Re: [Audyssey] Plots in games was: Re: The real Game Circle

2009-08-17 Thread Thomas Ward
Hi, Well, I personally liked Indiana Jones and the Crystal Skull, but that's beside the point. I do agree with you that after a while anything can be over done. The trick with any author or game designer is to know when to cut the series short and begin creating something else. Bryan Peterson

Re: [Audyssey] Plots in games was: Re: The real Game Circle

2009-08-17 Thread Bryan Peterson
Your current level of mastery is 10 Apprentice. - Original Message - From: "Thomas Ward" To: "Che" ; "Gamers Discussion list" Sent: Sunday, August 16, 2009 9:47 PM Subject: Re: [Audyssey] Plots in games was: Re: The real Game Circle Hi Che, Good point. Alt

Re: [Audyssey] Plots in games was: Re: The real Game Circle

2009-08-16 Thread Thomas Ward
Hi Che, Good point. Although, I don't think the issue with plot lines is just limited to games. Even big well known series like Star Wars, Harry Potter, or Star Trek are beginning to suffer from over use and redundancy. Back in the 80's and 90's I was a huge Star Trek fan. i collected action fi

[Audyssey] Plots in games was: Re: The real Game Circle

2009-08-15 Thread Che
I would opine that the problem with Tomb Raider's lack of sales is the redundant game play. Folks don't want to shell out $50 to play something they've already done over and over, no matter how much it advances what is usually a fairly thin plot line. Other than Homeworld, there have been very