Re: [Audyssey] game complexity was, General Gaming Info
Hi haiden. Yes, in the original packman you can see all the maze and get an overview of what the ghosts are doing. This turns it much more into a game of reflex and avoidance, eg trying to stay away from the areas where ghosts are, or nipping in quickly to get dots from another direction. This is totally different to packman talks, sinse in packman talks you must memorize the maze, and also physically run from ghosts while keeping that memory in mind. dynaman is even worse sinse the mazes are not all the same, but randomized. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game complexity was, General Gaming Info
Hi, Right. Classic Packman and Packman Talks are different from a strategy and reflex point of view. As Dark has pointed out in the classic 1982 Packman game and modern remakes you see the entire level as a whole. That gives you something of an advantage being able to see where all the ghosts are at once and you can skirt around one of the rings full of ghosts to gobble up some dots somewhere else until the ghosts vacate that area. When the ghosts move on, clear the area, you can choose the safest route in the maze to sneek in and eat the dots in that area. You really have a tactical/strategic advantage being able to see everything from a top-down perspective like that. With Packman Talks you only are aware of the objects in your immediate area. Perhaps it is a tunnel on your left or several dots ahead, but you usually have no clue what is around that corner until you turn. By that time you might just run face first into Pinky and the gang, and have to blow the area in a hurry, or as they say put an egg in your shoe and beat it. I have to agree with Dark the audio game version of Packman in some ways is more fun and entertaining than the classic mainstream game I grew up playing in the 80's. There is a sense of mystery and unexpected challenge in sneeking around the maze hoping you won't just run into the ghosts on accident. The dot detecter is another nifty feature as it forces you to hunt for dots where a sighted player could just see them. Cheers! On 7/30/11, dark d...@xgam.org wrote: Hi haiden. Yes, in the original packman you can see all the maze and get an overview of what the ghosts are doing. This turns it much more into a game of reflex and avoidance, eg trying to stay away from the areas where ghosts are, or nipping in quickly to get dots from another direction. This is totally different to packman talks, sinse in packman talks you must memorize the maze, and also physically run from ghosts while keeping that memory in mind. dynaman is even worse sinse the mazes are not all the same, but randomized. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game complexity was, General Gaming Info
Hi Tom. As an interesting fact, the later game packmania on the pc actually had some of the features of the audio version. Everything was much larger and in isometric view, so you couldn't see the hole maze, in fact you only just saw packman and the tunnels around in four directions (you could see what was in the tunnel immediately north or south of the one you were in but that was it). power pills lasted longer, and because you could come across ghosts at any time, you had the ability to jump over them, though on higher levels the ghosts could also jump as well, which could be very annoying if one was across a wall and came to get you. But in terms of reduced view and memorization Packmania actually did play a litle like packman talks, you even had a litle cumpas at one side of the screen showing the direction of the nearest dots. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] game complexity was, General Gaming Info
Hi jeremy. You are indeed correct in terms of games like castaways and time of conflict, however games where the player has a single viewpoint but where the environment or mode of the game are themselves complex are quite another story. lone wolf is probably the best example. you control a submarine in full 3D, but have huge amounts of stuff to track, your dicrection, enemy movement, what your sonar is doing etc. 3D velocity is very much another game in a similar mould, sinse your aircraft is flying in real time, but it's control, weapons, and the position of the enemies are all complex things to monitor. In Sarah, there are a lot of in game objects in the environment, and often you need to be very fast in reacting to things like ghosts chasing you or the nastiness of Mr. filch, all while dealing with full first person movement. Even in the more complex brand of racing games like rail racer, there are various factors about your car and where it is going to be taken account of. While I think you are certainly correct that the lack of ability to voerview a huge amount of information in audio does mean games must be played more slowly, this does not necessarily always translate into making games pausable, often, as in the case of tdv and lw, it usualy just involves the player work harder. Btw, the extra effort and engagement with the environment involved to play something as simple as audio pinball, breakout or packman actually imho makes the games far more interesting to play than the standard graphical versions. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game complexity was, General Gaming Info
Hi Dark, Yeah,, Pac Man for sure. I haven't had too mch experience with the Atari or any other version of that kind, but I got the idea you could pretty much see the whole maze, where the dots were etc. The audio version makes things more interesting for sure, considering you have to either have your dot decector on or just search to find all the dots. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, July 29, 2011 7:34 PM To: Gamers Discussion list Subject: [Audyssey] game complexity was, General Gaming Info Hi jeremy. You are indeed correct in terms of games like castaways and time of conflict, however games where the player has a single viewpoint but where the environment or mode of the game are themselves complex are quite another story. lone wolf is probably the best example. you control a submarine in full 3D, but have huge amounts of stuff to track, your dicrection, enemy movement, what your sonar is doing etc. 3D velocity is very much another game in a similar mould, sinse your aircraft is flying in real time, but it's control, weapons, and the position of the enemies are all complex things to monitor. In Sarah, there are a lot of in game objects in the environment, and often you need to be very fast in reacting to things like ghosts chasing you or the nastiness of Mr. filch, all while dealing with full first person movement. Even in the more complex brand of racing games like rail racer, there are various factors about your car and where it is going to be taken account of. While I think you are certainly correct that the lack of ability to voerview a huge amount of information in audio does mean games must be played more slowly, this does not necessarily always translate into making games pausable, often, as in the case of tdv and lw, it usualy just involves the player work harder. Btw, the extra effort and engagement with the environment involved to play something as simple as audio pinball, breakout or packman actually imho makes the games far more interesting to play than the standard graphical versions. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3797 - Release Date: 07/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.