Re: [Audyssey] Swamp question

2017-02-04 Thread john
A gamer account, which is applicable to all of Aprone's titles, costs $2 
monthly.
You must purchase a year up front.
If you don't play for a month, it doesn't count against you (i.e: you play this 
month, then don't do anything for March, you'll 
still have 11 months left).
All of the information is on Aprone's website.

Also, I do want to note that I've personally never played swamp without my 
trackpad. Every attempt I've made with an actual mouse 
leaves me feeling uncoordinated and confused.

Best,
John

--
From: "Allison Passino" <apocalypseof...@gmail.com>
Sent: Saturday, February 04, 2017 12:37
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Swamp question

Is that how much it costs? Not too bad at all. For some reason, I was
thinking it'd be something like $10. But eh, it don't matter. Is it
like a monthly membership thingie, where you pay $15 every month, or
is it just a one-time only payment kinda deal? Just curious.

On 2/4/17, michaelmasl...@gmail.com <michaelmasl...@gmail.com> wrote:
>
> It is probably very cheap, maybe $15
>
>
>
>
>
>
>
>>
>> On Feb 4, 2017 at 10:56,  > (mailto:apocalypseof...@gmail.com)>  wrote:
>>
>>
>>
>>  How much does an account cost? I wanna play Swamp, and I will get me a
>> USB mouse. I have a laptop, which does have a track pad, but I
>> fracking hate that thing! If I'm gonna play this game, then I
>> definitely need a USB mouse.
>>
>> On 2/2/17, Danielle Ledet  <singingmywa...@gmail.com>  wrote:
>> >  Oh and I needed to make payment on my GDUI and NAGDU memberships up
>> >  for renewal. All I can do is hope they deposit it tomorrow when the
>> >  Elderly people normally get theirs. I got no warning of this so I do
>> >  not know what has happened.
>> >
>> >  On 2/2/17, Danielle Ledet  <singingmywa...@gmail.com>  wrote:
>> >>  H I might. that is, if they deposit my SSI into my account! I
>> >>  can't call anybody cuz my phone is off, and now that delays my
>> >>  automatic payment for my things in storage. Thought I could count on
>> >>  my sister to bring me by Social Security today, but of course, she's
>> >>  putting herself and her girlfriend first, as expected. I was gonna
>> >>  purchase A Hero's Call since it is only $15, but that's not gonna
>> >>  happen either since the campaign ends tomorrow!
>> >>
>> >>  On 2/2/17, dark  <d...@xgam.org>  wrote:
>> >>>  Hmmm, well you should be able to get a usb mouse pretty much
>> >>> anywhere.
>> >>>  Just bang it into any usb port and you should be good to go.
>> >>>  I'll admitI had an infra redmouse as part of my infra red keyboard
>> >>>  setup,
>> >>>  and it was only when I started playing swamp that I bothered putting
>> >>>
>> >>>  batteries in the thing.
>> >>>
>> >>>  I'd recommend it.
>> >>>
>> >>>  All the best,
>> >>>
>> >>>  Dark.
>> >>>  - Original Message -
>> >>>  From: "Danielle Ledet"  <singingmywa...@gmail.com>
>> >>>  To: "Gamers Discussion list"  <gamers@audyssey.org>
>> >>>  Sent: Wednesday, February 01, 2017 2:53 AM
>> >>>  Subject: Re: [Audyssey] Swamp question
>> >>>
>> >>>
>> >>>>  Ahhh well sounded fun but I don't have one.
>> >>>>
>> >>>>  On 1/31/17, dark  <d...@xgam.org>  wrote:
>> >>>>>  Hi Danielle.
>> >>>>>
>> >>>>>  Yes, for swamp you need a mouse, however this is abbecause swamp
>> >>>>> tries
>> >>>>>  to
>> >>>>>  introduce into an audio first person shoorter game, some of the
>> >>>>>  controls
>> >>>>>  that have been around in mainstream first person shoorters for a
>> >>>>> long
>> >>>>>  while.
>> >>>>>
>> >>>>>  I'd recommend giving it a try, since the coordination of using a
>> >>>>>  mouse,
>> >>>>>  particularly when strafing enemies or running a circle around
>> >>>>> zombie
>> >>>>>  targets
>> >>>>>
>> >>>>>  is really quite exhillorating, and a great experience once you've
>> >>>

Re: [Audyssey] Swamp question

2017-02-04 Thread michaelmaslo04
 
It is a one time fee for the year   
 
 
 
 

 
 
>  
> On Feb 4, 2017 at 11:37,   (mailto:apocalypseof...@gmail.com)>  wrote:
>  
>  
>  
>  Is that how much it costs? Not too bad at all. For some reason, I was 
> thinking it'd be something like $10. But eh, it don't matter. Is it 
> like a monthly membership thingie, where you pay $15 every month, or 
> is it just a one-time only payment kinda deal? Just curious. 
>
> On 2/4/17, michaelmasl...@gmail.com  <michaelmasl...@gmail.com>  wrote: 
> >  
> >  It is probably very cheap, maybe $15 
> >  
> >  
> >  
> >  
> >  
> >  
> >  
> >>  
> >>  On Feb 4, 2017 at 10:56,   >>  (mailto:apocalypseof...@gmail.com)>  wrote: 
> >>  
> >>  
> >>  
> >>  How much does an account cost? I wanna play Swamp, and I will get me a 
> >>  USB mouse. I have a laptop, which does have a track pad, but I 
> >>  fracking hate that thing! If I'm gonna play this game, then I 
> >>  definitely need a USB mouse. 
> >>  
> >>  On 2/2/17, Danielle Ledet  <singingmywa...@gmail.com>  wrote: 
> >>   >  Oh and I needed to make payment on my GDUI and NAGDU memberships up 
> >>   >  for renewal. All I can do is hope they deposit it tomorrow when the 
> >>   >  Elderly people normally get theirs. I got no warning of this so I do 
> >>   >  not know what has happened. 
> >>   >  
> >>   >  On 2/2/17, Danielle Ledet  <singingmywa...@gmail.com>  wrote: 
> >>   >>  H I might. that is, if they deposit my SSI into my account! I 
> >>   >>  can't call anybody cuz my phone is off, and now that delays my 
> >>   >>  automatic payment for my things in storage. Thought I could count on 
> >>   >>  my sister to bring me by Social Security today, but of course, she's 
> >>   >>  putting herself and her girlfriend first, as expected. I was gonna 
> >>   >>  purchase A Hero's Call since it is only $15, but that's not gonna 
> >>   >>  happen either since the campaign ends tomorrow! 
> >>   >>  
> >>   >>  On 2/2/17, dark  <d...@xgam.org>  wrote: 
> >>   >>>  Hmmm, well you should be able to get a usb mouse pretty much 
> >>   >>>  anywhere. 
> >>   >>>  Just bang it into any usb port and you should be good to go. 
> >>   >>>  I'll admitI had an infra redmouse as part of my infra red keyboard 
> >>   >>>  setup, 
> >>   >>>  and it was only when I started playing swamp that I bothered 
> >> putting 
> >>   >>>  
> >>   >>>  batteries in the thing. 
> >>   >>>  
> >>   >>>  I'd recommend it. 
> >>   >>>  
> >>   >>>  All the best, 
> >>   >>>  
> >>   >>>  Dark. 
> >>   >>>  - Original Message - 
> >>   >>>  From: "Danielle Ledet"  <singingmywa...@gmail.com>  
> >>   >>>  To: "Gamers Discussion list"  <gamers@audyssey.org>  
> >>   >>>  Sent: Wednesday, February 01, 2017 2:53 AM 
> >>   >>>  Subject: Re: [Audyssey] Swamp question 
> >>   >>>  
> >>   >>>  
> >>   >>>>  Ahhh well sounded fun but I don't have one. 
> >>   >>>>  
> >>   >>>>  On 1/31/17, dark  <d...@xgam.org>  wrote: 
> >>   >>>>>  Hi Danielle. 
> >>   >>>>>  
> >>   >>>>>  Yes, for swamp you need a mouse, however this is abbecause swamp 
> >>   >>>>>  tries 
> >>   >>>>>  to 
> >>   >>>>>  introduce into an audio first person shoorter game, some of the 
> >>   >>>>>  controls 
> >>   >>>>>  that have been around in mainstream first person shoorters for a 
> >>   >>>>>  long 
> >>   >>>>>  while. 
> >>   >>>>>  
> >>   >>>>>  I'd recommend giving it a try, since the coordination of using a 
> >>   >>>>>  mouse, 
> >>   >>>>>  particularly when strafing enemies or running a circle around 
> >>   >>>>>  zombie 
> >>   >>>>>  targets 
> >>   >>>>>  
> >>   >>>>>  is really quite exhillorating, and a g

Re: [Audyssey] Swamp question

2017-02-04 Thread dark

Hi.

Agree on the trackpad, though Swamp is well worth it.
the account costs two dollars a month, though you have to pay one full year 
first.
Bare in mind though, your only charged for a month if you play that month, 
so if you leave swamp and then come back your account will still be okay.


The account also applies to any and all online games Aprone creates, though 
Swamp is the main thing you get, however you can also use it to play 
Castaways online or the beata of castaways 2, and it's likely Aprone will be 
making more online games in the future.


To find out more and buy the account go to:
https://p9.secure.hostingprod.com/@www.kaldobsky.com/ssl/aboutgameraccounts.php

Imho it's well worth it.

hth.

Al the best,

Dark. 



---
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Re: [Audyssey] Swamp question

2017-02-04 Thread Allison Passino
Is that how much it costs? Not too bad at all. For some reason, I was
thinking it'd be something like $10. But eh, it don't matter. Is it
like a monthly membership thingie, where you pay $15 every month, or
is it just a one-time only payment kinda deal? Just curious.

On 2/4/17, michaelmasl...@gmail.com <michaelmasl...@gmail.com> wrote:
>
> It is probably very cheap, maybe $15
>
>
>
>
>
>
>
>>
>> On Feb 4, 2017 at 10:56,  > (mailto:apocalypseof...@gmail.com)>  wrote:
>>
>>
>>
>>  How much does an account cost? I wanna play Swamp, and I will get me a
>> USB mouse. I have a laptop, which does have a track pad, but I
>> fracking hate that thing! If I'm gonna play this game, then I
>> definitely need a USB mouse.
>>
>> On 2/2/17, Danielle Ledet  <singingmywa...@gmail.com>  wrote:
>> >  Oh and I needed to make payment on my GDUI and NAGDU memberships up
>> >  for renewal. All I can do is hope they deposit it tomorrow when the
>> >  Elderly people normally get theirs. I got no warning of this so I do
>> >  not know what has happened.
>> >
>> >  On 2/2/17, Danielle Ledet  <singingmywa...@gmail.com>  wrote:
>> >>  H I might. that is, if they deposit my SSI into my account! I
>> >>  can't call anybody cuz my phone is off, and now that delays my
>> >>  automatic payment for my things in storage. Thought I could count on
>> >>  my sister to bring me by Social Security today, but of course, she's
>> >>  putting herself and her girlfriend first, as expected. I was gonna
>> >>  purchase A Hero's Call since it is only $15, but that's not gonna
>> >>  happen either since the campaign ends tomorrow!
>> >>
>> >>  On 2/2/17, dark  <d...@xgam.org>  wrote:
>> >>>  Hmmm, well you should be able to get a usb mouse pretty much
>> >>> anywhere.
>> >>>  Just bang it into any usb port and you should be good to go.
>> >>>  I'll admitI had an infra redmouse as part of my infra red keyboard
>> >>>  setup,
>> >>>  and it was only when I started playing swamp that I bothered putting
>> >>>
>> >>>  batteries in the thing.
>> >>>
>> >>>  I'd recommend it.
>> >>>
>> >>>  All the best,
>> >>>
>> >>>  Dark.
>> >>>  - Original Message -
>> >>>  From: "Danielle Ledet"  <singingmywa...@gmail.com>
>> >>>  To: "Gamers Discussion list"  <gamers@audyssey.org>
>> >>>  Sent: Wednesday, February 01, 2017 2:53 AM
>> >>>  Subject: Re: [Audyssey] Swamp question
>> >>>
>> >>>
>> >>>>  Ahhh well sounded fun but I don't have one.
>> >>>>
>> >>>>  On 1/31/17, dark  <d...@xgam.org>  wrote:
>> >>>>>  Hi Danielle.
>> >>>>>
>> >>>>>  Yes, for swamp you need a mouse, however this is abbecause swamp
>> >>>>> tries
>> >>>>>  to
>> >>>>>  introduce into an audio first person shoorter game, some of the
>> >>>>>  controls
>> >>>>>  that have been around in mainstream first person shoorters for a
>> >>>>> long
>> >>>>>  while.
>> >>>>>
>> >>>>>  I'd recommend giving it a try, since the coordination of using a
>> >>>>>  mouse,
>> >>>>>  particularly when strafing enemies or running a circle around
>> >>>>> zombie
>> >>>>>  targets
>> >>>>>
>> >>>>>  is really quite exhillorating, and a great experience once you've
>> >>>>> got
>> >>>>>  used
>> >>>>>  to it.
>> >>>>>
>> >>>>>  All the best,
>> >>>>>
>> >>>>>  Dark.
>> >>>>>  - Original Message -
>> >>>>>  From: "Danielle Ledet"  <singingmywa...@gmail.com>
>> >>>>>  To: "Gamers Discussion list"  <gamers@audyssey.org>
>> >>>>>  Sent: Tuesday, January 31, 2017 12:39 PM
>> >>>>>  Subject: Re: [Audyssey] Swamp question
>> >>>>>
>> >>>>>
>> >>>>>>  Oh damn you need a mouse?
>> >>>>>

Re: [Audyssey] Swamp question

2017-02-04 Thread michaelmaslo04
 
It is probably very cheap, maybe $15   
 
 
 
 

 
 
>  
> On Feb 4, 2017 at 10:56,   (mailto:apocalypseof...@gmail.com)>  wrote:
>  
>  
>  
>  How much does an account cost? I wanna play Swamp, and I will get me a 
> USB mouse. I have a laptop, which does have a track pad, but I 
> fracking hate that thing! If I'm gonna play this game, then I 
> definitely need a USB mouse. 
>
> On 2/2/17, Danielle Ledet  <singingmywa...@gmail.com>  wrote: 
> >  Oh and I needed to make payment on my GDUI and NAGDU memberships up 
> >  for renewal. All I can do is hope they deposit it tomorrow when the 
> >  Elderly people normally get theirs. I got no warning of this so I do 
> >  not know what has happened. 
> >  
> >  On 2/2/17, Danielle Ledet  <singingmywa...@gmail.com>  wrote: 
> >>  H I might. that is, if they deposit my SSI into my account! I 
> >>  can't call anybody cuz my phone is off, and now that delays my 
> >>  automatic payment for my things in storage. Thought I could count on 
> >>  my sister to bring me by Social Security today, but of course, she's 
> >>  putting herself and her girlfriend first, as expected. I was gonna 
> >>  purchase A Hero's Call since it is only $15, but that's not gonna 
> >>  happen either since the campaign ends tomorrow! 
> >>  
> >>  On 2/2/17, dark  <d...@xgam.org>  wrote: 
> >>>  Hmmm, well you should be able to get a usb mouse pretty much anywhere. 
> >>>  Just bang it into any usb port and you should be good to go. 
> >>>  I'll admitI had an infra redmouse as part of my infra red keyboard 
> >>>  setup, 
> >>>  and it was only when I started playing swamp that I bothered putting 
> >>>  batteries in the thing. 
> >>>  
> >>>  I'd recommend it. 
> >>>  
> >>>  All the best, 
> >>>  
> >>>  Dark. 
> >>>  - Original Message - 
> >>>  From: "Danielle Ledet"  <singingmywa...@gmail.com>  
> >>>  To: "Gamers Discussion list"  <gamers@audyssey.org>  
> >>>  Sent: Wednesday, February 01, 2017 2:53 AM 
> >>>  Subject: Re: [Audyssey] Swamp question 
> >>>  
> >>>  
> >>>>  Ahhh well sounded fun but I don't have one. 
> >>>>  
> >>>>  On 1/31/17, dark  <d...@xgam.org>  wrote: 
> >>>>>  Hi Danielle. 
> >>>>>  
> >>>>>  Yes, for swamp you need a mouse, however this is abbecause swamp tries 
> >>>>>  to 
> >>>>>  introduce into an audio first person shoorter game, some of the 
> >>>>>  controls 
> >>>>>  that have been around in mainstream first person shoorters for a long 
> >>>>>  while. 
> >>>>>  
> >>>>>  I'd recommend giving it a try, since the coordination of using a 
> >>>>>  mouse, 
> >>>>>  particularly when strafing enemies or running a circle around zombie 
> >>>>>  targets 
> >>>>>  
> >>>>>  is really quite exhillorating, and a great experience once you've got 
> >>>>>  used 
> >>>>>  to it. 
> >>>>>  
> >>>>>  All the best, 
> >>>>>  
> >>>>>  Dark. 
> >>>>>  - Original Message - 
> >>>>>  From: "Danielle Ledet"  <singingmywa...@gmail.com>  
> >>>>>  To: "Gamers Discussion list"  <gamers@audyssey.org>  
> >>>>>  Sent: Tuesday, January 31, 2017 12:39 PM 
> >>>>>  Subject: Re: [Audyssey] Swamp question 
> >>>>>  
> >>>>>  
> >>>>>>  Oh damn you need a mouse? 
> >>>>>>  
> >>>>>>  On 1/30/17, dark  <d...@xgam.org>  wrote: 
> >>>>>>>  It might actually help if there was a specific "offline tryout mode" 
> >>>>>>>  which 
> >>>>>>>  set the player on map one with an average zombie count and item 
> >>>>>>>  drops 
> >>>>>>>  just 
> >>>>>>>  to get used to the game. 
> >>>>>>>  Perhaps someone could even write a couple of tutorial quests into 
> >>>>>>>  that 
> >>>>>>>  too. 
> >>>>>>>  
> >>>>>>>  I do really enjoy s

Re: [Audyssey] Swamp question

2017-02-04 Thread Allison Passino
How much does an account cost? I wanna play Swamp, and I will get me a
USB mouse. I have a laptop, which does have a track pad, but I
fracking hate that thing! If I'm gonna play this game, then I
definitely need a USB mouse.

On 2/2/17, Danielle Ledet <singingmywa...@gmail.com> wrote:
> Oh and I needed to make payment on my GDUI and NAGDU memberships up
> for renewal. All I can do is hope they deposit it tomorrow when the
> Elderly people normally get theirs. I got no warning of this so I do
> not know what has happened.
>
> On 2/2/17, Danielle Ledet <singingmywa...@gmail.com> wrote:
>> H I might. that is, if they deposit my SSI into my account! I
>> can't call anybody cuz my phone is off, and now that delays my
>> automatic payment for my things in storage. Thought I could count on
>> my sister to bring me by Social Security today, but of course, she's
>> putting herself and her girlfriend first, as expected. I was gonna
>> purchase A Hero's Call since it is only $15, but that's not gonna
>> happen either since the campaign ends tomorrow!
>>
>> On 2/2/17, dark <d...@xgam.org> wrote:
>>> Hmmm, well you should be able to get a usb mouse pretty much anywhere.
>>> Just bang it into any usb port and you should be good to go.
>>> I'll admitI had an infra redmouse as part of my infra red keyboard
>>> setup,
>>> and it was only when I started playing swamp that I bothered putting
>>> batteries in the thing.
>>>
>>> I'd recommend it.
>>>
>>> All the best,
>>>
>>> Dark.
>>> - Original Message -
>>> From: "Danielle Ledet" <singingmywa...@gmail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Wednesday, February 01, 2017 2:53 AM
>>> Subject: Re: [Audyssey] Swamp question
>>>
>>>
>>>> Ahhh well sounded fun but I don't have one.
>>>>
>>>> On 1/31/17, dark <d...@xgam.org> wrote:
>>>>> Hi Danielle.
>>>>>
>>>>> Yes, for swamp you need a mouse, however this is abbecause swamp tries
>>>>> to
>>>>> introduce into an audio first person shoorter game, some of the
>>>>> controls
>>>>> that have been around in mainstream first person shoorters for a long
>>>>> while.
>>>>>
>>>>> I'd recommend giving it a try, since the coordination of using a
>>>>> mouse,
>>>>> particularly when strafing enemies or running a circle around zombie
>>>>> targets
>>>>>
>>>>> is really quite exhillorating, and a great experience once you've got
>>>>> used
>>>>> to it.
>>>>>
>>>>> All the best,
>>>>>
>>>>> Dark.
>>>>> - Original Message -
>>>>> From: "Danielle Ledet" <singingmywa...@gmail.com>
>>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>> Sent: Tuesday, January 31, 2017 12:39 PM
>>>>> Subject: Re: [Audyssey] Swamp question
>>>>>
>>>>>
>>>>>> Oh damn you need a mouse?
>>>>>>
>>>>>> On 1/30/17, dark <d...@xgam.org> wrote:
>>>>>>> It might actually help if there was a specific "offline tryout mode"
>>>>>>> which
>>>>>>> set the player on map one with an average zombie count and item
>>>>>>> drops
>>>>>>> just
>>>>>>> to get used to the game.
>>>>>>> Perhaps someone could even write a couple of tutorial quests into
>>>>>>> that
>>>>>>> too.
>>>>>>>
>>>>>>> I do really enjoy swamp and indeed need to set it up and try again
>>>>>>> myself
>>>>>>> now that I have a decent usb mouse, albeit setting up my new windows
>>>>>>> 10
>>>>>>> machine comes first.
>>>>>>>
>>>>>>> All the best,
>>>>>>>
>>>>>>> Dark.
>>>>>>> - Original Message -
>>>>>>> From: <jer...@kaldobsky.com>
>>>>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>>>> Sent: Monday, January 30, 2017 2:24 PM
>>>>>>> Subject: Re: [Audyssey] Swamp question
>>>&g

Re: [Audyssey] Swamp question

2017-02-02 Thread Danielle Ledet
Oh and I needed to make payment on my GDUI and NAGDU memberships up
for renewal. All I can do is hope they deposit it tomorrow when the
Elderly people normally get theirs. I got no warning of this so I do
not know what has happened.

On 2/2/17, Danielle Ledet <singingmywa...@gmail.com> wrote:
> H I might. that is, if they deposit my SSI into my account! I
> can't call anybody cuz my phone is off, and now that delays my
> automatic payment for my things in storage. Thought I could count on
> my sister to bring me by Social Security today, but of course, she's
> putting herself and her girlfriend first, as expected. I was gonna
> purchase A Hero's Call since it is only $15, but that's not gonna
> happen either since the campaign ends tomorrow!
>
> On 2/2/17, dark <d...@xgam.org> wrote:
>> Hmmm, well you should be able to get a usb mouse pretty much anywhere.
>> Just bang it into any usb port and you should be good to go.
>> I'll admitI had an infra redmouse as part of my infra red keyboard setup,
>> and it was only when I started playing swamp that I bothered putting
>> batteries in the thing.
>>
>> I'd recommend it.
>>
>> All the best,
>>
>> Dark.
>> - Original Message -
>> From: "Danielle Ledet" <singingmywa...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Wednesday, February 01, 2017 2:53 AM
>> Subject: Re: [Audyssey] Swamp question
>>
>>
>>> Ahhh well sounded fun but I don't have one.
>>>
>>> On 1/31/17, dark <d...@xgam.org> wrote:
>>>> Hi Danielle.
>>>>
>>>> Yes, for swamp you need a mouse, however this is abbecause swamp tries
>>>> to
>>>> introduce into an audio first person shoorter game, some of the
>>>> controls
>>>> that have been around in mainstream first person shoorters for a long
>>>> while.
>>>>
>>>> I'd recommend giving it a try, since the coordination of using a mouse,
>>>> particularly when strafing enemies or running a circle around zombie
>>>> targets
>>>>
>>>> is really quite exhillorating, and a great experience once you've got
>>>> used
>>>> to it.
>>>>
>>>> All the best,
>>>>
>>>> Dark.
>>>> - Original Message -
>>>> From: "Danielle Ledet" <singingmywa...@gmail.com>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Tuesday, January 31, 2017 12:39 PM
>>>> Subject: Re: [Audyssey] Swamp question
>>>>
>>>>
>>>>> Oh damn you need a mouse?
>>>>>
>>>>> On 1/30/17, dark <d...@xgam.org> wrote:
>>>>>> It might actually help if there was a specific "offline tryout mode"
>>>>>> which
>>>>>> set the player on map one with an average zombie count and item drops
>>>>>> just
>>>>>> to get used to the game.
>>>>>> Perhaps someone could even write a couple of tutorial quests into
>>>>>> that
>>>>>> too.
>>>>>>
>>>>>> I do really enjoy swamp and indeed need to set it up and try again
>>>>>> myself
>>>>>> now that I have a decent usb mouse, albeit setting up my new windows
>>>>>> 10
>>>>>> machine comes first.
>>>>>>
>>>>>> All the best,
>>>>>>
>>>>>> Dark.
>>>>>> - Original Message -
>>>>>> From: <jer...@kaldobsky.com>
>>>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>>> Sent: Monday, January 30, 2017 2:24 PM
>>>>>> Subject: Re: [Audyssey] Swamp question
>>>>>>
>>>>>>
>>>>>>> Sorry, only the offline version is free. The multiplayer version
>>>>>>> requires
>>>>>>>
>>>>>>> someone to have a gamer account, before it allows them to connect to
>>>>>>> the
>>>>>>> server.
>>>>>>>
>>>>>>>
>>>>>>>On Monday, January 30, 2017 7:24 AM, rajmund
>>>>>>> <brajmund2...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>
>>>>>>> Hi All,
>>>>>

Re: [Audyssey] Swamp question

2017-02-02 Thread Danielle Ledet
H I might. that is, if they deposit my SSI into my account! I
can't call anybody cuz my phone is off, and now that delays my
automatic payment for my things in storage. Thought I could count on
my sister to bring me by Social Security today, but of course, she's
putting herself and her girlfriend first, as expected. I was gonna
purchase A Hero's Call since it is only $15, but that's not gonna
happen either since the campaign ends tomorrow!

On 2/2/17, dark <d...@xgam.org> wrote:
> Hmmm, well you should be able to get a usb mouse pretty much anywhere.
> Just bang it into any usb port and you should be good to go.
> I'll admitI had an infra redmouse as part of my infra red keyboard setup,
> and it was only when I started playing swamp that I bothered putting
> batteries in the thing.
>
> I'd recommend it.
>
> All the best,
>
> Dark.
> - Original Message -
> From: "Danielle Ledet" <singingmywa...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, February 01, 2017 2:53 AM
> Subject: Re: [Audyssey] Swamp question
>
>
>> Ahhh well sounded fun but I don't have one.
>>
>> On 1/31/17, dark <d...@xgam.org> wrote:
>>> Hi Danielle.
>>>
>>> Yes, for swamp you need a mouse, however this is abbecause swamp tries
>>> to
>>> introduce into an audio first person shoorter game, some of the controls
>>> that have been around in mainstream first person shoorters for a long
>>> while.
>>>
>>> I'd recommend giving it a try, since the coordination of using a mouse,
>>> particularly when strafing enemies or running a circle around zombie
>>> targets
>>>
>>> is really quite exhillorating, and a great experience once you've got
>>> used
>>> to it.
>>>
>>> All the best,
>>>
>>> Dark.
>>> - Original Message -
>>> From: "Danielle Ledet" <singingmywa...@gmail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Tuesday, January 31, 2017 12:39 PM
>>> Subject: Re: [Audyssey] Swamp question
>>>
>>>
>>>> Oh damn you need a mouse?
>>>>
>>>> On 1/30/17, dark <d...@xgam.org> wrote:
>>>>> It might actually help if there was a specific "offline tryout mode"
>>>>> which
>>>>> set the player on map one with an average zombie count and item drops
>>>>> just
>>>>> to get used to the game.
>>>>> Perhaps someone could even write a couple of tutorial quests into that
>>>>> too.
>>>>>
>>>>> I do really enjoy swamp and indeed need to set it up and try again
>>>>> myself
>>>>> now that I have a decent usb mouse, albeit setting up my new windows
>>>>> 10
>>>>> machine comes first.
>>>>>
>>>>> All the best,
>>>>>
>>>>> Dark.
>>>>> - Original Message -
>>>>> From: <jer...@kaldobsky.com>
>>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>> Sent: Monday, January 30, 2017 2:24 PM
>>>>> Subject: Re: [Audyssey] Swamp question
>>>>>
>>>>>
>>>>>> Sorry, only the offline version is free. The multiplayer version
>>>>>> requires
>>>>>>
>>>>>> someone to have a gamer account, before it allows them to connect to
>>>>>> the
>>>>>> server.
>>>>>>
>>>>>>
>>>>>>On Monday, January 30, 2017 7:24 AM, rajmund
>>>>>> <brajmund2...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>
>>>>>> Hi All,
>>>>>> Thanks for that. It's a little shame we don't get a trial
>>>>>> online. Ah well...
>>>>>>
>>>>>> Sent from a BrailleNote
>>>>>>
>>>>>>
>>>>>> - Original Message -
>>>>>> From: "john" <jpcarnemo...@gmail.com
>>>>>> To: "Gamers Discussion list" <gamers@audyssey.org
>>>>>> Date sent: Mon, 30 Jan 2017 06:49:47 -0500
>>>>>> Subject: Re: [Audyssey] Swamp question
>>>>>>
>>>>>> No. Because of the amount of hackers and cheaters in the game,
>>>>>> the only way to p

Re: [Audyssey] Swamp question

2017-02-02 Thread dark

Hmmm, well you should be able to get a usb mouse pretty much anywhere.
Just bang it into any usb port and you should be good to go.
I'll admitI had an infra redmouse as part of my infra red keyboard setup, 
and it was only when I started playing swamp that I bothered putting 
batteries in the thing.


I'd recommend it.

All the best,

Dark.
- Original Message - 
From: "Danielle Ledet" <singingmywa...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, February 01, 2017 2:53 AM
Subject: Re: [Audyssey] Swamp question



Ahhh well sounded fun but I don't have one.

On 1/31/17, dark <d...@xgam.org> wrote:

Hi Danielle.

Yes, for swamp you need a mouse, however this is abbecause swamp tries to
introduce into an audio first person shoorter game, some of the controls
that have been around in mainstream first person shoorters for a long
while.

I'd recommend giving it a try, since the coordination of using a mouse,
particularly when strafing enemies or running a circle around zombie 
targets


is really quite exhillorating, and a great experience once you've got 
used

to it.

All the best,

Dark.
- Original Message -
From: "Danielle Ledet" <singingmywa...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 31, 2017 12:39 PM
Subject: Re: [Audyssey] Swamp question



Oh damn you need a mouse?

On 1/30/17, dark <d...@xgam.org> wrote:

It might actually help if there was a specific "offline tryout mode"
which
set the player on map one with an average zombie count and item drops
just
to get used to the game.
Perhaps someone could even write a couple of tutorial quests into that
too.

I do really enjoy swamp and indeed need to set it up and try again
myself
now that I have a decent usb mouse, albeit setting up my new windows 10
machine comes first.

All the best,

Dark.
- Original Message -
From: <jer...@kaldobsky.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, January 30, 2017 2:24 PM
Subject: Re: [Audyssey] Swamp question



Sorry, only the offline version is free. The multiplayer version
requires

someone to have a gamer account, before it allows them to connect to
the
server.


   On Monday, January 30, 2017 7:24 AM, rajmund
<brajmund2...@gmail.com>
wrote:


Hi All,
Thanks for that. It's a little shame we don't get a trial
online. Ah well...

Sent from a BrailleNote


- Original Message -
From: "john" <jpcarnemo...@gmail.com
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Mon, 30 Jan 2017 06:49:47 -0500
Subject: Re: [Audyssey] Swamp question

No. Because of the amount of hackers and cheaters in the game,
the only way to play the online mode is to purchase a gamer
account.
You can play offline if you wish, and some of the campaigns can
give you a good feel for the game, but there is no way to access
multiplayer without an account.

------
From: "rajmund" <brajmund2...@gmail.com
Sent: Monday, January 30, 2017 6:09
To: "Gamers Discussion list" <gamers@audyssey.org
Subject: [Audyssey] Swamp question

Hi there,
Is there some sort of a way to try swamp if possible, the online
version, for free, please?

Sent from a BrailleNote

---
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You can mak

Re: [Audyssey] Swamp question

2017-02-01 Thread Paul Lemm
Hi,

If you are using a lap top I believe you can use the track pad, I've not
tried this myself as use a mouse, but I'm sure I've heard others on this
list say they use their laptop touch pad instead of the mouse. Hope this
helps, it really is a good game and well worth playing.

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Danielle
Ledet
Sent: 01 February 2017 02:53
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp question

Ahhh well sounded fun but I don't have one.

On 1/31/17, dark <d...@xgam.org> wrote:
> Hi Danielle.
>
> Yes, for swamp you need a mouse, however this is abbecause swamp tries to
> introduce into an audio first person shoorter game, some of the controls
> that have been around in mainstream first person shoorters for a long
> while.
>
> I'd recommend giving it a try, since the coordination of using a mouse,
> particularly when strafing enemies or running a circle around zombie
targets
>
> is really quite exhillorating, and a great experience once you've got used
> to it.
>
> All the best,
>
> Dark.
> - Original Message -
> From: "Danielle Ledet" <singingmywa...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, January 31, 2017 12:39 PM
> Subject: Re: [Audyssey] Swamp question
>
>
>> Oh damn you need a mouse?
>>
>> On 1/30/17, dark <d...@xgam.org> wrote:
>>> It might actually help if there was a specific "offline tryout mode"
>>> which
>>> set the player on map one with an average zombie count and item drops
>>> just
>>> to get used to the game.
>>> Perhaps someone could even write a couple of tutorial quests into that
>>> too.
>>>
>>> I do really enjoy swamp and indeed need to set it up and try again
>>> myself
>>> now that I have a decent usb mouse, albeit setting up my new windows 10
>>> machine comes first.
>>>
>>> All the best,
>>>
>>> Dark.
>>> - Original Message -
>>> From: <jer...@kaldobsky.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Monday, January 30, 2017 2:24 PM
>>> Subject: Re: [Audyssey] Swamp question
>>>
>>>
>>>> Sorry, only the offline version is free. The multiplayer version
>>>> requires
>>>>
>>>> someone to have a gamer account, before it allows them to connect to
>>>> the
>>>> server.
>>>>
>>>>
>>>>On Monday, January 30, 2017 7:24 AM, rajmund
>>>> <brajmund2...@gmail.com>
>>>> wrote:
>>>>
>>>>
>>>> Hi All,
>>>> Thanks for that. It's a little shame we don't get a trial
>>>> online. Ah well...
>>>>
>>>> Sent from a BrailleNote
>>>>
>>>>
>>>> - Original Message -
>>>> From: "john" <jpcarnemo...@gmail.com
>>>> To: "Gamers Discussion list" <gamers@audyssey.org
>>>> Date sent: Mon, 30 Jan 2017 06:49:47 -0500
>>>> Subject: Re: [Audyssey] Swamp question
>>>>
>>>> No. Because of the amount of hackers and cheaters in the game,
>>>> the only way to play the online mode is to purchase a gamer
>>>> account.
>>>> You can play offline if you wish, and some of the campaigns can
>>>> give you a good feel for the game, but there is no way to access
>>>> multiplayer without an account.
>>>>
>>>> --
>>>> From: "rajmund" <brajmund2...@gmail.com
>>>> Sent: Monday, January 30, 2017 6:09
>>>> To: "Gamers Discussion list" <gamers@audyssey.org
>>>> Subject: [Audyssey] Swamp question
>>>>
>>>> Hi there,
>>>> Is there some sort of a way to try swamp if possible, the online
>>>> version, for free, please?
>>>>
>>>> Sent from a BrailleNote
>>>>
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>>> gamers-unsubscr...@audyssey.org.
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>> If y

Re: [Audyssey] Swamp question

2017-01-31 Thread Danielle Ledet
Ahhh well sounded fun but I don't have one.

On 1/31/17, dark <d...@xgam.org> wrote:
> Hi Danielle.
>
> Yes, for swamp you need a mouse, however this is abbecause swamp tries to
> introduce into an audio first person shoorter game, some of the controls
> that have been around in mainstream first person shoorters for a long
> while.
>
> I'd recommend giving it a try, since the coordination of using a mouse,
> particularly when strafing enemies or running a circle around zombie targets
>
> is really quite exhillorating, and a great experience once you've got used
> to it.
>
> All the best,
>
> Dark.
> - Original Message -
> From: "Danielle Ledet" <singingmywa...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, January 31, 2017 12:39 PM
> Subject: Re: [Audyssey] Swamp question
>
>
>> Oh damn you need a mouse?
>>
>> On 1/30/17, dark <d...@xgam.org> wrote:
>>> It might actually help if there was a specific "offline tryout mode"
>>> which
>>> set the player on map one with an average zombie count and item drops
>>> just
>>> to get used to the game.
>>> Perhaps someone could even write a couple of tutorial quests into that
>>> too.
>>>
>>> I do really enjoy swamp and indeed need to set it up and try again
>>> myself
>>> now that I have a decent usb mouse, albeit setting up my new windows 10
>>> machine comes first.
>>>
>>> All the best,
>>>
>>> Dark.
>>> - Original Message -
>>> From: <jer...@kaldobsky.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Monday, January 30, 2017 2:24 PM
>>> Subject: Re: [Audyssey] Swamp question
>>>
>>>
>>>> Sorry, only the offline version is free. The multiplayer version
>>>> requires
>>>>
>>>> someone to have a gamer account, before it allows them to connect to
>>>> the
>>>> server.
>>>>
>>>>
>>>>On Monday, January 30, 2017 7:24 AM, rajmund
>>>> <brajmund2...@gmail.com>
>>>> wrote:
>>>>
>>>>
>>>> Hi All,
>>>> Thanks for that. It's a little shame we don't get a trial
>>>> online. Ah well...
>>>>
>>>> Sent from a BrailleNote
>>>>
>>>>
>>>> - Original Message -
>>>> From: "john" <jpcarnemo...@gmail.com
>>>> To: "Gamers Discussion list" <gamers@audyssey.org
>>>> Date sent: Mon, 30 Jan 2017 06:49:47 -0500
>>>> Subject: Re: [Audyssey] Swamp question
>>>>
>>>> No. Because of the amount of hackers and cheaters in the game,
>>>> the only way to play the online mode is to purchase a gamer
>>>> account.
>>>> You can play offline if you wish, and some of the campaigns can
>>>> give you a good feel for the game, but there is no way to access
>>>> multiplayer without an account.
>>>>
>>>> --
>>>> From: "rajmund" <brajmund2...@gmail.com
>>>> Sent: Monday, January 30, 2017 6:09
>>>> To: "Gamers Discussion list" <gamers@audyssey.org
>>>> Subject: [Audyssey] Swamp question
>>>>
>>>> Hi there,
>>>> Is there some sort of a way to try swamp if possible, the online
>>>> version, for free, please?
>>>>
>>>> Sent from a BrailleNote
>>>>
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>>> gamers-unsubscr...@audyssey.org.
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>> If you have any questions or concerns regarding the management of
>>>> the list,
>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>>
>>>>
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>>> gamers-unsubscr...@audyssey.org.
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyss

Re: [Audyssey] Swamp question

2017-01-31 Thread dark

Hi Danielle.

Yes, for swamp you need a mouse, however this is abbecause swamp tries to 
introduce into an audio first person shoorter game, some of the controls 
that have been around in mainstream first person shoorters for a long while.


I'd recommend giving it a try, since the coordination of using a mouse, 
particularly when strafing enemies or running a circle around zombie targets 
is really quite exhillorating, and a great experience once you've got used 
to it.


All the best,

Dark.
- Original Message - 
From: "Danielle Ledet" <singingmywa...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 31, 2017 12:39 PM
Subject: Re: [Audyssey] Swamp question



Oh damn you need a mouse?

On 1/30/17, dark <d...@xgam.org> wrote:
It might actually help if there was a specific "offline tryout mode" 
which
set the player on map one with an average zombie count and item drops 
just

to get used to the game.
Perhaps someone could even write a couple of tutorial quests into that 
too.


I do really enjoy swamp and indeed need to set it up and try again myself
now that I have a decent usb mouse, albeit setting up my new windows 10
machine comes first.

All the best,

Dark.
- Original Message -
From: <jer...@kaldobsky.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, January 30, 2017 2:24 PM
Subject: Re: [Audyssey] Swamp question


Sorry, only the offline version is free. The multiplayer version 
requires


someone to have a gamer account, before it allows them to connect to the
server.


   On Monday, January 30, 2017 7:24 AM, rajmund <brajmund2...@gmail.com>
wrote:


Hi All,
Thanks for that. It's a little shame we don't get a trial
online. Ah well...

Sent from a BrailleNote


- Original Message -
From: "john" <jpcarnemo...@gmail.com
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Mon, 30 Jan 2017 06:49:47 -0500
Subject: Re: [Audyssey] Swamp question

No. Because of the amount of hackers and cheaters in the game,
the only way to play the online mode is to purchase a gamer
account.
You can play offline if you wish, and some of the campaigns can
give you a good feel for the game, but there is no way to access
multiplayer without an account.

--
From: "rajmund" <brajmund2...@gmail.com
Sent: Monday, January 30, 2017 6:09
To: "Gamers Discussion list" <gamers@audyssey.org
Subject: [Audyssey] Swamp question

Hi there,
Is there some sort of a way to try swamp if possible, the online
version, for free, please?

Sent from a BrailleNote

---
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Re: [Audyssey] Swamp question

2017-01-31 Thread Danielle Ledet
Oh damn you need a mouse?

On 1/30/17, dark <d...@xgam.org> wrote:
> It might actually help if there was a specific "offline tryout mode" which
> set the player on map one with an average zombie count and item drops just
> to get used to the game.
> Perhaps someone could even write a couple of tutorial quests into that too.
>
> I do really enjoy swamp and indeed need to set it up and try again myself
> now that I have a decent usb mouse, albeit setting up my new windows 10
> machine comes first.
>
> All the best,
>
> Dark.
> - Original Message -
> From: <jer...@kaldobsky.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, January 30, 2017 2:24 PM
> Subject: Re: [Audyssey] Swamp question
>
>
>> Sorry, only the offline version is free. The multiplayer version requires
>>
>> someone to have a gamer account, before it allows them to connect to the
>> server.
>>
>>
>>On Monday, January 30, 2017 7:24 AM, rajmund <brajmund2...@gmail.com>
>> wrote:
>>
>>
>> Hi All,
>> Thanks for that. It's a little shame we don't get a trial
>> online. Ah well...
>>
>> Sent from a BrailleNote
>>
>>
>> - Original Message -
>> From: "john" <jpcarnemo...@gmail.com
>> To: "Gamers Discussion list" <gamers@audyssey.org
>> Date sent: Mon, 30 Jan 2017 06:49:47 -0500
>> Subject: Re: [Audyssey] Swamp question
>>
>> No. Because of the amount of hackers and cheaters in the game,
>> the only way to play the online mode is to purchase a gamer
>> account.
>> You can play offline if you wish, and some of the campaigns can
>> give you a good feel for the game, but there is no way to access
>> multiplayer without an account.
>>
>> --
>> From: "rajmund" <brajmund2...@gmail.com
>> Sent: Monday, January 30, 2017 6:09
>> To: "Gamers Discussion list" <gamers@audyssey.org
>> Subject: [Audyssey] Swamp question
>>
>> Hi there,
>> Is there some sort of a way to try swamp if possible, the online
>> version, for free, please?
>>
>> Sent from a BrailleNote
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of
>> the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of
>> the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>> ---
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>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>>
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>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
>
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> You can make c

Re: [Audyssey] Swamp question

2017-01-30 Thread dark
It might actually help if there was a specific "offline tryout mode" which 
set the player on map one with an average zombie count and item drops just 
to get used to the game.

Perhaps someone could even write a couple of tutorial quests into that too.

I do really enjoy swamp and indeed need to set it up and try again myself 
now that I have a decent usb mouse, albeit setting up my new windows 10 
machine comes first.


All the best,

Dark.
- Original Message - 
From: <jer...@kaldobsky.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, January 30, 2017 2:24 PM
Subject: Re: [Audyssey] Swamp question


Sorry, only the offline version is free. The multiplayer version requires 
someone to have a gamer account, before it allows them to connect to the 
server.



   On Monday, January 30, 2017 7:24 AM, rajmund <brajmund2...@gmail.com> 
wrote:



Hi All,
Thanks for that. It's a little shame we don't get a trial
online. Ah well...

Sent from a BrailleNote


- Original Message -
From: "john" <jpcarnemo...@gmail.com
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Mon, 30 Jan 2017 06:49:47 -0500
Subject: Re: [Audyssey] Swamp question

No. Because of the amount of hackers and cheaters in the game,
the only way to play the online mode is to purchase a gamer
account.
You can play offline if you wish, and some of the campaigns can
give you a good feel for the game, but there is no way to access
multiplayer without an account.

--
From: "rajmund" <brajmund2...@gmail.com
Sent: Monday, January 30, 2017 6:09
To: "Gamers Discussion list" <gamers@audyssey.org
Subject: [Audyssey] Swamp question

Hi there,
Is there some sort of a way to try swamp if possible, the online
version, for free, please?

Sent from a BrailleNote

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Re: [Audyssey] Swamp question

2017-01-30 Thread jeremy
Sorry, only the offline version is free.  The multiplayer version requires 
someone to have a gamer account, before it allows them to connect to the server.
 

On Monday, January 30, 2017 7:24 AM, rajmund <brajmund2...@gmail.com> wrote:
 

 Hi All,
Thanks for that.  It's a little shame we don't get a trial 
online.  Ah well...

Sent from a BrailleNote


 - Original Message -
From: "john" <jpcarnemo...@gmail.com
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Mon, 30 Jan 2017 06:49:47 -0500
Subject: Re: [Audyssey] Swamp question

No.  Because of the amount of hackers and cheaters in the game, 
the only way to play the online mode is to purchase a gamer 
account.
You can play offline if you wish, and some of the campaigns can 
give you a good feel for the game, but there is no way to access
multiplayer without an account.

--
From: "rajmund" <brajmund2...@gmail.com
Sent: Monday, January 30, 2017 6:09
To: "Gamers Discussion list" <gamers@audyssey.org
Subject: [Audyssey] Swamp question

Hi there,
Is there some sort of a way to try swamp if possible, the online
version, for free, please?

Sent from a BrailleNote

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Re: [Audyssey] Swamp question

2017-01-30 Thread rajmund

Hi All,
Thanks for that.  It's a little shame we don't get a trial 
online.  Ah well...


Sent from a BrailleNote


- Original Message -
From: "john" <jpcarnemo...@gmail.com
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Mon, 30 Jan 2017 06:49:47 -0500
Subject: Re: [Audyssey] Swamp question

No.  Because of the amount of hackers and cheaters in the game, 
the only way to play the online mode is to purchase a gamer 
account.
You can play offline if you wish, and some of the campaigns can 
give you a good feel for the game, but there is no way to access

multiplayer without an account.

--
From: "rajmund" <brajmund2...@gmail.com
Sent: Monday, January 30, 2017 6:09
To: "Gamers Discussion list" <gamers@audyssey.org
Subject: [Audyssey] Swamp question

Hi there,
Is there some sort of a way to try swamp if possible, the online
version, for free, please?

Sent from a BrailleNote

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Re: [Audyssey] Swamp question

2017-01-30 Thread dark
Well online with other people, no, however you can generate the map one and 
try running around and shooting zombies.
there is also a rather difficult introductory campaign which you can have a 
try of.


Beware the grue!

Dark.
- Original Message - 
From: "john" <jpcarnemo...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, January 30, 2017 11:49 AM
Subject: Re: [Audyssey] Swamp question


No. Because of the amount of hackers and cheaters in the game, the only 
way to play the online mode is to purchase a gamer account.
You can play offline if you wish, and some of the campaigns can give you a 
good feel for the game, but there is no way to access

multiplayer without an account.

--
From: "rajmund" <brajmund2...@gmail.com>
Sent: Monday, January 30, 2017 6:09
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: [Audyssey] Swamp question

Hi there,
Is there some sort of a way to try swamp if possible, the online
version, for free, please?

Sent from a BrailleNote

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Re: [Audyssey] Swamp question

2017-01-30 Thread john
No. Because of the amount of hackers and cheaters in the game, the only way to 
play the online mode is to purchase a gamer account.
You can play offline if you wish, and some of the campaigns can give you a good 
feel for the game, but there is no way to access 
multiplayer without an account.

--
From: "rajmund" <brajmund2...@gmail.com>
Sent: Monday, January 30, 2017 6:09
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: [Audyssey] Swamp question

Hi there,
Is there some sort of a way to try swamp if possible, the online
version, for free, please?

Sent from a BrailleNote

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[Audyssey] Swamp question

2017-01-30 Thread rajmund

Hi there,
Is there some sort of a way to try swamp if possible, the online 
version, for free, please?


Sent from a BrailleNote

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Re: [Audyssey] EuroFly question

2016-12-31 Thread lenron brown
pg13 has a podcast and there or podcast also done buy a couple others.
Look up looking at eurofly in your podcaster of choice. I just can't
wait for more U.S airports. There are a few here I would love to have
but not sure how to properly send the info I need to have them added.
I tried to google for the info I need then add them in on the game
maybe to make sure things where in the right place before emailing the
devs but no go for me. Also I wonder what makes the fsx setup so bad?
I wonder how much it cost as well. I wouldn't mind playing for eurofly
if there were better sounds and a bunch of other cool stuff that made
this more realistic.

On 12/31/16, Ron Kolesar <kolesar16...@roadrunner.com> wrote:
> Well, I've installed Eurofly, but I too would love a you tube video of a
> complete flight since I too have not been able to even file a flight plan
> for the U.S.
> Nor have I been able to complete the first assignment.
> So, I too would love something to show me how to get started and off the
> ground for beginning Eurofly pilots.
> Ron
>
> -Original Message-
> From: tcwoo...@gmail.com
> Sent: Saturday, December 31, 2016 12:15 AM
> To: Jordan Gallacher ; 'Gamers Discussion list'
> Subject: Re: [Audyssey] EuroFly question
>
> I really think it’s a matter of personal preference.
> I have yet to do much of anything with either sim. I do own FX x, though
> after reading how much I need to do for the initial setup of that and iyp I
> was pretty turned off by that.
> I also would love a stream of both, noting exactly how both work from start
> to finish with commands, how screen readers work, etc. And so far as I know,
> iyp costs money per minute (unless that’s changed now) which I don’t mind,
> of course. But if I’m simply learning, I’d really enjoy being able to simply
> try things for free.
> Of course, it’s been a few years since I’ve done any digging in depth. So
> don’t quote me on any of this.
>
>
> Sent from Mail for Windows 10
>
> From: Jordan Gallacher
> Sent: December 30, 2016 11:11 PM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] EuroFly question
>
> EuroFly is good if you are into more of what it is like to be a real world
> pilot for an airline or charter company.  IYP nor FSX compares in that
> regard.  Also, the default airplane sounds in FSX are junk.  I have spent a
> lot of money just fixing that issue alone and am not done yet.  I have some
> videos up on YouTube of IYP, and while FSX and IYP plus all the other
> add-ons are great, it is nice to have something where I can actually control
> the aircraft, although with my setup here, I always am controlling the
> aircraft for take off and the initial climb before the autopilot is turned
> on in FSX.
> Jordan
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua
> Kennedy
> Sent: Friday, December 30, 2016 9:30 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] EuroFly question
>
> so you are saying that iyp its your plane is better?
>
>
>
> On 12/30/2016 1:12 PM, Joshua Tubbs wrote:
>> I’ve also started live streaming IYP—more today, and it just doesn’t
>> compare to EuroFly. The realism is high, plane sounds are better… I’ll
>> take not being able to control the aircraft over the same ATC, unrealistic
>>
>> flight prosedures, etc that EuroFLy has.
>> To visit my Youtube channel and subscribe, visit:
>> http://youtube.com/orinks <http://youtube.com/orinks> I’ll also be
>> streaming to Twitch today:
>> http://twitch.tv/orinks <http://twitch.tv/orinks>
>>
>>
>>> On Dec 30, 2016, at 1:03 PM, Jordan Gallacher
>>> <jordanandseptem...@gmail.com> wrote:
>>>
>>> Check out www.itsyourplane.com and search YouTube for visimmer where
>>> you can watch videos of IYP in action.  I spent years and a lot of
>>> money over the years on flight simming, and I find IYP great for
>>> things I cannot do or do not want to do.
>>> Jordan
>>>
>>> -Original Message-
>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas
>>> O'Brien
>>> Sent: Friday, December 30, 2016 1:09 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] EuroFly question
>>>
>>> Hey, i've always thought of trying that fsx and it's your plane
>>> thing, the only thing that makes me sort of hesitate a bit, is ...
>>> well, you don't do so much flying. it's all voice. that's fun i guess
>>> in one way, makes you feel like you're talking to a co pilot, but it
>>> don't really give you control of the aircraft. but oh well. are there
>>> file

Re: [Audyssey] EuroFly question

2016-12-31 Thread Ron Kolesar
Well, I've installed Eurofly, but I too would love a you tube video of a 
complete flight since I too have not been able to even file a flight plan 
for the U.S.

Nor have I been able to complete the first assignment.
So, I too would love something to show me how to get started and off the 
ground for beginning Eurofly pilots.

Ron

-Original Message- 
From: tcwoo...@gmail.com

Sent: Saturday, December 31, 2016 12:15 AM
To: Jordan Gallacher ; 'Gamers Discussion list'
Subject: Re: [Audyssey] EuroFly question

I really think it’s a matter of personal preference.
I have yet to do much of anything with either sim. I do own FX x, though 
after reading how much I need to do for the initial setup of that and iyp I 
was pretty turned off by that.
I also would love a stream of both, noting exactly how both work from start 
to finish with commands, how screen readers work, etc. And so far as I know, 
iyp costs money per minute (unless that’s changed now) which I don’t mind, 
of course. But if I’m simply learning, I’d really enjoy being able to simply 
try things for free.
Of course, it’s been a few years since I’ve done any digging in depth. So 
don’t quote me on any of this.



Sent from Mail for Windows 10

From: Jordan Gallacher
Sent: December 30, 2016 11:11 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] EuroFly question

EuroFly is good if you are into more of what it is like to be a real world 
pilot for an airline or charter company.  IYP nor FSX compares in that 
regard.  Also, the default airplane sounds in FSX are junk.  I have spent a 
lot of money just fixing that issue alone and am not done yet.  I have some 
videos up on YouTube of IYP, and while FSX and IYP plus all the other 
add-ons are great, it is nice to have something where I can actually control 
the aircraft, although with my setup here, I always am controlling the 
aircraft for take off and the initial climb before the autopilot is turned 
on in FSX.

Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua 
Kennedy

Sent: Friday, December 30, 2016 9:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] EuroFly question

so you are saying that iyp its your plane is better?



On 12/30/2016 1:12 PM, Joshua Tubbs wrote:
I’ve also started live streaming IYP—more today, and it just doesn’t 
compare to EuroFly. The realism is high, plane sounds are better… I’ll 
take not being able to control the aircraft over the same ATC, unrealistic 
flight prosedures, etc that EuroFLy has.

To visit my Youtube channel and subscribe, visit:
http://youtube.com/orinks <http://youtube.com/orinks> I’ll also be
streaming to Twitch today:
http://twitch.tv/orinks <http://twitch.tv/orinks>


On Dec 30, 2016, at 1:03 PM, Jordan Gallacher 
<jordanandseptem...@gmail.com> wrote:


Check out www.itsyourplane.com and search YouTube for visimmer where
you can watch videos of IYP in action.  I spent years and a lot of
money over the years on flight simming, and I find IYP great for
things I cannot do or do not want to do.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas
O'Brien
Sent: Friday, December 30, 2016 1:09 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] EuroFly question

Hey, i've always thought of trying that fsx and it's your plane
thing, the only thing that makes me sort of hesitate a bit, is ...
well, you don't do so much flying. it's all voice. that's fun i guess
in one way, makes you feel like you're talking to a co pilot, but it
don't really give you control of the aircraft. but oh well. are there
files somewhere i can go read about how to install, set up, and run and 
use said config?

would be fun to do it i guess, hope it won't cost me too much. lol.


Regards:

Dallas



On 24/12/2016 02:42, Moritz Grandjean wrote:

Hi John.
Yeah, it's supposed to do that, it just tells you that it is loading
the geo data for the maps.
the thing with the ATC, Well, I also hope that it also gets
implemented into the game, also something nice would be that you
receive your pattern entry instructions, so that the controler tells
you when to turn on base or you have to capture the glide slope or
localizer, if you do an ILS approach landing.
The thing with the different dispatchers also sounds great, I
sometimes have the feeling that one airport just says that I am the
controlers airspace, and than, well, I am flying through no mans
land, and someone will pick me up when I transition into the
airports airspace, that's not how aviation works.
But I guess this will not be implemented, due to the fact that it
would make the game to complex for some people. If you want to
experience real flying, check out FSX with the It's your plane
addon, it has everything you possibly want, including the flight
rules and phraciology for the ATC controlers

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Re: [Audyssey] EuroFly question

2016-12-30 Thread Dallas O'Brien
Hi, yeah it's the massive job setting up and getting working of it's 
your plane that turned me away. yes, i like flying. yes i like flight 
sims, but, i'm not really prepared at this point, to go into the amount 
of work i'd need to do to make that work. plus, reading the 
documentation isn't too good either. in fact i was more confused after 
attempting to read it last night then i was before. lol. Oh well, euro 
fly will have to do. hope they do make it better in time, and provide 
better sounds. the way they have used the engines sounds isn't really 
good, IE using a low freq version of the files and ramping it up to the 
original recording. it's one way of doing it, and sounds ok once you're 
up to speed, but sounds very strange otherwise. and as i've stated on 
the forum about it, i don't like the slow build up of sound along with 
speed. sound of engines should be seperate from air speed / ground 
speed. but hey. it's not bad for what it is. free. lol. i'm so damned 
determined to push through till i can fly the big planes on there. want 
to give them a twirl or two, and of course, use autopilot.


Dallas



On 31/12/2016 15:15, tcwoo...@gmail.com wrote:

I really think it’s a matter of personal preference.
I have yet to do much of anything with either sim. I do own FX x, though after 
reading how much I need to do for the initial setup of that and iyp I was 
pretty turned off by that.
I also would love a stream of both, noting exactly how both work from start to 
finish with commands, how screen readers work, etc. And so far as I know, iyp 
costs money per minute (unless that’s changed now) which I don’t mind, of 
course. But if I’m simply learning, I’d really enjoy being able to simply try 
things for free.
Of course, it’s been a few years since I’ve done any digging in depth. So don’t 
quote me on any of this.


Sent from Mail for Windows 10

From: Jordan Gallacher
Sent: December 30, 2016 11:11 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] EuroFly question

EuroFly is good if you are into more of what it is like to be a real world 
pilot for an airline or charter company.  IYP nor FSX compares in that regard.  
Also, the default airplane sounds in FSX are junk.  I have spent a lot of money 
just fixing that issue alone and am not done yet.  I have some videos up on 
YouTube of IYP, and while FSX and IYP plus all the other add-ons are great, it 
is nice to have something where I can actually control the aircraft, although 
with my setup here, I always am controlling the aircraft for take off and the 
initial climb before the autopilot is turned on in FSX.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua Kennedy
Sent: Friday, December 30, 2016 9:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] EuroFly question

so you are saying that iyp its your plane is better?



On 12/30/2016 1:12 PM, Joshua Tubbs wrote:

I’ve also started live streaming IYP—more today, and it just doesn’t compare to 
EuroFly. The realism is high, plane sounds are better… I’ll take not being able 
to control the aircraft over the same ATC, unrealistic flight prosedures, etc 
that EuroFLy has.
To visit my Youtube channel and subscribe, visit:
http://youtube.com/orinks <http://youtube.com/orinks> I’ll also be
streaming to Twitch today:
http://twitch.tv/orinks <http://twitch.tv/orinks>



On Dec 30, 2016, at 1:03 PM, Jordan Gallacher <jordanandseptem...@gmail.com> 
wrote:

Check out www.itsyourplane.com and search YouTube for visimmer where
you can watch videos of IYP in action.  I spent years and a lot of
money over the years on flight simming, and I find IYP great for
things I cannot do or do not want to do.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas
O'Brien
Sent: Friday, December 30, 2016 1:09 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] EuroFly question

Hey, i've always thought of trying that fsx and it's your plane
thing, the only thing that makes me sort of hesitate a bit, is ...
well, you don't do so much flying. it's all voice. that's fun i guess
in one way, makes you feel like you're talking to a co pilot, but it
don't really give you control of the aircraft. but oh well. are there
files somewhere i can go read about how to install, set up, and run and use 
said config?
would be fun to do it i guess, hope it won't cost me too much. lol.


Regards:

Dallas



On 24/12/2016 02:42, Moritz Grandjean wrote:

Hi John.
Yeah, it's supposed to do that, it just tells you that it is loading
the geo data for the maps.
the thing with the ATC, Well, I also hope that it also gets
implemented into the game, also something nice would be that you
receive your pattern entry instructions, so that the controler tells
you when to turn on base or you have to capture the glide slope or
localizer, if you do an ILS approach landing.
The thing with the different dispatchers also sounds 

Re: [Audyssey] EuroFly question

2016-12-30 Thread tcwood12
I really think it’s a matter of personal preference.
I have yet to do much of anything with either sim. I do own FX x, though after 
reading how much I need to do for the initial setup of that and iyp I was 
pretty turned off by that.
I also would love a stream of both, noting exactly how both work from start to 
finish with commands, how screen readers work, etc. And so far as I know, iyp 
costs money per minute (unless that’s changed now) which I don’t mind, of 
course. But if I’m simply learning, I’d really enjoy being able to simply try 
things for free.
Of course, it’s been a few years since I’ve done any digging in depth. So don’t 
quote me on any of this.


Sent from Mail for Windows 10

From: Jordan Gallacher
Sent: December 30, 2016 11:11 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] EuroFly question

EuroFly is good if you are into more of what it is like to be a real world 
pilot for an airline or charter company.  IYP nor FSX compares in that regard.  
Also, the default airplane sounds in FSX are junk.  I have spent a lot of money 
just fixing that issue alone and am not done yet.  I have some videos up on 
YouTube of IYP, and while FSX and IYP plus all the other add-ons are great, it 
is nice to have something where I can actually control the aircraft, although 
with my setup here, I always am controlling the aircraft for take off and the 
initial climb before the autopilot is turned on in FSX.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua Kennedy
Sent: Friday, December 30, 2016 9:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] EuroFly question

so you are saying that iyp its your plane is better?



On 12/30/2016 1:12 PM, Joshua Tubbs wrote:
> I’ve also started live streaming IYP—more today, and it just doesn’t compare 
> to EuroFly. The realism is high, plane sounds are better… I’ll take not being 
> able to control the aircraft over the same ATC, unrealistic flight 
> prosedures, etc that EuroFLy has.
> To visit my Youtube channel and subscribe, visit:
> http://youtube.com/orinks <http://youtube.com/orinks> I’ll also be 
> streaming to Twitch today:
> http://twitch.tv/orinks <http://twitch.tv/orinks>
>
>
>> On Dec 30, 2016, at 1:03 PM, Jordan Gallacher <jordanandseptem...@gmail.com> 
>> wrote:
>>
>> Check out www.itsyourplane.com and search YouTube for visimmer where 
>> you can watch videos of IYP in action.  I spent years and a lot of 
>> money over the years on flight simming, and I find IYP great for 
>> things I cannot do or do not want to do.
>> Jordan
>>
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas 
>> O'Brien
>> Sent: Friday, December 30, 2016 1:09 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] EuroFly question
>>
>> Hey, i've always thought of trying that fsx and it's your plane 
>> thing, the only thing that makes me sort of hesitate a bit, is ... 
>> well, you don't do so much flying. it's all voice. that's fun i guess 
>> in one way, makes you feel like you're talking to a co pilot, but it 
>> don't really give you control of the aircraft. but oh well. are there 
>> files somewhere i can go read about how to install, set up, and run and use 
>> said config?
>> would be fun to do it i guess, hope it won't cost me too much. lol.
>>
>>
>> Regards:
>>
>> Dallas
>>
>>
>>
>> On 24/12/2016 02:42, Moritz Grandjean wrote:
>>> Hi John.
>>> Yeah, it's supposed to do that, it just tells you that it is loading 
>>> the geo data for the maps.
>>> the thing with the ATC, Well, I also hope that it also gets 
>>> implemented into the game, also something nice would be that you 
>>> receive your pattern entry instructions, so that the controler tells 
>>> you when to turn on base or you have to capture the glide slope or 
>>> localizer, if you do an ILS approach landing.
>>> The thing with the different dispatchers also sounds great, I 
>>> sometimes have the feeling that one airport just says that I am the 
>>> controlers airspace, and than, well, I am flying through no mans 
>>> land, and someone will pick me up when I transition into the 
>>> airports airspace, that's not how aviation works.
>>> But I guess this will not be implemented, due to the fact that it 
>>> would make the game to complex for some people. If you want to 
>>> experience real flying, check out FSX with the It's your plane 
>>> addon, it has everything you possibly want, including the flight 
>>> rules and phraciology for the ATC controlers
>>>
>>> ---
>

Re: [Audyssey] EuroFly question

2016-12-30 Thread Jordan Gallacher
EuroFly is good if you are into more of what it is like to be a real world 
pilot for an airline or charter company.  IYP nor FSX compares in that regard.  
Also, the default airplane sounds in FSX are junk.  I have spent a lot of money 
just fixing that issue alone and am not done yet.  I have some videos up on 
YouTube of IYP, and while FSX and IYP plus all the other add-ons are great, it 
is nice to have something where I can actually control the aircraft, although 
with my setup here, I always am controlling the aircraft for take off and the 
initial climb before the autopilot is turned on in FSX.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua Kennedy
Sent: Friday, December 30, 2016 9:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] EuroFly question

so you are saying that iyp its your plane is better?



On 12/30/2016 1:12 PM, Joshua Tubbs wrote:
> I’ve also started live streaming IYP—more today, and it just doesn’t compare 
> to EuroFly. The realism is high, plane sounds are better… I’ll take not being 
> able to control the aircraft over the same ATC, unrealistic flight 
> prosedures, etc that EuroFLy has.
> To visit my Youtube channel and subscribe, visit:
> http://youtube.com/orinks <http://youtube.com/orinks> I’ll also be 
> streaming to Twitch today:
> http://twitch.tv/orinks <http://twitch.tv/orinks>
>
>
>> On Dec 30, 2016, at 1:03 PM, Jordan Gallacher <jordanandseptem...@gmail.com> 
>> wrote:
>>
>> Check out www.itsyourplane.com and search YouTube for visimmer where 
>> you can watch videos of IYP in action.  I spent years and a lot of 
>> money over the years on flight simming, and I find IYP great for 
>> things I cannot do or do not want to do.
>> Jordan
>>
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas 
>> O'Brien
>> Sent: Friday, December 30, 2016 1:09 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] EuroFly question
>>
>> Hey, i've always thought of trying that fsx and it's your plane 
>> thing, the only thing that makes me sort of hesitate a bit, is ... 
>> well, you don't do so much flying. it's all voice. that's fun i guess 
>> in one way, makes you feel like you're talking to a co pilot, but it 
>> don't really give you control of the aircraft. but oh well. are there 
>> files somewhere i can go read about how to install, set up, and run and use 
>> said config?
>> would be fun to do it i guess, hope it won't cost me too much. lol.
>>
>>
>> Regards:
>>
>> Dallas
>>
>>
>>
>> On 24/12/2016 02:42, Moritz Grandjean wrote:
>>> Hi John.
>>> Yeah, it's supposed to do that, it just tells you that it is loading 
>>> the geo data for the maps.
>>> the thing with the ATC, Well, I also hope that it also gets 
>>> implemented into the game, also something nice would be that you 
>>> receive your pattern entry instructions, so that the controler tells 
>>> you when to turn on base or you have to capture the glide slope or 
>>> localizer, if you do an ILS approach landing.
>>> The thing with the different dispatchers also sounds great, I 
>>> sometimes have the feeling that one airport just says that I am the 
>>> controlers airspace, and than, well, I am flying through no mans 
>>> land, and someone will pick me up when I transition into the 
>>> airports airspace, that's not how aviation works.
>>> But I guess this will not be implemented, due to the fact that it 
>>> would make the game to complex for some people. If you want to 
>>> experience real flying, check out FSX with the It's your plane 
>>> addon, it has everything you possibly want, including the flight 
>>> rules and phraciology for the ATC controlers
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
>>> list, send E-mail to gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at 
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at 
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of 
>>> the list, please send E-mail to gamers-ow...@audyssey.org.
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
>> list, send E-mail to gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at 
>> htt

Re: [Audyssey] EuroFly question

2016-12-30 Thread Joshua Kennedy

so you are saying that iyp its your plane is better?



On 12/30/2016 1:12 PM, Joshua Tubbs wrote:

I’ve also started live streaming IYP—more today, and it just doesn’t compare to 
EuroFly. The realism is high, plane sounds are better… I’ll take not being able 
to control the aircraft over the same ATC, unrealistic flight prosedures, etc 
that EuroFLy has.
To visit my Youtube channel and subscribe, visit:
http://youtube.com/orinks <http://youtube.com/orinks>
I’ll also be streaming to Twitch today:
http://twitch.tv/orinks <http://twitch.tv/orinks>



On Dec 30, 2016, at 1:03 PM, Jordan Gallacher <jordanandseptem...@gmail.com> 
wrote:

Check out www.itsyourplane.com and search YouTube for visimmer where you can
watch videos of IYP in action.  I spent years and a lot of money over the
years on flight simming, and I find IYP great for things I cannot do or do
not want to do.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas
O'Brien
Sent: Friday, December 30, 2016 1:09 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] EuroFly question

Hey, i've always thought of trying that fsx and it's your plane thing, the
only thing that makes me sort of hesitate a bit, is ... well, you don't do
so much flying. it's all voice. that's fun i guess in one way, makes you
feel like you're talking to a co pilot, but it don't really give you control
of the aircraft. but oh well. are there files somewhere i can go read about
how to install, set up, and run and use said config?
would be fun to do it i guess, hope it won't cost me too much. lol.


Regards:

Dallas



On 24/12/2016 02:42, Moritz Grandjean wrote:

Hi John.
Yeah, it's supposed to do that, it just tells you that it is loading
the geo data for the maps.
the thing with the ATC, Well, I also hope that it also gets
implemented into the game, also something nice would be that you
receive your pattern entry instructions, so that the controler tells
you when to turn on base or you have to capture the glide slope or
localizer, if you do an ILS approach landing.
The thing with the different dispatchers also sounds great, I
sometimes have the feeling that one airport just says that I am the
controlers airspace, and than, well, I am flying through no mans land,
and someone will pick me up when I transition into the airports
airspace, that's not how aviation works.
But I guess this will not be implemented, due to the fact that it
would make the game to complex for some people. If you want to
experience real flying, check out FSX with the It's your plane addon,
it has everything you possibly want, including the flight rules and
phraciology for the ATC controlers

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the
list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] EuroFly question

2016-12-30 Thread Shaun Everiss

Well I have likened eurofly to a semi automatic drone sim.
You have no name and are then a drone.
You get contacted by whatever airport computer and then do your thing.
So I imagine this eurofly where all things are controled by self aware 
androids and airport and state controler cpus.
It then does make some sence as if I was a drone I would just want the 
information and nothing else.




On 24/12/2016 5:42 a.m., Moritz Grandjean wrote:

Hi John.
Yeah, it's supposed to do that, it just tells you that it is loading the
geo data for the maps.
the thing with the ATC, Well, I also hope that it also gets implemented
into the game, also something nice would be that you receive your
pattern entry instructions, so that the controler tells you when to turn
on base or you have to capture the glide slope or localizer, if you do
an ILS approach landing.
The thing with the different dispatchers also sounds great, I sometimes
have the feeling that one airport just says that I am the controlers
airspace, and than, well, I am flying through no mans land, and someone
will pick me up when I transition into the airports airspace, that's not
how aviation works.
But I guess this will not be implemented, due to the fact that it would
make the game to complex for some people. If you want to experience real
flying, check out FSX with the It's your plane addon, it has everything
you possibly want, including the flight rules and phraciology for the
ATC controlers

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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Re: [Audyssey] EuroFly question

2016-12-30 Thread John Sanders

Hi,

ItsYourPlane is no longer being developed anymore.

I'm not sure why.

ItsYourPlane does have a website yes.

I hope to hear from you soon.

Sincerely,

John Sanders


Skype

sandej.2006


sky


On 12/30/2016 6:16 AM, lenron brown wrote:

That was my problem with it as well. Your not doing a lot of hitting
switches, your talking to the pilot but it sounds really cool.

On 12/30/16, Dallas O'Brien  wrote:

Hey, i've always thought of trying that fsx and it's your plane thing,
the only thing that makes me sort of hesitate a bit, is ... well, you
don't do so much flying. it's all voice. that's fun i guess in one way,
makes you feel like you're talking to a co pilot, but it don't really
give you control of the aircraft. but oh well. are there files somewhere
i can go read about how to install, set up, and run and use said config?
would be fun to do it i guess, hope it won't cost me too much. lol.


Regards:

Dallas



On 24/12/2016 02:42, Moritz Grandjean wrote:

Hi John.
Yeah, it's supposed to do that, it just tells you that it is loading the
geo data for the maps.
the thing with the ATC, Well, I also hope that it also gets implemented
into the game, also something nice would be that you receive your
pattern entry instructions, so that the controler tells you when to turn
on base or you have to capture the glide slope or localizer, if you do
an ILS approach landing.
The thing with the different dispatchers also sounds great, I sometimes
have the feeling that one airport just says that I am the controlers
airspace, and than, well, I am flying through no mans land, and someone
will pick me up when I transition into the airports airspace, that's not
how aviation works.
But I guess this will not be implemented, due to the fact that it would
make the game to complex for some people. If you want to experience real
flying, check out FSX with the It's your plane addon, it has everything
you possibly want, including the flight rules and phraciology for the
ATC controlers

---
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Re: [Audyssey] EuroFly question

2016-12-30 Thread Joshua Tubbs
I’ve also started live streaming IYP—more today, and it just doesn’t compare to 
EuroFly. The realism is high, plane sounds are better… I’ll take not being able 
to control the aircraft over the same ATC, unrealistic flight prosedures, etc 
that EuroFLy has.
To visit my Youtube channel and subscribe, visit:
http://youtube.com/orinks <http://youtube.com/orinks>
I’ll also be streaming to Twitch today:
http://twitch.tv/orinks <http://twitch.tv/orinks>


> On Dec 30, 2016, at 1:03 PM, Jordan Gallacher <jordanandseptem...@gmail.com> 
> wrote:
> 
> Check out www.itsyourplane.com and search YouTube for visimmer where you can
> watch videos of IYP in action.  I spent years and a lot of money over the
> years on flight simming, and I find IYP great for things I cannot do or do
> not want to do.
> Jordan
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas
> O'Brien
> Sent: Friday, December 30, 2016 1:09 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] EuroFly question
> 
> Hey, i've always thought of trying that fsx and it's your plane thing, the
> only thing that makes me sort of hesitate a bit, is ... well, you don't do
> so much flying. it's all voice. that's fun i guess in one way, makes you
> feel like you're talking to a co pilot, but it don't really give you control
> of the aircraft. but oh well. are there files somewhere i can go read about
> how to install, set up, and run and use said config? 
> would be fun to do it i guess, hope it won't cost me too much. lol.
> 
> 
> Regards:
> 
> Dallas
> 
> 
> 
> On 24/12/2016 02:42, Moritz Grandjean wrote:
>> Hi John.
>> Yeah, it's supposed to do that, it just tells you that it is loading 
>> the geo data for the maps.
>> the thing with the ATC, Well, I also hope that it also gets 
>> implemented into the game, also something nice would be that you 
>> receive your pattern entry instructions, so that the controler tells 
>> you when to turn on base or you have to capture the glide slope or 
>> localizer, if you do an ILS approach landing.
>> The thing with the different dispatchers also sounds great, I 
>> sometimes have the feeling that one airport just says that I am the 
>> controlers airspace, and than, well, I am flying through no mans land, 
>> and someone will pick me up when I transition into the airports 
>> airspace, that's not how aviation works.
>> But I guess this will not be implemented, due to the fact that it 
>> would make the game to complex for some people. If you want to 
>> experience real flying, check out FSX with the It's your plane addon, 
>> it has everything you possibly want, including the flight rules and 
>> phraciology for the ATC controlers
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
>> list, send E-mail to gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at 
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at 
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the 
>> list, please send E-mail to gamers-ow...@audyssey.org.
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
> send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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Re: [Audyssey] EuroFly question

2016-12-30 Thread Jordan Gallacher
Check out www.itsyourplane.com and search YouTube for visimmer where you can
watch videos of IYP in action.  I spent years and a lot of money over the
years on flight simming, and I find IYP great for things I cannot do or do
not want to do.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas
O'Brien
Sent: Friday, December 30, 2016 1:09 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] EuroFly question

Hey, i've always thought of trying that fsx and it's your plane thing, the
only thing that makes me sort of hesitate a bit, is ... well, you don't do
so much flying. it's all voice. that's fun i guess in one way, makes you
feel like you're talking to a co pilot, but it don't really give you control
of the aircraft. but oh well. are there files somewhere i can go read about
how to install, set up, and run and use said config? 
would be fun to do it i guess, hope it won't cost me too much. lol.


Regards:

Dallas



On 24/12/2016 02:42, Moritz Grandjean wrote:
> Hi John.
> Yeah, it's supposed to do that, it just tells you that it is loading 
> the geo data for the maps.
> the thing with the ATC, Well, I also hope that it also gets 
> implemented into the game, also something nice would be that you 
> receive your pattern entry instructions, so that the controler tells 
> you when to turn on base or you have to capture the glide slope or 
> localizer, if you do an ILS approach landing.
> The thing with the different dispatchers also sounds great, I 
> sometimes have the feeling that one airport just says that I am the 
> controlers airspace, and than, well, I am flying through no mans land, 
> and someone will pick me up when I transition into the airports 
> airspace, that's not how aviation works.
> But I guess this will not be implemented, due to the fact that it 
> would make the game to complex for some people. If you want to 
> experience real flying, check out FSX with the It's your plane addon, 
> it has everything you possibly want, including the flight rules and 
> phraciology for the ATC controlers
>
> ---
> Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
> list, send E-mail to gamers-unsubscr...@audyssey.org.
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> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] EuroFly question

2016-12-30 Thread lenron brown
That was my problem with it as well. Your not doing a lot of hitting
switches, your talking to the pilot but it sounds really cool.

On 12/30/16, Dallas O'Brien  wrote:
> Hey, i've always thought of trying that fsx and it's your plane thing,
> the only thing that makes me sort of hesitate a bit, is ... well, you
> don't do so much flying. it's all voice. that's fun i guess in one way,
> makes you feel like you're talking to a co pilot, but it don't really
> give you control of the aircraft. but oh well. are there files somewhere
> i can go read about how to install, set up, and run and use said config?
> would be fun to do it i guess, hope it won't cost me too much. lol.
>
>
> Regards:
>
> Dallas
>
>
>
> On 24/12/2016 02:42, Moritz Grandjean wrote:
>> Hi John.
>> Yeah, it's supposed to do that, it just tells you that it is loading the
>> geo data for the maps.
>> the thing with the ATC, Well, I also hope that it also gets implemented
>> into the game, also something nice would be that you receive your
>> pattern entry instructions, so that the controler tells you when to turn
>> on base or you have to capture the glide slope or localizer, if you do
>> an ILS approach landing.
>> The thing with the different dispatchers also sounds great, I sometimes
>> have the feeling that one airport just says that I am the controlers
>> airspace, and than, well, I am flying through no mans land, and someone
>> will pick me up when I transition into the airports airspace, that's not
>> how aviation works.
>> But I guess this will not be implemented, due to the fact that it would
>> make the game to complex for some people. If you want to experience real
>> flying, check out FSX with the It's your plane addon, it has everything
>> you possibly want, including the flight rules and phraciology for the
>> ATC controlers
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] EuroFly question

2016-12-29 Thread Dallas O'Brien
Hey, i've always thought of trying that fsx and it's your plane thing, 
the only thing that makes me sort of hesitate a bit, is ... well, you 
don't do so much flying. it's all voice. that's fun i guess in one way, 
makes you feel like you're talking to a co pilot, but it don't really 
give you control of the aircraft. but oh well. are there files somewhere 
i can go read about how to install, set up, and run and use said config? 
would be fun to do it i guess, hope it won't cost me too much. lol.



Regards:

Dallas



On 24/12/2016 02:42, Moritz Grandjean wrote:

Hi John.
Yeah, it's supposed to do that, it just tells you that it is loading the
geo data for the maps.
the thing with the ATC, Well, I also hope that it also gets implemented
into the game, also something nice would be that you receive your
pattern entry instructions, so that the controler tells you when to turn
on base or you have to capture the glide slope or localizer, if you do
an ILS approach landing.
The thing with the different dispatchers also sounds great, I sometimes
have the feeling that one airport just says that I am the controlers
airspace, and than, well, I am flying through no mans land, and someone
will pick me up when I transition into the airports airspace, that's not
how aviation works.
But I guess this will not be implemented, due to the fact that it would
make the game to complex for some people. If you want to experience real
flying, check out FSX with the It's your plane addon, it has everything
you possibly want, including the flight rules and phraciology for the
ATC controlers

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Re: [Audyssey] EuroFly question

2016-12-29 Thread Moritz Grandjean
Hi John.
Yeah, it's supposed to do that, it just tells you that it is loading the 
geo data for the maps.
the thing with the ATC, Well, I also hope that it also gets implemented 
into the game, also something nice would be that you receive your 
pattern entry instructions, so that the controler tells you when to turn 
on base or you have to capture the glide slope or localizer, if you do 
an ILS approach landing.
The thing with the different dispatchers also sounds great, I sometimes 
have the feeling that one airport just says that I am the controlers 
airspace, and than, well, I am flying through no mans land, and someone 
will pick me up when I transition into the airports airspace, that's not 
how aviation works.
But I guess this will not be implemented, due to the fact that it would 
make the game to complex for some people. If you want to experience real 
flying, check out FSX with the It's your plane addon, it has everything 
you possibly want, including the flight rules and phraciology for the 
ATC controlers

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[Audyssey] EuroFly question

2016-12-23 Thread John Sanders

Hi my name is John Sanders.
I have a question: every time I try to launch EuroFly, it says loading 
and the different country names.

It does it on every euroFly session.
Is it supposed to do that on every startup of the game?
I would also like to see features on contacting clearence delivery for 
clearence to the airport you are going to and contacting ground for 
taxie instructions. And once in the air for contacting departure for 
departing the airport. And then after departure, I would also like to 
see the ability to contact center controlers for the remainder of the 
flight until you get to your destination.

Is this something that could be added in to the game?
I hope to hear from you soon.
Sincerely,
John Sanders


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Re: [Audyssey] Another Question was Re: Need Help Finding The Ring in Manamon

2016-08-10 Thread Bryan Peterson

That's for a later time.

-Original Message- 
From: Kelly Sapergia

Sent: Wednesday, August 10, 2016 7:18 PM
To: gamers@audyssey.org
Subject: [Audyssey] Another Question was Re: Need Help Finding The Ring in 
Manamon


Hi Tobias and All,

Thanks for the info. I finally found the ring, and decided to go to Avalet
City where the next stadium is. (I was actually trying to decide between
that or to find my way back to Hanja Village, but my manamon were in need of
healing, and at least two had been defeated in battle.)
I have another question. In some of the houses, I hear a phone ringing, but
when I go to answer it, I only get a dial tone. I've tried entering random
numbers, but none work. Where's a phone book when you need one (lol)?
Seriously, how do I find a number to try, or is that for a later time?

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
http://www.theglobalvoice.info

Personal Website: http://www.ksapergia.net
Business Website (KJS Productions): http://www.kjsproductions.com
Follow me on Twitter at: kjsapergia


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Re: [Audyssey] manaman question stadium 2

2016-08-10 Thread Katie Epperson
I also need help with these stupid boxes

Sent from my iPhone

> On Aug 3, 2016, at 5:47 AM, Jess Varnell  wrote:
> 
> Hi list. I'm looking for stadium 2 in manaman. I talked to the man about the 
> ring but I can't find it in the mine. Please help? thanks.
> 
> Jess
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[Audyssey] Another Question was Re: Need Help Finding The Ring in Manamon

2016-08-10 Thread Kelly Sapergia

Hi Tobias and All,

Thanks for the info. I finally found the ring, and decided to go to Avalet 
City where the next stadium is. (I was actually trying to decide between 
that or to find my way back to Hanja Village, but my manamon were in need of 
healing, and at least two had been defeated in battle.)
I have another question. In some of the houses, I hear a phone ringing, but 
when I go to answer it, I only get a dial tone. I've tried entering random 
numbers, but none work. Where's a phone book when you need one (lol)? 
Seriously, how do I find a number to try, or is that for a later time?


Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
http://www.theglobalvoice.info

Personal Website: http://www.ksapergia.net
Business Website (KJS Productions): http://www.kjsproductions.com
Follow me on Twitter at: kjsapergia 



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[Audyssey] Manamon: Question

2016-08-10 Thread nuno69a

Hello,

I have a question. How to move boxes in arcade hideaway?


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[Audyssey] manaman question stadium 2

2016-08-10 Thread Jess Varnell
Hi list. I'm looking for stadium 2 in manaman. I talked to the man about the 
ring but I can't find it in the mine. Please help? thanks.

Jess
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Re: [Audyssey] swamp question the outpost and custom maps

2015-12-01 Thread Darren Harris
Thanks john.

Do you have any idea why sometimes I can't hear the sounds of loot? Is there
a way of resetting sounds?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 30 November 2015 19:51
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp question the outpost and custom maps

The first question is the easiest:
The entrance to the outpost is on its east side. The building is north of
the fort whose entryway is on Indi drive. Continue slightly north of that
fort, turn east to the border, go north and the outpost will be on your
left.
As to your second question, you'll need to be a bit more specific. There are
campaigns, but there are also custom maps; some which work alongside
campaigns, some which do not.

 - Original Message -
From: "Darren Harris" <darren_g_har...@btinternet.com
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Mon, 30 Nov 2015 18:39:48 -
Subject: [Audyssey] swamp question the outpost and custom maps

Hi all,



Firstly how do I know when I have found an outpost? Obviously it's not a
beacon which I can understand as it's quite the special place. The other day
I was exploring map 1 and I found a building on the other side of the bridge
or at least I think it was a building because when I hit v to get data on
that location it said no data for my location. So how do you know where the
outpost actually is? Or I should say, how do you know when you have found
it.



In addition, I know there are some custom swamp missions around. How do I
find them? Is there a site somewhere with custom maps on and some such?

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Re: [Audyssey] swamp question the outpost and custom maps

2015-12-01 Thread john
I can't answer that question without substantially more data, and preferably 
a recording of what's going on.

--
From: "Darren Harris" <darren_g_har...@btinternet.com>
Sent: Tuesday, December 01, 2015 13:45
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] swamp question the outpost and custom maps

Thanks john.

Do you have any idea why sometimes I can't hear the sounds of loot? Is there
a way of resetting sounds?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 30 November 2015 19:51
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp question the outpost and custom maps

The first question is the easiest:
The entrance to the outpost is on its east side. The building is north of
the fort whose entryway is on Indi drive. Continue slightly north of that
fort, turn east to the border, go north and the outpost will be on your
left.
As to your second question, you'll need to be a bit more specific. There are
campaigns, but there are also custom maps; some which work alongside
campaigns, some which do not.

 - Original Message -
From: "Darren Harris" <darren_g_har...@btinternet.com
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Mon, 30 Nov 2015 18:39:48 -
Subject: [Audyssey] swamp question the outpost and custom maps

Hi all,



Firstly how do I know when I have found an outpost? Obviously it's not a
beacon which I can understand as it's quite the special place. The other day
I was exploring map 1 and I found a building on the other side of the bridge
or at least I think it was a building because when I hit v to get data on
that location it said no data for my location. So how do you know where the
outpost actually is? Or I should say, how do you know when you have found
it.



In addition, I know there are some custom swamp missions around. How do I
find them? Is there a site somewhere with custom maps on and some such?

---
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Re: [Audyssey] swamp question the outpost and custom maps

2015-12-01 Thread Darren Harris
Well I haven't been able to establish a pattern as to what is going on. I'm
using a set of plantronix wireless headphones and they have their own built
in sound card. 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 01 December 2015 19:02
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp question the outpost and custom maps

I can't answer that question without substantially more data, and preferably

a recording of what's going on.

--
From: "Darren Harris" <darren_g_har...@btinternet.com>
Sent: Tuesday, December 01, 2015 13:45
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] swamp question the outpost and custom maps

Thanks john.

Do you have any idea why sometimes I can't hear the sounds of loot? Is there
a way of resetting sounds?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 30 November 2015 19:51
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp question the outpost and custom maps

The first question is the easiest:
The entrance to the outpost is on its east side. The building is north of
the fort whose entryway is on Indi drive. Continue slightly north of that
fort, turn east to the border, go north and the outpost will be on your
left.
As to your second question, you'll need to be a bit more specific. There are
campaigns, but there are also custom maps; some which work alongside
campaigns, some which do not.

 - Original Message -
From: "Darren Harris" <darren_g_har...@btinternet.com
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Mon, 30 Nov 2015 18:39:48 -
Subject: [Audyssey] swamp question the outpost and custom maps

Hi all,



Firstly how do I know when I have found an outpost? Obviously it's not a
beacon which I can understand as it's quite the special place. The other day
I was exploring map 1 and I found a building on the other side of the bridge
or at least I think it was a building because when I hit v to get data on
that location it said no data for my location. So how do you know where the
outpost actually is? Or I should say, how do you know when you have found
it.



In addition, I know there are some custom swamp missions around. How do I
find them? Is there a site somewhere with custom maps on and some such?

---
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Re: [Audyssey] swamp question the outpost and custom maps

2015-11-30 Thread john
You can determine it by using v, yes. There is also a change in flooring.

--
From: "Darren Harris" <darren_g_har...@btinternet.com>
Sent: Monday, November 30, 2015 15:12
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] swamp question the outpost and custom maps

Yes but how do I know when I have found that outpost? Or any outpost? Does
the v key tell me it's an outpost or will it say nothing.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 30 November 2015 19:51
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp question the outpost and custom maps

The first question is the easiest:
The entrance to the outpost is on its east side. The building is north of
the fort whose entryway is on Indi drive. Continue slightly north of that
fort, turn east to the border, go north and the outpost will be on your
left.
As to your second question, you'll need to be a bit more specific. There are
campaigns, but there are also custom maps; some which work alongside
campaigns, some which do not.

 - Original Message -
From: "Darren Harris" <darren_g_har...@btinternet.com
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Mon, 30 Nov 2015 18:39:48 -
Subject: [Audyssey] swamp question the outpost and custom maps

Hi all,



Firstly how do I know when I have found an outpost? Obviously it's not a
beacon which I can understand as it's quite the special place. The other day
I was exploring map 1 and I found a building on the other side of the bridge
or at least I think it was a building because when I hit v to get data on
that location it said no data for my location. So how do you know where the
outpost actually is? Or I should say, how do you know when you have found
it.



In addition, I know there are some custom swamp missions around. How do I
find them? Is there a site somewhere with custom maps on and some such?

---
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Re: [Audyssey] swamp question the outpost and custom maps

2015-11-30 Thread Darren Harris
So I wonder what it was I found then?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 30 November 2015 21:21
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp question the outpost and custom maps

You can determine it by using v, yes. There is also a change in flooring.

--
From: "Darren Harris" <darren_g_har...@btinternet.com>
Sent: Monday, November 30, 2015 15:12
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] swamp question the outpost and custom maps

Yes but how do I know when I have found that outpost? Or any outpost? Does
the v key tell me it's an outpost or will it say nothing.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 30 November 2015 19:51
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp question the outpost and custom maps

The first question is the easiest:
The entrance to the outpost is on its east side. The building is north of
the fort whose entryway is on Indi drive. Continue slightly north of that
fort, turn east to the border, go north and the outpost will be on your
left.
As to your second question, you'll need to be a bit more specific. There are
campaigns, but there are also custom maps; some which work alongside
campaigns, some which do not.

 - Original Message -
From: "Darren Harris" <darren_g_har...@btinternet.com
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Mon, 30 Nov 2015 18:39:48 -
Subject: [Audyssey] swamp question the outpost and custom maps

Hi all,



Firstly how do I know when I have found an outpost? Obviously it's not a
beacon which I can understand as it's quite the special place. The other day
I was exploring map 1 and I found a building on the other side of the bridge
or at least I think it was a building because when I hit v to get data on
that location it said no data for my location. So how do you know where the
outpost actually is? Or I should say, how do you know when you have found
it.



In addition, I know there are some custom swamp missions around. How do I
find them? Is there a site somewhere with custom maps on and some such?

---
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gamers-unsubscr...@audyssey.org.
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[Audyssey] swamp question the outpost and custom maps

2015-11-30 Thread Darren Harris
Hi all,

 

Firstly how do I know when I have found an outpost? Obviously it's not a
beacon which I can understand as it's quite the special place. The other day
I was exploring map 1 and I found a building on the other side of the bridge
or at least I think it was a building because when I hit v to get data on
that location it said no data for my location. So how do you know where the
outpost actually is? Or I should say, how do you know when you have found
it.

 

In addition, I know there are some custom swamp missions around. How do I
find them? Is there a site somewhere with custom maps on and some such?

---
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Re: [Audyssey] swamp question the outpost and custom maps

2015-11-30 Thread john

The first question is the easiest:
The entrance to the outpost is on its east side. The building is north of the 
fort whose entryway is on Indi drive. Continue slightly north of that fort, 
turn east to the border, go north and the outpost will be on your left.
As to your second question, you'll need to be a bit more specific. There are 
campaigns, but there are also custom maps; some which work alongside campaigns, 
some which do not.

- Original Message -
From: "Darren Harris" <darren_g_har...@btinternet.com
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Mon, 30 Nov 2015 18:39:48 -
Subject: [Audyssey] swamp question the outpost and custom maps

Hi all,



Firstly how do I know when I have found an outpost? Obviously it's not a
beacon which I can understand as it's quite the special place. The other day
I was exploring map 1 and I found a building on the other side of the bridge
or at least I think it was a building because when I hit v to get data on
that location it said no data for my location. So how do you know where the
outpost actually is? Or I should say, how do you know when you have found
it.



In addition, I know there are some custom swamp missions around. How do I
find them? Is there a site somewhere with custom maps on and some such?

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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Re: [Audyssey] swamp question the outpost and custom maps

2015-11-30 Thread Darren Harris
Yes but how do I know when I have found that outpost? Or any outpost? Does
the v key tell me it's an outpost or will it say nothing.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 30 November 2015 19:51
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp question the outpost and custom maps

The first question is the easiest:
The entrance to the outpost is on its east side. The building is north of
the fort whose entryway is on Indi drive. Continue slightly north of that
fort, turn east to the border, go north and the outpost will be on your
left.
As to your second question, you'll need to be a bit more specific. There are
campaigns, but there are also custom maps; some which work alongside
campaigns, some which do not.

 - Original Message -
From: "Darren Harris" <darren_g_har...@btinternet.com
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Mon, 30 Nov 2015 18:39:48 -
Subject: [Audyssey] swamp question the outpost and custom maps

Hi all,



Firstly how do I know when I have found an outpost? Obviously it's not a
beacon which I can understand as it's quite the special place. The other day
I was exploring map 1 and I found a building on the other side of the bridge
or at least I think it was a building because when I hit v to get data on
that location it said no data for my location. So how do you know where the
outpost actually is? Or I should say, how do you know when you have found
it.



In addition, I know there are some custom swamp missions around. How do I
find them? Is there a site somewhere with custom maps on and some such?

---
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gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] swamp question the outpost and custom maps

2015-11-30 Thread john
You found the outpost. You just didn't find the entrance.
--
From: "Darren Harris" <darren_g_har...@btinternet.com>
Sent: Monday, November 30, 2015 16:32
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] swamp question the outpost and custom maps

So I wonder what it was I found then?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 30 November 2015 21:21
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp question the outpost and custom maps

You can determine it by using v, yes. There is also a change in flooring.

--
From: "Darren Harris" <darren_g_har...@btinternet.com>
Sent: Monday, November 30, 2015 15:12
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] swamp question the outpost and custom maps

Yes but how do I know when I have found that outpost? Or any outpost? Does
the v key tell me it's an outpost or will it say nothing.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 30 November 2015 19:51
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp question the outpost and custom maps

The first question is the easiest:
The entrance to the outpost is on its east side. The building is north of
the fort whose entryway is on Indi drive. Continue slightly north of that
fort, turn east to the border, go north and the outpost will be on your
left.
As to your second question, you'll need to be a bit more specific. There are
campaigns, but there are also custom maps; some which work alongside
campaigns, some which do not.

 - Original Message -
From: "Darren Harris" <darren_g_har...@btinternet.com
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Mon, 30 Nov 2015 18:39:48 -
Subject: [Audyssey] swamp question the outpost and custom maps

Hi all,



Firstly how do I know when I have found an outpost? Obviously it's not a
beacon which I can understand as it's quite the special place. The other day
I was exploring map 1 and I found a building on the other side of the bridge
or at least I think it was a building because when I hit v to get data on
that location it said no data for my location. So how do you know where the
outpost actually is? Or I should say, how do you know when you have found
it.



In addition, I know there are some custom swamp missions around. How do I
find them? Is there a site somewhere with custom maps on and some such?

---
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If you have any questions or concerns regarding 

[Audyssey] A question about king of dragon pass

2015-10-31 Thread Bogdan Muresan
Hi all. Yesterday I bought the KODP game and now, I have a question. How 
to learn misteries? I am abit confused.


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Re: [Audyssey] A question about king of dragon pass

2015-10-31 Thread dark

Hi.

Congrats on getting one of the best accessible games ever made.

Bare in mind there is a lot to learn in Kodp, not just about how to play the 
game, but also about the Orlanthi culture and the world, which will be vital 
if you want to get into the story, however perciveering is very much well 
worth it, though I recommend clearing your calindar for a while sinse Kodp 
takes a lot of time playing.


For this reason I did record a podcast tutorial on how to get started which 
hopefully explains some of the major points, find it here:

https://www.sendspace.com/pro/2kiiy0

Also the Kodp wiki can come in handyy, especially for looking at how game 
mechanics work, though bare in mind it is chock full of spoilers and the 
last thing you want is the game spoiled for you.

http://kingofdragonpass.wikia.com/wiki/King_of_Dragon_Pass_Wiki

As regards mysteries.

Each God has several different blessings they can do, and several like 
Orlanth the Stormfather and Ernalda the earth mother have myths to learn 
that let you perform heroquests.


Select a god and you will notice several radial buttons in two columns, 
which are their blessings with descriptive text, however the radial buttons 
will initially be disabled, this is because you don't know how to cast that 
ritual blessing yet, so need to sacrifice to the gods for mysteries.


If your sacrifice is successful (which can depend upon various things like 
putting points of clan magic into mysteries during sacred time or having a 
worshipper of that god on your ring), you will either learn some of the 
myths associated with that god, or learn a blessing, for example if you 
sacrifice to Orlant you might learn the rain blessing which improves your 
crops.


Once you know some blessings, you can there either build a shrine to a god 
which gives you a blessing perminantly, or sacrifice to a god for a 
temporary blessing for just that year.
Personally I never bother sacrificing for temporary blessings, sinse it's 
more expensive in the long run and so prefer to build lots of shrines 
instead, particularly sinse the extra blessings usually though not always 
compensate for the upckeep of the temples, but how you play is up to you, 
there are no hard and fast rules with Kodp.


All the best,

Dark.
- Original Message - 
From: "Bogdan Muresan" <bogdanmures...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, October 31, 2015 9:06 PM
Subject: [Audyssey] A question about king of dragon pass


Hi all. Yesterday I bought the KODP game and now, I have a question. How 
to learn misteries? I am abit confused.


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No virus found in this message.
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Re: [Audyssey] bloodshed question

2015-09-04 Thread corey overton

what is this game blod shed and wair can I find it?

-Original Message- 
From: Josh K

Sent: Thursday, September 03, 2015 10:00 PM
To: Gamers Discussion list
Subject: [Audyssey] bloodshed question

hi
when using the machine gun how close do i have to be for my shots to be
effective?
i keep getting killed around 6000 points or so.
Josh

--
follow me on twitter @joshknnd1982


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Re: [Audyssey] bloodshed question

2015-09-04 Thread Josh K
Hi guys, so my next small release is here! Enjoy a game whare you have a 
quite intresting aray of weapons, a bazarre array of different items, 
and an online scoreboard to top it off, then you might want to give this 
a try. More info is on the page, and in the help screen in the program. 
This is a self executable, the game simply uses sapi and is in one 
simple executable, another kind of cool thing. Anyway, 
http://www.samtupy.com/games/bloodshed.exe and for the scoreboards, 
http://www.samtupy.com/scoreboards/view … =bloodshed and guys, I hope 
you enjyo and both of those links can be accessed from samtupy.com as well!
I am a web designer, and a game developer. If you wish see me at 
http://www.samtupy.com

Website

follow me on twitter @joshknnd1982

On 9/4/2015 11:39 AM, corey overton wrote:

what is this game blod shed and wair can I find it?

-Original Message- From: Josh K
Sent: Thursday, September 03, 2015 10:00 PM
To: Gamers Discussion list
Subject: [Audyssey] bloodshed question

hi
when using the machine gun how close do i have to be for my shots to be
effective?
i keep getting killed around 6000 points or so.
Josh




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Re: [Audyssey] bloodshed question

2015-09-04 Thread Josh K
Hi guys, so my next small release is here! Enjoy a game whare you have a 
quite intresting aray of weapons, a bazarre array of different items, 
and an online scoreboard to top it off, then you might want to give this 
a try. More info is on the page, and in the help screen in the program. 
This is a self executable, the game simply uses sapi and is in one 
simple executable, another kind of cool thing. Anyway, 
http://www.samtupy.com/games/bloodshed.exe and for the scoreboards, 
http://www.samtupy.com/scoreboards/view … =bloodshed and guys, I hope 
you enjyo and both of those links can be accessed from samtupy.com as well!
I am a web designer, and a game developer. If you wish see me at 
http://www.samtupy.com

Website

follow me on twitter @joshknnd1982

On 9/4/2015 11:39 AM, corey overton wrote:

what is this game blod shed and wair can I find it?

-Original Message- From: Josh K
Sent: Thursday, September 03, 2015 10:00 PM
To: Gamers Discussion list
Subject: [Audyssey] bloodshed question

hi
when using the machine gun how close do i have to be for my shots to be
effective?
i keep getting killed around 6000 points or so.
Josh




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[Audyssey] bloodshed question

2015-09-03 Thread Josh K

hi
when using the machine gun how close do i have to be for my shots to be 
effective?

i keep getting killed around 6000 points or so.
Josh

--
follow me on twitter @joshknnd1982


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Re: [Audyssey] Castaways Question

2015-08-17 Thread Christina
Hi, Dark.  Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, August 17, 2015 2:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways Question

Hi christina.

Nope that is not what I meant, I mean they finish one raid, ten either go 
back to the settlement or the nearest watch tower  then do another, but what

square is chosen is  their location, hence why watchtwoers can help, though 
of course with enough fighters doing constant attacks you don't need to 
worry.

All the best,

Dark.
- Original Message - 
From: Christina greensleev...@wind-haven.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 16, 2015 2:42 PM
Subject: Re: [Audyssey] Castaways Question


 Hi.  So, when the fighters finish one raid, they don't come back to the
 settlement; they just attack the next nearest enemies?
 Thanks for explaining that.
 I'm doing the mission where you have to breed twenty odiette.
 Thanks.
 Christina


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Sunday, August 16, 2015 1:44 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Castaways Question

 Hi Christina.

 Your best off just not getting into that situation. The way fighting works
 is rather than you directing your fighters, they'll leave your buildings 
 and

 go after what are at that point the closest goblins, and only when they 
 get
 back from that raid will they launch another.
 You can protect specific sections of the map by building watchtowers that
 let your soldiers and knights  launch raids from those rather than having 
 to

 come back to your settlement each time, however at least on maps 1 and 2,
 your best off not getting into that sort of situation, by creating lots of
 soldiers and knights who can keep the goblins in check while you build 
 your
 ship, indeed I'd recommend building the mine and smithy as early as you 
 can
 sinse it takes a long time to make weapons.

 All the best,

 Dark.
 - Original Message - 
 From: Christina greensleev...@wind-haven.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, August 16, 2015 5:48 AM
 Subject: [Audyssey] Castaways Question


 Hi.  How can you get your fighters to kill the enemies closest to your
 buildings?  I'm playing Mission 6 again and goblins swarmed my buildings.
 However, my fighters went after goblins half way across the map.
 Thanks.
 Christina



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 list,
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Re: [Audyssey] Castaways Question

2015-08-17 Thread dark

Hi christina.

Nope that is not what I meant, I mean they finish one raid, ten either go 
back to the settlement or the nearest watch tower  then do another, but what 
square is chosen is  their location, hence why watchtwoers can help, though 
of course with enough fighters doing constant attacks you don't need to 
worry.


All the best,

Dark.
- Original Message - 
From: Christina greensleev...@wind-haven.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 16, 2015 2:42 PM
Subject: Re: [Audyssey] Castaways Question



Hi.  So, when the fighters finish one raid, they don't come back to the
settlement; they just attack the next nearest enemies?
Thanks for explaining that.
I'm doing the mission where you have to breed twenty odiette.
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, August 16, 2015 1:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways Question

Hi Christina.

Your best off just not getting into that situation. The way fighting works
is rather than you directing your fighters, they'll leave your buildings 
and


go after what are at that point the closest goblins, and only when they 
get

back from that raid will they launch another.
You can protect specific sections of the map by building watchtowers that
let your soldiers and knights  launch raids from those rather than having 
to


come back to your settlement each time, however at least on maps 1 and 2,
your best off not getting into that sort of situation, by creating lots of
soldiers and knights who can keep the goblins in check while you build 
your
ship, indeed I'd recommend building the mine and smithy as early as you 
can

sinse it takes a long time to make weapons.

All the best,

Dark.
- Original Message - 
From: Christina greensleev...@wind-haven.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 16, 2015 5:48 AM
Subject: [Audyssey] Castaways Question



Hi.  How can you get your fighters to kill the enemies closest to your
buildings?  I'm playing Mission 6 again and goblins swarmed my buildings.
However, my fighters went after goblins half way across the map.
Thanks.
Christina



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Re: [Audyssey] Castaways Question

2015-08-16 Thread Bryan Peterson

I never could figure that out unfortunately.



Focus your powers and prepare for buttle.
-Original Message- 
From: Christina

Sent: Saturday, August 15, 2015 10:48 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Castaways Question

Hi.  How can you get your fighters to kill the enemies closest to your
buildings?  I'm playing Mission 6 again and goblins swarmed my buildings.
However, my fighters went after goblins half way across the map.
Thanks.
Christina



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Re: [Audyssey] Castaways Question

2015-08-16 Thread Christina
Hi.
Thanks for responding anyway.  *Smile*


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Sunday, August 16, 2015 3:58 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Castaways Question

I never could figure that out unfortunately.



Focus your powers and prepare for buttle.
-Original Message- 
From: Christina
Sent: Saturday, August 15, 2015 10:48 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Castaways Question

Hi.  How can you get your fighters to kill the enemies closest to your
buildings?  I'm playing Mission 6 again and goblins swarmed my buildings.
However, my fighters went after goblins half way across the map.
Thanks.
Christina



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Re: [Audyssey] Castaways Question

2015-08-16 Thread Christina
Ah, ok.  So, for the best effect, I need to have all my buildings close 
together.  I usually have my production buildings in a group and my houses 
further away so I have room for either the residents or the official buildings 
to expand.
Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky
Sent: Sunday, August 16, 2015 12:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways Question

They do come back to your settlement before going back out to fight again.  
They will return to the nearest storehouse, barracks, or guard tower.  Once at 
that location, they choose a new enemy to attack.  You don't get to pick where 
they attack, but it will be the nearest enemy to one of your buildings.
- Aprone
  From: Christina greensleev...@wind-haven.net
 To: 'Gamers Discussion list' gamers@audyssey.org 
 Sent: Sunday, August 16, 2015 9:42 AM
 Subject: Re: [Audyssey] Castaways Question
   
Hi.  So, when the fighters finish one raid, they don't come back to the
settlement; they just attack the next nearest enemies?
Thanks for explaining that.
I'm doing the mission where you have to breed twenty odiette.
Thanks.
Christina

  
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Re: [Audyssey] Castaways Question

2015-08-16 Thread Christina
Hi.  So, when the fighters finish one raid, they don't come back to the
settlement; they just attack the next nearest enemies?
Thanks for explaining that.
I'm doing the mission where you have to breed twenty odiette.
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, August 16, 2015 1:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways Question

Hi Christina.

Your best off just not getting into that situation. The way fighting works 
is rather than you directing your fighters, they'll leave your buildings and

go after what are at that point the closest goblins, and only when they get 
back from that raid will they launch another.
You can protect specific sections of the map by building watchtowers that 
let your soldiers and knights  launch raids from those rather than having to

come back to your settlement each time, however at least on maps 1 and 2, 
your best off not getting into that sort of situation, by creating lots of 
soldiers and knights who can keep the goblins in check while you build your 
ship, indeed I'd recommend building the mine and smithy as early as you can 
sinse it takes a long time to make weapons.

All the best,

Dark.
- Original Message - 
From: Christina greensleev...@wind-haven.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 16, 2015 5:48 AM
Subject: [Audyssey] Castaways Question


 Hi.  How can you get your fighters to kill the enemies closest to your
 buildings?  I'm playing Mission 6 again and goblins swarmed my buildings.
 However, my fighters went after goblins half way across the map.
 Thanks.
 Christina



 ---
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 If you want to leave the list, send E-mail to 
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Re: [Audyssey] Castaways Question

2015-08-16 Thread Jeremy Kaldobsky
They do come back to your settlement before going back out to fight again.  
They will return to the nearest storehouse, barracks, or guard tower.  Once at 
that location, they choose a new enemy to attack.  You don't get to pick where 
they attack, but it will be the nearest enemy to one of your buildings.
- Aprone
  From: Christina greensleev...@wind-haven.net
 To: 'Gamers Discussion list' gamers@audyssey.org 
 Sent: Sunday, August 16, 2015 9:42 AM
 Subject: Re: [Audyssey] Castaways Question
   
Hi.  So, when the fighters finish one raid, they don't come back to the
settlement; they just attack the next nearest enemies?
Thanks for explaining that.
I'm doing the mission where you have to breed twenty odiette.
Thanks.
Christina

  
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Re: [Audyssey] Castaways Question

2015-08-15 Thread dark

Hi Christina.

Your best off just not getting into that situation. The way fighting works 
is rather than you directing your fighters, they'll leave your buildings and 
go after what are at that point the closest goblins, and only when they get 
back from that raid will they launch another.
You can protect specific sections of the map by building watchtowers that 
let your soldiers and knights  launch raids from those rather than having to 
come back to your settlement each time, however at least on maps 1 and 2, 
your best off not getting into that sort of situation, by creating lots of 
soldiers and knights who can keep the goblins in check while you build your 
ship, indeed I'd recommend building the mine and smithy as early as you can 
sinse it takes a long time to make weapons.


All the best,

Dark.
- Original Message - 
From: Christina greensleev...@wind-haven.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 16, 2015 5:48 AM
Subject: [Audyssey] Castaways Question



Hi.  How can you get your fighters to kill the enemies closest to your
buildings?  I'm playing Mission 6 again and goblins swarmed my buildings.
However, my fighters went after goblins half way across the map.
Thanks.
Christina



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[Audyssey] Castaways Question

2015-08-15 Thread Christina
Hi.  How can you get your fighters to kill the enemies closest to your
buildings?  I'm playing Mission 6 again and goblins swarmed my buildings.
However, my fighters went after goblins half way across the map.
Thanks.
Christina



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Re: [Audyssey] Quick question regarding KitchenSinc games on Windows10.

2015-08-13 Thread Chris

Hi Gary
I cannot duplicate this at all right now, I did have one game of Homer 
and one game of Dungeons, all quit fine and returned to the main menu 
successfully. Even quitting the program worked like a charm.


On 12/08/2015 22:51, Thomas Ward wrote:

…
Hi Gary,

The error message you are getting has nothing to do with Windows 10.
You most likely are getting that error because the games can't find
the main menu program that comes with Winkit.

Cheers!


On 8/12/15, Gary Price(Gmail) gazwpr...@gmail.com wrote:

Evening everyone!

I'm now on Windows10. I love it! Upgraded from 8.1
Just a quick question regarding Jim Kitchen's games.

I can get them to run fine, but when I exit them I'm getting a strange
error message.
Error 53: File not found. OK button.

Please if anyone else is on Windows10 and can duplicate this, can you
let me know? Thanks!
--
Gary Price
Sent from Thunderbird on desktop.

This address is for list contact.
gazwpr...@gmail.com

Twitter:
http://www.twitter.com/gazwprice

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Re: [Audyssey] Quick question regarding KitchenSinc games on Windows10.

2015-08-12 Thread Thomas Ward
…
Hi Gary,

The error message you are getting has nothing to do with Windows 10.
You most likely are getting that error because the games can't find
the main menu program that comes with Winkit.

Cheers!


On 8/12/15, Gary Price(Gmail) gazwpr...@gmail.com wrote:
 Evening everyone!

 I'm now on Windows10. I love it! Upgraded from 8.1
 Just a quick question regarding Jim Kitchen's games.

 I can get them to run fine, but when I exit them I'm getting a strange
 error message.
 Error 53: File not found. OK button.

 Please if anyone else is on Windows10 and can duplicate this, can you
 let me know? Thanks!
 --
 Gary Price
 Sent from Thunderbird on desktop.

 This address is for list contact.
 gazwpr...@gmail.com

 Twitter:
 http://www.twitter.com/gazwprice

 ---
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[Audyssey] Quick question regarding KitchenSinc games on Windows10.

2015-08-12 Thread Gary Price(Gmail)

Evening everyone!

I'm now on Windows10. I love it! Upgraded from 8.1
Just a quick question regarding Jim Kitchen's games.

I can get them to run fine, but when I exit them I'm getting a strange 
error message.

Error 53: File not found. OK button.

Please if anyone else is on Windows10 and can duplicate this, can you 
let me know? Thanks!

--
Gary Price
Sent from Thunderbird on desktop.

This address is for list contact.
gazwpr...@gmail.com

Twitter:
http://www.twitter.com/gazwprice

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Re: [Audyssey] Alteraeon question

2015-06-30 Thread Jeremy Brown
Ron,

There's six classes in Alter Aeon:

mage: elemental spell slinger and artillery

Cleric: healer, protector, buff caster and able to curse enemies

Thief: stealthy, light combat, able to use shadow disciplines to walk
from one point to another, hide in shadows on their own plane etc

Warrior: main line combatant, tank, hits things to death

Necromancer: uses minions to protect themselves and others, can summon
demons to accomplish tasks, and has some very powerful spells for
offense.

Druid: can summon tank minions and animals to aid them, can control
weather and produce some devastating effects, able to brew salves and
tinctures to protect and aid people

None of those is a 100% good description of the classes, but it gives
flavor.  I personally think mage or warrior are the easiest to play if
you've never played on the game before, but there's no wrong decision.

You will progress in one class until 6th level.  At that point it
becomes cheaper to begin leveling a second class.  Eventually you will
have levels in all 6 classes, and you will want skills or spells from
all six.  Dentin has prepared a very good getting started help page,
help advice, and there's articles for just starting out on the web
site at http://www.alteraeon.com/articles

Hope that helps.  BTW, you mentioned the client.  There's the custom
client which is not accessible to a screen reader.  You might be
referring to the mush-z pack sponsored by the site, in which case
you're ready to go.

Take care,

Jeremy


-- 
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] Alteraeon question

2015-06-30 Thread Ron Schamerhorn

Hey Jeremy

  Thanks for the pointers and I'm quite anxious to getting into 
Altereaon.  I get the class idea now with your and Dark's comments. Very 
much looking forward to starting my character.  here's hoping.


Thanks
Ron


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Re: [Audyssey] A question regarding materia magica

2015-01-13 Thread Iyara Mm
Materia Magica actually has a custom addon pack that we have bundled with
MUSHclient, so that the setup is quite smooth.  We have sounds built into
this, but they tend to be more informational and environmental cues rather
than atmospheric sounds or background music.

Here is a link if you feel like you'd like to give it a try:
http://www.materiamagica.com/index.php?option=com_contentview=articleid=16511

Iyara from Materia Magica
www.materiamagica.com
http://www.materiamagica.com/index.php?option=com_contentview=articleid=16511

There are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy.

On Sun, Jan 11, 2015 at 6:55 AM, dark d...@xgam.org wrote:

 Hi Bogdan.

 Any mud client will do. i've used vipmud, others have used mushclient or
 monkey turn or whatever.

 As I said the soundpack isn't a soundpack like alters, it's a few
 atmospheric souns that add flavour to the text (like pretty much all muds).

 it's a good game though and worth a try, see the audiogames.net entry
 page on materiamagica for connection information and links.

 All the best,

 Dark.
 - Original Message - From: Bogdan Muresan 
 bogdanmures...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 10, 2015 9:26 PM

 Subject: Re: [Audyssey] A question regarding materia magica


 I am also interested what files I need to play this mud called materia
 magica, and what mud client is working good with sound patch.
 On 1/10/2015 10:19 PM, Bryan Peterson wrote:

 I've never actually played that one.



 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message- From: Allison Passino
 Sent: Saturday, January 10, 2015 1:12 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] A question regarding materia magica

 But Alter is a mud, yes? Now I am confused. Heh. I mean, yeah the
 soundpack for Mush is awesome, but Alter Aeon itself is still a mud,
 isn't it? Or did I misunderstand what you said, Dark? Oh, and
 sometime, you ought to make a podcast about Materia Magica; not a
 let's play obviously, 'cause that would be kinda hard, but you know,
 like an intro podcast to it? That would be wicked awesome!

 On 1/8/15, dark d...@xgam.org wrote:

 Well yes and no.

 No mud has a full scale soundpack like MushZ that effectively turns the
 game

 into an audiogame with background music, sound kews etc.

 Materiamagica is a perfectly playable mud however with any standard
 client
 such as Vipmud or  mushclient. It oes have a soundpack  which you can
 download from the site, but this just adds a few atmospheric elements to
 the

 game, such as a lightning sound when you appea.

 Don't let  stop you though, the game has a lot of pluses and recently
 some
 great access work has been done, (i particularly like the wilderness
 system).

 In some ways, MushZ and Alter aren't actually  the best introduction to
 playing muds generally, sinse fantastic though the MushZ is, it's not
 really

 an experience of playing a mud. Luckily  my first  mud was in fact
 materiamagica, and while I'm no expert  I have played a couple of others
 like briefly project bob and a good go  at wayfare, so I MushZ is the
 exception rather than the rule, an awsome exception though it is.

 All the best,

 dark.
 - Original Message -
 From: Bogdan Muresan bogdanmures...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 08, 2015 7:56 PM
 Subject: [Audyssey] A question regarding materia magica


  Hi all. As I play alteraeon for a while I have an other question. There
 is

 a way to play materia magica with a sound patch and something like mush
 Z?

 ---
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Re: [Audyssey] A question regarding materia magica

2015-01-11 Thread dark

Hi Bogdan.

Any mud client will do. i've used vipmud, others have used mushclient or 
monkey turn or whatever.


As I said the soundpack isn't a soundpack like alters, it's a few 
atmospheric souns that add flavour to the text (like pretty much all muds).


it's a good game though and worth a try, see the audiogames.net entry page 
on materiamagica for connection information and links.


All the best,

Dark.
- Original Message - 
From: Bogdan Muresan bogdanmures...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 10, 2015 9:26 PM
Subject: Re: [Audyssey] A question regarding materia magica


I am also interested what files I need to play this mud called materia
magica, and what mud client is working good with sound patch.
On 1/10/2015 10:19 PM, Bryan Peterson wrote:

I've never actually played that one.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- From: Allison Passino
Sent: Saturday, January 10, 2015 1:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A question regarding materia magica

But Alter is a mud, yes? Now I am confused. Heh. I mean, yeah the
soundpack for Mush is awesome, but Alter Aeon itself is still a mud,
isn't it? Or did I misunderstand what you said, Dark? Oh, and
sometime, you ought to make a podcast about Materia Magica; not a
let's play obviously, 'cause that would be kinda hard, but you know,
like an intro podcast to it? That would be wicked awesome!

On 1/8/15, dark d...@xgam.org wrote:

Well yes and no.

No mud has a full scale soundpack like MushZ that effectively turns the 
game


into an audiogame with background music, sound kews etc.

Materiamagica is a perfectly playable mud however with any standard 
client

such as Vipmud or  mushclient. It oes have a soundpack  which you can
download from the site, but this just adds a few atmospheric elements to 
the


game, such as a lightning sound when you appea.

Don't let  stop you though, the game has a lot of pluses and recently 
some

great access work has been done, (i particularly like the wilderness
system).

In some ways, MushZ and Alter aren't actually  the best introduction to
playing muds generally, sinse fantastic though the MushZ is, it's not 
really


an experience of playing a mud. Luckily  my first  mud was in fact
materiamagica, and while I'm no expert  I have played a couple of others
like briefly project bob and a good go  at wayfare, so I MushZ is the
exception rather than the rule, an awsome exception though it is.

All the best,

dark.
- Original Message -
From: Bogdan Muresan bogdanmures...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 08, 2015 7:56 PM
Subject: [Audyssey] A question regarding materia magica


Hi all. As I play alteraeon for a while I have an other question. There 
is


a way to play materia magica with a sound patch and something like mush
Z?

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Re: [Audyssey] A question regarding materia magica

2015-01-11 Thread dark

Hi allisan.

Yes, Alteraeon is a mud, however my point was that because the MushZ 
soundpack is so extensive, and because the mud works so flawlessly with it, 
it doesn't feel! like your playing a usual text mud, it's far more like a 
full scale audiogame.


Far too often I've had people come on the forum an say well I started of 
playing alter, looked around for more muds but none have sounds


This is why while Alteraeon is a very awsome game I would recommend to 
anyone, I'd not suggest it to someone who wanted to get into playing other 
muds, sinse it creates false expectations of what other muds are like.


As to materiamagica, I'm unfortunately not that experienced in the game, 
indeed I confess that when I played most extensively I found myself quite 
annoyed at the marks system sinse at that point there was no way to know 
when you'd already passed one, and the fact that all the quests were timed 
didn't help either.


I ought to give the game a more extensive go sinse I have heard a lot of 
updates have been made, and I always did like the wilderness system, that's 
actually one thing I always missed in alter, when regrinding areas you have 
already explored things get a little static, (though it's possible the new 
jobs system will help with this).


I think probably my next casting of the pod will be on one of the 
choiceofgames titles.


All the best,

Dark. 



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Re: [Audyssey] A question regarding materia magica

2015-01-10 Thread Bryan Peterson

I've never actually played that one.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Allison Passino

Sent: Saturday, January 10, 2015 1:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A question regarding materia magica

But Alter is a mud, yes? Now I am confused. Heh. I mean, yeah the
soundpack for Mush is awesome, but Alter Aeon itself is still a mud,
isn't it? Or did I misunderstand what you said, Dark? Oh, and
sometime, you ought to make a podcast about Materia Magica; not a
let's play obviously, 'cause that would be kinda hard, but you know,
like an intro podcast to it? That would be wicked awesome!

On 1/8/15, dark d...@xgam.org wrote:

Well yes and no.

No mud has a full scale soundpack like MushZ that effectively turns the 
game


into an audiogame with background music, sound kews etc.

Materiamagica is a perfectly playable mud however with any standard client
such as Vipmud or  mushclient. It oes have a soundpack  which you can
download from the site, but this just adds a few atmospheric elements to 
the


game, such as a lightning sound when you appea.

Don't let  stop you though, the game has a lot of pluses and recently some
great access work has been done, (i particularly like the wilderness
system).

In some ways, MushZ and Alter aren't actually  the best  introduction to
playing muds generally, sinse fantastic though the MushZ is, it's not 
really


an experience of playing a mud. Luckily  my first  mud was in fact
materiamagica, and while I'm no expert  I have played a couple of others
like briefly project bob and a good go  at wayfare, so I MushZ is the
exception rather than the rule, an awsome exception though it is.

All the best,

dark.
- Original Message -
From: Bogdan Muresan bogdanmures...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 08, 2015 7:56 PM
Subject: [Audyssey] A question regarding materia magica


Hi all. As I play alteraeon for a while I have an other question. There 
is


a way to play materia magica with a sound patch and something like mush
Z?

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Re: [Audyssey] A question regarding materia magica

2015-01-10 Thread Allison Passino
But Alter is a mud, yes? Now I am confused. Heh. I mean, yeah the
soundpack for Mush is awesome, but Alter Aeon itself is still a mud,
isn't it? Or did I misunderstand what you said, Dark? Oh, and
sometime, you ought to make a podcast about Materia Magica; not a
let's play obviously, 'cause that would be kinda hard, but you know,
like an intro podcast to it? That would be wicked awesome!

On 1/8/15, dark d...@xgam.org wrote:
 Well yes and no.

 No mud has a full scale soundpack like MushZ that effectively turns the game

 into an audiogame with background music, sound kews etc.

 Materiamagica is a perfectly playable mud however with any standard client
 such as Vipmud or  mushclient. It oes have a soundpack  which you can
 download from the site, but this just adds a few atmospheric elements to the

 game, such as a lightning sound when you appea.

 Don't let  stop you though, the game has a lot of pluses and recently some
 great access work has been done, (i particularly like the wilderness
 system).

 In some ways, MushZ and Alter aren't actually  the best  introduction to
 playing muds generally, sinse fantastic though the MushZ is, it's not really

 an experience of playing a mud. Luckily  my first  mud was in fact
 materiamagica, and while I'm no expert  I have played a couple of others
 like briefly project bob and a good go  at wayfare, so I MushZ is the
 exception rather than the rule, an awsome exception though it is.

 All the best,

 dark.
 - Original Message -
 From: Bogdan Muresan bogdanmures...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 08, 2015 7:56 PM
 Subject: [Audyssey] A question regarding materia magica


 Hi all. As I play alteraeon for a while I have an other question. There is

 a way to play materia magica with a sound patch and something like mush
 Z?

 ---
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Re: [Audyssey] A question regarding materia magica

2015-01-10 Thread Bogdan Muresan
I am also interested what files I need to play this mud called materia 
magica, and what mud client is working good with sound patch.

On 1/10/2015 10:19 PM, Bryan Peterson wrote:

I've never actually played that one.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- From: Allison Passino
Sent: Saturday, January 10, 2015 1:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A question regarding materia magica

But Alter is a mud, yes? Now I am confused. Heh. I mean, yeah the
soundpack for Mush is awesome, but Alter Aeon itself is still a mud,
isn't it? Or did I misunderstand what you said, Dark? Oh, and
sometime, you ought to make a podcast about Materia Magica; not a
let's play obviously, 'cause that would be kinda hard, but you know,
like an intro podcast to it? That would be wicked awesome!

On 1/8/15, dark d...@xgam.org wrote:

Well yes and no.

No mud has a full scale soundpack like MushZ that effectively turns 
the game


into an audiogame with background music, sound kews etc.

Materiamagica is a perfectly playable mud however with any standard 
client

such as Vipmud or  mushclient. It oes have a soundpack  which you can
download from the site, but this just adds a few atmospheric elements 
to the


game, such as a lightning sound when you appea.

Don't let  stop you though, the game has a lot of pluses and recently 
some

great access work has been done, (i particularly like the wilderness
system).

In some ways, MushZ and Alter aren't actually  the best introduction to
playing muds generally, sinse fantastic though the MushZ is, it's not 
really


an experience of playing a mud. Luckily  my first  mud was in fact
materiamagica, and while I'm no expert  I have played a couple of others
like briefly project bob and a good go  at wayfare, so I MushZ is the
exception rather than the rule, an awsome exception though it is.

All the best,

dark.
- Original Message -
From: Bogdan Muresan bogdanmures...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 08, 2015 7:56 PM
Subject: [Audyssey] A question regarding materia magica


Hi all. As I play alteraeon for a while I have an other question. 
There is


a way to play materia magica with a sound patch and something like mush
Z?

---
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Re: [Audyssey] A question regarding materia magica

2015-01-08 Thread dark

Well yes and no.

No mud has a full scale soundpack like MushZ that effectively turns the game 
into an audiogame with background music, sound kews etc.


Materiamagica is a perfectly playable mud however with any standard client 
such as Vipmud or  mushclient. It oes have a soundpack  which you can 
download from the site, but this just adds a few atmospheric elements to the 
game, such as a lightning sound when you appea.


Don't let  stop you though, the game has a lot of pluses and recently some 
great access work has been done, (i particularly like the wilderness 
system).


In some ways, MushZ and Alter aren't actually  the best  introduction to 
playing muds generally, sinse fantastic though the MushZ is, it's not really 
an experience of playing a mud. Luckily  my first  mud was in fact 
materiamagica, and while I'm no expert  I have played a couple of others 
like briefly project bob and a good go  at wayfare, so I MushZ is the 
exception rather than the rule, an awsome exception though it is.


All the best,

dark.
- Original Message - 
From: Bogdan Muresan bogdanmures...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 08, 2015 7:56 PM
Subject: [Audyssey] A question regarding materia magica


Hi all. As I play alteraeon for a while I have an other question. There is 
a way to play materia magica with a sound patch and something like mush Z?


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[Audyssey] A question regarding materia magica

2015-01-08 Thread Bogdan Muresan
Hi all. As I play alteraeon for a while I have an other question. There 
is a way to play materia magica with a sound patch and something like 
mush Z?


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[Audyssey] Packman question.

2015-01-05 Thread Lori Duncan
Hi guys, I haven't played Packman from pcs for ages, so I decided to have a 
quick game earlier this morning.  I was on the outer ring, and ran into the 
safe place by a mistake.  When I got in there, I heard my ghost detecter 
make that wierd humming sound, as I was facing the wall, but when I hit down 
arrow to turn around, I didn't hear any ghosts a head of me, just the 
passage sounds, and that funny beep when I hit the spacebar to see if any 
ghosts were nearby.  I thought the ghost detecter could detect sounds 
through walls, but maybe I got it wrong.


From Lori. 



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[Audyssey] PS4 Question

2014-12-25 Thread Hunter Jozwiak
Hi gang,
I am hoping to get a PS4 for Christmas. If I do, what is the easiest
way to authenticate with the PlayStation Network? Are there any Linux
clients, or is this done on the console?
Thanks,
Hunter

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[Audyssey] a question regarding drue's abilities.

2014-10-30 Thread ishan dhami
Hi everyone I have some question regarding abilities specially
reincarnate ability.

Why it is not fixed that which body do you like?
I mean if a drued cast reincarnate on the dead human fighter and the
human reincarnate as a lesser air elemental so what is the advantage
of fighter?
I have encountered a bug also when I rescued a ratcan fighter and he
has a skill of bucklers I want to give some bucklers because his
armours are very weak but he is unable to ware it is this a bug?
Thanks

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Re: [Audyssey] a question regarding drue's abilities.

2014-10-30 Thread Bryan Peterson

That's precisely why I don't recommend using Reincarnate.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: ishan dhami

Sent: Thursday, October 30, 2014 11:41 AM
To: gamers@audyssey.org
Subject: [Audyssey] a question regarding drue's abilities.

Hi everyone I have some question regarding abilities specially
reincarnate ability.

Why it is not fixed that which body do you like?
I mean if a drued cast reincarnate on the dead human fighter and the
human reincarnate as a lesser air elemental so what is the advantage
of fighter?
I have encountered a bug also when I rescued a ratcan fighter and he
has a skill of bucklers I want to give some bucklers because his
armours are very weak but he is unable to ware it is this a bug?
Thanks

---
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Re: [Audyssey] a question regarding drue's abilities.

2014-10-30 Thread dark

Hi Isehn.

Not sure on the bucler thing, so long as you ahve a buckler and some points 
in the skill it should work.


On reincarnation, well no it's random, you get what you get, which seems 
pretty reasonable for reincarnating to me, that part isn't a bug, the bug is 
that it resets all your character's statistics (not abilities or skills, but 
basic stats), which can be a major problem sometimes in the game.

Take them to the refirbished chamber that was once bad!
- Original Message - 
From: ishan dhami ishan1dha...@gmail.com

To: gamers@audyssey.org
Sent: Thursday, October 30, 2014 5:41 PM
Subject: [Audyssey] a question regarding drue's abilities.



Hi everyone I have some question regarding abilities specially
reincarnate ability.

Why it is not fixed that which body do you like?
I mean if a drued cast reincarnate on the dead human fighter and the
human reincarnate as a lesser air elemental so what is the advantage
of fighter?
I have encountered a bug also when I rescued a ratcan fighter and he
has a skill of bucklers I want to give some bucklers because his
armours are very weak but he is unable to ware it is this a bug?
Thanks

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Re: [Audyssey] another question of entombed.

2014-09-23 Thread ishan dhami
I usually die whenever I accepted the quest.
whenever my party member try to deal with dealer crush rock He or she
dies the thing you cannot retreat because whenever I tried to escape I
am not able to escape.
the dealer crush rock killed my party member and reform into a
sinister skeleton
Is there any way to deal with him?

On 9/21/14, dark d...@xgam.org wrote:
 Also, I'll add make sure you have defeated all monsters on every floor
 before going down even if you find the staircase early on, sinse that way
 you can always be certain your characters are high enough level to take on
 what is below.

 with quests, also note that the text of the quest will tell you how
 difficult it is. If your told that a monster is forming a force to attack
 the town, you can guarantee they're going to be an extra tough fight.

 all the best,

 Dark.


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Re: [Audyssey] another question of entombed.

2014-09-23 Thread Bryan Peterson

Gain a few levels probably.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: ishan dhami

Sent: Monday, September 22, 2014 10:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] another question of entombed.

I usually die whenever I accepted the quest.
whenever my party member try to deal with dealer crush rock He or she
dies the thing you cannot retreat because whenever I tried to escape I
am not able to escape.
the dealer crush rock killed my party member and reform into a
sinister skeleton
Is there any way to deal with him?

On 9/21/14, dark d...@xgam.org wrote:

Also, I'll add make sure you have defeated all monsters on every floor
before going down even if you find the staircase early on, sinse that way
you can always be certain your characters are high enough level to take on
what is below.

with quests, also note that the text of the quest will tell you how
difficult it is. If your told that a monster is forming a force to attack
the town, you can guarantee they're going to be an extra tough fight.

all the best,

Dark.


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Re: [Audyssey] another question of entombed.

2014-09-21 Thread ishan dhami
so are you saying that if my health is too low and have not improved my skills.
I should avoid the quest.
if I improved my skills so I should accept the quest in floor 6
Do you mean this?
Thanks
Ishan

On 9/20/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Ishan,

 My first thought is to avoid the quest until you have leveled up some
 and come back to it once you have improved your skills some. That's
 normally what I do when I discover a certain quest is beyond my skills
 and experience at the time.

 Cheers!


 On 9/19/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hello all!
 I accepted a quest of level 4 I mean the quest which will happen in
 fourth floor.
 I am not able to deal with these three enemies Dealer crush rock
 and two others.
 How can I defeat them? I am a nekrimenser and a healer
 Thanks
 Ishan

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Re: [Audyssey] another question of entombed.

2014-09-21 Thread Thomas Ward
Hi Ishan,

What I am saying if you get into a battle with a quest objective you
don't have the health or the skills to complete at that time you
should flee, and come back to it later on in the game once you have
leveled up some. You don't have to fight the enemy right then and
there, and usually the game gives you the option to flee the battle.

On 9/21/14, ishan dhami ishan1dha...@gmail.com wrote:
 so are you saying that if my health is too low and have not improved my
 skills.
 I should avoid the quest.
 if I improved my skills so I should accept the quest in floor 6
 Do you mean this?
 Thanks
 Ishan


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Re: [Audyssey] another question of entombed.

2014-09-21 Thread dark
Also, I'll add make sure you have defeated all monsters on every floor 
before going down even if you find the staircase early on, sinse that way 
you can always be certain your characters are high enough level to take on 
what is below.


with quests, also note that the text of the quest will tell you how 
difficult it is. If your told that a monster is forming a force to attack 
the town, you can guarantee they're going to be an extra tough fight.


all the best,

Dark. 



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[Audyssey] another question of entombed.

2014-09-20 Thread ishan dhami
Hello all!
I accepted a quest of level 4 I mean the quest which will happen in
fourth floor.
I am not able to deal with these three enemies Dealer crush rock
and two others.
How can I defeat them? I am a nekrimenser and a healer
Thanks
Ishan

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Re: [Audyssey] another question of entombed.

2014-09-20 Thread Thomas Ward
Hi Ishan,

My first thought is to avoid the quest until you have leveled up some
and come back to it once you have improved your skills some. That's
normally what I do when I discover a certain quest is beyond my skills
and experience at the time.

Cheers!


On 9/19/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hello all!
 I accepted a quest of level 4 I mean the quest which will happen in
 fourth floor.
 I am not able to deal with these three enemies Dealer crush rock
 and two others.
 How can I defeat them? I am a nekrimenser and a healer
 Thanks
 Ishan

 ---
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Re: [Audyssey] a question for space colony

2014-04-26 Thread Shaun Everiss

I played the game from an abandoned archive.
To put it politely, it was quite poor in quality and not my type of 
game at all.
It was well really bad, I couldn't get the feel for it, and it 
irritated me to the point I really couldn't play it for that long.


At 09:52 p.m. 24/04/2014, you wrote:
If you mean that old game space dcolony cleaner, it has been missing 
for a very long time and has I believe been removed from the 
audiogames.net database for that reason, indeed even when I played 
it back in 2006 it was so buggy as to be literally unplayable,  I 
suspect it was never properly finished.


All the best,

Dark.
- Original Message - From: ishan dhami ishan1dha...@gmail.com
To: gamers@audyssey.org
Sent: Thursday, April 24, 2014 3:24 AM
Subject: [Audyssey] a question for space colony



Hi friends can anyone answer my question
how can I download space colony? I go to the main page but the domain
is expire.
Is there any other download link for this game?
Hope you'll reply as soon as possible.
Smilee!
Ishan

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Re: [Audyssey] a question for space colony

2014-04-24 Thread dark
If you mean that old game space dcolony cleaner, it has been missing for a 
very long time and has I believe been removed from the audiogames.net 
database for that reason, indeed even when I played it back in 2006 it was 
so buggy as to be literally unplayable,  I suspect it was never properly 
finished.


All the best,

Dark.
- Original Message - 
From: ishan dhami ishan1dha...@gmail.com

To: gamers@audyssey.org
Sent: Thursday, April 24, 2014 3:24 AM
Subject: [Audyssey] a question for space colony



Hi friends can anyone answer my question
how can I download space colony? I go to the main page but the domain
is expire.
Is there any other download link for this game?
Hope you'll reply as soon as possible.
Smilee!
Ishan

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Re: [Audyssey] a question for space colony

2014-04-24 Thread Sky Mundell
Yes dark. When I played the game it was very buggy that you'd die for no
reason on a level.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Thursday, April 24, 2014 2:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] a question for space colony

If you mean that old game space dcolony cleaner, it has been missing for a
very long time and has I believe been removed from the audiogames.net
database for that reason, indeed even when I played it back in 2006 it was
so buggy as to be literally unplayable,  I suspect it was never properly
finished.

All the best,

Dark.
- Original Message -
From: ishan dhami ishan1dha...@gmail.com
To: gamers@audyssey.org
Sent: Thursday, April 24, 2014 3:24 AM
Subject: [Audyssey] a question for space colony


 Hi friends can anyone answer my question
 how can I download space colony? I go to the main page but the domain
 is expire.
 Is there any other download link for this game?
 Hope you'll reply as soon as possible.
 Smilee!
 Ishan

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 list,
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Re: [Audyssey] a question for space colony

2014-04-24 Thread dark
I Actually wondered sky if the game was properly finished sinse I found it 
so buggy it was near unplayable. I'd take a couple of steps and die, and on 
the one occasion i managed to kill all the robots and get the code, I'd put 
in one number and die.


it really struck me as a very half finished project so I don't know why the 
developer was trying to chage for it.


Plus  of course it'd probably be fairly easy for someone to replicate the 
same gameplay in bgt, running around a flat grid area getting numbers to a 
level password indeed I think pontes adventure might be sort of similar.


Beware the grue!

Dark. 



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[Audyssey] a question for space colony

2014-04-23 Thread ishan dhami
Hi friends can anyone answer my question
how can I download space colony? I go to the main page but the domain
is expire.
Is there any other download link for this game?
Hope you'll reply as soon as possible.
Smilee!
Ishan

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Re: [Audyssey] Solara question.

2014-04-13 Thread dark

hi Michael.

thus far I believe it is level 50, though that may change in the future as 
more people get hat far. myself I'm still around the mid 30's.


All the best,

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, April 13, 2014 3:56 AM
Subject: [Audyssey] Solara question.



Hell.

I was wondering what is the highest level you can go to?

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[Audyssey] Windows7 question

2014-04-13 Thread Lori Duncan
Hi everyone, sorry this is off-topic and not to do with gaming, but I’m having 
an issue with windows live hotmail, where it’s not letting me view my contacts 
list to delete old email addresses.  I’m using windows live mail, but the 
actual program,not the website, and I’ve been through the menus but can’t find 
anything about a contacts list.  I use windows7 and just wondered if anyone 
else is on the same set-up as me and could help?  Thanks in advance and sorry 
againabout being off-topic.  From lori.  
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Re: [Audyssey] Windows7 question

2014-04-13 Thread ishan dhami
Hi Lori I never used windows live
Have you heard about Webinars by freedom scientific?
in their site there is an archive of webinar using windows live with JAWS Etc.
the address is http://www.freedomscientific.com/elearn
please chuckle if you like
Regards
Ishan


On 4/14/14, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi everyone, sorry this is off-topic and not to do with gaming, but I'm
 having an issue with windows live hotmail, where it's not letting me view my
 contacts list to delete old email addresses.  I'm using windows live mail,
 but the actual program,not the website, and I've been through the menus but
 can't find anything about a contacts list.  I use windows7 and just wondered
 if anyone else is on the same set-up as me and could help?  Thanks in
 advance and sorry againabout being off-topic.  From lori.
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[Audyssey] Solara question.

2014-04-12 Thread michael barnes

Hell.

I was wondering what is the highest level you can go to?

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Re: [Audyssey] Another question about Cyber Assault.

2014-03-19 Thread valiant8086

Hi.
Yes, it's the same for alter aeon. Screen review can be activated with 
NVDA+num pad 7 I believe, in laptop mode that would be NVDA+page up. 
Then you can use num pad 7 and 9 to go up and down the screen with 
desktop mode or caps lock up and down to do the same with laptop layout, 
mode, what ever.



Cheers, Sent with thunderbird 17.0.8 portable
On 3/12/2014 11:11 AM, lenron brown wrote:

is it the same for alter and I am using nvda. How would I switch it to
screen review mode.

On 3/12/14, valiant8086 valiant8...@gmail.com wrote:

Which screen reader do you use? Use it's screen review mode to read
what's on the output window, it should have read what's there
automatically, maybe you interrupted it when it came up. Did you hear a
voice say press ctrl f1 for help? To connect to cyber you can either
press f4, then press enter, or you can type scon, that's short for
session.connect

Cheers, Sent with thunderbird 17.0.8 portable
On 3/12/2014 10:44 AM, lenron brown wrote:

I have it set up now how do I start playing the muds. I see the xml
files. So how do I use them to play. I open monkey term and find the
mud I want open the xml what do I do from there. I see an edit box and
am not sure what to do. Tried typing and pressing enter nothing
happens. Thanks for any help

On 3/12/14, valiant8086 valiant8...@gmail.com wrote:

It does, but you'll need to follow the installation instructions on the
website and that are displayed in an edit box during the installation of
the MTScripts in order for it to go off problem free. There are a couple
of requirements related to where it needs to be installed and you need
the visual c++2005 redistributable, which you most likely already have.
It should be fine, I'm running on 8.1, have been for a couple months
now.


Cheers, Sent with thunderbird 17.0.8 portable
On 3/11/2014 10:22 PM, lenron brown wrote:

hope this works in win 8

On 3/11/14, Johnny Tai johnnyti...@shaw.ca wrote:

We have a MT client complete with soundpack free for use.
Info below from in-game helpfile:

Provided By: Virjal, Voytek
This is an announcement to let you all know that MTScripts built on
Monkey
Term has support for this mud.
Monkey Term supports windows opperating systems including vista and
win7
32
and 64 bit.
For more information please visit
http://valiant8086.com/games/muds/monkeyterm


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Re: [Audyssey] Another question about Cyber Assault.

2014-03-19 Thread valiant8086

Does this help?
http://valiant8086.com/games/muds/monkeyterm/mtscripts/install.html
read the whole page, it might answer most of the questions. Also when 
you install MTScripts, it has a read only multi line edit window that 
comes up during the install that should offer some further tips.



Cheers, Sent with thunderbird 17.0.8 portable
On 3/12/2014 5:15 PM, wayne17a wrote:

Hi I could not make out anything on monkey could you please give
step by step instructions on how to set up cyberassault to run and how to
install the sound pack thanks in advance

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of valiant8086
Sent: Wednesday, March 12, 2014 10:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Another question about Cyber Assault.

It does, but you'll need to follow the installation instructions on the
website and that are displayed in an edit box during the installation of the
MTScripts in order for it to go off problem free. There are a couple of
requirements related to where it needs to be installed and you need the
visual c++2005 redistributable, which you most likely already have.
It should be fine, I'm running on 8.1, have been for a couple months now.


Cheers, Sent with thunderbird 17.0.8 portable On 3/11/2014 10:22 PM, lenron
brown wrote:

hope this works in win 8

On 3/11/14, Johnny Tai johnnyti...@shaw.ca wrote:

We have a MT client complete with soundpack free for use.
Info below from in-game helpfile:

Provided By: Virjal, Voytek
This is an announcement to let you all know that MTScripts built on
Monkey Term has support for this mud.
Monkey Term supports windows opperating systems including vista and
win7 32 and 64 bit.
For more information please visit
http://valiant8086.com/games/muds/monkeyterm


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Re: [Audyssey] Another question about Cyber Assault.

2014-03-12 Thread valiant8086
It does, but you'll need to follow the installation instructions on the 
website and that are displayed in an edit box during the installation of 
the MTScripts in order for it to go off problem free. There are a couple 
of requirements related to where it needs to be installed and you need 
the visual c++2005 redistributable, which you most likely already have. 
It should be fine, I'm running on 8.1, have been for a couple months now.



Cheers, Sent with thunderbird 17.0.8 portable
On 3/11/2014 10:22 PM, lenron brown wrote:

hope this works in win 8

On 3/11/14, Johnny Tai johnnyti...@shaw.ca wrote:

We have a MT client complete with soundpack free for use.
Info below from in-game helpfile:

Provided By: Virjal, Voytek
This is an announcement to let you all know that MTScripts built on Monkey
Term has support for this mud.
Monkey Term supports windows opperating systems including vista and win7 32
and 64 bit.
For more information please visit
http://valiant8086.com/games/muds/monkeyterm


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Re: [Audyssey] Another question about Cyber Assault.

2014-03-12 Thread lenron brown
I have it set up now how do I start playing the muds. I see the xml
files. So how do I use them to play. I open monkey term and find the
mud I want open the xml what do I do from there. I see an edit box and
am not sure what to do. Tried typing and pressing enter nothing
happens. Thanks for any help

On 3/12/14, valiant8086 valiant8...@gmail.com wrote:
 It does, but you'll need to follow the installation instructions on the
 website and that are displayed in an edit box during the installation of
 the MTScripts in order for it to go off problem free. There are a couple
 of requirements related to where it needs to be installed and you need
 the visual c++2005 redistributable, which you most likely already have.
 It should be fine, I'm running on 8.1, have been for a couple months now.


 Cheers, Sent with thunderbird 17.0.8 portable
 On 3/11/2014 10:22 PM, lenron brown wrote:
 hope this works in win 8

 On 3/11/14, Johnny Tai johnnyti...@shaw.ca wrote:
 We have a MT client complete with soundpack free for use.
 Info below from in-game helpfile:
 
 Provided By: Virjal, Voytek
 This is an announcement to let you all know that MTScripts built on
 Monkey
 Term has support for this mud.
 Monkey Term supports windows opperating systems including vista and win7
 32
 and 64 bit.
 For more information please visit
 http://valiant8086.com/games/muds/monkeyterm


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.




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 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
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 please send E-mail to gamers-ow...@audyssey.org.



-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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