Nice catch Alex, I will have that fixed for the next update. I think I forgot
to code part of the mission 4 code for pressing shift G, so it is confused and
spouting incorrect messages.
I've been trying to add a little to the game with each new mission, so that is
why the tudor houses aren't a
t; From: alex wallis To: gamers@audyssey.org
> Date sent: Thu, 15 Sep 2011 18:33:53 +0100
> Subject: [Audyssey] bug with castaways mission 4
>
> hi.
> I noticed a slight bug with castaways mission 4.
> when the zombies turn up on your land, and you press shift g, you are
>
About having walls in all missions:
I think that while it might be handy, the real point of
mission one is to get the ship finished before the goblins get to
you. As you can't loose soldiers to them, (or at least that's the
way it was several versions ago when I last played mission one),
havin
hi.
I noticed a slight bug with castaways mission 4.
when the zombies turn up on your land, and you press shift g, you are
firstly told there are goblins on your land, and then the location where
the zombies are.
and then, at the end you are told there are no invaders on your land,
lol.
I think