Re: [Audyssey] Small update to mapData IF/RPG game thingy

2011-08-19 Thread Jacob Kruger
Ok, just double checked, and seems you're right.

Seems messed up (politically correct terminology for what I mean) connection 
here at office is corrupting that file, since tried to again upload replacement 
now, after testing it's file integrity first, and then downloaded it again, and 
it was again/still corrupt/failing CRC checksum etc., so will try upload it 
properly from house connection a bit later, and keep you up to date.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Small update to mapData IF/RPG game thingy
   From: dhruv kumar kumardhru...@gmail.com
   Date: Fri, 19 Aug 2011 06:51:55 +0530
 To: jac...@mailzone.co.za,
  Gamers Discussion list gamers@audyssey.org

hi,
wow, but when I download mapdata_exe or something like this, it says
that crc failed?
what should I doo?

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Re: [Audyssey] Small update to mapData IF/RPG game thingy

2011-08-19 Thread Jacob Kruger
Ok, re-uploaded them, and then downloaded and unzipped each of them to make 
sure they are no longer corrupted:


MapData windows executable:
http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip
(3.19Mb)

mapDataGenerator windows executable:
http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip
(3.20Mb)

mapData compiled python:
http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapData_pyc.zip
(16.0Kb)

mapDataGenerator compiled python:
http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapDataGen_pyc.zip
(24.0Kb)

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dhruv kumar kumardhru...@gmail.com

To: jac...@mailzone.co.za; Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 19, 2011 3:21 AM
Subject: Re: [Audyssey] Small update to mapData IF/RPG game thingy



hi,
wow, but when I download mapdata_exe or something like this, it says
that crc failed?
what should I doo? 



---
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[Audyssey] Small update to mapData IF/RPG game thingy

2011-08-18 Thread Jacob Kruger
Here are download links for latest, updated version of my mapData IF/RPG engine 
thingies. The straight one is just to make use of map content, and the 
generator one is for generating the content files, without having to type them 
up yourself.

Only real thing have added in right now is to let you edit basic character info 
as well, but think have also tweaked a couple of other small things.

MapData windows executable:
http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip
(3.19Mb)

mapDataGenerator windows executable:
http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip
(3.20Mb)

mapData compiled python:
http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapData_pyc.zip
(16.0Kb)

mapDataGenerator compiled python:
http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapDataGen_pyc.zip
(24.0Kb)

These two compiled python instances should (hopefully) be able to run on 
something like a mac or linux machine, and if you let the generator generate 
the encrypted output, you could share that text file with other guys without 
them off-hand being able to just read the contents thereof without playing it - 
unless they also loaded it into the generator, etc., but anyway.

The generator will also let you save/reload maps etc., so you don't have to 
generate everything at once, and the actual sort of pseudo-front end module is 
meant to let you save one saved game per map as such, but anyway, since while 
those do sort of carry over session to session, haven't really tested that side 
of it too much as such.

Anyone who looks at this command line stuff, let me know if anything goes 
wrong, since still sort of using it as a form of practice routine to get used 
to the python programming language, but anyway.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


---
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Re: [Audyssey] Small update to mapData IF/RPG game thingy

2011-08-18 Thread dhruv kumar
hi,
what is your rpg engine?
please, please, please, upload it please!

On 8/18/11, Jacob Kruger blin...@gmail.com wrote:
 Here are download links for latest, updated version of my mapData IF/RPG
 engine thingies. The straight one is just to make use of map content, and
 the generator one is for generating the content files, without having to
 type them up yourself.

 Only real thing have added in right now is to let you edit basic character
 info as well, but think have also tweaked a couple of other small things.

 MapData windows executable:
 http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip
 (3.19Mb)

 mapDataGenerator windows executable:
 http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip
 (3.20Mb)

 mapData compiled python:
 http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapData_pyc.zip
 (16.0Kb)

 mapDataGenerator compiled python:
 http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapDataGen_pyc.zip
 (24.0Kb)

 These two compiled python instances should (hopefully) be able to run on
 something like a mac or linux machine, and if you let the generator generate
 the encrypted output, you could share that text file with other guys without
 them off-hand being able to just read the contents thereof without playing
 it - unless they also loaded it into the generator, etc., but anyway.

 The generator will also let you save/reload maps etc., so you don't have to
 generate everything at once, and the actual sort of pseudo-front end module
 is meant to let you save one saved game per map as such, but anyway, since
 while those do sort of carry over session to session, haven't really tested
 that side of it too much as such.

 Anyone who looks at this command line stuff, let me know if anything goes
 wrong, since still sort of using it as a form of practice routine to get
 used to the python programming language, but anyway.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Small update to mapData IF/RPG game thingy

2011-08-18 Thread Jacob Kruger
Those links in the prior email are direct download links for zip files with 
various bits and pieces in them, so, for example, if you download:
http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip

And do something like hit enter on mapData.exe it will run the command line app 
using the sample mapData.txt content file to let you try out the relatively 
simple interface, but if you download, and unzip the other file:
http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip

That one (mapDataGenerator.exe) it will let you generate your own map content 
files, and, yes, it's relatively simplified RPG since you only really have hit 
points, weapons, basic monsters/NPCs, and items that you might need to place in 
a location to unlock another, etc., but anyway...smile

Also comes down to that when all items with a specified destination are placed 
there, it will render the outro text, and game/map is finished, etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Small update to mapData IF/RPG game thingy
   From: dhruv kumar kumardhru...@gmail.com
   Date: Thu, 18 Aug 2011 16:23:16 +0530
 To: jac...@mailzone.co.za,
  Gamers Discussion list gamers@audyssey.org

hi,
what is your rpg engine?
please, please, please, upload it please!

On 8/18/11, Jacob Kruger blin...@gmail.com wrote:
 Here are download links for latest, updated version of my mapData IF/RPG
 engine thingies. The straight one is just to make use of map content, and
 the generator one is for generating the content files, without having to
 type them up yourself.

 Only real thing have added in right now is to let you edit basic character
 info as well, but think have also tweaked a couple of other small things.

 MapData windows executable:
 http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip
 (3.19Mb)

 mapDataGenerator windows executable:
 http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip
 (3.20Mb)

 mapData compiled python:
 http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapData_pyc.zip
 (16.0Kb)

 mapDataGenerator compiled python:
 http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapDataGen_pyc.zip
 (24.0Kb)

 These two compiled python instances should (hopefully) be able to run on
 something like a mac or linux machine, and if you let the generator generate
 the encrypted output, you could share that text file with other guys without
 them off-hand being able to just read the contents thereof without playing
 it - unless they also loaded it into the generator, etc., but anyway.

 The generator will also let you save/reload maps etc., so you don't have to
 generate everything at once, and the actual sort of pseudo-front end module
 is meant to let you save one saved game per map as such, but anyway, since
 while those do sort of carry over session to session, haven't really tested
 that side of it too much as such.

 Anyone who looks at this command line stuff, let me know if anything goes
 wrong, since still sort of using it as a form of practice routine to get
 used to the python programming language, but anyway.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Small update to mapData IF/RPG game thingy

2011-08-18 Thread dark

Hi Jacob.

I'm afraid I'm a litle confused.

I have your last E-mail about your rpg generator, but it seems there are 
several exe files doing different things.


Perhaps an explanation of what does what and a post of just the exe files 
would help here, sinse I'm afraid your messages concerning the rpg generator 
are a litle hard to understand, sinse you seem to switch from talking about 
map generator to talking about source material, and then! there's a content 
generator.


A clear explanation of all this would be appreciated.

Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger blin...@gmail.com

To: gamers@audyssey.org
Sent: Thursday, August 18, 2011 11:45 AM
Subject: [Audyssey] Small update to mapData IF/RPG game thingy


Here are download links for latest, updated version of my mapData IF/RPG 
engine thingies. The straight one is just to make use of map content, and 
the generator one is for generating the content files, without having to 
type them up yourself.


Only real thing have added in right now is to let you edit basic character 
info as well, but think have also tweaked a couple of other small things.


MapData windows executable:
http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip
(3.19Mb)

mapDataGenerator windows executable:
http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip
(3.20Mb)

mapData compiled python:
http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapData_pyc.zip
(16.0Kb)

mapDataGenerator compiled python:
http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapDataGen_pyc.zip
(24.0Kb)

These two compiled python instances should (hopefully) be able to run on 
something like a mac or linux machine, and if you let the generator 
generate the encrypted output, you could share that text file with other 
guys without them off-hand being able to just read the contents thereof 
without playing it - unless they also loaded it into the generator, etc., 
but anyway.


The generator will also let you save/reload maps etc., so you don't have 
to generate everything at once, and the actual sort of pseudo-front end 
module is meant to let you save one saved game per map as such, but 
anyway, since while those do sort of carry over session to session, 
haven't really tested that side of it too much as such.


Anyone who looks at this command line stuff, let me know if anything goes 
wrong, since still sort of using it as a form of practice routine to get 
used to the python programming language, but anyway.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


---
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gamers-unsubscr...@audyssey.org.

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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Small update to mapData IF/RPG game thingy

2011-08-18 Thread Jacob Kruger
Ok, sorry, my bad, but like said in prior email, think since pseudo-developed 
this, I know why things are there, take place, get asked etc., but let me at 
least explain minor things smile:

In mapData_exe.zip

The file mapData.exe will automatically load the contents for the map from 
mapData.txt - if you open that unencrypted version in notepad, it should make 
some sense at least, but if as part of the command line command to run it, you 
include the map=mapName command line argument, it would then try to load the 
contents of a file called mapName.txt.

As in since it defaults to looking for mapData.txt if nothing else is 
specified, it will also load it if you type in something like:
mapData map=mapData

The other file, mapDataGen_exe.zip contains mapDataGenerator.exe which will ask 
you for a file name when you start it, but then also lets you load the contents 
of another file into it, before then making changes to areas, NPCs, items etc. 
and then saving the output text files both in clean and encrypted formats which 
can then be made use of along with the other, mapData.exe command line app to 
actually play/explore those maps, etc.

Hope this makes more sense.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Small update to mapData IF/RPG game thingy
   From: dark d...@xgam.org
   Date: Thu, 18 Aug 2011 12:05:29 +0100
 To: jac...@mailzone.co.za,
 Gamers Discussion list gamers@audyssey.org

Hi Jacob.

I'm afraid I'm a litle confused.

I have your last E-mail about your rpg generator, but it seems there are 
several exe files doing different things.

Perhaps an explanation of what does what and a post of just the exe files 
would help here, sinse I'm afraid your messages concerning the rpg generator 
are a litle hard to understand, sinse you seem to switch from talking about 
map generator to talking about source material, and then! there's a content 
generator.

A clear explanation of all this would be appreciated.

Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger blin...@gmail.com
To: gamers@audyssey.org
Sent: Thursday, August 18, 2011 11:45 AM
Subject: [Audyssey] Small update to mapData IF/RPG game thingy


 Here are download links for latest, updated version of my mapData IF/RPG 
 engine thingies. The straight one is just to make use of map content, and 
 the generator one is for generating the content files, without having to 
 type them up yourself.

 Only real thing have added in right now is to let you edit basic character 
 info as well, but think have also tweaked a couple of other small things.

 MapData windows executable:
 http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip
 (3.19Mb)

 mapDataGenerator windows executable:
 http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip
 (3.20Mb)

 mapData compiled python:
 http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapData_pyc.zip
 (16.0Kb)

 mapDataGenerator compiled python:
 http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapDataGen_pyc.zip
 (24.0Kb)

 These two compiled python instances should (hopefully) be able to run on 
 something like a mac or linux machine, and if you let the generator 
 generate the encrypted output, you could share that text file with other 
 guys without them off-hand being able to just read the contents thereof 
 without playing it - unless they also loaded it into the generator, etc., 
 but anyway.

 The generator will also let you save/reload maps etc., so you don't have 
 to generate everything at once, and the actual sort of pseudo-front end 
 module is meant to let you save one saved game per map as such, but 
 anyway, since while those do sort of carry over session to session, 
 haven't really tested that side of it too much as such.

 Anyone who looks at this command line stuff, let me know if anything goes 
 wrong, since still sort of using it as a form of practice routine to get 
 used to the python programming language, but anyway.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


 ---
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 If you want to leave the list, send E-mail to 
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 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] Small update to mapData IF/RPG game thingy

2011-08-18 Thread dhruv kumar
hi,
wow, but when I download mapdata_exe or something like this, it says
that crc failed?
what should I doo?

---
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You can make changes or update your subscription via the web, at
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Re: [Audyssey] Small update to mapData IF/RPG game thingy

2011-08-18 Thread dhruv kumar
but the map_gen thing works

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