Re: [Audyssey] Plots in games was: Re: The real Game Circle

2009-08-17 Thread Thomas Ward

Hi,
Well, I personally liked Indiana Jones and the Crystal Skull, but that's 
beside the point. I do agree with you that after a while anything can be 
over done. The trick with any author or game designer is to know when to 
cut the series short and begin creating something else.


Bryan Peterson wrote:
Personally I think George Lucas did the same thing with Indianna Jones 
in the fourth movie. I personally felt it wasn't that good. Even the 
Castlevania series is probably getting to that point by now, although 
I did like Aria of Sorrow.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.



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Re: [Audyssey] Plots in games was: Re: The real Game Circle

2009-08-17 Thread Bryan Peterson
Personally I think George Lucas did the same thing with Indianna Jones in 
the fourth movie. I personally felt it wasn't that good. Even the 
Castlevania series is probably getting to that point by now, although I did 
like Aria of Sorrow.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: "Thomas Ward" 
To: "Che" ; "Gamers Discussion list" 


Sent: Sunday, August 16, 2009 9:47 PM
Subject: Re: [Audyssey] Plots in games was: Re: The real Game Circle



Hi Che,
Good point. Although, I don't think the issue with plot lines is just 
limited to games. Even big well known series like Star Wars, Harry Potter, 
or Star Trek are beginning to suffer from over use and redundancy.
Back in the 80's and 90's I was a huge Star Trek fan. i collected action 
figures, games, watched the shows, movies, read the books, etc. 
Eventually, it came to the point where I just got kind of sick of it. 
After a while it seamed like the same old thing just different day. After 
Data was killed in Star Trek Nemesis, Voyager came home in the last show, 
and they ended DS9 I felt like Star Trek was dead, and I admit thinking 
something along the lines of "its about time they ended it."
As many people know Paramount has just released a new Star Trek movie, and 
I didn't think the movie was that good. I honestly felt like they were 
reaching for something to try and breath life into a series that is losing 
interest, that is fading out of fassion, and giving it one last chanse to 
recapture the former glory. Unfortunately, they have taken the series 
about as far as they can go, and people, myself included, are moving on to 
new interests. For me they have just burned everyone out on it by 
producing too many books, movies, and shows. Its like, "been there done 
that."
With the games like Tomb Raider same goes. It was popular when it was new, 
it was heavily marketed, and it became hugely successful. Instead of 
stopping there when it was successful Edos over marketed it by rapidly 
releasing several games one after another, there were books and comics 
released, a couple of movies were made, and then people got tired of it 
and moved on. Clearly Edos is still trying to regain the former glory of 
Tomb Raider's early success, but you can only hold onto that kind of 
success for a while before letting go and moving on to something else.


Che wrote:
 I would opine that the problem with Tomb Raider's lack of sales is the 
redundant game play. Folks don't want to shell out $50 to play something 
they've already done over and over, no matter how much it advances what 
is usually a fairly thin plot line.
 Other than Homeworld, there have been very few games with a really 
intriguing plot line in my opinion released out there since the infocom 
games of the eighties.
 This doesn't include games based on existing story lines, such as Star 
Wars or Harry Potter of course, those guys have the unique ability to 
build on what has come before, but to create an original idea from 
scratch and have it be compelling is a very tricky business.
 Overall though, the plot doesn't touch game play in importance to most 
players. You could have the best plot line since The Godfather, and if 
the game play wasn't fun, it wouldn't matter one bit.

Later
che



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Re: [Audyssey] Plots in games was: Re: The real Game Circle

2009-08-16 Thread Thomas Ward

Hi Che,
Good point. Although, I don't think the issue with plot lines is just 
limited to games. Even big well known series like Star Wars, Harry 
Potter, or Star Trek are beginning to suffer from over use and redundancy.
Back in the 80's and 90's I was a huge Star Trek fan. i collected action 
figures, games, watched the shows, movies, read the books, etc. 
Eventually, it came to the point where I just got kind of sick of it. 
After a while it seamed like the same old thing just different day. 
After Data was killed in Star Trek Nemesis, Voyager came home in the 
last show, and they ended DS9 I felt like Star Trek was dead, and I 
admit thinking something along the lines of "its about time they ended it."
As many people know Paramount has just released a new Star Trek movie, 
and I didn't think the movie was that good. I honestly felt like they 
were reaching for something to try and breath life into a series that is 
losing interest, that is fading out of fassion, and giving it one last 
chanse to recapture the former glory. Unfortunately, they have taken the 
series about as far as they can go, and people, myself included, are 
moving on to new interests. For me they have just burned everyone out on 
it by producing too many books, movies, and shows. Its like, "been there 
done that."
With the games like Tomb Raider same goes. It was popular when it was 
new, it was heavily marketed, and it became hugely successful. Instead 
of stopping there when it was successful Edos over marketed it by 
rapidly releasing several games one after another, there were books and 
comics released, a couple of movies were made, and then people got tired 
of it and moved on. Clearly Edos is still trying to regain the former 
glory of Tomb Raider's early success, but you can only hold onto that 
kind of success for a while before letting go and moving on to something 
else.


Che wrote:
 I would opine that the problem with Tomb Raider's lack of sales is 
the redundant game play. Folks don't want to shell out $50 to play 
something they've already done over and over, no matter how much it 
advances what is usually a fairly thin plot line.
 Other than Homeworld, there have been very few games with a really 
intriguing plot line in my opinion released out there since the 
infocom games of the eighties.
 This doesn't include games based on existing story lines, such as 
Star Wars or Harry Potter of course, those guys have the unique 
ability to build on what has come before, but to create an original 
idea from scratch and have it be compelling is a very tricky business.
 Overall though, the plot doesn't touch game play in importance to 
most players. You could have the best plot line since The Godfather, 
and if the game play wasn't fun, it wouldn't matter one bit.

Later
che



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[Audyssey] Plots in games was: Re: The real Game Circle

2009-08-15 Thread Che
 I would opine that the problem with Tomb Raider's lack of sales is the 
redundant game play. Folks don't want to shell out $50 to play something 
they've already done over and over, no matter how much it advances what is 
usually a fairly thin plot line.
 Other than Homeworld, there have been very few games with a really 
intriguing plot line in my opinion released out there since the infocom 
games of the eighties.
 This doesn't include games based on existing story lines, such as Star 
Wars or Harry Potter of course, those guys have the unique ability to build 
on what has come before, but to create an original idea from scratch and 
have it be compelling is a very tricky business.
 Overall though, the plot doesn't touch game play in importance to most 
players. You could have the best plot line since The Godfather, and if the 
game play wasn't fun, it wouldn't matter one bit.

Later
che

- Original Message - 
From: "Munawar Bijani" 

To: "Gamers Discussion list" 
Sent: Saturday, August 15, 2009 11:45 AM
Subject: Re: [Audyssey] The real Game Circle



Hi Tom,
I think the real issue is not the lack of plot in Tomb raider, but simply 
that it's been going on for so long. Take Metal Gear Solid, for instance. 
It got so popular people wrote official analytical papers on its story. 
Scratch the game play--it's just a first-person shooter. But the 
developers for MGS did something right: they pakced the entire plot into 
four games, and ended it. Harry Potter would have suffered the same fate 
as Tomb Raider if Rowling had dragged on the series for another ten books. 
Animorphs suffered that fate. What seems to happen is some developers get 
too cocky and don't know when to stop. When that happens, the audience 
goes, "oh, when will this thing end?" And then when it does, they go 
"finally!" and just throw the whole series out the window. Or when they do 
finally end it, the ending wasn't even worth the suspense. I know several 
series that have ended horribly--with a total lack of creativity, and it 
has left me disappointed in the end.

Munawar A. Bijani
"Knowledge is of two types: absorbed and heard. The heard knowledge is 
only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, August 14, 2009 11:58 PM
Subject: Re: [Audyssey] The real Game Circle



Hi,
True. There really hasn't been any thing new that has made a big splash 
of late. At least nothing I would be really interested in. Last fall Edos 
released Tomb raider 8, but Underworld was more of a disappointment than 
anything else. The Tomb Raider games have been really losing sales over 
the passed few releases, and is nothing like what it was in the late 
1990's. The graphics and sound effects are superior, but the games have 
lost something that made the first few games special. Well, I've heard 
about some technical issues with Tomb Raider Underworld and camera angles 
which probably didn't help the game any.




shaun everiss wrote:

well to tell you the truth there are not so many big shots now.
in fact nothing has made the headlines of late.
no big company has released anything lately that has hit the lines 
either my friend that is sighted says he does pick the odd bit up but 
its not as bussy as it was like a year or 2 back.





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