Hi Che,
Good point. Although, I don't think the issue with plot lines is just
limited to games. Even big well known series like Star Wars, Harry
Potter, or Star Trek are beginning to suffer from over use and redundancy.
Back in the 80's and 90's I was a huge Star Trek fan. i collected action
figures, games, watched the shows, movies, read the books, etc.
Eventually, it came to the point where I just got kind of sick of it.
After a while it seamed like the same old thing just different day.
After Data was killed in Star Trek Nemesis, Voyager came home in the
last show, and they ended DS9 I felt like Star Trek was dead, and I
admit thinking something along the lines of "its about time they ended it."
As many people know Paramount has just released a new Star Trek movie,
and I didn't think the movie was that good. I honestly felt like they
were reaching for something to try and breath life into a series that is
losing interest, that is fading out of fassion, and giving it one last
chanse to recapture the former glory. Unfortunately, they have taken the
series about as far as they can go, and people, myself included, are
moving on to new interests. For me they have just burned everyone out on
it by producing too many books, movies, and shows. Its like, "been there
done that."
With the games like Tomb Raider same goes. It was popular when it was
new, it was heavily marketed, and it became hugely successful. Instead
of stopping there when it was successful Edos over marketed it by
rapidly releasing several games one after another, there were books and
comics released, a couple of movies were made, and then people got tired
of it and moved on. Clearly Edos is still trying to regain the former
glory of Tomb Raider's early success, but you can only hold onto that
kind of success for a while before letting go and moving on to something
else.
Che wrote:
I would opine that the problem with Tomb Raider's lack of sales is
the redundant game play. Folks don't want to shell out $50 to play
something they've already done over and over, no matter how much it
advances what is usually a fairly thin plot line.
Other than Homeworld, there have been very few games with a really
intriguing plot line in my opinion released out there since the
infocom games of the eighties.
This doesn't include games based on existing story lines, such as
Star Wars or Harry Potter of course, those guys have the unique
ability to build on what has come before, but to create an original
idea from scratch and have it be compelling is a very tricky business.
Overall though, the plot doesn't touch game play in importance to
most players. You could have the best plot line since The Godfather,
and if the game play wasn't fun, it wouldn't matter one bit.
Later
che
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