Re: [Audyssey] Plots in games was: Re: The real Game Circle
Hi, Well, I personally liked Indiana Jones and the Crystal Skull, but that's beside the point. I do agree with you that after a while anything can be over done. The trick with any author or game designer is to know when to cut the series short and begin creating something else. Bryan Peterson wrote: Personally I think George Lucas did the same thing with Indianna Jones in the fourth movie. I personally felt it wasn't that good. Even the Castlevania series is probably getting to that point by now, although I did like Aria of Sorrow. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Plots in games was: Re: The real Game Circle
Personally I think George Lucas did the same thing with Indianna Jones in the fourth movie. I personally felt it wasn't that good. Even the Castlevania series is probably getting to that point by now, although I did like Aria of Sorrow. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: "Thomas Ward" To: "Che" ; "Gamers Discussion list" Sent: Sunday, August 16, 2009 9:47 PM Subject: Re: [Audyssey] Plots in games was: Re: The real Game Circle Hi Che, Good point. Although, I don't think the issue with plot lines is just limited to games. Even big well known series like Star Wars, Harry Potter, or Star Trek are beginning to suffer from over use and redundancy. Back in the 80's and 90's I was a huge Star Trek fan. i collected action figures, games, watched the shows, movies, read the books, etc. Eventually, it came to the point where I just got kind of sick of it. After a while it seamed like the same old thing just different day. After Data was killed in Star Trek Nemesis, Voyager came home in the last show, and they ended DS9 I felt like Star Trek was dead, and I admit thinking something along the lines of "its about time they ended it." As many people know Paramount has just released a new Star Trek movie, and I didn't think the movie was that good. I honestly felt like they were reaching for something to try and breath life into a series that is losing interest, that is fading out of fassion, and giving it one last chanse to recapture the former glory. Unfortunately, they have taken the series about as far as they can go, and people, myself included, are moving on to new interests. For me they have just burned everyone out on it by producing too many books, movies, and shows. Its like, "been there done that." With the games like Tomb Raider same goes. It was popular when it was new, it was heavily marketed, and it became hugely successful. Instead of stopping there when it was successful Edos over marketed it by rapidly releasing several games one after another, there were books and comics released, a couple of movies were made, and then people got tired of it and moved on. Clearly Edos is still trying to regain the former glory of Tomb Raider's early success, but you can only hold onto that kind of success for a while before letting go and moving on to something else. Che wrote: I would opine that the problem with Tomb Raider's lack of sales is the redundant game play. Folks don't want to shell out $50 to play something they've already done over and over, no matter how much it advances what is usually a fairly thin plot line. Other than Homeworld, there have been very few games with a really intriguing plot line in my opinion released out there since the infocom games of the eighties. This doesn't include games based on existing story lines, such as Star Wars or Harry Potter of course, those guys have the unique ability to build on what has come before, but to create an original idea from scratch and have it be compelling is a very tricky business. Overall though, the plot doesn't touch game play in importance to most players. You could have the best plot line since The Godfather, and if the game play wasn't fun, it wouldn't matter one bit. Later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Plots in games was: Re: The real Game Circle
Hi Che, Good point. Although, I don't think the issue with plot lines is just limited to games. Even big well known series like Star Wars, Harry Potter, or Star Trek are beginning to suffer from over use and redundancy. Back in the 80's and 90's I was a huge Star Trek fan. i collected action figures, games, watched the shows, movies, read the books, etc. Eventually, it came to the point where I just got kind of sick of it. After a while it seamed like the same old thing just different day. After Data was killed in Star Trek Nemesis, Voyager came home in the last show, and they ended DS9 I felt like Star Trek was dead, and I admit thinking something along the lines of "its about time they ended it." As many people know Paramount has just released a new Star Trek movie, and I didn't think the movie was that good. I honestly felt like they were reaching for something to try and breath life into a series that is losing interest, that is fading out of fassion, and giving it one last chanse to recapture the former glory. Unfortunately, they have taken the series about as far as they can go, and people, myself included, are moving on to new interests. For me they have just burned everyone out on it by producing too many books, movies, and shows. Its like, "been there done that." With the games like Tomb Raider same goes. It was popular when it was new, it was heavily marketed, and it became hugely successful. Instead of stopping there when it was successful Edos over marketed it by rapidly releasing several games one after another, there were books and comics released, a couple of movies were made, and then people got tired of it and moved on. Clearly Edos is still trying to regain the former glory of Tomb Raider's early success, but you can only hold onto that kind of success for a while before letting go and moving on to something else. Che wrote: I would opine that the problem with Tomb Raider's lack of sales is the redundant game play. Folks don't want to shell out $50 to play something they've already done over and over, no matter how much it advances what is usually a fairly thin plot line. Other than Homeworld, there have been very few games with a really intriguing plot line in my opinion released out there since the infocom games of the eighties. This doesn't include games based on existing story lines, such as Star Wars or Harry Potter of course, those guys have the unique ability to build on what has come before, but to create an original idea from scratch and have it be compelling is a very tricky business. Overall though, the plot doesn't touch game play in importance to most players. You could have the best plot line since The Godfather, and if the game play wasn't fun, it wouldn't matter one bit. Later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Plots in games was: Re: The real Game Circle
I would opine that the problem with Tomb Raider's lack of sales is the redundant game play. Folks don't want to shell out $50 to play something they've already done over and over, no matter how much it advances what is usually a fairly thin plot line. Other than Homeworld, there have been very few games with a really intriguing plot line in my opinion released out there since the infocom games of the eighties. This doesn't include games based on existing story lines, such as Star Wars or Harry Potter of course, those guys have the unique ability to build on what has come before, but to create an original idea from scratch and have it be compelling is a very tricky business. Overall though, the plot doesn't touch game play in importance to most players. You could have the best plot line since The Godfather, and if the game play wasn't fun, it wouldn't matter one bit. Later che - Original Message - From: "Munawar Bijani" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 11:45 AM Subject: Re: [Audyssey] The real Game Circle Hi Tom, I think the real issue is not the lack of plot in Tomb raider, but simply that it's been going on for so long. Take Metal Gear Solid, for instance. It got so popular people wrote official analytical papers on its story. Scratch the game play--it's just a first-person shooter. But the developers for MGS did something right: they pakced the entire plot into four games, and ended it. Harry Potter would have suffered the same fate as Tomb Raider if Rowling had dragged on the series for another ten books. Animorphs suffered that fate. What seems to happen is some developers get too cocky and don't know when to stop. When that happens, the audience goes, "oh, when will this thing end?" And then when it does, they go "finally!" and just throw the whole series out the window. Or when they do finally end it, the ending wasn't even worth the suspense. I know several series that have ended horribly--with a total lack of creativity, and it has left me disappointed in the end. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 11:58 PM Subject: Re: [Audyssey] The real Game Circle Hi, True. There really hasn't been any thing new that has made a big splash of late. At least nothing I would be really interested in. Last fall Edos released Tomb raider 8, but Underworld was more of a disappointment than anything else. The Tomb Raider games have been really losing sales over the passed few releases, and is nothing like what it was in the late 1990's. The graphics and sound effects are superior, but the games have lost something that made the first few games special. Well, I've heard about some technical issues with Tomb Raider Underworld and camera angles which probably didn't help the game any. shaun everiss wrote: well to tell you the truth there are not so many big shots now. in fact nothing has made the headlines of late. no big company has released anything lately that has hit the lines either my friend that is sighted says he does pick the odd bit up but its not as bussy as it was like a year or 2 back. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.