MS mike and mary,
etc. etc. on it, and other games etc. are all fine as far as I could tell,
including the kitchensinc ones, audioquake, etc. etc., and know have solved
this issue in the past by trying out various things like combinations of
screenreaders, etc. etc., but can never remember exactly what solves it
every time.

Most likely due to sapi 5 working, but not sapi 4, and this can generally
be tested with various things, but just wondering if anyone here knows of a
simple way to test/fix this off hand?

TIA

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] MOTA some suggestions

2009-12-09 Thread peter Mahach

hi thomas,
I'd like to give anothwer suggestion.
the wolves, when hit, make a distinct whine but when they die it's really 
similar to the growling they make when they're still on their feet. could 
their death sound could be also changed to a whine or such? I found my self 
waisting too much ammo IE shooting too many times, realising it when I heard 
the bodyfall thud. - Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, December 09, 2009 4:22 AM
Subject: Re: [Audyssey] MOTA some suggestions



Hi Tom,
Thanks for the suggestions. I'll take a look at limiting the amount of 
shots you can perform in a certain amount of time. As it should be a 
relatively upgrade I'll certainly put that on my todo list.
As for when the game will be released I don't have a crystal ball. I don't 
really know when it will get released. All I can say is development is 
pregressing much faster now, and the engine for the most part is finished. 
So most of the work is just adding levels and making sure everything works 
properly. I don't foresee more than a couple of months to do that.


HTH


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Re: [Audyssey] MOTA some suggestions

2009-12-08 Thread Thomas Ward

Hi Tom,
Thanks for the suggestions. I'll take a look at limiting the amount of 
shots you can perform in a certain amount of time. As it should be a 
relatively upgrade I'll certainly put that on my todo list.
As for when the game will be released I don't have a crystal ball. I 
don't really know when it will get released. All I can say is 
development is pregressing much faster now, and the engine for the most 
part is finished. So most of the work is just adding levels and making 
sure everything works properly. I don't foresee more than a couple of 
months to do that.


HTH


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[Audyssey] MOTA some suggestions

2009-12-08 Thread lirin

Hi Thomas.


I was looked at the latest mota beta 10 and must say, the game is much 
better and better.




I have some suggestion for you and your project, i think i wanna  buy 
this game, when will be ready.


What about suggestions:


Weapon suggestions: Good idea is add some realistis sound of weapons, i 
mean for example shooting reactions etc. For now, as fast as i can click 
space bar, i can fire with unreal speed. My sugesstion is add a shooting 
time, other reactions when shooting for every weapon, and add shooting 
action, and time for reload using a shotgun, wich didn't sound like 
shotgun now.



I hope, the game will be great, long and fascinating, cause promising 
very good.



Sorry for my not fantastic english.


Cheers

Tom

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