Re: [Audyssey] bug with castaways mission 4

2011-09-15 Thread Jeremy Kaldobsky
Nice catch Alex, I will have that fixed for the next update. I think I forgot to code part of the mission 4 code for pressing shift G, so it is confused and spouting incorrect messages. I've been trying to add a little to the game with each new mission, so that is why the tudor houses aren't a

Re: [Audyssey] bug with castaways mission 4

2011-09-15 Thread william lomas
t; From: alex wallis To: gamers@audyssey.org > Date sent: Thu, 15 Sep 2011 18:33:53 +0100 > Subject: [Audyssey] bug with castaways mission 4 > > hi. > I noticed a slight bug with castaways mission 4. > when the zombies turn up on your land, and you press shift g, you are >

Re: [Audyssey] bug with castaways mission 4

2011-09-15 Thread john
About having walls in all missions: I think that while it might be handy, the real point of mission one is to get the ship finished before the goblins get to you. As you can't loose soldiers to them, (or at least that's the way it was several versions ago when I last played mission one), havin

[Audyssey] bug with castaways mission 4

2011-09-15 Thread alex wallis
hi. I noticed a slight bug with castaways mission 4. when the zombies turn up on your land, and you press shift g, you are firstly told there are goblins on your land, and then the location where the zombies are. and then, at the end you are told there are no invaders on your land, lol. I think