Hi dave.
There are several languages.
most start with autoit but thats crappy.
If you want to stay with a script based language that is free try python.
Obviously I don't know about the libs etc but python has made nvda so
its stable.
If you wan to not worry about stuff, bgt is a good idea.
Yo
Hi,
Willem wrote:
The downside to using proprietary microsoft languages are that you are
at the mercy of microsoft in terms of support. A good example is vb6
which they decided not to continue supporting.
My reply:
Yes, that's true to a point. Although, to be fair Microsoft's C# .Net
language i
Hi Dave,
Well, a lot depends on what you want to do. The BGT toolkit, written
by Philip Bennifall, would certainly fulfill all of your requirements
as it is a fairly complete game engine and you can produce free games
using the Shareware license version which costs $29 as I recall. Of
course, if c
rom my own experiences.
Email me off list and I'll do my best to help.
Regards,
Damien.
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Monday, June 27, 2011 5:22 PM
Subject: Re: [Audyssey] best language for a first game atempt
- Original Message -
From: "David Mehler"
To: "Gamers Discussion list"
Sent: Monday, June 27, 2011 4:58 PM
Subject: [Audyssey] best language for a first game atempt
Hello Everyone,
I've got a game idea that I'd like to run with. I'm not sure if i'm
going
Hi.
Everything depends on what style of language you are cumfortable with.
Javascript and php are c-style languages, so you might check out java or
even c#. The downside to it is that sapi is hard to use as things stand.
I would not recommend a language like c or c++ for someone just starting
Hello Everyone,
I've got a game idea that I'd like to run with. I'm not sure if i'm
going to make it freeware or pay that depends on how it all turns out.
I'd like to know a good language to start with? I'm also interested in
any game specific tutorials or howtos something to get started with. A